Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 16:29:25 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (70) 350 Value Destroyed (2833) 2833 Prototype IDs (43) 860 Alien Tech Used (2) 400 Bonus (2590) 2590 TOTAL SCORE: 14133 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 990 Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 1199/1300 Matter 263/300 Energy 135/135 System Corruption 10% Temperature Cool (18) Movement Walking (120) Location -3/Testing Parts ------- > --- POWER (2) -------- Compact Particle Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Improved Targeting Computer Advanced Core Analyzer > --- WEAPON (7) ------- Coil Gun Coil Gun Coil Gun > --- INVENTORY (10) --- Improved Ion Engine Light Antimatter Reactor Light Particle Reactor Skeleton Box Phasing AFG Shock Maul Shock Maul Shock Maul CR-A16's Pointy Stick Portable AFG (100) Peak State ------------ > --- POWER ------------ Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Target Analyzer Advanced Transmission Jammer Improved Maneuvering Thrusters Light Regenerative Plating Phasing AFG > --- WEAPON ----------- Shock Maul Shock Maul Shock Maul Vibroblade Vibroblade CR-A16's Pointy Stick > --- INVENTORY -------- Cooled Ion Engine Antimatter Reactor Flexi-carbon Leg Makeshift Salvage Targeting Computer Improved Maneuvering Thrusters Skeleton Box Shock Maul Shock Maul [Rating: 128] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Protection Improved Heavy Armor Plating Weapon Shock Maul Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Coil Gun Impact Weapon Shock Maul Slashing Weapon Vibroblade Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Slots Evolved 14 | . . . . . 4 . 2 . . . 4 . . . . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . 1 . . . 1 . . . . . . . Utility 6 | . . . . . 4 . . . . . 1 . . . . . 1 . Weapon 5 | . . . . . . . 1 . . . 1 . . . . 2 1 . Parts Attached 135 | 6 6 . . . 2 21 6 2 8 5 10 1 2 7 3 33 23 . Power 23 | 1 1 . . . . 4 . . 2 . 2 1 . 1 1 6 4 . Engine 13 | 1 1 . . . . 4 . . 1 . 2 1 . . . 2 1 . Core 4 | . . . . . . . . . 1 . . . . . 1 . 2 . Reactor 6 | . . . . . . . . . . . . . . 1 . 4 1 . Propulsion 26 | 2 2 . . . . 1 1 . . 5 . . 1 3 . 10 1 . Treads . | . . . . . . . . . . . . . . . . . . . Leg 26 | 2 2 . . . . 1 1 . . 5 . . 1 3 . 10 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 55 | 1 1 . . . 2 13 4 2 2 . 7 . 1 3 1 10 8 . Device 20 | . . . . . 1 3 . . 1 . 3 . . 1 . 7 4 . Storage 3 | 1 . . . . . 1 1 . . . . . . . . . . . Processor 8 | . . . . . . . . . . . 1 . . . . 3 4 . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 24 | . 1 . . . 1 9 3 2 1 . 3 . 1 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 2 . . . . 3 1 . 4 . 1 . . . 1 7 10 . Energy Gun 3 | 2 . . . . . . . . . . . . . . . . 1 . Energy Cannon 3 | . 2 . . . . . . . . . . . . . . . 1 . Ballistic Gun 7 | . . . . . . . . . . . . . . . . 1 6 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . 3 1 . 1 . . . . . 1 4 . . Slashing Weapon 5 | . . . . . . . . . 1 . . . . . . 2 2 . Piercing Weapon 3 | . . . . . . . . . 2 . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . 3 . . . . 1 . . 3 1 1 2 . Parts Lost 34 | . . . . . . . . . . . . . 1 . 4 19 6 4 Power 6 | . . . . . . . . . . . . . . . . 5 1 . Propulsion 8 | . . . . . . . . . . . . . . . . 6 2 . Utility 13 | . . . . . . . . . . . . . 1 . 3 6 1 2 Weapon 7 | . . . . . . . . . . . . . . . 1 2 2 2 Highest Loss Streak 9 | . . . . . . . . . . . . . 1 . 2 9 2 4 Average Slot Usage (%) 84 | . 87 100 100 100 74 94 82 80 76 81 78 82 82 88 75 84 84 83 Engine 6 | . 14 14 14 14 9 9 7 7 7 7 8 11 11 9 1 1 2 . Reactor 1 | . . . . . . . . . . . . . . 1 5 8 4 4 Leg 18 | . 28 28 28 28 18 18 14 15 15 20 17 17 17 23 23 19 16 14 Device 5 | . . . . . 2 12 7 3 . . 1 . . . . 7 13 18 Storage 7 | . 14 14 14 14 9 9 7 7 7 7 5 5 5 5 5 5 4 4 Processor 2 | . . . . . . . . . . . 4 5 2 . . 6 8 9 Protection 15 | . 2 14 14 14 18 27 22 23 22 23 15 17 20 22 10 3 . . Energy Cannon 3 | . 22 28 28 28 18 5 . . . . . . . . . . 1 4 Ballistic Gun 2 | . . . . . . . . . . . . . . . . . 21 22 Impact Weapon 11 | . . . . . . 12 22 23 15 15 11 11 11 11 15 15 . . Slashing Weapon 3 | . . . . . . . . . 6 7 5 5 5 5 1 9 5 . Piercing Weapon 1 | . . . . . . . . . . . 5 5 5 5 5 5 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 11 26 26 26 26 34 45 56 66 67 67 79 84 91 101 101 95 83 77 Greatest Support 115 | 20 26 26 26 26 26 28 28 28 28 43 43 43 63 110 110 115 90 65 Greatest Overweight (x) 17 | 1 . . . . 1 1 1 2 2 2 1 1 2 1 . 17 2 1 Average Overweight (x) . | . . . . . 1 1 1 1 2 1 1 1 1 . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 6 6 6 6 9 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 6 6 6 6 5 8 10 10 10 10 10 9 10 10 10 10 9 10 Average Carried 8 | . 4 6 5 6 5 6 9 10 9 10 7 7 9 9 8 8 8 9 Final Capacity 10 | 6 6 6 6 6 6 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 6 6 6 6 5 8 10 10 10 10 7 9 10 10 8 8 9 10 Class Distribution -------------------- 85% | Mutant 9% | Scavenger-Executioner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Matter Collected 2130 | 213 . 107 . . 20 272 20 47 53 90 . 110 74 . 135 300 689 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3731 | . . 93 . . 73 521 121 . . 89 . 120 195 . 236 1392 891 . Parts 174 | . . 7 . . 3 16 . . . 5 . 10 10 . 9 57 57 . Haulers Intercepted 5 | . . . . . . 4 . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . 10 . 8 15 . 8 . . . Prevented 3 | . . . . . . . . . . . . 1 1 . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Combat Hostiles Destroyed 44 | . . 2 . . . 5 1 . . 2 . 2 3 . 6 16 7 . Melee 23 | . . . . . . . . . . 2 . 2 3 . 4 12 . . Guns 7 | . . . . . . . . . . . . . . . . . 7 . Cannons 7 | . . 2 . . . 5 . . . . . . . . . . . . Classes Destroyed 11 | . . 1 . . 1 4 1 . . 1 . 1 2 . . . . . Worker 8 | . . . . . . 2 1 . . . . . . . . 2 3 . Builder 4 | . . . . . . 1 . . . . . . . . . . 3 . Hauler 5 | . . . . . . 4 . . . . . . . . . 1 . . Recycler 6 | . . . . . 1 . . . . . . . . . . 3 2 . Watcher 3 | . . . . . . . 1 . . . . . . . . 1 1 . Swarmer 11 | . . . . . . . . . . 1 . . . . 4 6 . . Grunt 9 | . . 2 . . . 2 . . . 1 . . . . 2 1 1 . Brawler 1 | . . . . . . . . . . . . . 1 . . . . . Sentry 4 | . . . . . . 3 1 . . . . . . . . . . . Hunter 8 | . . . . . . . . . . . . . 2 . . 4 2 . Programmer 11 | . . . . . . . . . . . . 2 . . . 5 4 . Best Kill Streak 4 | . . 2 . . 1 2 1 . . 1 . 2 2 . 4 4 3 . Combat Bots Only 4 | . . 2 . . . 2 1 . . 1 . 2 2 . 4 4 2 . Max Kills in Single Turn 3 | . . 1 . . 1 1 1 . . 1 . 1 1 . 1 1 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Damage Taken 8639 | . . 59 . 21 . 624 466 . . 482 . 264 574 . 1296 3477 981 395 Core 990 | . . 18 . 7 . 42 6 . . 14 . . . . 79 723 35 66 Absorbed by Shields 157 | . . . . . . . . . . . . . . . . . 157 . Core Remaining (%) 83 | 100 . . . 90 . 92 . . . 97 . . . . 83 37 . . Volleys Fired 40 | . . 4 . . 1 10 . . . . . . . . . . 23 2 Largest 7 | . . 2 . . 2 2 . . . . . . . . . . 7 6 Hottest 343 | . . 136 . . 136 136 . . . . . . . . . . 343 255 Shots Fired 157 | . . 8 . . 2 20 . . . . . . . . . . 117 10 Gun 117 | . . . . . . . . . . . . . . . . . 109 8 Cannon 40 | . . 8 . . 2 20 . . . . . . . . . . 8 2 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 112 | . . . . . . . . . . . . . . . . . 104 8 Thermal 45 | . . 8 . . 2 20 . . . . . . . . . . 13 2 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . . 2 . . 1 7 . . . . . . . . . . 6 3 Robot Miss Streak 5 | . . 4 . . 1 2 . . . . . . . . . . 5 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . 2 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 256 | . . 3 . . 1 25 24 . . 9 . 6 18 . 21 91 55 3 Core Hits 92 | . . 3 . . 1 9 3 . . 3 . 2 5 . 6 26 31 3 Critical Hits 10 | . . . . . . . . . . . . . . . . 3 6 1 Critical Kills 3 | . . . . . . . . . . . . . . . . 1 2 . Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . 2 1 1 Melee Attacks 294 | . . . . . . 20 28 1 7 12 . 9 23 . 33 160 1 . Impact 142 | . . . . . . 20 28 1 3 2 . 4 7 . 26 51 . . Slashing 134 | . . . . . . . . . 4 10 . 4 15 . 3 97 1 . Piercing 18 | . . . . . . . . . . . . 1 1 . 4 12 . . Sneak Attacks 17 | . . . . . . 9 1 . . . . . . . . 6 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 88 | . . . . . . 3 7 . . 1 . 3 8 . 12 54 . . Damage Inflicted 9901 | . . 102 . . 20 1250 690 . . 361 . 232 595 . 682 4273 1572 124 Guns 1449 | . . . . . . . . . . . . . . . . . 1325 124 Cannons 557 | . . 102 . . 20 326 . . . . . . . . . . 109 . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 7895 | . . . . . . 924 690 . . 361 . 232 595 . 682 4273 138 . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 1342 | . . . . . . . . . . . . . . . . . 1218 124 Thermal 664 | . . 102 . . 20 326 . . . . . . . . . . 216 . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 3113 | . . . . . . 924 690 . . 39 . 72 88 . 490 810 . . Slashing 4414 | . . . . . . . . . . 322 . 125 507 . 128 3194 138 . Piercing 368 | . . . . . . . . . . . . 35 . . 64 269 . . Highest Corruption 12 | . . . . . . 5 1 1 1 . . 3 7 7 7 12 9 10 Average Corruption 5 | . . . . . . 4 1 1 1 . . 2 5 7 7 8 7 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 169 | . . . . . . 34 3 1 . . . 4 20 9 33 36 23 6 Message Errors 34 | . . . . . . 6 1 1 . . . . 2 2 11 4 5 2 Matter Fused 35 | . . . . . . 9 . . . . . . 7 3 3 6 6 1 Heat Flow Errors 20 | . . . . . . 7 . . . . . 3 3 1 2 4 . . Energy Discharges 20 | . . . . . . 7 . . . . . 1 3 2 3 2 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 23 | . . . . . . 3 2 . . . . . 3 1 7 5 2 . Data Loss (major) 6 | . . . . . . 1 . . . . . . . . 3 1 1 . Misdirections 2 | . . . . . . . . . . . . . . . . 2 . . Targeting Errors 27 | . . . . . . 1 . . . . . . 2 . 4 11 7 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 840 | . . . . . . 374 116 . . 23 . 26 5 . 29 259 8 . Projectiles 8 | . . . . . . . . . . . . . . . . . 8 . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 832 | . . . . . . 374 116 . . 23 . 26 5 . 29 259 . . Knockbacks 11 | . . . . . . 2 1 . . . . . . . 2 6 . . Impact 10 | . . . . . . 1 1 . . . . . . . 2 6 . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 381 | . . 381 . . 78 258 . . . 3 . 239 273 141 257 151 . . Average Temperature 112 | . . 194 . . 41 88 . . . 1 . 110 124 79 137 84 . . Received Heat Transfer 684 | . . 33 . . . 180 132 . . 162 . . 18 . 60 54 . 45 Effects 3 | . . 2 . . . . . . . . . . . . 1 . . . Interference 3 | . . 2 . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 19 | . . . . . . 12 5 . . . . . . . 1 1 . . Impact Corruptions 26 | . . . . . . 8 6 . . 1 . 2 . . 3 6 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 1073 | . . 185 . . 37 592 . . . . . . . . . . 259 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Peak Influence 1630 | . . 50 . 150 113 727 320 . . . 12 . . . . 322 137 1630 Initial 298 | . . . . . 58 47 298 . . . 12 . . . . . 106 13 Average 150 | . . 47 . 13 85 296 150 . . . 8 . . . . 99 72 1590 Maximum Alert Level 5 | . . . . . . 3 1 . . . . . . . . 1 . 5 Low Security (%) 76 | 100 100 100 . 100 100 45 65 . . . 100 . . . . 77 100 . Level 1 15 | . . . . . . 24 34 . . . . . . . . 22 . . Level 2 5 | . . . . . . 26 . . . . . . . . . . . . Level 3 . | . . . . . . 3 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 19 | . . . . . . 3 1 . . . 1 . . . 1 3 3 7 Investigation . | . . . . . . . . . . . . . . . . . . . Extermination 7 | . . . . . . . 1 . . . 1 . . . . 3 2 . Reinforcement 3 | . . . . . . 2 . . . . . . . . . . 1 . Assault 8 | . . . . . . 1 . . . . . . . . 1 . . 6 Garrison 1 | . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Distress Signals 2 | . . . . . . . . . . . . . . . . 2 . . Communications Jammed 24 | . . . . . . . . . . . . . . . . 16 . 8 Distress Signals 24 | . . . . . . . . . . . . . . . . 16 . 8 Times Spotted 139 | . 2 2 . 6 1 25 4 . . 9 . 2 5 . 22 39 9 13 Peak Tracking Total 15 | . 2 2 . 4 1 4 2 . . 4 1 2 2 . 12 7 2 15 Tactical Retreats 16 | . . . . . . 1 1 . . . . . 3 . 2 9 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Traps Triggered 9 | . . . . . . 5 1 . . . . . . . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Machines Disabled 8 | . . . . . . 6 . . . . . . . . . . 1 1 Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . . 1 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Machines Accessed 16 | . . . 1 . 1 . 3 . . . . . . 9 . 1 1 . Terminals 3 | . . . . . 1 . . . . . . . . . . 1 1 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Total Hacks 63 | . . . 1 . 1 . 10 . . . . . . 48 . 1 2 . Successful 58 | . . . 1 . . . 7 . . . . . . 48 . . 2 . Failed 5 | . . . . . 1 . 3 . . . . . . . . 1 . . Catastrophic 1 | . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 5 | . . . 1 . 1 . . . 2 . . . . . . 1 . . Terminals 4 | . . . . . 1 . . . . . . . . . . 1 2 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . Repair Stations 7 | . . . . . . . 7 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . Terminal Hacks 51 | . . . 1 . . . . . . . . . . 48 . . 2 . Record 36 | . . . . . . . . . . . . . . 36 . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 6 . . . . . . . . . . . Scan Component 3 | . . . . . . . 3 . . . . . . . . . . . Repair 3 | . . . . . . . 3 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . . 1 . 3 . . . . . . . . 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 3 . . . . . . . . . . . Time 114 | . . . . . . . 114 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Total Allies 8 | . . . . 3 . 1 . . 4 . . . . . . . . . Largest Group 4 | . . . . 3 3 3 . . 4 4 . . . . . . . . Highest-Rated Group 114 | . . . . 40 40 99 . . 114 114 . . . . . . . . Highest-Rated Ally 99 | . . . . 16 16 99 . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 128 | . . . . 24 3 55 . . . 46 . . . . . . . . Total Damage 3283 | . . . . 221 49 2096 . . . 917 . . . . . . . . Kills 38 | . . . . 6 1 24 . . . 7 . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . 2 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 1 1 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Turns Passed 13437 | 72 330 134 260 630 186 1832 1161 389 1365 1143 588 394 539 259 1023 1806 1207 119 Spaces Moved 7419 | 57 202 102 216 519 118 1053 644 236 699 452 264 251 283 174 363 910 801 75 Core 22 | 17 . . . . . . . . . . . . . . . 5 . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 7397 | 40 202 102 216 519 118 1053 644 236 699 452 264 251 283 174 363 905 801 75 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 150 150 180 150 150 150 150 120 120 120 120 120 Average Speed 142 | 112 120 120 120 120 150 150 150 162 180 155 150 150 164 140 120 123 129 147 Slowest Speed 900 | 120 120 120 120 120 150 150 150 180 180 180 150 150 180 150 120 900 180 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 41 | 3 29 25 62 92 10 94 22 44 71 56 6 43 47 62 62 21 21 15 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 6 | . . . . 1 . . . . 2 . . . . 3 . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . 1 . 2 . . . 2 3 . . . 2 . 2 . . . Spaces Dug 12 | . . . . . . . 1 1 1 . . . . . . 9 . . Terrain Destroyed 27 | . . . . . . . 1 1 1 . . . . . . 9 14 1 Melee 12 | . . . . . . . 1 1 1 . . . . . . 9 . . Projectile 15 | . . . . . . . . . . . . . . . . . 14 1 AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Total 9895 | 62 293 105 217 526 125 1271 808 241 802 878 458 261 330 190 915 1431 904 78 Wait 1974 | . 63 . . 8 5 130 131 . 75 408 178 4 30 . 525 381 36 . Move 7401 | 56 201 101 215 518 117 1052 643 235 698 451 263 250 282 173 362 909 800 75 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 55 | . 12 . 1 . . 10 5 . 6 . . 1 1 1 1 10 6 1 Fast Attach 77 | 6 3 . . . 1 10 3 2 5 1 2 1 2 5 . 18 18 . Attach 34 | . . . . . 1 . 2 . 3 . 7 . . . 3 13 5 . Detach 13 | . . . . . . . . . . . 5 1 . . 1 6 . . Swap 26 | . 3 . . . . 11 1 . . 4 1 . . 3 1 2 . . Drop 91 | . 11 . 1 . . 27 3 3 11 4 2 . . 8 1 5 15 . Fire 40 | . . 4 . . 1 10 . . . . . . . . . . 23 2 Melee 179 | . . . . . . 16 20 1 4 10 . 4 15 . 21 87 1 . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 12) 403 | -10/Materials | Entered Mines 517 | -10/Mines | Assembled infested the area 532 | -10/Mines | Discovered new exit (range 5) 537 | -10/Mines | Entered Exiles 570 | -10/Exiles | Met 8R-AWN 588 | -10/Exiles | Met EX-HEX 619 | -10/Exiles | Met EX-BIN 635 | -10/Exiles | Aligned with FarCom system 636 | -10/Exiles | Given EX-Vault access code 667 | -10/Exiles | Opened EX-Vault 681 | -10/Exiles | Found Skeleton Box 706 | -10/Exiles | Warned to stay clear of 0b10 Research branches 742 | -10/Exiles | Met EX-DEC 786 | -10/Exiles | Discovered new exit (range 10) 797 | -10/Exiles | Left Exiles lab with Skeleton Box 797 | -10/Exiles | Entered Mines 840 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 866 | -9/Mines | Found a hidden stash of uninstalled traps 1312 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1396 | -9/Mines | Learned location of Storage (-8) 1414 | -9/Mines | Discovered new exit (range 9) 1427 | -9/Mines | Entered Materials 1427 | -8/Materials | Accompanied by 3 allies 1427 | -8/Materials | Evolved 4 slots: Utility x4 1511 | -8/Materials | Discovered new exit (range 15) 1613 | -8/Materials | Entered Storage 1613 | -8/Storage | Accompanied by 3 allies 1979 | -8/Storage | Met 01-MTF 2055 | -8/Storage | Discovered new exit (range 15) 2925 | -8/Storage | Found Prototype Protection 2925 | -8/Storage | Identified Lgt. Regenerative Plating 3445 | -8/Storage | Entered Factory 3445 | -7/Factory | Accompanied by 1 ally (01-MTF) 3445 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3450 | -7/Factory | 01-MTF left 4336 | -7/Factory | Repaired Hvy. Armor Plating 4376 | -7/Factory | Repaired Insulated Plating 4415 | -7/Factory | Repaired Carbon-fiber Leg 4508 | -7/Factory | Discovered new exit (range 15) 4606 | -7/Factory | Entered Lower Caves 4806 | -7/Lower Caves | Learned Factory security intel 4974 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4995 | -7/Lower Caves | Entered Zion 5110 | -6/Zion | Discovered new exit (range 14) 5256 | -6/Zion | System corruption cleaned by Quarantine Array 5408 | -6/Zion | Found Prototype Device 5667 | -6/Zion | Gained Derelict followers 5771 | -6/Zion | Learned location of Warlord (-4) 6070 | -6/Zion | Given A8's code to call for help 6158 | -6/Zion | Found Unknown Piercing Weapon 6158 | -6/Zion | Identified CR-A16's Pointy Stick 6360 | -6/Zion | Entered Proximity Caves 6360 | -5/Proximity Caves | Accompanied by 4 allies 6535 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7080 | -5/Proximity Caves | Discovered new exit (range 12) 7503 | -5/Proximity Caves | Entered Factory 7503 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 7660 | -5/Factory | Identified Phasing AFG 7801 | -5/Factory | Discovered new exit (range 14) 8091 | -5/Factory | Entered Upper Caves 8470 | -5/Upper Caves | Discovered new exit (range 11) 8485 | -5/Upper Caves | Entered another Upper Caves area 8769 | -5/Upper Caves | Learned 4 Factory zone layouts 9018 | -5/Upper Caves | Discovered new exit (range 5) 9024 | -5/Upper Caves | Entered Zhirov 9024 | -5/Zhirov | Discovered new exit (range 3) 9051 | -5/Zhirov | Met Zhirov 9078 | -5/Zhirov | Learned location of Quarantine (-2) 9078 | -5/Zhirov | Learned location of Testing (-3) 9078 | -5/Zhirov | Learned location of Command (-1) 9111 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9135 | -5/Zhirov | Found Alien Artifact 9135 | -5/Zhirov | Identified Integrated Dissipator 9135 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9166 | -5/Zhirov | Found Alien Artifact 9283 | -5/Zhirov | Entered Proximity Caves 9474 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9523 | -4/Proximity Caves | Identified Transdimensional Reconstructor 9523 | -4/Proximity Caves | Warped through subspace 9780 | -4/Proximity Caves | Discovered new exit (range 7) 10306 | -4/Proximity Caves | Entered Factory 10306 | -4/Factory | Evolved 2 slots: Weapon x2 10358 | -4/Factory | Found Prototype Slashing Weapon 10358 | -4/Factory | Identified Vibroblade 10361 | -4/Factory | Found Vibroblade 11611 | -4/Factory | System corruption reached 10% 11661 | -4/Factory | Lost 3 parts (1p1n1w) 11706 | -4/Factory | Core integrity fell below 50% 11733 | -4/Factory | Lost 9 parts (2p3n3u1w) 11883 | -4/Factory | Lost 5 parts (2p1n2u) 12005 | -4/Factory | Build established: Scavenger-Mutant 12094 | -4/Factory | Discovered new exit (range 15) 12112 | -4/Factory | Entered Research 12112 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12458 | -3/Research | Build established: Scavenger-Executioner 13295 | -3/Research | Discovered new exit (range 11) 13319 | -3/Research | Entered Testing 13320 | -3/Testing | Maximum security lockdown engaged 13399 | -3/Testing | Spotted Superbehemoth 13408 | -3/Testing | Superbehemoth self-activated to run performance analysis 13419 | -3/Testing | Found Portable AFG 13424 | -3/Testing | System corruption reached 10% 13435 | -3/Testing | Garrison activated, responded to threat 13438 | -3/Testing | Self-destructed Last Messages --------------- 13435_ L-61 Swordsman unfolds itself. 13435_ E-15 Imp unfolds itself. 13435_ Slug penetrates L-61 Swordsman. 13435_ System corrupted: Coil Gun targeting data glitched. 13435_ Slug penetrates L-61 Swordsman. 13435_ L-61 Swordsman suffers critical hit. 13435_ Destroyed Flexi-carbon Leg. 13435_ L-61 Swordsman calls for garrison reinforcements. 13435_ ALERT: Activating Garrison Access T001. 13435_ Slug penetrates Wall. 13435_ Penetrated by Slug. 13435_ Slug penetrates Wall. 13436_ Matter Neutralizer blown off. 13436_ Adv. Heat Sink blown off. 13436_ Mic. Fission Core blown off. 13436_ E-15 Imp destroyed. 13437_ C-30 ARC bursts open, deploying its payload. 13437_ G-73 Enforcer unfolds itself. 13437_ G-67 Veteran unfolds itself. 13437_ M-36 Artificer unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????##?##?????????????????????????????????? | | ???????##"""""""""????????????????????????????? | | ??????#"" " """"????????????????????????????? | | ???????" """????????????????????????????? | | ???????#" ##??????????????????????????? | | ???????#"" #####?????????????????????? | | ????????#" ###???????????????????? | | ??????????# ## #???????????????????? | | #??????????#BB ""##??????????????????? | | #???? BB ##### "#??????????????????? | | #?????????? #???# # "#??????????????????? | | ###????????# #???# # ""#??????????????????? | | #????????# #??##+########??????????????????? | | #????????# #??# #??????????????????? | | #????????# #??# * #??????????????????? | | +????????# #??# @! #??????????????????? | | #????????# #??# =%/ #??????????????????? | | #????????# #??# l! #??????????????????? | | #????????# #??# #??????????????????? | | #????????# #??# #????"?????????????? | | #????????# #??# g #?? CC???C????????? | | ########## g#######;##g### """ ????????????? | | h gbgC """ ????????????? | | khgg """ ????????????? | | m ?????????? | | ?w??????? | | ######+##############+#############+#####????????? | | ???? ??????# #????????????????????? | | ??# """ ????# #????????????????????? | | ??# """ #???#= """ """ #????????????????????? | | ??# """ ! #???# """" """" #????????????????????? | | ??# """ #???# """" """" #????????????????????? | | ??# """ #???# """ """ #????????????????????? | | ??#???? #???# ???????????????????????? | | ??????? ! =#???#? """ ""????????????????????????? | | ??????? #???? ???"" ""????????????????????????? | | ???????#####?????????" ""????????????????????????? | | ?????????????????????" ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 41 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 1575 Resistance: EM 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Kinecelleration 40 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Executioner Challenges ------------ None Game ------ Seed HugeTargetFirepult Manual? 0 Play Time 01:08:26 Cumulative 70.8 hours Start 2021.03.16 @ 15:22:13 End 2021.03.16 @ 16:29:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 34 Adventurer 148 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8080512-2614-44c9-ab81-0ad32e3bff7f