Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.07 @ 23:11:05

Player: Flerik

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (554)      554
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2364

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Visual Processing Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                VTOL Module
       Improved VTOL Module
          Small Storage Unit
                Structural Scanner
       Improved Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
  Improved VTOL Module
>          --- UTILITY ----------
     Small Storage Unit
     Small Battery
           Visual Processing Unit
           ECM Suite
>          --- WEAPON -----------
           EM Shotgun
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
           Flight Unit
           VTOL Module
     Small Storage Unit
           Structural Scanner
  Improved Signal Interpreter
           Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 10  3   6   8   
  Power                    5    | 2   1   1   1   
    Engine                 5    | 2   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 4   1   3   2   
    Treads                 6    | 2   1   3   .   
    Leg                    3    | 2   .   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  7    | 2   1   2   2   
    Device                 2    | 1   .   .   1   
    Storage                4    | 1   1   1   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   .   3   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 12   | .   .   .   12  
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      7    | .   .   .   7   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     92   | .   98  96  85  
  Engine                   10   | .   14  11  8   
  Treads                   26   | .   27  29  23  
  Flight                   1    | .   .   .   2   
  Device                   9    | .   14  5   7   
  Storage                  17   | .   14  22  17  
  Processor                5    | .   .   5   9   
  Energy Gun               10   | .   14  11  6   
  Ballistic Gun            10   | .   14  11  7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             54   | 13  13  14  54  
  Greatest Support         60   | 40  40  60  60  
  Greatest Overweight (x)  14   | .   .   .   14  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  
  Average Capacity         9    | 7   8   8   12  
  Most Carried             11   | 4   8   8   11  
  Average Carried          6    | 2   5   7   8   
  Final Capacity           20   | 8   8   8   20  
  Final Carried            11   | 4   8   8   11  

 Class Distribution 
--------------------
 50% | Mutant
 50% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           549  | 187 137 125 100 
  Remotely                 .    | .   .   .   .   
Salvage Created            1219 | 128 441 344 306 
  Parts                    57   | 5   17  23  12  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           2    | .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  17   | .   6   6   5   
  Guns                     14   | .   6   6   2   
  AOE                      3    | .   .   .   3   
Classes Destroyed          10   | 2   3   4   1   
  Worker                   3    | .   1   1   1   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   .   .   1   
  Recycler                 5    | 1   3   .   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  6    | .   3   .   3   
  Grunt                    8    | .   3   4   1   
  Brawler                  1    | .   .   1   .   
  Sentry                   2    | .   .   1   1   
Best Kill Streak           5    | 2   3   3   5   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   3    | 1   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2124 | .    343  244  1537 
  Core                     681  | .    56   71   554  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   120  | .    120  .    .    
Core Remaining (%)         86   | 100  77   82   .    
Volleys Fired              101  | 10   32   37   22   
  Largest                  2    | 1    2    2    2    
  Hottest                  65   | 40   60   60   65   
Shots Fired                186  | 10   62   73   41   
  Gun                      183  | 10   62   73   38   
  Cannon                   .    | .    .    .    .    
  Launcher                 3    | .    .    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  86   | .    30   37   19   
  Thermal                  82   | 10   32   36   4    
  Explosive                3    | .    .    .    3    
  Electromagnetic          15   | .    .    .    15   
  Robot Hit Streak         14   | 3    9    9    14   
  Robot Miss Streak        5    | 1    3    2    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           127  | 7    38   57   25   
  Core Hits                56   | 4    17   19   16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1545 | 78   384  549  534  
  Guns                     1291 | 78   384  549  280  
  Cannons                  .    | .    .    .    .    
  Explosions               245  | .    .    .    245  
  Melee                    .    | .    .    .    .    
  Ramming                  9    | .    .    .    9    
  Kinetic                  390  | .    120  215  55   
  Thermal                  761  | 78   264  334  85   
  Explosive                195  | .    .    .    195  
  Electromagnetic          190  | .    .    .    190  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            20   | .    .    .    20   
  Projectiles              .    | .    .    .    .    
  Explosions               20   | .    .    .    20   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    40   
  Shots                    1    | .    .    .    1    
  Rammed                   3    | .    .    .    3    
Targets Rammed             4    | .    .    .    4    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        229  | .    229  43   46   
  Average Temperature      45   | .    88   16   14   
  Received Heat Transfer   1062 | .    165  114  783  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1675 | 175  600  775  125  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             276  | 15  223 235 276 
  Initial                  98   | .   9   9   98  
  Average                  115  | 4   118 126 135 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         91   | 100 79  94  97  
  Level 1                  8    | .   20  5   2   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   2   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   10  12  19  
  Peak Tracking Total      8    | .   5   5   8   
  Tactical Retreats        5    | .   2   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          8    | .   4   1   3   
  Terminals                6    | .   2   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   8   5   10  
  Successful               12   | .   5   3   4   
  Failed                   11   | .   3   2   6   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   18   | .   4   5   9   
  Terminals                19   | .   4   5   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   1   2   
  Prototype ID Bank        1    | .   .   .   1   
  Level Access Points      3    | .   1   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   1   2   2   
  Terminals                5    | .   1   2   2   
    Botnet                 4    | .   1   1   2   
    Operators              1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   4   1   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     4    | .   4   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1491 | 149 430 360 552 
Spaces Moved               680  | 82  182 148 268 
  Core                     6    | 3   .   .   3   
  Treads                   634  | 43  182 148 261 
  Legs                     40   | 36  .   .   4   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            161  | 138 160 160 170 
  Slowest Speed            750  | 160 160 160 750 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 4   34  19  31  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          29   | .   .   .   29  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      29   | .   .   .   29  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      886  | 104 264 208 310 
  Wait                     51   | .   44  7   .   
  Move                     677  | 81  181 147 268 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 1   3   4   5   
  Fast Attach              15   | 9   1   2   3   
  Attach                   4    | .   .   1   3   
  Detach                   3    | 2   .   .   1   
  Swap                     8    | 1   2   3   2   
  Drop                     10   | .   1   7   2   
  Fire                     101  | 10  32  37  22  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   .   2   
  Kick                     1    | .   .   .   1   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Sto])
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  150 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Identified exit to Materials
  394 | -10/Materials | Discovered new exit (range 16)
  485 | -10/Materials | Repaired Lgt. Treads
  580 | -10/Materials | Entered another Materials area
  580 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  611 | -9/Materials  | Identified exit to Materials
  871 | -9/Materials  | Discovered new exit (range 18)
  940 | -9/Materials  | Entered another Materials area
  940 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  993 | -8/Materials  | Build established: Scavenger-Mutant
 1355 | -8/Materials  | Identified exit to Factory
 1451 | -8/Materials  | Core integrity fell below 50%
 1468 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 1480 | -8/Materials  | Core integrity fell below 20%
 1492 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01437_ ECM Suite destroyed.
01440_ G-47 Trooper destroyed.
01441_ U-05 Engineer lays Concrete. <x8>
01446_ U-05 Engineer builds a Wall.
01446_ U-05 Engineer lays Concrete. <x5>
01450_ Acquired Aluminum Leg.
01450_ U-05 Engineer builds a Wall.
01451_ U-05 Engineer lays Concrete. <x3>
01453_ U-05 Engineer builds a Wall.
01454_ U-05 Engineer lays Concrete.
01455_ R-06 Scavenger collects Sml. Storage Unit.
01456_ U-05 Engineer lays Concrete.
01457_ U-05 Engineer builds a Wall.
01467_ Critical hit (Burn: +37).
01467_ Kicked G-47 Trooper.
01470_ Aluminum Leg destroyed.
01471_ Slammed into G-47 Trooper.
01477_ Sml. Battery destroyed.
01477_ Critical hit (Burn: +37).
01478_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????###???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????"""???????????????????????? |
| ???????????????????????"Y"???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????  !???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????###+#########+#####+#?????????????????? |
| ????????????        ar         #?????????????????? |
| ??????????<?????               #?????????????????? |
| ????????????????????           ####??????????????? |
| ???????????????????????#g@a          #???????????? |
| ???????????????????????#g##+#######??????????????? |
| ???????????????????????#g#? """ #????????????????? |
| ???????????????????????# #  """ #????????????????? |
| ???????????????????????# #  """ #????????????????? |
| ???????????????????????# #      #????????????????? |
| ???????????????????????# #      #????????????????? |
| #####???????????????####%# ! !  #????????????????? |
|     #################  # ########????????????????? |
|                         %   #????????????????????? |
|                       %     #????????????????????? |
|                       !     #????????????????????? |
|     ###+############  ###   #????????????????????? |
| # ###??????????????######   #????????????????????? |
| # #?????????????????????#   #????????????????????? |
| # #????????#######??????#   #????????????????????? |
| # ###??????#     ####???     ????????????????????? |
|     +??????#        ????  =  #???????????????????? |
| #+###??????#       ?????     +???????????????????? |
| ???????????#      ?????? *   #???????????????????? |
| ???????????#     ???????     #???????????????????? |
| ????????????#   #???????######???????????????????? |
| ????????????#   ######???????????????????????????? |
| ????????????#   #    #???????????????????????????? |
| ????????????#       #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneSeismicShearcannon
  Manual?         0
Play Time         00:11:56
  Cumulative      53.2 hours
  Start           2022.10.07 @ 22:57:14
  End             2022.10.07 @ 23:11:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           86
  Adventurer      1
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          47
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29b7a579-f31b-4f83-a82a-600229edef9c