Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.14 @ 10:52:49 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (4310) 4310 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1141) 1141 TOTAL SCORE: 9551 Bonus ------- High Alert Combat Kills 658 Entered DSFs 500 Friendly Fire -17 Cogmind --------- Core Integrity 32/850 Matter 270/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Machine Gun Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Melee Analysis Suite Transmission Jammer > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Advanced Heat Sink Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Improved Grenade Launcher [Rating: 64] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Precision Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . . 1 . 1 Utility 2 | . . 1 . 1 . . . Weapon 2 | . . . . 1 . . 1 Parts Attached 152 | . 7 4 6 67 2 14 52 Power 14 | . 1 . . 5 1 1 6 Engine 6 | . 1 . . 2 . . 3 Core 7 | . . . . 3 1 1 2 Reactor 1 | . . . . . . . 1 Propulsion 35 | . 2 1 . 13 1 5 13 Treads . | . . . . . . . . Leg 35 | . 2 1 . 13 1 5 13 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 42 | . 1 2 4 22 . 2 11 Device 25 | . 1 2 3 10 . 1 8 Storage 2 | . . . 1 1 . . . Processor 6 | . . . . 3 . 1 2 Hackware 1 | . . . . 1 . . . Protection 8 | . . . . 7 . . 1 Artifact . | . . . . . . . . Weapon 61 | . 3 1 2 27 . 6 22 Energy Gun 24 | . 1 . 1 12 . 3 7 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 18 | . 1 . 1 9 . 2 5 Ballistic Cannon 2 | . . . . . . . 2 Launcher 8 | . 1 1 . 3 . . 3 Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . . 3 . 1 2 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 3 . . 2 Corrupted Parts 1 | . . . . 1 . . . System Corruption 5 | . . . . 5 . . . Parts Lost 43 | . 1 1 . 13 . 1 27 Power 6 | . . . . 1 . . 5 Propulsion 15 | . . 1 . 4 . 1 9 Utility 13 | . . . . 6 . . 7 Weapon 9 | . 1 . . 2 . . 6 Highest Loss Streak 10 | . 1 1 . 4 . 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 90 96 86 96 95 98 87 Engine 4 | . 14 11 11 2 . . 3 Core 6 | . . . . 6 15 15 6 Leg 26 | . 28 29 22 24 25 28 26 Device 13 | . 6 22 20 13 7 11 16 Storage 6 | . 14 11 11 8 7 3 . Processor 5 | . . . . 4 7 11 6 Protection 3 | . . . . 8 7 2 . Energy Gun 11 | . 16 11 11 13 7 11 6 Ballistic Gun 9 | . 6 7 9 10 7 3 12 Launcher 1 | . 4 3 1 1 . . . Impact Weapon 1 | . . . . 1 7 6 1 Naked Turns 3 | . . . . . . . 3 Heaviest Build 51 | 14 15 16 23 43 30 35 51 Greatest Support 75 | 20 20 30 20 45 60 60 75 Greatest Overweight (x) 10 | . . . 1 10 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | . 8 8 10 10 8 8 5 Average Capacity 7 | . 8 8 9 9 8 6 5 Most Carried 10 | . 8 8 10 10 7 8 5 Average Carried 6 | . 7 7 8 8 6 6 4 Final Capacity 10 | 8 8 8 10 8 8 5 5 Final Carried 10 | 6 8 8 10 7 6 5 2 Class Distribution -------------------- 32% | Mutant 19% | Scavenger-Gunner 16% | Scavenger-Tank 11% | Tank 9% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac DSF Fac Matter Collected 3180 | 200 111 107 65 1236 . 204 1257 Remotely 770 | . . . . 198 . 204 368 Salvage Created 4457 | . 171 192 65 2213 . 330 1486 Parts 190 | . 9 11 3 100 . 13 54 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 5 | . . 1 . 3 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 90 | . 3 7 2 46 . 7 25 Melee 6 | . . . . 3 . . 3 Guns 60 | . 2 5 . 28 . 6 19 Cannons 1 | . . . . . . . 1 AOE 19 | . 1 2 2 12 . . 2 Classes Destroyed 17 | . 3 2 . 9 . 1 2 Worker 7 | . 1 . . 2 . . 4 Builder 4 | . . 1 . 3 . . . Tunneler 3 | . . . . . . . 3 Hauler 2 | . . . . 2 . . . Recycler 4 | . . . . 3 . . 1 Mechanic 3 | . . . . 1 . . 2 Operator 1 | . 1 . . . . . . Watcher 2 | . . . . 2 . . . Swarmer 9 | . . 3 . 4 . . 2 Grunt 50 | . 3 4 2 23 . . 18 Brawler 5 | . . . . 5 . . . Duelist 5 | . . . . 3 . . 2 Sentry 9 | . . . . 7 . 1 1 Specialist 2 | . . . . 1 . 1 . Hunter 7 | . . . . 3 . 4 . Programmer 2 | . . . . . . . 2 Heavy 1 | . . . . . . 1 . Best Kill Streak 14 | . 2 3 2 14 . 2 10 Combat Bots Only 10 | . 2 3 2 10 . 2 4 Max Kills in Single Turn 6 | . 1 2 1 6 . 1 4 Gunslinging . | . . . . . . . . Exploded 5 | . 1 1 1 5 . . 2 Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Damage Taken 8255 | . 212 242 55 2937 . 722 4087 Core 1345 | . 51 61 6 297 . 112 818 Absorbed by Shields 775 | . . 99 23 126 . 92 435 Ignored by Resistances 39 | . . . . 39 . . . Regen/Repaired (Parts) 11 | . . . . . . . 11 Core Remaining (%) 78 | 100 79 . 83 46 . 84 . Volleys Fired 215 | . 16 17 3 88 . 21 70 Largest 4 | . 2 2 2 3 . 3 4 Hottest 237 | . 80 70 85 183 . 229 237 Shots Fired 583 | . 30 34 6 229 . 44 240 Gun 533 | . 26 31 4 212 . 44 216 Cannon 21 | . . . . . . . 21 Launcher 29 | . 4 3 2 17 . . 3 Special . | . . . . . . . . Kinetic 300 | . 2 14 1 96 . 12 175 Thermal 240 | . 10 17 3 116 . 32 62 Explosive 29 | . 4 3 2 17 . . 3 Electromagnetic 14 | . 14 . . . . . . Robot Hit Streak 13 | . 5 7 1 13 . 11 8 Robot Miss Streak 9 | . 3 2 3 4 . 2 9 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 1 . 5 . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 Shots Hit Robots 406 | . 15 20 1 165 . 36 169 Core Hits 257 | . 8 14 3 106 . 22 104 Critical Kills . | . . . . . . . . Critical Parts Destroyed 10 | . . . . 5 . . 5 Critical Strikes 18 | . . . . 12 . . 6 Burn 7 | . . . . 6 . . 1 Destroy 2 | . . . . . . . 2 Smash 9 | . . . . 6 . . 3 Melee Attacks 57 | . . . . 20 . 2 35 Impact 34 | . . . . 20 . 2 12 Slashing 23 | . . . . . . . 23 Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . 2 . 1 7 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12945 | . 279 432 111 5433 . 892 5798 Guns 6569 | . 192 243 . 2429 . 821 2884 Cannons 381 | . . . . . . . 381 Explosions 3966 | . 77 189 111 2219 . . 1370 Melee 2010 | . . . . 776 . 71 1163 Ramming 19 | . 10 . . 9 . . . Kinetic 3761 | . . 101 . 1051 . 86 2523 Thermal 3085 | . 88 142 . 1378 . 735 742 Explosive 3944 | . 55 189 111 2219 . . 1370 Electromagnetic 126 | . 126 . . . . . . Impact 1213 | . . . . 776 . 71 366 Slashing 797 | . . . . . . . 797 Piercing . | . . . . . . . . Highest Corruption 24 | . . . . 24 . . 8 Average Corruption 5 | . . . . 8 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . . . 29 . . 13 Message Errors 7 | . . . . 4 . . 3 Matter Fused 9 | . . . . 4 . . 5 Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 8 | . . . . 6 . . 2 Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 8 | . . . . 8 . . . Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . 1 . . . Alerts 2 | . . . . . . . 2 Misdirections 1 | . . . . 1 . . . Weapon Failures 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 655 | . . 1 . 385 . . 269 Projectiles . | . . . . . . . . Explosions 148 | . . 1 . 103 . . 44 Melee 507 | . . . . 282 . . 225 Knockbacks 7 | . . . . 1 . 1 5 Impact 4 | . . . . 1 . 1 2 Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 280 | . 28 53 57 81 . . 61 Shots 10 | . 1 2 2 4 . . 1 Rammed . | . . . . . . . . Targets Rammed 5 | . 2 . . 3 . . . Kicked 5 | . 2 . . 3 . . . Crushed . | . . . . . . . . Highest Temperature 379 | . 246 28 15 379 . 208 280 Average Temperature 97 | . 100 8 8 127 . 67 72 Received Heat Transfer 2348 | . 108 78 8 1011 . 48 1095 Effects 6 | . 1 . . 5 . . . Shutdowns 1 | . . . . 1 . . . Interference 4 | . 1 . . 3 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 9 | . 1 . . 5 . . 3 Impact Corruptions 15 | . . . . 8 . 1 6 Robots Melted 2 | . . . . 1 . 1 . Combat Hostiles 2 | . . . . 1 . 1 . Parts Melted 12 | . . . . 8 . 2 2 Heat Transferred 6919 | . 200 325 . 3357 . 1687 1350 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Peak Influence 1013 | . 194 162 154 1013 355 437 550 Initial 355 | . . . 63 59 355 252 228 Average 376 | . 131 81 153 488 355 353 402 Maximum Alert Level 3 | . . . . 3 1 2 2 Low Security (%) 31 | . 100 100 100 30 . . . Level 1 25 | . . . . 19 100 54 35 Level 2 26 | . . . . 11 . 45 64 Level 3 15 | . . . . 38 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 1 1 . 15 . 1 11 Investigation 5 | . 1 . . 2 . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . . 1 . 4 . 1 1 Assault 4 | . . . . 3 . . 1 Garrison 12 | . . . . 6 . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Distress Signals 5 | . . . . 4 . . 1 Communications Jammed 13 | . . . . . . . 13 Distress Signals 12 | . . . . . . . 12 Times Spotted 137 | . 4 10 1 67 . 8 47 Peak Tracking Total 13 | . 2 4 1 13 . 2 10 Tactical Retreats 9 | . . . . 3 . 1 5 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Traps Triggered 2 | . . . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac DSF Fac Machines Disabled 5 | . 1 . 1 2 . . 1 Max in Single Turn 2 | . 1 . 1 2 . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Machines Accessed 12 | . 2 1 1 3 1 . 4 Terminals 5 | . 2 1 . . 1 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . . . . 1 . . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 34 | . 6 5 1 11 3 . 8 Successful 19 | . 3 3 1 7 1 . 4 Failed 15 | . 3 2 . 4 2 . 4 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 12 | . 4 3 . 4 . . 1 Terminals 16 | . 6 5 . . 3 . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units 6 | . . . . 4 . . 2 Scanalyzers 6 | . . . . 6 . . . Garrison Access 2 | . . . . 1 . . 1 Terminal Hacks 6 | . 1 1 1 . 1 . 2 Robot Analysis 1 | . . 1 . . . . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Alert Level 2 | . . . . . . . 2 Patrol Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 2 2 . 2 . . . Terminals 4 | . 2 2 . . . . . Assimilate 1 | . . 1 . . . . . Botnet 3 | . 2 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Reprogram 1 | . . . . 1 . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 1 . 2 1 . 4 Full Trace Events 4 | . 1 . . 1 . . 2 Feedback Events 2 | . . . . . . . 2 Corruption 2 | . . . . . . . 2 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 22 | . . . . . . . 22 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Total Allies 2 | . . 1 . 1 . . . Largest Group 1 | . . 1 . 1 . . . Highest-Rated Group 15 | . . 10 . 15 . . . Highest-Rated Ally 15 | . . 10 . 15 . . . Total Orders 1 | . . . . 1 . . . RETURN 1 | . . . . 1 . . . Ally Attacks 5 | . . . . 5 . . . Total Damage 82 | . . . . 82 . . . Kills 1 | . . . . 1 . . . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 16 | . . . . 16 . . . Drone Recoveries 1 | . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac DSF Fac Turns Passed 3445 | . 409 171 92 1390 80 380 923 Spaces Moved 1803 | 1 280 92 49 722 64 210 385 Core 8 | . . . . 2 . . 6 Treads . | . . . . . . . . Legs 1795 | 1 280 92 49 720 64 210 379 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 110 120 120 50 Average Speed 125 | 120 120 120 150 131 120 120 121 Slowest Speed 550 | 120 120 120 190 550 120 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 29 | 2 42 10 12 67 2 92 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 10 | . 10 . . . . . . Terrain Destroyed 214 | . 41 14 19 94 . . 46 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 213 | . 41 14 19 94 . . 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Total 2461 | . 326 119 63 973 67 293 620 Wait 78 | . 1 1 . 14 . 10 52 Move 1797 | . 279 91 48 721 64 209 385 Hop . | . . . . . . . . Pick Up 59 | . 11 3 1 20 1 16 7 Fast Attach 47 | . 1 1 1 20 . 1 23 Attach 26 | . 1 2 2 8 2 2 9 Detach 11 | . . 1 2 3 . . 5 Swap 79 | . 5 1 3 39 . 11 20 Drop 85 | . 10 2 3 37 . 19 14 Fire 215 | . 16 17 3 88 . 21 70 Melee 57 | . . . . 20 . 2 35 Ram . | . . . . . . . . Kick 5 | . 2 . . 3 . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 516 | -9/Materials | Discovered new exit (range 15) 581 | -9/Materials | Entered Mines 587 | -9/Mines | Discovered new exit (range 12) 629 | -9/Mines | Found the Drone Emporium 635 | -9/Mines | Met a Derelict bent on vengeance 639 | -9/Mines | Found Prototype Device 639 | -9/Mines | Identified Decoy Drone Bay 673 | -9/Mines | Entered Materials 673 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 860 | -8/Materials | Garrison activated, responded to threat 911 | -8/Materials | Lost 3 parts (2n1u) 918 | -8/Materials | Destroyed 8 combat bots 1247 | -8/Materials | Build established: Scavenger-Tank 1291 | -8/Materials | Garrison activated, responded to threat 1395 | -8/Materials | Destroyed 9 combat bots 1473 | -8/Materials | First assault squad dispatched 1600 | -8/Materials | Destroyed 10 combat bots 1877 | -8/Materials | Crushed by falling debris 1877 | -8/Materials | System corruption reached 10% 1908 | -8/Materials | Lost 4 parts (1n1u2w) 1916 | -8/Materials | Build established: Scavenger-Gunner 1935 | -8/Materials | Core integrity fell below 50% 1969 | -8/Materials | Discovered new exit (range 32) 1978 | -8/Materials | Lost 4 parts (4u) 1979 | -8/Materials | Discovered new exit (range 53) 2021 | -8/Materials | Discovered new exit (range 19) 2063 | -8/Materials | Entered Factory 2063 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2143 | -7/Factory | Identified exit to DSF 2143 | -7/Factory | Entered DSF 2184 | -7/DSF | Additional patrols routed to DSF 2295 | -7/DSF | Discovered new exit (range 15) 2523 | -7/DSF | Entered Factory 2523 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2584 | -6/Factory | Repaired Imp. Shield Generator 2721 | -6/Factory | Garrison activated, responded to threat 2758 | -6/Factory | Lost 4 parts (1p2n1u) 2873 | -6/Factory | First assault squad dispatched 3161 | -6/Factory | Garrison activated, responded to threat 3253 | -6/Factory | Lost 9 parts (1p4n3u1w) 3426 | -6/Factory | Cargo convoy interrupted 3435 | -6/Factory | Core integrity fell below 50% 3439 | -6/Factory | Released all parts (5) 3440 | -6/Factory | Found Prototype Launcher 3440 | -6/Factory | Identified Tactical Quantum Warhead 3443 | -6/Factory | Core integrity fell below 20% 3446 | -6/Factory | Self-destructed Last Messages --------------- 03442_ Extracted 50 matter. 03442_ U-05 Engineer lays Concrete. 03442_ P-60 Hacker destroyed. 03442_ Destroyed Phase Shifter. 03442_ Destroyed Lgt. Ion Engine. 03442_ P-60 Hacker destroyed. 03442_ M-28 Smith destroyed. 03442_ K-01 Serf destroyed. 03442_ Penetrated by Slug. 03443_ U-05 Engineer lays Concrete. 03444_ Penetrated by Slug. 03444_ Tactical Quantum Warhead destroyed. 03444_ K-01 Serf collects debris. 03444_ U-05 Engineer lays Concrete. 03445_ The unstable cave ceiling collapses. 03445_ Prototype Leg crushed. 03445_ Acquired 38 matter. 03445_ U-05 Engineer lays Concrete. 03446_ Penetrated by Slug. 03446_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ??? | | ???????????????#??????????????????????????????? ?? | | ??????????????????????????????????????????????? ? | | ???????????????????#??????????????????????????"" 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" | | ???????????????????????#?### ###%# " | | ?????????????????????#?????# + ==# " | | ????????????????????#????#############"#### # | | ???????????????#??#???????# ??# #??# # | | ?????????????????#????????# ??# #??# # [ | | ??????????????????????????# ## ##?# # [ | | ????????????????????????#?# # ###=# | | ??????????????????????????# + + | | ??????????????????????????# # ##### | | ??????????????????????????# #####???###### | | ??????????????????????????# ??????????????? | | ??????????????????????????#########??????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 32 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Imp. Grenade Launcher | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliverySpectralLance Manual? 0 Play Time 00:31:08 Cumulative 451.1 hours Start 2023.07.14 @ 10:21:56 End 2023.07.14 @ 10:52:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 345 Rogue 126 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d8d2bb1-3fef-4fdf-99ef-6e7dabc93892