Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.04 @ 22:05:23

Player: kicktown

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (29)      145
Value Destroyed (756)      756
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 3823

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/700
Matter                     191/300
Energy                     150/150
System Corruption          14%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
  Advanced Treads
  Advanced Treads
  Advanced Treads
           Xenon Bombardment Thruster
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Disposable Heat Sink
     Small Storage Unit
  Improved Terrain Scanner
           Corruption Screen

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
        Combat Airjet
      Improved Flight Unit
      Improved Flight Unit
>              --- UTILITY ----------
         Small Storage Unit
               Weight Redist. System
               Propulsion Shielding
>              --- WEAPON -----------
          Mini Grenade Launcher
               Scatter Rocket Array
>              --- INVENTORY --------
      Improved Flight Unit
               Disposable Heat Sink
               Targeting Computer
  High-powered Tractor Beam
               Grenade Launcher
         Heavy Hammer
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Heavy Hammer
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  3    | .   .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             71   | 1   1   13  .   32  6   18  
  Power                    11   | .   .   2   .   5   1   3   
    Engine                 10   | .   .   2   .   5   1   2   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | .   1   4   .   11  2   8   
    Treads                 5    | .   .   .   .   .   1   4   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  6    | .   1   3   .   .   1   1   
    Hover                  4    | .   .   1   .   2   .   1   
    Flight                 10   | .   .   .   .   9   .   1   
  Utility                  12   | .   .   4   .   4   1   3   
    Device                 6    | .   .   2   .   2   .   2   
    Storage                3    | .   .   2   .   .   1   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 1   .   3   .   12  2   4   
    Energy Gun             8    | .   .   1   .   4   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   4   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   3   2   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   .   7   .   2   
  Corrupted Parts          2    | .   .   .   .   .   .   2   
    System Corruption      11   | .   .   .   .   .   .   11  
Parts Lost                 20   | .   .   .   .   6   5   9   
  Power                    4    | .   .   .   .   1   2   1   
  Propulsion               8    | .   .   .   .   1   3   4   
  Utility                  5    | .   .   .   .   3   .   2   
  Weapon                   3    | .   .   .   .   1   .   2   
  Highest Loss Streak      6    | .   .   .   .   2   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     55   | .   14  47  77  90  37  31  
  Engine                   5    | .   .   2   11  11  8   1   
  Wheel                    5    | .   .   18  11  .   .   4   
  Hover                    4    | .   .   1   11  7   8   .   
  Flight                   10   | .   .   .   .   23  12  2   
  Device                   7    | .   .   11  11  9   .   7   
  Storage                  4    | .   .   1   11  10  2   .   
  Protection               3    | .   .   .   .   8   .   .   
  Energy Gun               2    | .   .   1   11  2   .   3   
  Ballistic Gun            1    | .   14  4   .   .   .   .   
  Launcher                 3    | .   .   .   .   9   .   .   
  Special Weapon           1    | .   .   5   11  2   .   .   
  Impact Weapon            3    | .   .   .   .   3   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             18   | 1   1   12  12  18  13  18  
  Greatest Support         66   | 3   3   20  12  21  12  66  
  Greatest Overweight (x)  4    | .   .   .   .   4   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   8   8   8   8   5   
  Average Capacity         6    | 5   5   5   8   7   5   5   
  Most Carried             8    | 5   5   5   4   8   7   5   
  Average Carried          5    | 3   4   4   4   6   4   4   
  Final Capacity           8    | 5   5   8   8   5   5   5   
  Final Carried            5    | 5   5   4   4   5   3   5   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Jun Mat Min Mat Sto Mat Fac 
Matter Collected           896  | 210 .   170 .   232 42  242 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            795  | .   .   65  .   383 101 246 
  Parts                    42   | .   .   7   .   24  4   7   
Haulers Intercepted        4    | .   .   .   .   3   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  18   | .   .   2   .   8   4   4   
  Melee                    3    | .   .   .   .   .   3   .   
  Guns                     2    | .   .   .   .   .   .   2   
  AOE                      10   | .   .   2   .   8   .   .   
Classes Destroyed          11   | .   .   2   .   5   2   2   
  Worker                   1    | .   .   .   .   1   .   .   
  Builder                  3    | .   .   .   .   3   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   4    | .   .   .   .   3   .   1   
  Recycler                 1    | .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Swarmer                  3    | .   .   .   .   .   3   .   
  Grunt                    9    | .   .   2   .   5   .   2   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   3   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | .   .   3   .   8   3   1   
  Combat Bots Only         4    | .   .   2   .   4   2   1   
Max Kills in Single Turn   7    | .   .   2   .   7   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   3   .   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Damage Taken               3263 | .    .    43   .    720  724  1776 
  Core                     1341 | .    .    10   .    298  330  703  
  Absorbed by Shields      48   | .    .    .    .    48   .    .    
  Redirected to Shielding  56   | .    .    .    .    37   .    19   
Core Remaining (%)         65   | 100  .    96   .    25   40   .    
Volleys Fired              37   | .    .    5    .    10   .    22   
  Largest                  1    | .    .    1    .    1    .    1    
  Hottest                  100  | .    .    100  .    100  .    61   
Shots Fired                37   | .    .    5    .    10   .    22   
  Gun                      23   | .    .    .    .    1    .    22   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 11   | .    .    3    .    8    .    .    
  Special                  3    | .    .    2    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  26   | .    .    2    .    2    .    22   
  Explosive                11   | .    .    3    .    8    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         5    | .    .    3    .    5    .    3    
  Robot Miss Streak        6    | .    .    .    .    5    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           40   | .    .    3    .    11   12   14   
  Core Hits                41   | .    .    4    .    30   2    5    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    
  Critical Strikes         2    | .    .    .    .    .    .    2    
    Smash                  2    | .    .    .    .    .    .    2    
Melee Attacks              61   | .    .    .    .    27   19   15   
  Impact                   61   | .    .    .    .    27   19   15   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    2    1    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2673 | .    .    162  .    1597 519  395  
  Guns                     158  | .    .    .    .    .    .    158  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1242 | .    .    162  .    1080 .    .    
  Melee                    1258 | .    .    .    .    517  512  229  
  Ramming                  15   | .    .    .    .    .    7    8    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  158  | .    .    .    .    .    .    158  
  Explosive                1242 | .    .    162  .    1080 .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   1258 | .    .    .    .    517  512  229  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    14   
  Average Corruption       10   | .    .    .    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    13   
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Data Loss (major)      3    | .    .    .    .    .    .    3    
    Misdirections          1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            408  | .    .    .    .    223  74   111  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               26   | .    .    .    .    26   .    .    
  Melee                    382  | .    .    .    .    197  74   111  
Knockbacks                 3    | .    .    .    .    .    2    1    
  Impact                   3    | .    .    .    .    .    2    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      26   | .    .    .    .    19   3    4    
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   3    | .    .    .    .    .    2    1    
Targets Rammed             3    | .    .    .    .    .    2    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        289  | .    .    4    .    271  13   289  
  Average Temperature      95   | .    .    4    .    87   13   99   
  Received Heat Transfer   1216 | .    .    24   .    274  360  558  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    1    3    1    
  Impact Corruptions       17   | .    .    .    .    7    5    5    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         296  | .    .    .    .    .    .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Peak Influence             585  | .   .   138 53  585 210 160 
  Initial                  180  | .   .   .   53  22  180 79  
  Average                  172  | .   .   100 53  300 157 106 
Maximum Alert Level        2    | .   .   .   .   2   1   .   
  Low Security (%)         76   | 100 100 100 100 32  99  100 
  Level 1                  8    | .   .   .   .   23  .   .   
  Level 2                  14   | .   .   .   .   43  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   2   1   2   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   2   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac 
Distress Signals           3    | .   .   .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              68   | .   .   6   4   26  15  17  
  Peak Tracking Total      11   | .   .   2   6   10  11  7   
  Tactical Retreats        8    | .   .   1   .   4   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Traps Triggered            4    | .   .   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Min Mat Sto Mat Fac 
Machines Disabled          3    | .   .   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac 
Machines Accessed          8    | .   .   .   .   5   2   1   
  Terminals                8    | .   .   .   .   5   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   .   .   .   7   2   1   
  Successful               5    | .   .   .   .   4   1   .   
  Failed                   5    | .   .   .   .   3   1   1   
    Catastrophic           2    | .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   2   2   1   
  Terminals                10   | .   .   .   .   7   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   4   1   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Open Door                3    | .   .   .   .   3   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   2   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Min Mat Sto Mat Fac 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   2   .   .   .   .   
  Total Damage             41   | .   .   41  .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  
-------------              Run  | Jun Mat Min Mat Sto Mat Fac 
Turns Passed               1315 | 26  28  227 21  450 152 411 
Spaces Moved               1452 | 39  49  353 25  482 105 399 
  Core                     470  | 39  49  321 .   .   9   52  
  Treads                   9    | .   .   .   .   .   .   9   
  Legs                     71   | .   .   .   .   .   .   71  
  Wheels                   88   | .   .   18  .   .   3   67  
  Hover                    205  | .   .   14  25  126 40  .   
  Flight                   609  | .   .   .   .   356 53  200 
  Fastest Speed            32   | 50  50  50  85  32  37  40  
  Average Speed            58   | 50  50  52  85  46  79  71  
  Slowest Speed            200  | 50  50  85  85  85  200 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            11   | .   .   .   .   10  .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   11  91  8   91  16  17  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 20   | .   .   2   .   13  1   4   
Terrain Destroyed          97   | .   .   13  .   79  1   4   
  Melee                    17   | .   .   .   .   12  1   4   
  Projectile               3    | .   .   2   .   1   .   .   
  AOE                      77   | .   .   11  .   66  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac 
Total                      1757 | 44  52  385 24  640 142 470 
  Wait                     30   | .   .   4   .   18  2   6   
  Move                     1424 | 38  48  352 24  461 104 397 
  Hop                      11   | .   .   .   .   10  .   1   
  Pick Up                  29   | 5   1   3   .   12  3   5   
  Fast Attach              28   | 1   .   4   .   9   1   13  
  Attach                   30   | .   1   8   .   11  5   5   
  Detach                   22   | .   1   5   .   11  3   2   
  Swap                     13   | .   .   1   .   12  .   .   
  Drop                     29   | .   1   3   .   19  3   3   
  Fire                     37   | .   .   5   .   10  .   22  
  Melee                    61   | .   .   .   .   27  19  15  
  Ram                      3    | .   .   .   .   .   2   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            40   | .   .   .   .   40  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 15)
   27 | -11/Junkyard  | Entered Materials
   46 | -10/Materials | Discovered new exit (range 14)
   55 | -10/Materials | Entered Mines
   62 | -10/Mines     | Learned Materials stockpile data
   72 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
   73 | -10/Mines     | Found Prototype Device
   73 | -10/Mines     | Identified Exp. Sensor Array
  197 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  217 | -10/Mines     | Assembled infested the area
  222 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  275 | -10/Mines     | Discovered new exit (range 9)
  282 | -10/Mines     | Entered Materials
  282 | -9/Materials  | Accompanied by 1 ally
  282 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  299 | -9/Materials  | Discovered new exit (range 6)
  303 | -9/Materials  | Entered Storage
  311 | -9/Storage    | Build established: Mutant
  425 | -9/Storage    | Found Prototype Launcher
  425 | -9/Storage    | Identified Scatter Rocket Array
  678 | -9/Storage    | Core integrity fell below 50%
  745 | -9/Storage    | Discovered new exit (range 16)
  753 | -9/Storage    | Entered Materials
  753 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  862 | -8/Materials  | Discovered new exit (range 13)
  889 | -8/Materials  | Core integrity fell below 50%
  905 | -8/Materials  | Entered Factory
  905 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  928 | -7/Factory    | Lost 4 parts (2p2n)
 1076 | -7/Factory    | System corruption reached 10%
 1102 | -7/Factory    | Core integrity fell below 50%
 1149 | -7/Factory    | Lost 6 parts (3n2u1w)
 1227 | -7/Factory    | Core integrity fell below 20%
 1316 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01231_ R-06 Scavenger collects Carbon-fiber Leg.
01231_ K-01 Serf collects debris.
01234_ Adv. Beam Rifle destroyed.
01235_ K-01 Serf collects debris.
01236_ System corrupted: Energy discharge (-58).
01237_ R-06 Scavenger collects Carbon-fiber Leg.
01238_ K-01 Serf collects debris.
01247_ M-28 Smith repairs G-47 Trooper.
01250_ Acquired 93 matter.
01252_ 1,DMNWBPJ E= 9FFPBSI V
01257_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01264_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F006.
01269_ System corrupted: Heat flow error (+250).
01281_ Triggered Shock Trap.
01281_ The floor emits a surge of raw power.
01281_ System corrupted (+1).
01288_ System corrupted: Substantial component data lost.
01298_ K-01 Serf cleans the Matter Pump. <x2>
01308_ Acquired Adv. Treads. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetGhostWeb
  Manual?         0
Play Time         00:42:47
  Cumulative      59.6 hours
  Start           2023.07.05 @ 01:57:37
  End             2023.10.04 @ 22:05:23
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          46
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23b2af88-1398-4460-a7d9-a223ce8f390d