Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.21 @ 16:46:02 Player: Archonazia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (885) 885 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2755 Bonus ------- None Cogmind --------- Core Integrity 532/550 Matter 210/300 Energy 515/515 System Corruption 1% Temperature Cool (0) Movement Flying (2130) Ox26 Location -8/Materials Parts ------- > --- POWER (3) -------- Light Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Aerolev Unit Flight Unit > --- UTILITY (3) ------ Huge Storage Unit Compact Battery Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle Improved Assault Rifle Assault Cannon > --- INVENTORY (25) --- Improved Treads Carbon-fiber Leg Flight Unit Heat Sink Improved Sensor Array Improved Terrain Scanner Improved Terrain Scanner Improved Terrain Scanner Improved Targeting Computer Utility Shielding Particle Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit > --- UTILITY ---------- Huge Storage Unit Compact Battery Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Treads Flight Unit Flight Unit Heat Sink Improved Sensor Array Improved Terrain Scanner Improved Terrain Scanner Improved Terrain Scanner Improved Targeting Computer Utility Shielding Particle Gun Rocket Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Targeting Computer Device Heat Sink Storage Huge Storage Unit Processor Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 2 | . 1 . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 37 | 11 7 8 11 Power 7 | 3 1 2 1 Engine 7 | 3 1 2 1 Core . | . . . . Reactor . | . . . . Propulsion 14 | 3 4 1 6 Treads 5 | 2 2 1 . Leg 5 | 1 2 . 2 Wheel . | . . . . Hover 1 | . . . 1 Flight 3 | . . . 3 Utility 6 | 2 1 2 1 Device 1 | . . 1 . Storage 3 | 1 1 . 1 Processor 2 | 1 . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 3 1 3 3 Energy Gun 5 | 1 1 3 . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . . 2 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 1 | . . . 1 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 95 97 95 Engine 20 | . 20 20 22 Treads 23 | . 25 27 19 Leg 1 | . . . 2 Device 4 | . . 5 6 Storage 10 | . 12 10 9 Processor 11 | . 12 14 8 Energy Gun 13 | . 12 17 11 Ballistic Gun 6 | . 12 2 8 Ballistic Cannon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 105 | 18 91 97 105 Greatest Support 63 | 40 40 63 63 Greatest Overweight (x) 3 | 3 2 2 3 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 Average Capacity 23 | 9 19 25 25 Most Carried 12 | 10 11 8 12 Average Carried 4 | 6 3 3 6 Final Capacity 25 | 10 25 25 25 Final Carried 12 | 7 1 4 12 Class Distribution -------------------- 60% | Hacker-Mutant 32% | Hacker-Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 678 | 244 99 126 209 Remotely . | . . . . Salvage Created 1007 | . 165 413 429 Parts 70 | . 16 26 28 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 4 9 10 Guns 20 | . 2 9 9 Cannons 1 | . . . 1 AOE 2 | . 2 . . Classes Destroyed 7 | . 4 1 2 Tunneler 1 | . . . 1 Hauler 1 | . 1 . . Watcher 5 | . 1 . 4 Swarmer 6 | . 2 . 4 Grunt 13 | . 2 7 4 Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 6 | . 6 3 3 Combat Bots Only 4 | . 4 3 2 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 670 | . 59 256 355 Core 92 | . 36 38 18 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 85 90 . Volleys Fired 69 | . 9 27 33 Largest 3 | . 2 2 3 Hottest 133 | . 60 110 133 Shots Fired 152 | . 18 50 84 Gun 135 | . 18 50 67 Cannon 17 | . . . 17 Launcher . | . . . . Special . | . . . . Kinetic 59 | . 9 . 50 Thermal 53 | . . 26 27 Explosive . | . . . . Electromagnetic 40 | . 9 24 7 Robot Hit Streak 27 | . 10 27 13 Robot Miss Streak 4 | . 1 1 4 Penetration Max . | . . . . Secondary Targets 4 | . 1 1 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 115 | . 16 39 60 Core Hits 56 | . 9 16 31 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 1 1 2 Burn 3 | . . 1 2 Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1970 | . 352 569 1049 Guns 1485 | . 188 569 728 Cannons 321 | . . . 321 Explosions 164 | . 164 . . Melee . | . . . . Ramming . | . . . . Kinetic 724 | . 50 . 674 Thermal 751 | . 164 298 289 Explosive . | . . . . Electromagnetic 495 | . 138 271 86 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 2 | . . . 2 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 16 | . 16 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 323 | . 96 192 323 Average Temperature 73 | . 49 66 85 Received Heat Transfer 354 | . 24 231 99 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1878 | . 250 777 851 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 3 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 265 | . 128 173 265 Initial 47 | . . 38 47 Average 102 | . 90 72 146 Maximum Alert Level 1 | . . . 1 Low Security (%) 92 | 100 100 100 81 Level 1 7 | . . . 18 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 6 13 20 Peak Tracking Total 4 | . 3 4 3 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 1 1 3 Terminals 5 | . 1 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 1 4 12 Successful 17 | . 1 4 12 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 1 4 12 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 1 4 12 Record 6 | . 1 3 2 Prototype ID Bank 2 | . . . 2 Emergency Access Points 1 | . . 1 . Alert Level 3 | . . . 3 Dispatch Records 1 | . . . 1 Transport Status 1 | . . . 1 Hauler Manifests 1 | . . . 1 Registered Components 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 1 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2102 | 116 391 730 865 Spaces Moved 742 | 68 145 246 283 Core 37 | 37 . . . Treads 666 | 31 145 246 244 Legs 39 | . . . 39 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 240 Average Speed 243 | 135 241 255 259 Slowest Speed 330 | 200 320 320 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 4 21 24 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 11 | . 9 . 2 Melee . | . . . . Projectile 2 | . . . 2 AOE 9 | . 9 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 906 | 89 174 299 344 Wait . | . . . . Move 739 | 67 144 245 283 Hop . | . . . . Pick Up 40 | 10 4 12 14 Fast Attach 4 | 4 . . . Attach 14 | 4 1 4 5 Detach 2 | 1 . 1 . Swap 19 | 3 6 4 6 Drop 19 | . 10 6 3 Fire 69 | . 9 27 33 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Power x1 170 | -10/Materials | Identified exit to Mines 170 | -10/Materials | Discovered exit to Mines (range 11) 312 | -10/Materials | Build established: Hacker-Mutant 464 | -10/Materials | Identified exit to Materials 464 | -10/Materials | Discovered exit to Materials (range 15) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1181 | -9/Materials | Identified exit to Mines 1181 | -9/Materials | Discovered exit to Mines (range 10) 1205 | -9/Materials | Identified exit to Materials 1205 | -9/Materials | Discovered exit to Materials (range 8) 1238 | -9/Materials | Entered another Materials area 1238 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1569 | -8/Materials | Build established: Hacker-Gunner 2103 | -8/Materials | Self-destructed Last Messages --------------- Downloaded coordinate data. >>Inventory(Components) Retrieving component inventory records... Found 4 registered component stockpiles: 3MZR4J2QY9: Thermal Generator 7IFGELS34H: Datajack DIZD0CGMP9: Adv. Treads CHF5GFQC2E: Melee Analysis Suite Downloaded coordinate data. 01955_ Acquired Com. Battery. 01959_ Dropped Lgt. Treads. 01962_ R-06 Scavenger collects Lgt. Treads. 02016_ Acquired Prototype Ballistic Gun. 02034_ Acquired Rocket Launcher. 02045_ Acquired Imp. Terrain Scanner. 02054_ Dropped Particle Gun. 02055_ Identified Imp. Assault Rifle. 02068_ System corrupted: Matter fused (-10). 02099_ Acquired Prototype Hover Unit. 02100_ Identified Aerolev Unit. 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""" """ ## #???????????## % | | ????# """"""""" ## #?!?????????# | | ????# """"" ## #??????????### | | ????# ## #??????????# | | ????# ## ##???######## | | ???????#######+## ##### ######% | | ???????????# %% # | | ???????????# T / %% | | ????##########+## ##### % # # | | ????# ##+############ #### | | ????# """ # @ ! + #"S !#??? | | ????# """ # ######""" #??? | | ????# """ # #????# "" #??? | | ????# [ """ # #????# #??? | | ????# # #????#######??? | | ????# # | #?????????????? | | ????###########################?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 22 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Shopping List Challenges ------------ None Game ------ Seed AdvancedHardenedComputer Manual? 0 Play Time 00:34:21 Cumulative 19.9 hours Start 2022.06.21 @ 16:13:10 End 2022.06.21 @ 16:46:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 17 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5efcaa3-6283-4053-ba44-0ece62340fbc