Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.26 @ 18:07:25 Player: Jordan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (151) 755 Value Destroyed (3799) 3799 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8014 Bonus ------- None Cogmind --------- Core Integrity 776/850 Matter 113/300 Energy 9/100 System Corruption 2% Temperature Cool (0) Movement Walking (130) Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (8) ------ Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Utility Shielding Layered Medium Armor Plating > --- WEAPON (3) ------- Autogun Long-range Missile Launcher > --- INVENTORY (10) --- Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Advanced Terrain Scan Processor Kinecellerator Layered Medium Armor Plating Hacking Suite Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Utility Shielding Layered Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Heavy Machine Gun Long-range Missile Launcher > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Advanced Terrain Scan Processor Kinecellerator Layered Medium Armor Plating Hacking Suite Autogun Improved Assault Rifle [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Slots Evolved 9 | . 1 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 6 | . 1 2 1 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 89 | 7 5 30 18 13 11 5 Power 8 | 1 . 5 1 1 . . Engine 8 | 1 . 5 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 1 6 5 4 3 . Treads 3 | 2 1 . . . . . Leg 17 | . . 5 5 4 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 29 | 2 1 10 8 3 4 1 Device 9 | . 1 4 2 . 2 . Storage 3 | 1 . 1 1 . . . Processor 12 | 1 . 4 4 2 1 . Hackware . | . . . . . . . Protection 5 | . . 1 1 1 1 1 Artifact . | . . . . . . . Weapon 31 | 2 3 9 4 5 4 4 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 24 | 1 3 8 4 3 3 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 2 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . Parts Lost 11 | . . 1 3 . 2 5 Power 1 | . . . . . . 1 Propulsion 4 | . . . 1 . 1 2 Utility 2 | . . 1 1 . . . Weapon 4 | . . . 1 . 1 2 Highest Loss Streak 4 | . . 1 2 . 1 4 Average Slot Usage (%) 99 | . 99 99 99 99 100 96 Engine 8 | . 12 10 8 7 6 5 Treads 6 | . 24 6 . . . . Leg 17 | . . 13 24 28 25 23 Device 15 | . 11 19 15 14 12 12 Storage 8 | . 12 10 8 7 6 6 Processor 19 | . 12 20 25 21 18 18 Protection 2 | . . . . 7 12 12 Energy Gun 1 | . 6 . . . . . Ballistic Gun 17 | . 17 19 15 12 17 15 Naked Turns . | . . . . . . . Heaviest Build 54 | 17 18 34 32 36 48 54 Greatest Support 75 | 40 40 40 45 70 75 72 Greatest Overweight (x) 2 | . . 2 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 Most Carried 10 | . 8 10 10 10 10 10 Average Carried 8 | . 3 8 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | . 8 10 10 10 10 9 Class Distribution -------------------- 62% | Hacker-Skirmisher 24% | Hacker-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Extension Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Matter Collected 3326 | 285 131 1143 897 401 337 132 Remotely . | . . . . . . . Salvage Created 5767 | 48 265 2085 1667 1012 417 273 Parts 372 | 3 32 129 96 51 30 31 Haulers Intercepted 11 | . 1 6 3 . . 1 Recyclers Shooed 10 | . . 2 2 5 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Combat Hostiles Destroyed 87 | . 7 35 20 13 9 3 Melee 6 | . . . . 6 . . Guns 79 | . 5 35 20 7 9 3 AOE 2 | . 2 . . . . . Classes Destroyed 15 | 2 4 4 3 1 . 1 Worker 9 | 1 1 2 1 1 . 3 Builder 10 | . . 2 . 4 . 4 Tunneler 9 | 1 . 1 3 1 . 3 Hauler 11 | . 1 6 3 . . 1 Recycler 11 | . . 3 4 4 . . Operator 3 | . . . 3 . . . Watcher 11 | . 3 4 2 1 1 . Swarmer 22 | . 6 8 3 2 3 . Grunt 34 | . 1 15 9 7 2 . Brawler 3 | . . 3 . . . . Duelist 2 | . . . 1 1 . . Sentry 17 | . . 9 5 1 2 . Hunter 5 | . . . 2 1 . 2 Programmer 3 | . . . . 1 2 . Behemoth 1 | . . . . . . 1 Best Kill Streak 11 | 2 3 6 6 6 3 11 Combat Bots Only 3 | . 2 3 3 3 3 3 Max Kills in Single Turn 3 | 1 2 2 2 1 1 3 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 2 . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Ext Damage Taken 4110 | . 156 886 971 465 401 1231 Core 442 | . 25 91 181 71 28 46 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 90 77 67 89 . . Volleys Fired 359 | 5 25 134 106 49 22 18 Largest 3 | 2 2 2 2 2 3 3 Hottest 98 | 60 60 46 48 50 78 98 Shots Fired 741 | 10 50 268 212 87 61 53 Gun 732 | 10 50 268 212 87 61 44 Cannon . | . . . . . . . Launcher 9 | . . . . . . 9 Special . | . . . . . . . Kinetic 704 | 5 27 268 212 87 61 44 Thermal . | . . . . . . . Explosive 9 | . . . . . . 9 Electromagnetic 28 | 5 23 . . . . . Robot Hit Streak 49 | 8 8 49 48 42 26 47 Robot Miss Streak 3 | 1 2 2 2 3 1 1 Penetration Max . | . . . . . . . Secondary Targets 11 | . 1 6 1 1 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 629 | 8 29 229 177 87 51 48 Core Hits 266 | 2 15 85 64 41 30 29 Critical Hits 9 | . . 3 2 1 2 1 Critical Kills 3 | . . 2 . . . 1 Critical Parts Destroyed 6 | . . 1 2 1 2 . Melee Attacks 14 | . . . . 14 . . Impact . | . . . . . . . Slashing 14 | . . . . 14 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11072 | 101 531 3045 2636 1948 977 1834 Guns 9273 | 101 399 3045 2636 1399 977 716 Cannons . | . . . . . . . Explosions 1250 | . 132 . . . . 1118 Melee 532 | . . . . 532 . . Ramming 17 | . . . . 17 . . Kinetic 8983 | 48 162 3045 2636 1399 977 716 Thermal 132 | . 132 . . . . . Explosive 1118 | . . . . . . 1118 Electromagnetic 290 | 53 237 . . . . . Impact . | . . . . . . . Slashing 532 | . . . . 532 . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . 2 2 Average Corruption 1 | . 1 . . . 1 2 Corruption Purged . | . . . . . . . Effects 16 | . 10 . . . 3 3 Message Errors 8 | . 5 . . . 2 1 Energy Discharges 3 | . 3 . . . . . Data Loss (minor) 2 | . 2 . . . . . Targeting Errors 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 22 | . . . . 2 . 20 Projectiles . | . . . . . . . Explosions 20 | . . . . . . 20 Melee 2 | . . . . 2 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 26 | . 26 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . . 2 . . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 189 | . 12 40 23 16 56 189 Average Temperature 28 | . 12 9 7 7 22 85 Received Heat Transfer 1374 | . 18 501 360 180 147 168 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | 1 . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . 100 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Peak Influence 311 | 10 222 311 261 203 224 128 Average Influence 78 | 1 27 96 115 39 102 34 Maximum Alert Level 1 | . 1 1 1 1 1 . Low Security (%) 90 | 100 97 89 75 98 93 100 Level 1 9 | . 2 10 24 1 6 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 1 2 2 3 1 Investigation 2 | . . 1 . 1 . . Extermination 3 | . . . . 1 2 . Reinforcement 4 | . . . 2 . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Distress Signals 8 | . 1 2 2 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 15 45 33 18 13 7 Peak Tracking Total 5 | . 3 4 4 4 4 5 Tactical Retreats 7 | . . 4 . 2 1 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Traps Triggered 13 | . 7 2 3 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 5 | . 4 . 1 . . . Reprogrammed 9 | . . 6 3 . . . Reused 3 | . . 1 2 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . 1 2 . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Machines Disabled 5 | . 1 1 3 . . . Max in Single Turn 1 | . 1 1 1 . . . Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Machines Accessed 39 | . 10 11 7 7 4 . Terminals 25 | . 8 7 5 2 3 . Fabricators . | . . . . . . . Repair Stations 5 | . 1 2 1 1 . . Recycling Units 4 | . 1 1 . 2 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 3 | . . . . 2 1 . Total Hacks 96 | . 25 34 18 13 6 . Successful 68 | . 15 28 15 7 3 . Failed 28 | . 10 6 3 6 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 59 | . 22 16 13 4 4 . Fabricators . | . . . . . . . Repair Stations 19 | . 2 12 3 2 . . Recycling Units 8 | . 1 3 . 4 . . Scanalyzers 5 | . . 3 2 . . . Garrison Access 5 | . . . . 3 2 . Terminal Hacks 39 | . 12 12 11 2 2 . Record 4 | . . 3 1 . . . Part Schematic 1 | . . . . . 1 . Prototype ID Bank 6 | . 2 2 1 1 . . Open Door 1 | . . . . . 1 . Emergency Access Points 2 | . . 1 1 . . . Terminal Index 1 | . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 7 | . 2 2 2 1 . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 2 | . 1 . 1 . . . Reprogram Traps 3 | . 1 1 1 . . . Assault Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Registered Components 3 | . 1 1 1 . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 3 | . 2 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 17 | . 2 11 2 2 . . Scan Component 9 | . 1 6 1 1 . . Repair 8 | . 1 5 1 1 . . Recycling Unit Hacks 5 | . 1 2 . 2 . . Report Inventory 4 | . 1 1 . 2 . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 5 | . . 3 2 . . . Insert Component 2 | . . 1 1 . . . Analyze 3 | . . 2 1 . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 26 | . 7 7 5 5 2 . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . 1 5 1 1 . . Time 257 | . 26 185 16 30 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Ext Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Turns Passed 7375 | 113 1335 2331 1602 973 818 203 Spaces Moved 3704 | 58 719 1024 690 549 559 105 Core 4 | 4 . . . . . . Treads 1086 | 54 719 313 . . . . Legs 2614 | . . 711 690 549 559 105 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 150 120 120 125 127 Average Speed 139 | 152 160 153 120 124 126 127 Slowest Speed 180 | 160 160 180 150 125 127 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 5 87 73 62 17 14 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . 4 . . . . 31 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 35 | . 4 . . . . 31 Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Total 5243 | 69 853 1532 1278 745 628 138 Wait 985 | . 93 298 453 108 26 7 Move 3698 | 57 718 1023 689 548 558 105 Hop . | . . . . . . . Pick Up 41 | . 9 17 4 4 6 1 Fast Attach 28 | 7 3 10 5 3 . . Attach 18 | . 1 5 4 2 5 1 Detach 8 | . 1 5 1 . 1 . Swap 43 | . 1 15 9 8 6 4 Drop 47 | . 2 25 7 7 4 2 Fire 359 | 5 25 134 106 49 22 18 Melee 14 | . . . . 14 . . Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 114 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Build established: Hacker-Mutant 535 | -10/Materials | Repaired Lgt. Treads 543 | -10/Materials | Identified exit to Materials 543 | -10/Materials | Discovered exit to Materials (range 5) 721 | -10/Materials | Identified exit to Mines 721 | -10/Materials | Discovered exit to Mines (range 10) 1014 | -10/Materials | Discovered exit to Mines (range 5) 1029 | -10/Materials | Discovered exit to Materials (range 15) 1213 | -10/Materials | Discovered exit to Materials (range 16) 1449 | -10/Materials | Entered another Materials area 1449 | -9/Materials | Evolved 2 slots: Utility x2 1847 | -9/Materials | Identified exit to Mines 1847 | -9/Materials | Discovered exit to Mines (range 7) 2069 | -9/Materials | Build established: Hacker-Skirmisher 2498 | -9/Materials | Identified exit to Materials 2498 | -9/Materials | Discovered exit to Materials (range 16) 2542 | -9/Materials | Repaired Sensor Array 2576 | -9/Materials | Repaired Rnf. Ion Engine 2629 | -9/Materials | Repaired Imp. Assault Rifle 3235 | -9/Materials | Repaired Carbon-fiber Leg 3275 | -9/Materials | Repaired Carbon-fiber Leg 3513 | -9/Materials | Discovered exit to Materials (range 8) 3780 | -9/Materials | Entered another Materials area 3780 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3823 | -8/Materials | Repaired Autogun 4140 | -8/Materials | Identified exit to Factory 4140 | -8/Materials | Discovered exit to Factory (range 16) 4357 | -8/Materials | Build established: Scavenger-Skirmisher 4646 | -8/Materials | Discovered exit to Factory (range 13) 4731 | -8/Materials | Discovered exit to Factory (range 13) 5135 | -8/Materials | Build established: Hacker-Skirmisher 5382 | -8/Materials | Entered Factory 5382 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5793 | -7/Factory | Repaired Enh. Autogun 6061 | -7/Factory | Identified exit to Factory 6061 | -7/Factory | Discovered exit to Factory (range 15) 6355 | -7/Factory | Entered another Factory area 6355 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6885 | -6/Factory | Identified exit to Factory 6885 | -6/Factory | Discovered exit to Factory (range 14) 7161 | -6/Factory | Identified exit to Extension 7161 | -6/Factory | Discovered exit to Extension (range 9) 7173 | -6/Factory | Entered Extension 7285 | -6/Extension | Spotted B-75 Beast 7311 | -6/Extension | Destroyed B-75 Beast 7323 | -6/Extension | Disrupted transfer network 7333 | -6/Extension | Spotted B-75 Beast 7376 | -6/Extension | Self-destructed Last Messages --------------- 07331_ U-05 Engineer lays Concrete. 07332_ H-66 Slayer destroyed. 07332_ Switching to secondary target: Y-54 Guardian. 07333_ U-05 Engineer lays Concrete. 07338_ U-05 Engineer builds a Wall. 07339_ Destroyed Welding Torch. 07339_ U-05 Engineer destroyed. 07339_ K-01 Serf destroyed. 07341_ Carbon-fiber Leg destroyed. 07341_ Hvy. Machine Gun destroyed. 07344_ U-05 Engineer lays Concrete. 07350_ The unstable cave ceiling collapses. 07350_ Gauss Rifle crushed. 07350_ U-05 Engineer lays Concrete. 07350_ Hvy. Deuterium Engine destroyed. 07351_ U-05 Engineer lays Concrete. 07351_ Titanium Leg destroyed. 07360_ Acquired 86 matter. 07363_ Acquired 16 matter. 07372_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ??#?#??#????#?##?#??#?#???##?###???????#?###?###?? | | ?#?#????#?????#?#?#???#####??###?#?###?#??#######? | | #?#????#?#?###?#?###?###????#?##??##############?? | | ??#?#####?###?###?##?###?#?###########?#####?####? | | ???#???#???####??##??##?#################?###??##? | | #?##??#?#?#####?###########???#?################## | | ##?#???##?????##?####?#####?###################### | | #?####??#?#??######??##?##?################?###### | | #??##?#?######?####?###?###?#?###?#########?###### | | #####?#?##?#?#??##?#########################?##### | | #?#??##############?####?####??################?## | | ####?###?#?#?#####################?##########?#### | | #########################################"######## | | | | Y | | = * @ ! | | ! % !%! | | k Ru u * = k = | | ##############################################"## | | ?######???#############?####?#?####?##??########? | | ?#######?#?#?###?#####?#?############?##?######## | | ?#?#?##??##?####???###############?###########?### | | ##? ?##?#??######?#######################?######## | | "? ???####?########?###?############?#####?###### | | ""?"?"#??##??#?##?########?####?#################? | | ?????##?###?#?#####?#####?#?###?##############?##? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Power Sword | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningWeldingCompressor Manual? 0 Play Time 01:30:26 Cumulative 12.9 hours Start 2020.07.26 @ 16:28:18 End 2020.07.26 @ 18:07:25 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 7 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db859589-e047-4daf-b67b-d80e66d731f1