Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.08.28 @ 17:55:54 Player: Naughtyusername Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (466) 2330 Value Destroyed (19440) 19440 Prototype IDs (104) 2080 Alien Tech Used (5) 1000 Bonus (24331) 24331 TOTAL SCORE: 59481 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 5236 Follower Combat Kills 4757 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Win 3000 Friendly Fire -362 Cogmind --------- Core Integrity 340/1600 Matter 133/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Advanced Point Defense System Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Light Particle Reactor > --- PROPULSION ------- Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Thermal Generator High-capacity Storage Unit Experimental Energy Well Experimental Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer Makeshift Transmission Jammer SHELL Armor Graphene Brace AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon Null Cannon Gamma Bomb Array Molecular Scythe > --- INVENTORY -------- Compact Particle Reactor Flexi-carbon Leg Improved VSS Leg Experimental Heat Sink Matter Compressor Gravity Neutralizer Energy Filter Heavy Regenerative Plating Experimental Thermal Shield Advanced Point Defense System Advanced Point Defense System Transdimensional Reconstructor Warp Cannon Linked Autogun Advanced Micro-nuke Launcher CR-A16's Behemoth Slayer [Rating: 228] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Centrium Leg Leg Centrium Leg Hover Unit Combat Linear Gravjet Utility Advanced Visual Processing Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Cooled Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Power Maul Slashing Weapon Molecular Scythe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Slots Evolved 17 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 1 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . Utility 11 | . . . 1 . 1 2 . . . . 1 . . . . . . 1 . . . . 1 . . 2 . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 320 | 9 14 3 27 10 20 19 4 . 4 . 27 3 15 2 1 . 3 16 5 . 3 3 20 51 11 14 13 9 14 Power 44 | 1 3 1 4 2 2 . . . 1 . 5 . 1 1 . . . 4 . . . . 2 7 2 . 1 3 4 Engine 12 | 1 3 1 4 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Core 10 | . . . . 1 1 . . . . . 3 . . . . . . 3 . . . . . 1 . . . 1 . Reactor 22 | . . . . . . . . . . . 2 . 1 1 . . . 1 . . . . 2 6 2 . 1 2 4 Propulsion 86 | 2 5 2 10 6 9 4 . . . . 7 . . . . . 2 8 1 . . . 7 20 . . 2 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 78 | 2 5 2 10 6 9 4 . . . . 7 . . . . . 2 8 1 . . . 7 12 . . 2 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 116 | 3 2 . 6 1 5 7 2 . 3 . 12 1 7 1 1 . 1 4 4 . 2 1 9 10 5 11 6 5 7 Device 51 | 2 . . 2 . 1 2 1 . 2 . 5 . 2 1 1 . 1 . 2 . 2 . 6 2 4 5 4 3 3 Storage 9 | 1 1 . . . 1 . 1 . 1 . 1 . . . . . . 1 . . . . . . 1 . . . 1 Processor 24 | . . . 1 . 1 4 . . . . 3 . 2 . . . . 1 1 . . . . 4 . 4 . 1 2 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 31 | . 1 . 3 1 2 1 . . . . 3 1 3 . . . . 2 1 . . 1 3 4 . 2 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 74 | 3 4 . 7 1 4 8 2 . . . 3 2 7 . . . . . . . 1 2 2 14 4 3 4 . 3 Energy Gun 7 | 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . Energy Cannon 7 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . 1 1 2 . . Ballistic Gun 30 | 1 2 . 6 . 3 6 1 . . . 2 . . . . . . . . . . . . 8 . . . . 1 Ballistic Cannon 6 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . 2 Launcher 9 | . 1 . . 1 1 2 . . . . . . 1 . . . . . . . . . . 2 . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . 4 . . . . . Piercing Weapon 7 | . . . 1 . . . . . . . 1 . 4 . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . . 2 . . . 1 . 2 . 3 . 4 . . . . 1 . . 2 . 3 8 9 6 9 1 2 Parts Lost 140 | . 2 1 16 3 5 6 . . . . 5 2 3 1 . . 2 17 1 . . . 13 19 2 . 5 7 30 Power 27 | . 1 1 3 1 1 . . . . . 1 . 1 . . . . 3 . . . . 2 5 . . 1 3 4 Propulsion 36 | . . . 7 2 1 1 . . . . 1 . 1 . . . 2 7 1 . . . 3 2 . . . 1 7 Utility 48 | . . . 4 . 1 2 . . . . 3 1 1 1 . . . 5 . . . . 5 10 2 . 2 2 9 Weapon 29 | . 1 . 2 . 2 3 . . . . . 1 . . . . . 2 . . . . 3 2 . . 2 1 10 Highest Loss Streak 16 | . 1 1 5 1 4 3 . . . . 2 2 2 1 . . 1 14 1 . . . 10 3 2 . 2 2 16 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Backups 16 | 1 7 12 14 14 14 14 15 15 14 15 17 19 19 19 20 20 19 16 18 20 20 20 17 18 18 17 17 17 15 Power 1 | . . . . . 1 1 1 1 1 1 . 2 2 1 1 1 1 1 1 1 1 1 1 . 2 2 1 1 1 Propulsion 1 | . . 3 1 1 1 1 2 2 2 2 3 3 2 2 3 3 2 . . . . 3 1 . . . . 1 . Utility 7 | . 3 5 4 4 5 5 6 6 6 6 6 6 7 8 9 11 11 11 13 15 14 12 11 7 8 7 7 7 7 Weapon 5 | . 2 3 7 8 6 6 6 6 5 6 7 8 7 7 6 5 5 3 3 4 3 3 2 8 7 6 6 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . 1 . 7 1 5 2 1 . . . 5 . 3 . . . . 1 1 . 3 . . 4 2 1 1 . 2 Power 7 | . . . . . 2 . . . . . 1 . 2 . . . . . 1 . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . Utility 12 | . . . . 1 1 . . . . . 2 . . . . . . 1 . . 3 . . 1 . 1 1 . 1 Weapon 17 | . 1 . 7 . 2 2 1 . . . . . 1 . . . . . . . . . . 1 2 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 97 99 98 98 99 92 97 100 96 91 94 91 93 93 92 95 98 100 95 100 97 96 92 94 90 88 80 Engine 3 | . 13 13 10 8 2 7 7 7 11 14 . 3 3 . . . . . . . . . . . . . . . . Core 3 | . . . . 2 6 . . . . . 7 6 5 . . . . 5 11 11 11 11 4 2 1 . . . 1 Reactor 3 | . . . . . . . . . . . 3 . 2 10 12 12 11 5 . . . . 5 7 7 8 8 6 5 Leg 25 | . 27 28 33 32 26 23 22 21 21 21 25 25 25 25 25 25 25 26 25 27 27 27 29 11 28 25 26 24 19 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . Device 11 | . 2 . 2 2 8 15 14 14 14 13 6 7 9 10 11 11 11 11 10 11 10 11 11 14 23 25 20 19 16 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 7 8 8 4 Processor 17 | . . . 7 11 8 16 22 21 21 21 27 20 23 25 25 25 25 24 27 27 27 27 25 22 9 12 11 11 13 Protection 3 | . 11 14 10 8 9 4 . . . . 3 3 3 . . . . 1 . . . . 3 3 1 . 2 4 2 Ballistic Gun 9 | . 14 27 21 17 26 22 19 13 14 14 12 14 3 . . . . . . . . . . 6 . . . . . Ballistic Cannon 1 | . . . . . . . 3 7 7 6 1 3 . . . . . 1 5 5 . . . . . . . . 2 Slashing Weapon 2 | . . . . . . . . . . . . . 2 6 6 6 6 1 . . 1 4 3 3 9 12 10 5 2 Piercing Weapon 2 | . . . . . . . . . . . . . 7 5 6 6 5 9 11 11 11 5 4 . 2 . . . . Peak Build Rating 228 | 7 10 11 21 22 33 53 53 53 62 57 85 78 90 91 93 91 89 105 95 94 96 96 132 157 176 187 209 228 223 Average Rating 85 | 4 7 10 15 20 29 46 51 52 55 56 75 72 79 88 90 90 88 94 93 94 91 92 111 143 164 183 192 219 190 On Entrance 81 | . 7 9 11 21 21 33 52 45 52 57 57 85 71 79 89 91 81 74 95 94 94 87 92 117 148 172 185 209 210 Avg Prop Armor Cover (%) . | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 173 | 11 30 32 43 32 48 48 52 45 53 49 81 77 74 71 76 84 84 83 72 64 68 69 101 102 130 130 147 163 173 Greatest Support 192 | 20 20 20 33 33 42 55 55 55 55 55 70 66 71 71 71 71 71 90 83 83 83 83 154 180 180 180 192 180 170 Greatest Overweight (x) 6 | . 4 1 1 . 1 1 . . . . 1 1 1 . 1 1 1 1 1 . . . . 1 . . . . 6 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 9 15 15 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 3 11 14 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 1 7 12 14 14 14 14 14 15 14 15 17 19 19 19 19 20 19 16 18 20 19 20 17 18 19 19 19 19 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 11 14 14 15 15 15 15 15 15 15 18 20 19 20 20 20 20 14 20 20 20 20 12 20 20 20 20 17 2 Class Distribution -------------------- 12% | Skirmisher 12% | Mutant 10% | Scavenger-Gladiator 8% | Alien-Gladiator 8% | Scavenger-Skirmisher 7% | Scientist-Assassin 7% | Scavenger-Mutant 4% | Assassin 4% | Scavenger-Tank 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Gunner | -6/Waste Scientist-Assassin | -6/Factory Scientist-Assassin | -6/Lower Caves Scientist-Assassin | -6/Lower Caves Scientist-Assassin | -6/Data Miner Assassin | -5/Proximity Caves Scientist-Assassin | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Zhirov Scavenger-Gladiator | -4/Proximity Caves Gladiator | -4/Factory Scavenger-Skirmisher | -4/Armory Alien-Gladiator | -4/Lab Alien-Gladiator | -3/Research Alien-Gladiator | -3/Testing Alien-Mutant | -2/Research Alien-Assassin | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Matter Collected 18610 | 294 467 105 1162 648 1786 1148 218 114 147 224 1618 613 261 329 242 . 288 917 673 60 240 169 673 2795 327 712 806 815 759 Remotely 195 | 10 . . 185 . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21354 | 96 464 124 1575 488 2082 1482 . 54 . 259 1545 . 389 254 186 . 139 1234 575 . 240 157 474 2392 77 976 2375 3026 691 Parts 1064 | 6 29 10 107 18 144 81 . . . 5 81 . 12 5 9 . 8 80 11 . 4 3 27 122 8 48 106 110 30 Haulers Intercepted 20 | . 1 . 5 . 5 . . . . . 3 . 2 . . . . 1 . . . . . . . 1 1 1 . Recyclers Shooed 10 | . . . 1 . . 3 . . . . 1 . . . . . . 1 . . . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 4 . . 5 . . . 3 9 . 7 . 6 . 1 1 . . . . . . . Prevented 10 | . . . . . . . 3 . . . . . . . . . 3 . . . . 4 . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Broken 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Combat Hostiles Destroyed 325 | . 10 5 32 15 33 17 . . . 7 18 . 3 4 1 . 2 24 1 . . . 19 35 1 14 26 37 21 Melee 47 | . . . . . . . . . . . . . 2 3 . . . 9 . . . . . 4 1 6 20 2 . Guns 129 | . 7 2 20 15 31 14 . . . 1 13 . . . . . . . . . . . . 26 . . . . . Cannons 34 | . . . . . . . . . . . 2 . . . . . 1 1 . . . . . . . . 3 15 12 AOE 95 | . 3 3 12 . 2 3 . . . 6 3 . . 1 . . . 13 . . . . 18 5 . 6 1 11 8 Classes Destroyed 25 | 2 5 1 2 2 . 4 . . . . 1 . 1 1 . . . . . . . . . 3 . . 1 1 1 Worker 47 | . 1 . 3 1 7 4 . . . . 5 . . . . . . 9 . . . . 6 . . 1 1 5 4 Builder 19 | . . 1 2 . 4 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . 7 . Tunneler 10 | 1 1 . 2 1 . 1 . . . . . . 1 . . . . . . . . . . . . 1 . 2 . Hauler 20 | . 1 . 5 . 5 . . . . . 3 . 2 . . . . 1 . . . . . . . 1 1 1 . Recycler 23 | 1 1 . 1 1 1 8 . . . . 3 . . . . . . 1 . . . . 1 . . . 3 2 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 27 | . 2 . 5 . 4 1 . . . . . . . . . . . . . . . . 1 3 . 3 1 5 2 Swarmer 81 | . 4 3 6 . 10 4 . . . . 6 . . . . . . 6 . . . . 14 5 . 8 4 . 11 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Grunt 107 | . 6 2 19 4 13 5 . . . 5 1 . 2 3 . . . 11 . . . . 1 9 . 1 11 11 3 Brawler 6 | . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 . 2 Duelist 4 | . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 32 | . . . 6 . 10 2 . . . . 3 . . . . . 1 2 . . . . . 5 . 1 . 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 25 | . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 2 3 . 1 . 12 3 Programmer 32 | . . . . . . 4 . . . . 5 . . . . . . 3 . . . . 2 5 . . 7 6 . Heavy 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Behemoth 6 | . . . . . . . . . . . . . 1 . 1 . 1 1 1 . . . . . . 1 . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Packrat 5 | . . . . . . . . 1 . . . . . . 1 . . . 3 . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . Assembled 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | 2 3 4 10 7 9 8 . . . 4 7 . 1 4 1 . 1 6 1 . . . 18 8 1 4 8 13 16 Combat Bots Only 12 | . 3 3 8 7 4 5 . . . 4 4 . 1 4 1 . 1 5 1 . . . 12 8 1 4 8 10 8 Max Kills in Single Turn 4 | 1 2 3 3 2 2 2 . 1 . 1 3 . 1 1 1 . 1 4 1 . . . 4 3 1 3 1 4 4 Gunslinging 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 4 | . 2 2 3 . 1 2 . . . 1 3 . . 1 . . . 2 . . . . 3 3 . 3 1 2 4 Melee 1 | . . . . . . . . . . . . . 1 1 . . . 1 . . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Hostile Shots Fired 2482 | . 72 24 165 46 125 143 . . . 4 148 . 31 19 12 . 25 220 9 . . 2 197 190 15 44 215 317 459 Missed 769 | . 23 5 47 11 28 52 . . . 2 44 . 9 6 6 . 15 58 1 . . 1 76 69 5 16 55 100 140 Intercepted 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Hits 1713 | . 49 19 118 35 97 91 . . . 2 104 . 22 13 6 . 10 162 8 . . 1 121 121 10 28 160 217 319 Melee 31 | . . . . 12 . . . . . . . . . . . . . . . . . . . 5 . . 12 . 2 Projectile 1682 | . 49 19 118 23 97 91 . . . 2 104 . 22 13 6 . 10 162 8 . . 1 121 116 10 28 148 217 317 AOE 48 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 45 Critical Strikes 71 | . . . 6 . 7 2 . . . . 2 . . . . . . 7 . . . . 1 10 . 1 19 9 7 Actively Blocked 45 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . 1 19 9 7 Part Disruptions 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Damage Taken 30353 | . 504 236 1924 663 1418 1124 . . . 101 1162 216 783 291 60 . 242 2827 141 . . 26 2387 2900 199 451 2122 4113 6463 Core 3407 | . 130 49 216 85 77 100 . . . 52 133 . 115 37 31 . 17 503 . . . . 160 260 21 14 94 159 1154 Absorbed by Shields 4488 | . . . . . . . . . . . . . . . . . 29 375 51 . . . 286 61 62 409 1965 1250 . Redirected to Shielding 892 | . 15 31 52 12 7 . . . . . 50 . 192 58 . . . . . . . . . 436 39 . . . . Ignored by Resistances 39 | . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . Regen/Repaired (Parts) 3796 | . . . 46 . 428 24 . . . . 14 56 136 . . . . 53 . . . . 82 14 . . 257 1243 1443 Core Remaining (%) 62 | 100 . 28 . 24 86 . . . . 78 . . . . . . 60 . . . . 49 . . 56 . 91 89 21 Volleys Fired 978 | 4 45 12 113 57 116 72 19 1 . 18 63 17 5 3 . . 8 26 5 25 . 21 56 82 1 13 39 96 61 Largest 3 | 2 2 2 2 2 3 3 1 3 . 3 3 3 1 1 . . 1 1 1 1 . 1 2 3 1 1 1 2 2 Hottest 180 | 60 80 46 50 50 75 81 40 93 . 93 98 96 40 39 . . 40 40 40 40 . 90 178 120 10 120 150 180 180 Shots Fired 1801 | 8 82 22 202 100 344 195 20 3 . 20 145 30 5 3 . . 8 27 5 26 . 24 60 208 1 13 41 114 95 Gun 1255 | 8 76 20 181 98 342 188 1 2 . 2 118 16 . . . . . . . . . . 4 198 . . . . 1 Cannon 400 | . . . . . . . 19 1 . 10 26 14 5 . . . 6 11 5 26 . 24 38 5 . 4 37 85 84 Launcher 145 | . 6 2 21 2 2 7 . . . 8 1 . . 3 . . 2 16 . . . . 18 5 . 9 4 29 10 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 1380 | 4 37 20 181 98 342 188 20 3 . 12 144 30 5 . . . 6 11 5 26 . . . 198 . . . . 50 Thermal 270 | 4 38 . . . . . . . . . . . . . . . . . . . . 24 38 5 . 4 37 85 35 Explosive 122 | . 6 2 21 2 2 7 . . . 8 1 . . 3 . . 2 16 . . . . 18 . . 5 . 19 10 Electromagnetic 28 | . 1 . . . . . . . . . . . . . . . . . . . . . 4 5 . 4 4 10 . Robot Hit Streak 20 | 3 15 11 8 11 16 14 . 5 . 7 10 10 . 1 . . 5 13 . . . 14 4 18 . 1 6 20 7 Robot Miss Streak 10 | 2 5 2 10 3 5 5 6 7 . 2 4 1 . . . . . 1 . . . 1 4 6 . 2 5 3 3 Penetration Max 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . . . . . Secondary Targets 18 | . 1 . 3 2 6 . . . . . . . . . . . . . . . . . . 6 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Shots Hit Robots 1160 | 5 52 17 112 55 207 126 . 2 . 6 86 6 11 9 4 . 6 54 8 . 4 6 18 134 8 25 74 80 45 Core Hits 877 | 3 25 7 68 29 83 74 . 5 . 25 76 3 7 10 1 . 3 54 3 . 4 1 50 74 5 30 48 143 46 Critical Kills 29 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 23 . . 1 2 . Critical Parts Destroyed 32 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . 28 . . . . . Critical Strikes 117 | . 1 . . . 1 4 . . . . 1 . 2 4 1 . . 11 2 . . . 2 62 1 4 14 3 4 Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . Destroy 60 | . 1 . . . 1 4 . . . . . . . . . . . . . . . . . 54 . . . . . Blast 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 Sever 29 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 8 1 4 13 1 . Impale 19 | . . . . . . . . . . . 1 . 1 4 1 . . 10 2 . . . . . . . . . . Melee Attacks 514 | . . . 10 3 . . . . . . 21 . 34 22 4 . 7 88 17 7 5 5 7 47 19 54 136 25 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 302 | . . . . . . . . . . . . . 9 4 . . . 12 . . . 5 4 45 9 53 134 25 2 Piercing 212 | . . . 10 3 . . . . . . 21 . 25 18 4 . 7 76 17 7 5 . 3 2 10 1 2 . 1 Sneak Attacks 39 | . . . . . . . . . . . 5 . 3 3 3 . 1 9 3 . . . 1 . . 3 5 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 58 | . . . . . . . . . . . . . 1 . . . . 7 . . . . . 6 3 9 32 . . Damage Inflicted 51897 | 49 729 441 2875 933 3649 2719 . 63 . 950 2487 144 501 894 205 . 197 4354 531 . 324 331 3071 2503 623 2685 5112 10730 4797 Guns 12251 | 49 500 259 1679 933 3498 2034 . 29 . 23 1891 144 . . . . . . . . . . 24 1140 . . . . 48 Cannons 7543 | . . . . . . . . 34 . . 131 . 28 . . . 85 80 . . . . 249 . . . 765 3558 2613 Explosions 19262 | . 229 180 1196 . 151 678 . . . 927 134 . . 417 . . 34 2479 . . . . 2559 419 . 1152 189 6411 2107 Melee 12786 | . . . . . . . . . . . 331 . 473 477 205 . 78 1795 531 . 324 331 239 944 623 1533 4158 744 . Ramming 55 | . . 2 . . . 7 . . . . . . . . . . . . . . . . . . . . . 17 29 Kinetic 13503 | 17 191 259 1679 933 3498 2034 . 63 . 23 2022 144 28 . . . 85 80 . . . . . 1140 . . . . 1307 Thermal 7500 | 32 297 . 244 . . 53 . . . . . . . . . . . 478 . . . . 249 66 . . 765 3905 1411 Explosive 15248 | . 229 180 952 . 151 625 . . . 927 134 . . 417 . . 34 2001 . . . . 2559 . . 707 . 4282 2050 Electromagnetic 2805 | . 12 . . . . . . . . . . . . . . . . . . . . . 24 353 . 445 189 1782 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9165 | . . . . . . . . . . . . . 112 . . . . 595 . . . 331 160 944 623 1533 4123 744 . Piercing 3621 | . . . . . . . . . . . 331 . 361 477 205 . 78 1200 531 . 324 . 79 . . . 35 . . Highest Corruption 15 | . . . 3 10 . 3 3 3 3 . 1 7 7 7 7 7 7 14 14 14 14 14 3 14 14 . 15 10 3 Average Corruption 6 | . . . 2 8 . 2 3 3 3 . 1 5 7 7 7 7 7 12 14 14 14 14 2 6 4 . 10 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 468 | . . . 32 29 . 16 7 10 4 . 8 10 27 23 25 3 23 31 45 18 9 36 8 43 4 . 39 15 3 Message Errors 117 | . . . 8 5 . 3 1 3 1 . 1 2 6 7 10 1 6 11 13 4 2 8 3 10 2 . 9 1 . Matter Fused 110 | . . . 6 8 . 5 . 2 . . . 2 6 5 6 1 8 7 9 5 3 9 2 10 . . 11 4 1 Heat Flow Errors 54 | . . . 4 2 . . 1 . 1 . 1 . 5 4 5 . 2 4 6 2 3 5 1 1 1 . 4 2 . Energy Discharges 50 | . . . 5 1 . 1 3 1 . . . 1 4 4 1 . 3 . 8 1 1 1 1 7 1 . 4 1 1 Parts Rejected 4 | . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . Parts Fused 6 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . 2 . . Data Loss (minor) 51 | . . . 5 3 . 1 . . 2 . 4 1 3 1 3 . 2 4 5 1 . 3 . 6 . . 4 2 1 Data Loss (major) 24 | . . . . 3 . 3 1 4 . . 1 2 2 2 . . . 1 2 . . 2 . . . . 1 . . Misfires 22 | . . . 1 4 . 3 1 . . . . . . . . . . 2 . 2 . 4 . 2 . . 2 1 . Alerts 15 | . . . . 1 . . . . . . 1 . 1 . . 1 2 . 2 1 . 1 . 2 . . 2 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . Weapon Failures 12 | . . . 2 2 . . . . . . . 1 . . . . . 1 . 1 . 1 1 1 . . . 2 . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 2844 | . 12 12 169 2 . 16 . . . . 130 . 8 84 153 . 70 409 310 . . 64 140 38 . 377 177 549 124 Projectiles 265 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 2 219 38 Explosions 864 | . 12 12 169 2 . 16 . . . . . . . . . . 17 154 . . . . 110 . . 71 . 224 77 Melee 1715 | . . . . . . . . . . . 130 . 8 84 153 . 53 255 310 . . 64 24 38 . 306 175 106 9 Knockbacks 7 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . 4 Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1083 | . 18 . 208 36 . 44 . . . 65 . . . 43 . . 65 139 . . . . 52 31 . 8 109 238 27 Shots 41 | . 2 . 4 1 . 2 . . . 3 . . . 1 . . 1 2 . . . . 2 3 . 1 10 8 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Kicked 4 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 590 | 40 194 4 197 269 468 36 159 . 89 . 366 . 280 253 489 . 270 352 264 218 242 245 540 590 276 124 243 282 63 Average Temperature 103 | 16 84 4 40 33 74 16 82 . 49 . 99 . 109 125 187 . 87 158 115 81 114 78 80 147 113 38 59 96 33 Received Heat Transfer 4138 | . 225 123 633 128 738 228 . . . 18 165 . 111 117 12 . 24 471 18 . . . 118 349 . 34 257 195 174 Effects 55 | . . . . . 4 . . . . . 6 . 2 2 9 . 1 2 . . . . 5 24 . . . . . Shutdowns 9 | . . . . . . . . . . . . . . . 2 . . 1 . . . . 1 5 . . . . . Energy Bleed 13 | . . . . . 1 . . . . . 3 . 2 . 2 . 1 1 . . . . . 3 . . . . . Interference 14 | . . . . . 3 . . . . . 3 . . 2 4 . . . . . . . . 2 . . . . . Matter Decay 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . Short Circuit 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 11 | . . . . . . . . . . . . . . . . . . . . . . . 4 7 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Robots Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 7 . Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 7 . Parts Fried 24 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 19 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 1 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 1 Parts Melted 13 | . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . 1 5 3 . Heat Transferred 5849 | 75 675 . 150 . . 50 . . . . . . . . . . . 300 . . . . 311 100 . . 642 2776 770 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Maximum Alert Level 5 | . . . 2 1 2 2 . . . . 2 1 5 . . . . 3 . . . . 3 5 . 3 3 5 5 Low Security (%) 38 | 100 100 100 25 95 58 3 . . . . 35 96 6 . . . . 72 . . . . 67 . . 42 . . . Level 1 20 | . . . 59 4 22 64 . . . . 14 3 18 . . . . 5 . . . . 9 23 . 7 . 20 . Level 2 25 | . . . 14 . 18 31 . . . . 50 . 19 . . . . 17 . . . . 18 42 . 22 56 50 . Level 3 6 | . . . . . . . . . . . . . 1 . . . . 4 . . . . 4 4 . 28 43 13 6 Level 4 4 | . . . . . . . . . . . . . 19 . . . . . . . . . . 21 . . . 7 39 Level 5 2 | . . . . . . . . . . . . . 4 . . . . . . . . . . 8 . . . 2 32 High Security 2 | . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . 4 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2302 | 10 147 86 469 227 518 442 . . . . 594 207 1939 . . . . 813 . . . . 819 1722 . 856 848 1791 2302 Initial 1100 | . . 8 27 177 20 224 . . . . 36 205 . . . . . . . . . . . 313 . . 452 474 1100 Average 402 | 1 57 6 245 58 222 336 . . . . 294 88 1059 . . . . 212 . . . . 225 757 . 398 626 666 1677 Influence Increases 18822 | 10 431 136 1230 195 1134 737 . . . 206 1135 58 2538 90 30 . 50 1368 40 . 10 65 1371 2360 . 1269 944 1781 1634 Destroy 0b10 Robot/C 8700 | . 200 100 640 120 700 340 . . . 180 440 . 840 80 20 . 40 560 20 . . . 640 1240 . 580 560 740 660 Destroy 0b10 Robot/NC 880 | 10 30 5 90 15 105 85 . . . . 85 . 50 . . . . 60 10 . 10 5 65 25 . 40 30 110 50 Destroy Leader 1926 | . 46 20 180 30 168 102 . . . 10 156 . 184 10 10 . 10 122 10 . . . 116 240 . 118 84 202 108 Allied During Kill 2024 | . . . . 16 4 . . . . 16 20 . 906 . . . . 75 . . . . 147 368 . 199 . . 273 Successful Hack 275 | . 49 . 68 . 48 . . . . . 21 . 16 . . . . . . . . . 19 2 . 48 4 . . Select Force Hacks 90 | . 60 . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1320 | . . . 90 . 45 90 . . . . 300 . 135 . . . . 180 . . . . 90 150 . 45 105 30 60 Anti-Garrison Action 500 | . . . . . . . . . . . . . 200 . . . . . . . . . . . . . . 150 150 Destroy Structure 2297 | . 31 11 102 14 34 90 . . . . 83 43 192 . . . . 266 . . . . 264 140 . 224 86 429 288 Partial Spotted 75 | . . . . . . 15 . . . . . 15 . . . . . . . . . . . 45 . . . . . Lose Combat Pursuer 735 | . 15 . 30 . 30 15 . . . . 30 . 15 . . . . 105 . . . 60 30 150 . 15 75 120 45 Influence Decreases 16842 | 10 408 89 845 598 691 829 388 15 . 148 607 644 660 1040 495 463 50 563 743 102 10 65 731 1278 1722 465 904 844 1435 Entered New Map 6336 | . . 15 43 278 32 271 150 4 . . 22 381 . 696 177 463 . . 299 21 . . . 327 1722 . 352 370 713 Time Decay 8125 | 10 388 64 642 300 566 498 238 11 . 122 475 223 350 334 318 . 50 373 434 81 10 65 479 601 . 365 502 404 222 Lost Part 1322 | . 20 10 160 20 50 60 . . . . 50 20 30 10 . . . 160 10 . . . 112 190 . . 50 70 300 Lost Ally 1059 | . . . . . 43 . . . . 26 60 20 280 . . . . 30 . . . . 140 160 . 100 . . 200 Squads Dispatched 112 | . 3 . 5 . 4 9 . . . 1 7 . 20 . . . . 7 . . . . 7 10 . 6 10 13 10 Investigation 15 | . 3 . 1 . . 2 . . . . 1 . 2 . . . . 2 . . . . 1 1 . . . 1 1 Extermination 27 | . . . . . . 4 . . . . 4 . 1 . . . . 3 . . . . 3 5 . 1 3 2 1 Reinforcement 27 | . . . 4 . 1 3 . . . . 2 . 4 . . . . 2 . . . . 3 1 . . 3 3 1 Assault 26 | . . . . . . . . . . 1 . . 9 . . . . . . . . . . 3 . 2 2 2 7 Garrison 8 | . . . . . 3 . . . . . . . 4 . . . . . . . . . . . . . . 1 . Intercept 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 4 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Construction Impeded 6 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 Haulers Reinforced 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Distress Signals 29 | . 2 . 2 2 5 1 . . . . . . 1 . . . . . . . . . 1 4 . 1 1 4 5 Communications Jammed 166 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 15 52 95 Distress Signals 163 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 15 51 95 Times Spotted 593 | . 20 5 52 15 59 31 . . . 8 24 6 30 5 1 . 3 34 1 . . 2 44 71 1 31 41 56 53 Peak Tracking Total 16 | . 7 2 6 4 5 5 . . . 6 3 2 5 4 1 . 1 6 1 . . 4 8 9 1 6 8 16 9 Tactical Retreats 29 | . 1 . 1 . 2 1 . . . . 1 1 1 . . . . 4 . . . 1 2 4 . 1 4 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Traps Triggered 14 | . 1 . 3 . . . . . . . 2 . . . . . . 3 . . . . 2 . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Machines Disabled 93 | . . . 6 . 3 6 . . . 1 20 . 9 . . . . 12 . . . . 6 10 1 3 8 3 5 Max in Single Turn 5 | . . . 3 . 1 5 . . . 1 1 . . . . . . 3 . . . . . 2 1 1 2 1 1 Garrison Access 7 | . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . 1 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Machines Accessed 84 | . 10 . 12 1 7 6 . . . . 11 . 5 1 1 4 . 3 1 . 4 . 6 3 1 4 2 1 1 Terminals 26 | . 8 . 9 1 4 2 . . . . . . . . . . . . 1 . . . . . . . 1 . . Fabricators 5 | . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 1 . . . . . Repair Stations 9 | . . . 1 . 1 1 . . . . 1 . . . . . . 1 . . . . 1 1 . 1 . 1 . Recycling Units 13 | . 2 . 1 . . . . . . . 4 . 2 . . . . . . . . . 3 1 . . . . . Scanalyzers 11 | . . . 1 . 1 . . . . . 3 . 2 . . . . 1 . . . . 1 . . 2 . . . Garrison Access 9 | . . . . . 1 3 . . . . 1 . 1 . . . . . . . . . . . . 1 1 . 1 Total Hacks 252 | . 35 . 36 2 37 14 . . . . 21 . 13 1 1 32 . 9 1 . 16 . 8 7 7 6 2 2 2 Successful 169 | . 19 . 20 . 28 2 . . . . 12 . 9 1 1 32 . 6 1 . 16 . 6 3 7 3 2 1 . Failed 80 | . 15 . 15 2 8 12 . . . . 9 . 4 . . . . 3 . . . . 2 4 . 3 . 1 2 Catastrophic 17 | . 1 . 2 . 1 6 . . . . 2 . 2 . . . . . . . . . 1 1 . 1 . . . Database Lockouts 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 242 | . 29 . 26 . 10 7 . . . . 14 . 30 . . . . 32 . . . . 20 11 1 27 20 5 10 Terminals 81 | . 31 . 26 2 14 6 . . . . . . . . . . . . 1 . . . . . . . 1 . . Fabricators 9 | . . . . . . . . . . . 3 . . . . . . 1 . . . . 2 3 . . . . . Repair Stations 38 | . . . 6 . 19 3 . . . . 2 . . . . . . 1 . . . . 1 3 . 1 . 2 . Recycling Units 18 | . 4 . 2 . . . . . . . 6 . 2 . . . . . . . . . 3 1 . . . . . Scanalyzers 35 | . . . 2 . 3 . . . . . 8 . 9 . . . . 7 . . . . 2 . . 4 . . . Garrison Access 14 | . . . . . 1 5 . . . . 2 . 2 . . . . . . . . . . . . 1 1 . 2 Terminal Hacks 69 | . 5 . 3 . 2 . . . . . . . . 1 1 32 . . 1 . 16 . . . 7 . 1 . . Record 24 | . . . . . . . . . . . . . . . . 11 . . 1 . 5 . . . 7 . . . . Part Schematic 15 | . . . . . . . . . . . . . . . . 12 . . . . 3 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 10 | . 2 . 1 . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 22 | . . . 3 . 16 . . . . . 2 . . . . . . . . . . . . 1 . . . . . Scan Component 13 | . . . 2 . 9 . . . . . 1 . . . . . . . . . . . . 1 . . . . . Repair 9 | . . . 1 . 7 . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 . 1 . . . . . . . 3 . 1 . . . . . . . . . 2 1 . . . . . Retrieve Components 9 | . 1 . 1 . . . . . . . 3 . 1 . . . . . . . . . 2 1 . . . . . Scanalyzer 22 | . . . 1 . 2 . . . . . 4 . 7 . . . . 5 . . . . 1 . . 2 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Study 20 | . . . 1 . 2 . . . . . 4 . 7 . . . . 3 . . . . 1 . . 2 . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 1 . . Seal Access 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 41 | . 13 . 12 . 7 2 . . . . 1 . 1 . . . . 1 . . . . 2 1 . . . 1 . Terminals 30 | . 11 . 11 . 7 1 . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 5 . 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Skim 16 | . 5 . 7 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . . . 1 . Patch 5 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . . . 1 . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 9 . 11 1 6 6 . . . . 7 . 4 . . . . 2 . . . . 4 2 . 3 . . 1 Full Trace Events 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . . . . . . . . . . 6 . 5 . . . . 4 . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 92 | . . . . . . . . . . . . . 30 . . 12 . 32 . . 3 . . . . 12 3 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 19 | . . . 1 . 2 . . . . . 4 . 7 . . . . 2 . . . . 1 . . 2 . . . Parts Repaired 9 | . . . 1 . 7 . . . . . 1 . . . . . . . . . . . . . . . . . . Time 496 | . . . 26 . 362 . . . . . 108 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 50 | . 9 . 10 . . . . . . . 6 . 10 . . . . . . . . . 12 3 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Total Allies 79 | . . . . 3 . . . . 4 2 3 19 6 . . . . 3 . . . . 12 10 . 5 . . 12 Largest Group 19 | . . . . 3 3 . . . 4 4 3 19 14 . . . . 2 . . . . 7 5 . 4 . . 7 Highest-Rated Group 702 | . . . . 40 40 . . . 155 155 210 702 657 . . . . 192 . . . . 656 378 . 392 . . 589 Highest-Rated Ally 122 | . . . . 16 16 . . . 40 40 70 50 70 . . . . 96 . . . . 103 103 . 103 . . 122 Zionite Dispatches 17 | . . . . . . . . . . . 1 . 2 . . . . 1 . . . . 5 4 . 2 . . 2 Heavy 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 . . 1 Light 6 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 . 1 . . 1 Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Hacker 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 716 | . . . . 11 8 . . . . 13 37 88 222 . . . . 27 . . . . 38 90 . 79 . . 103 Total Damage 30991 | . . . . 65 94 . . . . 306 888 3888 7757 . . . . 819 . . . . 3257 5031 . 3530 . . 5356 Kills 162 | . . . . 1 2 . . . . 2 8 10 49 . . . . 5 . . . . 22 30 . 16 . . 17 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Active Infowar (turns) 23830 | 5 213 . 459 158 311 1274 503 566 1263 950 2558 542 1102 754 718 82 706 1407 1061 450 220 1025 1285 1732 347 1198 1344 1013 584 Optics 20552 | . . . . . . 1228 503 566 1263 950 2558 542 1102 754 718 82 706 1407 1061 450 220 1025 1285 1723 347 1198 864 . . Sensors 17810 | . . . 1 . . 803 498 566 1263 935 2188 173 609 438 461 77 664 1031 1048 450 216 1025 1073 1065 79 947 1053 902 245 Terrain 6174 | . . . . . . . . . . . . . 725 689 595 79 664 587 67 450 205 1019 957 137 . . . . . Seismic 1191 | 5 213 . 458 158 311 46 . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 1753 | . . . . . . . . . . . 1190 . . . . . . . . . . . . . . . . . 563 Cloaking 241 | . . . . . . . . . . . . . . . . . . . . . . . 17 224 . . . . . Jamming 3715 | . . . . . . . . . . . . . . . . . . . . . . . 88 683 . 1197 229 1013 505 Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . 2 2 . . . 1 1 . 2 . 1 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 24 | . . . . . . . . . . . 2 . 5 . . . . 6 . . . . 1 . . 5 5 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . Component Stockpiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Active Terminals 4 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Turns Passed 30040 | 81 1042 570 2599 920 1887 1335 503 566 1263 950 2558 542 1102 754 718 82 706 1407 1061 450 220 1025 1285 1926 347 1198 1344 1013 586 Spaces Moved 18934 | 48 607 276 1177 396 716 780 357 445 937 575 1588 330 838 653 678 78 363 1036 524 335 177 753 883 1471 200 902 895 601 315 Core 75 | 4 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 17941 | 44 559 276 1177 396 716 780 357 445 937 575 1588 330 838 653 678 78 363 1036 524 335 177 753 883 553 200 902 895 601 292 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 918 | . . . . . . . . . . . . . . . . . . . . . . . . 918 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 120 190 115 115 110 118 126 126 126 126 85 97 90 100 100 100 103 93 102 108 108 108 105 45 120 105 101 104 50 Average Speed 121 | 114 145 190 170 115 157 135 126 126 126 126 129 140 109 100 100 100 175 99 105 108 108 108 108 91 120 109 104 104 119 Slowest Speed 350 | 120 250 190 190 115 188 188 126 126 126 126 177 177 177 100 175 175 178 173 173 108 108 108 112 196 120 120 105 107 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 19 | . . . . . . . . . . . . 17 . . . . . 2 . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Exploration Rate (%) 59 | 4 98 55 76 70 71 20 45 66 89 75 46 98 30 73 84 72 69 35 62 62 61 82 27 63 94 25 94 14 14 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 23 | . 2 1 1 1 . . . . 1 2 . . . . . 1 1 6 . . 3 2 . . . 2 . . . Known Exits Taken 24 | . . 1 . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 1 . . 3 1 2 . . . . 2 4 . . . 4 1 . 4 . . . . . . . Spaces Dug 378 | . 5 . 29 3 . 44 11 . . 23 27 17 15 6 . . 27 27 9 17 . 11 26 20 . 15 29 12 5 Terrain Destroyed 1351 | . 32 11 122 17 32 118 14 . . 104 41 24 17 36 . . 35 137 9 28 . 23 115 31 . 84 43 204 74 Melee 142 | . . . 9 3 . . . . . . 13 . 12 6 . . 4 21 7 6 . . 1 15 . 12 21 10 2 Projectile 212 | . . . . . . 1 14 . . 8 20 24 5 . . . 3 4 2 22 . 23 27 4 . 4 16 18 17 AOE 987 | . 32 11 113 14 32 117 . . . 96 8 . . 30 . . 28 112 . . . . 87 2 . 68 6 176 55 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Total 23850 | 63 695 297 1568 799 1327 928 389 447 1020 777 1933 384 956 713 702 80 407 1229 996 388 199 933 1117 1813 280 1041 1121 826 422 Wait 2231 | . 7 1 178 318 433 18 1 . 67 156 121 23 20 20 2 . 10 23 428 23 . 142 98 37 6 8 27 59 5 Move 18905 | 47 606 275 1176 395 715 779 356 444 936 574 1588 329 837 652 677 77 362 1035 523 334 176 752 882 1470 199 901 894 600 314 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 196 | 1 9 2 24 4 13 10 1 . 4 . 20 3 11 4 2 . 2 10 8 . 4 . 10 31 8 3 6 5 1 Fast Attach 206 | 9 5 . 7 . 8 5 4 . 3 1 15 3 8 2 2 . . 6 4 . 4 5 7 40 17 19 19 8 5 Attach 142 | . 2 1 16 3 5 8 . . . . 12 1 4 2 . . 2 15 . . 1 . 14 15 3 7 7 10 14 Detach 62 | 2 . . . . 1 2 . . . . 6 3 2 . . . 1 . 1 . . . 1 13 3 13 6 5 3 Swap 431 | . 11 5 22 12 16 22 4 2 4 6 54 2 22 9 11 3 14 40 7 . 3 4 32 41 10 25 23 16 11 Drop 277 | . 10 . 22 7 20 11 4 . 6 1 32 3 18 3 4 . 1 4 4 . 7 4 9 44 18 17 19 5 4 Fire 978 | 4 45 12 113 57 116 72 19 1 . 18 63 17 5 3 . . 8 26 5 25 . 21 56 82 1 13 39 96 61 Melee 394 | . . . 10 3 . . . . . . 21 . 29 18 4 . 7 70 16 6 4 5 7 40 15 35 80 21 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rewire 23 | . . . . . . . . . . 21 1 . . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 3 exits: *Mat / [*Exi] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / [*Ext]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: [Upp] / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc x2) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 335 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 8) 559 | -10/Materials | Learned location of 1 exit from Recycling 591 | -10/Materials | Identified exit to Materials 628 | -10/Materials | Identified exit to Subcaves 628 | -10/Materials | Learned location of 1 exit from Materials 634 | -10/Materials | Learned 2 Mines zone layouts 654 | -10/Materials | Learned Storage security intel 712 | -10/Materials | Core integrity fell below 50% 760 | -10/Materials | Central database locked down 1124 | -10/Materials | Entered Mines 1251 | -10/Mines | Learned location of Recycling (-8) 1356 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1356 | -10/Mines | Discovered new exit (range 5) 1445 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1458 | -10/Mines | Found Prototype Device 1507 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1694 | -10/Mines | Entered Materials 1694 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1695 | -9/Materials | Identified exit to Materials 1695 | -9/Materials | Identified Exp. Sensor Array 1911 | -9/Materials | Repaired Propulsion Shielding 1994 | -9/Materials | Build established: Scavenger-Mutant 2054 | -9/Materials | Destroyed 8 combat bots 2082 | -9/Materials | Discovered new exit (range 15) 2183 | -9/Materials | Lost 5 parts (3n2u) 2409 | -9/Materials | Build established: Mutant 2645 | -9/Materials | Lost 3 parts (2n1u) 3047 | -9/Materials | Central database locked down 3112 | -9/Materials | Discovered exit to Materials (range 16) 3609 | -9/Materials | Discovered new exit (range 5) 3866 | -9/Materials | Discovered exit to Materials (range 9) 3905 | -9/Materials | Core integrity fell below 50% 4293 | -9/Materials | Entered Mines 4294 | -9/Mines | Assembled infested the area 4503 | -9/Mines | System corruption reached 10% 4540 | -9/Mines | Destroyed 7 combat bots 4619 | -9/Mines | Build established: Scavenger-Mutant 4932 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5173 | -9/Mines | Found a hidden stash of uninstalled traps 5183 | -9/Mines | Discovered exit to Materials (range 8) 5213 | -9/Mines | Entered Materials 5213 | -8/Materials | Accompanied by 3 allies 5213 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5214 | -8/Materials | Identified exit to Storage 5251 | -8/Materials | Central database locked down 5338 | -8/Materials | Lost 3 allies 5565 | -8/Materials | Lost 4 parts (1p1n2w) 5635 | -8/Materials | Build established: Scavenger-Tank 5916 | -8/Materials | Repaired Carbon-fiber Leg 5978 | -8/Materials | Repaired Enh. Autogun 6017 | -8/Materials | Repaired Lgt. Nuclear Core 6045 | -8/Materials | Repaired Aluminum Leg+ 6106 | -8/Materials | Repaired Enh. Autogun 6216 | -8/Materials | Repaired Exp. Sensor Array 6249 | -8/Materials | Repaired Hvy. Assault Rifle 6383 | -8/Materials | Garrison activated, responded to threat 6480 | -8/Materials | Discovered new exit (range 4) 6664 | -8/Materials | Identified exit to Factory 6883 | -8/Materials | Build established: Tank 7100 | -8/Materials | Entered Factory 7100 | -7/Factory | Evolved 2 slots: Utility x2 7267 | -7/Factory | Lost 3 parts (1u2w) 8028 | -7/Factory | Discovered new exit (range 9) 8052 | -7/Factory | Identified exit to Lower Caves 8191 | -7/Factory | Build established: Scavenger-Skirmisher 8435 | -7/Factory | Entered Lower Caves 8847 | -7/Lower Caves | Discovered new exit (range 9) 8862 | -7/Lower Caves | Identified exit to Lower Caves 8883 | -7/Lower Caves | Found Alien Artifact 8883 | -7/Lower Caves | Identified Core Expander 8883 | -7/Lower Caves | Installed Core Expander, added new Power slot 8938 | -7/Lower Caves | Entered another Lower Caves area 9018 | -7/Lower Caves | Build established: Skirmisher 9053 | -7/Lower Caves | Encountered a Warlord checkpoint 9150 | -7/Lower Caves | Discovered new exit (range 18) 9188 | -7/Lower Caves | Identified exit to Zion 9285 | -7/Lower Caves | Spotted B-75 Beast 9504 | -7/Lower Caves | Entered Zion 9518 | -7/Zion | Given the Hacking Drone Bay 9519 | -7/Zion | Found Prototype Device 9565 | -7/Zion | Discovered new exit (range 18) 9574 | -7/Zion | Given A8's code to call for help 9632 | -7/Zion | System corruption cleaned by Quarantine Array 9915 | -7/Zion | Learned location of Data Miner (-6) 9985 | -7/Zion | Found Prototype Device 9985 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 10082 | -7/Zion | Identified exit to Deep Caves 10104 | -7/Zion | Learned Factory emergency access door positions 10155 | -7/Zion | Identified Hacking Drone Bay 10259 | -7/Zion | Received a visual enhancement algorithm 10329 | -7/Zion | Found CR-A16's Pointy Stick 10441 | -7/Zion | Met Imprinter 10463 | -7/Zion | Imprinted 10465 | -7/Zion | Declared Zion's savior 10730 | -7/Zion | Identified exit to Proximity Caves 10767 | -7/Zion | Entered Proximity Caves 10767 | -6/Proximity Caves | Accompanied by 4 allies 10777 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10805 | -6/Proximity Caves | Lost 3 allies 10940 | -6/Proximity Caves | Learned location of Extension (-5) 11701 | -6/Proximity Caves | Discovered new exit (range 8) 11710 | -6/Proximity Caves | Identified exit to Factory 11717 | -6/Proximity Caves | Entered Factory 11717 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12328 | -6/Factory | Retrieved Zion intel report: Active Terminals 12329 | -6/Factory | Zion Light squad teleported in 12436 | -6/Factory | Discovered new exit (range 3) 12438 | -6/Factory | Identified exit to Factory 12634 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12995 | -6/Factory | Repaired Exp. Sensor Array 13184 | -6/Factory | Terminal network hard line cut 13315 | -6/Factory | Build established: Scavenger-Skirmisher 13483 | -6/Factory | Discovered exit to Factory (range 19) 14197 | -6/Factory | Discovered new exit (range 13) 14217 | -6/Factory | Identified exit to Lower Caves 14275 | -6/Factory | Sucked down chute 14275 | -6/Factory | Entered Waste 14341 | -6/Waste | Spotted C-40 Crusher 14407 | -6/Waste | Spotted C-40 Crusher 14408 | -6/Waste | Spotted C-40 Crusher 14447 | -6/Waste | Crushed by falling debris 14462 | -6/Waste | Warlord forces began an assault 14528 | -6/Waste | Allies destroyed C-40 Crusher 14536 | -6/Waste | Allies destroyed C-40 Crusher 14577 | -6/Waste | Spotted C-40 Crusher 14579 | -6/Waste | Spotted C-40 Crusher 14583 | -6/Waste | Allies destroyed C-40 Crusher 14586 | -6/Waste | Allies destroyed C-40 Crusher 14606 | -6/Waste | Spotted C-40 Crusher 14615 | -6/Waste | Lost 4 allies 14619 | -6/Waste | Allies destroyed C-40 Crusher 14682 | -6/Waste | Discovered new exit (range 13) 14780 | -6/Waste | Build established: Gunner 14806 | -6/Waste | Identified exit to Factory 14817 | -6/Waste | Entered Factory 14817 | -6/Factory | Accompanied by 13 allies 15154 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 15193 | -6/Factory | P-60 Hacker assimilated allied G4-PKP(g) 15308 | -6/Factory | Garrison activated, responded to threat 15323 | -6/Factory | Retrieved Zion intel report: Component Schematics 15324 | -6/Factory | Zion Light squad teleported in 15438 | -6/Factory | Retrieved Zion intel report: Emergency Access 15476 | -6/Factory | Retrieved Zion intel report: Component Schematics 15477 | -6/Factory | Zion Hacker squad teleported in 15501 | -6/Factory | Found Prototype Protection 15501 | -6/Factory | Identified Zio. Weapon Casing 15517 | -6/Factory | First assault squad dispatched 15519 | -6/Factory | Found Zio. Weapon Casing 15541 | -6/Factory | Lost 4 allies 15601 | -6/Factory | High security lockdown imminent 15623 | -6/Factory | Retrieved Zion intel report: Active Terminals 15681 | -6/Factory | High security lockdown engaged 15744 | -6/Factory | Spotted B-75 Beast 15775 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 15780 | -6/Factory | Destroyed B-75 Beast 15797 | -6/Factory | Lost 4 allies 15902 | -6/Factory | Discovered exit to Lower Caves (range 4) 15919 | -6/Factory | Entered Lower Caves 16031 | -6/Lower Caves | Identified exit to Lower Caves 16227 | -6/Lower Caves | Build established: Scientist-Assassin 16673 | -6/Lower Caves | Entered another Lower Caves area 16725 | -6/Lower Caves | Build established: Scavenger-Assassin 16746 | -6/Lower Caves | Discovered exit to Factory (range 15) 16907 | -6/Lower Caves | Spotted B-75 Beast 16922 | -6/Lower Caves | Destroyed B-75 Beast 17011 | -6/Lower Caves | Learned Factory terminal intel 17287 | -6/Lower Caves | Build established: Scientist-Assassin 17305 | -6/Lower Caves | Encountered a Warlord checkpoint 17315 | -6/Lower Caves | Discovered new exit (range 11) 17326 | -6/Lower Caves | Identified exit to Data Miner 17391 | -6/Lower Caves | Entered Data Miner 17391 | -6/Data Miner | Discovered new exit (range 6) 17406 | -6/Data Miner | Met Data Miner 17431 | -6/Data Miner | Learned location of Section 7 (-2) 17431 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17445 | -6/Data Miner | Received God Mode back door access code from Data Miner 17466 | -6/Data Miner | Identified exit to Proximity Caves 17473 | -6/Data Miner | Entered Proximity Caves 17473 | -5/Proximity Caves | Spotted B-75 Beast 17475 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17598 | -5/Proximity Caves | Encountered an infested base 17701 | -5/Proximity Caves | Destroyed B-75 Beast 17839 | -5/Proximity Caves | Build established: Assassin 17865 | -5/Proximity Caves | Learned Factory stockpile data 17893 | -5/Proximity Caves | Learned location of Warlord (-4) 18026 | -5/Proximity Caves | Discovered exit to Factory (range 13) 18179 | -5/Proximity Caves | Entered Factory 18179 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18181 | -5/Factory | Loaded intel: 28 terminal locations 18312 | -5/Factory | Retrieved Zion intel report: Active Terminals 18324 | -5/Factory | Discovered new exit (range 6) 18428 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 18468 | -5/Factory | Build established: Scientist-Assassin 18657 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 18724 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 18762 | -5/Factory | Spotted B-75 Beast 18763 | -5/Factory | Discovered new exit (range 18) 18815 | -5/Factory | Destroyed B-75 Beast 18859 | -5/Factory | System corruption reached 10% 18979 | -5/Factory | Lost 14 parts (2p7n4u1w) 18999 | -5/Factory | Discovered new exit (range 20) 19007 | -5/Factory | Identified exit to Upper Caves 19081 | -5/Factory | Identified exit to Factory 19165 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 19265 | -5/Factory | Enhanced Grunt warped into view, answering call for help 19266 | -5/Factory | Enhanced Grunt warped into view, answering call for help 19357 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 19358 | -5/Factory | Zion Hover Resupply teleported in 19435 | -5/Factory | Build established: Scientist-Gladiator 19528 | -5/Factory | Core integrity fell below 50% 19559 | -5/Factory | Terminal network hard line cut 19586 | -5/Factory | Entered Upper Caves 19586 | -5/Upper Caves | Learned 4 Factory zone layouts 19713 | -5/Upper Caves | Encountered a Warlord checkpoint 19827 | -5/Upper Caves | Spotted B-75 Beast 19835 | -5/Upper Caves | Destroyed B-75 Beast 20111 | -5/Upper Caves | Build established: Scavenger-Gladiator 20199 | -5/Upper Caves | Discovered new exit (range 6) 20203 | -5/Upper Caves | Identified exit to Upper Caves 20647 | -5/Upper Caves | Entered another Upper Caves area 20815 | -5/Upper Caves | Encountered a Warlord checkpoint 21023 | -5/Upper Caves | Learned Factory interactive machine intel 21024 | -5/Upper Caves | Discovered new exit (range 12) 21035 | -5/Upper Caves | Identified exit to Zhirov 21097 | -5/Upper Caves | Entered Zhirov 21098 | -5/Zhirov | Discovered new exit (range 3) 21117 | -5/Zhirov | Met Zhirov 21141 | -5/Zhirov | Learned location of Testing (-3) 21141 | -5/Zhirov | Learned location of Command (-1) 21148 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21164 | -5/Zhirov | Found Alien Artifact 21164 | -5/Zhirov | Identified Integrated Reactor 21164 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21269 | -5/Zhirov | Found Alien Artifact 21311 | -5/Zhirov | Identified exit to Proximity Caves 21317 | -5/Zhirov | Entered Proximity Caves 22296 | -4/Proximity Caves | Discovered exit to Factory (range 16) 22310 | -4/Proximity Caves | Spotted B-86 Titan 22342 | -4/Proximity Caves | Entered Factory 22342 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22344 | -4/Factory | Loaded intel: 53 interactive machine locations 22915 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 22916 | -4/Factory | Zion Heavy squad teleported in 23076 | -4/Factory | Zion Heavy squad teleported in 23195 | -4/Factory | Zion Hacker squad teleported in 23208 | -4/Factory | Discovered new exit (range 20) 23221 | -4/Factory | Build established: Gladiator 23255 | -4/Factory | Zion Light squad teleported in 23370 | -4/Factory | Lost 7 allies 23383 | -4/Factory | Destroyed 12 combat bots 23388 | -4/Factory | Spotted B-86 Titan 23401 | -4/Factory | Zion Fire squad teleported in 23409 | -4/Factory | Identified Transdimensional Reconstructor 23409 | -4/Factory | Warped through subspace 23424 | -4/Factory | Lost 10 parts (2p1n4u3w) 23621 | -4/Factory | Discovered new exit (range 7) 23626 | -4/Factory | Identified exit to Armory 23627 | -4/Factory | Entered Armory 23700 | -4/Armory | Zion Heavy squad teleported in 23706 | -4/Armory | Found Gamma Bomb Array 23708 | -4/Armory | Found Gamma Bomb Array 23710 | -4/Armory | Found Gamma Bomb Array 23772 | -4/Armory | Zion Fire squad teleported in 24019 | -4/Armory | Lost 3 parts (1n1u1w) 24031 | -4/Armory | Lost 3 allies 24120 | -4/Armory | Lost 3 parts (1p1n1u) 24792 | -4/Armory | Found Prototype Processor 24792 | -4/Armory | Identified Exp. Targeting Computer 24809 | -4/Armory | Zion Light squad teleported in 24831 | -4/Armory | Discovered new exit (range 4) 24832 | -4/Armory | Identified exit to Research 24983 | -4/Armory | Zion Heavy squad teleported in 24996 | -4/Armory | Terminal network hard line cut 25012 | -4/Armory | Destroyed 8 combat bots 25019 | -4/Armory | Lost 3 parts (1p1u1w) 25057 | -4/Armory | Found Zio. Weapon Casing 25127 | -4/Armory | First assault squad dispatched 25165 | -4/Armory | Discovered new exit (range 4) 25170 | -4/Armory | Identified exit to Lab 25312 | -4/Armory | System corruption reached 10% 25328 | -4/Armory | Found Zio. Weapon Casing 25353 | -4/Armory | Lost 3 parts (3u) 25438 | -4/Armory | Incoming assault squad redirected 25444 | -4/Armory | Incoming assault squad redirected 25553 | -4/Armory | Entered Lab 25555 | -4/Lab | Discovered exit to Research (range 9) 25570 | -4/Lab | Unable to decrypt terminal 25570 | -4/Lab | Opened the door to a hidden lab 25571 | -4/Lab | Gained access to the hidden lab's interior 25604 | -4/Lab | Found Alien Artifact 25604 | -4/Lab | Identified Core Reset Matrix 25604 | -4/Lab | Used Core Reset Matrix 25608 | -4/Lab | Sensed 3 artifacts in vicinity 25608 | -4/Lab | Detected by scanners 25620 | -4/Lab | Found Transdimensional Reconstructor 25632 | -4/Lab | Found Integrated Dissipator 25632 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 25644 | -4/Lab | Found Core Expander 25644 | -4/Lab | Installed Core Expander, added new Weapon slot 25650 | -4/Lab | Confronted by A5 25678 | -4/Lab | Destroyed A5 25683 | -4/Lab | Found Prototype Hackware 25749 | -4/Lab | Found Prototype Hackware 25754 | -4/Lab | Found Prototype Device 25754 | -4/Lab | Identified AEGIS Remote Shield 25765 | -4/Lab | Found Prototype Energy Gun 25765 | -4/Lab | Identified Hyp. EM Gauss Rifle 25770 | -4/Lab | Found Prototype Energy Cannon 25770 | -4/Lab | Identified Warp Cannon 25805 | -4/Lab | Unable to decrypt terminal 25821 | -4/Lab | Found Prototype Special Weapon 25821 | -4/Lab | Identified Gui. Remote Datajack 25861 | -4/Lab | Discovered exit to Research (range 11) 25879 | -4/Lab | Build established: Alien-Gladiator 25900 | -4/Lab | Entered Research 25900 | -3/Research | Evolved 2 slots: Utility x2 25948 | -3/Research | Retrieved Zion intel report: Main Access 25948 | -3/Research | Identified exit to Research 25982 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 26235 | -3/Research | Zion Light squad teleported in 26303 | -3/Research | Intercept squad dispatched 26333 | -3/Research | Spotted Tracker 26337 | -3/Research | Destroyed Tracker 26343 | -3/Research | Found Prototype Processor 26343 | -3/Research | Identified Exp. Targeting Computer 26382 | -3/Research | Found Prototype Launcher 26382 | -3/Research | Identified Adv. Micro-nuke Launcher 26400 | -3/Research | Spotted Combat Programmer 26404 | -3/Research | Destroyed Combat Programmer 26466 | -3/Research | Zion Heavy squad teleported in 26531 | -3/Research | Retrieved Zion intel report: Prototype Schematics 26540 | -3/Research | Spotted B-86 Titan 26543 | -3/Research | Destroyed B-86 Titan 26650 | -3/Research | First assault squad dispatched 26775 | -3/Research | Retrieved Zion intel report: Emergency Access 26848 | -3/Research | Found Prototype Processor 26848 | -3/Research | Identified Exp. Target Analyzer 26873 | -3/Research | Retrieved Zion intel report: Unaware Analyses 27065 | -3/Research | Discovered new exit (range 15) 27092 | -3/Research | Identified exit to Testing 27097 | -3/Research | Intercept squad dispatched 27098 | -3/Research | Spotted Tracker 27098 | -3/Research | Spotted Tracker 27098 | -3/Research | Entered Testing 27288 | -3/Testing | Found Prototype Energy Cannon 27288 | -3/Testing | Identified Cld. Nova Cannon 27339 | -3/Testing | Discovered exit to Research (range 18) 27385 | -3/Testing | Retrieved Zion intel report: Active Terminals 27396 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 27525 | -3/Testing | Spotted PY-4TQ8PXQR4I 27537 | -3/Testing | Intercept squad dispatched 27545 | -3/Testing | Spotted Tracker 27562 | -3/Testing | Spotted Combat Programmer 27563 | -3/Testing | Destroyed Tracker 27572 | -3/Testing | Crushed by falling debris 27585 | -3/Testing | Destroyed Combat Programmer 27615 | -3/Testing | System corruption reached 10% 27656 | -3/Testing | Destroyed 8 combat bots 27848 | -3/Testing | Retrieved Zion intel report: Emergency Access 27943 | -3/Testing | Scanned by Researcher 27963 | -3/Testing | Found Prototype Protection 27963 | -3/Testing | Identified SHELL Armor 27970 | -3/Testing | Found Prototype Protection 28025 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 28098 | -3/Testing | First assault squad dispatched 28124 | -3/Testing | Spotted Striker 28137 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 28257 | -3/Testing | Destroyed 7 combat bots 28365 | -3/Testing | Found Prototype Energy Cannon 28365 | -3/Testing | Identified Null Cannon 28442 | -3/Testing | Entered Research 28442 | -2/Research | Evolved 2 slots: Utility x2 28511 | -2/Research | Build established: Alien-Mutant 28560 | -2/Research | Found Prototype Processor 28560 | -2/Research | Identified Exp. Core Analyzer 28836 | -2/Research | Intercept squad dispatched 28865 | -2/Research | Spotted Tracker 28866 | -2/Research | Spotted Tracker 28871 | -2/Research | Destroyed Tracker 28874 | -2/Research | Spotted Combat Programmer 28881 | -2/Research | Destroyed Tracker 28899 | -2/Research | Destroyed Combat Programmer 28909 | -2/Research | Spotted Combat Programmer 28910 | -2/Research | Destroyed Combat Programmer 29018 | -2/Research | Found Exp. Thermal Shield 29113 | -2/Research | Discovered new exit (range 8) 29120 | -2/Research | Identified exit to Access 29269 | -2/Research | Garrison activated, responded to threat 29325 | -2/Research | Destroyed 10 combat bots 29346 | -2/Research | Build established: Alien-Gunner 29406 | -2/Research | Discovered exit to Access (range 15) 29408 | -2/Research | High security lockdown imminent 29444 | -2/Research | Cargo convoy interrupted 29450 | -2/Research | Intercept squad dispatched 29455 | -2/Research | System corruption reached 10% 29455 | -2/Research | Entered Access 29455 | -1/Access | Evolved 1 slot: Power x1 29471 | -1/Access | Zion Heavy squad teleported in 29606 | -1/Access | Zion Light squad teleported in 29705 | -1/Access | First assault squad dispatched 29820 | -1/Access | Spotted B-99 Colossus 29836 | -1/Access | Allies destroyed B-99 Colossus 29882 | -1/Access | Warped through subspace 29890 | -1/Access | Energy Cycler disabled 29895 | -1/Access | Lost 5 allies 29917 | -1/Access | High security lockdown imminent 29946 | -1/Access | Identified Hvy. Regenerative Plating 29971 | -1/Access | Destroyed 8 combat bots 29987 | -1/Access | Lost 16 parts (3p5n3u5w) 29997 | -1/Access | High security lockdown engaged 30014 | -1/Access | Spotted B-99 Colossus 30016 | -1/Access | Spotted B-99 Colossus 30025 | -1/Access | Core integrity fell below 50% 30028 | -1/Access | Emitted hypermatrix ping 30033 | -1/Access | Assembled emerged from beneath the floor 30037 | -1/Access | Discovered new exit (range 7) 30039 | -1/Access | Released all parts (6) 30041 | *** | Heading to fleet! Last Messages --------------- 30028_ CR-A16's Behemoth Slayer destroyed. 30031_ Slug penetrates Sealed Heavy Doors. 30033_ Assembled emerge from beneath the floor. 30034_ Slug penetrates as-50667. 30034_ Slug penetrates Sealed Heavy Doors. 30036_ System corrupted: Matter fused (-5). 30037_ Slug penetrates as-78915. 30037_ Main Access Shell breached. 30037_ EXIT=FOUND 30038_ Slug penetrates Sealed Heavy Doors. 30038_ Warp Cannon destroyed. 30038_ Slug penetrates as-91906. 30038_ as-91906 destroyed. 30039_ Released Matter Compressor. 30039_ Released Exp. Core Analyzer. 30039_ Released Adv. Signal Interpreter. 30039_ Released Graphene Brace. 30039_ Released Machine Analyzer. 30039_ Released Exp. Energy Well. 30041_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ??? ?# # #""???????????????????? | | ??# # # #""???????????????????? | | ??# # # #T????????????????????? | | ??# # "" # #""????""?????????????? | | ??# # "T #% #""????""?????????????? | | ??# # "" #% #""??""""""???????????? | | ??######## "" " +????""""""???????????? | | ?????????# # #??????""?????????????? | | ?????????# " #??????""?????????????? | | ######???#############" ####??????????????????? | | #?????????????# #??????????????????? | | #?????????????# #??????????????????? | | #?????????????# #??????????????????? | | #?????????????# #??????????????????? | | #?????????????# #??????????????????? | | #?????????????# % #??????????????????? | | " #?????????????# %% #??????????????????? | | """ ??????????????#""""" """"#??????????????????? | | "" ????????????????????"!""??????????????????????? | | " ????????????????????"!"???????????????????????? | | ?????????????????#"""" """""#??????????????????? | | ????????????????# #??????????????????? | | ####???????""??????# "" """ #??????????????????? | | ???????????""??????# ?" "?????????????????????? | | ?????????""""""????#??" "" "?????????????????????? | | ?????????""""""???????" "@ "?????????????????????? | | ???????????""?????????" "?????????????????????? | | ???????????""?????????""""""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 90 Energy Capacity 1200 Matter Stores 426 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Power Amplification 40 Additional Mass Support 12 Armor Coverage 900 Resistance: TH 30 Resistance: EM 25 Core Shielding 20 Propulsion Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 78 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 11 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 25 Kinecelleration 40 Salvage Targeting 1 Item Schematics ----------------- Exp. Thermal Defense Suite | -3/Research | Z-intel Exp. Coolant Injector | -3/Research | Z-intel Hellfire Missile Launcher | -3/Research | Z-intel Prc. Energy Filter | -3/Research | Z-intel Cld. Impulse Thruster | -3/Research | Z-intel Adv. Gravity Neutralizer | -3/Research | Z-intel Hvy. Proton Cannon | -3/Research | Z-intel Adv. Kinecellerator | -3/Research | Z-intel Vibroblade | -3/Research | Z-intel Cld. Antigrav System | -3/Research | Z-intel Exp. Thermal Shield | -3/Research | Z-intel Cld. Nuclear Pulse Thruster | -3/Research | Z-intel Hvy. Antimatter Reactor | -3/Testing | Archive Mni. Fusion Reactor | -3/Testing | Archive Imp. Matter Neutralizer | -3/Testing | Archive Robot Schematics ------------------ W-44 Eye | -3/Testing | Archive R-06 Scavenger | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Propulsion Shielding | 8% | -9/Materials Carbon-fiber Leg | 12% | -8/Materials Enh. Autogun | 31% | -8/Materials Lgt. Nuclear Core | 12% | -8/Materials Aluminum Leg | 48% | -8/Materials Enh. Autogun | 59% | -8/Materials Exp. Sensor Array | 62% | -8/Materials Hvy. Assault Rifle | 51% | -8/Materials Exp. Sensor Array | 51% | -6/Factory Studied --------- Centrium Leg | -3/Research | Hacked Gamma Bomb Array | -3/Research | Hacked Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Dissipator Achievements -------------- Coming In Hot Explosive Keycard Incoming! Sprinter The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed InertialTransportFlakker Manual? 0 Play Time 04:43:01 Cumulative 180.6 hours Start 2025.08.28 @ 00:41:34 End 2025.08.28 @ 17:55:54 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type 2 Total 6 Types 3/0/3/0/0/0/0/0/0/0 Lore% 78 Gallery% 68 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce4408bd-8192-46ce-a471-5a2ea38cfb26