Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.09 @ 01:50:41 // AFD2020/Player2

Player: PersmaticCoreSerial_K4E2

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (8)       40
Value Destroyed (151)      151
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (196)                196
              TOTAL SCORE: 1487

 Bonus
-------
Follower Combat Kills      196

 Cogmind 
---------
Core Integrity             361/400
Matter                     110/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (105) Ox1
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
        Compact Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
                Sensor Array
       Improved Terrain Scanner
                Drone Bay (2/2)
>               --- WEAPON (2) -------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY (15) ---
                Wheel
          Large Storage Unit
  High-capacity Matter Pod (0)
       Advanced Weight Redist. System
       Improved Terrain Scanner
                Recoil Stabilizer
                Particle Charger
                Drone Bay (2/2)
                Drone Bay (2/2)
                Drone Bay (2/2)
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Sensor Array
       Improved Terrain Scanner
                Drone Bay
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
                Wheel
          Large Storage Unit
  High-capacity Matter Pod
       Advanced Weight Redist. System
       Improved Terrain Scanner
                Recoil Stabilizer
                Particle Charger
                Drone Bay
                Drone Bay
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Improved Light Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 7   3   3   3   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 2   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   1   3   2   
    Device                 5    | 1   .   2   2   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   2   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   100 100 90  
  Engine                   9    | .   14  11  2   
  Wheel                    24   | .   28  22  21  
  Device                   25   | .   14  33  33  
  Storage                  12   | .   14  11  11  
  Ballistic Gun            3    | .   7   .   .   
  Ballistic Cannon         21   | .   20  22  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 13  24  36  36  
  Greatest Support         32   | 32  32  32  32  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   10  15  15  
  Average Capacity         11   | 7   8   11  15  
  Most Carried             15   | 5   8   13  15  
  Average Carried          9    | 2   7   8   14  
  Final Capacity           15   | 8   10  15  15  
  Final Carried            15   | 5   8   13  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Sto 
Matter Collected           337  | 294 29  14  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            295  | 161 64  .   70  
  Parts                    22   | 9   5   .   8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Combat Hostiles Destroyed  3    | .   1   .   2   
  Guns                     1    | .   1   .   .   
  Cannons                  2    | .   .   .   2   
Classes Destroyed          5    | 2   2   .   1   
  Worker                   1    | .   1   .   .   
  Tunneler                 3    | 3   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Grunt                    2    | .   1   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | 4   1   .   1   
  Combat Bots Only         1    | .   1   .   1   
Max Kills in Single Turn   1    | 1   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Sto 
Damage Taken               92   | .   42  .   50  
  Core                     7    | .   7   .   .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         91   | 100 82  .   .   
Volleys Fired              35   | 12  11  .   12  
  Largest                  2    | 2   2   .   2   
  Hottest                  78   | 40  78  .   78  
Shots Fired                70   | 24  22  .   24  
  Gun                      36   | 24  12  .   .   
  Cannon                   34   | .   10  .   24  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  70   | 24  22  .   24  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | 11  5   .   6   
  Robot Miss Streak        2    | 1   2   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           38   | 20  14  .   4   
  Core Hits                13   | 8   3   .   2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           415  | 160 192 .   63  
  Guns                     223  | 160 63  .   .   
  Cannons                  192  | .   129 .   63  
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  415  | 160 192 .   63  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 3    | .   3   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  2    | .   2   .   .   
  Secondary                1    | .   1   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        60   | .   60  .   .   
  Average Temperature      22   | .   22  .   .   
  Received Heat Transfer   24   | .   24  .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Peak Influence             224  | 20  224 177 144 
  Initial                  80   | .   11  80  63  
  Average                  86   | 9   110 113 63  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         99   | 100 97  100 100 
  Level 1                  .    | .   2   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              17   | .   10  .   7   
  Peak Tracking Total      4    | .   4   .   3   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Machines Accessed          5    | .   4   .   1   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   11  .   1   
  Successful               6    | .   5   .   1   
  Failed                   6    | .   6   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   7   .   .   
  Terminals                9    | .   8   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   .   1   
  Record                   1    | .   1   .   .   
  Open Door                1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Sto 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   1   
  Highest-Rated Group      65   | .   59  65  65  
  Highest-Rated Ally       65   | .   59  65  65  
Total Orders               13   | .   .   .   13  
  EXPLORE                  13   | .   .   .   13  
Ally Attacks               40   | .   23  11  6   
  Total Damage             620  | .   340 135 145 
  Kills                    14   | .   7   4   3   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             8    | .   .   .   8   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Jun Mat Mat Sto 
Turns Passed               785  | 90  292 187 216 
Spaces Moved               443  | 45  172 137 89  
  Core                     10   | 10  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   433  | 35  172 137 89  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  100 100 105 
  Average Speed            102  | 88  100 105 110 
  Slowest Speed            115  | 100 100 115 115 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 3   33  10  43  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 1    | .   .   .   1   
Terrain Destroyed          1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Total                      712  | 75  274 180 183 
  Wait                     177  | .   77  31  69  
  Move                     440  | 44  171 136 89  
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 12  7   8   4   
  Fast Attach              .    | .   .   .   .   
  Attach                   13   | 7   2   2   2   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   1   1   1   
  Drop                     9    | .   5   2   2   
  Fire                     35   | 12  11  .   12  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            4    | .   .   .   4   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   22 | -11/Junkyard  | Discovered new exit (range 15)
   91 | -11/Junkyard  | Entered Materials
  189 | -10/Materials | Discovered new exit (range 9)
  241 | -10/Materials | Discovered new exit (range 12)
  308 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Entered another Materials area
  383 | -9/Materials  | Evolved 2 slots: Utility x2
  532 | -9/Materials  | Discovered new exit (range 16)
  570 | -9/Materials  | Entered Storage
  786 | -9/Storage    | Self-destructed

 Last Messages 
---------------
00741_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
00742_ R-06 Scavenger collects Aluminum Leg.
00745_ R-06 Scavenger collects Ion Engine.
00747_ K-01 Serf collects debris.
00748_ Drone triggered Alarm Trap.
00748_ An alarm sounds.
00748_ G-34 Mercenary destroyed. <x2>
00748_ K-01 Serf collects debris. <x2>
00748_ R-06 Scavenger collects Aluminum Leg.
00749_ Drone destroyed.
00751_ K-01 Serf collects debris. <x2>
00752_ W-16 Scout distress signal alerts nearby ally.
00754_ K-01 Serf collects debris. <x8>
00768_ K-01 Serf cleans the Terminal.
00770_ K-01 Serf collects debris.
00775_ Y-45 Defender destroyed.
00779_ K-01 Serf collects debris. <x2>
00783_ Component Storage disabled.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Sto 
Slots Evolved              2    | .   2   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   2   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             14   | .   12  2   .   
Parts Lost                 .    | .   .   .   .   
Damage Taken               487  | .   235 179 73  
  Core                     77   | .   38  13  26  
    Player 2/Cogmind (%)   91   | .   84  100 100 
  Absorbed by Shields      .    | .   .   .   .   
Damage Inflicted           620  | .   340 135 145 
  Player 2/Cogmind (%)     59   | .   63  100 69  
Combat Hostiles Destroyed  11   | .   5   4   2   
  Player 2/Cogmind (%)     78   | .   83  100 50  

 Game 
------
Seed              TerrabombCorruptionDrive
  Manual?         0
Play Time         00:14:17
  Cumulative      47.8 hours
  Start           2023.10.09 @ 01:28:57
  End             2023.10.09 @ 01:50:41
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      AFD2020/Player2
Game No.          23
  Rogue           0
  Adventurer      23
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 10ca4adb-ba5e-4847-8e7c-28e009651137