Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.11 @ 10:40:32 Player: ok-primus Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (2711) 2711 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8442 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1150 Matter 276/300 Energy 52/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Targeting Computer > --- WEAPON (6) ------- Heavy Pick > --- INVENTORY (4) ---- Nuclear Pulse Thruster Heavy Pick Heavy Pick Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Targeting Computer Shock Absorption System > --- WEAPON ----------- Electrolaser Plasma Rifle Plasma Rifle Heavy Neutron Cannon Heavy Pick Heavy Pick > --- INVENTORY -------- Flexi-carbon Leg Heavy Pick [Rating: 98] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Compact Battery Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Flail Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 . . Power 2 | . . . . 1 . 1 . . . . . Propulsion 3 | . . 2 . . . . . . 1 . . Utility 3 | . . . . 1 1 . . . 1 . . Weapon 4 | . . . 2 . 1 1 . . . . . Parts Attached 152 | 7 2 4 30 33 14 8 1 1 6 1 45 Power 18 | 1 . 1 2 7 1 1 . . 1 . 4 Engine 11 | 1 . 1 1 6 1 1 . . . . . Core 4 | . . . 1 1 . . . . 1 . 1 Reactor 3 | . . . . . . . . . . . 3 Propulsion 42 | 2 . . 11 6 5 1 . . 1 1 15 Treads 11 | . . . 8 2 . . . . . . 1 Leg 9 | . . . . 1 . . . . . . 8 Wheel 9 | 2 . . 3 3 1 . . . . . . Hover 8 | . . . . . 4 1 . . 1 1 1 Flight 5 | . . . . . . . . . . . 5 Utility 29 | 1 1 1 5 6 3 3 1 . 1 . 7 Device 16 | 1 . 1 3 . 2 3 . . . . 6 Storage 7 | . 1 . 2 3 1 . . . . . . Processor 3 | . . . . 1 . . 1 . . . 1 Hackware . | . . . . . . . . . . . . Protection 3 | . . . . 2 . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 63 | 3 1 2 12 14 5 3 . 1 3 . 19 Energy Gun 22 | 2 . . 7 1 1 1 . . 1 . 9 Energy Cannon 7 | . . . . 5 . . . . 1 . 1 Ballistic Gun 12 | 1 . 2 2 1 3 1 . . 1 . 1 Ballistic Cannon 6 | . . . 1 4 . 1 . . . . . Launcher 5 | . 1 . 2 1 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . 8 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 1 1 1 . . . . 1 Parts Lost 63 | . . 2 9 15 . 6 2 . . 5 24 Power 11 | . . 1 . 5 . 1 . . . . 4 Propulsion 18 | . . . 5 5 . 2 . . . . 6 Utility 10 | . . 1 1 1 . 2 . . . 1 4 Weapon 24 | . . . 3 4 . 1 2 . . 4 10 Highest Loss Streak 15 | . . 2 6 5 . 6 2 . . 5 15 Average Slot Usage (%) 68 | . 93 68 86 67 75 79 64 68 73 28 56 Engine 6 | . 14 7 3 10 6 7 5 5 5 2 . Core 1 | . . . 5 1 . . . . 2 2 2 Treads 5 | . . . 18 14 . . . . . . . Leg 1 | . . . . . . . . . . . 7 Wheel 3 | . 28 22 10 2 4 . . . . . . Hover 4 | . . . . . 13 17 11 11 12 . 1 Device 9 | . 14 11 11 1 6 14 22 17 15 6 10 Storage 3 | . 7 6 3 6 10 3 . . . . . Processor 1 | . . . . . . . . 5 5 2 5 Protection 1 | . . . . 5 . . . . 2 2 . Energy Gun 5 | . 2 . 12 4 1 1 5 5 7 3 7 Energy Cannon 2 | . . . . 8 . . . . 3 2 1 Ballistic Gun 4 | . 14 17 16 . 4 5 5 5 4 2 1 Ballistic Cannon 7 | . . . . 8 24 18 11 11 7 2 . Launcher 1 | . 11 4 4 . 2 5 . . . . . Piercing Weapon 1 | . . . . . . . . . . . 8 Naked Turns 115 | . . . . 17 . . . . . 98 . Heaviest Build 68 | 7 10 12 29 48 57 65 40 41 67 65 68 Greatest Support 100 | 20 20 20 80 80 44 58 36 36 52 3 100 Greatest Overweight (x) 21 | . . . 1 9 1 1 1 1 1 21 12 Average Overweight (x) . | . . . . . 1 1 1 1 1 . . Largest Inventory Capacity 6 | 4 4 4 4 6 6 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 2 | 2 3 4 3 2 3 2 3 4 4 3 2 Final Capacity 6 | 4 4 4 4 6 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 1 4 2 4 4 4 4 3 Class Distribution -------------------- 41% | Mutant 17% | Gunner 13% | Scavenger-Tank 7% | Scavenger-Executioner 5% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Executioner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Matter Collected 2614 | 269 6 207 371 748 76 377 38 10 78 . 434 Remotely 125 | . . . . . . 97 28 . . . . Salvage Created 3250 | 40 10 223 595 789 114 524 53 . 99 . 803 Parts 169 | 2 2 9 41 39 7 23 3 . 8 . 35 Haulers Intercepted 3 | . . . 3 . . . . . . . . Recyclers Shooed 7 | . . . 1 . 1 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Combat Hostiles Destroyed 46 | 1 . 5 8 12 4 5 1 . 1 . 9 Melee 9 | . . . . . . . . . . . 9 Guns 21 | 1 . 5 8 1 1 3 1 . 1 . . Cannons 12 | . . . . 11 . 1 . . . . . AOE 4 | . . . . . 3 1 . . . . . Classes Destroyed 12 | 1 1 . 6 2 1 . . . . . 1 Worker 8 | . . . 1 5 . 2 . . . . . Builder 7 | . . . 3 3 . . . . 1 . . Hauler 3 | . . . 3 . . . . . . . . Recycler 5 | . . . 1 1 . 2 . . . . 1 Operator 1 | . . . . . . . . . . . 1 Watcher 6 | . 1 . . 4 1 . . . . . . Swarmer 3 | . . . . 3 . . . . . . . Grunt 27 | 1 . 5 2 6 3 3 . . . . 7 Duelist 1 | . . . . . 1 . . . . . . Sentry 9 | . . . 5 . . 2 . . 1 . 1 Hunter 3 | . . . 1 1 . . 1 . . . . Programmer 3 | . . . . 2 . . . . . . 1 Best Kill Streak 10 | 1 1 4 10 4 4 3 4 . 1 . 4 Combat Bots Only 4 | 1 . 4 3 3 4 2 1 . 1 . 4 Max Kills in Single Turn 3 | 1 1 1 3 1 2 2 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Damage Taken 7956 | 24 10 276 1043 2018 193 802 96 . 66 298 3130 Core 2050 | . 10 40 110 609 39 79 . . . 177 986 Absorbed by Shields 187 | . . . 90 . . . . . . . 97 Core Remaining (%) 80 | 100 96 90 80 13 95 . . 92 . . . Volleys Fired 186 | 3 2 18 23 69 6 29 2 . 7 6 21 Largest 6 | 2 2 2 4 4 4 4 5 . 4 6 5 Hottest 452 | 60 50 46 178 294 192 187 272 . 294 452 386 Shots Fired 408 | 6 3 36 80 135 14 43 9 . 24 25 33 Gun 211 | 6 2 36 68 8 5 24 4 . 15 11 32 Cannon 164 | . . . . 123 4 15 5 . 8 8 1 Launcher 26 | . 1 . 12 4 5 4 . . . . . Special 7 | . . . . . . . . . 1 6 . Kinetic 186 | 3 2 36 39 54 9 17 7 . 5 7 7 Thermal 169 | 3 . . 3 76 . 22 2 . 19 18 26 Explosive 22 | . 1 . 12 . 5 4 . . . . . Electromagnetic 31 | . . . 26 5 . . . . . . . Robot Hit Streak 19 | 3 5 9 14 19 6 8 3 . 6 9 3 Robot Miss Streak 5 | 2 . 2 4 4 2 4 4 . 4 2 5 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 280 | 3 2 25 54 69 7 30 5 . 15 20 50 Core Hits 163 | 2 1 11 33 34 13 28 3 . 5 2 31 Critical Hits 10 | 1 . . . 3 . 2 . . 1 . 3 Critical Kills 5 | . . . . 1 . 1 . . . . 3 Critical Parts Destroyed 5 | 1 . . . 2 . 1 . . 1 . . Melee Attacks 45 | . . . . . . . . . . . 45 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 45 | . . . . . . . . . . . 45 Sneak Attacks 3 | . . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . 2 Follow-up Attacks 10 | . . . . . . . . . . . 10 Damage Inflicted 7886 | 32 29 358 1298 1861 552 1109 108 . 292 592 1655 Guns 2891 | 32 29 358 592 132 83 670 62 . 202 332 399 Cannons 2182 | . . . . 1572 31 218 46 . 80 196 39 Explosions 1522 | . . . 706 157 438 221 . . . . . Melee 1177 | . . . . . . . . . . . 1177 Ramming 40 | . . . . . . . . . . . 40 Kinetic 2014 | 11 29 358 301 543 114 261 78 . 60 192 67 Thermal 3280 | 21 . . 231 1253 . 742 30 . 232 400 371 Explosive 1079 | . . . 535 . 438 106 . . . . . Electromagnetic 296 | . . . 231 65 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1177 | . . . . . . . . . . . 1177 Highest Corruption 23 | . . . 9 10 . . . . . 15 23 Average Corruption 9 | . . . 9 4 . . . . . 9 15 Corruption Purged . | . . . . . . . . . . . . Effects 100 | . . . 19 22 . . . . . 6 53 Message Errors 11 | . . . 1 4 . . . . . 1 5 Matter Fused 14 | . . . 2 2 . . . . . . 10 Heat Flow Errors 9 | . . . 2 2 . . . . . . 5 Energy Discharges 8 | . . . 2 2 . . . . . . 4 Parts Rejected 2 | . . . 2 . . . . . . . . Data Loss (minor) 9 | . . . 2 1 . . . . . 1 5 Data Loss (major) 5 | . . . 2 2 . . . . . . 1 Misfires 2 | . . . . 2 . . . . . . . Misdirections 12 | . . . . 3 . . . . . 2 7 Targeting Errors 25 | . . . 5 4 . . . . . 2 14 Weapon Failures 3 | . . . 1 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 331 | . . . 189 89 7 42 . . . . 4 Projectiles 8 | . . . . 8 . . . . . . . Explosions 319 | . . . 189 81 7 42 . . . . . Melee 4 | . . . . . . . . . . . 4 Knockbacks 4 | . . . . 2 . 1 . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 3 | . . . . 2 . 1 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 717 | . 11 . 409 162 . 117 . . . . 18 Shots 17 | . 1 . 9 5 . 2 . . . . . Rammed 6 | . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 806 | 12 . 24 440 672 120 321 142 . 432 806 169 Average Temperature 169 | 10 . 7 134 189 40 138 88 . 173 427 67 Received Heat Transfer 1731 | 12 . 159 123 684 63 252 . . 9 . 429 Effects 45 | . . . 3 32 . . . . 1 9 . Shutdowns 9 | . . . 2 6 . . . . . 1 . Energy Bleed 6 | . . . . 4 . . . . 1 1 . Interference 3 | . . . . 3 . . . . . . . Matter Decay 4 | . . . . 4 . . . . . . . Short Circuit 6 | . . . . 3 . . . . . 3 . Damage (minor) 2 | . . . 1 1 . . . . . . . Damage (major) 12 | . . . . 9 . . . . . 3 . Damage (core) 3 | . . . . 2 . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . 4 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . . . . 2 . 2 . . 1 . 3 Heat Transferred 5492 | 50 . . 311 1802 . 1250 50 . 367 941 721 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Peak Influence 406 | 20 20 133 406 298 207 276 . . 71 28 100 Average Influence 98 | 3 15 44 208 126 94 147 . . 20 8 52 Maximum Alert Level 2 | . . . 2 1 1 1 . . . . . Low Security (%) 86 | 100 100 100 46 93 90 46 . . 100 100 100 Level 1 13 | . . . 52 6 9 53 . . . . . Level 2 . | . . . 1 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . 1 1 4 1 2 . . 1 . 4 Investigation 2 | . . . . . 1 1 . . . . . Extermination 4 | . . . . 1 . 1 . . . . 2 Reinforcement 8 | . . 1 1 3 . . . . 1 . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Distress Signals 2 | . . . . 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 109 | 1 2 6 18 26 4 11 1 . 5 5 30 Peak Tracking Total 8 | 1 1 2 7 6 4 3 1 . 4 5 8 Tactical Retreats 8 | . . . 2 2 . 1 . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Traps Triggered 3 | . . . . . 2 . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Machines Disabled 9 | . . . 2 3 . 3 . . 1 . . Max in Single Turn 3 | . . . 2 1 . 3 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Machines Accessed 3 | . . 1 . 1 . 1 . . . . . Terminals 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 6 | . . 1 . 1 . 4 . . . . . Successful 5 | . . 1 . . . 4 . . . . . Failed 1 | . . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . . . Record 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 4 . . . . . Recycle Component 2 | . . . . . . 2 . . . . . Process 1 | . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 2 | . . . . . . 2 . . . . . Recycled Matter 53 | . . . . . . 53 . . . . . Retrieved Matter 53 | . . . . . . 53 . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 46 | . . . . . . . . . . 46 . Highest-Rated Ally 46 | . . . . . . . . . . 46 . Total Orders . | . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . 8 . Total Damage 253 | . . . . . . . . . . 253 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Turns Passed 4507 | 67 103 164 495 1144 416 288 529 37 320 172 772 Spaces Moved 3017 | 61 114 131 277 571 324 172 412 29 190 193 543 Core 297 | 18 . . . 61 . . . . . 193 25 Treads 509 | . . . 119 328 . . . . . . 62 Legs 229 | . . . . 63 . . . . . . 166 Wheels 659 | 43 114 131 158 119 94 . . . . . . Hover 1193 | . . . . . 230 172 412 29 190 . 160 Flight 130 | . . . . . . . . . . . 130 Fastest Speed 32 | 50 80 80 80 50 90 110 126 126 118 50 32 Average Speed 114 | 71 80 80 117 151 112 116 126 126 122 71 96 Slowest Speed 1100 | 80 80 80 160 500 126 126 126 126 126 1100 680 Overloaded Moves 15 | . . . . . . . . . . . 15 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . 1 . . . . . . . . Exploration Rate (%) 24 | 8 25 14 33 17 10 5 58 7 7 92 16 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . . . 2 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 289 | . 5 . 99 54 45 77 3 . 3 2 1 Melee . | . . . . . . . . . . . . Projectile 38 | . . . 1 18 3 7 3 . 3 2 1 AOE 251 | . 5 . 98 36 42 70 . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Total 3673 | 75 123 159 390 742 365 216 416 29 257 211 690 Wait 156 | . . 6 40 36 2 6 . . 52 . 14 Move 3003 | 60 113 130 276 570 323 171 411 28 190 192 539 Hop 2 | . . . . . . . . . . . 2 Pick Up 39 | 4 3 . 8 9 5 . 1 . . 2 7 Fast Attach 96 | 6 1 2 17 18 9 6 1 1 6 1 28 Attach 42 | 1 . . 7 15 5 2 . . . . 12 Detach 33 | 1 . . 2 10 7 2 1 . . 1 9 Swap 14 | . 1 2 6 . . . . . . . 5 Drop 64 | . 3 1 11 15 8 . . . 2 9 15 Fire 186 | 3 2 18 23 69 6 29 2 . 7 6 21 Melee 32 | . . . . . . . . . . . 32 Ram 6 | . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 68 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 4) 171 | -10/Materials | Entered another Materials area 171 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 320 | -9/Materials | Discovered new exit (range 15) 335 | -9/Materials | Entered another Materials area 335 | -8/Materials | Evolved 2 slots: Weapon x2 416 | -8/Materials | Discovered new exit (range 12) 514 | -8/Materials | Crushed by falling debris 545 | -8/Materials | Lost 6 parts (4n1u1w) 816 | -8/Materials | Discovered new exit (range 8) 830 | -8/Materials | Entered Factory 830 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 927 | -7/Factory | Build established: Scavenger-Tank 1277 | -7/Factory | Lost 3 parts (1p1n1w) 1589 | -7/Factory | Build established: Mutant 1590 | -7/Factory | Lost 5 parts (2p2n1w) 1620 | -7/Factory | Core integrity fell below 50% 1658 | -7/Factory | Core integrity fell below 20% 1682 | -7/Factory | System corruption reached 10% 1686 | -7/Factory | Lost 4 parts (2p1n1w) 1970 | -7/Factory | Discovered new exit (range 4) 1974 | -7/Factory | Entered another Factory area 1974 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2373 | -6/Factory | Discovered new exit (range 16) 2390 | -6/Factory | Entered another Factory area 2390 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2572 | -5/Factory | Discovered new exit (range 12) 2604 | -5/Factory | Lost 6 parts (1p2n2u1w) 2678 | -5/Factory | Entered Upper Caves 2805 | -5/Upper Caves | Encountered a Warlord checkpoint 3202 | -5/Upper Caves | Discovered new exit (range 5) 3207 | -5/Upper Caves | Entered another Upper Caves area 3227 | -5/Upper Caves | Discovered new exit (range 15) 3244 | -5/Upper Caves | Entered Factory 3244 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3564 | -4/Factory | Sucked down chute 3564 | -4/Factory | Entered Waste 3565 | -4/Waste | Met a frightened Derelict 3579 | -4/Waste | EMP discharged 3611 | -4/Waste | Spotted C-40 Crusher 3627 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3630 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3633 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3636 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3639 | -4/Waste | Spotted C-40 Crusher 3639 | -4/Waste | Spotted C-40 Crusher 3662 | -4/Waste | Spotted C-40 Crusher 3667 | -4/Waste | Lost 5 parts (1u4w) 3679 | -4/Waste | EMP discharged 3679 | -4/Waste | System corruption reached 10% 3684 | -4/Waste | Spotted C-40 Crusher 3721 | -4/Waste | Spotted C-40 Crusher 3724 | -4/Waste | Discovered new exit (range 14) 3736 | -4/Waste | Entered Factory 4062 | -4/Factory | Lost 3 parts (1p1u1w) 4170 | -4/Factory | Core integrity fell below 50% 4189 | -4/Factory | Lost 4 parts (1n3w) 4388 | -4/Factory | Spotted B-86 Titan 4492 | -4/Factory | Discovered new exit (range 6) 4500 | -4/Factory | Core integrity fell below 20% 4508 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04476_ U-05 Engineer lays Concrete. 04481_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 04486_ ALERT: Rogue bot located, Programmers report to Factory Zone 1T. 04492_ EXIT=FOUND 04492_ Slug penetrates Wall. 04492_ Shock Absorption System destroyed. 04495_ System corrupted: Component data lost. 04495_ Pressure Siphon disabled. 04497_ Penetrated by Slug. 04499_ Flexi-carbon Leg destroyed. 04500_ Penetrated by Slug. 04502_ Adv. Heat Sink destroyed. 04503_ Penetrated by Slug. 04505_ Nuclear Pulse Thruster destroyed. 04505_ Recycling Unit disabled. 04506_ Penetrated by Slug. 04506_ P-70 Sage resets K-01 Serf, system corruption cleaned. 04508_ System corrupted: Hvy. Pick targeting data glitched. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????"??????????????????????????? | | ??????????????????????" ?????????????????????????? | | ??????????????????????" ?????????????????????????? | | ????????????????????? 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""??#! #????????????????? | | #????"" """ # #????????????????? | | #????"" "" + #????????????????? | | #????"" "" # """ #????????????????? | | % #?? ??# """ #####????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 41 Energy Capacity 1050 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 450 Resistance: EX 25 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Let's See Who's Tougher Loot Pinata One Hack Too Far Oops Remodeling Serviceable Loadout System Compromised Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed BeamPropulsionShield Manual? 0 Play Time 02:03:15 Cumulative 5.8 hours Start 2020.05.11 @ 08:11:41 End 2020.05.11 @ 10:40:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 497d54b6-0d51-4373-8740-d32a2e67ca0b