Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 14:48:35 Player: Cinder Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (12) 60 Value Destroyed (314) 314 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 2380 Bonus ------- Friendly Fire -14 Cogmind --------- Core Integrity 268/550 Matter 213/300 Energy 33/100 System Corruption 0% Temperature Warm (168) Movement Core (1550) Ox30 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Field Recycling Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Deuterium Engine Wheel Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Structural Scanner Seismic Detector Hardened Medium Armor Plating Drone Bay (2/2) Drone Bay (2/2) Lightning Gun Lightning Gun Lightning Gun Lightning Gun Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Seismic Detector Matter Filter Improved Field Recycling Unit > --- WEAPON ----------- Lightning Gun Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Wheel Wheel Wheel Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Structural Scanner Improved Terrain Scanner Seismic Detector Hardened Medium Armor Plating Lightning Gun Lightning Gun Lightning Gun Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Grenade Launcher Rocket Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 46 | 6 . 5 17 13 5 Power 4 | 1 . . 2 1 . Engine 4 | 1 . . 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 . 3 7 6 2 Treads 3 | 2 . 1 . . . Leg 10 | . . 2 3 5 . Wheel 6 | . . . 4 . 2 Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 8 | 1 . 1 3 2 1 Device 5 | . . . 2 2 1 Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 14 | 2 . 1 5 4 2 Energy Gun 4 | 1 . . 1 2 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 1 . . Ballistic Cannon 3 | . . . 1 2 . Launcher 4 | . . . 2 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 22 | . . 1 9 . 12 Power 3 | . . . 2 . 1 Propulsion 11 | . . . 5 . 6 Utility 3 | . . . 1 . 2 Weapon 5 | . . 1 1 . 3 Highest Loss Streak 12 | . . 1 6 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 85 87 82 100 97 Engine 8 | . 14 11 6 9 8 Treads 8 | . 28 28 5 . . Leg 20 | . . 14 15 29 33 Wheel 6 | . . . 15 6 . Device 13 | . . . 6 27 27 Storage 10 | . 14 11 11 9 9 Energy Gun 8 | . 14 11 6 9 8 Ballistic Gun 4 | . 14 10 3 . . Ballistic Cannon 7 | . . . 10 9 9 Naked Turns . | . . . . . . Heaviest Build 109 | 12 12 87 90 107 109 Greatest Support 60 | 40 40 60 60 40 40 Greatest Overweight (x) 8 | . . 2 8 2 2 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 22 | 6 8 23 25 25 25 Most Carried 25 | 6 7 11 23 25 25 Average Carried 14 | 3 6 7 10 22 24 Final Capacity 25 | 8 8 25 25 25 25 Final Carried 25 | 4 7 11 23 25 22 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 923 | 209 105 63 443 88 15 Remotely . | . . . . . . Salvage Created 446 | . 124 106 127 . 89 Parts 18 | . 6 5 3 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 12 | . . . . 6 6 Retrieved Matter 193 | . . . . 31 162 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 26 | . 5 2 18 . 1 Guns 9 | . 5 2 2 . . Cannons 8 | . . . 7 . 1 AOE 9 | . . . 9 . . Classes Destroyed 7 | . 2 1 3 . 1 Builder 2 | . . . 1 . 1 Recycler 1 | . . . . . 1 Swarmer 3 | . 3 . . . . Grunt 3 | . 2 . . . 1 Sentry 2 | . . 2 . . . Demolisher 1 | . . . 1 . . Assembled 17 | . . . 17 . . Best Kill Streak 11 | . 4 2 11 . 2 Combat Bots Only 11 | . 4 2 11 . 1 Max Kills in Single Turn 6 | . 1 1 6 . 1 Gunslinging . | . . . . . . Exploded 6 | . . . 6 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 237 | . 36 17 94 5 85 Missed 72 | . 12 5 35 . 20 Damage Taken 2791 | . 258 180 1236 62 1055 Core 575 | . 23 45 225 9 273 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 90 . 32 . . Volleys Fired 96 | . 18 7 43 2 26 Largest 2 | . 2 2 2 2 2 Hottest 103 | . 70 70 89 103 103 Shots Fired 173 | . 36 13 82 4 38 Gun 96 | . 36 13 34 2 11 Cannon 68 | . . . 41 2 25 Launcher 9 | . . . 7 . 2 Special . | . . . . . . Kinetic 120 | . 18 6 69 2 25 Thermal 32 | . 18 7 6 1 . Explosive 9 | . . . 7 . 2 Electromagnetic 12 | . . . . 1 11 Robot Hit Streak 21 | . 7 17 21 1 3 Robot Miss Streak 8 | . 2 . 8 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 76 | . 28 11 29 1 7 Core Hits 54 | . 8 4 35 1 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 1 . . Burn 1 | . . 1 . . . Blast 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1975 | . 365 136 1004 39 431 Guns 691 | . 365 136 134 14 42 Cannons 537 | . . . 360 25 152 Explosions 746 | . . . 510 . 236 Melee . | . . . . . . Ramming 1 | . . . . . 1 Kinetic 883 | . 187 50 469 25 152 Thermal 303 | . 178 86 25 14 . Explosive 746 | . . . 510 . 236 Electromagnetic 42 | . . . . . 42 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 29 | . . . 29 . . Projectiles 12 | . . . 12 . . Explosions 17 | . . . 17 . . Melee . | . . . . . . Knockbacks 9 | . . . 9 . . Impact . | . . . . . . Kinetic 9 | . . . 9 . . Secondary . | . . . . . . Self-Inflicted Damage 137 | . . . 97 . 40 Shots 4 | . . . 3 . 1 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 202 | . 111 67 72 24 202 Average Temperature 46 | . 48 38 22 13 60 Received Heat Transfer 899 | . 120 90 140 9 540 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 962 | . 518 333 74 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 189 | . 189 151 94 4 56 Initial 85 | . . 85 58 . . Average 43 | . 81 132 38 1 22 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . 1 . 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 5 | . 4 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 16 5 23 5 15 Peak Tracking Total 13 | . 7 2 9 4 13 Tactical Retreats 5 | . 1 . 4 . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 5 | . 1 . 1 2 1 Terminals 4 | . 1 . . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 4 . 1 2 1 Successful 5 | . 1 . 1 2 1 Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 4 . . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . 1 2 1 Robot Analysis 1 | . 1 . . . . Open Door 2 | . . . 1 . 1 Dispatch Records 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2097 | 71 187 307 696 466 370 Spaces Moved 731 | 41 80 112 270 120 108 Core 9 | 9 . . . . . Treads 227 | 32 80 95 20 . . Legs 292 | . . 17 63 104 108 Wheels 203 | . . . 187 16 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 110 110 260 Average Speed 204 | 135 160 234 177 240 260 Slowest Speed 480 | 160 160 320 480 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 20 13 52 13 21 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 16 | . . . . . 16 Terrain Destroyed 81 | . . . 53 . 28 Melee . | . . . . . . Projectile 22 | . . . 4 . 18 AOE 59 | . . . 49 . 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1155 | 56 103 144 402 298 152 Wait 202 | . 3 12 47 132 8 Move 726 | 40 79 111 269 119 108 Hop . | . . . . . . Pick Up 65 | 10 3 8 24 18 2 Fast Attach . | . . . . . . Attach 28 | 6 . 4 10 4 4 Detach . | . . . . . . Swap 18 | . . 1 7 9 1 Drop 19 | . . 1 2 14 2 Fire 96 | . 18 7 43 2 26 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 8) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Propulsion x2 305 | -9/Materials | Build established: Mutant 551 | -9/Materials | Discovered new exit (range 4) 566 | -9/Materials | Entered Mines 567 | -9/Mines | Assembled infested the area 659 | -9/Mines | Destroyed 11 combat bots 661 | -9/Mines | Lost 6 parts (2p3n1u) 773 | -9/Mines | Core integrity fell below 50% 1133 | -9/Mines | Met a Derelict shopkeep closing up shop 1256 | -9/Mines | Discovered new exit (range 4) 1260 | -9/Mines | Build established: Scavenger-Mutant 1262 | -9/Mines | Entered Materials 1262 | -8/Materials | Evolved 2 slots: Utility x2 1713 | -8/Materials | Discovered new exit (range 6) 1728 | -8/Materials | Entered Storage 2060 | -8/Storage | Garrison activated, responded to threat 2098 | -8/Storage | Core integrity fell below 50% 2098 | -8/Storage | Self-destructed Last Messages --------------- 02072_ Lgt. Ion Engine destroyed. 02072_ K-01 Serf cleans the Compression Vault. 02073_ G-47 Trooper IFF system glitched. 02076_ K-01 Serf cleans the Compression Vault. 02076_ Critical hit (Burn: +37). 02076_ Aluminum Leg destroyed. 02078_ Kicked Y-45 Defender out of the way. 02079_ Wheel destroyed. 02079_ Aluminum Leg destroyed. 02090_ Matter Filter destroyed. 02091_ Grenade Launcher destroyed. 02091_ Destroyed Grenade Launcher. 02091_ R-06 Scavenger destroyed. 02094_ U-05 Engineer builds a Wall. 02095_ G-47 Trooper destroyed. 02095_ Seismic Detector destroyed. 02097_ Rocket Launcher destroyed. 02097_ Adv. Assault Cannon destroyed. 02098_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 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