Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.05 @ 16:24:47 Player: Patbot Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (3016) 3016 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1725) 1725 TOTAL SCORE: 8806 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 991 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -101 Cogmind --------- Core Integrity 0/850 Matter 58/300 Energy 778/1100 System Corruption 10% Temperature Cool (62) Movement Walking (180) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Zionite Biocell Advanced Visual Processing Unit Advanced Sensor Array Improved Hacking Suite > --- WEAPON (3) ------- Compact Ion Cannon Mini Assault Cannon Improved Datajack > --- INVENTORY (12) --- Microactuators Bomb Factory No. 2 Improved Datajack Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Armored Leg Zionite Composite Leg I Zionite Composite Leg I Enhanced Flexi-carbon Leg > --- UTILITY ---------- Zionite Biocell Advanced Visual Processing Unit Advanced Sensor Array Targeting Computer Target Analyzer Core Analyzer Improved Hacking Suite > --- WEAPON ----------- Proton Cannon Heavy Ion Cannon Heavy Flak Cannon > --- INVENTORY -------- Advanced Sensor Array Bomb Factory No. 2 Improved Datajack [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Weapon Heavy Particle Cannon Energy Gun High-powered Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Battle Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . . . 4 . Weapon 1 | . . . . . . 1 . Parts Attached 135 | 6 25 32 . 1 8 55 8 Power 14 | 1 5 4 . . 1 3 . Engine 12 | 1 4 4 . . 1 2 . Core 1 | . 1 . . . . . . Reactor 1 | . . . . . . 1 . Propulsion 29 | 1 6 9 . . . 12 1 Treads 4 | . . 3 . . . 1 . Leg 12 | . . . . . . 11 1 Wheel 1 | 1 . . . . . . . Hover 8 | . 2 6 . . . . . Flight 4 | . 4 . . . . . . Utility 29 | 2 4 3 . . 1 15 4 Device 11 | . 2 2 . . . 4 3 Storage 7 | 1 2 . . . . 3 1 Processor 8 | 1 . 1 . . 1 5 . Hackware 3 | . . . . . . 3 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 63 | 2 10 16 . 1 6 25 3 Energy Gun 13 | . 5 5 . . . 2 1 Energy Cannon 9 | . . 4 . . . 5 . Ballistic Gun 21 | 2 4 4 . 1 3 7 . Ballistic Cannon 5 | . . 1 . . . 3 1 Launcher 6 | . 1 2 . . 2 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 8 | . . . . . 1 6 1 Unidentified Prototypes 7 | . . . . . . 6 1 Parts Lost 27 | . 3 1 . . . 17 6 Power 3 | . 1 . . . . 1 1 Propulsion 6 | . . . . . . 3 3 Utility 5 | . . 1 . . . 3 1 Weapon 13 | . 2 . . . . 10 1 Highest Loss Streak 7 | . 2 1 . . . 7 3 Average Slot Usage (%) 91 | . 80 89 100 100 100 86 82 Engine 9 | . 13 11 11 11 11 4 5 Treads 13 | . . 12 22 22 22 6 . Leg 4 | . . . . . . 15 22 Hover 8 | . 5 13 11 11 11 2 . Flight 1 | . 5 4 . . . . . Device 7 | . 2 8 11 11 11 4 11 Storage 10 | . 14 11 11 11 11 6 10 Processor 12 | . 11 10 11 11 11 19 7 Hackware 1 | . . . . . . 6 6 Energy Gun 2 | . 5 4 . . . 2 2 Energy Cannon 6 | . . 6 22 20 . 3 6 Ballistic Gun 8 | . 15 3 . 1 21 4 . Naked Turns . | . . . . . . . . Heaviest Build 76 | 12 13 24 24 24 25 76 51 Greatest Support 96 | 16 16 66 44 44 44 96 84 Greatest Overweight (x) 5 | 2 3 5 . . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 10 6 6 6 6 12 12 Average Capacity 6 | 5 6 6 6 6 6 8 12 Most Carried 11 | 4 7 6 6 6 6 11 10 Average Carried 5 | 2 5 5 6 5 5 5 5 Final Capacity 12 | 6 6 6 6 6 6 12 12 Final Carried 10 | 3 6 6 6 6 6 10 4 Class Distribution -------------------- 67% | Mutant 22% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Matter Collected 2966 | 243 393 557 . 20 286 1408 59 Remotely . | . . . . . . . . Salvage Created 3086 | 21 295 1063 . . 73 1468 166 Parts 180 | 2 18 82 . . 1 73 4 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 7 | . 1 1 . . . 5 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 35 | . . . . . 35 . . Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 60 | . 5 24 . . 3 24 4 Guns 26 | . 5 10 . . 2 9 . Cannons 21 | . . 4 . . . 13 4 AOE 13 | . . 10 . . 1 2 . Classes Destroyed 13 | 1 3 5 . . . 4 . Worker 7 | . 2 3 . . . 2 . Builder 2 | . . . . . . 2 . Tunneler 2 | 1 . 1 . . . . . Hauler 1 | . . 1 . . . . . Recycler 2 | . . . . . . 2 . Operator 4 | . . 2 . . . 2 . Watcher 7 | . 2 5 . . . . . Swarmer 8 | . . 4 . . 2 2 . Grunt 27 | . 5 13 . . 1 5 3 Duelist 1 | . . 1 . . . . . Sentry 9 | . . 6 . . . 3 . Hunter 9 | . . . . . . 9 . Programmer 6 | . . . . . . 5 1 Best Kill Streak 15 | 1 5 15 . . 2 8 3 Combat Bots Only 10 | . 3 10 . . 2 6 3 Max Kills in Single Turn 3 | 1 1 3 . . 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Damage Taken 4940 | . 419 468 . . 177 3166 710 Core 1053 | . 95 75 . . 27 707 149 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 62 . . . 74 . . Volleys Fired 281 | 4 39 69 . . 25 117 27 Largest 3 | 2 2 2 . . 2 3 3 Hottest 218 | 40 60 150 . . 53 218 218 Shots Fired 513 | 8 68 105 . . 44 230 58 Gun 326 | 8 68 68 . . 39 136 7 Cannon 159 | . . 27 . . . 81 51 Launcher 20 | . . 10 . . 5 5 . Special 8 | . . . . . . 8 . Kinetic 344 | 8 67 43 . . 39 163 24 Thermal 99 | . 1 14 . . . 50 34 Explosive 20 | . . 10 . . 5 5 . Electromagnetic 50 | . . 38 . . . 12 . Robot Hit Streak 57 | 6 25 57 . . 10 29 9 Robot Miss Streak 5 | 1 3 3 . . 2 5 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 413 | 7 56 80 . . 35 191 44 Core Hits 206 | 2 18 58 . . 13 104 11 Critical Hits 14 | 1 1 2 . . 1 5 4 Critical Kills 6 | . . . . . 1 3 2 Critical Parts Destroyed 8 | 1 1 2 . . . 2 2 Melee Attacks 15 | . . . . . 4 10 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 13 | . . . . . 4 9 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8485 | 66 435 2165 . . 737 4059 1023 Guns 3591 | 66 435 730 . . 465 1818 77 Cannons 3151 | . . 496 . . . 1709 946 Explosions 1717 | . . 939 . . 272 506 . Melee . | . . . . . . . . Ramming 11 | . . . . . . 11 . Kinetic 4395 | 66 423 426 . . 465 2512 503 Thermal 1836 | . 12 444 . . . 860 520 Explosive 1471 | . . 770 . . 272 429 . Electromagnetic 772 | . . 525 . . . 247 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . 1 1 1 . 9 10 Average Corruption 5 | . . 1 1 1 . 6 9 Corruption Purged . | . . . . . . . . Effects 72 | . . 4 . 1 . 48 19 Message Errors 14 | . . 3 . . . 9 2 Matter Fused 15 | . . . . . . 11 4 Heat Flow Errors 5 | . . . . . . 4 1 Energy Discharges 6 | . . 1 . 1 . 4 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 8 | . . . . . . 6 2 Data Loss (major) 3 | . . . . . . 2 1 Misfires 2 | . . . . . . 2 . Targeting Errors 14 | . . . . . . 7 7 Weapon Failures 4 | . . . . . . 3 1 Overload Shots . | . . . . . . . . Overflow Damage 85 | . . 29 . . . 21 35 Projectiles 49 | . . 4 . . . 10 35 Explosions 36 | . . 25 . . . 11 . Melee . | . . . . . . . . Knockbacks 17 | . . . . . . 12 5 Impact . | . . . . . . . . Kinetic 16 | . . . . . . 12 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 196 | . . 76 . . . 120 . Shots 5 | . . 3 . . . 2 . Rammed 4 | . . . . . . 4 . Targets Rammed 4 | . . . . . . 4 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 788 | . 30 447 . . 36 557 788 Average Temperature 147 | . 10 88 . . 15 164 292 Received Heat Transfer 1283 | . 276 174 . . 56 408 369 Effects 43 | . . 4 . . . 26 13 Shutdowns 4 | . . . . . . . 4 Energy Bleed 2 | . . . . . . 2 . Interference 6 | . . . . . . 6 . Matter Decay 4 | . . . . . . 3 1 Short Circuit 9 | . . . . . . 6 3 Damage (minor) 3 | . . . . . . 3 . Damage (major) 13 | . . 4 . . . 4 5 Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 2672 | . 25 607 . . . 1310 730 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Peak Influence 594 | 5 80 594 17 . . 244 255 Initial 105 | . 2 . 17 . . . 105 Average 129 | 1 30 253 17 . . 100 129 Maximum Alert Level 2 | . . 2 . . . 1 1 Low Security (%) 76 | 100 100 35 100 . . 91 91 Level 1 18 | . . 50 . . . 8 8 Level 2 4 | . . 14 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 4 . . 1 12 . Investigation 6 | . 1 4 . . . 1 . Extermination 5 | . . . . . . 5 . Reinforcement 5 | . . . . . . 5 . Assault 1 | . . . . . 1 . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Distress Signals 4 | . . 3 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 8 34 . . 24 49 13 Peak Tracking Total 7 | . 3 6 . . 7 5 5 Tactical Retreats 13 | . . 5 . . 1 1 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Traps Triggered 10 | . 7 1 . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Disabled 10 | . . 3 . . . 7 . Max in Single Turn 1 | . . 1 . . . 1 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Accessed 28 | . 10 12 . . . 6 . Terminals 16 | . 8 8 . . . . . Fabricators 2 | . . . . . . 2 . Repair Stations 4 | . 1 2 . . . 1 . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 2 | . . 1 . . . 1 . Garrison Access 2 | . . . . . . 2 . Total Hacks 88 | . 34 35 . . . 19 . Successful 60 | . 20 26 . . . 14 . Failed 28 | . 14 9 . . . 5 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 52 | . 9 10 . 3 . 30 . Terminals 50 | . 27 23 . . . . . Fabricators 7 | . . . . . . 7 . Repair Stations 12 | . 3 5 . . . 4 . Recycling Units 5 | . 4 1 . . . . . Scanalyzers 9 | . . 6 . . . 3 . Garrison Access 5 | . . . . . . 5 . Terminal Hacks 29 | . 14 15 . . . . . Record 10 | . 6 4 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . Alert Level 6 | . 2 4 . . . . . Unreport Threat 2 | . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 2 | . 1 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 . Network Status 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 9 | . 3 4 . . . 2 . Scan Component 6 | . 2 3 . . . 1 . Repair 3 | . 1 1 . . . 1 . Recycling Unit Hacks 4 | . 3 1 . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 8 | . . 6 . . . 2 . Insert Component 5 | . . 3 . . . 2 . Analyze 3 | . . 3 . . . . . Garrison Access Hacks 4 | . . . . . . 4 . Unlock Access 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Coupler Status 2 | . . . . . . 2 . Unauthorized Hacks 2 | . . . . . . 2 . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Report 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Reprogram 1 | . . . . . . 1 . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 26 | . 10 11 . . . 5 . Full Trace Events 9 | . 3 5 . . . 1 . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . Robots Built 1 | . . . . . . 1 . Matter 219 | . . . . . . 219 . Time 116 | . . . . . . 116 . Total Robot Build Rating 3 | . . . . . . 3 . Part Schematics Acquired 3 | . . 3 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 1 . . . 1 . Time 65 | . 26 26 . . . 13 . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 115 | . 115 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . 9 . . . . . Parts Scanalyzed 4 | . . 3 . . . 1 . Part Schematics Acquired 3 | . . 3 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . . 4 . Non-combat 4 | . . . . . . 4 . Combat . | . . . . . . . . Robot Hacks Applied 8 | . . . . . . 8 . parse_system 2 | . . . . . . 2 . no_distress 4 | . . . . . . 4 . find_chute 1 | . . . . . . 1 . check_alert 1 | . . . . . . 1 . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total Allies 18 | . . . . 11 2 5 . Largest Group 11 | . . . . 11 11 4 . Highest-Rated Group 341 | . . . . 341 341 196 . Highest-Rated Ally 94 | . . . . 40 40 94 . Zionite Dispatches 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 169 | . . . . . 125 44 . Total Damage 4814 | . . . . . 2982 1832 . Kills 37 | . . . . . 25 12 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 4 | . . . . . . 4 . Unaware Schematics 1 | . . . . . . 1 . Unaware Analyses 1 | . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Turns Passed 9947 | 133 1335 1748 17 2295 1896 2266 257 Spaces Moved 7398 | 108 1272 1817 12 1566 1237 1256 130 Core 34 | 21 11 2 . . . . . Treads 3588 | . . 388 12 1566 1237 385 . Legs 1001 | . . . . . . 871 130 Wheels 334 | 87 247 . . . . . . Hover 1354 | . 386 968 . . . . . Flight 1087 | . 628 459 . . . . . Fastest Speed 37 | 50 37 37 145 145 145 113 115 Average Speed 111 | 99 78 69 145 145 145 130 118 Slowest Speed 300 | 150 200 300 145 145 145 163 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 4 99 67 5 91 98 34 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 19 | . . . . 4 . 15 . Known Exits Taken 4 | . . 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched 5 | . . . . 1 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 128 | . . 63 . . 1 64 . Melee . | . . . . . . . . Projectile 3 | . . 3 . . . . . AOE 125 | . . 60 . . 1 64 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total 8618 | 126 1553 2202 12 1595 1293 1657 180 Wait 573 | . 184 226 1 12 13 129 8 Move 7387 | 107 1271 1812 11 1565 1236 1255 130 Hop 2 | . . 2 . . . . . Pick Up 136 | 9 23 31 . 8 4 59 2 Fast Attach 1 | . 1 . . . . . . Attach 79 | 6 17 19 . 1 . 28 8 Detach 8 | . 3 4 . . . 1 . Swap 56 | . 7 13 . . 8 28 . Drop 75 | . 8 25 . 9 3 26 4 Fire 281 | 4 39 69 . . 25 117 27 Melee 15 | . . . . . 4 10 1 Ram . | . . . . . . . . Kick 2 | . . . . . . 2 . Crush 2 | . . . . . . 2 . Escape Stasis . | . . . . . . . . Rewire 1 | . . 1 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 13) 673 | -10/Materials | Discovered new exit (range 14) 1193 | -10/Materials | Identified exit to Mines 1228 | -10/Materials | Discovered new exit (range 9) 1274 | -10/Materials | Discovered new exit (range 3) 1308 | -10/Materials | Repaired Sensor Array? 1469 | -10/Materials | Entered another Materials area 1469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1625 | -9/Materials | Repaired Lgt. Cannon? 1900 | -9/Materials | Discovered new exit (range 8) 1903 | -9/Materials | Identified exit to Materials 2013 | -9/Materials | Destroyed 10 combat bots 2052 | -9/Materials | Discovered new exit (range 13) 2134 | -9/Materials | Build established: Scavenger-Mutant 2322 | -9/Materials | Identified exit to Mines 2607 | -9/Materials | Discovered exit to Materials (range 16) 2851 | -9/Materials | Build established: Mutant 3217 | -9/Materials | Entered Mines 3232 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3234 | -9/Mines | Entered Zion 3255 | -7/Zion | Given A8's code to call for help 3295 | -7/Zion | System corruption cleaned by Quarantine Array 3568 | -7/Zion | Learned location of Quarantine (-2) 4005 | -7/Zion | Gained Derelict followers 4055 | -7/Zion | Learned location of Armory (-3) 4161 | -7/Zion | Gained Derelict followers 4276 | -7/Zion | Imprinted 4279 | -7/Zion | Declared Zion's savior 4843 | -7/Zion | Learned location of Data Miner (-6) 5259 | -7/Zion | Discovered new exit (range 11) 5275 | -7/Zion | Identified exit to Proximity Caves 5332 | -7/Zion | Found Prototype Device 5529 | -7/Zion | Entered Proximity Caves 5529 | -6/Proximity Caves | Accompanied by 11 allies 5755 | -6/Proximity Caves | Spotted B-75 Beast 5759 | -6/Proximity Caves | Allies destroyed B-75 Beast 5805 | -6/Proximity Caves | Learned Factory emergency access door positions 5851 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6952 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7217 | -6/Proximity Caves | Discovered new exit (range 10) 7230 | -6/Proximity Caves | Identified exit to Factory 7425 | -6/Proximity Caves | Entered Factory 7425 | -6/Factory | Accompanied by 4 allies 7425 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 7460 | -6/Factory | Repaired Sensor Array 7583 | -6/Factory | Identified Bomb Factory No. 2 7963 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7967 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7969 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8049 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8203 | -6/Factory | Lost 3 parts (1n1u1w) 8313 | -6/Factory | Found Prototype Device 8352 | -6/Factory | Lost 7 parts (2n2u3w) 8538 | -6/Factory | Lost 3 parts (1p2w) 8626 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8627 | -6/Factory | Zion Heavy squad teleported in 8639 | -6/Factory | Garrison activated, responded to threat 8778 | -6/Factory | Build established: Scavenger-Mutant 8850 | -6/Factory | Fabricated O-24 Administrator (x1) 9325 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9367 | -6/Factory | Terminal network hard line cut 9426 | -6/Factory | Core integrity fell below 50% 9516 | -6/Factory | Core integrity fell below 20% 9592 | -6/Factory | Discovered new exit (range 2) 9635 | -6/Factory | Spotted B-75 Beast 9689 | -6/Factory | Identified exit to Garrison 9691 | -6/Factory | Entered Garrison 9712 | -6/Garrison | Triggered checkpoint 9782 | -6/Garrison | Lost 3 parts (1n1u1w) 9910 | -6/Garrison | System corruption reached 10% 9948 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09925_ G-50 Soldier knocked back. 09927_ Arm. Leg destroyed. 09930_ System corrupted: Heat flow error (+189). 09931_ G-50 Soldier suffers critical hit. 09931_ G-50 Soldier destroyed. 09934_ System corrupted: Mni. Assault Cannon targeting data glitched. 09934_ G-50 Soldier knocked back. 09937_ System corrupted: Com. Ion Cannon targeting data glitched. 09940_ Slug penetrates Wall. 09940_ G-50 Soldier suffers critical hit. 09940_ Destroyed Adv. Heat Sink. 09940_ G-50 Soldier destroyed. 09943_ H-66 Slayer suffers critical hit. 09943_ Destroyed Hvy. Assault Rifle. 09943_ Penetrated by Slug. 09943_ Flexi-carbon Leg destroyed. 09948_ 8Y%GL65>PVD/FLI%7RY4I KOJER:7DI3%4XF [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????# #???????????????????????? | | ???????????????####### #######?????????????????? | | ???????????????# [!= #?????????????????? | | ???????????????# ######"#### #?????????????????? | | ??????????????#"""""#???# #??# #?????????????????? | | ??????????????#######???# #??# #???#####?????????? | | ????????????????????????# #??# #???# #?????????? | | ????????????????????????# ####^##### #?????????? | | ????????????????????????# #^^ #?????????? | | ????????????????????????#### #?????????? | | ???????????????????????????# ##########?????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ??????????#""""#???????????# #??????????????????? | | ?????? h g ######## #??????????????????? | | ?????? g !% @ #??????????????????? | | ?????? !% %[ #??????????????????? | | ??????????# ## ###########??????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 1140 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 60 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ R-10 Processor | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel O-24 Administrator | -6/Factory | Z-intel Fabricated ------------ O-24 Administrator | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Everything Is Under Control Help From High Places Hey, That's Mine! I Spy I'm Back, Baby! Librarian Made in Tau Ceti IV My Command Is Your Wish Novice Programmer Please Form A Line Robot Respite Safety First Serviceable Loadout System Compromised The More The Merrier The One Tourist Troublemaker True Hacker Universal Adapter Challenges ------------ None Game ------ Seed AlloyIonSegregator Manual? 0 Play Time 02:32:06 Cumulative 31.0 hours Start 2021.06.05 @ 13:51:57 End 2021.06.05 @ 16:24:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 54 Rogue 53 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d2e0a45-a910-43d0-ad8e-f71085b5c16e