Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.02 @ 16:15:12 Player: Owlsley Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (3568) 3568 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 8011 Bonus ------- High Alert Combat Kills 33 Met Data Miner 300 Cogmind --------- Core Integrity 459/700 Matter 300/300 Energy 6/100 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Improved Spread Laser > --- INVENTORY (20) --- Carbon-fiber Leg Improved Cooling System Improved Sensor Array Improved Sensor Array Layered Light Armor Plating Reflective Plating Reflective Plating Hardlight Generator Hacking Suite Advanced Beam Rifle Advanced EMP Blaster Heavy Rocket Launcher Precision Grenade Launcher Molecular Deconstructor Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Improved Spread Laser Plasma Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Cooling System Improved Sensor Array Improved Sensor Array Layered Light Armor Plating Reflective Plating Reflective Plating Hardlight Generator Hacking Suite Advanced Beam Rifle Advanced EMP Blaster Advanced EMP Blaster Heavy Rocket Launcher Precision Grenade Launcher Molecular Deconstructor Power Maul [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Reflective Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 122 | 1 14 19 27 30 5 11 2 13 Power 8 | . . 2 2 3 . . . 1 Engine 5 | . . 2 1 2 . . . . Core 3 | . . . 1 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 31 | . 6 6 9 6 . 1 . 3 Treads 5 | . 2 . 3 . . . . . Leg 26 | . 4 6 6 6 . 1 . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 1 3 5 9 7 1 3 . 1 Device 15 | 1 1 1 2 6 1 2 . 1 Storage 6 | . 2 1 3 . . . . . Processor 3 | . . . 2 1 . . . . Hackware . | . . . . . . . . . Protection 6 | . . 3 2 . . 1 . . Artifact . | . . . . . . . . . Weapon 53 | . 5 6 7 14 4 7 2 8 Energy Gun 18 | . 4 1 4 4 1 1 1 2 Energy Cannon 17 | . 1 4 2 5 1 1 1 2 Ballistic Gun 1 | . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 15 | . . . 1 5 1 4 . 4 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 4 3 2 . . . . Parts Lost 25 | . 4 3 4 4 . . 1 9 Power 6 | . . . 1 2 . . . 3 Propulsion 13 | . 2 2 3 1 . . 1 4 Utility . | . . . . . . . . . Weapon 6 | . 2 1 . 1 . . . 2 Highest Loss Streak 7 | . 4 2 3 1 . . 1 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 98 97 100 96 86 98 Engine 7 | . 14 11 5 6 7 7 7 3 Core 4 | . . . 3 5 7 7 7 10 Treads 1 | . 1 . 3 2 . . . . Leg 29 | . 26 32 31 26 30 30 30 29 Device 7 | . 14 11 4 7 7 7 7 7 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 13 | . . . 12 22 23 23 23 23 Protection 4 | . . 11 10 . . . . . Energy Gun 7 | . 15 2 13 5 1 3 1 4 Energy Cannon 5 | . 7 11 3 7 1 3 . 4 Ballistic Gun 1 | . 4 8 . . . . . . Launcher 1 | . . . . 1 10 3 . 5 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 12 26 34 56 70 66 67 65 65 Greatest Support 60 | 20 40 30 55 60 60 60 60 60 Greatest Overweight (x) 2 | . 1 1 2 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 20 | 8 15 10 20 20 20 20 20 20 Average Capacity 16 | 8 9 10 16 20 20 20 20 20 Most Carried 20 | 6 10 10 20 20 20 20 20 19 Average Carried 15 | 6 8 9 15 19 20 19 20 18 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 Final Carried 20 | 6 10 10 20 20 20 20 20 16 Class Distribution -------------------- 38% | Mutant 35% | Scavenger-Mutant 14% | Scavenger-Skirmisher 6% | Skirmisher 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1763 | 225 118 393 281 231 128 216 . 171 Remotely . | . . . . . . . . . Salvage Created 4858 | 70 424 1301 1608 928 48 356 . 123 Parts 250 | 5 34 82 56 45 3 23 . 2 Haulers Intercepted 11 | . 1 3 5 2 . . . . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . 3 24 . 3 Prevented 4 | . . . . . . 1 . 3 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 90 | . 13 28 19 17 1 10 . 2 Guns 41 | . 12 14 8 1 1 4 . 1 Cannons 27 | . 1 10 8 7 . 1 . . AOE 15 | . . 4 . 6 . 5 . . Classes Destroyed 15 | 2 4 5 1 1 . 2 . . Worker 1 | . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 11 | . 1 3 5 2 . . . . Recycler 5 | 1 . . 2 2 . . . . Mechanic 1 | . . 1 . . . . . . Operator 2 | . . 1 . 1 . . . . Watcher 7 | . 2 1 4 . . . . . Swarmer 28 | . 8 10 . 6 . 4 . . Grunt 40 | . 5 9 13 8 . 3 . 2 Brawler 2 | . . 1 1 . . . . . Duelist 1 | . . . . . . 1 . . Sentry 12 | . . 8 4 . . . . . Specialist 2 | . . . . . . 2 . . Hunter 2 | . . . 1 1 . . . . Programmer 3 | . . . . 2 1 . . . Best Kill Streak 10 | 2 10 10 5 5 1 4 . 1 Combat Bots Only 9 | . 9 9 4 4 1 4 . 1 Max Kills in Single Turn 3 | 1 1 2 1 3 1 3 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 . 3 . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 5022 | . 700 803 1211 923 44 565 43 733 Core 499 | . 132 48 78 115 15 111 . . Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 122 | . . . . 122 . . . . Core Remaining (%) 80 | 100 47 88 85 . . . . . Volleys Fired 267 | 5 41 72 78 40 1 18 . 12 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 155 | 60 110 101 150 155 155 155 . 155 Shots Fired 490 | 10 76 132 153 68 2 27 1 21 Gun 268 | 10 66 62 86 21 1 15 . 7 Cannon 205 | . 10 70 67 44 1 7 1 5 Launcher 17 | . . . . 3 . 5 . 9 Special . | . . . . . . . . . Kinetic 87 | 5 20 61 1 . . . . . Thermal 323 | 5 56 28 152 45 2 22 1 12 Explosive 7 | . . . . 3 . 4 . . Electromagnetic 73 | . . 43 . 20 . 1 . 9 Robot Hit Streak 18 | 4 8 12 16 13 10 16 . 18 Robot Miss Streak 4 | 3 3 3 4 4 1 2 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 332 | 5 50 84 103 50 2 24 . 14 Core Hits 192 | 3 23 45 45 25 1 32 . 18 Critical Kills 2 | . . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 15 | . . 1 11 3 . . . . Burn 11 | . . . 9 2 . . . . Meltdown 2 | . . . 2 . . . . . Corrupt 2 | . . 1 . 1 . . . . Melee Attacks 3 | . . . . . 2 1 . . Impact 3 | . . . . . 2 1 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8388 | 57 663 1821 2424 1894 38 890 . 601 Guns 3303 | 57 551 635 1192 313 6 345 . 204 Cannons 3494 | . 105 910 1215 998 32 152 . 82 Explosions 1525 | . . 270 . 547 . 393 . 315 Melee . | . . . . . . . . . Ramming 66 | . 7 6 17 36 . . . . Kinetic 783 | 33 138 612 . . . . . . Thermal 5221 | 24 518 562 2407 889 38 497 . 286 Explosive 800 | . . . . 435 . 365 . . Electromagnetic 1518 | . . 641 . 534 . 28 . 315 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 1 2 2 2 2 Average Corruption 1 | . . . . 1 1 2 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . . . 3 3 17 1 7 Message Errors 8 | . . . . . 1 5 . 2 Matter Fused 10 | . . . . 1 1 6 . 2 Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 5 | . . . . . . 2 . 3 Data Loss (minor) 3 | . . . . 1 . 2 . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 1 | . . . . . . . 1 . Alerts 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . 5 . 52 . . . . Projectiles 39 | . . 5 . 34 . . . . Explosions 18 | . . . . 18 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 108 | . . . . 25 . 61 . 22 Shots 4 | . . . . 1 . 1 . 2 Rammed . | . . . . . . . . . Targets Rammed 10 | . 2 1 2 5 . . . . Kicked 10 | . 2 1 2 5 . . . . Crushed . | . . . . . . . . . Highest Temperature 358 | 20 358 21 342 265 190 270 37 111 Average Temperature 93 | 20 116 6 93 78 80 118 25 39 Received Heat Transfer 1773 | . 198 183 693 270 . 216 . 213 Effects 10 | . . . 7 1 . 2 . . Energy Bleed 5 | . . . 3 1 . 1 . . Interference 5 | . . . 4 . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . 3 . . . 1 Combat Hostiles 4 | . . . . 3 . . . 1 Parts Fried 7 | . . 1 . 3 . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 3 . . . . . Combat Hostiles 3 | . . . 3 . . . . . Parts Melted 24 | . 3 . 19 1 1 . . . Heat Transferred 9330 | 50 1361 968 4588 1398 55 590 . 320 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 5 . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 544 | 10 258 544 395 272 . . . . Initial 211 | . 6 21 211 42 . . . . Average 148 | 7 89 231 153 107 . . . . Maximum Alert Level 2 | . 1 2 1 1 . . . . Low Security (%) 71 | 100 80 44 77 81 . . . . Level 1 23 | . 19 35 22 18 . . . . Level 2 4 | . . 20 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 5 2 5 . . . . Investigation 4 | . 1 2 1 . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 7 | . 1 2 1 3 . . . . Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 7 | . 1 4 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 21 33 31 20 1 13 4 12 Peak Tracking Total 6 | . 6 6 4 5 1 4 4 4 Tactical Retreats 10 | . 2 1 2 . . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 8 | . . 1 4 1 . 1 1 . Max in Single Turn 1 | . . 1 1 1 . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 34 | . 6 5 9 8 1 2 3 . Terminals 21 | . 5 4 7 5 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 119 | . 20 27 21 20 1 8 22 . Successful 73 | . 9 16 8 9 1 8 22 . Failed 46 | . 11 11 13 11 . . . . Catastrophic 5 | . 2 . 2 1 . . . . Database Lockouts . | . . . . . . . . . Manual 36 | . 11 7 9 8 . 1 . . Terminals 57 | . 17 12 17 11 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 6 | . . . . 6 . . . . Recycling Units 5 | . 3 . 2 . . . . . Scanalyzers 15 | . . 15 . . . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 48 | . 5 3 6 3 1 8 22 . Record 13 | . . . . . . 7 6 . Part Schematic 10 | . 1 . . . . . 9 . Robot Schematic 4 | . . . . . . . 4 . Robot Analysis 4 | . 1 1 2 . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . Open Door 2 | . . . . . 1 1 . . Branch Access Points 2 | . . . 1 1 . . . . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 4 | . 1 1 2 . . . . . Locate Traps 2 | . . 1 . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer 12 | . . 12 . . . . . . Insert Component 6 | . . 6 . . . . . . Analyze 6 | . . 6 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 3 1 1 1 . . . . Terminals 2 | . 1 . 1 . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . Fabricators 1 | . . . . 1 . . . . Report 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Reject 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Extract 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 6 5 9 7 . . . . Full Trace Events 2 | . . 1 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . 1 7 . . . . 9 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 64 | . . . . 64 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . 10 . 10 . . . . . Parts Scanalyzed 6 | . . 6 . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 4 | . 1 1 2 . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 7583 | 30 791 1257 1984 1487 638 789 106 501 Spaces Moved 3867 | 11 512 592 997 653 328 455 88 231 Core . | . . . . . . . . . Treads 53 | . 7 . 46 . . . . . Legs 3814 | 11 505 592 951 653 328 455 88 231 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 105 | 120 120 120 120 190 190 120 112 105 Average Speed 162 | 120 120 166 161 190 190 147 117 184 Slowest Speed 260 | 120 190 190 260 190 190 190 187 187 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 2 87 42 72 25 42 56 71 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 5 | . . . . . 1 3 . 1 Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 120 | . . 16 12 32 2 58 . . Melee 2 | . . . . . 2 . . . Projectile 12 | . . . 12 . . . . . AOE 106 | . . 16 . 32 . 58 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 4660 | 17 610 734 1222 826 335 545 91 280 Wait 239 | . 17 23 60 66 . 50 . 23 Move 3859 | 10 511 591 996 652 327 454 87 231 Hop . | . . . . . . . . . Pick Up 79 | 1 14 12 33 14 . 4 . 1 Fast Attach 24 | . 2 5 6 9 . . 2 . Attach 33 | 1 3 6 12 5 . 1 . 5 Detach 3 | . . . 1 1 . 1 . . Swap 65 | . 9 8 9 16 5 10 . 8 Drop 78 | . 11 16 25 18 . 6 2 . Fire 267 | 5 41 72 78 40 1 18 . 12 Melee 3 | . . . . . 2 1 . . Ram . | . . . . . . . . . Kick 10 | . 2 1 2 5 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / [*Zio]) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 7) 134 | -10/Materials | Discovered new exit (range 16) 273 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Destroyed 9 combat bots 311 | -10/Materials | Lost 4 parts (2n2w) 335 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 16) 565 | -10/Materials | Discovered new exit (range 6) 658 | -10/Materials | Discovered new exit (range 16) 822 | -10/Materials | Entered another Materials area 822 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1258 | -9/Materials | Destroyed 9 combat bots 1897 | -9/Materials | Discovered new exit (range 16) 2022 | -9/Materials | First assault squad dispatched 2079 | -9/Materials | Entered another Materials area 2079 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2360 | -8/Materials | Build established: Scavenger-Mutant 3343 | -8/Materials | Lost 3 parts (3n) 3832 | -8/Materials | Build established: Mutant 3841 | -8/Materials | Discovered new exit (range 13) 4063 | -8/Materials | Entered Factory 4063 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4467 | -7/Factory | Build established: Skirmisher 5024 | -7/Factory | Identified exit to Storage 5024 | -7/Factory | Identified exit to Lower Caves 5108 | -7/Factory | Repaired Corrupted Carbon-fiber Leg 5168 | -7/Factory | Build established: Scavenger-Mutant 5399 | -7/Factory | Repaired Carbon-fiber Leg 5550 | -7/Factory | Entered Lower Caves 5551 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5770 | -7/Lower Caves | Spotted B-75 Beast 5856 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6116 | -7/Lower Caves | Learned Factory garrison access intel 6169 | -7/Lower Caves | Discovered new exit (range 11) 6186 | -7/Lower Caves | Identified exit to Lower Caves 6188 | -7/Lower Caves | Entered another Lower Caves area 6232 | -7/Lower Caves | Discovered new exit (range 6) 6245 | -7/Lower Caves | Identified exit to Factory 6463 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6478 | -7/Lower Caves | Found Prototype Special Weapon 6598 | -7/Lower Caves | Learned 8 Research zone layouts 6598 | -7/Lower Caves | Learned Research emergency access door positions 6598 | -7/Lower Caves | Learned Factory garrison access intel 6598 | -7/Lower Caves | Learned Extension garrison access intel 6649 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6772 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 6914 | -7/Lower Caves | Discovered new exit (range 10) 6974 | -7/Lower Caves | Identified exit to Data Miner 6977 | -7/Lower Caves | Entered Data Miner 6978 | -7/Data Miner | Discovered new exit (range 6) 6995 | -7/Data Miner | Met Data Miner 7020 | -7/Data Miner | Learned location of Section 7 (-2) 7020 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7036 | -7/Data Miner | Received God Mode back door access code from Data Miner 7077 | -7/Data Miner | Data Conduit disabled 7081 | -7/Data Miner | Identified exit to Proximity Caves 7083 | -7/Data Miner | Entered Proximity Caves 7477 | -6/Proximity Caves | Spotted B-75 Beast 7584 | -6/Proximity Caves | Self-destructed Last Messages --------------- 07398_ Acquired 33 matter. 07459_ Acquired 41 matter. 07463_ Acquired Carbon-fiber Leg. 07519_ Critical hit (Burn: +37). 07521_ G-50 Soldier system terminally corrupted. 07521_ Hvy. Laser fried. 07521_ Lgt. Angular Momentum Engine fried. 07521_ Unknown Device fried. 07549_ Acquired 24 matter. 07561_ Lgt. Nuclear Core destroyed. 07561_ Adv. EMP Blaster destroyed. 07564_ Acquired 10 matter. 07564_ Imp. VSS Leg destroyed. 07567_ System corrupted: Energy discharge (-34). 07567_ Acquired 10 matter. 07572_ Carbon-fiber Leg destroyed. 07575_ Mic. Nuclear Core destroyed. 07575_ Knocked back. 07578_ Plasma Cannon destroyed. 07578_ Imp. VSS Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ?????????????? | | ????????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ?????######????????????????? ???????????????? | | ????## ####?????????????? ????????????????? | | ????# ##???????????## #????????????????? | | ????# #??????????? #????????????????? | | ?????# #??????????? #????????????????? | | ?????# #######????? #????????????????? | | ?????## #????? BB #????????????????? | | ??????# ## #????? BB ##???????????????? | | ??????# ####### ##??## ##??????????????? | | ?????## ## #### #??????????????? | | ?????# ##; #???????????????? | | ##???# #;; #????????????????? | | #???## " # %%@%% ##???????????????? | | ###??## " ## #;= %% #???????????????? | | ##??# " ### ####;; #??????????????? | | #### " " #?## ##???## #??????????????? | | ! """ """#??###??????# ##??????????????? | | ## """ """#????????????## #???????????????? | | ?### ## """ """#######????????? #???????????????? | | ???# ### ##?????????#???????????????? | | ???# #?# ### ##????????????????????????? | | ####!### ##### #?## ##???????????????????????? | | [ !! #???# #??# ##??????????????????????? | | ######## ##??# #### #??????????????????????? | | ??????## ##?# #??????????????????????? | | ???#### #?# #### #??????????????????????? | | ??## #?# #??# ## #??????????????????????? | | ??# #?# #??#### ####???????????????????? | | ??# ## ## #?????# #???????????????????? | | ?# ## ##?????#### #???????????????????? | | ?## ###### ##???????# #???????????????????? | | ??# ?????# #???###?# #???????????????????? | | ??##?????## ########## #?# #???????????????????? | | ???????### ##????## ### #???????????????????? | | ??????## ####### #???????????????????? | | ??????# #####???????????????????? | | ??????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Aluminum Leg | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Extracted Lgt. Assault Rifle | -9/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetTachyonShotgun Manual? 0 Play Time 00:44:13 Cumulative 327.7 hours Start 2022.06.02 @ 15:33:09 End 2022.06.02 @ 16:15:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 209 Adventurer 10 Explorer 18 Win Type - Total 40 Types 17/1/3/10/2/0/3/1/3 Lore% 82 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d65cb7fb-949d-461c-8c81-5886ea8f6830