Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 22:13:28 Player: f_ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (157) 785 Value Destroyed (3734) 3734 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (664) 664 TOTAL SCORE: 7763 Bonus ------- High Alert Combat Kills 364 Aligned with FarCom 300 Cogmind --------- Core Integrity 178/550 Matter 218/300 Energy 81/100 System Corruption 38% Temperature Critical (781) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Trap Scanner Improved Light Armor Plating > --- WEAPON (3) ------- Ion Cannon > --- INVENTORY (20) --- Compact Wheel Coolant Injector Improved Signal Interpreter Launcher Guidance Computer Core Analyzer Actuator Array Hardlight Generator Improved Shield Generator Trap Reconfigurator AWS/Autocannon Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Improved Signal Interpreter Reflective Plating Reflective Plating > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Light Nuclear Core Compact Wheel Improved Signal Interpreter Melee Analysis Suite Actuator Array Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Reflective Plating Shock Absorption System Trap Reconfigurator PSU Rigger Ion Cannon Missile Launcher Missile Launcher Datajack Heavy Mace Great Maul Axe [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Medium Armor Plating Device Trap Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 2 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 102 | 6 7 8 27 5 6 . 43 Power 14 | 1 1 2 1 2 . . 7 Engine 12 | 1 1 2 1 1 . . 6 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 1 3 2 2 . . 6 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 16 | 2 1 3 2 2 . . 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 44 | 1 2 . 13 1 6 . 21 Device 7 | . . . 2 . 3 . 2 Storage 5 | 1 1 . 1 . 2 . . Processor 5 | . 1 . 2 1 . . 1 Hackware 1 | . . . . . . . 1 Protection 26 | . . . 8 . 1 . 17 Artifact . | . . . . . . . . Weapon 28 | 2 3 3 11 . . . 9 Energy Gun 4 | 1 1 1 1 . . . . Energy Cannon 5 | . 1 1 2 . . . 1 Ballistic Gun 3 | 1 . . 1 . . . 1 Ballistic Cannon 2 | . . . . . . . 2 Launcher 9 | . 1 1 6 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 1 . . . 2 Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . 2 Parts Lost 17 | . 1 2 . 1 . . 13 Power 3 | . . . . . . . 3 Propulsion 4 | . 1 . . . . . 3 Utility 4 | . . . . 1 . . 3 Weapon 6 | . . 2 . . . . 4 Highest Loss Streak 11 | . 1 1 . 1 . . 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 94 99 99 99 99 100 84 Engine 7 | . 14 13 11 9 . . 5 Core 3 | . . . . 1 11 11 3 Wheel 21 | . 27 28 22 22 22 22 17 Device 5 | . . . 9 . 8 11 5 Storage 11 | . 14 14 12 22 13 11 9 Processor 6 | . 9 14 8 10 11 11 1 Protection 15 | . . . 12 11 11 11 26 Energy Gun 2 | . 14 14 . . . . . Energy Cannon 2 | . 1 10 8 . . . . Ballistic Cannon 2 | . . . . . . . 5 Launcher 5 | . 12 3 10 11 11 11 . Impact Weapon 3 | . . . 2 11 11 11 3 Slashing Weapon 1 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 126 | 11 29 29 46 37 56 56 126 Greatest Support 26 | 20 26 26 20 20 20 20 26 Greatest Overweight (x) 6 | . 1 1 2 1 2 2 6 Average Overweight (x) 2 | . . . 1 1 1 2 4 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 17 | 7 9 15 15 15 17 20 20 Most Carried 20 | 4 10 15 15 15 19 20 20 Average Carried 15 | 1 7 14 14 14 15 19 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 20 | 2 10 15 15 15 19 20 14 Class Distribution -------------------- 72% | Mutant 20% | Bomber 6% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Bomber | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 2060 | 207 318 148 677 120 61 45 484 Remotely . | . . . . . . . . Salvage Created 3710 | . 508 443 875 287 . 59 1538 Parts 250 | . 37 35 67 11 . 5 95 Haulers Intercepted 6 | . 2 . 3 . . . 1 Recyclers Shooed 3 | . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 93 | . 14 13 16 6 . 4 40 Melee 9 | . . . . 3 . . 6 Guns 4 | . 3 1 . . . . . Cannons 38 | . . 1 8 . . . 29 AOE 39 | . 11 10 8 3 . 4 3 Classes Destroyed 16 | . 7 1 2 1 . . 5 Worker 17 | . 4 2 6 1 . . 4 Builder 13 | . 1 . 8 . . 1 3 Tunneler 10 | . . 3 2 3 . 2 . Hauler 6 | . 2 . 3 . . . 1 Recycler 6 | . 1 2 1 1 . . 1 Mechanic 1 | . . . . . . . 1 Operator 4 | . . . 1 . . . 3 Watcher 7 | . 1 . 1 . . . 5 Swarmer 25 | . 3 9 3 3 . 4 3 Grunt 50 | . 11 4 11 2 . . 22 Brawler 1 | . . . . 1 . . . Duelist 4 | . . . . . . . 4 Sentry 9 | . . . 2 . . . 7 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 10 | . 10 6 5 3 . 4 6 Combat Bots Only 6 | . 5 6 3 3 . 4 4 Max Kills in Single Turn 4 | . 2 3 2 2 . 2 4 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 1 2 . 2 2 Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 243 | . 31 16 64 16 . 6 110 Missed 74 | . 13 6 18 5 . 2 30 Damage Taken 4142 | . 238 240 451 211 . 106 2896 Core 566 | . 50 11 60 63 . 10 372 Absorbed by Shields 147 | . . . 147 . . . . Ignored by Resistances 82 | . . . . . . . 82 Core Remaining (%) 80 | 100 . 75 . . . 66 . Volleys Fired 198 | . 59 27 91 3 . 4 14 Largest 2 | . 1 2 2 1 . 1 2 Hottest 120 | . 40 105 120 30 . 30 88 Shots Fired 330 | . 59 45 117 3 . 4 102 Gun 70 | . 37 23 4 . . . 6 Cannon 185 | . . 16 77 . . . 92 Launcher 75 | . 22 6 36 3 . 4 4 Special . | . . . . . . . . Kinetic 89 | . . . . . . . 89 Thermal 145 | . 37 22 77 . . . 9 Explosive 71 | . 22 6 32 3 . 4 4 Electromagnetic 25 | . . 17 8 . . . . Robot Hit Streak 17 | . 9 6 9 6 . 1 17 Robot Miss Streak 6 | . 6 4 3 . . 1 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Autonomous 84 | . . . . . . . 84 Shots Hit Robots 253 | . 27 31 62 12 . 3 118 Core Hits 176 | . 36 24 51 9 . 6 50 Critical Kills 3 | . . 1 . 1 . . 1 Critical Parts Destroyed 7 | . . . 1 1 . . 5 Critical Strikes 18 | . . 1 1 2 . . 14 Meltdown 1 | . . 1 . . . . . Blast 6 | . . . . . . . 6 Smash 9 | . . . 1 2 . . 6 Sever 2 | . . . . . . . 2 Melee Attacks 76 | . . . 4 15 . 2 55 Impact 49 | . . . 4 15 . 2 28 Slashing 27 | . . . . . . . 27 Piercing . | . . . . . . . . Sneak Attacks 18 | . . . 4 7 . 1 6 Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks 10 | . . . . . . . 10 Damage Inflicted 14384 | . 1177 925 2771 872 . 370 8269 Guns 634 | . 217 236 16 . . . 165 Cannons 6764 | . . 193 897 . . . 5674 Explosions 4364 | . 960 496 1637 271 . 297 703 Melee 2622 | . . . 221 601 . 73 1727 Ramming . | . . . . . . . . Kinetic 5744 | . . . . . . . 5744 Thermal 1533 | . 217 269 952 . . . 95 Explosive 4101 | . 960 453 1417 271 . 297 703 Electromagnetic 384 | . . 203 181 . . . . Impact 2097 | . . . 221 601 . 73 1202 Slashing 525 | . . . . . . . 525 Piercing . | . . . . . . . . Highest Corruption 38 | . 2 2 . 4 4 4 38 Average Corruption 2 | . 2 2 . 4 4 4 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 63 | . 4 9 . 2 7 8 33 Message Errors 17 | . . 3 . . 3 3 8 Matter Fused 13 | . 1 . . 1 2 1 8 Heat Flow Errors 11 | . 1 3 . . . 2 5 Energy Discharges 6 | . . . . . 1 . 5 Parts Rejected 1 | . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 10 | . 1 2 . . 1 1 5 Data Loss (major) 2 | . 1 . . . . 1 . Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1765 | . 3 106 178 286 . 14 1178 Projectiles 751 | . . . 6 . . . 745 Explosions 155 | . 3 106 46 . . . . Melee 859 | . . . 126 286 . 14 433 Knockbacks 23 | . . . . 2 . . 21 Impact 3 | . . . . 2 . . 1 Kinetic 18 | . . . . . . . 18 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 354 | . 37 118 23 45 . 75 56 Shots 12 | . 2 3 1 2 . 3 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 781 | . 180 280 223 . . 239 781 Average Temperature 85 | . 31 97 66 . . 120 145 Received Heat Transfer 866 | . 84 69 182 . . . 531 Effects 6 | . . . 3 . . . 3 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . 3 . . . . Matter Decay 1 | . . . . . . . 1 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 17 | . . . 4 3 . 2 8 Impact Corruptions 37 | . . . 7 10 . 1 19 Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 4 | . . 3 1 . . . . Heat Transferred 2898 | . 500 532 1728 . . . 138 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 733 | . 523 538 698 401 . 168 733 Initial 196 | . . 142 131 196 . . . Average 366 | . 267 401 427 345 . 152 398 Maximum Alert Level 3 | . 2 2 2 2 . . 3 Low Security (%) 24 | 100 22 . 17 . . 100 23 Level 1 28 | . 62 38 26 58 . . 21 Level 2 41 | . 15 61 56 41 . . 44 Level 3 4 | . . . . . . . 10 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 3 . 6 . . . 8 Investigation 7 | . 3 . 1 . . . 3 Extermination . | . . . . . . . . Reinforcement 5 | . . . 3 . . . 2 Assault 5 | . . . 2 . . . 3 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 18 9 20 5 . 2 56 Peak Tracking Total 6 | . 3 3 4 3 . 2 6 Tactical Retreats 8 | . 1 . . . . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 11 | . 3 . 3 . . . 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 10 | . 1 2 4 1 . 1 1 Max in Single Turn 1 | . 1 1 1 1 . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 16 | . 6 . 4 . . 1 5 Terminals 14 | . 6 . 2 . . 1 5 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 12 . 10 . . 2 10 Successful 19 | . 8 . 5 . . 1 5 Failed 15 | . 4 . 5 . . 1 5 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 27 | . 12 . 3 . . 2 10 Fabricators . | . . . . . . . . Repair Stations 5 | . . . 5 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 8 . 1 . . 1 5 Record 2 | . 2 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 3 | . 2 . . . . . 1 Terminal Index 1 | . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . 1 Alert Level 1 | . . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . Investigation Status 2 | . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . . . . . 3 Used . | . . . . . . . . Hacking Detections 11 | . 4 . 3 . . . 4 Full Trace Events 4 | . 1 . 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 6104 | 51 595 502 1208 380 433 412 2523 Spaces Moved 4267 | 47 495 379 811 338 406 358 1433 Core 6 | 6 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 4261 | 41 495 379 811 338 406 358 1433 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 95 95 95 110 110 Average Speed 115 | 76 88 102 100 95 102 110 146 Slowest Speed 170 | 80 105 105 110 95 110 110 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 6 | . . . . . . . 6 Exploration Rate (%) 57 | 3 65 84 33 73 62 68 74 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . Spaces Dug 26 | . . . 9 9 . . 8 Terrain Destroyed 465 | . 95 50 194 26 . 40 60 Melee 7 | . . . . . . . 7 Projectile 25 | . . . 8 . . . 17 AOE 433 | . 95 50 186 26 . 40 36 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 5108 | 61 595 451 1079 368 427 368 1759 Wait 279 | 1 16 14 99 1 . 4 144 Move 4260 | 46 494 378 810 337 405 357 1433 Hop . | . . . . . . . . Pick Up 108 | 8 13 15 23 3 7 1 38 Fast Attach 14 | . 1 . 5 . . . 8 Attach 41 | 6 1 4 7 1 3 . 19 Detach 7 | . . . . . 2 . 5 Swap 47 | . 5 4 15 4 3 . 16 Drop 92 | . 6 9 25 4 7 . 41 Fire 198 | . 59 27 91 3 . 4 14 Melee 62 | . . . 4 15 . 2 41 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 8) 451 | -10/Materials | Discovered new exit (range 8) 647 | -10/Materials | Entered Mines 678 | -10/Mines | Found a hidden stash of uninstalled traps 760 | -10/Mines | Discovered new exit (range 11) 1083 | -10/Mines | Discovered new exit (range 6) 1117 | -10/Mines | Learned location of Storage (-9) 1149 | -10/Mines | Entered Materials 1149 | -9/Materials | Evolved 2 slots: Utility x2 1150 | -9/Materials | Identified exit to Mines 1666 | -9/Materials | Discovered new exit (range 11) 2349 | -9/Materials | First assault squad dispatched 2357 | -9/Materials | Entered Mines 2495 | -9/Mines | Assembled infested the area 2503 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2733 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2733 | -9/Mines | Discovered new exit (range 5) 2736 | -9/Mines | Identified exit to Exiles 2737 | -9/Mines | Entered Exiles 2738 | -9/Exiles | Identified exit to Mines 2760 | -9/Exiles | Met 8R-AWN 2776 | -9/Exiles | Met EX-HEX 2807 | -9/Exiles | Met EX-BIN 2817 | -9/Exiles | Aligned with FarCom system 2818 | -9/Exiles | Given EX-Vault access code 2840 | -9/Exiles | Opened EX-Vault 2852 | -9/Exiles | Found Prototype Device 2853 | -9/Exiles | Identified Trap Reconfigurator 2856 | -9/Exiles | Found Prototype Device 2857 | -9/Exiles | Identified PSU Rigger 2863 | -9/Exiles | Found Prototype Ballistic Cannon 2882 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2910 | -9/Exiles | Met EX-DEC 3159 | -9/Exiles | Discovered exit to Mines (range 10) 3170 | -9/Exiles | Stole three prototypes: Trap Reconfigurator, PSU Rigger, AWS/Autocannon 3170 | -9/Exiles | Entered Mines 3304 | -8/Mines | Identified exit to Materials 3582 | -8/Mines | Entered Materials 3582 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3586 | -8/Materials | Identified AWS/Autocannon 3964 | -8/Materials | Discovered new exit (range 7) 4478 | -8/Materials | Build established: Bomber 5193 | -8/Materials | Identified exit to Factory 5531 | -8/Materials | Build established: Mutant 5582 | -8/Materials | First assault squad dispatched 5774 | -8/Materials | Discovered exit to Factory (range 10) 6022 | -8/Materials | Crushed by falling debris 6067 | -8/Materials | Crushed by falling debris 6067 | -8/Materials | System corruption reached 10% 6071 | -8/Materials | Crushed by falling debris 6082 | -8/Materials | Crushed by falling debris 6082 | -8/Materials | System corruption reached 30% 6085 | -8/Materials | Core integrity fell below 50% 6101 | -8/Materials | Crushed by falling debris 6104 | -8/Materials | Crushed by falling debris 6105 | -8/Materials | Self-destructed Last Messages --------------- cycle. 06091_ Slug penetrates G-50 Soldier. 06091_ U-05 Engineer destroyed. 06094_ Slug penetrates G-50 Soldier. 06097_ Overheating: Matter decay (-28). 06097_ Slug penetrates Wall. 06100_ Slug penetrates G-50 Soldier. 06101_ The unstable cave ceiling collapses. 06101_ Crushed by falling debris. 06102_ Gauss Rifle destroyed. 06103_ Overheating: Trap Scanner damaged (-7). 06103_ G-50 Soldier destroyed. 06104_ System corrupted: Heat flow error (+268). 06104_ The unstable cave ceiling collapses. 06104_ Crushed by falling debris. 06104_ Hvy. Ion Engine destroyed. 06104_ System corrupted by crushing effect (+1). 06104_ Hrd. Light Armor Plating destroyed. 06104_ System corrupted by crushing effect (+4). 06105_ Overheating: Energy bleed (-19). Map ----- +----------------------------------------------------+ | #???? ?# ! =#???????????# """ #??# ####### | | #????# #?# !==#???????????#! 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""" " ??# ##?# # #??# #??? | | ????????# ! """ "G" ##???######## #??# """ #??? | | ????????# """ """ #???????????# #??# """ #### | | ????????# ????????????# #??# """ %##% | | ????????##+###########???????????#+#??# /% % | | ????????? ???????????????????????????# ==## | | ???????? ????????????????????????????############ | | ???????# ?????????????????????????????????? | | ???????# ????????????????????????????????????? """ | | ?????????????????????????????????????????????? """ | | ?????????????????????????????????????????????? """ | | ???????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????#%!* | | ???????????????????????????????????????????????#== | | ???????????????????????????????????????????????#== | | ???????????????????????????????????????????????#== | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 675 Resistance: TH 10 Resistance: EX 25 Evasion (%) 44 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperAutogunWand Manual? 0 Play Time 01:25:58 Cumulative 71.0 hours Start 2024.03.25 @ 20:38:49 End 2024.03.25 @ 22:13:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 63 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2fe36ae-6387-4ebb-8d4a-138c91a8696b