Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 01:26:01 Player: BEEEEES Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1155) 1155 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 3037 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Seismic Detector Light Armor Plating > --- WEAPON (4) ------- Grenade Launcher > --- INVENTORY (5) ---- High-capacity Matter Pod (26) Seismic Detector Hardened Light Armor Plating Beam Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Minigun Hammer > --- INVENTORY -------- Ion Engine Ion Engine High-capacity Matter Pod Seismic Detector Light Armor Plating Light Armor Plating Grenade Launcher Grenade Launcher Rocket Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 47 | 6 15 14 12 Power 7 | 1 3 2 1 Engine 6 | 1 3 1 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 13 | 2 5 3 3 Treads . | . . . . Leg 13 | 2 5 3 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 3 3 5 Device 3 | . . 2 1 Storage 3 | 1 1 . 1 Processor 2 | . 1 1 . Hackware . | . . . . Protection 4 | . 1 . 3 Artifact . | . . . . Weapon 15 | 2 4 6 3 Energy Gun 4 | 1 . 3 . Energy Cannon . | . . . . Ballistic Gun 4 | 1 2 . 1 Ballistic Cannon . | . . . . Launcher 6 | . 2 2 2 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 4 6 Power 3 | . . 1 2 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 5 | . . 3 2 Highest Loss Streak 4 | . . 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 99 93 84 Engine 8 | . 14 4 7 Core 3 | . . 6 . Leg 23 | . 28 21 22 Device 6 | . . 10 9 Storage 11 | . 14 11 8 Processor 3 | . 8 1 . Protection 3 | . 5 . 9 Energy Gun 10 | . 7 10 14 Ballistic Gun 15 | . 19 16 4 Launcher 1 | . 1 2 2 Impact Weapon 5 | . . 9 6 Peak Build Rating 17 | 6 7 13 17 Average Rating 9 | 4 6 10 13 On Entrance 6 | . 6 7 11 Naked Turns . | . . . . Heaviest Build 30 | 12 19 26 30 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 7 | 3 . 1 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 9 Most Carried 10 | 4 8 10 10 Average Carried 8 | 2 6 9 8 Final Capacity 10 | 8 10 10 5 Final Carried 10 | 4 8 10 5 Class Distribution -------------------- 37% | Scavenger-Gunner 36% | Mutant 21% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1399 | 204 513 447 235 Remotely . | . . . . Salvage Created 1673 | . 548 631 494 Parts 107 | . 40 46 21 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 12 14 12 Guns 26 | . 10 11 5 AOE 10 | . 2 3 5 Classes Destroyed 9 | . 6 3 . Worker 2 | . 2 . . Builder 4 | . . 4 . Hauler 2 | . 2 . . Recycler 5 | . 1 1 3 Watcher 5 | . 1 4 . Swarmer 17 | . 6 4 7 Grunt 18 | . 6 8 4 Brawler 1 | . . 1 . Sentry 2 | . . 1 1 Best Kill Streak 6 | . 5 3 6 Combat Bots Only 5 | . 5 3 5 Max Kills in Single Turn 3 | . 2 3 3 Gunslinging . | . . . . Exploded 2 | . 2 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 183 | . 45 81 57 Missed 52 | . 12 29 11 Damage Taken 2180 | . 353 598 1229 Core 719 | . 90 67 562 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 70 | . . 70 . Core Remaining (%) 82 | 100 64 83 . Volleys Fired 126 | . 43 53 30 Largest 3 | . 2 3 3 Hottest 145 | . 70 145 137 Shots Fired 278 | . 86 118 74 Gun 261 | . 84 111 66 Cannon . | . . . . Launcher 17 | . 2 7 8 Special . | . . . . Kinetic 141 | . 62 61 18 Thermal 120 | . 22 50 48 Explosive 17 | . 2 7 8 Electromagnetic . | . . . . Robot Hit Streak 20 | . 11 12 20 Robot Miss Streak 4 | . 3 4 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 176 | . 53 74 49 Core Hits 83 | . 28 36 19 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 13 | . 4 5 4 Burn 12 | . 3 5 4 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3148 | . 783 1364 1001 Guns 2279 | . 688 925 666 Cannons . | . . . . Explosions 869 | . 95 439 335 Melee . | . . . . Ramming . | . . . . Kinetic 1151 | . 536 474 141 Thermal 1128 | . 152 451 525 Explosive 869 | . 95 439 335 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 35 | . . 2 33 Projectiles . | . . . . Explosions 35 | . . 2 33 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 129 | . . 36 93 Shots 5 | . . 1 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 793 | . 222 139 793 Average Temperature 157 | . 80 40 324 Received Heat Transfer 573 | . 129 255 189 Effects 39 | . . . 39 Shutdowns 2 | . . . 2 Energy Bleed 5 | . . . 5 Interference 2 | . . . 2 Matter Decay 5 | . . . 5 Short Circuit 5 | . . . 5 Damage (minor) 5 | . . . 5 Damage (major) 10 | . . . 10 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 11 | . 2 3 6 Heat Transferred 3996 | . 666 1702 1628 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 501 | . 270 309 501 Initial 97 | . . 97 83 Average 152 | . 150 151 192 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 73 | 100 76 76 50 Level 1 26 | . 23 23 47 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 2 3 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 18 24 18 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 2 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 10 | . 3 6 1 Successful 7 | . 2 4 1 Failed 3 | . 1 2 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Locate Traps 1 | . 1 . . Transport Status 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2297 | 59 712 1209 317 Spaces Moved 1112 | 41 439 535 97 Core 15 | 14 . . 1 Treads . | . . . . Legs 1097 | 27 439 535 96 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 147 | 112 120 174 136 Slowest Speed 400 | 200 120 190 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 30 | 3 74 37 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 124 | . 13 51 60 Melee . | . . . . Projectile . | . . . . AOE 124 | . 13 51 60 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1520 | 50 540 708 222 Wait 195 | . 25 94 76 Move 1109 | 40 438 534 97 Hop . | . . . . Pick Up 16 | 4 7 5 . Fast Attach 15 | 6 1 7 1 Attach 8 | . . 3 5 Detach 3 | . . 2 1 Swap 24 | . 14 4 6 Drop 24 | . 12 6 6 Fire 126 | . 43 53 30 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 695 | -10/Materials | Discovered new exit (range 11) 771 | -10/Materials | Identified exit to Materials 772 | -10/Materials | Entered another Materials area 772 | -9/Materials | Evolved 2 slots: Weapon x2 1035 | -9/Materials | Build established: Scavenger-Gunner 1696 | -9/Materials | Repaired Aluminum Leg 1925 | -9/Materials | Discovered new exit (range 12) 1981 | -9/Materials | Entered another Materials area 1981 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2031 | -8/Materials | Build established: Scavenger-Mutant 2050 | -8/Materials | Garrison activated, responded to threat 2215 | -8/Materials | Core integrity fell below 50% 2223 | -8/Materials | Core integrity fell below 20% 2299 | -8/Materials | Crushed by falling debris 2299 | -8/Materials | Smashed by cave-in Last Messages --------------- Destroyed Lgt. Assault Rifle. U-05 Engineer lays Concrete. S-10 Pest destroyed. U-05 Engineer lays Concrete. S-10 Pest destroyed. Electrolysis Chamber disabled. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Destroyed Flight Unit. S-10 Pest destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Crushed by falling debris. Grenade Launcher destroyed. System corrupted by crushing effect (+4). Aluminum Leg destroyed. System corrupted by crushing effect (+2). Ion Engine destroyed. System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?###########?????????????????????????????????????? | | ?# # #??????########???????????????????????? | | ?# "" # ######?# / #???????????????????????? | | ?# T" # # #?# #???????????????????????? | | ?#! "" # # % #?# "" #?????????"?????????????? | | ?# # # #?# "Y=!=####??? """ * ?????????? | | ?# + # ### ""% ## #????????? | | ?# # # [ = # #??????????? | | ?# # # = @ t ????????? | | ?# """ # # ! % !%! [ uu [ w ????????? | | ?# """ # # = * #?????????? | | ?# """ # # # ?????????? | | ?# # ## ####### "" ?????????? | | ?####### ### """?????????????? | | ???????# ########## ##### #???""??????????????? | | ??????# #???????# #???? #???? ?????????????? | | ??????# #??######+#???? #???????????????????? | | ??????# #??#! ! #???? #???????????????????? | | ????? #??# #????? #???????????????????? | | ???? #??# "" #????? #???????????????????? | | ???###### ###??# S"" #????? #???????????????????? | | ????????#+#????# "" #????? #???????????????????? | | ???????????????# #??????#???????????????????? | | ???????????????#+##+###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingVortexWeb Manual? 0 Play Time 00:28:33 Cumulative 8.2 hours Start 2024.11.15 @ 00:58:35 End 2024.11.15 @ 01:26:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 14 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0070dada-0774-46f7-8884-bd28df17c62a