Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 20:51:55 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (94) 470 Value Destroyed (2554) 2554 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 5699 Bonus ------- High Alert Combat Kills 317 Friendly Fire -82 Cogmind --------- Core Integrity 591/700 Matter 18/300 Energy 260/280 System Corruption 5% Temperature Hot (234) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Utility Shielding Improved Utility Shielding Hardlight Generator > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (10) --- Improved Signal Interpreter Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Utility Shielding Hardened Medium Armor Plating Hardlight Generator System Restoration Module > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- High-capacity Matter Pod Improved Signal Interpreter Improved Utility Shielding Hardlight Generator Gauss Cannon Gauss Cannon Rocket Launcher [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 62 | 7 4 15 24 12 Power 7 | 1 . 2 3 1 Engine 6 | 1 . 2 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 17 | 2 1 6 6 2 Treads 4 | 2 1 1 . . Leg 7 | . . 5 . 2 Wheel 3 | . . . 3 . Hover . | . . . . . Flight 3 | . . . 3 . Utility 16 | 2 2 2 5 5 Device 8 | 1 1 . 3 3 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . 2 1 2 Artifact . | . . . . . Weapon 22 | 2 1 5 10 4 Energy Gun 2 | 1 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 8 | . . . 5 3 Launcher 8 | . 1 2 4 1 Special Weapon . | . . . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 18 | . . 1 11 6 Power 1 | . . . . 1 Propulsion 8 | . . . 6 2 Utility 3 | . . . 2 1 Weapon 6 | . . 1 3 2 Highest Loss Streak 4 | . . 1 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 99 88 74 76 Engine 9 | . 14 10 4 13 Core 1 | . . . 4 . Treads 6 | . 27 13 . . Leg 11 | . . 24 11 9 Wheel 1 | . . . 3 . Flight 2 | . . . 4 1 Device 11 | . 14 8 9 14 Storage 9 | . 14 11 9 7 Processor 1 | . . . 3 . Protection 6 | . . 1 5 13 Energy Gun 3 | . 14 5 . . Ballistic Cannon 5 | . . . 7 11 Launcher 4 | . 9 4 5 1 Impact Weapon 3 | . . 7 4 1 Naked Turns . | . . . . . Heaviest Build 56 | 14 21 26 31 56 Greatest Support 68 | 40 40 68 68 25 Greatest Overweight (x) 10 | . . 1 10 7 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | . 6 8 9 10 Average Carried 6 | . 2 6 7 6 Final Capacity 10 | 8 10 10 10 10 Final Carried 8 | . 6 8 8 3 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2132 | 224 182 274 1182 270 Remotely . | . . . . . Salvage Created 2278 | 37 501 351 1122 267 Parts 135 | 6 31 18 56 24 Haulers Intercepted 6 | . 1 1 4 . Recyclers Shooed 5 | . 2 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 9 14 25 13 Melee 4 | . . 3 1 . Guns 5 | . 5 . . . Cannons 15 | . . . 8 7 AOE 28 | . 4 6 12 6 Classes Destroyed 15 | 1 6 2 4 2 Worker 5 | . . . 4 1 Builder 3 | . 1 . . 2 Tunneler 6 | 2 . 1 2 1 Hauler 7 | . 2 1 4 . Recycler 3 | . 1 . 2 . Mechanic 1 | . . . 1 . Operator 1 | . . . . 1 Watcher 7 | . 2 2 3 . Swarmer 21 | . 3 7 4 7 Grunt 29 | . 6 5 14 4 Brawler 1 | . . . 1 . Duelist 2 | . . 1 . 1 Sentry 6 | . . 1 5 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 10 | 2 10 6 7 4 Combat Bots Only 7 | . 7 6 4 4 Max Kills in Single Turn 4 | 1 4 1 3 3 Gunslinging . | . . . . . Exploded 3 | . 3 1 3 3 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 319 | . 35 83 123 78 Missed 85 | . 9 30 23 23 Damage Taken 3507 | . 290 586 1632 999 Core 494 | . 21 95 269 109 Absorbed by Shields 160 | . . . . 160 Redirected to Shielding 62 | . . . 37 25 Regen/Repaired (Parts) 209 | . 94 . 115 . Core Remaining (%) 79 | 100 91 76 51 . Volleys Fired 196 | 4 38 23 94 37 Largest 2 | 2 2 2 2 2 Hottest 96 | 60 70 60 70 96 Shots Fired 323 | 8 65 29 156 65 Gun 66 | 8 58 . . . Cannon 187 | . . . 135 52 Launcher 70 | . 7 29 21 13 Special . | . . . . . Kinetic 213 | 4 22 . 135 52 Thermal . | . . . . . Explosive 67 | . 7 29 21 10 Electromagnetic 43 | 4 36 . . 3 Robot Hit Streak 27 | 4 7 15 27 7 Robot Miss Streak 7 | 1 7 . 3 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 226 | 7 42 25 123 29 Core Hits 135 | 3 26 13 58 35 Critical Kills . | . . . . . Critical Parts Destroyed 9 | . . 5 3 1 Critical Strikes 20 | 1 . 5 11 3 Blast 10 | . . . 8 2 Corrupt 1 | 1 . . . . Smash 9 | . . 5 3 1 Melee Attacks 49 | . . 22 26 1 Impact 49 | . . 22 26 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . 1 3 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7583 | 79 863 1349 3461 1831 Guns 563 | 79 484 . . . Cannons 2465 | . . . 1723 742 Explosions 3158 | . 379 780 995 1004 Melee 1397 | . . 569 743 85 Ramming . | . . . . . Kinetic 2629 | 24 140 . 1723 742 Thermal . | . . . . . Explosive 3115 | . 379 780 995 961 Electromagnetic 442 | 55 344 . . 43 Impact 1397 | . . 569 743 85 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 1 | . . . . 1 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Matter Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 611 | . 2 319 156 134 Projectiles 16 | . . . 5 11 Explosions 76 | . 2 30 6 38 Melee 519 | . . 289 145 85 Knockbacks 18 | . . . 9 9 Impact 1 | . . . 1 . Kinetic 17 | . . . 8 9 Secondary . | . . . . . Self-Inflicted Damage 407 | . . 81 101 225 Shots 18 | . . 6 4 8 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 270 | 40 83 . 93 270 Average Temperature 58 | 18 33 . 35 115 Received Heat Transfer 1289 | . 144 96 729 320 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 22 | 1 . 6 10 5 Impact Corruptions 24 | . . 15 8 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 771 | 10 345 432 771 651 Initial 350 | . 6 61 182 350 Average 410 | 1 193 234 531 528 Maximum Alert Level 3 | . 1 2 3 2 Low Security (%) 18 | 100 55 30 4 . Level 1 23 | . 44 55 13 3 Level 2 52 | . . 13 65 96 Level 3 5 | . . . 16 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 1 3 6 Investigation 3 | . . . 1 2 Extermination 1 | . . . . 1 Reinforcement 4 | . . 1 1 2 Assault 1 | . . . . 1 Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 5 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 14 19 40 21 Peak Tracking Total 7 | . 7 6 7 7 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 18 | . . 3 2 13 Max in Single Turn 5 | . . 1 1 5 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 4 2 8 2 Terminals 11 | . 3 2 5 1 Fabricators 1 | . . . . 1 Repair Stations 3 | . 1 . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 46 | . 12 5 25 4 Successful 26 | . 10 2 12 2 Failed 20 | . 2 3 13 2 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 26 | . 5 4 13 4 Terminals 35 | . 10 5 17 3 Fabricators 1 | . . . . 1 Repair Stations 7 | . 2 . 5 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 8 | . 4 1 3 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 2 | . . 1 1 . Emergency Access Points 1 | . 1 . . . Locate Traps 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 . 3 . Scan Component 3 | . 1 . 2 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 4 1 6 2 Terminals 12 | . 4 1 6 1 Assimilate 1 | . . . 1 . Botnet 8 | . 3 1 3 1 Operators 3 | . 1 . 2 . Fabricators 1 | . . . . 1 Overload 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 4 2 8 1 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . 1 . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 2 | . 1 . 1 . Largest Group 1 | . 1 . 1 1 Highest-Rated Group 10 | . 10 . 10 10 Highest-Rated Ally 10 | . 10 . 10 10 Total Orders 1 | . 1 . . . DROP 1 | . 1 . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3295 | 86 513 597 1186 913 Spaces Moved 1367 | 43 221 307 528 268 Core 20 | 5 . . 15 . Treads 366 | 38 221 107 . . Legs 678 | . . 200 259 219 Wheels 214 | . . . 214 . Hover . | . . . . . Flight 89 | . . . 40 49 Fastest Speed 50 | 50 160 130 95 247 Average Speed 172 | 147 160 140 138 292 Slowest Speed 550 | 160 160 200 550 530 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 47 28 49 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . 6 . . Terrain Destroyed 357 | . 24 101 134 98 Melee . | . . . . . Projectile 15 | . . . . 15 AOE 342 | . 24 101 134 83 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1886 | 55 319 403 780 329 Wait 161 | 2 44 22 91 2 Move 1363 | 42 220 306 527 268 Hop . | . . . . . Pick Up 21 | . 6 5 8 2 Fast Attach 36 | 7 2 10 12 5 Attach 15 | . 1 3 6 5 Detach 2 | . . 1 1 . Swap 11 | . 1 2 6 2 Drop 27 | . 2 9 9 7 Fire 196 | 4 38 23 94 37 Melee 49 | . . 22 26 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 5 | . 5 . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / Min x2 / Sto x2) -8/Materials -7/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Destroyed 7 combat bots 322 | -10/Materials | Build established: Mutant 396 | -10/Materials | Repaired Lgt. Treads 501 | -10/Materials | Discovered new exit (range 13) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Propulsion x2 1114 | -9/Materials | Identified exit to Mines 1114 | -9/Materials | Identified exit to Storage 1148 | -9/Materials | Discovered new exit (range 4) 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Utility x2 1750 | -8/Materials | Lost 3 parts (2n1u) 1874 | -8/Materials | Repaired Lgt. Cannon 2056 | -8/Materials | Garrison activated, responded to threat 2116 | -8/Materials | Lost 3 parts (1n1u1w) 2307 | -8/Materials | Discovered new exit (range 16) 2383 | -8/Materials | Entered Factory 2383 | -7/Factory | Accompanied by 1 ally 2383 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3183 | -7/Factory | First assault squad dispatched 3296 | -7/Factory | Self-destructed Last Messages --------------- 03280_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03281_ System Restoration Module purges 1% system corruption (5%). 03281_ System Restoration Module expended. 03281_ Aluminum Leg destroyed. 03282_ U-05 Engineer lays Concrete. 03282_ L-41 Fighter Imp. Deuterium Engine blasted off. 03282_ L-41 Fighter destroyed. 03282_ Hvy. Ion Engine destroyed. 03282_ Destroyed Hvy. Ion Engine. 03282_ Rocket Launcher destroyed. 03282_ Destroyed Rocket Launcher. 03283_ U-05 Engineer lays Concrete. 03283_ Hrd. Medium Armor Plating destroyed. 03284_ U-05 Engineer lays Concrete. 03286_ The unstable cave ceiling collapses. 03286_ U-05 Engineer lays Concrete. 03295_ Critical hit (Burn: +29). 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""????????????? | | ????????????????"""""" + + ? ????????????? | | ?????????????? # # ?"""???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedDecoyLoader Manual? 0 Play Time 00:24:51 Cumulative 231.1 hours Start 2024.06.06 @ 20:25:45 End 2024.06.06 @ 20:51:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 220 Adventurer 5 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 80 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dba4c00c-58be-4b01-9b2d-ae3484e31267