Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 00:22:32 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (2964) 2964 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 7909 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 159/300 Energy 100/100 System Corruption 23% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Targeting Computer Targeting Computer System Shield > --- WEAPON (4) ------- Mace > --- INVENTORY (20) --- Cesium-ion Thruster Authchip [R/NC] Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Terrain Scanner Improved Targeting Computer Relay Coupler [NC] > --- WEAPON ----------- Gauss Rifle Heavy Flak Cannon Power Maul > --- INVENTORY -------- Nuclear Core Heavy Deuterium Engine Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Layered Medium Armor Plating System Shield Relay Coupler [Swarmer] Light Cannon Mace Mace Katana [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Power Maul Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 . 2 . . 1 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 81 | 7 9 14 6 1 11 9 3 21 Power 8 | 1 1 2 . . 1 . . 3 Engine 6 | 1 1 2 . . 1 . . 1 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 20 | 2 3 4 1 . 3 2 . 5 Treads 12 | 2 . 2 1 . 3 2 . 2 Leg 1 | . . 1 . . . . . . Wheel 4 | . 3 1 . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . . . . 3 Utility 33 | 2 2 5 2 1 5 5 2 9 Device 8 | 1 1 . 1 . 1 1 2 1 Storage 4 | 1 1 . . . . 1 . 1 Processor 4 | . . . . 1 . 1 . 2 Hackware 3 | . . . . . . 1 . 2 Protection 14 | . . 5 1 . 4 1 . 3 Artifact . | . . . . . . . . . Weapon 20 | 2 3 3 3 . 2 2 1 4 Energy Gun 3 | 2 . . . . 1 . . . Energy Cannon 6 | . 2 1 2 . . 1 . . Ballistic Gun 4 | . . . . . 1 . . 3 Ballistic Cannon 2 | . 1 . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 1 1 . . . . 1 Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 3 | . . 2 . . . . . 1 Corrupted Parts 1 | . . . . . . 1 . . System Corruption 11 | . . . . . . 11 . . Parts Lost 67 | . 4 8 . . 12 8 2 33 Power 8 | . 2 1 . . 1 . . 4 Propulsion 18 | . 2 3 . . 3 2 1 7 Utility 25 | . . 3 . . 5 4 . 13 Weapon 16 | . . 1 . . 3 2 1 9 Highest Loss Streak 12 | . 3 4 . . 12 6 2 12 To Critical Strikes 1 | . . . . . 1 . . . Average Backups 14 | 2 4 15 19 20 15 14 12 10 Power 1 | . . . 1 1 . 2 2 1 Propulsion 4 | 1 1 4 5 7 5 4 4 3 Utility 4 | . . 5 6 6 3 2 2 3 Weapon 3 | . 1 4 5 5 4 5 4 1 Tool/Special . | . . . . . . . . . Unused Backups 6 | . . . . . . 1 . 5 Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . . . . . . 4 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 91 88 99 89 97 96 87 80 Engine 5 | . 10 5 9 7 6 7 6 . Treads 18 | . 20 17 27 23 22 22 15 5 Device 6 | . 10 1 3 7 7 7 19 9 Storage 8 | . 14 11 9 7 7 7 6 6 Processor 5 | . . . . 4 7 7 13 12 Hackware 3 | . . . . . . 6 6 10 Protection 16 | . . 28 23 15 22 11 . 2 Energy Gun 2 | . 15 . . . 3 5 . . Energy Cannon 6 | . 9 6 17 15 6 3 2 . Ballistic Gun 3 | . . . . . 3 1 6 11 Ballistic Cannon 2 | . 2 4 . . . . 2 4 Impact Weapon 6 | . . 5 8 7 7 7 6 5 Slashing Weapon 1 | . . 4 . . . . . . Peak Build Rating 45 | 7 9 29 37 39 42 36 45 45 Average Rating 31 | 5 7 22 36 38 38 33 42 36 On Entrance 26 | . 7 7 29 36 39 37 34 45 Avg Prop Armor Cover (%) 3 | . . . . . . . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 15 54 78 86 80 88 79 66 73 Greatest Support 68 | 40 40 44 66 66 66 68 68 48 Greatest Overweight (x) 20 | . 2 20 1 1 1 3 1 17 Average Overweight (x) 1 | . . 1 1 1 1 . . 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 20 20 20 Most Carried 20 | 3 8 20 20 20 20 16 14 14 Average Carried 14 | 2 4 15 19 20 15 14 12 10 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 3 8 20 20 20 13 12 14 5 Class Distribution -------------------- 56% | Mutant 32% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Matter Collected 1215 | 270 42 242 58 . 156 68 28 351 Remotely . | . . . . . . . . . Salvage Created 2613 | 113 138 614 186 . 462 530 169 401 Parts 120 | 6 12 30 7 . 18 20 2 25 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed 63 | . 3 15 5 . 12 12 3 13 Melee 19 | . . 6 4 . 2 4 1 2 Guns 11 | . . . . . 2 1 . 8 Cannons 15 | . 2 6 1 . 3 1 . 2 Classes Destroyed 12 | 2 2 5 . . 2 . . 1 Builder 3 | . 2 . . . . 1 . . Tunneler 3 | 2 . . 1 . . . . . Hauler 2 | . . 2 . . . . . . Recycler 2 | 1 . 1 . . . . . . Operator 4 | . . 3 1 . . . . . Swarmer 19 | . . 6 3 . 2 . . 8 Grunt 26 | . 3 7 . . 6 8 2 . Brawler 1 | . . . . . . . . 1 Duelist 3 | . . 1 . . . . 1 1 Sentry 5 | . . 1 2 . . 1 . 1 Hunter 6 | . . . . . 3 1 . 2 Programmer 3 | . . . . . 1 2 . . Best Kill Streak 8 | 3 1 8 3 . 3 3 3 4 Combat Bots Only 8 | . 1 8 3 . 3 3 3 4 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Hostile Shots Fired 991 | . 76 148 64 16 188 178 13 308 Missed 272 | . 13 46 21 5 47 53 2 85 Hits 719 | . 63 102 43 11 141 125 11 223 Melee 25 | . . 7 . . . . 3 15 Projectile 694 | . 63 95 43 11 141 125 8 208 AOE 1 | . . . . . . 1 . . Critical Strikes 22 | . 2 . 3 1 5 4 1 6 Damage Taken 9925 | . 794 1127 487 190 2056 1428 249 3594 Core 1612 | . 150 199 52 . 163 192 31 825 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 100 40 50 90 . . 49 . . Volleys Fired 142 | 6 17 21 13 . 43 10 . 32 Largest 3 | 2 2 2 2 . 2 2 . 3 Hottest 148 | 100 136 98 148 . 148 130 . 100 Shots Fired 237 | 12 31 34 25 . 59 15 . 61 Gun 104 | 12 19 . . . 21 8 . 44 Cannon 133 | . 12 34 25 . 38 7 . 17 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 93 | . 2 14 . . 12 4 . 61 Thermal 144 | 12 29 20 25 . 47 11 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | 8 3 6 7 . 10 10 . 10 Robot Miss Streak 7 | 2 3 3 3 . 4 1 . 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . 1 Shots Hit Robots 244 | 8 14 52 14 . 47 42 5 62 Core Hits 78 | 4 5 13 6 . 13 8 1 28 Critical Kills 4 | . . . . . 3 1 . . Critical Parts Destroyed 23 | . . 5 1 . 4 7 3 3 Critical Strikes 34 | 1 1 6 1 . 8 8 3 6 Burn 2 | 1 . . . . 1 . . . Meltdown 2 | . . . . . 2 . . . Blast 2 | . 1 1 . . . . . . Smash 26 | . . 5 1 . 5 8 3 4 Sever 2 | . . . . . . . . 2 Melee Attacks 206 | . . 37 13 . 38 47 7 64 Impact 190 | . . 34 13 . 38 46 7 52 Slashing 15 | . . 3 . . . . . 12 Piercing . | . . . . . . . . . Sneak Attacks 9 | . . 7 1 . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7249 | 99 247 1604 543 . 1398 1644 224 1490 Guns 1064 | 99 128 . . . 245 99 . 493 Cannons 1656 | . 119 435 123 . 502 162 . 315 Explosions . | . . . . . . . . . Melee 4511 | . . 1169 402 . 651 1383 224 682 Ramming 18 | . . . 18 . . . . . Kinetic 1184 | . 18 168 . . 137 53 . 808 Thermal 1536 | 99 229 267 123 . 610 208 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 4073 | . . 975 402 . 651 1383 224 438 Slashing 438 | . . 194 . . . . . 244 Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . . . 15 5 23 Average Corruption 17 | . . . . . . 12 5 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 71 | . . . . . . 8 5 58 Message Errors 19 | . . . . . . 3 1 15 Matter Fused 12 | . . . . . . . 3 9 Heat Flow Errors 10 | . . . . . . . 1 9 Energy Discharges 7 | . . . . . . 3 . 4 Parts Fused 2 | . . . . . . 1 . 1 Data Loss (minor) 8 | . . . . . . . . 8 Data Loss (major) 4 | . . . . . . 1 . 3 Misfires 3 | . . . . . . . . 3 Alerts 6 | . . . . . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 1413 | . . 372 142 . 277 486 95 41 Projectiles 1 | . . . 1 . . . . . Explosions . | . . . . . . . . . Melee 1412 | . . 372 141 . 277 486 95 41 Knockbacks 26 | . . 5 . . 2 7 . 12 Impact 12 | . . 1 . . 2 7 . 2 Kinetic 11 | . . 1 . . . . . 10 Secondary 3 | . . 3 . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 3 | . . . 3 . . . . . Targets Rammed 3 | . . . 3 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 524 | 117 524 270 516 . 385 33 141 247 Average Temperature 139 | 39 231 93 158 . 143 11 78 99 Received Heat Transfer 2691 | . 498 240 117 117 459 360 90 810 Effects 21 | . 9 . 9 . 3 . . . Shutdowns 4 | . 3 . 1 . . . . . Energy Bleed 3 | . 1 . . . 2 . . . Interference 4 | . 1 . 2 . 1 . . . Short Circuit 4 | . 3 . 1 . . . . . Damage (minor) 4 | . 1 . 3 . . . . . Damage (major) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 17 | . . 5 . . 3 6 2 1 Combat Hostiles 15 | . . 3 . . 3 6 2 1 Parts Fried 19 | . . 8 . . 5 3 2 1 Impact Corruptions 52 | . . 14 3 . 9 18 4 4 Robots Melted 3 | . 1 . . . 2 . . . Combat Hostiles 3 | . 1 . . . 2 . . . Parts Melted 9 | 1 1 1 . . 4 2 . . Heat Transferred 3242 | 370 555 481 222 . 1281 333 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Maximum Alert Level 2 | . . . . . 2 1 . 1 Low Security (%) 82 | 100 100 100 100 100 42 65 100 80 Level 1 11 | . . . . . 18 34 . 19 Level 2 6 | . . . . . 38 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 673 | 5 50 100 75 4 673 352 81 357 Initial 352 | . . 15 . . 2 352 81 . Average 106 | . 10 13 8 . 297 198 32 135 Influence Increases 2515 | 15 155 403 177 4 791 353 74 543 Destroy 0b10 Robot/C 1260 | . 60 300 100 . 240 240 60 260 Destroy 0b10 Robot/NC 70 | 15 10 30 10 . . 5 . . Destroy Leader 224 | . 10 54 30 . 30 70 10 20 Successful Hack 98 | . 30 17 15 4 . 16 2 14 Disable Machine 30 | . . . 15 . . . . 15 Anti-Garrison Action 350 | . . . . . 250 . . 100 Destroy Structure 123 | . . 2 7 . 76 7 2 29 Lose Combat Pursuer 360 | . 45 . . . 195 15 . 105 Influence Decreases 2233 | 15 118 440 177 . 122 859 241 261 Entered New Map 431 | . . 22 . . 2 321 86 . Time Decay 1211 | 15 78 348 177 . . 458 135 . Lost Part 591 | . 40 70 . . 120 80 20 261 Squads Dispatched 14 | . 1 6 . 1 . 6 . . Investigation 6 | . 1 1 . 1 . 3 . . Extermination 2 | . . . . . . 2 . . Reinforcement 6 | . . 5 . . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Distress Signals 10 | . . 7 1 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 7 25 12 7 19 18 3 23 Peak Tracking Total 11 | . 3 11 5 7 5 4 3 5 Tactical Retreats 18 | . 2 . . . 8 1 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Traps Triggered 6 | . 1 1 1 . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Machines Disabled 5 | . . . 1 . 3 . . 1 Max in Single Turn 2 | . . . 1 . 2 . . 1 Garrison Relay 1 | . . . . . 1 . . . Phase Generator 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Machines Accessed 19 | . 1 3 5 1 1 5 2 1 Terminals 13 | . 1 2 5 . 1 3 . 1 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 43 | . 2 6 14 3 3 10 3 2 Successful 17 | . 2 3 4 1 . 3 3 1 Failed 26 | . . 3 10 2 3 7 . 1 Catastrophic 7 | . . . 3 . 1 3 . . Database Lockouts . | . . . . . . . . . Manual 27 | . 2 4 14 . . 7 . . Terminals 32 | . 2 4 14 . 3 7 . 2 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . 2 . . . 2 . . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 4 | . . . . 3 . . 1 . Terminal Hacks 3 | . . . 1 . . 1 . 1 Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . Retrieve Study 2 | . . . . . . . 2 . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 8 | . 2 2 3 . . 1 . . Terminals 8 | . 2 2 3 . . 1 . . Assimilate 1 | . 1 . . . . . . . Botnet 7 | . 1 2 3 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 1 3 5 1 1 5 1 . Full Trace Events 4 | . . . . 1 1 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Machine Destruction 3 | . . . . . 3 . . . Attached 2 | . . . . . . 1 . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Active Infowar (turns) 4148 | 74 269 . . 107 1231 1149 382 936 Terrain 1075 | . . . . . . . 360 715 Seismic 343 | 74 269 . . . . . . . Machine Analysis 3096 | . . . . 107 1231 1149 382 227 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Turns Passed 7824 | 160 406 1843 1138 157 1231 1149 382 1358 Spaces Moved 3029 | 84 194 765 463 70 431 433 190 399 Core 9 | 4 . 4 . . . . . 1 Treads 2724 | 80 109 623 463 70 431 433 190 325 Legs 14 | . . 14 . . . . . . Wheels 209 | . 85 124 . . . . . . Hover . | . . . . . . . . . Flight 73 | . . . . . . . . 73 Fastest Speed 50 | 50 105 120 225 225 225 160 160 200 Average Speed 218 | 154 166 213 225 225 231 217 184 262 Slowest Speed 1050 | 160 240 1050 225 225 235 400 240 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 4 | . . . 4 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 41 66 33 2 54 11 6 51 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 47 | . . 2 6 . 16 7 2 14 Terrain Destroyed 106 | . . 2 13 . 68 7 2 14 Melee 44 | . . 2 3 . 16 7 2 14 Projectile 10 | . . . 10 . . . . . AOE 52 | . . . . . 52 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Gar Total 3603 | 99 246 872 506 70 531 529 205 545 Wait 67 | . 9 11 2 . 3 23 2 17 Move 3022 | 83 193 764 462 69 430 432 190 399 Hop . | . . . . . . . . . Pick Up 49 | 3 9 18 2 . 4 4 2 7 Fast Attach 34 | 7 2 6 3 1 2 2 2 9 Attach 46 | . 4 8 1 . 11 5 1 16 Detach 7 | . 3 3 1 . . . . . Swap 16 | . 5 3 2 . . 4 1 1 Drop 11 | . 4 1 4 . . 2 . . Fire 142 | 6 17 21 13 . 43 10 . 32 Melee 206 | . . 37 13 . 38 47 7 64 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . 3 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 161 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 11) 503 | -10/Materials | Lost 3 parts (2p1n) 527 | -10/Materials | Core integrity fell below 50% 534 | -10/Materials | Discovered new exit (range 16) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Utility x2 821 | -9/Materials | Lost 4 parts (1p2n1u) 875 | -9/Materials | Destroyed 8 combat bots 875 | -9/Materials | Lost 3 parts (2u1w) 1600 | -9/Materials | Discovered new exit (range 10) 2367 | -9/Materials | Discovered new exit (range 15) 2410 | -9/Materials | Entered another Materials area 2410 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3508 | -8/Materials | Discovered new exit (range 10) 3548 | -8/Materials | Entered Factory 3548 | -7/Factory | Evolved 2 slots: Utility x2 3689 | -7/Factory | Identified exit to Garrison 3705 | -7/Factory | Entered Garrison 4142 | -7/Garrison | Triggered checkpoint 4300 | -7/Garrison | Lost 12 parts (1p3n5u3w) 4417 | -7/Garrison | Triggered checkpoint 4575 | -7/Garrison | Installed Relay Interface Framework 4592 | -7/Garrison | Phase Generator disabled 4601 | -7/Garrison | Build established: Scavenger-Mutant 4866 | -7/Garrison | Discovered new exit (range 9) 4936 | -7/Garrison | Entered Factory 5127 | -7/Factory | Discovered new exit (range 8) 5429 | -7/Factory | Identified exit to Lower Caves 5857 | -7/Factory | Core integrity fell below 50% 5864 | -7/Factory | System corruption reached 10% 5882 | -7/Factory | Lost 6 parts (2n3u1w) 6058 | -7/Factory | Discovered new exit (range 9) 6085 | -7/Factory | Entered another Factory area 6085 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6467 | -6/Factory | Identified exit to Garrison 6467 | -6/Factory | Entered Garrison 6658 | -6/Garrison | Lost 5 parts (1p1n3w) 6689 | -6/Garrison | System corruption reached 10% 6784 | -6/Garrison | Lost 10 parts (1n8u1w) 6795 | -6/Garrison | Triggered checkpoint 6996 | -6/Garrison | Discovered new exit (range 10) 7047 | -6/Garrison | Build established: Scavenger-Gunner 7481 | -6/Garrison | Triggered checkpoint 7567 | -6/Garrison | Lost 6 parts (1p1n2u2w) 7603 | -6/Garrison | Triggered checkpoint 7778 | -6/Garrison | Build established: Scavenger-Mutant 7785 | -6/Garrison | Core integrity fell below 50% 7816 | -6/Garrison | Core integrity fell below 20% 7825 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- effect. 07793_ L-41 Fighter knocked back. 07795_ Mace destroyed. 07797_ Identified Hvy. Deuterium Engine. 07798_ L-41 Fighter suffers critical hit (Smash). 07798_ Destroyed Core Shielding. 07798_ L-41 Fighter system corrupted by crushing effect. 07799_ L-41 Fighter system terminally corrupted. 07799_ Microactuators fried. 07804_ ZDJ6<0KCA#0 74VSNGDGSZ5 EA9CJ 07804_ Cesium-ion Thruster destroyed. 07810_ G-50 Soldier suffers critical hit (Smash). 07810_ Destroyed Carbon-fiber Leg. 07810_ G-50 Soldier system corrupted by crushing effect. 07814_ Hvy. Deuterium Engine destroyed. 07816_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????+?+??????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????/???/?????????????? | | ????????????????????????? ????+?+??????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# "????????????????????? | | ????????????????????????# "?+??????????????????? | | ????????????????????????# "???????????????# | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#^ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????####??????###???????# #????????????????????? | | ???##!!######## ######### #????????????????????? | | ???#! =%@ +????????????????????? | | ???#! ## g g+????????????????????? | | ???## !##+#### #########g #????????????????????? | | ????####?????# #???????# #????????????????????? | | ?????????????" #???????# #????????????????????? | | ???????????+?" ???????# +????????????????????? | | ?????????????" "??????# #???????????######???? | | ?????????????" "#?????# #???????????# #???? | | ?????????????" #"#?????# ####+####++## ###+# | | ?????????????# ###?????# | | ?????????????##+#???????# = | | ????????????????????????+ [ | | ????????????????????????############ ## ## | | ???????????????????????????????????# ## ## | | ??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????### ## ## | | ???????????????????????????????????# ## ## | | ???????????????????????????????????# * | | ???????????????????????????????????# ** [ | | ???????????????????????????????????# = | | ???????????????????????????????????## ## = ## # | | ????????????????????????????????????# ## ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 3 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 33 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Med. Treads | -6/Factory | Hacked Lgt. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultinovaSmallMaul Manual? 0 Play Time 00:39:53 Cumulative 54.4 hours Start 2026.03.02 @ 23:43:47 End 2026.03.03 @ 00:22:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 043d6b38-6698-4dee-bcb7-b9b4f13fc91b