Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.16 @ 16:45:25 Player: Lolterzard Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (143) 715 Value Destroyed (3561) 3561 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (199) 199 TOTAL SCORE: 6115 Bonus ------- High Alert Combat Kills 199 Cogmind --------- Core Integrity 0/550 Matter 21/300 Energy 100/100 System Corruption 29% Temperature Cool (14) Movement Core (2500) Ox49 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (2) ------ Cargo Storage Unit > --- WEAPON (3) ------- Autogun Autogun Improved Assault Rifle > --- INVENTORY (30) --- Ion Engine Nuclear Core Cargo Storage Unit High-capacity Matter Pod (200) Sensor Array Medium Armor Plating Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam High-powered Tractor Beam Improved Assault Rifle Minigun Minigun Minigun Gauss Rifle Assault Cannon Assault Cannon Improved Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Cargo Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Minigun > --- INVENTORY -------- Ion Engine Nuclear Core Cargo Storage Unit High-capacity Matter Pod Sensor Array Medium Armor Plating Medium Armor Plating Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam High-powered Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Improved Assault Rifle Improved Assault Rifle Minigun Minigun Assault Cannon Assault Cannon Improved Grenade Launcher Missile Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Improved Treads Leg VSS Leg Wheel Wheel Utility Cargo Storage Unit Device Seismic Detector Storage Cargo Storage Unit Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 2 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 77 | 10 10 21 36 Power 11 | 1 3 4 3 Engine 10 | 1 3 4 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 40 | 4 4 11 21 Treads 8 | . 2 6 . Leg 6 | . . . 6 Wheel 26 | 4 2 5 15 Hover . | . . . . Flight . | . . . . Utility 3 | 2 1 . . Device 1 | 1 . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 23 | 3 2 6 12 Energy Gun 5 | 3 2 . . Energy Cannon 2 | . . 2 . Ballistic Gun 13 | . . 3 10 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 33 | . 2 7 24 Power 6 | . 1 2 3 Propulsion 20 | . 1 4 15 Utility . | . . . . Weapon 7 | . . 1 6 Highest Loss Streak 5 | . 1 2 5 To Critical Strikes 3 | . . . 3 Average Backups 24 | 5 14 27 27 Power 2 | . 2 2 2 Propulsion 2 | 3 5 2 . Utility 10 | . 4 11 13 Weapon 9 | . 1 11 11 Tool/Special . | . . . . Unused Backups 55 | . 1 15 39 Power 3 | . . 1 2 Propulsion 8 | . 1 5 2 Utility 31 | . . 7 24 Weapon 13 | . . 2 11 Tool/Special . | . . . . Average Slot Usage (%) 81 | . 84 79 81 Engine 8 | . 13 10 4 Core 1 | . . . 4 Treads 10 | . . 27 . Wheel 24 | . 27 8 36 Storage 10 | . 14 11 9 Energy Gun 8 | . 28 4 . Energy Cannon 2 | . . 5 . Ballistic Gun 14 | . . 11 26 Peak Build Rating 34 | 7 9 22 34 Average Rating 17 | 5 8 17 24 On Entrance 9 | . 7 9 22 Avg Prop Armor Cover (%) 4 | 6 . 5 3 Naked Turns . | . . . . Heaviest Build 159 | 11 149 153 159 Greatest Support 92 | 26 20 92 62 Greatest Overweight (x) 51 | 3 14 50 51 Average Overweight (x) 3 | . 6 2 2 Largest Inventory Capacity 30 | 8 30 30 30 Average Capacity 29 | 7 29 30 30 Most Carried 30 | 8 23 30 30 Average Carried 25 | 5 15 28 28 Final Capacity 30 | 8 30 30 30 Final Carried 29 | 8 23 29 27 Class Distribution -------------------- 60% | Hauler-Mutant 36% | Hauler-Gunner 3% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 3506 | 300 171 777 2258 Remotely . | . . . . Salvage Created 5489 | 98 453 1611 3327 Parts 339 | 16 27 95 201 Haulers Intercepted 9 | . 2 3 4 Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 83 | . 7 32 44 Guns 67 | . 7 16 44 Cannons 15 | . . 15 . Classes Destroyed 14 | 2 6 4 2 Worker 18 | 1 3 1 13 Builder 11 | . 1 2 8 Tunneler 5 | 4 . . 1 Hauler 9 | . 2 3 4 Recycler 6 | . . 1 5 Mechanic 1 | . . 1 . Operator 3 | . 1 1 1 Watcher 7 | . 2 2 3 Swarmer 15 | . 3 9 3 Grunt 45 | . 4 15 26 Brawler 4 | . . 1 3 Duelist 1 | . . . 1 Sentry 12 | . . 7 5 Specialist 6 | . . . 6 Best Kill Streak 14 | 3 3 7 14 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 540 | . 49 184 307 Missed 144 | . 15 45 84 Hits 396 | . 34 139 223 Melee 15 | . . . 15 Projectile 381 | . 34 139 208 Critical Strikes 13 | . . 1 12 Damage Taken 5354 | . 366 1593 3395 Core 879 | . 102 215 562 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 59 | . . 31 28 Core Remaining (%) 68 | 100 59 46 . Volleys Fired 393 | 15 61 105 212 Largest 3 | 2 2 2 3 Hottest 120 | 80 100 120 71 Shots Fired 947 | 30 122 211 584 Gun 859 | 30 122 123 584 Cannon 88 | . . 88 . Launcher . | . . . . Special . | . . . . Kinetic 637 | . . 53 584 Thermal 300 | 20 122 158 . Explosive . | . . . . Electromagnetic 10 | 10 . . . Robot Hit Streak 17 | 3 6 17 13 Robot Miss Streak 5 | 2 4 4 5 Penetration Max . | . . . . Secondary Targets 8 | . 2 . 6 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 580 | 14 68 126 372 Core Hits 239 | 6 27 60 146 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 4 | . . . 4 Critical Strikes 13 | . . 7 6 Burn 6 | . . 6 . Meltdown 1 | . . 1 . Destroy 6 | . . . 6 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8736 | 177 800 1983 5776 Guns 7834 | 177 800 1081 5776 Cannons 902 | . . 902 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 6309 | . . 533 5776 Thermal 2358 | 108 800 1450 . Explosive . | . . . . Electromagnetic 69 | 69 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 29 | . . 3 29 Average Corruption 8 | . . 2 11 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 114 | . . 19 95 Message Errors 17 | . . 4 13 Matter Fused 27 | . . 5 22 Heat Flow Errors 16 | . . 1 15 Energy Discharges 12 | . . 2 10 Parts Rejected 2 | . . . 2 Parts Fused 1 | . . . 1 Data Loss (minor) 11 | . . 2 9 Data Loss (major) 7 | . . 3 4 Misfires 3 | . . 1 2 Alerts 1 | . . 1 . Misdirections 3 | . . . 3 Weapon Failures 14 | . . . 14 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 408 | 90 158 408 386 Average Temperature 80 | 33 48 115 70 Received Heat Transfer 1989 | . 150 552 1287 Effects 9 | . . 7 2 Shutdowns 3 | . . 2 1 Energy Bleed 1 | . . 1 . Interference 2 | . . 2 . Matter Decay 2 | . . 1 1 Short Circuit 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 14 | . 3 11 . Heat Transferred 6140 | 250 1931 3959 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 54 | 100 100 38 39 Level 1 29 | . . 61 19 Level 2 16 | . . . 41 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 614 | 5 102 281 614 Initial 102 | . . . 102 Average 186 | 1 15 193 290 Influence Increases 2576 | 25 245 916 1390 Destroy 0b10 Robot/C 1660 | . 140 640 880 Destroy 0b10 Robot/NC 300 | 25 45 55 175 Destroy Leader 392 | . 38 160 194 Successful Hack 28 | . 7 12 9 Disable Machine 75 | . . . 75 Destroy Structure 16 | . . 4 12 Lose Combat Pursuer 105 | . 15 45 45 Influence Decreases 1974 | 25 245 672 1032 Entered New Map 142 | . . . 142 Time Decay 1512 | 25 225 602 660 Lost Part 320 | . 20 70 230 Squads Dispatched 16 | . 1 4 11 Investigation 4 | . . 3 1 Extermination . | . . . . Reinforcement 9 | . 1 1 7 Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . . 5 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 131 | . 21 41 69 Peak Tracking Total 10 | . 4 4 10 Tactical Retreats 6 | . 1 2 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 8 | . 1 5 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . . 5 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 18 | . 6 7 5 Terminals 14 | . 6 5 3 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 33 | . 9 14 10 Successful 17 | . 5 7 5 Failed 16 | . 4 7 5 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 24 | . 9 9 6 Fabricators . | . . . . Repair Stations 5 | . . 3 2 Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access 2 | . . . 2 Terminal Hacks 10 | . 5 3 2 Alert Level 1 | . . 1 . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Surveillance Status 1 | . 1 . . Transport Status 1 | . . . 1 Registered Components 3 | . 1 1 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 2 2 Scan Component 2 | . . 1 1 Repair 2 | . . 1 1 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 1 . Used . | . . . . Hacking Detections 8 | . 2 4 2 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 2 . Parts Repaired 2 | . . 1 1 Time 58 | . . 26 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 43 | 2 41 . . Seismic 43 | 2 41 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 6714 | 188 1489 2403 2634 Spaces Moved 2930 | 112 696 775 1347 Core 47 | 30 . 9 8 Treads 462 | . . 462 . Legs 2 | . . . 2 Wheels 2419 | 82 696 304 1337 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 125 114 Average Speed 171 | 108 180 238 133 Slowest Speed 2600 | 200 290 2550 2600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 4 97 56 76 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3841 | 144 802 1135 1760 Wait 250 | . 11 156 83 Move 2927 | 111 695 774 1347 Hop . | . . . . Pick Up 92 | 7 18 38 29 Fast Attach 43 | 7 2 9 25 Attach 22 | . 2 8 12 Detach . | . . . . Swap 33 | 3 8 11 11 Drop 80 | 1 5 34 40 Fire 393 | 15 61 105 212 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 189 | -11/Scrapyard | Entered Materials 496 | -10/Materials | Discovered new exit (range 6) 530 | -10/Materials | Build established: Hauler-Mutant 605 | -10/Materials | Discovered new exit (range 8) 618 | -10/Materials | Discovered new exit (range 15) 1172 | -10/Materials | Discovered new exit (range 6) 1402 | -10/Materials | Discovered new exit (range 7) 1678 | -10/Materials | Entered another Materials area 1678 | -9/Materials | Evolved 2 slots: Propulsion x2 2016 | -9/Materials | Repaired Wheel 2456 | -9/Materials | Discovered new exit (range 6) 3659 | -9/Materials | Core integrity fell below 50% 3947 | -9/Materials | Discovered new exit (range 16) 4081 | -9/Materials | Entered another Materials area 4081 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4404 | -8/Materials | Build established: Hauler-Gunner 4478 | -8/Materials | Repaired Arm. Wheel+ 4647 | -8/Materials | Discovered new exit (range 10) 4906 | -8/Materials | System corruption reached 10% 4936 | -8/Materials | Lost 3 parts (2n1w) 4993 | -8/Materials | Garrison activated, responded to threat 5022 | -8/Materials | Discovered new exit (range 14) 6395 | -8/Materials | Core integrity fell below 50% 6481 | -8/Materials | First assault squad dispatched 6491 | -8/Materials | Lost 4 parts (1p3n) 6609 | -8/Materials | Core integrity fell below 20% 6704 | -8/Materials | Lost 5 parts (1p1n3w) 6715 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 06668_ System corrupted: Imp. Assault Rifle jammed. 06670_ System corrupted: Matter fused (-5). 06670_ Critical hit (Smash). 06670_ Imp. Assault Rifle destroyed. 06670_ System corrupted by crushing effect (+5). 06673_ Hvy. Assault Rifle+ destroyed. 06673_ System corrupted by crushing effect (+1). 06674_ B-36 Bruiser destroyed. 06674_ Switching to secondary target: G-47 Trooper. 06675_ Acquired 51 matter. 06686_ System corrupted: Substantial component data lost. 06696_ System corrupted: Imp. Assault Rifle jammed. 06697_ R-06 Scavenger collects Unknown Leg. 06699_ G-47 Trooper destroyed. 06701_ System corrupted: Heat flow error (+124). 06702_ System corrupted: Autogun jammed. 06707_ Wheel destroyed. 06707_ System corrupted by crushing effect (+5). 06710_ B-36 Bruiser suffers critical hit (Destroy). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | %! " + ""S"" + + """ ## " | | ##T## ############ "" "" # # """ ## " | | ?????????# #??????????# # # """ ## | | ?????????## ##???????############ ######+## | | ??????????# #????????# # ##### #### | | ??????????# #######??# """ """=# ! | | ??????????# # #??# """ "G"=+ = | | ??????????# #! #??# """ "]"!#=!""" 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Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed SkeletonMatterGun Manual? 0 Play Time 00:38:54 Cumulative 27.8 hours Start 2026.06.16 @ 16:10:15 End 2026.06.16 @ 16:45:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f60c48f-d0f4-4b51-800f-d2d6b2013a96