Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.14 @ 18:22:02 Player: ILikeMonsters1890 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (75) 375 Value Destroyed (1439) 1439 Prototype IDs (45) 900 Alien Tech Used (1) 200 Bonus (4918) 4918 TOTAL SCORE: 18532 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 154 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -163 Cogmind --------- Core Integrity 1531/1600 Matter 300/300 Energy 327/330 System Corruption 0% Temperature Cool (5) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Fusion Reactor Compact Particle Reactor > --- PROPULSION (8) --- Biomechanical Wings Nuclear Pulse Array Impulse Thruster Cooled Field Propulsion Drive Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Transmission Jammer Experimental Propulsion Shielding Light Regenerative Plating Graphene Brace > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (10) --- Micro Antimatter Reactor Improved VTOL Module Improved VTOL Module Cooled Field Propulsion Drive Seismic Detector Stasis Canceller Improved Transmission Jammer Layered Light Armor Plating Transdimensional Reconstructor Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Fusion Reactor Compact Particle Reactor > --- PROPULSION ------- Improved VTOL Module Biomechanical Wings Nuclear Pulse Array Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Experimental Propulsion Shielding Light Regenerative Plating > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Micro Antimatter Reactor Improved VTOL Module Improved Sensor Array Stasis Canceller Experimental Propulsion Shielding Layered Light Armor Plating Graphene Brace Transdimensional Reconstructor Tiamat Missile Launcher Force Lance [Rating: 146] Favorites ----------- Power Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Greatsword Energy Gun Cooled Pulse Rifle Energy Cannon Potential Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Utility 11 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 134 | 4 18 1 20 1 . . 8 9 2 . 1 . 11 . . . . 7 2 2 5 2 12 2 . 4 . 12 3 6 2 Power 14 | . 2 . . . . . 1 . . . . . 2 . . . . 3 . . 1 1 2 . . . . 2 . . . Engine 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . 1 . . . . . 2 . . . . 2 . . . 1 . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . . . 2 . . . Propulsion 40 | 3 10 . 7 . . . 4 1 . . . . 5 . . . . 1 1 1 . . 3 . . . . 3 . 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 13 | . 7 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . 1 . . . 4 1 . . . . 5 . . . . 1 1 1 . . 3 . . . . 3 . 1 . Utility 46 | 1 2 . 1 1 . . 1 3 . . 1 . 4 . . . . 3 1 1 3 1 6 . . 4 . 7 . 4 2 Device 27 | 1 . . . . . . . . . . 1 . 4 . . . . 2 1 1 2 1 4 . . 1 . 5 . 4 . Storage 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Processor 4 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Protection 11 | . . . 1 1 . . . 1 . . . . . . . . . . . . 1 . 2 . . 3 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 34 | . 4 1 12 . . . 2 5 2 . . . . . . . . . . . 1 . 1 2 . . . . 3 1 . Energy Gun 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ballistic Gun 17 | . 4 1 8 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . 4 . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 1 1 . . . . . . . . . . . 1 . 1 1 . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . . . . . . . . . 1 . . . . . . . 3 . . . . 2 . 3 2 1 . Parts Lost 20 | . 6 . . . . . . 1 . . . . . . . . . 1 3 . . 4 . . . . . . . 2 3 Power 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . 3 . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . Utility 9 | . . . . . . . . 1 . . . . . . . . . 1 1 . . 2 . . . . . . . 1 3 Weapon 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 3 | . 3 . . . . . . 1 . . . . . . . . . 1 3 . . 3 . . . . . . . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 99 100 100 100 90 97 92 92 92 92 92 93 93 93 93 93 82 76 78 65 81 82 84 84 84 83 85 85 76 Engine 3 | . 13 14 11 11 11 11 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 8 7 7 7 7 7 6 6 6 6 6 5 2 . . 2 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 4 5 5 5 . 9 10 10 10 10 9 9 8 8 Leg 7 | . 15 28 33 33 33 33 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . . . . 36 38 38 38 38 38 39 40 40 40 40 41 37 35 35 28 30 31 31 31 31 28 28 26 24 Device 12 | . 14 14 11 11 11 11 9 5 . . 6 7 12 13 13 13 13 10 10 11 10 9 13 15 15 10 10 17 19 25 20 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 7 | . . . . . . . 9 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 Protection 6 | . . . 10 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 9 10 9 9 8 8 Ballistic Gun 8 | . 27 28 21 22 22 22 9 6 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 6 7 7 7 6 6 6 6 6 5 2 . 2 . 4 4 5 5 5 4 4 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 14 28 18 25 25 25 25 20 24 25 23 24 24 30 30 30 30 30 40 39 28 33 28 48 48 48 48 48 51 51 56 56 Greatest Support 56 | 26 20 20 40 40 40 40 20 25 25 25 25 25 32 32 32 32 32 40 40 30 30 30 49 49 49 49 49 54 54 56 56 Greatest Overweight (x) 2 | . 2 . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 7 9 9 10 10 10 9 8 9 9 9 9 9 10 10 10 10 9 9 10 9 9 7 9 10 9 10 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 9 10 10 10 10 10 10 10 10 10 9 9 10 10 10 10 10 9 10 10 10 9 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 37% | Scout 22% | Ninja 21% | Mutant 9% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Assassin | -5/Zhirov Scout | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Ninja | -3/Research Ninja | -3/Testing Ninja | -2/Research Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Matter Collected 2136 | 288 331 39 390 26 . . . 188 82 . 10 . 100 10 . . . 65 35 23 102 . 132 . 65 40 . 110 10 55 35 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3832 | 140 445 103 306 98 . . . 77 313 . . . 188 12 82 . 267 198 . . 468 . 347 29 77 . 40 318 92 90 142 Parts 177 | 12 36 4 29 2 . . . 5 4 . . . 17 1 1 . 4 12 . . 8 . 11 3 . . 2 15 1 1 9 Haulers Intercepted 11 | . 2 . 1 . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 1 1 1 Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 3 . . . . . 1 . 8 . . . 5 . . 2 . . 2 . . . . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed 35 | . 10 2 11 2 . . . 3 3 . . . . . . . . . . . . . . 4 . . . . . . . Guns 18 | . 10 2 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 17 | . . . 7 . . . . 3 3 . . . . . . . . . . . . . . 4 . . . . . . . Classes Destroyed 11 | 2 5 . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Worker 7 | . 2 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . Builder 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tunneler 4 | 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 11 | . 2 . 1 . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 1 1 1 Recycler 3 | 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Minesweeper 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Watcher 9 | . 3 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . 1 Swarmer 24 | . 6 . 8 . . . . 3 3 . . . . . . . . . . . . . . 4 . . . . . . . Grunt 9 | . 4 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | 2 5 2 5 2 . . . 3 3 . . . 2 . 1 . . 1 . . . . 1 4 . . 1 3 1 1 2 Combat Bots Only 4 | . 3 2 4 2 . . . 3 3 . . . . . . . . . . . . . . 4 . . . . . . . Max Kills in Single Turn 4 | 1 1 1 4 2 . . . 2 2 . . . 1 1 1 . . 1 . . . . 1 2 . . 1 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . 2 2 . . . . . . . . . . . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Damage Taken 3391 | . 711 35 217 11 . . 15 96 157 . . . . . 36 . . 352 314 59 . 411 . 92 60 . . 72 . 387 366 Core 734 | . 153 12 15 . . . . . 43 . . . . . . . . 102 106 24 . 90 . 21 . . . . . 99 69 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 191 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . 62 104 Regen/Repaired (Parts) 319 | . . . . . . . . . . . 173 . . . . . . . . . . . . . 3 30 . 23 21 29 40 Core Remaining (%) 88 | 100 . 34 . . . 96 100 . . . . 93 . . . . 100 . . . . 67 . . . . 98 . 100 93 95 Volleys Fired 142 | 12 81 3 34 2 . . . 4 3 . . . . . . . . . . . . . . 3 . . . . . . . Largest 2 | 2 2 2 2 2 . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . Hottest 46 | 40 40 40 46 46 . . . 40 39 . . . . . . . . . . . . . . 43 . . . . . . . Shots Fired 266 | 24 158 6 63 4 . . . 5 3 . . . . . . . . . . . . . . 3 . . . . . . . Gun 252 | 24 158 6 58 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . 5 . . . . 3 3 . . . . . . . . . . . . . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 251 | 24 158 6 58 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Explosive 14 | . . . 5 . . . . 3 3 . . . . . . . . . . . . . . 3 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 12 8 5 9 3 . . . 4 1 . . . . . . . . . . . . . . 3 . . . . . . . Robot Miss Streak 8 | 2 8 . 2 3 . . . 3 5 . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 220 | 15 85 5 38 3 . . . 1 8 . . 1 6 1 4 . 4 7 . . 11 . 5 2 2 . 1 12 4 2 3 Core Hits 108 | 6 30 3 23 3 . . . 7 4 . . . 3 1 1 . 4 4 . . 4 . 3 3 1 . . 4 1 1 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . . Sever 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . . Melee Attacks 288 | . . . . . . . . . 11 4 16 4 7 11 11 . 8 34 2 . 12 . 45 . 3 10 6 28 39 17 20 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 268 | . . . . . . . . . 11 4 16 4 7 11 11 . 8 34 2 . 12 . 45 . 3 10 6 28 39 17 . Piercing 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Sneak Attacks 26 | . . . . . . . . . 2 . . 1 4 1 1 . . 4 . . . . 3 . . . 1 4 2 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9441 | 160 746 57 984 45 . . . 200 900 . . 98 598 117 306 . 406 671 . . 1124 . 469 420 185 . 139 1041 352 167 256 Guns 1431 | 160 735 49 424 45 . . . 18 . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1433 | . . . 560 . . . . 182 271 . . . . . . . . . . . . . . 420 . . . . . . . Melee 6558 | . . . . . . . . . 629 . . 98 598 117 306 . 406 671 . . 1124 . 469 . 185 . 139 1041 352 167 256 Ramming 19 | . 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1413 | 160 735 49 424 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 18 | . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . Explosive 1433 | . . . 560 . . . . 182 271 . . . . . . . . . . . . . . 420 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6302 | . . . . . . . . . 629 . . 98 598 117 306 . 406 671 . . 1124 . 469 . 185 . 139 1041 352 167 . Piercing 256 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256 Highest Corruption 10 | . . . . . . . . . . . . . 5 . . . . 2 10 10 10 10 . . . . . . . . . Average Corruption 5 | . . . . . . . . . . . . . 2 . . . . 2 7 10 10 10 . . . . . . . . . Corruption Purged 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Effects 24 | . . . . . . . . . . . . . 3 . . . . 3 6 7 3 2 . . . . . . . . . Message Errors 4 | . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . Matter Fused 8 | . . . . . . . . . . . . . . . . . . . 3 3 1 1 . . . . . . . . . Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . 2 1 1 . . . . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1592 | . . . 26 . . . . . 265 . . 78 189 . 137 . . 57 . . 239 . . 129 64 . 136 162 63 . 47 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 155 | . . . 26 . . . . . . . . . . . . . . . . . . . . 129 . . . . . . . Melee 1437 | . . . . . . . . . 265 . . 78 189 . 137 . . 57 . . 239 . . . 64 . 136 162 63 . 47 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 198 | . 15 6 23 6 . . 8 48 47 31 65 15 . . . . . 35 198 81 108 . . . 2 . . . . . . Average Temperature 13 | . 6 6 6 4 . . 6 11 14 11 21 6 . . . . . 5 42 48 58 . . . 2 . . . . . . Received Heat Transfer 618 | . 219 18 78 6 . . 9 . 57 . . . . . 6 . . 63 9 9 . 24 . 9 12 . . . . 63 36 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 37 | . . . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Peak Influence 662 | 20 219 57 579 197 . . 129 252 . . . . 407 . . . . 416 . . . . 253 . . . . 546 425 661 662 Initial 399 | . 13 1 . 147 . . . 58 . . . . 300 . . . . 42 . . . . 46 . . . . 323 252 238 399 Average 202 | 11 71 38 245 190 . . 48 122 . . . . 330 . . . . 187 . . . . 129 . . . . 411 324 437 481 Maximum Alert Level 2 | . 1 . 2 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 2 2 2 2 Low Security (%) 55 | 100 89 100 44 100 . 100 100 76 . . . . . . . . . 51 . . . . 90 . . . . . . . . Level 1 28 | . 10 . 34 . . . . 23 . . . . 94 . . . . 47 . . . . 9 . . . . 38 84 39 11 Level 2 16 | . . . 20 . . . . . . . . . 5 . . . . 1 . . . . . . . . . 61 15 60 88 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 . . . . . . . . . 2 . . . . 4 . . . . 3 . . . . 1 1 2 3 Investigation 7 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 1 1 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Reinforcement 9 | . 1 . 1 . . . . . . . . . 1 . . . . 3 . . . . . . . . . . 1 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Distress Signals 15 | . . . . . . . 2 . . . . 1 1 . . . . 1 . . . . . . . . . . 1 9 . Communications Jammed 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 8 . Distress Signals 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 8 . Times Spotted 232 | . 15 2 21 2 . . 9 7 9 1 . 3 5 . 1 . . 36 1 8 . 14 8 5 5 16 8 19 3 23 11 Peak Tracking Total 13 | . 4 2 5 2 . . 11 5 4 1 . 4 3 . 1 . . 13 1 7 . 13 4 5 5 10 6 6 3 8 6 Tactical Retreats 35 | . . . 1 . . . . 1 1 . . 1 . . 1 . . 8 . 2 . 2 2 . . . 1 3 1 6 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Traps Triggered 7 | . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . 1 . . . 9 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Disabled 10 | . 1 . 1 . . . . 2 . . . . . . . . . . . . 1 . . . . . . 2 2 . 1 Max in Single Turn 2 | . 1 . 1 . . . . 2 . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Accessed 98 | . 9 . 3 . 1 . 3 6 1 . 1 . 9 . . 4 . 15 1 1 4 . 13 . 1 . . 9 10 3 4 Terminals 51 | . 7 . 2 . . . 3 1 . . . . 5 . . . . 7 . . . . 7 . 1 . . 8 5 2 3 Fabricators 13 | . . . . . . . . 2 . . . . 1 . . . . 5 . . . . 2 . . . . . 2 . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 10 | . 2 . . . . . . 1 . . . . 2 . . . . 1 . . . . 3 . . . . 1 . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 7 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . 1 1 . Total Hacks 242 | . 22 . 8 . 4 . 10 11 1 . 4 . 23 . . 29 . 37 1 1 16 . 29 . 1 . . 19 14 5 7 Successful 113 | . 6 . 3 . 4 . 4 3 1 . 4 . 9 . . 29 . 10 1 1 16 . 13 . 1 . . 1 4 1 2 Failed 128 | . 16 . 5 . . . 5 8 . . . . 14 . . . . 27 . . . . 16 . . . . 18 10 4 5 Catastrophic 32 | . 3 . 2 . . . 1 1 . . . . 2 . . . . 9 . . . . 4 . . . . 3 3 1 3 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 37 | . 4 . 1 . . . 8 . . . . . 9 . . . . 1 . . . . 5 . . 1 . 4 3 . 1 Terminals 115 | . 17 . 6 . . . 10 2 . . . . 17 . . . . 13 . . . . 15 . 1 . . 17 8 4 5 Fabricators 32 | . . . . . . . . 4 . . . . 1 . . . . 15 . . . . 8 . . . . . 2 . 2 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 21 | . 5 . . . . . . 2 . . . . 3 . . . . 4 . . . . 5 . . . . 2 . . . Scanalyzers 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Garrison Access 12 | . . . . . . . . 3 . . . . 2 . . . . 5 . . . . . . . . . . 1 1 . Terminal Hacks 85 | . 4 . 2 . 4 . 4 1 1 . 4 . 7 . . 29 . 4 1 1 16 . 3 . 1 . . 1 2 . . Record 21 | . . . . . 4 . . . . . . . . . . 11 . . . . 5 . . . 1 . . . . . . Part Schematic 17 | . . . . . . . . . . . 4 . . . . 10 . . . . 3 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 8 | . . . 1 . . . 1 . . . . . 1 . . . . . . . 4 . 1 . . . . . . . . Prototype ID Bank 12 | . 1 . . . . . 1 . . . . . 2 . . 3 . . . . 4 . 1 . . . . . . . . Open Door 4 | . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 1 . . . . . 1 . . . . . 2 . . . . 2 . . . . . . . . . . 1 . . Zone Layout 6 | . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Fabricator Hacks 11 | . . . . . . . . 1 . . . . . . . . . 4 . . . . 5 . . . . . . . 1 Network Status 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 Load Schematic 7 | . . . . . . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . Retrieve Components 5 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 . Seal Access 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 . Unauthorized Hacks 7 | . 1 . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . 1 . 1 Terminals 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Liberate 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 9 . 3 . . . 3 5 . . . . 8 . . . . 15 . . . . 12 . . . . 9 8 2 4 Full Trace Events 7 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . . . . . 20 . . . . 10 . . . . 3 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . . . . . 152 . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total Allies 10 | . . 3 . 3 . . . . . . . . 1 . . . 1 1 . . . . 1 . . . . . . . . Largest Group 3 | . . 3 3 3 3 3 3 . . . . . 1 . . . 1 1 . . . . 1 . . . . . . . . Highest-Rated Group 96 | . . 78 78 40 40 40 40 . . . . . 10 . . . 96 29 . . . . 10 . . . . . . . . Highest-Rated Ally 96 | . . 31 31 16 16 16 16 . . . . . 10 . . . 96 29 . . . . 10 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 44 | . . 3 21 . . . 7 . . . . . . . . . 6 7 . . . . . . . . . . . . . Total Damage 773 | . . 65 388 . . . 62 . . . . . . . . . 182 76 . . . . . . . . . . . . . Kills 9 | . . . 6 . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Robot Analysis Total 8 | . . . 1 . . . 1 . . . . . 1 . . . . . . . 4 . 1 . . . . . . . . Derelict Logs Recovered 20 | . . 1 . . . . . . 3 1 2 1 . 2 2 . . . 2 2 . 2 . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Turns Passed 8816 | 95 1182 541 438 125 258 112 96 168 261 139 276 437 366 122 167 18 225 494 143 157 99 65 529 53 94 550 171 457 367 323 288 Spaces Moved 14973 | 58 913 431 252 96 214 94 242 449 715 456 858 492 591 289 453 80 281 1291 441 453 155 205 806 170 362 723 333 1235 605 701 529 Core 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1555 | . 468 431 252 96 214 94 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 502 | 58 444 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12915 | . . . . . . . 242 449 715 456 858 492 591 289 453 80 281 1291 441 453 155 205 806 170 362 723 333 1235 605 701 529 Fastest Speed 20 | 80 80 120 120 120 120 120 26 23 23 23 23 23 20 21 21 21 21 21 20 20 20 20 22 23 23 23 23 23 24 24 25 Average Speed 34 | 83 100 120 120 120 120 120 26 23 23 23 23 23 23 21 21 21 21 21 20 20 24 24 22 23 23 23 23 23 24 24 25 Slowest Speed 190 | 90 190 120 190 120 120 120 26 23 23 23 23 23 93 21 21 21 21 21 21 20 90 27 27 23 23 23 23 24 24 25 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . 3 5 . . . . 2 . . . . 12 . 2 . 3 . . . . 2 7 1 2 6 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 52 | 5 95 97 23 20 54 40 32 14 88 72 90 65 19 59 67 72 41 49 79 65 60 39 24 45 66 82 69 40 62 27 26 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 8 | . . . . . 1 . . . . . . . . 1 . 1 . . . 1 3 1 . . . . . . . . . Known Exits Taken 24 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . . . . . . 2 4 3 2 . 3 1 . . . 4 4 . . . . 2 . 3 . . . . Spaces Dug 181 | . . . . . . . . . 4 4 3 3 . 10 5 . 4 25 2 . . . 39 . 1 6 3 13 31 13 15 Terrain Destroyed 309 | . . . 33 . . . . 9 51 4 3 3 . 10 5 . 4 25 2 . . . 39 39 1 6 3 13 31 13 15 Melee 181 | . . . . . . . . . 4 4 3 3 . 10 5 . 4 25 2 . . . 39 . 1 6 3 13 31 13 15 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 128 | . . . 33 . . . . 9 47 . . . . . . . . . . . . . . 39 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total 17705 | 83 1041 451 334 103 215 93 271 504 786 481 904 807 803 327 502 80 430 1435 490 515 192 216 1063 180 365 1086 412 1335 748 816 637 Wait 2017 | . 8 8 4 4 2 . 18 36 52 20 26 310 183 28 39 1 140 99 44 63 13 12 191 3 1 342 76 51 80 90 73 Move 14851 | 57 912 430 251 95 213 93 235 438 714 455 857 491 586 288 452 79 280 1266 440 448 154 198 805 169 361 722 328 1220 602 696 516 Hop 44 | . . . . . . . 3 5 . . . . 2 . . . . 11 . 2 . 3 . . . . 2 7 1 2 6 Pick Up 76 | 5 14 3 7 . . . 3 5 1 1 2 1 6 . . . 1 6 . . 1 . 6 1 . 2 . 6 1 3 1 Fast Attach 53 | 1 8 . 7 . . . . 2 1 . . . 5 . . . . 1 . 2 5 . 3 1 . 4 . 7 3 2 1 Attach 37 | . 6 . 2 . . . 3 3 1 . . . 2 . . . . 3 2 . 1 1 6 1 . . . 2 . 3 1 Detach 12 | . . . 2 . . . 2 2 1 . . . . . . . . . 2 . 1 . 2 . . . . . . . . Swap 45 | 3 4 1 11 1 . . 5 4 . . 1 . 4 . . . . 3 . . . 1 3 . . . . 3 . 1 . Drop 94 | 5 7 3 16 1 . . 2 5 2 1 2 1 8 . . . 1 6 . . 5 1 2 2 . 6 . 11 4 2 1 Fire 142 | 12 81 3 34 2 . . . 4 3 . . . . . . . . . . . . . . 3 . . . . . . . Melee 288 | . . . . . . . . . 11 4 16 4 7 11 11 . 8 34 2 . 12 . 45 . 3 10 6 28 39 17 20 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 18 . 18 Rewire 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Arm / *Tes) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 3) 96 | -11/Junkyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 12) 237 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 393 | -10/Materials | Lost 3 parts (2n1w) 407 | -10/Materials | Discovered new exit (range 8) 458 | -10/Materials | Discovered new exit (range 9) 616 | -10/Materials | Core integrity fell below 50% 654 | -10/Materials | Lost 3 parts (1p1n1w) 1278 | -10/Materials | Entered Mines 1353 | -10/Mines | Learned Materials garrison access intel 1375 | -10/Mines | Discovered new exit (range 16) 1410 | -10/Mines | Discovered new exit (range 15) 1524 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1589 | -10/Mines | Received a Mining Laser from a helpful Derelict 1627 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1630 | -10/Mines | Found Prototype Device 1819 | -10/Mines | Entered Materials 1819 | -9/Materials | Accompanied by 3 allies 1819 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1824 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2011 | -9/Materials | Identified exit to Mines 2155 | -9/Materials | Identified Exp. Sensor Array 2192 | -9/Materials | Build established: Scavenger-Mutant 2257 | -9/Materials | Entered Mines 2265 | -9/Mines | Discovered new exit (range 10) 2313 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2323 | -9/Mines | Met a Derelict bent on vengeance 2373 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2374 | -9/Mines | Discovered new exit (range 5) 2382 | -9/Mines | Entered Exiles 2382 | -9/Exiles | Accompanied by 3 allies 2400 | -9/Exiles | Discovered new exit (range 15) 2417 | -9/Exiles | Met 8R-AWN 2436 | -9/Exiles | Met EX-HEX 2481 | -9/Exiles | Met EX-DEC 2523 | -9/Exiles | Learned location of Zion (-7) 2561 | -9/Exiles | Met EX-BIN 2640 | -9/Exiles | Entered Mines 2640 | -8/Mines | Accompanied by 3 allies 2746 | -8/Mines | Discovered new exit (range 5) 2752 | -8/Mines | Entered Materials 2752 | -8/Materials | Accompanied by 3 allies 2752 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2753 | -8/Materials | Loaded intel: 1 garrison access location 2770 | -8/Materials | Identified exit to Storage 2781 | -8/Materials | Central database locked down 2836 | -8/Materials | Discovered new exit (range 20) 2848 | -8/Materials | Entered Factory 2848 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2880 | -7/Factory | Discovered new exit (range 10) 2886 | -7/Factory | Identified exit to Lower Caves 3016 | -7/Factory | Entered Lower Caves 3029 | -7/Lower Caves | Learned 4 Factory zone layouts 3045 | -7/Lower Caves | Build established: Sprinter 3120 | -7/Lower Caves | Encountered a Warlord checkpoint 3210 | -7/Lower Caves | Learned 4 Factory zone layouts 3233 | -7/Lower Caves | Spotted B-75 Beast 3235 | -7/Lower Caves | Learned Factory non-interactive machine intel 3276 | -7/Lower Caves | Discovered new exit (range 6) 3276 | -7/Lower Caves | Identified exit to Lower Caves 3277 | -7/Lower Caves | Entered another Lower Caves area 3279 | -7/Lower Caves | Learned Factory emergency access door positions 3297 | -7/Lower Caves | Encountered a Warlord checkpoint 3412 | -7/Lower Caves | Discovered new exit (range 10) 3414 | -7/Lower Caves | Identified exit to Zion 3416 | -7/Lower Caves | Entered Zion 3436 | -7/Zion | Visited the Megawrench Repair Shop 3440 | -7/Zion | Megawrench repaired 7 parts 3445 | -7/Zion | Discovered new exit (range 19) 3449 | -7/Zion | Identified exit to Proximity Caves 3463 | -7/Zion | Given A8's code to call for help 3568 | -7/Zion | Learned 4 Factory zone layouts 3632 | -7/Zion | Discovered new exit (range 4) 3635 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3635 | -7/Zion | Identified exit to Deep Caves 3692 | -7/Zion | Entered Proximity Caves 3692 | -6/Proximity Caves | Spotted B-75 Beast 3746 | -6/Proximity Caves | Build established: Scout 3949 | -6/Proximity Caves | Spotter reported a threat 3985 | -6/Proximity Caves | Learned Factory stockpile data 4120 | -6/Proximity Caves | Spotter reported a threat 4128 | -6/Proximity Caves | Discovered new exit (range 5) 4129 | -6/Proximity Caves | Identified exit to Factory 4129 | -6/Proximity Caves | Entered Factory 4129 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4130 | -6/Factory | Identified exit to Lower Caves 4131 | -6/Factory | Identified exit to Factory 4134 | -6/Factory | Loaded intel: 279 non-interactive machine locations 4479 | -6/Factory | Search patrols dispatched 4495 | -6/Factory | Entered Lower Caves 4500 | -6/Lower Caves | Learned location of Extension (-5) 4575 | -6/Lower Caves | Learned Factory interactive machine intel 4614 | -6/Lower Caves | Discovered new exit (range 15) 4617 | -6/Lower Caves | Identified exit to Lower Caves 4617 | -6/Lower Caves | Entered another Lower Caves area 4714 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4776 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4780 | -6/Lower Caves | Discovered new exit (range 20) 4784 | -6/Lower Caves | Identified exit to Data Miner 4784 | -6/Lower Caves | Entered Data Miner 4784 | -6/Data Miner | Discovered new exit (range 6) 4786 | -6/Data Miner | Identified exit to Proximity Caves 4788 | -6/Data Miner | Met Data Miner 4792 | -6/Data Miner | Learned location of Section 7 (-2) 4792 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4796 | -6/Data Miner | Received God Mode back door access code from Data Miner 4802 | -6/Data Miner | Entered Proximity Caves 4974 | -5/Proximity Caves | Escorted by Enhanced Grunt 5027 | -5/Proximity Caves | Entered Factory 5027 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5028 | -5/Factory | Loaded intel: 54 interactive machine locations 5315 | -5/Factory | Discovered new exit (range 14) 5320 | -5/Factory | Identified exit to Factory 5399 | -5/Factory | Discovered new exit (range 14) 5402 | -5/Factory | Identified exit to Extension 5443 | -5/Factory | Spotted B-75 Beast 5469 | -5/Factory | Identified exit to Upper Caves 5521 | -5/Factory | Entered Upper Caves 5536 | -5/Upper Caves | Learned 12 Factory zone layouts 5577 | -5/Upper Caves | Crushed by falling debris 5577 | -5/Upper Caves | System corruption reached 10% 5590 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5606 | -5/Upper Caves | Encountered a Warlord checkpoint 5607 | -5/Upper Caves | Learned Factory interactive machine intel 5608 | -5/Upper Caves | Lost 3 parts (2n1u) 5663 | -5/Upper Caves | Discovered new exit (range 7) 5664 | -5/Upper Caves | Identified exit to Upper Caves 5664 | -5/Upper Caves | Entered another Upper Caves area 5687 | -5/Upper Caves | Encountered a Warlord checkpoint 5713 | -5/Upper Caves | Spotted B-75 Beast 5725 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5819 | -5/Upper Caves | Discovered new exit (range 10) 5821 | -5/Upper Caves | Identified exit to Zhirov 5821 | -5/Upper Caves | Entered Zhirov 5821 | -5/Zhirov | Discovered new exit (range 3) 5822 | -5/Zhirov | Identified exit to Proximity Caves 5825 | -5/Zhirov | Met Zhirov 5829 | -5/Zhirov | Learned location of Quarantine (-2) 5829 | -5/Zhirov | Learned location of Testing (-3) 5829 | -5/Zhirov | Learned location of Command (-1) 5830 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5834 | -5/Zhirov | Found Alien Artifact 5838 | -5/Zhirov | Found Alien Artifact 5838 | -5/Zhirov | Identified Integrated Dissipator 5838 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5920 | -5/Zhirov | Entered Proximity Caves 5943 | -4/Proximity Caves | Learned location of Armory (-3) 5978 | -4/Proximity Caves | Discovered exit to Factory (range 9) 5982 | -4/Proximity Caves | Learned Research stockpile data 5985 | -4/Proximity Caves | Entered Factory 5985 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5986 | -4/Factory | Identified exit to Upper Caves 5988 | -4/Factory | Loaded intel: 52 interactive machine locations 6008 | -4/Factory | Lost 3 parts (1n2u) 6115 | -4/Factory | Incoming investigation squad redirected 6238 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 6249 | -4/Factory | Identified exit to Research 6261 | -4/Factory | Build established: Ninja 6425 | -4/Factory | Incoming investigation squad redirected 6514 | -4/Factory | Entered Upper Caves 6515 | -4/Upper Caves | Identified exit to Upper Caves 6567 | -4/Upper Caves | Entered another Upper Caves area 6569 | -4/Upper Caves | Discovered exit to Research (range 15) 6592 | -4/Upper Caves | Learned Research emergency access door positions 6655 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6659 | -4/Upper Caves | Discovered new exit (range 8) 6660 | -4/Upper Caves | Identified exit to Warlord 6661 | -4/Upper Caves | Entered Warlord 6671 | -4/Warlord | Discovered new exit (range 8) 6672 | -4/Warlord | Identified exit to Proximity Caves 6812 | -4/Warlord | Warlord's base attacked by MAIN.C 6816 | -4/Warlord | Met Warlord 6821 | -4/Warlord | Opened Warlord's prototype stash 6823 | -4/Warlord | Found Prototype Device 6823 | -4/Warlord | Identified System Purifier 7017 | -4/Warlord | Build established: Scout 7162 | -4/Warlord | Warlord forces counterattacked 7182 | -4/Warlord | Spotted Striker 7211 | -4/Warlord | Entered Proximity Caves 7300 | -3/Proximity Caves | Spotter reported a threat 7326 | -3/Proximity Caves | Spotted B-86 Titan 7352 | -3/Proximity Caves | Spotter reported a threat 7367 | -3/Proximity Caves | Discovered exit to Research (range 15) 7370 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7382 | -3/Proximity Caves | Entered Research 7382 | -3/Research | Evolved 2 slots: Utility x2 7625 | -3/Research | Spotted B-86 Titan 7632 | -3/Research | Search patrols dispatched 7672 | -3/Research | Incoming investigation squad redirected 7811 | -3/Research | Discovered new exit (range 11) 7816 | -3/Research | Identified exit to Armory 7833 | -3/Research | Discovered new exit (range 19) 7838 | -3/Research | Identified exit to Testing 7839 | -3/Research | Entered Testing 7879 | -3/Testing | Build established: Ninja 8152 | -3/Testing | Found Prototype Energy Cannon 8152 | -3/Testing | Identified Imp. Potential Cannon 8154 | -3/Testing | Found Prototype Energy Cannon 8154 | -3/Testing | Identified Potential Cannon 8202 | -3/Testing | Discovered new exit (range 10) 8206 | -3/Testing | Identified exit to Research 8206 | -3/Testing | Entered Research 8206 | -2/Research | Warlord forces began assault on 0b10 8206 | -2/Research | Evolved 2 slots: Utility x2 8316 | -2/Research | Research machine network offline 8357 | -2/Research | Found Enh. Force Lance 8518 | -2/Research | Discovered new exit (range 5) 8521 | -2/Research | Identified exit to Access 8529 | -2/Research | Entered Access 8529 | -1/Access | Evolved 2 slots: Utility x2 8712 | -1/Access | Spotted B-99 Colossus 8729 | -1/Access | Lost 3 parts (3u) 8813 | -1/Access | Discovered new exit (range 4) 8816 | -1/Access | Identified exit to Surface 8817 | *** | Escaped! Last Messages --------------- 08698_ Slug penetrates Wall. 08698_ Adv. Reaction Control System destroyed. 08771_ W-44 Eye destroyed. 08777_ Sneak attack on A-15 Conveyor. 08777_ A-15 Conveyor destroyed. 08777_ K-01 Serf collects debris. 08779_ ALERT: Rogue bot located, Programmers report to Access Zone 4H. 08779_ K-01 Serf collects debris. 08780_ Acquired Cld. Field Propulsion Drive. 08781_ K-01 Serf collects debris. 08787_ K-01 Serf cleans the Terminal. 08789_ Connecting with Terminal... 08796_ K-01 Serf cleans the Terminal. 08797_ Connecting with Terminal... 08797_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 08809_ U-05 Engineer builds a Wall. 08813_ Main Access Shell breached. 08813_ EXIT=FOUND 08816_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# +????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????#p #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????????????##"##????# #????????? | | ????????????????????#########;"####### #????????? | | ????????????????????" " uu #????????? | | ??????????????BB????" " #????????? | | ??????????????BB????" """" " " #????????? | | ??????????????????????" " " #????????? | | ??????????????????????" "@ " " #????????? | | ??????????????????????" "" " " k #????????? | | ??????????????????????" " " #????????? | | ??????????????BB??????"""""" " #????????? | | ??????????????BB??????????? """" """ #????????? | | ??????????????????????????? """"T""" #????????? | | ???????????????????????????###"####### #????????? | | ?????????????????????????????????????#k #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????#####?Y#####?# #????????? | | ????????????????????????# + #????????? | | ????????????????????????# # #????????? | | ????????????????????????# !! / ###??????# | | ????????????????????????# !! # + ????? | | ????????????????????????# !! # #???? | | ????????????????????????# = ?# #?? | | ????????????????????????# ?# # | | ????????????????????????# ??# + | | ????????????????????????# """ """???# # | | ????????????????????????# """S"""???# #?? | | ????????????????????????#?? ????# #???? | | ?????????????????????????? ?????# #??????### | | ????????????????????????#########????# #????????? | | ????????????????????????# ???# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 41 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 375 Propulsion Shielding 90 Phase Shifting 10 Evasion (%) 87 Offensive Hacking 10 Item Schematics ----------------- Imp. System Restoration Module | -7/Zion | Archive Chainsword | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Greatsword | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Wave Gun | -7/Zion | Archive Matter Filter | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneChromaticCapacitor Manual? 0 Play Time 02:44:44 Cumulative 216.5 hours Start 2023.09.14 @ 14:52:46 End 2023.09.14 @ 18:22:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 179 Adventurer 0 Explorer 0 Win Type 0 Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 81 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06b15955-ef53-49b6-9596-a22c09a5dc95