Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 18:15:49 Player: Azktor Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3149) 3149 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 6534 Bonus ------- High Alert Combat Kills 414 Follower Combat Kills 66 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 231/300 Energy 41/100 System Corruption 16% Temperature Cool (12) Movement Hovering (52) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Airjet Airjet Gravmag System > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON (2) ------- Katana > --- INVENTORY (10) --- Light Angular Momentum Engine Airjet Airjet Improved Heat Sink Improved Heat Sink Heavy Ion Cannon Minigun Minigun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Battle Rifle > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System Gravmag System Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Force Field Heavy Ion Cannon Minigun Minigun Missile Launcher Katana Explosive Trap [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . 1 . 1 . . Weapon . | . . . . . . . Parts Attached 69 | 7 10 7 4 8 7 26 Power 10 | 1 1 2 1 . 3 2 Engine 4 | 1 1 1 . . 1 . Core 6 | . . 1 1 . 2 2 Reactor . | . . . . . . . Propulsion 26 | 2 3 3 1 3 1 13 Treads 17 | . . 3 1 3 1 9 Leg 3 | 2 1 . . . . . Wheel . | . . . . . . . Hover 4 | . . . . . . 4 Flight 2 | . 2 . . . . . Utility 19 | 2 3 1 1 2 3 7 Device 7 | 1 1 . . . 1 4 Storage 3 | 1 2 . . . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 7 | . . 1 1 2 1 2 Artifact . | . . . . . . . Weapon 14 | 2 3 1 1 3 . 4 Energy Gun 1 | . . . 1 . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 7 | 2 2 1 . 2 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . 6 2 2 . 3 11 Power 4 | . 2 . . . 1 1 Propulsion 11 | . 2 2 1 . . 6 Utility 5 | . 1 . 1 . 1 2 Weapon 4 | . 1 . . . 1 2 Highest Loss Streak 4 | . 4 1 1 . 1 4 To Critical Strikes . | . . . . . . . Average Backups 9 | . 3 6 10 10 11 11 Power 1 | . 1 . 1 1 . 1 Propulsion 2 | . . . 2 3 2 2 Utility 2 | . . 2 2 2 3 3 Weapon 3 | . 1 3 3 3 4 4 Tool/Special . | . . . . . . . Unused Backups 16 | . . 1 1 3 2 9 Power 3 | . . 1 . . 1 1 Propulsion 3 | . . . . 1 . 2 Utility 5 | . . . . . 1 4 Weapon 5 | . . . 1 2 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 90 83 99 93 91 91 Engine 2 | . 11 2 . . 2 . Core 7 | . . 7 10 9 6 9 Treads 27 | . . 12 33 36 36 25 Leg 4 | . 23 12 . . . . Device 9 | . 11 11 11 7 5 12 Storage 10 | . 14 11 11 9 9 9 Processor 3 | . . . . . 7 4 Protection 9 | . . 4 10 16 12 7 Energy Gun 2 | . . . 8 1 . . Energy Cannon 1 | . . . . . . 6 Ballistic Gun 11 | . 24 22 13 10 5 8 Ballistic Cannon 2 | . . . . 3 6 . Peak Build Rating 38 | 7 8 13 15 23 30 38 Average Rating 19 | 5 6 9 14 20 26 30 On Entrance 13 | . 7 6 13 15 21 30 Avg Prop Armor Cover (%) 5 | . . 7 . . . 4 Naked Turns . | . . . . . . . Heaviest Build 55 | 14 30 35 36 47 55 53 Greatest Support 82 | 20 20 60 60 82 82 82 Greatest Overweight (x) 3 | 3 3 3 . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 14 Most Carried 15 | 1 6 12 13 15 15 15 Average Carried 10 | . 3 6 11 12 13 12 Final Capacity 15 | 8 15 15 15 15 15 10 Final Carried 15 | 1 5 12 13 14 15 8 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 2664 | 249 324 251 198 88 960 594 Remotely . | . . . . . . . Salvage Created 3103 | 106 383 392 302 17 938 965 Parts 197 | 4 22 30 17 2 53 69 Haulers Intercepted 2 | . . . . . . 2 Recyclers Shooed 3 | 2 . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 72 | . 11 7 7 . 31 16 Melee 1 | . 1 . . . . . Guns 32 | . 8 7 7 . 3 7 Cannons 33 | . . . . . 28 5 AOE 4 | . . . . . . 4 Classes Destroyed 16 | 2 3 1 2 . 2 6 Worker 4 | . . . 2 . . 2 Builder 1 | . . . . . . 1 Tunneler 1 | 1 . . . . . . Hauler 2 | . . . . . . 2 Recycler 4 | 1 2 1 . . . . Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 7 | . 1 2 . 1 2 1 Swarmer 18 | . 9 3 . . 6 . Grunt 30 | . 2 1 6 . 13 8 Brawler 1 | . . . 1 . . . Duelist 5 | . . . . . 4 1 Sentry 12 | . . 3 . . 5 4 Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . 3 . Best Kill Streak 6 | 1 6 3 3 1 6 6 Combat Bots Only 6 | . 4 3 3 . 6 4 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 477 | . 119 38 39 2 154 125 Missed 141 | . 31 12 9 . 48 41 Hits 336 | . 88 26 30 2 106 84 Melee 4 | . . . . . 2 2 Projectile 332 | . 88 26 30 2 104 82 Critical Strikes 6 | . 2 1 1 . 1 1 Damage Taken 4955 | . 848 320 376 47 1182 2182 Core 879 | . 241 47 31 . 125 435 Absorbed by Shields 339 | . . . . . 339 . Core Remaining (%) 61 | 100 3 . 80 . . . Volleys Fired 296 | 10 44 24 32 3 112 71 Largest 2 | 2 2 2 2 2 2 2 Hottest 98 | 40 40 43 79 58 58 98 Shots Fired 481 | 20 87 48 64 4 128 130 Gun 315 | 20 87 48 64 2 31 63 Cannon 160 | . . . . 2 97 61 Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 406 | 20 87 48 56 4 128 63 Thermal 69 | . . . 8 . . 61 Explosive 6 | . . . . . . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 22 | 5 11 7 5 3 8 22 Robot Miss Streak 6 | 1 6 4 5 1 4 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . Shots Hit Robots 265 | 13 48 27 30 3 69 75 Core Hits 120 | 5 17 14 15 1 35 33 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . . . . 9 1 Destroy 1 | . . . . . . 1 Blast 9 | . . . . . 9 . Melee Attacks 35 | . 17 . . . . 18 Impact 17 | . 17 . . . . . Slashing 18 | . . . . . . 18 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7506 | 142 653 351 444 89 3436 2391 Guns 2492 | 142 498 351 415 33 271 782 Cannons 4076 | . . . . 56 3165 855 Explosions 442 | . . . . . . 442 Melee 467 | . 155 . . . . 312 Ramming 29 | . . . 29 . . . Kinetic 5653 | 142 498 351 355 89 3436 782 Thermal 915 | . . . 60 . . 855 Explosive 442 | . . . . . . 442 Electromagnetic . | . . . . . . . Impact 155 | . 155 . . . . . Slashing 312 | . . . . . . 312 Piercing . | . . . . . . . Highest Corruption 16 | . 2 . . . 5 16 Average Corruption 7 | . 2 . . . 4 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 74 | . 2 . . . 28 44 Message Errors 16 | . 1 . . . 7 8 Matter Fused 17 | . . . . . 6 11 Heat Flow Errors 6 | . . . . . 2 4 Energy Discharges 9 | . 1 . . . 3 5 Parts Rejected 3 | . . . . . 1 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 7 | . . . . . 3 4 Data Loss (major) 5 | . . . . . 4 1 Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 6 | . . . . . 1 5 Overload Shots . | . . . . . . . Overflow Damage 358 | . 75 . . . 218 65 Projectiles 224 | . . . . . 218 6 Explosions 2 | . . . . . . 2 Melee 132 | . 75 . . . . 57 Knockbacks 15 | . 2 . . . 13 . Impact 2 | . 2 . . . . . Kinetic 13 | . . . . . 13 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . . 4 . . . Targets Rammed 6 | . . . 6 . . . Kicked . | . . . . . . . Crushed 2 | . . . 2 . . . Highest Temperature 246 | . 6 22 234 28 244 246 Average Temperature 37 | . 6 5 69 15 26 53 Received Heat Transfer 1347 | . 72 126 231 18 369 531 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . 2 . . . . . Combat Hostiles 2 | . 2 . . . . . Parts Fried . | . . . . . . . Impact Corruptions 6 | . 6 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 1332 | . . . 148 . . 1184 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Maximum Alert Level 3 | . . . . . 3 2 Low Security (%) 57 | 100 100 100 100 100 21 . Level 1 3 | . . . . . 10 . Level 2 24 | . . . . . 27 100 Level 3 14 | . . . . . 41 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1002 | 5 109 73 72 54 1002 669 Initial 488 | . . 25 22 . . 488 Average 275 | 1 30 23 9 8 557 497 Influence Increases 2499 | 10 307 217 220 72 1032 641 Destroy 0b10 Robot/C 1480 | . 220 140 140 40 620 320 Destroy 0b10 Robot/NC 105 | 10 15 15 10 5 10 40 Destroy Leader 294 | . 52 54 30 22 20 116 Allied During Kill 4 | . . . . 4 . . Trap Triggered on 0b10 20 | . . . 10 . . 10 Successful Hack 28 | . 5 8 . . 14 1 Disable Machine 75 | . . . 30 . . 45 Anti-Garrison Action 250 | . . . . . 250 . Destroy Structure 138 | . . . . 1 73 64 Lose Combat Pursuer 105 | . 15 . . . 45 45 Influence Decreases 1872 | 10 246 221 277 72 30 1016 Entered New Map 585 | . . 36 35 . . 514 Time Decay 1077 | 10 206 175 222 72 . 392 Lost Part 210 | . 40 10 20 . 30 110 Squads Dispatched 11 | . 2 2 . . . 7 Investigation 3 | . 1 1 . . . 1 Extermination . | . . . . . . . Reinforcement 7 | . 1 1 . . . 5 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 9 | . 2 2 . . 1 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 18 13 9 4 34 33 Peak Tracking Total 8 | . 5 6 3 1 5 8 Tactical Retreats 8 | . 1 . 1 . 3 3 ECM-based Alert Blocks 2 | . . . 2 . . . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . 1 . . 1 Traps Extracted . | . . . . . . . Installed 3 | . . . 2 . . 1 Triggered 2 | . . . 1 . . 1 Most Traps Carried 2 | . . . 2 2 2 2 Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 6 | . . . 2 . 1 3 Max in Single Turn 1 | . . . 1 . 1 1 Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 11 | . 4 2 . 2 1 2 Terminals 9 | . 3 2 . 1 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 30 | . 15 4 . 5 1 5 Successful 14 | . 4 3 . 3 1 3 Failed 16 | . 11 1 . 2 . 2 Catastrophic 3 | . 1 . . 1 . 1 Database Lockouts . | . . . . . . . Manual 11 | . 6 3 . 1 . 1 Terminals 26 | . 12 4 . 4 1 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 11 | . 3 2 . 2 1 3 Record 3 | . . 1 . 1 . 1 Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . Locate Traps 3 | . 1 . . . . 2 Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Search 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 . . 2 1 2 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies 4 | . . . 4 . . . Largest Group 4 | . . . 4 1 . . Highest-Rated Group 71 | . . . 71 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Initial Warlord ECA Mod 3 | . . . . . . 3 Total Orders . | . . . . . . . Ally Attacks 3 | . . . . 3 . . Total Damage 65 | . . . . 65 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Active Infowar (turns) 2336 | 12 284 210 1325 293 . 212 Terrain 212 | . . . . . . 212 Seismic 296 | 12 284 . . . . . ECM 1828 | . . 210 1325 293 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 5996 | 120 756 469 1325 358 2045 923 Spaces Moved 3160 | 67 370 219 752 208 1107 437 Core 22 | 14 8 . . . . . Treads 2431 | . . 112 752 208 1107 252 Legs 480 | 53 320 107 . . . . Wheels . | . . . . . . . Hover 185 | . . . . . . 185 Flight 42 | . 42 . . . . . Fastest Speed 48 | 50 117 120 160 156 156 48 Average Speed 151 | 120 145 171 160 157 156 120 Slowest Speed 330 | 200 280 330 160 160 156 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 4 | . . . . . . 4 Cave-ins Triggered 3 | . . . . . . 3 Exploration Rate (%) 44 | 3 47 23 97 21 68 51 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 3 | . . . 3 . . . Spaces Dug 18 | . . . . . . 18 Terrain Destroyed 99 | . . . . 1 34 64 Melee 4 | . . . . . . 4 Projectile 68 | . . . . 1 34 33 AOE 27 | . . . . . . 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 3809 | 85 484 264 809 239 1256 672 Wait 120 | . 25 . . . 13 82 Move 3150 | 66 369 218 751 207 1102 437 Hop . | . . . . . . . Pick Up 58 | 2 8 10 8 10 10 10 Fast Attach 34 | 6 2 4 1 2 4 15 Attach 39 | 1 9 2 3 6 6 12 Detach 7 | . 5 . . . . 2 Swap 7 | . 2 2 . . . 3 Drop 52 | . 3 4 6 11 7 21 Fire 296 | 10 44 24 32 3 112 71 Melee 35 | . 17 . . . . 18 Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . 6 . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap 3 | . . . 2 . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 12) 121 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 438 | -10/Materials | Core integrity fell below 50% 457 | -10/Materials | Lost 4 parts (2n1u1w) 742 | -10/Materials | Core integrity fell below 20% 783 | -10/Materials | Discovered new exit (range 16) 877 | -10/Materials | Entered another Materials area 877 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1139 | -9/Materials | Identified exit to Mines 1197 | -9/Materials | Discovered new exit (range 10) 1346 | -9/Materials | Entered Mines 1374 | -9/Mines | Learned Materials stockpile data 1517 | -9/Mines | Learned location of Storage (-7) 1537 | -9/Mines | Build established: Scavenger-Mutant 1570 | -9/Mines | Learned Materials security intel 1572 | -9/Mines | Discovered new exit (range 11) 1679 | -9/Mines | Found a hidden stash of uninstalled traps 1847 | -9/Mines | Discovered new exit (range 5) 1968 | -9/Mines | Escorted by a lone wolf Derelict 2291 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2575 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2671 | -9/Mines | Entered Materials 2671 | -8/Materials | Accompanied by 1 ally 2671 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3015 | -8/Materials | Identified exit to Garrison 3023 | -8/Materials | Discovered new exit (range 16) 3029 | -8/Materials | Entered Garrison 3057 | -8/Garrison | Triggered checkpoint 3089 | -8/Garrison | Triggered checkpoint 3255 | -8/Garrison | Triggered checkpoint 3320 | -8/Garrison | Discovered new exit (range 9) 3354 | -8/Garrison | Identified exit to Materials 3379 | -8/Garrison | Triggered checkpoint 3464 | -8/Garrison | Garrison Relay disabled 3555 | -8/Garrison | Triggered checkpoint 3932 | -8/Garrison | Discovered exit to Materials (range 10) 3995 | -8/Garrison | Triggered checkpoint 4419 | -8/Garrison | Triggered checkpoint 4756 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4890 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5063 | -8/Garrison | Discovered exit to Materials (range 8) 5074 | -8/Garrison | Entered Materials 5460 | -8/Materials | Crushed by falling debris 5460 | -8/Materials | Core integrity fell below 50% 5460 | -8/Materials | System corruption reached 10% 5461 | -8/Materials | Crushed by falling debris 5482 | -8/Materials | Crushed by falling debris 5513 | -8/Materials | Lost 4 parts (2n2u) 5675 | -8/Materials | Core integrity fell below 20% 5874 | -8/Materials | First assault squad dispatched 5997 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05949_ Backup Power I tumbles out of repair station. 05949_ Backup Propulsion I tumbles out of repair station. 05949_ G-47 Trooper destroyed. 05951_ Terminal disabled. 05956_ Y-45 Defender destroyed. 05961_ Dropped Explosive Trap. 05961_ Installed Explosive Trap. 05966_ Acquired Imp. Heat Sink. 05971_ G-47 Trooper triggered Explosive Trap. 05971_ An explosion rips through the floor. 05971_ G-47 Trooper destroyed. 05971_ Processing Tank disabled. 05975_ S2TRBYWSMNMCCE&23C5DXVO WAKEXBXX 05983_ Missile Launcher destroyed. 05992_ Lgt. Nuclear Core destroyed. 05992_ Acquired 29 matter. 05993_ System corrupted: Energy discharge (-22). 05993_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????###? | | ???????????????????????????????????# #? | | ?????????????????????????????#######"## | | ???????????????## ???????????# ] # | | ??????????? ## ???####### T # | | ?????????? ## # # | | ?????????? = g * # | | ???????????"" * !! ^ ^ @ # | | ??????????? R [!!%! Y """" # | | ???????????"" ! ! # """" # | | ##+###????? == # """ # | | ###### # % % = /* # # | | ! = ==%== ########## | | %= "#####????????? | | g """#????????????? | | # ######????????????? | | ?# ####"##### ###?????????????????? | | ?# #??# # ????????????????????? | | ## #### #?????????????????????? | | " #?????????????????????? | | # #?????????????????????? | | # "" #?????????????????????? | | + T" #?????????????????????? | | ####### "" #?????????????????????? | | ??????# ??????????????????????? | | ??????####/######?????????????????????? | | ?????????? ??????????????????????????? | | ?????????? ??????????????????????????? | | ?????????? ?????????????????????????? | | ??????????? ?????????????????????????? | | ??????????? #????????????????????????? | | ???????????#??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed DirectedBarrageGutpuncher Manual? 0 Play Time 01:00:59 Cumulative 208.4 hours Start 2026.07.04 @ 17:17:11 End 2026.07.04 @ 18:15:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 25 Adventurer 63 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0/0 Lore% 31 Gallery% 55 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6e063e4-1b9e-459b-b607-59d59910b4fc