Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 20:38:32 Player: Plexion Result: Destroyed by M Guard with Ragnarok Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (210) 1050 Value Destroyed (8589) 8589 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (11425) 11425 TOTAL SCORE: 29304 Bonus ------- High Alert Combat Kills 714 Follower Combat Kills 199 Entered DSFs 1000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -488 Cogmind --------- Core Integrity 0/1600 Matter 280/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Experimental Melee Analysis Suite Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Improved Antigrav System Large Storage Unit Advanced Energy Well (500) Long-range Sensor Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Advanced Energy Well Long-range Sensor Array Experimental Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer Nanoactuators Nanoactuators Advanced Reaction Control System Advanced Phase Shifter Layered Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Ionic Axe Ionic Axe Ionic Axe > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Large Storage Unit Seismic Detector Nanoactuators Advanced Transmission Jammer Improved Weapon Shielding Layered Medium Armor Plating Layered Medium Armor Plating Centrium Medium Armor Plating Graphene Brace Advanced Force Field Enhanced Nova Cannon [Rating: 201] Favorites ----------- Power Graviton Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Graviton Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Hover Unit Combat Linear Gravjet Flight Unit Improved Cesium-ion Thruster Utility Nanoactuators Device Nanoactuators Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Ionic Axe Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Ionic Axe Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Slots Evolved 18 | . . 2 2 2 2 . 2 . . 2 . . . 2 2 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . 1 1 1 . . . . . 1 . . . 1 1 . . Utility 10 | . . 1 1 1 2 . 2 . . . . . . 1 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 182 | 7 11 18 27 13 1 2 3 4 3 10 1 4 3 15 13 12 35 Power 20 | 1 2 2 3 . . . . . . 2 . . . 3 1 . 6 Engine 7 | 1 1 2 2 . . . . . . . . . . 1 . . . Core 4 | . 1 . 1 . . . . . . 2 . . . . . . . Reactor 9 | . . . . . . . . . . . . . . 2 1 . 6 Propulsion 53 | 2 3 8 12 4 . . . . . 2 1 2 . 2 4 1 12 Treads 25 | 2 3 8 10 . . . . . . . . . . . . . 2 Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 11 | . . . . 1 . . . . . . . . . . . 1 9 Flight 17 | . . . 2 3 . . . . . 2 1 2 . 2 4 . 1 Utility 82 | 2 4 6 6 5 1 . 2 1 2 5 . 2 2 9 8 11 16 Device 36 | 1 3 1 3 2 . . 2 1 1 4 . 1 1 3 5 5 3 Storage 7 | 1 1 . . 1 . . . . . . . . . 1 . 1 2 Processor 16 | . . 1 2 1 . . . . 1 1 . 1 . 2 1 1 5 Hackware 7 | . . . . 1 1 . . . . . . . . 1 . 4 . Protection 16 | . . 4 1 . . . . . . . . . 1 2 2 . 6 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 27 | 2 2 2 6 4 . 2 1 3 1 1 . . 1 1 . . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . 2 2 . . . . . . . . . . 1 . . 1 Ballistic Gun 4 | 1 1 . 2 . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 . . 1 . . 1 . . . . . . . . Launcher 3 | . . . 1 . . . . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . 1 . . 2 . 1 1 1 . . . . 1 . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . . 1 . . . . . . . Unidentified Prototypes 11 | . . 1 3 1 . . 1 . . 1 . . . . 1 1 2 Parts Lost 47 | . 2 1 4 . . . . . . 2 . . 1 1 1 . 35 Power 10 | . 2 1 1 . . . . . . . . . . . . . 6 Propulsion 15 | . . . 2 . . . . . . 1 . . . . . . 12 Utility 17 | . . . . . . . . . . 1 . . 1 1 . . 14 Weapon 5 | . . . 1 . . . . . . . . . . . 1 . 3 Highest Loss Streak 30 | . 1 1 1 . . . . . . 2 . . 1 1 1 . 30 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . Average Backups 14 | 2 9 19 19 10 9 10 9 9 10 9 10 9 9 13 14 14 15 Power . | . . . . . . . . . . . . . . . . 1 1 Propulsion 3 | 1 3 7 5 2 2 1 1 1 1 . 1 2 2 2 3 5 3 Utility 6 | . 3 5 6 4 4 5 4 4 4 4 4 4 4 5 7 5 9 Weapon 3 | . 2 5 6 3 3 3 4 4 4 4 3 3 2 3 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 47 | . 1 6 8 8 . 5 3 1 . . 1 2 . 4 4 . 4 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 10 | . . 3 1 1 . 1 . . . . . 1 . . 2 . 1 Utility 17 | . 1 . 1 2 . 4 . . . . 1 1 . 3 1 . 3 Weapon 18 | . . 3 5 5 . . 3 1 . . . . . 1 . . . Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 99 98 97 100 95 100 100 92 92 87 84 87 86 87 94 Engine 3 | . 5 9 8 . . . . . . . . . . 2 . . . Core 2 | . 8 1 . 7 6 6 5 5 5 5 5 5 5 . . . . Reactor 2 | . . . . . . . . . . . . . . 3 7 7 7 Treads 12 | . 28 33 35 . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . 21 Flight 13 | . . . . 37 33 33 29 29 29 30 29 24 21 23 21 23 6 Device 16 | . 13 16 10 7 10 13 18 23 20 13 15 14 8 16 21 22 18 Storage 7 | . 14 11 9 7 6 6 5 5 5 5 5 5 5 4 4 4 4 Processor 11 | . . 1 8 11 13 13 11 11 13 16 21 21 23 19 17 12 15 Hackware 2 | . . . . 2 6 6 5 5 5 5 5 5 5 1 . 4 3 Protection 4 | . . 4 7 7 6 6 5 5 5 4 . . 4 3 3 4 4 Energy Cannon 4 | . . 19 13 . . . . . . . . . . . . . . Ballistic Gun 3 | . 26 2 4 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 . 3 5 3 5 5 5 5 7 4 6 8 10 Special Melee Weapon 1 | . . . . 6 6 6 5 5 4 5 5 5 2 3 1 . . Peak Build Rating 201 | 7 12 19 38 49 53 54 67 72 74 91 90 101 101 127 165 178 201 Average Rating 87 | 5 9 17 29 45 51 53 62 69 70 82 88 94 99 119 151 165 180 On Entrance 69 | . 7 11 17 33 46 53 54 67 71 70 84 90 99 101 121 164 164 Avg Prop Armor Cover (%) 2 | . . . . 1 1 2 1 . . 3 5 4 5 1 . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 11 49 59 65 24 23 25 26 29 29 26 23 23 33 47 65 66 105 Greatest Support 112 | 40 40 60 88 24 24 29 29 29 29 36 29 40 40 47 66 66 112 Greatest Overweight (x) 3 | . 1 . . . . 1 . . . . . . 1 . . 3 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 10 10 10 10 10 10 10 10 10 15 15 15 20 Average Capacity 15 | 7 13 20 20 10 10 10 10 10 10 10 10 10 10 14 15 15 18 Most Carried 20 | 4 19 20 20 20 10 10 10 10 10 10 10 10 10 15 15 15 20 Average Carried 15 | 2 9 19 19 10 9 9 9 9 10 9 9 9 9 14 14 14 17 Final Capacity 20 | 8 20 20 20 10 10 10 10 10 10 10 10 10 10 15 15 15 5 Final Carried 20 | 4 19 20 20 10 10 10 10 10 10 10 10 10 9 15 15 15 5 Class Distribution -------------------- 33% | Scavenger-Mutant 16% | Scavenger-Sprinter 15% | Scavenger-Ninja 14% | Ninja 7% | Mutant 6% | Gladiator Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/DSF Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Waste Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Waste Scavenger-Ninja | -4/Factory Scavenger-Sprinter | -4/DSF Scavenger-Ninja | -3/Research Ninja | -2/Research Scavenger-Ninja | -1/Access Ninja | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Matter Collected 4706 | 273 300 514 687 200 . . 131 82 30 141 80 20 . 584 184 634 846 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 11911 | 104 554 1379 1637 208 . 106 288 457 . 155 70 232 180 1347 401 1206 3587 Parts 578 | 2 37 94 83 10 . 4 11 10 . 8 1 12 20 68 25 80 113 Haulers Intercepted 19 | . 2 3 2 2 . 1 2 . . 1 . . . 3 1 2 . Recyclers Shooed 4 | . . 2 1 . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Combat Hostiles Destroyed 131 | . 12 24 29 . . . . 1 . 1 . . 6 12 1 15 30 Melee 62 | . . . . . . . . . . 1 . . 6 9 1 15 30 Guns 21 | . 12 3 6 . . . . . . . . . . . . . . Cannons 39 | . . 20 19 . . . . . . . . . . . . . . AOE 6 | . . . 2 . . . . 1 . . . . . 3 . . . Classes Destroyed 22 | 2 4 5 3 . . . . 2 . 1 . 1 1 2 . . 1 Worker 19 | . . 1 5 1 . . . . . . . . . 6 2 . 4 Builder 3 | . . . . . . . . . . . . . . 1 2 . . Tunneler 3 | 1 . 1 . . . . . . . . . . . . . 1 . Hauler 19 | . 2 3 2 2 . 1 2 . . 1 . . . 3 1 2 . Recycler 8 | 1 . 2 . . . . 1 . . . . 1 . 1 1 . 1 Mechanic 2 | . . . . . . . . . . . . 1 . . . . 1 Operator 5 | . . 1 1 . . . . . . . . 1 . 1 1 . . Drone 1 | . . . . . . . . . . . . . . 1 . . . Watcher 18 | . 1 1 1 2 . . . . . . . . . 6 1 4 2 Swarmer 15 | . 3 4 . . . . . . . . . . . 3 . 5 . Cutter 6 | . . . . . . . . . . . . . 6 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 52 | . 9 10 17 . . . . . . . . . . . . 2 14 Brawler 1 | . . 1 . . . . . . . . . . . . . . . Duelist 4 | . . 1 2 . . . . . . . . 1 . . . . . Sentry 17 | . . 8 5 . . . . . . . . . . 2 . . 2 Specialist 2 | . . . 2 . . . . . . . . . . . . . . Hunter 4 | . . . 2 . . . . . . . . . . . . . 2 Programmer 24 | . . . . . . . . . . 1 . . . 6 1 8 8 Heavy 1 | . . . 1 . . . . . . . . . . . . . . Compactor 1 | . . . . . . . . 1 . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . 2 Martyr 2 | . . . . . . . . 2 . . . . . . . . . Best Kill Streak 7 | 2 2 6 7 2 . 1 3 1 . 2 . 1 6 7 4 4 7 Combat Bots Only 7 | . 2 4 7 . . . . 1 . 1 . . 6 5 1 4 7 Max Kills in Single Turn 3 | 1 1 2 1 1 . 1 1 1 . 1 . 1 1 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . . 1 . . . . . 2 . . . Melee 1 | . . . . . . . . . . 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Hostile Shots Fired 789 | . 63 114 130 21 . . . . . 10 . . 38 46 8 38 321 Missed 250 | . 13 39 21 10 . . . . . 1 . . 11 18 1 21 115 Hits 539 | . 50 75 109 11 . . . . . 9 . . 27 28 7 17 206 Melee 14 | . . . 3 . . . . . . . . . 11 . . . . Projectile 525 | . 50 75 106 11 . . . . . 9 . . 16 28 7 17 206 AOE 10 | . . . . . . . . . 1 . . . . . . . 9 Critical Strikes 26 | . 1 1 10 . . . . . . 1 . . 2 . . 2 9 Actively Blocked 7 | . . . . . . . . . . . . . 2 . . . 5 Part Disruptions 11 | . . . . . . . . . . . . . 4 1 . . 6 Damage Taken 13193 | . 586 865 1879 113 . . . . 24 217 . . 499 677 182 390 7761 Core 2422 | . 58 136 306 17 . . . . 12 45 . . 188 25 22 136 1477 Absorbed by Shields 8 | . . . . . . . . . 8 . . . . . . . . Redirected to Shielding 103 | . . . . . . . . . . . . . . . . . 103 Regen/Repaired (Parts) 105 | . . . . . . . . 61 2 . . . . . . . 42 Core Remaining (%) 85 | 100 76 66 44 97 . 100 . . 98 . . . 79 98 98 . . Volleys Fired 269 | 3 53 73 103 . . 1 . 3 3 . . . . 8 2 16 4 Largest 2 | 2 2 2 2 . . 1 . 1 1 . . . . 1 1 1 1 Hottest 136 | 60 40 136 136 . . 40 . 39 47 . . . . 113 113 113 120 Shots Fired 491 | 6 107 146 195 . . 1 . 3 3 . . . . 8 2 16 4 Gun 175 | 6 107 16 46 . . . . . . . . . . . . . . Cannon 308 | . . 130 146 . . 1 . . 3 . . . . 6 2 16 4 Launcher 8 | . . . 3 . . . . 3 . . . . . 2 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 180 | 3 107 16 50 . . 1 . . 3 . . . . . . . . Thermal 303 | 3 . 130 142 . . . . . . . . . . 6 2 16 4 Explosive 8 | . . . 3 . . . . 3 . . . . . 2 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 5 10 9 17 . . . . 4 . . . . . . . . . Robot Miss Streak 8 | . 8 3 3 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 687 | 5 70 82 132 15 . 1 7 6 . 10 1 7 13 64 18 54 202 Core Hits 307 | 3 29 37 68 5 . 1 3 4 . 3 1 3 6 34 4 22 84 Critical Kills 6 | . 1 1 4 . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 1 1 . . . . . . . . . . . . . . Critical Strikes 37 | . 2 2 5 1 . . . . . 1 . 1 . 5 . 4 16 Meltdown 4 | . . 1 3 . . . . . . . . . . . . . . Destroy 5 | . 2 1 2 . . . . . . . . . . . . . . Sever 28 | . . . . 1 . . . . . 1 . 1 . 5 . 4 16 Melee Attacks 716 | . 1 2 1 26 1 13 9 3 13 20 1 17 27 136 50 125 271 Impact . | . . . . . . . . . . . . . . . . . . Slashing 685 | . 1 2 1 10 . 6 7 2 13 17 1 17 27 135 50 125 271 Piercing 22 | . . . . 14 1 7 . . . . . . . . . . . Sneak Attacks 65 | . . . . 5 . 1 5 3 . 5 . 7 . 11 7 12 9 Combat Hostiles 7 | . . . . . . . . . . . . . . . . 6 1 Follow-up Attacks 61 | . . . . . . . . . . . . . 3 1 1 11 45 Damage Inflicted 29467 | 48 769 1642 3018 715 . 109 309 462 . 547 116 707 599 4780 1402 3506 10738 Guns 1440 | 48 757 120 515 . . . . . . . . . . . . . . Cannons 3596 | . . 1521 2075 . . . . . . . . . . . . . . Explosions 1455 | . . . 402 . . . . 290 . . . . . 763 . . . Melee 22937 | . . . . 715 . 109 309 172 . 547 116 707 599 4017 1402 3506 10738 Ramming 39 | . 12 1 26 . . . . . . . . . . . . . . Kinetic 1472 | 16 757 120 579 . . . . . . . . . . . . . . Thermal 3564 | 32 . 1521 2011 . . . . . . . . . . . . . . Explosive 1455 | . . . 402 . . . . 290 . . . . . 763 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 22724 | . . . . 502 . 109 309 172 . 547 116 707 599 4017 1402 3506 10738 Piercing 213 | . . . . 213 . . . . . . . . . . . . . Highest Corruption 19 | . 2 . . . . . . . . . . . . 2 2 3 19 Average Corruption 3 | . 1 . . . . . . . . . . . . 1 2 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 66 | . 6 . . . . . . . . . . . . 6 3 11 40 Message Errors 17 | . 1 . . . . . . . . . . . . 1 . 4 11 Matter Fused 16 | . 1 . . . . . . . . . . . . 1 . 2 12 Heat Flow Errors 10 | . . . . . . . . . . . . . . . 3 2 5 Energy Discharges 3 | . . . . . . . . . . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 13 | . 2 . . . . . . . . . . . . 3 . 3 5 Data Loss (major) 1 | . 1 . . . . . . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . 1 . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1856 | . . 1 2 94 . . 11 . . 63 . 193 . 305 407 360 420 Projectiles 3 | . . 1 2 . . . . . . . . . . . . . . Explosions 40 | . . . . . . . . . . . . . . 40 . . . Melee 1813 | . . . . 94 . . 11 . . 63 . 193 . 265 407 360 420 Knockbacks 2 | . . . 2 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 5 | . 2 1 2 . . . . . . . . . . . . . . Targets Rammed 5 | . 2 1 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 329 | 40 18 329 282 8 . . 4 4 13 18 . . . 72 218 240 282 Average Temperature 45 | 19 6 87 87 7 . . 2 2 3 2 . . . 4 26 63 33 Received Heat Transfer 2157 | . 270 321 882 24 . . . . . 30 . . . 45 18 9 558 Effects 8 | . . 2 4 . . . . . . . . . . . . . 2 Energy Bleed 6 | . . 2 4 . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . 1 3 . . . . . . . . . . . . . . Combat Hostiles 3 | . . 1 2 . . . . . . . . . . . . . . Parts Melted 13 | . . 4 9 . . . . . . . . . . . . . . Heat Transferred 6439 | 75 . 2738 3626 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Maximum Alert Level 3 | . . 1 2 . . . . . . . . . . 1 . 1 3 Low Security (%) 68 | 100 100 91 41 100 100 100 100 100 100 100 100 100 100 78 100 62 . Level 1 19 | . . 8 56 . . . . . . . . . . 21 . 37 19 Level 2 7 | . . . 1 . . . . . . . . . . . . . 46 Level 3 5 | . . . . . . . . . . . . . . . . . 33 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1020 | 10 111 266 404 185 62 44 31 162 137 62 . 30 162 326 162 344 1020 Initial 202 | . . . 104 180 62 32 23 9 43 51 . . 5 90 162 24 202 Average 187 | . 32 87 213 150 52 36 18 90 90 24 . 11 58 132 101 172 599 Influence Increases 5932 | 10 358 684 861 146 5 12 45 212 219 63 . 84 167 680 234 714 1438 Destroy 0b10 Robot/C 2640 | . 240 480 580 . . . . . 60 20 . . 120 220 20 300 600 Destroy 0b10 Robot/NC 395 | 10 15 45 45 25 . 5 20 . . 5 . 15 . 95 40 35 40 Destroy Leader 674 | . 56 138 146 8 . . 6 . 30 12 . . 20 78 14 52 114 Allied During Kill 38 | . . . . . . . . . 35 3 . . . . . . . Successful Hack 257 | . . . . . 4 . . . 19 . . 21 . 55 61 24 73 Disable Machine 150 | . . . 45 . . . . . 30 . . 15 . 15 . 30 15 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . 50 Destroy Structure 933 | . 2 6 15 8 1 7 4 182 30 8 . 18 12 172 84 153 231 Partial Spotted 300 | . . . . 45 . . 15 30 15 15 . 15 . 30 . 75 60 Lose Combat Pursuer 495 | . 45 15 30 60 . . . . . . . . 15 15 15 45 255 Influence Decreases 5201 | 10 358 437 710 416 86 15 61 178 174 170 . 76 13 552 482 439 1024 Entered New Map 893 | . . . 143 218 66 15 21 19 19 56 . . 3 72 128 18 115 Time Decay 3801 | 10 358 427 527 198 20 . 40 159 120 82 . 76 . 470 334 421 559 Lost Part 430 | . . 10 40 . . . . . . . . . 10 10 10 . 350 Lost Ally 77 | . . . . . . . . . 35 32 . . . . 10 . . Squads Dispatched 41 | . 3 1 3 2 . 1 . . . 4 . 1 3 6 4 6 7 Investigation 3 | . 1 . . . . . . . . . . 1 . . 1 . . Extermination 19 | . . . . 2 . . . . . 1 . . . 4 2 5 5 Reinforcement 17 | . 2 1 3 . . 1 . . . 3 . . 3 2 1 1 . Assault 2 | . . . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Distress Signals 21 | . 4 4 9 1 . . . . . . . . . 1 1 . 1 Communications Jammed 10 | . . . . . . . . . . . . . . 4 1 5 . Distress Signals 5 | . . . . . . . . . . . . . . 1 . 4 . Times Spotted 250 | . 22 32 44 18 . 1 3 4 1 9 . . 10 23 8 22 53 Peak Tracking Total 10 | . 5 6 9 9 . 2 1 2 1 3 . . 4 5 3 3 10 Tactical Retreats 22 | . 1 1 2 2 . . . . . . . . 1 1 2 3 9 ECM-based Alert Blocks 1 | . . . . . . . . . . . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Traps Triggered 17 | . 3 . 2 2 . 1 1 . 1 1 . 1 1 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 8 | . . . . 6 . . . . . 2 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . 1 . . . . . 1 . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . 1 . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 1 1 1 1 1 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Machines Disabled 12 | . . . 3 . . . . . 2 . . 1 . 1 . 2 3 Max in Single Turn 1 | . . . 1 . . . . . 1 . . 1 . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . 1 . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Machines Accessed 53 | . . 1 . 5 1 . 1 . 4 3 . 6 . 10 5 11 6 Terminals 35 | . . 1 . 3 1 . . . 3 1 . 2 . 7 4 9 4 Fabricators 5 | . . . . 1 . . 1 . 1 1 . . . . . 1 . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . 1 Recycling Units 4 | . . . . 1 . . . . . 1 . 1 . . . . 1 Scanalyzers 3 | . . . . . . . . . . . . 1 . 1 1 . . Garrison Access 4 | . . . . . . . . . . . . 1 . 2 . 1 . Total Hacks 85 | . . 1 . 6 1 . 1 . 5 7 . 9 . 22 8 15 10 Successful 42 | . . 1 . 3 1 . 1 . 3 4 . 5 . 7 6 5 6 Failed 43 | . . . . 3 . . . . 2 3 . 4 . 15 2 10 4 Catastrophic 11 | . . . . . . . . . . . . . . 5 1 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 25 | . . . . 1 . . . . 2 4 . . . 6 3 2 7 Terminals 55 | . . 1 . 3 1 . . . 4 2 . 3 . 16 6 13 6 Fabricators 6 | . . . . 2 . . 1 . 1 1 . . . . . 1 . Repair Stations 3 | . . . . . . . . . . . . 1 . . . . 2 Recycling Units 8 | . . . . 1 . . . . . 4 . 1 . . . . 2 Scanalyzers 7 | . . . . . . . . . . . . 3 . 2 2 . . Garrison Access 6 | . . . . . . . . . . . . 1 . 4 . 1 . Terminal Hacks 15 | . . 1 . . 1 . . . 2 . . 1 . 3 3 3 1 Part Schematic 1 | . . . . . . . . . . . . . . . 1 . . Open Door 4 | . . . . . . . . . . . . . . . . 3 1 Open DSF 2 | . . . . . 1 . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . Hauler Manifests 3 | . . 1 . . . . . . 1 . . . . 1 . . . Registered Components 2 | . . . . . . . . . . . . . . 1 1 . . Fabricator Hacks 5 | . . . . 1 . . 1 . 1 1 . . . . . 1 . Network Status 5 | . . . . 1 . . 1 . 1 1 . . . . . 1 . Repair Station Hacks 3 | . . . . . . . . . . . . 1 . . . . 2 Scan Component 2 | . . . . . . . . . . . . 1 . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . 1 . . . . . 1 . . . . . . . Retrieve Components 2 | . . . . 1 . . . . . 1 . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 2 . 1 1 . . Insert Component 2 | . . . . . . . . . . . . 1 . 1 . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Study 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . 1 . . . Seal Access 2 | . . . . . . . . . . . . 1 . 1 . . . Unauthorized Hacks 11 | . . . . 1 . . . . . 2 . . . 2 2 1 3 Terminals 8 | . . . . . . . . . . . . . . 2 2 1 3 Track 1 | . . . . . . . . . . . . . . . . . 1 Assimilate 3 | . . . . . . . . . . . . . . 1 1 . 1 Botnet 4 | . . . . . . . . . . . . . . 1 1 1 1 Fabricators 1 | . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . Reject 1 | . . . . . . . . . . 1 . . . . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . . 1 . . . . . Hacking Detections 39 | . . 1 . 3 . . . . 3 3 . 3 . 9 4 10 3 Full Trace Events 2 | . . . . . . . . . . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . 1 . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 Time 29 | . . . . . . . . . . . . . . . . . 29 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . 2 . . . . . 3 . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 1 . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . 2 . . 1 . . 1 . . . . . . . Non-combat 4 | . . . . 2 . . 1 . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . 2 . . 1 . . 1 . . . . . . . find_chute 4 | . . . . 2 . . 1 . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 1 . . 1 . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Total Allies 25 | . . . . . . . 1 20 . 1 . . . 1 1 . 1 Largest Group 20 | . . . . . . . 1 20 11 5 1 1 . 1 2 . 1 Highest-Rated Group 751 | . . . . . . . 49 751 474 211 48 48 . 10 36 . 26 Highest-Rated Ally 50 | . . . . . . . 49 50 49 46 48 48 . 10 26 . 26 Total Orders 9 | . . . . . . . . . . . . 1 . 2 5 . 1 STAY 6 | . . . . . . . . . . . . 1 . 1 3 . 1 FOLLOW 3 | . . . . . . . . . . . . . . 1 2 . . Ally Attacks 83 | . . . . . . . 1 64 13 5 . . . . . . . Total Damage 4336 | . . . . . . . 25 3792 379 140 . . . . . . . Kills 16 | . . . . . . . 1 12 3 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Active Infowar (turns) 9152 | 27 714 934 784 416 56 132 97 324 244 266 155 209 95 1182 752 1193 1572 Optics 5497 | . . . . 265 56 132 97 324 244 266 155 209 42 703 752 1193 1059 Sensors 3766 | . . . . . . . . . . . . 31 20 1075 728 1055 857 Seismic 6573 | 27 714 934 784 376 56 132 97 324 244 238 155 174 . . . 1044 1274 T.N.C. 2932 | . . . . . . . . . 90 266 155 209 95 1182 752 183 . Triangulation 4 | . . . . . . . . . . . . . . . 4 . . Cloaking 48 | . . . . . . . . . . . . . . . . 48 . Jamming 3554 | . . . . 35 4 . 27 7 2 17 . 36 . 531 622 1139 1134 ECM 96 | . . . . . . . . . . . . . . . 96 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Turns Passed 11292 | 91 1126 1481 1770 416 56 132 97 324 244 266 155 209 95 1182 752 1193 1703 Spaces Moved 14619 | 46 434 679 788 977 191 116 224 454 530 562 433 487 113 2284 1543 2364 2394 Core 20 | 4 . . . . . . . . . . . . . . . . 16 Treads 1945 | 42 434 679 788 . . . . . . . . . . . . . 2 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 1559 | . . . . . . . . . . . . . . . . 1 1558 Flight 11095 | . . . . 977 191 116 224 454 530 562 433 487 113 2284 1543 2363 818 Fastest Speed 21 | 50 160 160 156 26 26 24 24 24 24 21 24 24 28 26 25 25 25 Average Speed 46 | 150 197 160 159 26 26 44 24 24 24 23 24 26 32 26 27 25 32 Slowest Speed 290 | 160 240 160 162 26 26 94 26 24 24 24 24 30 106 34 29 290 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . 7 . . 1 . 7 1 . . 2 5 7 11 4 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 66 66 68 34 5 62 5 91 11 20 95 17 84 44 31 33 38 Regions Visited 17 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . . . . . 1 . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . 1 . . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 228 | . 1 1 1 8 1 7 1 . 15 4 . 9 6 65 28 53 28 Terrain Destroyed 372 | . 1 1 13 8 1 7 1 32 15 4 . 9 6 87 28 57 102 Melee 203 | . 1 1 1 8 1 7 1 . 12 4 . 9 6 59 26 41 26 Projectile 29 | . . . . . . . . . 3 . . . . 6 2 16 2 AOE 140 | . . . 12 . . . . 32 . . . . . 22 . . 74 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Was Fac DSF Res Res Acc Com Total 18183 | 60 601 923 1124 1102 195 177 256 662 613 673 482 544 146 2760 1826 2845 3194 Wait 1893 | . 73 92 133 35 . 16 13 191 59 61 43 19 . 245 170 276 467 Move 14521 | 45 433 678 787 963 190 115 222 453 518 560 432 486 108 2274 1529 2342 2386 Hop 38 | . . . . 6 . . 1 . 4 1 . . 2 4 6 10 4 Pick Up 155 | 5 13 14 22 16 2 6 4 3 1 3 3 5 . 15 16 9 18 Fast Attach 85 | 6 3 3 6 2 . 1 2 2 1 6 . 3 . 6 9 16 19 Attach 80 | 1 2 3 9 9 2 . 1 . . 3 1 . 1 4 7 13 24 Detach 46 | . 3 3 1 2 . . . . . 2 . 3 . 5 2 15 10 Swap 239 | . 14 34 32 11 . 3 . 2 7 6 . 1 3 39 20 28 39 Drop 188 | . 4 20 28 26 . 7 4 5 2 9 2 10 . 13 20 22 16 Fire 269 | 3 53 73 103 . . 1 . 3 3 . . . . 8 2 16 4 Melee 613 | . 1 2 1 26 1 13 9 3 13 20 1 17 24 132 45 98 207 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 5 | . 2 1 2 . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . 15 . . 5 . . . 8 15 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 8 | . . . . 6 . . . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / DSF) -4/DSF -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 16) 690 | -10/Materials | Discovered new exit (range 14) 868 | -10/Materials | Build established: Scavenger-Mutant 1060 | -10/Materials | Discovered new exit (range 9) 1218 | -10/Materials | Entered another Materials area 1218 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1524 | -9/Materials | Discovered new exit (range 16) 1898 | -9/Materials | Discovered new exit (range 6) 2100 | -9/Materials | Discovered new exit (range 13) 2380 | -9/Materials | Discovered new exit (range 11) 2699 | -9/Materials | Entered another Materials area 2699 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3496 | -8/Materials | Destroyed 7 combat bots 3677 | -8/Materials | Discovered new exit (range 16) 4445 | -8/Materials | Discovered new exit (range 15) 4454 | -8/Materials | Core integrity fell below 50% 4469 | -8/Materials | Entered Factory 4469 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4658 | -7/Factory | Discovered new exit (range 13) 4792 | -7/Factory | Build established: Scavenger-Sprinter 4876 | -7/Factory | Discovered new exit (range 10) 4885 | -7/Factory | Entered another Factory area 4885 | -6/Factory | Evolved 2 slots: Utility x2 4941 | -6/Factory | Identified exit to DSF 4941 | -6/Factory | Entered DSF 4967 | -6/DSF | Additional patrols routed to DSF 4985 | -6/DSF | Discovered new exit (range 20) 5073 | -6/DSF | Entered Factory 5073 | -5/Factory | Evolved 2 slots: Utility x2 5170 | -5/Factory | Sucked down chute 5170 | -5/Factory | Entered Waste 5170 | -5/Waste | Met up with 1 ally sucked down the chute earlier 5174 | -5/Waste | Spotted C-40 Crusher 5179 | -5/Waste | Warlord forces began an assault 5205 | -5/Waste | Spotted C-40 Crusher 5220 | -5/Waste | Found Gamma Bomb Array 5227 | -5/Waste | Spotted C-40 Crusher 5236 | -5/Waste | Allies destroyed C-40 Crusher 5248 | -5/Waste | Spotted C-40 Crusher 5254 | -5/Waste | Allies destroyed C-40 Crusher 5261 | -5/Waste | Spotted C-40 Crusher 5267 | -5/Waste | Lost 7 allies 5267 | -5/Waste | Destroyed C-40 Crusher 5274 | -5/Waste | Spotted C-40 Crusher 5295 | -5/Waste | Allies destroyed C-40 Crusher 5298 | -5/Waste | Allies destroyed C-40 Crusher 5303 | -5/Waste | Discovered new exit (range 12) 5321 | -5/Waste | Found Fusion Bomb Launcher 5494 | -5/Waste | Entered Factory 5494 | -5/Factory | Accompanied by 11 allies 5549 | -5/Factory | Lost 3 allies 5586 | -5/Factory | Discovered new exit (range 11) 5597 | -5/Factory | Identified exit to Upper Caves 5597 | -5/Factory | Identified exit to Extension 5738 | -5/Factory | Entered another Factory area 5738 | -4/Factory | Accompanied by 5 allies 5738 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5763 | -4/Factory | Discovered new exit (range 3) 5920 | -4/Factory | Found Prototype Processor 5920 | -4/Factory | Identified Exp. Melee Analysis Suite 5932 | -4/Factory | Lost 4 allies 6004 | -4/Factory | Manually triggered Chute Trap 6004 | -4/Factory | Sucked down chute 6004 | -4/Factory | Entered Waste 6004 | -4/Waste | The area was eerily silent 6009 | -4/Waste | 1 allies followed down the chute 6038 | -4/Waste | Discovered new exit (range 10) 6159 | -4/Waste | Entered Factory 6159 | -4/Factory | Accompanied by 1 ally 6174 | -4/Factory | Discovered new exit (range 17) 6368 | -4/Factory | Identified exit to DSF 6368 | -4/Factory | Entered DSF 6392 | -4/DSF | Additional patrols routed to DSF 6431 | -4/DSF | Discovered new exit (range 16) 6462 | -4/DSF | Identified exit to Research 6463 | -4/DSF | Entered Research 6463 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7023 | -3/Research | Discovered new exit (range 18) 7040 | -3/Research | Build established: Scavenger-Ninja 7066 | -3/Research | Discovered new exit (range 5) 7075 | -3/Research | Identified exit to Research 7563 | -3/Research | Spotted B-86 Titan 7645 | -3/Research | Entered another Research area 7645 | -2/Research | Accompanied by 1 ally 7645 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7785 | -2/Research | Discovered new exit (range 13) 7789 | -2/Research | Identified exit to Testing 7999 | -2/Research | Discovered new exit (range 8) 8397 | -2/Research | Entered Access 8397 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 8428 | -1/Access | Spotted B-99 Colossus 9348 | -1/Access | Found Prototype Processor 9348 | -1/Access | Identified Exp. Targeting Computer 9480 | -1/Access | Discovered new exit (range 8) 9586 | -1/Access | Identified exit to Command 9590 | -1/Access | Entered Command 9632 | -1/Command | Phase Generator disabled 9925 | -1/Command | Build established: Ninja 10095 | -1/Command | Destroyed 7 combat bots 10255 | -1/Command | Repaired Ionic Axe 10590 | -1/Command | First assault squad dispatched 10632 | -1/Command | Spotted M Guard 10632 | -1/Command | Spotted M Guard 10632 | -1/Command | Spotted Combat Programmer 10632 | -1/Command | Spotted Combat Programmer 10663 | -1/Command | Destroyed Combat Programmer 10683 | -1/Command | Destroyed Combat Programmer 10904 | -1/Command | System corruption reached 10% 10958 | -1/Command | Build established: Gladiator 11183 | -1/Command | Met MAIN.C 11185 | -1/Command | 0b10 Conduit disabled 11245 | -1/Command | Destroyed MAIN.C Shell 11247 | -1/Command | MAIN.C activated Command garrisons 11285 | -1/Command | Core integrity fell below 50% 11290 | -1/Command | Core integrity fell below 20% 11293 | -1/Command | Destroyed by M Guard with Ragnarok Missile Launcher Last Messages --------------- 11258_ Ionic Axe destroyed. 11263_ System corrupted: Matter fused (-10). 11265_ Ionic Axe follow-up attack on MAIN.C. 11267_ Adv. Heat Sink destroyed. 11277_ Cmb. Linear Gravjet destroyed. 11280_ Adv. Heavy Siege Treads destroyed. 11281_ Ionic Axe follow-up attack on MAIN.C. 11281_ Cmb. Linear Gravjet destroyed. 11281_ Lgt. Quantum Reactor destroyed. 11282_ Ionic Axe follow-up attack on MAIN.C. 11283_ Biometal Heavy Treads destroyed. 11283_ Nanoactuators destroyed. 11283_ Cmb. Linear Gravjet destroyed. 11283_ Knocked back. 11283_ Dropped Hcp. Storage Unit. 11284_ Core Analyzer destroyed. 11284_ Ionic Axe destroyed. 11284_ Nanoactuators destroyed. 11284_ Ionic Axe destroyed. 11286_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##############?????????????????????????????? | | ???""? "" " #?????????????????????????????? | | ??? "" #?????????????????????????????? | | ??? "" #######################???????? | | ???""""" Y #???????? | | ??? """ Y #???????? | | ???""""" @ #???????? | | ? """""" ################### #???????? | | """"" #?????????????????# #???????? | | #?????????????????# ##?#####? | | %!! "#?????????????????# T#?# #? | | """""" ""#?????????????????#+++#### ## | | """#?????????????????# | | """"#?????????????????# | | " #?????????????????# | | " #?????????????????# | | " " " """" " #?????????????????# | | """ " " """ #?????????????????# ### ## | | " " " " #?????????????????######?# ## | | """""""""" " #????????????????????????#####? | | ???"" " """""??"#?????????????????????????????? | | ?????"??" " "?????????????????????????????????? | | ????????######???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 49 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 675 Weapon Shielding 66 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 5 Melee Accuracy 12 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 28 Item Schematics ----------------- Cmb. Linear Gravjet | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ionic Axe | 35% | -1/Command Studied --------- Impulse Thruster Array | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledCoolantGravjet Manual? 0 Play Time 04:29:42 Cumulative 979.2 hours Start 2026.05.25 @ 15:57:32 End 2026.05.25 @ 20:38:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 874 Rogue 787 Adventurer 87 Explorer 0 Win Type - Total 66 Types 11/9/33/2/1/1/5/1/1/2 Lore% 97 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d39d9475-2cab-4cb4-971b-858428c4bbb1