Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.17 @ 22:43:26 Player: Dewz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (36) 180 Value Destroyed (1400) 1400 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5440 Bonus ------- None Cogmind --------- Core Integrity 421/850 Matter 288/300 Energy 117/150 System Corruption 0% Temperature Cool (0) Movement Hovering (61) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (6) --- Airjet Makeshift Hover Unit > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Bore Cannon > --- INVENTORY (5) ---- Improved Cooling System Focal Shield Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Targeting Computer Targeting Computer Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Structural Scanner Shock Rifle Heavy Ion Cannon Enhanced Autogun [Rating: 39] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 1 | . . . 1 . . . . . . Propulsion 4 | . . 2 . . . . 2 . . Utility 3 | . . . 1 2 . . . . . Weapon . | . . . . . . . . . . Parts Attached 55 | 7 7 2 15 5 1 3 3 6 6 Power 13 | 2 1 . 3 2 . . 2 2 1 Engine 8 | 2 1 . 2 2 . . . . 1 Core 5 | . . . 1 . . . 2 2 . Reactor . | . . . . . . . . . . Propulsion 19 | 2 2 1 7 . . 1 . 2 4 Treads 9 | . . . 6 . . 1 . 2 . Leg 2 | . . . . . . . . . 2 Wheel 2 | 2 . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight 4 | . 2 1 1 . . . . . . Utility 8 | 1 2 . 2 1 1 . 1 . . Device 3 | . 1 . . . 1 . 1 . . Storage 1 | 1 . . . . . . . . . Processor 3 | . 1 . 2 . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 15 | 2 2 1 3 2 . 2 . 2 1 Energy Gun 4 | 1 . 1 1 . . . . 1 . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 8 | 1 2 . 2 1 . 2 . . . Ballistic Cannon 2 | . . . . 1 . . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . . Parts Lost 22 | . 2 . 4 . 1 5 1 . 9 Power 7 | . 1 . 1 . . . 1 . 4 Propulsion 11 | . 1 . 3 . . 3 . . 4 Utility 2 | . . . . . 1 1 . . . Weapon 2 | . . . . . . 1 . . 1 Highest Loss Streak 7 | . 2 . 4 . 1 5 1 . 7 To Critical Strikes 1 | . . . . . . 1 . . . Average Backups 5 | . 3 3 4 6 7 6 3 3 3 Power 1 | . . 1 . 2 3 3 1 2 1 Propulsion . | . . . . . . . . . . Utility 1 | . . 1 2 1 2 1 1 . 1 Weapon 1 | . 1 1 1 2 2 1 1 . 1 Tool/Special . | . . . . . . . . . . Unused Backups 7 | . 3 . . . 1 1 . 1 1 Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . 1 . . . . 1 . 1 1 Weapon 2 | . 2 . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 66 | . 86 77 90 99 99 70 13 28 27 Engine 8 | . 13 11 14 12 15 10 . . . Core 3 | . . . 2 1 . . 8 9 6 Treads 15 | . . . 18 30 30 20 . 6 1 Wheel 1 | . 21 . . . . . . . . Hover 1 | . . . . . . . . . 10 Flight 1 | . 4 33 12 . . . . . . Device 3 | . 4 . . . 6 5 4 4 . Storage 3 | . 12 . . 7 7 5 . . . Processor 11 | . 1 11 23 23 23 16 . . . Protection 1 | . . . . 6 . . . . . Energy Gun 2 | . 7 7 8 . . . . 3 1 Ballistic Gun 5 | . 19 14 9 7 7 10 . . . Ballistic Cannon 3 | . . . . 6 7 . . . 4 Peak Build Rating 39 | 6 7 8 29 39 39 39 13 31 33 Average Rating 25 | 4 6 7 18 37 38 27 9 19 20 On Entrance 16 | . 6 6 8 28 39 39 1 10 31 Naked Turns 286 | . . . . . . 99 13 144 30 Heaviest Build 40 | 12 15 8 18 40 40 38 12 33 35 Greatest Support 80 | 26 26 12 80 80 80 80 3 48 48 Greatest Overweight (x) 4 | . 2 . 4 . . . 3 2 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 5 5 8 8 8 5 5 5 Average Capacity 6 | 6 7 5 5 8 8 7 5 5 5 Most Carried 8 | 2 8 4 5 8 8 8 5 5 5 Average Carried 5 | . 3 3 4 6 7 6 3 3 4 Final Capacity 8 | 8 5 5 5 8 8 5 5 5 5 Final Carried 8 | 2 4 4 5 8 8 5 3 4 3 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Matter Collected 1328 | 158 234 . 255 270 147 42 . 113 109 Remotely . | . . . . . . . . . . Salvage Created 1383 | . 326 . 278 333 158 83 . 49 156 Parts 96 | . 27 . 21 22 6 4 . 4 12 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 6 4 . 4 11 Prevented 2 | . . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Combat Hostiles Destroyed 35 | . 10 . 5 8 4 2 . 1 5 Guns 28 | . 10 . 5 4 3 2 . . 4 Cannons 7 | . . . . 4 1 . . 1 1 Classes Destroyed 7 | . 2 . 1 3 . 1 . . . Builder 1 | . . . . 1 . . . . . Swarmer 8 | . 3 . . . . 1 . . 4 Grunt 19 | . 7 . 2 5 4 . . . 1 Brawler 1 | . . . . . . 1 . . . Sentry 4 | . . . 3 1 . . . . . Hunter 1 | . . . . 1 . . . . . Programmer 2 | . . . . 1 . . . 1 . Best Kill Streak 7 | . 5 . 5 3 7 2 . 1 4 Combat Bots Only 5 | . 5 . 5 2 4 2 . 1 4 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Hostile Shots Fired 409 | . 55 8 42 66 47 84 36 14 57 Missed 121 | . 20 4 12 25 9 19 14 6 12 Damage Taken 4417 | . 359 56 451 541 617 1288 148 129 828 Core 1136 | . 81 26 121 48 15 416 93 68 268 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 21 | . . . . . . . 21 . . Core Remaining (%) 73 | 100 67 93 78 . . 31 . . . Volleys Fired 95 | . 30 . 14 22 11 5 . 3 10 Largest 2 | . 2 . 2 2 2 2 . 2 2 Hottest 140 | . 60 . 76 68 68 61 . 140 140 Shots Fired 184 | . 60 . 28 44 23 9 . 6 14 Gun 141 | . 60 . 28 22 12 9 . 3 7 Cannon 43 | . . . . 22 11 . . 3 7 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 134 | . 41 . 14 44 23 9 . . 3 Thermal 50 | . 19 . 14 . . . . 6 11 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | . 7 . 20 12 6 3 . 2 4 Robot Miss Streak 4 | . 4 . 1 3 1 2 . 1 2 Penetration Max 1 | . . . . 1 1 1 . . . Secondary Targets 3 | . 2 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . Shots Hit Robots 126 | . 34 . 26 32 16 6 . 4 8 Core Hits 66 | . 18 . 13 17 8 2 1 1 6 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . 2 . . 1 . . 1 Burn 2 | . . . 2 . . . . . . Destroy 2 | . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2383 | . 345 . 357 780 432 176 7 117 169 Guns 1623 | . 345 . 357 400 188 176 . 53 104 Cannons 741 | . . . . 368 244 . . 64 65 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 19 | . . . . 12 . . 7 . . Kinetic 1781 | . 222 . 170 768 432 176 . . 13 Thermal 583 | . 123 . 187 . . . . 117 156 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . . . Average Corruption 1 | . . . . 1 1 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . 1 5 3 . . . Message Errors 3 | . . . . . 2 1 . . . Matter Fused 3 | . . . . 1 2 . . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 7 | . . . . 4 3 . . . . Impact 1 | . . . . 1 . . . . . Kinetic 6 | . . . . 3 3 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . 3 . . Shots . | . . . . . . . . . . Rammed 4 | . . . . 3 . . 1 . . Targets Rammed 5 | . . . . 4 . . 1 . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 385 | . 96 . 267 103 241 2 . 207 385 Average Temperature 81 | . 37 . 98 19 144 2 . 104 138 Received Heat Transfer 1740 | . 168 27 216 219 342 351 48 18 351 Effects 4 | . . . 2 . . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Interference 2 | . . . 2 . . . . . . Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . 2 . Heat Transferred 1311 | . 275 . 629 . . . . 148 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 165 | . 165 71 105 73 . . 50 . . Initial 56 | . . 56 25 24 . . 50 . . Average 46 | . 78 60 65 28 . . 40 . . Influence Increases 1184 | . 255 45 170 234 90 160 . 75 155 Destroy 0b10 Robot/C 700 | . 200 . 100 160 80 40 . 20 100 Destroy 0b10 Robot/NC 5 | . . . . 5 . . . . . Destroy Leader 160 | . 40 . 40 50 10 . . 10 10 Disable Machine 15 | . . . . 15 . . . . . Destroy Structure 4 | . . . . 4 . . . . . Partial Spotted 45 | . . 30 15 . . . . . . Lose Combat Pursuer 255 | . 15 15 15 . . 120 . 45 45 Influence Decreases 974 | . 120 40 140 188 134 80 30 87 155 Time Decay 844 | . 100 40 100 188 124 60 20 87 125 Lost Part 130 | . 20 . 40 . 10 20 10 . 30 Squads Dispatched 8 | . 3 . 1 3 . 1 . . . Investigation 2 | . 2 . . . . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 4 | . 1 . 1 2 . . . . . Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Distress Signals 4 | . 2 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | . 15 6 8 10 7 17 1 4 12 Peak Tracking Total 9 | . 7 9 5 3 4 9 1 3 4 Tactical Retreats 7 | . 1 1 1 . . 2 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Machines Accessed 4 | . 1 . 1 1 1 . . . . Terminals 3 | . 1 . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . 2 . 1 1 1 . . . . Successful 3 | . . . 1 1 1 . . . . Failed 2 | . 2 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 2 . 1 1 . . . . . Terminals 4 | . 2 . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . . . 1 1 . . . . Record 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . Terminals 1 | . . . 1 . . . . . . Track 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Active Infowar (turns) 859 | . . . . . 615 244 . . . Structural 859 | . . . . . 615 244 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 2 . 1 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Turns Passed 3608 | 41 246 80 210 559 701 343 53 691 684 Spaces Moved 2640 | 34 199 220 156 270 390 329 43 458 541 Core 500 | 2 . . . . . 196 43 199 60 Treads 1148 | . . . 59 270 390 133 . 259 37 Legs 12 | . . . . . . . . . 12 Wheels 142 | 32 110 . . . . . . . . Hover 432 | . . . . . . . . . 432 Flight 406 | . 89 220 97 . . . . . . Fastest Speed 29 | 50 37 34 29 170 170 50 50 50 50 Average Speed 117 | 88 67 34 86 170 170 98 110 129 117 Slowest Speed 360 | 100 200 34 360 170 170 170 200 250 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 40 31 16 8 58 51 2 59 72 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 1 . 1 . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 8 | . . . . . 2 3 . 1 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 6 | . . . . 2 3 . . . 1 Melee . | . . . . . . . . . . Projectile 6 | . . . . 2 3 . . . 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Total 2963 | 41 255 223 200 323 407 338 48 550 578 Wait 91 | . 2 . 4 10 . . 2 71 2 Move 2631 | 33 198 217 155 270 389 328 43 457 541 Hop 1 | . . 1 . . . . . . . Pick Up 27 | 1 5 2 3 8 3 1 . 3 1 Fast Attach 28 | 6 4 . 7 . . . 1 2 8 Attach 22 | . 2 1 2 2 1 2 2 5 5 Detach 14 | . 4 . 1 . . . . 2 7 Swap 20 | 1 3 1 8 4 . 1 . 2 . Drop 26 | . 7 1 6 4 2 1 . 1 4 Fire 95 | . 30 . 14 22 11 5 . 3 10 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . 3 . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . . . 1 . . 4 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 5) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Propulsion x2 326 | -9/Materials | Discovered new exit (range 15) 331 | -9/Materials | Build established: Mutant 365 | -9/Materials | Discovered new exit (range 3) 368 | -9/Materials | Entered another Materials area 368 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 423 | -8/Materials | Discovered new exit (range 10) 473 | -8/Materials | Lost 4 parts (1p3n) 578 | -8/Materials | Entered Factory 578 | -7/Factory | Evolved 2 slots: Utility x2 1104 | -7/Factory | Discovered new exit (range 5) 1137 | -7/Factory | Entered Lower Caves 1204 | -7/Lower Caves | Learned Factory security intel 1268 | -7/Lower Caves | Entered a destroyed Warlord outpost 1828 | -7/Lower Caves | Discovered new exit (range 6) 1838 | -7/Lower Caves | Entered another Lower Caves area 2033 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2082 | -7/Lower Caves | Released all parts (9) 2101 | -7/Lower Caves | Lost 5 parts (3n1u1w) 2112 | -7/Lower Caves | Core integrity fell below 50% 2175 | -7/Lower Caves | Discovered new exit (range 14) 2181 | -7/Lower Caves | Entered Factory 2181 | -6/Factory | Evolved 2 slots: Propulsion x2 2182 | -6/Factory | Identified exit to Lower Caves 2234 | -6/Factory | Entered Lower Caves 2340 | -6/Lower Caves | Learned location of Extension (-6) 2912 | -6/Lower Caves | Discovered new exit (range 9) 2925 | -6/Lower Caves | Entered another Lower Caves area 3050 | -6/Lower Caves | Lost 7 parts (3p4n) 3077 | -6/Lower Caves | Learned 4 Factory zone layouts 3289 | -6/Lower Caves | Encountered a Warlord checkpoint 3511 | -6/Lower Caves | Learned 4 Factory zone layouts 3607 | -6/Lower Caves | Core integrity fell below 50% 3609 | -6/Lower Caves | Self-destructed Last Messages --------------- 03105_ VTOL Module fries itself beyond repair. 03108_ Autogun fries itself beyond repair. 03109_ VTOL Module fries itself beyond repair. 03113_ Lgt. Nuclear Core fries itself beyond repair. 03147_ Searching scrap... 03147_ Found Maul. 03147_ Found 56 Matter. 03147_ Found 38 Matter. 03289_ 77-I8X(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 03511_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 03605_ C-30 ARC bursts open, deploying its payload. 03605_ G-67 Veteran unfolds itself. 03605_ G-50 Soldier unfolds itself. 03606_ Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ?????????## ###?# % ### #######????## | | ??????????# #???###### ### # # ###### | | ??????????# #????????## #### ### # ### | | ??????????# ####??????###??# ## ## | | ??????????# #???????????# # # # | | ??????????### #########???# # # # | | ????????????# ## ##??# # # # # ## | | ????????????# # ##?###### ## ## | | ????????????# #????## # | | ????????????## ##???# | | ?????????????######### ##?# ##### | | ?????????????????????## ### | | ??????????????????????## ### ## | | ???????????????????????## ### #?# ## """ | | ????????????????????????# ###??## ### "" | | ???????????????????????## ##??##### """ | | ???????????????????????# #???### "" | | ???????????????????????# #???# """ """ | | ???????????????????????## ##???# "" "" | | ???????????#?????????###### #?????# """ " | | ??????????## ????????# ##### ######## "" | | ?????????## ####????# #### ## """ | | ?????????# #???# ### "" # | | ?????????# #### " ## | | ?????????# ## ## | | ?????????# @ ##### | | ????????????# ##??# #### | | ?????????????## ##???# #?# | | ????????##????## #????# #?# ## | | ????????# ###??## #????# #?## ##? | | ????????# ??## #???#### #??# ### | | ?####???# ?### g #??????# #??# # # | | ## #### ?# g ### ##?????? #?## | | # #?###gg# ##?# ###??????? ###?# | | ##??# ####??## ##????????? ????## | | ?????# #### #??????# #?????????? ?????## # | | ??????# #??????###?????????# ??????# # | | ?????## #######?????????????????? ??????# # | | ????## ##???????????????????????? ??????# # | | ????# ##???????????????????????? ??????## | | ????## #????????????????????????? ???????# | | ?????# #?????????????#???????????? | | ?????# #???????????? #???????????? | | ????## #??????????? ##?????????# ## | | ???## #???????### ##???????? ??## | | ???# #??##### #??? ?? ????# | | ???# ## ##??# #??# ??#### | | ???###?# ##### #????### ## ?????? | | ???????# #????????# #?## ?????# | | ???????# #???????? #??# ????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 64 Targeting Accuracy 18 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonSingularityPlating Manual? 0 Play Time 00:41:29 Cumulative 51.9 hours Start 2025.03.17 @ 22:03:30 End 2025.03.17 @ 22:43:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 692ebbcc-d1a6-43ad-95d4-9f360f487b90