Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 13:15:14 Player: canerib Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (22) 110 Value Destroyed (464) 464 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (860) 860 TOTAL SCORE: 5154 Bonus ------- Follower Combat Kills 60 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 97/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Experimental Optical Array Experimental Signal Interpreter 0b10 Decoder Chip [Looter] > --- WEAPON (2) ------- Carbide Saw > --- INVENTORY (5) ---- Small Storage Unit 0b10 Decoder Chip [Generic] Relay Coupler [Programmer] (74) EM Pulse Gun Beam Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Neutrino Core > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads Improved Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Utility Shielding Hardened Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Ion Engine Improved Ion Engine Small Storage Unit Experimental Optical Array Sensor Array 0b10 Decoder Chip [Generic] Relay Coupler [Sentry] Relay Coupler [Programmer] Relay Coupler [Programmer] EM Pulse Gun Beam Rifle Assault Rifle [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Utility Shielding Weapon Great Axe Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . Utility 5 | . . . 2 . . . 3 . Weapon . | . . . . . . . . . Parts Attached 49 | 8 1 5 6 1 9 2 10 7 Power 8 | 1 . . 1 1 . 1 2 2 Engine 6 | 1 . . 1 . . . 2 2 Core 2 | . . . . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 10 | 2 1 2 1 . . 1 3 . Treads 5 | . . 2 1 . . 1 1 . Leg 4 | 2 1 . . . . . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 19 | 3 . 1 4 . 4 . 5 2 Device 6 | 2 . 1 1 . 1 . . 1 Storage 3 | 1 . . 1 . . . 1 . Processor 6 | . . . 1 . 2 . 2 1 Hackware 1 | . . . . . . . 1 . Protection 3 | . . . 1 . 1 . 1 . Artifact . | . . . . . . . . . Weapon 12 | 2 . 2 . . 5 . . 3 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 2 . 2 . . 2 . . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . 2 . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 . 3 . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 5 | . . . . . . 5 . . Parts Lost 19 | . 1 . . . 4 . 7 7 Power 3 | . . . . . . . 2 1 Propulsion 4 | . . . . . 1 . 2 1 Utility 7 | . 1 . . . 1 . 2 3 Weapon 5 | . . . . . 2 . 1 2 Highest Loss Streak 6 | . 1 . . . 4 . 6 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 97 99 97 100 78 90 88 61 Engine 3 | . 14 14 10 4 . . 5 4 Core 8 | . . . . 6 11 11 5 . Treads 13 | . . 1 21 22 11 17 19 4 Leg 3 | . 28 26 . . . . 1 4 Device 10 | . 11 14 10 11 11 11 5 3 Storage 10 | . 14 14 11 11 11 11 6 5 Processor 10 | . . . 10 11 11 11 12 19 Protection 7 | . . . 11 11 6 11 12 8 Ballistic Gun 10 | . 28 28 22 22 9 6 . 3 Slashing Weapon 5 | . . . . . 6 11 6 6 Peak Build Rating 65 | 9 9 9 13 14 33 40 65 46 Average Rating 27 | 7 8 7 11 13 23 37 61 38 On Entrance 17 | . 9 6 9 13 14 33 39 36 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 13 13 16 36 36 34 42 57 43 Greatest Support 78 | 20 20 40 40 40 40 48 78 30 Greatest Overweight (x) 8 | 1 . . 1 . 1 2 1 8 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 12 15 15 15 15 13 Most Carried 15 | 5 8 8 9 10 15 15 15 11 Average Carried 11 | 2 5 7 7 9 13 14 12 7 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 15 | 4 8 8 9 10 15 15 12 5 Class Distribution -------------------- 83% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Assassin | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 917 | 354 39 78 74 86 45 103 29 109 Remotely 93 | 93 . . . . . . . . Salvage Created 737 | 241 140 . 74 126 . 156 . . Parts 56 | 14 16 . 5 10 . 11 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 3 10 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 12 | . 5 . 2 3 . 2 . . Melee 2 | . . . . . . 2 . . Guns 10 | . 5 . 2 3 . . . . Classes Destroyed 10 | 3 3 . 1 1 . 2 . . Worker 1 | 1 . . . . . . . . Builder 1 | . . . . 1 . . . . Tunneler 6 | 6 . . . . . . . . Recycler 1 | 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 4 | . 3 . . . . 1 . . Grunt 6 | . 2 . 1 3 . . . . Duelist 1 | . . . 1 . . . . . Programmer 1 | . . . . . . 1 . . Samaritan 1 | . . . . . . 1 . . Best Kill Streak 3 | 2 3 . 2 3 . 1 . . Combat Bots Only 3 | . 3 . 2 3 . 1 . . Max Kills in Single Turn 2 | 1 1 . 1 2 . 1 . . Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 201 | . 23 . 13 14 . 4 62 85 Missed 43 | . 5 . . 5 . 1 9 23 Damage Taken 3372 | . 226 . 229 123 324 101 1018 1351 Core 1064 | . 40 . 66 26 57 12 150 713 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 50 | . . . . . . 4 23 23 Core Remaining (%) 81 | 100 . 84 . . . 59 . . Volleys Fired 96 | 37 30 1 10 5 9 . . 4 Largest 2 | 2 2 2 2 2 1 . . 1 Hottest 100 | 40 40 40 43 43 100 . . 20 Shots Fired 180 | 74 60 2 20 10 9 1 . 4 Gun 171 | 74 60 2 20 10 . 1 . 4 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 9 | . . . . . 9 . . . Kinetic 171 | 74 60 2 20 10 . 1 . 4 Thermal 9 | . . . . . 9 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | 7 11 1 9 10 . . . 4 Robot Miss Streak 7 | 3 7 1 1 . . 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 125 | 46 34 1 16 9 . 4 6 9 Core Hits 48 | 18 13 . 4 6 . 2 2 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Critical Strikes 7 | 1 . . . . . . 3 3 Destroy 1 | 1 . . . . . . . . Sever 6 | . . . . . . . 3 3 Melee Attacks 40 | . . . . . 17 4 14 5 Impact . | . . . . . . . . . Slashing 40 | . . . . . 17 4 14 5 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1561 | 370 267 9 222 120 . 209 228 136 Guns 1038 | 370 267 9 222 120 . . . 50 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 523 | . . . . . . 209 228 86 Ramming . | . . . . . . . . . Kinetic 1038 | 370 267 9 222 120 . . . 50 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 523 | . . . . . . 209 228 86 Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 9 5 7 8 Average Corruption 5 | . . . . . 9 5 4 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . . . . . 9 15 18 5 Message Errors 11 | . . . . . 3 4 4 . Matter Fused 14 | . . . . . 3 4 4 3 Heat Flow Errors 5 | . . . . . 1 1 3 . Energy Discharges 5 | . . . . . . 1 2 2 Data Loss (minor) 6 | . . . . . 1 1 4 . Data Loss (major) 5 | . . . . . 1 3 1 . Misfires 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 111 | . . . . . . 111 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 111 | . . . . . . 111 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 248 | . 36 . . 15 80 130 248 2 Average Temperature 44 | . 13 . . 7 28 70 91 2 Received Heat Transfer 1122 | . 138 . 54 69 . 12 531 318 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Peak Influence 158 | 40 158 61 66 100 . . 26 2 Initial 61 | . 26 61 . 25 . . 3 2 Average 36 | 19 96 54 48 71 . . 2 1 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . 2 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 36 | . 10 2 5 3 . 5 5 6 Peak Tracking Total 5 | . 4 2 3 3 . 3 3 5 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 3 | . . . . . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 7 | . . . 3 . . . 4 . Terminals 2 | . . . 2 . . . . . Fabricators 3 | . . . . . . . 3 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 20 | . . . 10 . . . 10 . Successful 9 | . . . 4 . . . 5 . Failed 11 | . . . 6 . . . 5 . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . . . 6 . . . 5 3 Terminals 8 | . . . 8 . . . . . Fabricators 8 | . . . . . . . 8 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . . 4 . Load Schematic 4 | . . . . . . . 4 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . 3 . . . 4 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 4 2 . Highest-Rated Group 150 | . . . . . 150 150 73 . Highest-Rated Ally 39 | . . . . . 39 39 37 . Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . . . . 21 2 . Total Damage 327 | . . . . . . 274 53 . Kills 4 | . . . . . . 3 1 . Allies Corrupted 2 | . . . . . . 2 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 51 | . . . . . . . 39 12 Items 51 | . . . . . . . 39 12 Zionite Intel Received 1 | . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 6595 | 294 294 450 331 181 2910 1243 713 179 Spaces Moved 2838 | 154 151 235 158 99 1201 435 340 65 Core 38 | 13 . . . . . . . 25 Treads 2289 | . . 16 158 99 1201 435 340 40 Legs 511 | 141 151 219 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 50 Average Speed 191 | 117 120 122 161 160 233 205 160 200 Slowest Speed 450 | 120 120 160 240 160 240 320 240 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 37 | 6 38 69 24 25 89 62 11 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 4 | . . 1 . 1 2 . . . Spaces Dug 6 | . . . . . 5 . 1 . Terrain Destroyed 6 | . . . . . 5 . 1 . Melee 2 | . . . . . 1 . 1 . Projectile 4 | . . . . . 4 . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 3749 | 205 215 397 212 111 1251 776 481 101 Wait 686 | . 31 148 36 7 1 333 113 17 Move 2830 | 153 150 234 157 98 1199 434 340 65 Hop . | . . . . . . . . . Pick Up 24 | 5 3 3 3 . 10 . . . Fast Attach 22 | 8 . 2 1 . 2 2 5 2 Attach 20 | . . 1 3 . 4 . 5 7 Detach 3 | . . . . . 1 1 1 . Swap 10 | . 1 2 2 1 3 . 1 . Drop 17 | 2 . 6 . . 4 2 2 1 Fire 96 | 37 30 1 10 5 9 . . 4 Melee 40 | . . . . . 17 4 14 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 295 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 15) 589 | -10/Materials | Entered Mines 957 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 959 | -10/Mines | Found Prototype Device 970 | -10/Mines | Discovered new exit (range 6) 978 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1039 | -10/Mines | Entered Materials 1039 | -9/Materials | Evolved 2 slots: Utility x2 1295 | -9/Materials | Build established: Scavenger-Mutant 1325 | -9/Materials | Discovered new exit (range 15) 1368 | -9/Materials | Identified exit to Mines 1370 | -9/Materials | Entered Mines 1535 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1549 | -9/Mines | Identified exit to Zion 1551 | -9/Mines | Entered Zion 1748 | -7/Zion | Crushed by falling debris 1779 | -7/Zion | Lost 4 parts (1n1u2w) 1924 | -7/Zion | System corruption cleaned by Quarantine Array 2042 | -7/Zion | Build established: Mutant 2275 | -7/Zion | Found Prototype Energy Gun 2569 | -7/Zion | Found Relay Coupler [Programmer] 2581 | -7/Zion | Found Relay Coupler [Programmer] 2676 | -7/Zion | Learned location of 1 exit from Factory 2854 | -7/Zion | Identified Exp. Sensor Array 2885 | -7/Zion | Found Prototype Processor 2899 | -7/Zion | Found Prototype Processor 2899 | -7/Zion | Identified Exp. Signal Interpreter 3490 | -7/Zion | Met Imprinter 3534 | -7/Zion | Imprinted 3536 | -7/Zion | Declared Zion's savior 4315 | -7/Zion | Discovered new exit (range 12) 4459 | -7/Zion | Identified exit to Proximity Caves 4461 | -7/Zion | Entered Proximity Caves 4461 | -6/Proximity Caves | Accompanied by 4 allies 4594 | -6/Proximity Caves | Encountered a Derelict sapper outpost 5293 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5588 | -6/Proximity Caves | Discovered new exit (range 10) 5642 | -6/Proximity Caves | Identified exit to Factory 5704 | -6/Proximity Caves | Entered Factory 5704 | -6/Factory | Accompanied by 2 allies 5704 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5705 | -6/Factory | Identified exit to Factory 5729 | -6/Factory | Identified Exp. Targeting Computer 6005 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6417 | -6/Factory | Identified exit to Garrison 6417 | -6/Factory | Entered Garrison 6443 | -6/Garrison | Lost 6 parts (2p2n2u) 6531 | -6/Garrison | Triggered checkpoint 6558 | -6/Garrison | Core integrity fell below 50% 6569 | -6/Garrison | Core integrity fell below 20% 6577 | -6/Garrison | Lost 6 parts (1p1n3u1w) 6596 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Component Stockpiles ] [ 2 : Unaware Schematics ] [ 3 : Unaware Analyses ] [ 4 : Trap Installations ] >>\\ZION-SEEK-4 [ Targeting Trap Installations... ] 06564_ Relay Coupler [Programmer] fries itself. 06565_ Relay Coupler [Sentry] fries itself. 06567_ Dropped Lrg. Storage Unit. 06568_ Ion Engine severed. 06570_ >> DECODED: Relay Coupler [Proto] location. 06571_ System corrupted: Matter fused (-8). 06575_ Acquired Carbide Saw. 06579_ ALERT: Dispatching investigation squad to Factory. 06583_ L-41 Fighter Axe severed. 06592_ Carbide Saw destroyed. 06592_ G-50 Soldier Carbon-fiber Leg severed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??################################# #??????????? | | ??# #??????????? | | ??# #??????????? | | ??# " #??????????? | | ??# ####################" ######### #??????????? | | ??# #??????????????????# =###?????? #??????????? | | ??#####??????????????????# ##### # #??????????? | | ?????????????????????????# #?#??????????? | | ?????????????????????????# #######????????????? | | ?????????????????????????# /###??????????????????? | | ?????????????????????????# !##???????????????????? | | ?????????????????????????# *T#???????????????????? | | ???????????????????????### ##???????????????????? | | ???????????????????????#"# #????????????????????? | | [??????????????????????#" #????????????????????? | | ???????????????????????#" #????????????????????? | | ???????????????????????#" #????????????????????? | | ???????????????????????#"# #????????????????????? | | ???????????????????????### #????????????????????? | | ?????????????????????????#gl#????????????????????? | | ????????????????????######gg#????????????????????? | | ????????????????????# @ #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ^ #????????????????????? | | ????????????????????#// ///#????????????????????? | | ????????????????????#########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????!!!?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 14 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Gravmag System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Force Booster | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed PoweredLegKit Manual? 0 Play Time 00:37:27 Cumulative 69.4 hours Start 2025.03.14 @ 12:39:35 End 2025.03.14 @ 13:15:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67898264-c83c-4a02-8fe0-2d9b323a7f52