Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 23:44:38

Player: skye

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (590)      590
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2295

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     195/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (4) ------
       Small Storage Unit
>            --- WEAPON (2) -------
   Makeshift Axe
>            --- INVENTORY (8) ----
  Subdweller Optics
             Hacking Suite
             Hacking Suite
             System Shield

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
      Spiked Treads
      Spiked Treads
>            --- UTILITY ----------
    Improved Heat Sink
       Small Storage Unit
>            --- WEAPON -----------
       Heavy Battle Rifle
   Makeshift Axe
>            --- INVENTORY --------
       Light Treads
       Light Treads
  Subdweller Optics
             Hacking Suite
             Assault Rifle
             Barrage Gun
             Multitool
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Makeshift Spear
  Energy Gun               Medium Laser
  Ballistic Gun            Barrage Gun
  Launcher                 Grenade Launcher
  Special Weapon           Multitool
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 2   2   7   11  
  Power                    3    | .   .   1   2   
    Engine                 3    | .   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   2   3   
    Treads                 7    | 2   .   2   3   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | .   1   .   1   
    Device                 1    | .   .   .   1   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | .   1   4   5   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   .   1   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        1    | .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   .   3   15  
  Power                    4    | .   .   1   3   
  Propulsion               5    | .   .   .   5   
  Utility                  2    | .   .   .   2   
  Weapon                   7    | .   .   2   5   
  Highest Loss Streak      15   | .   .   1   15  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   97  99  45  
  Engine                   12   | .   14  14  5   
  Treads                   25   | .   28  28  10  
  Storage                  13   | .   14  14  9   
  Protection               12   | .   11  14  2   
  Energy Gun               1    | .   7   .   .   
  Ballistic Gun            7    | .   14  6   5   
  Launcher                 6    | .   7   8   .   
  Slashing Weapon          1    | .   .   .   9   
  Piercing Weapon          8    | .   .   12  .   
Peak Build Rating          19   | 6   8   16  19  
  Average Rating           11   | 5   6   12  12  
  On Entrance              9    | 6   6   8   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 14  18  19  19  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         8    | 8   8   8   8   
  Most Carried             8    | 7   8   8   8   
  Average Carried          7    | 6   7   7   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   8   4   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Derelict-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           579  | 206 178 98  97  
  Remotely                 .    | .   .   .   .   
Salvage Created            716  | .   377 99  240 
  Parts                    42   | .   21  8   13  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      12   | .   .   12  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  15   | .   7   4   4   
  Guns                     11   | .   6   1   4   
  AOE                      4    | .   1   3   .   
Classes Destroyed          8    | .   6   1   1   
  Worker                   1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   2   .   .   
  Operator                 2    | .   1   .   1   
  Swarmer                  3    | .   3   .   .   
  Grunt                    7    | .   4   .   3   
  Sentry                   1    | .   .   .   1   
  Subdweller               4    | .   .   4   .   
Best Kill Streak           6    | .   6   2   2   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        213  | .    29   17   167  
  Missed                   61   | .    12   2    47   
Damage Taken               2465 | .    213  371  1881 
  Core                     655  | .    42   50   563  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         81   | 100  .    63   .    
Volleys Fired              82   | .    34   15   33   
  Largest                  2    | .    2    1    1    
  Hottest                  70   | .    70   30   33   
Shots Fired                86   | .    38   15   33   
  Gun                      75   | .    32   10   33   
  Cannon                   .    | .    .    .    .    
  Launcher                 11   | .    6    5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  71   | .    28   10   33   
  Thermal                  4    | .    4    .    .    
  Explosive                11   | .    6    5    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    9    6    6    
  Robot Miss Streak        2    | .    2    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           60   | .    27   8    25   
  Core Hits                37   | .    18   8    11   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Sever                  1    | .    .    .    1    
Melee Attacks              9    | .    .    .    9    
  Impact                   .    | .    .    .    .    
  Slashing                 9    | .    .    .    9    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1625 | .    672  394  559  
  Guns                     738  | .    268  127  343  
  Cannons                  .    | .    .    .    .    
  Explosions               671  | .    404  267  .    
  Melee                    216  | .    .    .    216  
  Ramming                  .    | .    .    .    .    
  Kinetic                  690  | .    220  127  343  
  Thermal                  48   | .    48   .    .    
  Explosive                671  | .    404  267  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 216  | .    .    .    216  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      45   | .    31   14   .    
  Shots                    2    | .    1    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        72   | .    72   .    26   
  Average Temperature      19   | .    25   .    12   
  Received Heat Transfer   948  | .    78   24   846  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         148  | .    148  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             255  | .   255 .   95  
  Initial                  .    | .   .   .   .   
  Average                  85   | .   118 .   48  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         85   | 100 74  .   100 
  Level 1                  14   | .   25  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   9   4   15  
  Peak Tracking Total      10   | .   4   2   10  
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          2    | .   2   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   6   .   .   
  Successful               3    | .   3   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -8  
-------------              Run  | Yrd Mat Sub Mat 
Turns Passed               1462 | 21  261 999 181 
Spaces Moved               767  | 12  113 591 51  
  Core                     7    | .   .   .   7   
  Treads                   760  | 12  113 591 44  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            150  | 160 160 160 150 
  Average Speed            160  | 160 160 160 162 
  Slowest Speed            300  | 160 160 160 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       15   | 2   18  34  9   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             9    | .   .   9   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          67   | .   45  22  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      67   | .   45  22  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      914  | 15  156 637 106 
  Wait                     2    | .   .   2   .   
  Move                     764  | 11  112 590 51  
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | .   5   11  2   
  Fast Attach              7    | .   1   2   4   
  Attach                   10   | 2   .   2   6   
  Detach                   2    | 2   .   .   .   
  Swap                     5    | .   1   3   1   
  Drop                     15   | .   3   12  .   
  Fire                     82   | .   34  15  33  
  Melee                    9    | .   .   .   9   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 2 exits: [*Mat x2])
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   22 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 5)
  283 | -10/Materials | Entered Subcaves
  305 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Spear
  309 | -10/Subcaves  | Build established: Mutant
  347 | -10/Subcaves  | Discovered new exit (range 5)
  403 | -10/Subcaves  | Learned location of Zion (-6)
  762 | -10/Subcaves  | Learned 2 Materials zone layouts
  960 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1130 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1214 | -10/Subcaves  | Discovered new exit (range 3)
 1241 | -10/Subcaves  | Build established: Derelict-Mutant
 1282 | -10/Subcaves  | Entered Materials
 1282 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1363 | -8/Materials  | Discovered new exit (range 10)
 1422 | -8/Materials  | Core integrity fell below 50%
 1452 | -8/Materials  | Core integrity fell below 20%
 1463 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
R-06 Scavenger collects Imp. Hover Unit.
Slug penetrates G-47 Trooper.
Acquired Lgt. Treads.
R-06 Scavenger suffers critical hit (Burn).
R-06 Scavenger destroyed.
Barrage Gun destroyed.
Penetrated by Slug.
Slug penetrates G-47 Trooper.
Acquired Imp. Ion Engine.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Lgt. Angular Momentum
  Engine.
R-06 Scavenger collects Carbon-fiber Leg.
G-47 Trooper destroyed.
Critical hit (Burn: +37).
Lgt. Treads destroyed.
Assault Rifle destroyed.
Multitool destroyed.
Penetrated by Slug.
Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?""""""  """""""  """""""  """"""" ??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingCoolantRouter
  Manual?         0
Play Time         00:13:38
  Cumulative      51.9 hours
  Start           2024.11.20 @ 23:33:24
  End             2024.11.20 @ 23:44:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           21
  Adventurer      44
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          43
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2196d87-093f-47b7-8693-1ec1d6d28bbd