Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 01:05:26 Player: Mogwok Wargfriend Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (224) 1120 Value Destroyed (7268) 7268 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2234) 2234 TOTAL SCORE: 17282 Bonus ------- High Alert Combat Kills 554 Follower Combat Kills 216 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 30 Friendly Fire -166 Cogmind --------- Core Integrity 0/1000 Matter 132/300 Energy 348/515 System Corruption 0% Temperature Cool (0) Movement Walking (100) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (5) --- Enhanced Biometal Leg Enhanced Biometal Leg Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (9) ------ Large Battery Enhanced Optical Array Core Analyzer Experimental Core Analyzer System Mapper System Purifier > --- WEAPON (2) ------- Molecular Deconstructor > --- INVENTORY (5) ---- Vortex Chain Reactor Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Xenon Bombardment Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Experimental Cooling System Large Battery Enhanced Optical Array Experimental Core Analyzer Experimental Phase Shifter Advanced Shield Generator Improved Energy Mantle System Mapper System Purifier > --- WEAPON ----------- Railgun Mass Driver > --- INVENTORY -------- Neutrino Core Vortex Chain Reactor Molecular Deconstructor [Rating: 127] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Wheel Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Cooled Impulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . 1 . . . . 1 . . . . Utility 7 | . . 2 2 1 . . . . 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 254 | 6 13 25 15 24 8 4 8 28 48 14 4 . 6 13 2 10 23 3 Power 22 | 1 . 2 3 2 1 . . 2 4 3 . . . 1 1 . 2 . Engine 15 | 1 . 2 2 2 1 . . 1 2 1 . . . 1 1 . 1 . Core 7 | . . . 1 . . . . 1 2 2 . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 64 | 2 5 5 5 4 2 1 1 7 11 3 2 . 2 1 . 7 6 . Treads 10 | . . . . . . 1 . 3 3 . . . 1 . . 2 . . Leg 24 | . 2 . . . 1 . 1 . 8 3 1 . 1 . . 3 4 . Wheel 22 | 2 3 5 5 4 1 . . 1 . . 1 . . . . . . . Hover 2 | . . . . . . . . 1 . . . . . 1 . . . . Flight 6 | . . . . . . . . 2 . . . . . . . 2 2 . Utility 107 | 1 4 6 6 11 3 3 2 14 23 5 2 . 3 8 1 2 11 2 Device 44 | . 1 3 1 3 1 2 . 4 12 3 1 . 1 3 . . 8 1 Storage 14 | 1 1 1 . 1 . . . 5 1 1 1 . 1 . . 1 . . Processor 14 | . 2 . . 1 1 . . 1 4 1 . . . 1 . 1 1 1 Hackware 10 | . . 1 1 2 . . . 1 . . . . . 3 1 . 1 . Protection 25 | . . 1 4 4 1 1 2 3 6 . . . 1 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 4 12 1 7 2 . 5 5 10 3 . . 1 3 . 1 4 1 Energy Gun 27 | 1 3 7 . 3 2 . 2 1 4 2 . . . . . . 2 . Energy Cannon 2 | . . . . 1 . . . 1 . . . . . . . . . . Ballistic Gun 17 | 1 1 5 . 2 . . 1 2 2 . . . 1 1 . . 1 . Ballistic Cannon 9 | . . . 1 1 . . . . 2 1 . . . 2 . 1 1 . Launcher 2 | . . . . . . . 1 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 3 . 2 . . 1 . . . . . . . . . 8 1 Corrupted Parts 2 | . . . . . . . . 1 . . . . . . . . 1 . System Corruption 14 | . . . . . . . . 10 . . . . . . . . 4 . Parts Lost 117 | . 2 8 3 5 10 3 . 18 14 14 4 . 10 3 . 15 5 3 Power 10 | . . . . 1 1 . . 2 1 2 . . . 2 . 1 . . Propulsion 37 | . . 4 1 2 2 1 . 4 6 5 1 . 4 . . 4 2 1 Utility 51 | . 1 1 2 2 5 2 . 8 4 4 3 . 4 1 . 9 3 2 Weapon 19 | . 1 3 . . 2 . . 4 3 3 . . 2 . . 1 . . Highest Loss Streak 14 | . 2 2 1 3 7 1 . 6 5 14 1 . 4 2 . 12 2 3 To Critical Strikes 2 | . . . . . . . . . 2 . . . . . . . . . Average Slot Usage (%) 87 | . 99 99 99 91 88 88 91 72 97 86 82 86 61 70 73 52 75 82 Engine 6 | . 14 11 8 6 6 7 7 1 4 4 6 6 6 4 . 2 2 . Leg 5 | . 5 . . . 5 . 4 1 20 15 9 13 6 5 5 5 7 16 Wheel 8 | . 22 21 17 15 8 7 7 1 . . . 6 . . . . . . Flight 1 | . . . . . . . . 5 . . . . . . . . 13 11 Device 9 | . 5 10 9 6 11 11 7 6 11 18 18 13 8 11 11 5 12 10 Storage 8 | . 14 11 9 7 7 7 7 14 7 11 12 13 6 5 5 4 5 5 Processor 10 | . 7 11 9 3 4 7 7 7 24 20 20 20 13 6 5 2 8 12 Hackware 9 | . . 11 17 24 17 15 15 3 . . . . . 11 19 11 3 5 Protection 5 | . . . 8 8 9 7 14 5 6 . . . 5 6 5 1 2 4 Energy Gun 6 | . 16 11 9 . 11 15 9 5 5 6 6 6 . . . . 3 . Energy Cannon 1 | . . . . 6 1 . . 5 . . . . . . . . . . Ballistic Gun 4 | . 10 10 5 6 1 . . 1 1 . . . . 3 5 2 3 4 Ballistic Cannon 2 | . . . 3 . . . . . 3 5 6 6 6 4 5 2 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 14 20 37 45 49 49 46 48 58 67 50 49 44 48 55 48 48 55 54 Greatest Support 80 | 20 20 26 26 40 38 28 28 54 80 75 30 25 29 29 20 20 60 60 Greatest Overweight (x) 11 | . 1 2 2 3 1 1 1 11 1 1 3 1 3 2 4 2 2 . Average Overweight (x) . | . . . 1 . 1 1 1 3 . . 1 1 1 1 2 . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 9 12 15 15 15 15 15 13 13 15 15 15 15 15 15 10 5 5 Most Carried 15 | 6 10 15 15 15 14 15 15 15 15 15 14 14 15 15 15 15 5 5 Average Carried 12 | 3 9 11 14 14 12 14 14 7 13 10 11 14 14 13 14 10 4 4 Final Capacity 15 | 8 10 15 15 15 15 15 15 10 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 10 15 14 14 13 15 15 10 15 10 14 14 14 14 14 5 5 3 Class Distribution -------------------- 40% | Hacker-Mutant 36% | Scavenger-Mutant 13% | Mutant 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Matter Collected 5931 | 250 276 878 386 583 92 54 80 482 1329 263 137 . 350 11 372 198 114 76 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8853 | . 630 1399 712 950 616 403 . 439 2690 102 236 . 368 143 48 100 17 . Parts 456 | . 54 93 56 57 21 11 . 22 111 2 10 . 4 11 . 2 2 . Haulers Intercepted 6 | . 1 4 1 . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . 24 9 . 16 . 1 10 . 9 . . 2 . . Prevented 4 | . . . . . . 3 . . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 156 | . 15 25 14 15 10 8 . 15 32 4 5 . 6 3 . 3 1 . Melee 2 | . . . . . . . . . 2 . . . . . . . . . Guns 86 | . 12 25 9 3 9 8 . 4 10 1 2 . 1 1 . . 1 . Cannons 50 | . . . 5 9 1 . . 2 18 3 3 . 5 2 . 2 . . AOE 12 | . 2 . . 1 . . . 9 . . . . . . . . . . Classes Destroyed 20 | . 8 3 1 2 . 1 . 2 1 . 1 . . . . . 1 . Worker 10 | . 1 2 3 . . . . . 4 . . . . . . . . . Builder 8 | . 1 . 2 1 . . . . 3 . . . . 1 . . . . Tunneler 3 | . 1 . . 1 . . . . . . . . . 1 . . . . Hauler 6 | . 1 4 1 . . . . . . . . . . . . . . . Recycler 11 | . . 1 1 2 . . . . 7 . . . . . . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . Mechanic 4 | . . . . 1 . . . . 3 . . . . . . . . . Operator 9 | . 1 2 3 2 . . . . 1 . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . . . . . . Watcher 16 | . 3 5 2 4 . . . . 2 . . . . . . . . . Swarmer 50 | . 6 7 7 6 3 3 . 8 6 3 . . . . . 1 . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . Grunt 53 | . 9 9 3 . 7 4 . 2 15 . . . 2 . . 2 . . Brawler 3 | . . . . . . . . . 1 . . . 2 . . . . . Duelist 2 | . . 1 . . . . . 1 . . . . . . . . . . Sentry 18 | . . 8 3 4 . . . 1 2 . . . . . . . . . Specialist 3 | . . . . . . . . . . . 3 . . . . . . . Hunter 5 | . . . 1 . . . . . 1 . 1 . 2 . . . . . Programmer 17 | . . . . 5 . 1 . . 7 . 1 . . 3 . . . . Behemoth 2 | . . . . . . . . 1 . 1 . . . . . . . . Packrat 2 | . . . . . . 1 . 1 . . . . . . . . . . Best Kill Streak 10 | . 6 5 6 5 6 3 . 7 10 3 1 . 3 3 . 1 1 . Combat Bots Only 7 | . 5 5 5 4 6 3 . 7 3 3 1 . 3 2 . 1 1 . Max Kills in Single Turn 4 | . 2 1 2 1 2 1 . 4 2 1 1 . 1 3 . 1 1 . Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . Exploded 4 | . 2 . . 1 . . . 4 . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Hostile Shots Fired 1594 | . 80 98 67 248 88 40 . 159 327 69 27 . 73 41 . 116 81 80 Missed 526 | . 33 24 21 89 23 8 . 42 108 25 5 . 21 13 . 41 41 32 Damage Taken 17309 | . 493 997 618 1708 1054 532 . 2017 3392 1203 351 . 1062 529 . 1485 1262 606 Core 2744 | . 153 236 26 137 160 89 . 309 233 205 56 . 134 55 . 590 256 105 Absorbed by Shields 12 | . . . . . . . . . . . 12 . . . . . . . Redirected to Shielding 182 | . . . . . . . . 182 . . . . . . . . . . Ignored by Resistances 122 | . . . . . . . . . . . . . . 11 . 111 . . Regen/Repaired (Parts) 533 | . . 1 . . . . 508 . . . . . . . . . 24 . Core Remaining (%) 50 | 100 38 41 95 . . . . . . . . . 26 . . . . . Volleys Fired 658 | . 61 97 59 84 32 23 3 34 139 22 14 . 41 17 1 13 3 15 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 1 Hottest 149 | . 90 79 100 100 112 112 112 149 149 146 133 . 133 87 87 114 92 35 Shots Fired 1222 | . 115 189 117 168 57 47 6 51 268 42 30 . 61 27 2 23 4 15 Gun 840 | . 115 189 80 84 51 47 6 31 149 19 16 . 19 10 1 7 3 13 Cannon 368 | . . . 37 84 6 . . 8 119 23 14 . 42 17 1 16 1 . Launcher 12 | . . . . . . . . 12 . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . 2 Kinetic 601 | . 42 96 59 84 7 . . 15 141 23 14 . 51 27 2 23 4 13 Thermal 585 | . 51 93 58 84 50 47 6 24 127 19 16 . 10 . . . . . Explosive 12 | . . . . . . . . 12 . . . . . . . . . . Electromagnetic 22 | . 22 . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 7 19 11 10 14 8 . 11 14 19 7 . 11 7 1 6 1 6 Robot Miss Streak 10 | . 10 4 3 4 2 2 . 2 3 2 1 . 3 4 5 5 2 2 Penetration Max 1 | . . . . 1 . . . . 1 . . . . 1 . . . 1 Secondary Targets 8 | . . 2 . . 4 . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . 1 . . . . . . . . . . Shots Hit Robots 774 | . 66 122 67 88 42 34 . 32 192 31 19 . 44 12 1 13 1 10 Core Hits 381 | . 34 54 35 37 21 16 . 29 99 10 9 . 22 6 1 4 1 3 Critical Kills 37 | . . 1 . 2 . . . 2 31 . . . . 1 . . . . Critical Parts Destroyed 39 | . . . . 2 . . . 1 28 6 . . . 2 . . . . Critical Strikes 142 | . 3 9 5 6 4 7 . 4 77 14 5 . 2 4 . 2 . . Burn 49 | . 2 8 3 1 4 7 . 1 17 4 2 . . . . . . . Meltdown 3 | . . . . 2 . . . 1 . . . . . . . . . . Destroy 77 | . . 1 . 2 . . . 2 59 10 . . . 3 . . . . Blast 11 | . . . 2 1 . . . . . . 3 . 2 1 . 2 . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . 1 . . . . . . . . . Melee Attacks 14 | . . . . . . . 1 . 13 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 . . . . . . . . . Piercing 12 | . . . . . . . 1 . 11 . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . . . . . . Damage Inflicted 16368 | . 941 1879 1315 2273 803 623 . 1366 3811 599 447 . 1025 616 34 420 44 172 Guns 9622 | . 867 1879 837 925 661 623 . 444 2101 277 170 . 297 178 . 147 44 172 Cannons 5439 | . . . 478 1242 142 . . 136 1540 322 277 . 728 273 34 267 . . Explosions 1131 | . 74 . . 106 . . . 786 . . . . . 165 . . . . Melee 170 | . . . . . . . . . 170 . . . . . . . . . Ramming 6 | . . . . . . . . . . . . . . . . 6 . . Kinetic 7741 | . 321 941 693 1006 81 . . 198 1942 322 277 . 845 451 34 414 44 172 Thermal 7438 | . 499 938 622 1161 722 623 . 382 1699 277 170 . 180 165 . . . . Explosive 892 | . . . . 106 . . . 786 . . . . . . . . . . Electromagnetic 121 | . 121 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . . 37 . . . . . . . . . Piercing 133 | . . . . . . . . . 133 . . . . . . . . . Highest Corruption 31 | . 2 . . 3 3 3 3 10 4 7 7 7 11 2 2 31 31 4 Average Corruption 4 | . 1 . . 1 3 3 3 5 1 6 7 7 8 1 2 16 27 3 Corruption Purged 9 | . . . . . . . . 5 . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 228 | . 11 . . 10 13 16 1 27 18 30 20 1 34 1 9 24 3 10 Message Errors 51 | . 3 . . . 6 3 . 7 2 6 3 . 8 1 4 5 1 2 Matter Fused 51 | . 2 . . 4 2 2 . 6 6 4 3 1 9 . 2 6 1 3 Heat Flow Errors 27 | . 1 . . 4 1 1 1 5 3 2 1 . 2 . 2 2 1 1 Energy Discharges 26 | . 4 . . . 1 5 . 2 2 3 1 . 5 . . 1 . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 . . Parts Fused 6 | . . . . . . 1 . . . 2 1 . 2 . . . . . Data Loss (minor) 35 | . 1 . . 2 2 2 . 2 2 9 7 . 4 . . 2 . 2 Data Loss (major) 8 | . . . . . . 1 . 4 1 . 2 . . . . . . . Misfires 10 | . . . . . 1 1 . 1 1 2 2 . 2 . . . . . Alerts 2 | . . . . . . . . . . . . . 1 . 1 . . . Misdirections 5 | . . . . . . . . . . . . . . . . 5 . . Weapon Failures 5 | . . . . . . . . . 1 2 . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 203 | . . . 6 83 . . . 45 8 . . . 29 32 . . . . Projectiles 150 | . . . 6 83 . . . . . . . . 29 32 . . . . Explosions 45 | . . . . . . . . 45 . . . . . . . . . . Melee 8 | . . . . . . . . . 8 . . . . . . . . . Knockbacks 42 | . . . 2 . . . . . 26 1 3 . 4 5 . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 42 | . . . 2 . . . . . 26 1 3 . 4 5 . 1 . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 248 | . 30 . . 113 . . . 60 . . . . . 43 . 2 . . Shots 4 | . 1 . . 1 . . . 1 . . . . . 1 . . . . Rammed 4 | . . . . . . . . . . . . . . . . 4 . . Targets Rammed 4 | . . . . . . . . . . . . . . . . 4 . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 450 | . 255 317 324 233 156 221 93 450 337 199 145 . 183 96 266 421 318 270 Average Temperature 63 | . 39 30 66 59 44 68 18 143 60 105 41 . 60 37 114 106 127 145 Received Heat Transfer 3637 | . 180 339 189 240 459 162 . 435 595 96 36 . 315 . . 519 72 . Effects 2 | . . . . . . . . 1 1 . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . 1 . . 2 . . . 1 2 . . . . . . . . . Combat Hostiles 5 | . 1 . . 2 . . . . 2 . . . . . . . . . Parts Melted 47 | . 1 4 . 11 2 9 . . 17 1 2 . . . . . . . Heat Transferred 19686 | . 1422 2886 1554 1628 1702 1813 . 694 5819 918 650 . 500 100 . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Peak Influence 954 | . 286 350 392 378 . . . . 954 . . . . 217 . . . . Initial 900 | . . 72 74 147 . . . . 900 . . . . . . . . . Average 251 | . 150 182 128 155 . . . . 702 . . . . 59 . . . . Maximum Alert Level 3 | . 1 1 1 1 . . . . 3 . . . . 1 . . . . Low Security (%) 56 | 100 71 61 73 68 . . . . . . . . . 92 . . . . Level 1 25 | . 28 38 26 31 . . . . . . . . . 7 . . . . Level 2 10 | . . . . . . . . . 56 . . . . . . . . . Level 3 7 | . . . . . . . . . 43 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 2 1 8 . . . . 5 . . . . 1 . 1 . . Investigation 1 | . 1 . . . . . . . . . . . . . . . . . Extermination 8 | . . . . 4 . . . . 3 . . . . 1 . . . . Reinforcement 8 | . 1 2 1 2 . . . . 2 . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 . . Garrison 2 | . . . . 2 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . 3 . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Distress Signals 7 | . 1 2 1 . . . . . 1 . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 297 | . 24 35 20 29 17 13 . 18 53 8 5 . 11 7 . 17 38 2 Peak Tracking Total 17 | . 7 4 4 3 6 4 . 7 4 4 1 . 4 2 . 9 17 2 Tactical Retreats 30 | . 2 . 3 . 3 3 . . 5 3 . . . . . 5 6 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Traps Triggered 4 | . 2 . . 1 . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . 3 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . 6 . . . . . . . . . . . . Triggered 29 | . . . . . . 8 . . . 1 1 . 1 . . 1 17 . Most Traps Carried 3 | . . . . . . 3 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Disabled 19 | . 1 1 1 10 . . . . 2 . 1 . . 3 . . . . Max in Single Turn 4 | . 1 1 1 4 . . . . 1 . 1 . . 2 . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Accessed 54 | . 9 14 3 12 . 1 . . 5 . . 4 . 1 1 . 4 . Terminals 28 | . 8 10 3 5 . . . . 1 . . . . 1 . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . Repair Stations 5 | . . 2 . 2 . . . . 1 . . . . . . . . . Recycling Units 4 | . 1 1 . 1 . . . . 1 . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . . . . . . Total Hacks 177 | . 27 44 10 40 . 1 . . 14 . . 30 . 2 1 . 8 . Successful 120 | . 12 30 8 25 . 1 . . 4 . . 30 . 1 1 . 8 . Failed 57 | . 15 14 2 15 . . . . 10 . . . . 1 . . . . Catastrophic 4 | . 1 . . 2 . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 115 | . 26 36 14 31 . . . . 3 . 1 . . 2 . . 2 . Terminals 91 | . 24 32 10 21 . . . . 2 . . . . 2 . . . . Fabricators 4 | . . . . . . . . . 4 . . . . . . . . . Repair Stations 9 | . . 5 . 3 . . . . 1 . . . . . . . . . Recycling Units 20 | . 3 5 . 5 . . . . 7 . . . . . . . . . Scanalyzers 6 | . . 2 . 4 . . . . . . . . . . . . . . Garrison Access 7 | . . . . 7 . . . . . . . . . . . . . . Terminal Hacks 63 | . 5 7 4 7 . 1 . . . . . 30 . . 1 . 8 . Record 18 | . . . . . . . . . . . . 11 . . . . 7 . Part Schematic 11 | . . . 1 . . . . . . . . 10 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . Robot Analysis 13 | . 4 1 3 5 . . . . . . . . . . . . . . Prototype ID Bank 5 | . . 1 . 1 . . . . . . . 3 . . . . . . Open Door 3 | . . . . . . 1 . . . . . . . . 1 . 1 . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . . . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 3 . 2 . . . . 1 . . . . . . . . . Report Inventory 4 | . 1 1 . 1 . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . . Retrieve Components 2 | . . 1 . 1 . . . . . . . . . . . . . . Scanalyzer 6 | . . 2 . 4 . . . . . . . . . . . . . . Insert Component 3 | . . 1 . 2 . . . . . . . . . . . . . . Analyze 3 | . . 1 . 2 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . . . . . . . Seal Access 2 | . . . . 2 . . . . . . . . . . . . . . Unauthorized Hacks 39 | . 6 15 4 10 . . . . 3 . . . . 1 . . . . Terminals 31 | . 6 13 4 6 . . . . 1 . . . . 1 . . . . Assimilate 5 | . . 4 . 1 . . . . . . . . . . . . . . Botnet 21 | . 5 8 3 4 . . . . 1 . . . . . . . . . Operators 5 | . 1 1 1 1 . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . 2 . 2 . . . . 2 . . . . . . . . . Reject 3 | . . 1 . 1 . . . . 1 . . . . . . . . . Mask 3 | . . 1 . 1 . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . . . Intercept 1 | . . . . 1 . . . . . . . . . . . . . . Watchers 1 | . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . Hacking Detections 40 | . 8 12 3 11 . . . . 5 . . . . 1 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 4 . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . 1 . 2 . . 14 . . . . 10 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . Time 38 | . . 38 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . 10 . 7 . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 2 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total Allies 4 | . . 3 . . . . . . . . . . 1 . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . 1 . . . . . Highest-Rated Group 96 | . . 20 20 . . . . . . . . . 96 . . . . . Highest-Rated Ally 96 | . . 10 10 . . . . . . . . . 96 . . . . . Total Orders 15 | . . 7 5 . 3 . . . . . . . . . . . . . STAY 6 | . . 4 2 . . . . . . . . . . . . . . . FOLLOW 7 | . . 3 3 . 1 . . . . . . . . . . . . . EXPLORE 2 | . . . . . 2 . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . . . . . 26 . . . . . Total Damage 1092 | . . . . . . . . . . . . . 1092 . . . . . Kills 5 | . . . . . . . . . . . . . 5 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Robot Analysis Total 12 | . 4 1 3 4 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 1 1 1 . 2 . . . . 1 2 . . Drone Launches 2 | . . . . . 2 . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Turns Passed 20675 | 110 1112 2747 1394 2676 630 880 1294 1443 1849 1041 797 120 1018 410 1032 482 1173 467 Spaces Moved 13320 | 125 904 1904 706 2033 366 676 1088 521 891 515 370 105 513 218 526 545 884 430 Core 810 | 17 . . . . . . . 39 . . . . 10 . . 411 333 . Treads 259 | . . . . . . . . 107 152 . . . . . . . . . Legs 2979 | . 85 . . . . . . . 739 515 282 . 411 13 . . 504 430 Wheels 8191 | 108 819 1904 706 2033 366 676 1088 206 . . 88 105 92 . . . . . Hover 1069 | . . . . . . . . 157 . . . . . 205 526 134 47 . Flight 12 | . . . . . . . . 12 . . . . . . . . . . Fastest Speed 50 | 50 80 80 100 95 105 115 115 100 120 120 115 115 115 120 120 50 50 100 Average Speed 126 | 75 93 99 104 108 112 115 115 251 139 180 199 115 176 152 193 77 126 100 Slowest Speed 600 | 80 190 110 130 135 115 115 115 600 240 190 330 115 200 190 240 160 170 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 59 | 5 98 95 32 40 71 63 87 73 21 64 46 75 70 6 66 67 94 52 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . . 2 . . . . 1 . . . . . . Known Exits Taken 5 | . 1 1 1 . . . . . . . . . . 1 . 1 . . Unknown Exits Taken 13 | 1 . . . 1 1 1 1 1 1 1 1 1 1 . 1 . 1 . Scrap Searched 21 | . . . . . 2 2 4 2 . 2 . . 1 . 1 5 . 2 Spaces Dug 4 | . . . 2 2 . . . . . . . . . . . . . . Terrain Destroyed 162 | . 3 . 8 24 1 . . 55 . 2 3 . 14 25 1 16 2 8 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 81 | . . . 8 9 1 . . . . 2 3 . 14 17 1 16 2 8 AOE 81 | . 3 . . 15 . . . 55 . . . . . 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total 15979 | 137 1065 2567 1245 2344 528 734 1122 608 1211 585 398 104 566 268 538 579 930 450 Wait 1452 | . 58 497 452 166 117 10 13 9 69 26 7 . 4 10 3 2 8 1 Move 13302 | 124 903 1903 705 2032 365 675 1087 520 890 514 369 104 512 217 525 544 883 430 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 121 | 7 13 20 3 11 6 10 3 10 17 4 4 . . 4 4 3 2 . Fast Attach 131 | 5 5 7 8 12 2 2 5 10 27 3 3 . 4 7 1 9 19 2 Attach 81 | 1 4 10 3 4 6 2 . 17 8 10 1 . 2 6 1 1 4 1 Detach 27 | . 2 4 . 3 . . . 3 6 1 . . 2 5 . . 1 . Swap 43 | . 4 9 4 8 . . 3 1 13 1 . . . . . . . . Drop 137 | . 15 20 11 24 . 6 7 4 31 . . . . 2 3 3 10 1 Fire 658 | . 61 97 59 84 32 23 3 34 139 22 14 . 41 17 1 13 3 15 Melee 12 | . . . . . . . 1 . 11 . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . 4 . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . 4 . . 1 . . . . . Trap 6 | . . . . . . 6 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 680 | -10/Materials | Discovered new exit (range 8) 854 | -10/Materials | Discovered new exit (range 12) 952 | -10/Materials | Core integrity fell below 50% 1046 | -10/Materials | Discovered new exit (range 9) 1068 | -10/Materials | Identified exit to Materials 1146 | -10/Materials | Discovered new exit (range 10) 1156 | -10/Materials | Identified exit to Mines 1206 | -10/Materials | Discovered exit to Materials (range 15) 1223 | -10/Materials | Entered another Materials area 1223 | -9/Materials | Evolved 2 slots: Utility x2 1525 | -9/Materials | Build established: Scavenger-Mutant 1847 | -9/Materials | Discovered new exit (range 12) 1848 | -9/Materials | Identified exit to Mines 2467 | -9/Materials | Discovered new exit (range 16) 2522 | -9/Materials | Repaired Hacking Suite 3248 | -9/Materials | Core integrity fell below 50% 3799 | -9/Materials | Discovered new exit (range 14) 3890 | -9/Materials | Identified exit to Materials 3970 | -9/Materials | Entered another Materials area 3970 | -8/Materials | Accompanied by 2 allies 3970 | -8/Materials | Evolved 2 slots: Utility x2 5302 | -8/Materials | Discovered new exit (range 4) 5305 | -8/Materials | Identified exit to Factory 5364 | -8/Materials | Entered Factory 5364 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5715 | -7/Factory | Build established: Hacker-Mutant 6673 | -7/Factory | Discovered new exit (range 4) 7292 | -7/Factory | Discovered new exit (range 8) 7527 | -7/Factory | Lost 3 parts (1n2u) 8040 | -7/Factory | Entered Lower Caves 8248 | -7/Lower Caves | Lost 7 parts (2n3u2w) 8478 | -7/Lower Caves | Learned Factory terminal intel 8653 | -7/Lower Caves | Discovered new exit (range 15) 8668 | -7/Lower Caves | Lost 3 parts (1p2u) 8670 | -7/Lower Caves | Entered another Lower Caves area 8723 | -7/Lower Caves | Learned Factory terminal intel 8962 | -7/Lower Caves | Core integrity fell below 50% 9509 | -7/Lower Caves | Discovered new exit (range 11) 9550 | -7/Lower Caves | Entered Zion 9613 | -7/Zion | Discovered new exit (range 14) 9692 | -7/Zion | System corruption cleaned by Quarantine Array 9712 | -7/Zion | Learned Factory emergency access door positions 9834 | -7/Zion | Found CR-A16's Pointy Stick 10232 | -7/Zion | Learned Factory recycling unit intel 10317 | -7/Zion | Visited the Megawrench Repair Shop 10317 | -7/Zion | Megawrench repaired 11 parts 10529 | -7/Zion | Learned location of Quarantine (-3) 10844 | -7/Zion | Entered Proximity Caves 10929 | -6/Proximity Caves | Destroyed 7 combat bots 10936 | -6/Proximity Caves | Lost 6 parts (1p4u1w) 10975 | -6/Proximity Caves | Spotter reported a threat 11069 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11070 | -6/Proximity Caves | Spotter reported a threat 11072 | -6/Proximity Caves | Core integrity fell below 20% 11105 | -6/Proximity Caves | Lost 3 parts (2n1w) 11124 | -6/Proximity Caves | Spotted B-75 Beast 11208 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 11240 | -6/Proximity Caves | System corruption reached 10% 11244 | -6/Proximity Caves | Destroyed B-75 Beast 11273 | -6/Proximity Caves | Lost 4 parts (3u1w) 11279 | -6/Proximity Caves | Spotter reported a threat 11332 | -6/Proximity Caves | Spotter reported a threat 11385 | -6/Proximity Caves | Spotter reported a threat 11447 | -6/Proximity Caves | Build established: Mutant 11461 | -6/Proximity Caves | Spotter reported a threat 11811 | -6/Proximity Caves | Build established: Derelict-Mutant 12137 | -6/Proximity Caves | Learned Factory trap positions 12154 | -6/Proximity Caves | Discovered new exit (range 10) 12287 | -6/Proximity Caves | Entered Factory 12287 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12288 | -6/Factory | Loaded intel: 124 trap records 12290 | -6/Factory | Loaded intel: 26 terminal locations 12291 | -6/Factory | Loaded intel: 6 recycling unit locations 12623 | -6/Factory | Lost 5 parts (3n1u1w) 12637 | -6/Factory | Search patrols dispatched 12750 | -6/Factory | Build established: Scavenger-Mutant 12987 | -6/Factory | Search patrols dispatched 13337 | -6/Factory | Search patrols dispatched 13410 | -6/Factory | Lost 3 parts (1n1u1w) 14088 | -6/Factory | Discovered new exit (range 16) 14136 | -6/Factory | Entered Lower Caves 14220 | -6/Lower Caves | Spotted B-75 Beast 14287 | -6/Lower Caves | Destroyed B-75 Beast 14299 | -6/Lower Caves | Crushed by falling debris 14323 | -6/Lower Caves | Core integrity fell below 50% 14344 | -6/Lower Caves | Lost 14 parts (2p5n4u3w) 14369 | -6/Lower Caves | Learned 4 Factory zone layouts 14961 | -6/Lower Caves | Learned Factory terminal intel 15135 | -6/Lower Caves | Discovered new exit (range 9) 15177 | -6/Lower Caves | Entered another Lower Caves area 15204 | -6/Lower Caves | Discovered new exit (range 5) 15253 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 15275 | -6/Lower Caves | Found Prototype Special Weapon 15441 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 15821 | -6/Lower Caves | Discovered new exit (range 10) 15857 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 15974 | -6/Lower Caves | Entered Data Miner 15974 | -6/Data Miner | Discovered new exit (range 6) 15996 | -6/Data Miner | Met Data Miner 16057 | -6/Data Miner | Learned location of Section 7 (-3) 16057 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16066 | -6/Data Miner | Received God Mode back door access code from Data Miner 16094 | -6/Data Miner | Entered Proximity Caves 16160 | -5/Proximity Caves | Spotted B-75 Beast 16245 | -5/Proximity Caves | Escorted by Enhanced Grunt 16277 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 16416 | -5/Proximity Caves | Build established: Derelict-Mutant 16418 | -5/Proximity Caves | Allies destroyed B-75 Beast 16612 | -5/Proximity Caves | System corruption reached 10% 16663 | -5/Proximity Caves | Lost 4 parts (2n2u) 16900 | -5/Proximity Caves | Build established: Mutant 17012 | -5/Proximity Caves | Discovered new exit (range 7) 17112 | -5/Proximity Caves | Entered Factory 17112 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17113 | -5/Factory | Identified exit to Upper Caves 17114 | -5/Factory | Loaded intel: 26 terminal locations 17483 | -5/Factory | Build established: Hacker-Mutant 17522 | -5/Factory | Entered Upper Caves 17606 | -5/Upper Caves | Learned Factory non-interactive machine intel 18120 | -5/Upper Caves | Encountered a Warlord checkpoint 18503 | -5/Upper Caves | Discovered new exit (range 15) 18554 | -5/Upper Caves | Entered another Upper Caves area 18717 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18793 | -5/Upper Caves | System corruption reached 10% 18806 | -5/Upper Caves | System corruption reached 30% 18824 | -5/Upper Caves | Core integrity fell below 50% 18860 | -5/Upper Caves | Lost 12 parts (1p2n8u1w) 18966 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18983 | -5/Upper Caves | Identified exit to Factory 19006 | -5/Upper Caves | Identified exit to Warlord 19036 | -5/Upper Caves | Entered Warlord 19079 | -5/Warlord | System corruption cleaned by Quarantine Array 19371 | -5/Warlord | Build established: Mutant 19409 | -5/Warlord | Met Warlord 19419 | -5/Warlord | Opened Warlord's prototype stash 19431 | -5/Warlord | Found Prototype Processor 19431 | -5/Warlord | Identified Exp. Core Analyzer 19433 | -5/Warlord | Found Prototype Device 19433 | -5/Warlord | Identified System Purifier 19434 | -5/Warlord | Warlord's base attacked by MAIN.C 19438 | -5/Warlord | Found Prototype Hackware 19438 | -5/Warlord | Identified System Mapper 19457 | -5/Warlord | Found Prototype Device 19457 | -5/Warlord | Identified Exp. Phase Shifter 19465 | -5/Warlord | Found Prototype Reactor 19733 | -5/Warlord | Build established: Hacker-Mutant 19784 | -5/Warlord | Warlord forces counterattacked 19999 | -5/Warlord | Spotted Striker 19999 | -5/Warlord | Spotted Executioner 19999 | -5/Warlord | Spotted Executioner 20083 | -5/Warlord | Spotted Executioner 20099 | -5/Warlord | Lost 5 allies 20102 | -5/Warlord | Core integrity fell below 20% 20109 | -5/Warlord | Warlord base infiltrated, sounded retreat 20183 | -5/Warlord | Spotted Striker 20192 | -5/Warlord | Discovered new exit (range 14) 20209 | -5/Warlord | Entered Proximity Caves 20670 | -4/Proximity Caves | Identified Molecular Deconstructor 20676 | -4/Proximity Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 20664_ Slug penetrates Wall. 20664_ Penetrated by Slug. 20664_ Slug penetrates Wall. 20665_ Penetrated by Slug. 20665_ Carbon-fiber Leg destroyed. 20665_ Slug penetrates H-77 Assassin. 20665_ Slug penetrates Wall. 20667_ Penetrated by Slug. 20667_ Imp. Force Field destroyed. 20667_ Slug penetrates Wall. 20669_ Dropped Railgun. 20670_ Penetrated by Slug. 20670_ Slug penetrates Wall. 20670_ Identified Molecular Deconstructor. 20671_ Entropy package melds with Wall. 20674_ Entropy package works its way towards H-77 Assassin core. 20674_ Penetrated by Slug. 20676_ H-77 Assassin core destabilizing. 20676_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ## #######???????????????????????????????? | | ?### ### ##????????????### ??????????????? | | #### ## #???????????# ??????????????? | | #??????????? ??????????????? | | ##?????????? ???????????????? | | ##????????? ???????????????? | | ### ######???? ???????????????? | | ??# #### ##???# ???????????????? | | ???# ###??## #???# #???????????????? | | ????# #?????### ##???# #???????????????? | | ??? #???????# ##???## #??#????????????? | | ?? #???????###### #???? ## #????????????? | | ### ##????????????## #????# # ?????????????? | | ???###??????????????# #????# ;??????????????? | | ?????????????????????# #????# ##?????????????? | | ?????????????????????# #???? ;#?????????????? | | ?????????????????????# #????# #??????????????? | | ?????????????????????# #????# #???????????????? | | ?????????????????????# #???## #?????????###???? | | ????????????????###### ####;; #????###### ##??? | | ????????????# # # h #???## # #??? | | ???????????????# ##?## ## ##??? | | ?????????????# #### h ### # ### #??? | | ?????????????## ????# ;## # ## # #?# #??? | | ??????????????## # ## #?# #?# #??? | | ???????????????#??# @##?# ##?###??? | | ??????????????????# ##??## # #???????? | | ??????????????????# # #????## ##???????? | | ??????????????????## ##?????### #???????? | | ??????????????????# #?????????### #???????? | | ????????????????? #??????????## # #???????? | | ??????????????? ??????????## #???????? | | ?????????????? #### ?????????## # #???????? | | ?????????????#????## ?????????## # ##??????? | | ???????????????????##????????## #??????? | | ?????????######?????????????## # #??????? | | ????###??# ##?????????#### ### ##??????? | | ##### ##?# ??????????# # #??##???????? | | ## ### #????####???## # # # ##???????????? | | ## ####### ###??## ## #???????????? | | ##### ### #???????????? | | #?## # #???????????? | | ###### #??### ##??????????? | | ## ## ##???# ## ##???####??? | | ### ## #???# # #### #??? | | #?## ######## ## #???### ## #??? | | #??# ##??????## ## #?????# # ## #???? | | # #?## #????????# #?????# ##???? | | ## #??# #????????# ####????# # ##????? | | ?#####??## #????????## ##???????### ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 19 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 600 Resistance: TH 20 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 11 Melee Accuracy 8 Target Analysis 7 Core Analysis 11 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 34 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Assault Cannon | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Imp. Reaction Control System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Microactuators | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Coil Gun | -7/Zion | Archive Matter Filter | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Robot Schematics ------------------ Y-72 Warden | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive D-63 Destroyer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Reappropriation Challenges ------------ None Game ------ Seed ThunderAlloyGravjet Manual? 0 Play Time 02:10:23 Cumulative 157.6 hours Start 2024.04.08 @ 15:55:28 End 2024.04.10 @ 01:05:26 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7c6687d-65a8-4233-a546-56e8057d6732