Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 22:44:03 Player: Kinga Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (176) 880 Value Destroyed (5931) 5931 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 13065 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 105 Friendly Fire -60 Cogmind --------- Core Integrity 0/1300 Matter 286/300 Energy 82/100 System Corruption 10% Temperature Cool (13) Movement Flying (37) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Q-thruster Q-thruster > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Katana Axe > --- INVENTORY (5) ---- Armored Medium Treads Enhanced Armored Medium Treads Improved Matter Compressor (254) Advanced Gravity Neutralizer Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Improved Actuator Array Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Katana Axe Falx Lance > --- INVENTORY -------- Micro Nuclear Core Cooled VTOL Module Improved Matter Compressor Advanced Melee Analysis Suite Improved Light Armor Plating [Rating: 107] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Thermic Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Falx Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . . . 2 . . . . 1 . Utility 8 | . . 1 1 2 . . . 2 2 . . Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 193 | 6 8 15 6 42 51 2 . 4 12 46 1 Power 20 | 1 1 1 1 4 5 1 . . 1 5 . Engine 10 | 1 1 1 1 3 3 . . . . . . Core 7 | . . . . 1 2 1 . . 1 2 . Reactor 3 | . . . . . . . . . . 3 . Propulsion 53 | 2 3 3 1 8 17 . . 2 1 15 1 Treads 20 | 2 1 3 1 7 2 . . . . 4 . Leg 4 | . . . . . 4 . . . . . . Wheel 8 | . 2 . . 1 5 . . . . . . Hover . | . . . . . . . . . . . . Flight 21 | . . . . . 6 . . 2 1 11 1 Utility 58 | 1 1 4 2 18 7 1 . 2 7 15 . Device 17 | . . 1 . 5 2 . . . 4 5 . Storage 4 | 1 . 1 . . . . . . 1 1 . Processor 13 | . 1 2 . 2 1 1 . . 1 5 . Hackware 11 | . . . 1 5 1 . . 2 . 2 . Protection 13 | . . . 1 6 3 . . . 1 2 . Artifact . | . . . . . . . . . . . . Weapon 62 | 2 3 7 2 12 22 . . . 3 11 . Energy Gun 4 | . . . . 2 2 . . . . . . Energy Cannon 6 | . . . . . 2 . . . . 4 . Ballistic Gun 29 | 2 3 7 1 6 9 . . . . 1 . Ballistic Cannon 4 | . . . 1 3 . . . . . . . Launcher 1 | . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 16 | . . . . . 9 . . . 3 4 . Piercing Weapon 2 | . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 2 . . . 1 2 . Corrupted Parts 2 | . . . . . . . . . . 2 . System Corruption 10 | . . . . . . . . . . 10 . Parts Lost 111 | . 5 2 1 28 27 . . 1 6 38 3 Power 14 | . 1 . . 4 3 . . . 1 5 . Propulsion 35 | . 2 1 . 6 10 . . 1 1 12 2 Utility 28 | . . . 1 8 4 . . . 2 12 1 Weapon 34 | . 2 1 . 10 10 . . . 2 9 . Highest Loss Streak 28 | . 3 1 1 10 8 . . 1 3 28 3 To Critical Strikes 1 | . 1 . . . . . . . . . . Average Slot Usage (%) 88 | . 94 98 99 92 83 93 93 91 89 55 56 Engine 5 | . 14 11 9 5 1 . . . . . . Core 1 | . . . . . 3 6 6 5 5 1 . Treads 10 | . 21 20 18 13 4 . . . . 2 . Leg 1 | . . . . . 5 . . . . . . Wheel 1 | . 3 1 . . 1 . . . . . . Flight 3 | . . . . . 3 26 26 23 18 8 13 Device 4 | . . . . 10 1 6 6 5 13 4 4 Storage 5 | . 14 11 9 6 . . . . . 1 . Processor 10 | . 11 21 9 6 6 13 13 11 8 15 28 Hackware 14 | . . . 8 11 27 20 20 26 26 8 . Protection 2 | . . . 9 6 2 . . . 1 . . Energy Gun 1 | . . . . 1 2 . . . . . . Energy Cannon 1 | . . . . . 4 . . . . 2 . Ballistic Gun 15 | . 28 31 30 13 9 . . . . . . Ballistic Cannon 2 | . . . 6 8 . . . . . . . Slashing Weapon 3 | . . . . . 5 20 20 17 14 5 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 13 13 36 43 50 36 20 20 20 26 61 6 Greatest Support 75 | 40 40 40 40 40 75 22 22 23 26 70 16 Greatest Overweight (x) 11 | . . 1 1 3 11 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 5 5 5 5 5 5 Average Capacity 9 | 6 8 14 15 14 5 5 5 5 5 5 5 Most Carried 15 | 5 8 15 15 14 5 5 5 5 5 5 4 Average Carried 7 | 2 6 12 13 10 4 5 5 4 3 3 4 Final Capacity 15 | 8 8 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 5 6 14 15 4 5 5 5 5 4 4 4 Class Distribution -------------------- 21% | Hacker-Gunner 20% | Scavenger-Gunner 13% | Gunner 13% | Hacker-Sprinter 11% | Mutant 7% | Hacker-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Mutant | -3/Research Scavenger-Gladiator | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Matter Collected 4530 | 223 264 638 163 1302 1136 30 . 40 190 544 . Remotely 228 | . . . . 228 . . . . . . . Salvage Created 7316 | . 435 1340 124 1070 2905 154 . 255 309 724 . Parts 425 | . 32 99 17 51 148 15 . 21 11 31 . Haulers Intercepted 11 | . 1 3 . . 6 . . 1 . . . Recyclers Shooed 10 | . . 1 . 2 6 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . . . . Prevented 6 | . . . . . . 6 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Combat Hostiles Destroyed 128 | . 14 25 4 28 38 5 . 1 2 11 . Melee 24 | . . . . . 9 5 . 1 2 7 . Guns 76 | . 14 25 3 14 18 . . . . 2 . Cannons 25 | . . . 1 11 11 . . . . 2 . AOE 3 | . . . . 3 . . . . . . . Classes Destroyed 14 | . 4 5 . 5 . . . . . . . Worker 10 | . 1 1 . 2 6 . . . . . . Builder 5 | . . 1 2 . 2 . . . . . . Tunneler 2 | . . . . 1 1 . . . . . . Hauler 11 | . 1 3 . . 6 . . 1 . . . Recycler 4 | . . . . 1 2 . . . 1 . . Operator 6 | . . 1 . . 2 . . 3 . . . Watcher 10 | . . 3 . 2 2 . . 1 1 1 . Swarmer 40 | . 7 3 3 7 12 4 . . . 4 . Grunt 59 | . 7 15 . 16 15 . . 1 1 4 . Brawler 1 | . . . . 1 . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . Sentry 15 | . . 6 1 . 4 . . . 1 3 . Hunter 7 | . . . . 1 5 1 . . . . . Programmer 4 | . . . . 2 2 . . . . . . Best Kill Streak 14 | . 5 7 2 10 14 4 . 2 2 4 . Combat Bots Only 10 | . 4 7 2 10 7 4 . 1 1 4 . Max Kills in Single Turn 2 | . 1 2 2 2 2 2 . 1 1 2 . Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . Melee 2 | . . . . . 1 2 . 1 1 2 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Hostile Shots Fired 1154 | . 115 90 12 243 362 17 . 10 25 266 14 Missed 325 | . 31 27 2 51 108 5 . 4 8 85 4 Damage Taken 14502 | . 834 829 151 3703 3558 188 . 115 512 4377 235 Core 2998 | . 136 155 40 523 536 109 . 39 149 1244 67 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 108 | . . . . 108 . . . . . . . Regen/Repaired (Parts) 191 | . . 85 . . 106 . . . . . . Core Remaining (%) 66 | 100 45 61 92 25 . . 24 96 87 . . Volleys Fired 353 | . 55 64 8 98 103 . . . . 25 . Largest 4 | . 2 3 4 4 4 . . . . 3 . Hottest 243 | . 40 69 108 192 243 . . . . 211 . Shots Fired 929 | . 108 188 32 305 262 . . . . 34 . Gun 745 | . 108 188 26 195 206 . . . . 22 . Cannon 180 | . . . 6 106 56 . . . . 12 . Launcher 4 | . . . . 4 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 803 | . 108 188 32 281 172 . . . . 22 . Thermal 88 | . . . . 20 68 . . . . . . Explosive 4 | . . . . 4 . . . . . . . Electromagnetic 34 | . . . . . 22 . . . . 12 . Robot Hit Streak 41 | . 20 41 8 16 19 . . . . 26 . Robot Miss Streak 10 | . 5 3 2 10 4 . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 14 | . 6 6 . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . Shots Hit Robots 720 | . 70 146 19 196 212 6 . 8 13 50 . Core Hits 363 | . 28 52 7 108 130 5 . 5 6 22 . Critical Kills 4 | . 1 2 . . 1 . . . . . . Critical Parts Destroyed 3 | . . . 1 1 1 . . . . . . Critical Strikes 24 | . 1 2 2 2 10 . . . 4 3 . Burn 3 | . . . . 1 2 . . . . . . Destroy 7 | . 1 2 1 1 2 . . . . . . Blast 1 | . . . 1 . . . . . . . . Sever 12 | . . . . . 6 . . . 4 2 . Impale 1 | . . . . . . . . . . 1 . Melee Attacks 122 | . . . . . 52 7 . 16 17 30 . Impact . | . . . . . . . . . . . . Slashing 110 | . . . . . 52 7 . 16 17 18 . Piercing 12 | . . . . . . . . . . 12 . Sneak Attacks 15 | . . . . . 9 2 . 3 1 . . Combat Hostiles 2 | . . . . . . 2 . . . . . Follow-up Attacks 16 | . . . . . 4 2 . 1 2 7 . Damage Inflicted 15465 | . 682 2040 339 3216 5823 363 . 590 666 1746 . Guns 8087 | . 676 2040 246 1993 2643 . . . . 489 . Cannons 2334 | . . . 90 1034 979 . . . . 231 . Explosions 179 | . . . . 179 . . . . . . . Melee 4795 | . . . . . 2150 363 . 590 666 1026 . Ramming 70 | . 6 . 3 10 51 . . . . . . Kinetic 8634 | . 676 2040 336 2785 2308 . . . . 489 . Thermal 1365 | . . . . 242 1123 . . . . . . Explosive 179 | . . . . 179 . . . . . . . Electromagnetic 422 | . . . . . 191 . . . . 231 . Impact . | . . . . . . . . . . . . Slashing 4434 | . . . . . 2150 363 . 590 666 665 . Piercing 361 | . . . . . . . . . . 361 . Highest Corruption 10 | . 3 . . . . . . . . 10 10 Average Corruption 3 | . 1 . . . . . . . . 9 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . 10 . . . . . . . . 6 1 Message Errors 5 | . 3 . . . . . . . . 2 . Matter Fused 1 | . . . . . . . . . . 1 . Heat Flow Errors 2 | . 1 . . . . . . . . 1 . Energy Discharges 4 | . 3 . . . . . . . . 1 . Data Loss (minor) 2 | . 1 . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 732 | . . . . . 406 16 . 135 83 92 . Projectiles 22 | . . . . . 22 . . . . . . Explosions 55 | . . . . . 55 . . . . . . Melee 655 | . . . . . 329 16 . 135 83 92 . Knockbacks 16 | . . . . 15 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic 15 | . . . . 15 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 398 | . . . . 203 195 . . . . . . Shots 5 | . . . . 3 2 . . . . . . Rammed 27 | . 2 . 1 3 21 . . . . . . Targets Rammed 30 | . 2 . 1 4 23 . . . . . . Kicked . | . . . . . . . . . . . . Crushed 3 | . . . . 1 2 . . . . . . Highest Temperature 533 | . 218 51 113 533 481 . . . . 162 . Average Temperature 92 | . 31 11 43 158 95 . . . . 56 . Received Heat Transfer 3654 | . 330 315 18 1395 759 . . 36 96 630 75 Effects 18 | . 1 . . 13 4 . . . . . . Shutdowns 2 | . . . . 1 1 . . . . . . Energy Bleed 5 | . 1 . . 3 1 . . . . . . Interference 7 | . . . . 5 2 . . . . . . Matter Decay 2 | . . . . 2 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . Damage (major) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . 6 . . . . . . Heat Transferred 2412 | . . . . 480 1932 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Peak Influence 481 | . 315 466 318 295 481 . . 258 293 329 82 Initial 238 | . . 65 149 76 42 . . 238 96 153 67 Average 171 | . 113 265 221 159 152 . . 99 161 172 71 Maximum Alert Level 2 | . 1 2 1 1 2 . . 1 1 1 . Low Security (%) 67 | 100 86 32 67 70 72 . . 90 80 81 100 Level 1 28 | . 13 50 32 29 23 . . 9 19 18 . Level 2 4 | . . 17 . . 4 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 39 | . 2 3 2 9 14 . . 5 . 4 . Investigation 13 | . 2 2 1 2 3 . . 2 . 1 . Extermination 5 | . . . . 2 3 . . . . . . Reinforcement 13 | . . 1 1 2 7 . . 2 . . . Assault . | . . . . . . . . . . . . Garrison 8 | . . . . 3 1 . . 1 . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . . Haulers Reinforced 4 | . . . . 1 2 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Distress Signals 11 | . 1 2 1 . 3 . . 1 . 3 . Communications Jammed 13 | . . . . . . . . . 10 3 . Distress Signals 13 | . . . . . . . . . 10 3 . Times Spotted 234 | . 21 30 4 43 68 7 . 15 10 30 6 Peak Tracking Total 11 | . 6 4 4 5 9 5 . 7 8 11 6 Tactical Retreats 21 | . . . 1 . 9 2 . 2 2 5 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Traps Triggered 9 | . 2 2 1 2 2 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Machines Disabled 11 | . . . . 8 3 . . . . . . Max in Single Turn 3 | . . . . 3 2 . . . . . . Garrison Access 3 | . . . . . 2 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Machines Accessed 44 | . 4 4 2 5 13 1 . 8 4 3 . Terminals 32 | . 4 2 2 3 8 . . 8 3 2 . Fabricators 4 | . . . . 2 2 . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . 1 1 . Total Hacks 153 | . 18 8 8 14 55 8 . 28 4 10 . Successful 86 | . 9 5 3 8 36 8 . 14 2 1 . Failed 67 | . 9 3 5 6 19 . . 14 2 9 . Catastrophic 13 | . . 2 1 . 5 . . 2 1 2 . Database Lockouts . | . . . . . . . . . . . . Manual 87 | . 13 2 6 3 32 . . 25 2 4 . Terminals 117 | . 18 4 8 7 45 . . 28 3 4 . Fabricators 12 | . . . . 7 5 . . . . . . Repair Stations 4 | . . 2 . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 10 | . . . . . 3 . . . 1 6 . Terminal Hacks 55 | . 6 1 2 3 23 8 . 10 1 1 . Record 9 | . . . . 1 . 8 . . . . . Part Schematic 1 | . . . . . 1 . . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . Prototype ID Bank 8 | . 3 . 1 . 2 . . 2 . . . Open DSF 2 | . . . . 1 . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 . . . . 1 . Alert Level 4 | . . 1 . . 1 . . 2 . . . Unreport Threat 11 | . . . 1 1 6 . . 3 . . . Locate Traps 1 | . . . . . 1 . . . . . . Security Status 1 | . . . . . 1 . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . Transport Status 2 | . . . . . 2 . . . . . . Extermination Status 1 | . . . . . 1 . . . . . . Recall Investigation 3 | . . . . . 2 . . 1 . . . Recall Extermination 1 | . . . . . 1 . . . . . . Recall Reinforcements 2 | . . . . . 1 . . 1 . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 10 | . . . . 5 5 . . . . . . Network Status 3 | . . . . 2 1 . . . . . . Load Schematic 4 | . . . . 2 2 . . . . . . Build 3 | . . . . 1 2 . . . . . . Repair Station Hacks 4 | . . 2 . . 2 . . . . . . Scan Component 2 | . . 1 . . 1 . . . . . . Repair 2 | . . 1 . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . 2 . . . 1 . . Seal Access 3 | . . . . . 2 . . . 1 . . Unauthorized Hacks 12 | . 3 . 1 . 4 . . 4 . . . Terminals 12 | . 3 . 1 . 4 . . 4 . . . Assimilate 2 | . . . . . 1 . . 1 . . . Botnet 10 | . 3 . 1 . 3 . . 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 37 | . 4 3 2 5 10 . . 8 2 3 . Full Trace Events 12 | . 3 1 . 2 3 . . 2 . 1 . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . Parts Built 3 | . . . . 1 2 . . . . . . Authchips . | . . . . . . . . . . . . Time 367 | . . . . 99 268 . . . . . . Total Part Build Rating 10 | . . . . 2 8 . . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . . . Time 89 | . . 51 . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Total Allies 5 | . . . . 3 1 . . 1 . . . Largest Group 3 | . . . . 3 1 . . 1 . . . Highest-Rated Group 93 | . . . . 93 10 . . 26 . . . Highest-Rated Ally 31 | . . . . 31 10 . . 26 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 21 | . . . . 21 . . . . . . . Total Damage 239 | . . . . 239 . . . . . . . Kills 3 | . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Turns Passed 7468 | 93 614 1277 364 1827 2209 154 5 200 237 427 61 Spaces Moved 5722 | 52 310 584 157 680 1648 518 19 573 610 485 86 Core 78 | 3 . . . . 22 . . . . 11 42 Treads 1670 | 49 230 508 157 626 85 . . . . 15 . Legs 342 | . . . . . 342 . . . . . . Wheels 559 | . 80 76 . 54 349 . . . . . . Hover . | . . . . . . . . . . . . Flight 3073 | . . . . . 850 518 19 573 610 459 44 Fastest Speed 26 | 50 80 80 165 90 26 26 26 26 27 28 37 Average Speed 87 | 153 139 149 207 198 73 26 26 27 28 41 69 Slowest Speed 600 | 160 160 160 245 245 600 26 26 28 30 250 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 28 | . . . . . 9 . . 8 5 6 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 4 55 47 20 20 30 76 6 17 18 13 7 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 4 | . . . . . . 3 1 . . . . Spaces Dug 5 | . . . . . 3 . . 1 . 1 . Terrain Destroyed 67 | . . . 1 32 31 . . 1 . 2 . Melee 5 | . . . . . 3 . . 1 . 1 . Projectile 10 | . . . 1 . 8 . . . . 1 . AOE 52 | . . . . 32 20 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Arm Total 7227 | 62 395 852 175 951 2326 525 18 584 640 612 87 Wait 737 | . 14 161 . 108 420 . . 1 4 29 . Move 5658 | 51 309 583 156 679 1631 517 18 556 599 473 86 Hop 25 | . . . . . 7 . . 8 5 5 . Pick Up 62 | 5 6 16 2 12 15 . . 2 3 1 . Fast Attach 96 | 6 1 6 1 15 30 . . 2 4 30 1 Attach 71 | . 5 5 3 24 13 . . 1 8 12 . Detach 24 | . . 2 1 2 5 . . . 4 10 . Swap 26 | . 2 4 2 3 8 2 . 1 . 4 . Drop 41 | . 1 11 1 6 19 1 . 2 . . . Fire 353 | . 55 64 8 98 103 . . . . 25 . Melee 96 | . . . . . 44 5 . 11 13 23 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 30 | . 2 . 1 4 23 . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Armory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 8) 504 | -10/Materials | Core integrity fell below 50% 511 | -10/Materials | Discovered new exit (range 15) 528 | -10/Materials | Lost 3 parts (1p1n1w) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1213 | -9/Materials | Build established: Gunner 1373 | -9/Materials | Discovered new exit (range 16) 1412 | -9/Materials | Destroyed 7 combat bots 1859 | -9/Materials | Discovered new exit (range 12) 1951 | -9/Materials | Repaired Imp. Assault Rifle 1985 | -9/Materials | Entered another Materials area 1985 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2261 | -8/Materials | Met 7R-MNS 2281 | -8/Materials | Build established: Scavenger-Gunner 2311 | -8/Materials | Discovered new exit (range 11) 2349 | -8/Materials | Entered Factory 2349 | -7/Factory | Evolved 2 slots: Utility x2 2350 | -7/Factory | Caught up to 7R-MNS 2428 | -7/Factory | Allied Derelicts emerged from ambush trap array 2446 | -7/Factory | Attacked by 7R-MNS 2455 | -7/Factory | Garrison activated, responded to threat 2485 | -7/Factory | Lost 3 allies 2556 | -7/Factory | 7R-MNS lamented failing the tripod run 2594 | -7/Factory | Lost 10 parts (1p2n3u4w) 2646 | -7/Factory | Build established: Scavenger-Tank 2790 | -7/Factory | Lost 3 parts (2u1w) 2790 | -7/Factory | Core integrity fell below 50% 3055 | -7/Factory | Build established: Scavenger-Gunner 3657 | -7/Factory | Fabricated Imp. Assault Rifle? 3851 | -7/Factory | Destroyed 10 combat bots 3917 | -7/Factory | Lost 10 parts (2p2n2u4w) 4015 | -7/Factory | Discovered new exit (range 6) 4176 | -7/Factory | Entered another Factory area 4176 | -6/Factory | Evolved 2 slots: Propulsion x2 4200 | -6/Factory | Build established: Hacker-Gunner 4535 | -6/Factory | Lost 3 parts (2n1w) 4789 | -6/Factory | Garrison activated, responded to threat 4843 | -6/Factory | Discovered new exit (range 7) 5010 | -6/Factory | Lost 4 parts (1p1n2w) 5222 | -6/Factory | Destroyed 7 combat bots 5231 | -6/Factory | Lost 8 parts (1p3n1u3w) 5286 | -6/Factory | Build established: Hacker-Mutant 5612 | -6/Factory | Build established: Hacker-Gunner 5912 | -6/Factory | Lost 4 parts (2n2u) 6147 | -6/Factory | Fabricated Cld. VTOL Module? 6159 | -6/Factory | Fabricated Cld. VTOL Module? 6186 | -6/Factory | Core integrity fell below 50% 6304 | -6/Factory | Build established: Hacker-Sprinter 6321 | -6/Factory | Discovered new exit (range 15) 6374 | -6/Factory | Repaired Imp. Light Armor Plating 6385 | -6/Factory | Entered Lower Caves 6434 | -6/Lower Caves | Learned Factory garrison access intel 6434 | -6/Lower Caves | Learned Factory terminal intel 6434 | -6/Lower Caves | Learned Research security intel 6434 | -6/Lower Caves | Learned 8 Factory zone layouts 6451 | -6/Lower Caves | Learned location of Extension (-6) 6491 | -6/Lower Caves | Encountered a Warlord checkpoint 6536 | -6/Lower Caves | Discovered new exit (range 11) 6539 | -6/Lower Caves | Entered another Lower Caves area 6540 | -6/Lower Caves | Identified exit to Factory 6544 | -6/Lower Caves | Entered Factory 6544 | -5/Factory | Evolved 2 slots: Utility x2 6545 | -5/Factory | Identified exit to Factory 6547 | -5/Factory | Loaded intel: 26 terminal locations 6548 | -5/Factory | Loaded intel: 4 garrison access locations 6620 | -5/Factory | Garrison activated, responded to threat 6744 | -5/Factory | Entered another Factory area 6744 | -4/Factory | Evolved 2 slots: Utility x2 6755 | -4/Factory | Discovered new exit (range 15) 6804 | -4/Factory | Identified exit to DSF 6852 | -4/Factory | Lost 3 parts (1p1n1w) 6940 | -4/Factory | Spotted B-86 Titan 6966 | -4/Factory | Discovered new exit (range 7) 6977 | -4/Factory | Spotted B-86 Titan 6981 | -4/Factory | Entered Research 6981 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7056 | -3/Research | Garrison activated, responded to threat 7084 | -3/Research | Found Enh. Force Lance 7132 | -3/Research | Core integrity fell below 50% 7170 | -3/Research | Lost 28 parts (4p10n10u4w) 7245 | -3/Research | Core integrity fell below 20% 7248 | -3/Research | System corruption reached 10% 7325 | -3/Research | Lost 10 parts (1p2n2u5w) 7394 | -3/Research | Discovered new exit (range 7) 7408 | -3/Research | Entered Armory 7469 | -3/Armory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 07354_ W-44 Eye destroyed. 07357_ Acquired 34 matter. 07357_ Acquired Adv. Visual Processing Unit. 07359_ Acquired Adv. Signal Interpreter. 07361_ BI8O=KML8QIMHTE%U3K| 2,UY %CCCHZE 07364_ Acquired Adv. Sensor Array. 07376_ System corrupted: Energy discharge (-9). 07394_ EXIT=FOUND 07397_ Acquired Prototype Treads. 07397_ Identified Enh. Armored Medium Treads. 07406_ System corrupted: Matter fused (-9). LOCATION=UNKNOWN GOAL=ESCAPE 07423_ System corrupted: Substantial component data lost. 07444_ Penetrated by Slug. 07447_ Critical hit (Burn: +37). 07451_ Impulse Thruster destroyed. 07466_ Xenon Bombardment Thruster destroyed. 07467_ Acquired Q-thruster. 07469_ Adv. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ??????????????????????????????????????????#??? # | | ??????????????????????????????????????????# """" # | | ??????????????????????????????????????????# + | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# """" # | | ?????????????????????????????????????????????? # | | ????????????????????????????????????############## | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# """ """ # | | ????????????????????????############# "?" "?" # | | ????????????????????????# + "?" "?" + | | ????????????????????????# ########### "?" "?" # | | ????????????????????????# #?????????# "?" "?" # | | ????????????????????????# #?????????# "?" 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"""" # | | ????????????????????????????????????# # | | ????????????????????????????????????########## ### | | ?????????????????????????????????????????????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 265 Matter Stores 590 Matter Capacity 600 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Additional Mass Support 16 Armor Coverage 300 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 16 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 62 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Cld. VTOL Module | -6/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -5/Factory | Hacked Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed CorruptionStructuralBiocell Manual? 0 Play Time 01:39:37 Cumulative 30.1 hours Start 2024.04.18 @ 21:01:06 End 2024.04.18 @ 22:44:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a460954-ac53-4e6b-8f6d-72e5dda98880