Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.08 @ 00:40:29 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (361) 1805 Value Destroyed (18575) 18575 Prototype IDs (101) 2020 Alien Tech Used (12) 2400 Bonus (54475) 54475 TOTAL SCORE: 90775 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3655 Follower Combat Kills 6768 Network Hubs Disabled 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 340 Built Enhanced Grunts 300 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -7188 Cogmind --------- Core Integrity 323/1600 Matter 280/300 Energy 856/880 System Corruption 0% Temperature Cool (40) Movement Hovering (27) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Coolant Network Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter Zionite Weapon Casing Medium Regenerative Plating Experimental Force Field Architect God Chip A > --- WEAPON (2) ------- Modified Sigix Sheargun Modified Sigix Sheargun > --- INVENTORY (15) --- Experimental Cooling System Experimental Cooling System Experimental Energy Well (600) Experimental Energy Well (600) Advanced Particle Charger Advanced Particle Charger Experimental Weapon Cycler Experimental Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Architect God Chip A Null Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Coolant Network Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Medium Regenerative Plating Experimental Force Field > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Quantum Reactor Experimental Energy Well Particle Accelerator Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Experimental EM Disruption Field Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II [Rating: 236] Favorites ----------- Power Light Quantum Reactor Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Combat Linear Gravjet Treads Light Treads Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Quantum Capacitor Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Medium Regenerative Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Heavy Hardcell Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . Utility 10 | . . . 2 . 1 1 . . . . 1 . . . . . . . . . 2 . . . . . . 2 . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 579 | 6 5 2 19 4 32 16 . 6 1 19 34 23 18 11 5 28 7 4 23 2 21 1 16 5 1 4 2 14 28 9 28 34 44 60 47 Power 60 | 1 . 1 3 . 2 2 . . . . 2 1 3 . . 4 1 . 2 . 2 . 3 . . . . 2 3 3 2 2 1 14 6 Engine 16 | 1 . 1 3 . 2 2 . . . . 2 1 2 . . 2 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Reactor 43 | . . . . . . . . . . . . . 1 . . 2 . . 2 . 2 . 3 . . . . 2 3 3 2 2 1 14 6 Propulsion 83 | 2 . . 7 1 11 7 . . . 2 9 1 2 . . 7 . . 3 . 8 . 5 2 . 2 . . 3 1 . 3 2 2 3 Treads 21 | 2 . . 7 1 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 62 | . . . . . . 7 . . . 2 9 1 2 . . 7 . . 3 . 8 . 5 2 . 2 . . 3 1 . 3 2 2 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 288 | 1 3 1 4 1 7 6 . 4 1 8 12 12 4 8 5 7 2 . 12 . 5 1 5 3 1 1 . 9 17 3 22 26 34 32 31 Device 166 | . 1 1 2 1 2 1 . 3 . 5 6 5 1 6 2 3 1 . 4 . 3 1 3 2 1 1 . 7 13 2 14 22 22 15 16 Storage 13 | 1 2 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 1 . 2 Processor 32 | . . . 1 . . 2 . . 1 . 2 1 . 1 1 . 1 . 3 . 1 . 2 1 . . . 1 2 . . 1 3 6 2 Hackware 12 | . . . . . 1 1 . . . . 1 1 . 1 . 1 . . 1 . . . . . . . . 1 . . . . . 3 1 Protection 65 | . . . . . 4 . . 1 . 3 3 5 3 . 2 3 . . 4 . 1 . . . . . . . . 1 7 2 8 8 10 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 148 | 2 2 . 5 2 12 1 . 2 . 9 11 9 9 3 . 10 4 4 6 2 6 . 3 . . 1 2 3 5 2 4 3 7 12 7 Energy Gun 23 | 1 . . 1 . 9 . . 1 . 3 2 3 . . . . . . 1 . . . . . . . . . . . . . . . 2 Energy Cannon 61 | . 2 . 3 1 2 . . . . . 4 4 2 . . 2 . . 4 . 3 . 2 . . 1 1 2 3 2 2 3 4 9 5 Ballistic Gun 14 | 1 . . . . . . . . . . 1 2 5 2 . 3 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 18 | . . . 1 1 1 . . . . 2 2 . . . . 4 2 2 . 1 1 . . . . . 1 . . . . . . . . Special Weapon 7 | . . . . . . . . . . . 1 . 1 1 . . . 1 1 . . . . . . . . . 1 . . . 1 . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 20 | . . . . . . 1 . 1 . 4 1 . . . . 1 2 1 . 1 2 . 1 . . . . 1 1 . 1 . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 71 | . . . 3 . 3 2 . . . . 2 . 4 . . 3 . . 8 . . . 2 . . 1 . 2 8 1 6 3 5 11 7 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . System Corruption 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Parts Lost 41 | . . . . . 6 . . . . 3 5 6 . . . . . . 1 . 6 . 1 . . . . 1 1 . 1 . . 1 9 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . 1 . . . . 1 1 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 Utility 26 | . . . . . 1 . . . . 1 3 4 . . . . . . 1 . 4 . 1 . . . . 1 1 . 1 . . 1 7 Weapon 8 | . . . . . 4 . . . . 1 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . 3 . . . . 3 5 1 . . . . . . 1 . 3 . 1 . . . . 1 1 . 1 . . 1 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 89 100 97 100 98 99 100 100 100 99 99 93 98 92 93 95 99 100 99 100 96 82 92 94 94 89 94 94 94 94 94 85 87 88 92 Engine 4 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 10 5 1 . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 3 . . 3 5 9 10 9 10 10 10 10 9 9 8 7 4 8 8 12 Treads 5 | . 28 28 21 22 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . . 29 30 30 30 30 32 32 32 26 26 31 35 35 35 35 30 31 30 31 31 31 31 28 28 29 30 30 32 32 31 Device 15 | . 4 14 21 22 14 9 7 6 7 7 13 20 13 12 11 5 4 5 5 5 15 13 20 21 21 21 21 22 24 26 25 20 19 16 15 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 7 7 4 4 Processor 12 | . . . 9 11 9 12 15 15 15 22 17 10 13 13 20 17 17 17 16 17 12 5 6 10 10 10 10 9 12 13 13 8 8 12 12 Hackware 3 | . . . . . 3 14 15 15 15 7 6 2 6 6 6 5 5 5 5 5 5 5 3 . . . . 4 . . . . . . . Protection 4 | . . . . . 9 . . . . . 1 4 6 6 1 4 5 5 4 5 5 5 5 5 5 5 5 4 4 4 4 3 4 11 11 Energy Gun 2 | . 1 . 3 . 10 12 7 7 7 9 1 2 . . . . . . . . . . . . . . . . . . . . . . 2 Energy Cannon 5 | . 16 28 17 21 7 . . . . . 3 3 . . . 2 5 4 4 . . 5 5 5 5 . 4 4 3 4 3 4 3 3 2 Ballistic Gun 1 | . 9 . . . . . . . . . . 1 10 12 13 6 . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 2 7 6 7 4 5 . . . . 1 4 5 5 5 4 . 4 5 5 5 5 3 4 4 3 4 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 122 | 12 22 22 39 39 46 36 36 43 36 43 54 62 55 56 54 68 59 54 60 60 77 67 78 78 78 78 78 85 91 102 102 109 122 122 121 Greatest Support 142 | 40 40 40 40 40 60 41 41 45 41 41 57 60 62 62 62 74 65 65 91 96 93 84 97 87 87 87 87 87 100 105 105 116 124 142 125 Greatest Overweight (x) 3 | 3 . . . . 1 . . . . 1 1 1 . . . . . . . . 1 . 1 . . 1 . . 1 . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 10 13 15 15 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 10 10 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | . 7 9 12 14 14 10 13 14 14 14 14 14 14 15 14 14 15 15 14 15 14 15 14 14 15 14 15 14 14 14 14 14 14 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 10 10 15 15 15 12 15 15 14 12 11 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 13 Class Distribution -------------------- 37% | Scavenger-Mutant 24% | Mutant 14% | Scavenger-Sprinter 9% | Hacker-Mutant 5% | Sprinter 3% | Generator-Sprinter 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Extension Commander-Mutant | -6/Cetus Scavenger-Mutant | -6/Archives Scavenger-Mutant | -6/Hub_04(d) Scavenger-Mutant | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Generator-Sprinter | -1/Access Scavenger-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 7181 | 243 153 20 207 146 416 104 66 60 . 181 446 362 235 359 106 577 180 181 311 34 311 . 254 23 54 . 107 160 247 85 433 360 210 330 220 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18138 | . 290 242 899 37 1977 139 . 101 . 377 536 1062 163 378 412 1123 92 256 120 83 758 . 595 . . . 70 290 616 85 1068 969 798 2027 2575 Parts 916 | . 18 18 54 1 85 10 . 9 . 16 37 54 18 33 24 64 2 4 3 1 29 . 17 . . . 6 22 47 1 44 43 47 60 149 Haulers Intercepted 29 | . 2 . 5 . 6 1 . . . 1 . . . . . 4 . . . . 5 . 1 . . . . . . . . 2 2 . . Recyclers Shooed 9 | . . . . . 7 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 153 | . . . . . . . . 12 . 15 . . . . . . 4 13 100 1 . . . . . . 8 . . . . . . . . Prevented 48 | . . . . . . . . . . 10 . . . . . . . 1 36 . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 262 | . 5 7 14 17 27 . . 1 . 9 12 12 1 1 2 16 4 7 2 2 10 . 7 . . . 3 3 8 . 8 8 6 28 42 Melee 7 | . . . . . . . . . . . . . . . . . . . 1 . 5 . 1 . . . . . . . . . . . . Guns 45 | . . . 3 . 8 . . 1 . 3 1 5 1 1 2 5 . . . . . . . . . . . . . . . . . . 15 Cannons 132 | . 4 7 7 1 16 . . . . . 5 6 . . . 2 . 2 1 . . . 6 . . . . 3 7 . 7 6 5 26 21 AOE 60 | . . . 3 16 2 . . . . 6 6 . . . . 8 4 5 . 2 5 . . . . . 3 . . . . . . . . Classes Destroyed 28 | . 4 . 4 2 1 . . 1 . . 2 2 . . . 2 . 1 1 . . . 2 . . . . 1 . . 1 . 2 2 . Worker 14 | . . . 2 . . . . . . . 2 1 . . 3 2 . . . . . . 1 . . . . 1 1 . 1 . . . . Builder 13 | . . . . . . . . . . . . 2 . . 4 5 . . . . . . . . . . . . 1 . . 1 . . . Tunneler 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Hauler 29 | . 2 . 5 . 6 1 . . . 1 . . . . . 4 . . . . 5 . 1 . . . . . . . . 2 2 . . Recycler 11 | . . . 1 . 3 . . . . . 2 2 . . 1 . . . . . . . . . . . . . . . . 1 . 1 . Minesweeper 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 15 | . . . 1 . 3 . . . . . 1 . . 8 . . . . . . . . . . . . . . . . . 1 . 1 . Watcher 30 | . 1 . 2 . 4 3 . . . . 2 2 . . 1 3 . . . . . . 1 . . . . 1 3 2 3 1 1 . . Swarmer 51 | . 1 3 6 . 3 . . . . 4 7 3 . . 2 9 2 1 . 1 5 . . . . . 3 . . . . . . 1 . Cutter 5 | . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Grunt 70 | . 4 4 3 . 16 . . . . 5 . 3 . . . 4 2 4 1 1 2 . 1 . . . . . 4 . 2 4 . 10 . Brawler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Sentry 24 | . . . 5 . 7 . . 1 . . . 4 . 1 . . . 1 . . 1 . 2 . . . . . . . . . 1 1 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Hunter 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Programmer 28 | . . . . . . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 3 3 . 5 4 4 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Cetus Guard 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 26 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 25 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 17 | . 2 4 6 17 4 2 . 1 . 4 4 3 1 3 10 17 2 4 1 2 6 . 2 . . . 3 2 4 1 2 4 4 4 5 Combat Bots Only 17 | . 2 4 4 17 4 . . 1 . 4 4 3 1 1 2 13 2 4 1 2 5 . 1 . . . 3 2 4 . 2 3 3 4 5 Max Kills in Single Turn 8 | . 1 1 2 5 1 1 . 1 . 2 2 1 1 1 7 8 2 2 1 2 3 . 1 . . . 3 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 5 1 . . . . 2 2 . . . . 4 2 2 . 2 2 . . . . . 3 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 10 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 7 A7 (-6/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 18051 | . . 250 404 669 1210 . . 127 . 515 903 1009 25 . 117 1029 39 91 102 344 1436 . 435 . 76 . 257 280 697 26 299 578 167 914 6052 Core 2277 | . . 28 50 213 92 . . 16 . 109 143 119 . . 27 67 . . 34 49 43 . 73 . 38 . 56 74 65 . 20 87 18 64 792 Absorbed by Shields 7100 | . . . . . . . . . . . . 97 24 . . . . . . . . . . . . . . . . . . 103 58 964 5854 Redirected to Shielding 615 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 512 Regen/Repaired (Parts) 6537 | . . . 137 . 89 . . . . . 59 . 22 234 1 330 43 78 . 56 550 18 778 62 . . 77 181 168 7 51 995 157 94 2350 Core Remaining (%) 72 | 100 . 88 . 34 83 . . . . 82 . . . . 66 . . . . 85 . . . . . . 81 . 82 . . 81 . . 20 Volleys Fired 1463 | . 12 10 50 16 111 10 . 3 . 15 63 67 33 45 8 66 4 18 13 1 34 . 48 1 15 . 13 61 87 11 51 56 63 104 374 Largest 2 | . 2 2 2 2 2 2 . 2 . 2 2 2 2 2 2 2 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 2 Hottest 160 | . 120 120 136 136 136 122 . 122 . 122 122 144 70 70 70 105 80 80 105 80 80 . 105 35 35 . 49 113 113 113 120 120 120 90 160 Shots Fired 1784 | . 24 20 97 22 218 20 . 6 . 25 64 75 32 46 16 101 5 18 13 1 34 . 48 2 15 . 13 61 87 11 52 56 63 104 435 Gun 435 | . 8 . 15 . 92 20 . 6 . 20 4 22 5 43 16 61 . . . . . . . . . . . . . . . . . . 123 Cannon 1256 | . 16 20 79 12 122 . . . . . 54 53 15 . . 37 1 11 12 . 28 . 48 2 15 . 10 61 78 11 52 56 47 104 312 Launcher 49 | . . . 3 10 4 . . . . 5 3 . . . . 3 4 7 . 1 6 . . . . . 3 . . . . . . . . Special 44 | . . . . . . . . . . . 3 . 12 3 . . . . 1 . . . . . . . . . 9 . . . 16 . . Kinetic 138 | . 8 . . . . . . . . . 2 3 5 43 16 61 . . . . . . . . . . . . . . . . . . . Thermal 1278 | . 16 20 94 12 214 20 . 6 . 20 59 72 27 3 . 37 1 11 13 . 28 . 48 2 15 . 10 61 79 9 52 52 59 . 238 Explosive 49 | . . . 3 10 4 . . . . 5 3 . . . . 3 4 7 . 1 6 . . . . . 3 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 123 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 Entropic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 . 4 . . . Phasic 182 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 104 74 Robot Hit Streak 32 | . 13 14 12 5 16 9 . 7 . 13 8 22 8 15 2 14 17 21 5 . 5 . 11 . . . . 5 9 11 12 10 9 21 32 Robot Miss Streak 6 | . 2 3 6 1 2 2 . . . 2 3 3 2 2 2 3 . 2 1 . . . 3 . . . 3 2 2 1 1 3 5 3 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . 1 Secondary Targets 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Capacitor 291 | . . . . . . . . . . . . . . . . . . . . . . . 48 2 15 . 10 25 34 9 45 56 47 . . Shots Hit Robots 1178 | . 17 12 54 13 157 15 . 7 . 19 30 60 27 39 6 53 3 7 10 . 19 . 38 . . . . 21 33 6 27 32 41 85 347 Core Hits 663 | . 8 9 29 41 68 6 . 2 . 20 22 36 7 23 18 44 5 19 6 2 23 . 15 . . . 4 10 13 2 15 14 13 37 152 Critical Kills 32 | . 1 . 1 . 2 . . . . . . 2 1 9 . 4 . . . . . . . . . . . . 2 1 . 2 1 . 6 Critical Parts Destroyed 12 | . . . . . . . . . . . . . . 8 2 2 . . . . . . . . . . . . . . . . . . . Critical Strikes 71 | . 1 . 1 . 6 3 . . . 2 2 2 2 17 2 6 . . . . 3 . . . . . . . 5 1 . 5 3 1 9 Burn 9 | . . . . . 4 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 18 | . 1 . 1 . 2 . . . . . . 1 . . . 1 . . . . . . . . . . . . 2 1 . 2 1 . 6 Destroy 26 | . . . . . . . . . . . . 1 1 17 2 5 . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . 2 . 3 Impale 5 | . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . Sunder 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 166 | . . . . . . 10 3 3 . 15 20 . 4 . . . 1 . 2 3 54 . 8 . . . 1 . 7 1 1 7 14 12 . Kinetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 12 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Piercing 149 | . . . . . . 10 3 3 . 15 20 . . . . . 1 . 2 3 54 . 8 . . . 1 . 7 1 . 7 14 . . Sneak Attacks 29 | . . . . . . 1 . 1 . 1 2 . 4 . . . . . 1 . 6 . 2 . . . . . 2 . . 4 4 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 66287 | 12 268 214 1369 1362 3334 388 . 229 . 1041 1757 2297 969 358 1149 3112 767 1050 509 211 2022 . 1737 . . . 344 1031 1744 241 1224 1945 2022 6320 27261 Guns 8525 | . 39 . 237 . 1207 280 . 132 . 300 20 465 41 324 226 1003 . . . . . . . . . . . . . . . . . . 4251 Cannons 43901 | . 229 210 920 184 1895 . . . . . 721 1821 380 . . 693 . 221 297 . . . 1338 . . . . 950 1396 241 1224 1273 1005 5893 23010 Explosions 8163 | . . . 211 1174 201 . . . . 538 645 . . . 923 1416 767 829 . 211 744 . . . . . 344 . . . . . 160 . . Melee 5133 | . . . . . . 108 . 97 . 203 338 . 448 . . . . . 194 . 1278 . 399 . . . . . 259 . . 672 710 427 . Ramming 144 | 12 . 4 1 4 31 . . . . . . 11 . . . . . . . . . . . . . . . 81 . . . . . . . Kinetic 2079 | . 39 . . . . . . . . . . 19 41 324 226 1003 . . . . . . . . . . . . . . . . . 427 . Thermal 36148 | . 229 210 1157 184 3102 280 . 132 . 300 774 2267 480 34 . 958 . 221 315 . . . 1338 . . . . 950 970 241 1224 1054 957 . 18771 Explosive 6684 | . . . 211 1174 201 . . . . 538 645 . . . . 860 767 829 . 211 744 . . . . . 344 . . . . . 160 . . Electromagnetic 1214 | . . . . . . . . . . . . . . . 923 291 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4699 | . . . . . . . . . . . . . 448 . . . . . . . . . . . . . . . . . . . . . 4251 Piercing 4258 | . . . . . . 108 . 97 . 203 338 . . . . . . . 194 . 1278 . 399 . . . . . 259 . . 672 710 . . Entropic 734 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 515 . . 219 . . . Phasic 10327 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195 5893 4239 Highest Corruption 26 | . . . . . 5 . . . . 15 25 26 26 26 . 6 6 6 6 3 5 14 16 16 16 16 16 4 8 1 3 . . . . Average Corruption 9 | . . . . . 3 . . . . 15 2 25 26 14 . 4 6 6 3 3 2 10 14 16 16 16 16 3 6 1 2 . . . . Corruption Purged 26 | . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 35 | . . . . . . . . . . . . . . . . 16 . . . . . . 8 . . . . . . . . . . 11 . Effects 314 | . . . . . 37 . . . . 2 11 64 20 21 . 13 14 11 5 4 . 2 35 5 8 3 11 5 28 . 15 . . . . Message Errors 75 | . . . . . 12 . . . . . 5 15 5 5 . 1 1 . . 1 . 1 11 2 1 . 1 2 4 . 8 . . . . Matter Fused 69 | . . . . . 10 . . . . 2 . 15 5 4 . . 3 2 2 . . 1 7 . 2 2 3 1 8 . 2 . . . . Heat Flow Errors 38 | . . . . . 4 . . . . . 1 7 1 4 . 3 1 2 2 . . . 4 . 1 . 4 1 2 . 1 . . . . Energy Discharges 35 | . . . . . 2 . . . . . 3 8 2 1 . 4 1 3 . . . . 4 1 . 1 1 . 3 . 1 . . . . Parts Rejected 3 | . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 36 | . . . . . 3 . . . . . 2 6 1 3 . 2 7 . . 2 . . 3 . 1 . 1 . 3 . 2 . . . . Data Loss (major) 20 | . . . . . 3 . . . . . . . 3 1 . 2 . 2 1 . . . 2 . 2 . . 1 3 . . . . . . Misfires 9 | . . . . . 1 . . . . . . 2 . 1 . 1 1 . . . . . 1 1 . . . . . . 1 . . . . Alerts 13 | . . . . . 1 . . . . . . 2 . . . . . 2 . . . . 1 . 1 . 1 . 5 . . . . . . Misdirections 8 | . . . . . . . . . . . . 6 . . . . . . . . . . 1 1 . . . . . . . . . . . Weapon Failures 8 | . . . . . 1 . . . . . . 2 2 2 . . . . . . . . 1 . . . . . . . . . . . . Overload Shots 31 | . . . . . . . . . . . 4 18 . . . 1 . . 1 . . . 7 . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overflow Damage 2457 | . 6 . 8 22 5 48 . 57 . 104 150 53 . . 59 117 47 33 25 17 142 . 130 . . . . 22 125 25 52 187 73 357 593 Projectiles 1606 | . 6 . 8 17 2 . . . . . 76 53 . . . 4 . . 25 . . . 114 . . . . 22 125 25 52 85 42 357 593 Explosions 357 | . . . . 5 3 . . . . 19 . . . . 59 113 47 33 . 17 61 . . . . . . . . . . . . . . Melee 494 | . . . . . . 48 . 57 . 85 74 . . . . . . . . . 81 . 16 . . . . . . . . 102 31 . . Knockbacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 367 | . . . . 58 10 . . . . 43 . 5 . . 82 15 . . . . . . . . . . 114 40 . . . . . . . Shots 8 | . . . . 2 1 . . . . 1 . . . . 1 1 . . . . . . . . . . 2 . . . . . . . . Rammed 20 | 4 1 2 2 1 8 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Targets Rammed 20 | 4 1 2 2 1 8 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 80 150 108 . 246 132 . 162 . 105 133 270 132 219 . 360 169 302 274 53 . . 257 18 155 . 235 99 115 16 119 . 6 . 3 Average Temperature 55 | . 25 48 49 . 52 51 . 77 . 35 45 78 98 101 . 36 66 112 86 15 . . 60 10 52 . 92 40 17 8 26 . 6 . 3 Received Heat Transfer 2350 | . . 78 87 . 540 . . 30 . 45 12 254 4 . 12 168 18 9 . 48 247 . 57 . . . . 21 97 . 54 128 17 48 376 Effects 4 | . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 18 | . 1 . 1 . 2 . . . . . . 1 . . . 1 . . . . . . . . . . . . 2 1 . 2 1 . 6 Combat Hostiles 15 | . 1 . 1 . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . 2 1 . 6 Parts Melted 83 | . 1 . 10 . 17 1 . 1 . . 2 7 . . . 3 . . . . . . 9 . . . . 2 5 2 1 12 5 . 5 Heat Transferred 31290 | . 481 444 2146 333 6290 740 . 222 . 703 1198 3319 466 111 . 1200 . 350 437 . . . 1800 . . . . 777 999 222 962 851 1110 . 6129 Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1689 | . 136 182 313 103 405 184 . . . . 717 735 931 525 1523 1689 . . . . 1014 357 847 . . . . 345 442 381 308 540 1206 1599 . Initial 771 | . . 27 39 73 . 95 . . . . 201 283 411 292 113 746 . . . . 128 297 249 . . . . 81 94 248 213 102 235 771 . Average 369 | . 40 101 143 44 203 85 . . . . 424 383 670 425 602 1104 . . . . 583 321 486 . . . . 164 295 302 231 294 643 1273 . Maximum Alert Level 5 | . . . 1 . 2 . . . . . 3 3 3 2 4 5 . . . . 3 1 3 . . . . 1 2 1 1 2 4 5 . Low Security (%) 33 | 100 100 100 89 100 42 100 . . . . . . . . 24 . . . . . 6 . . . . . . 82 12 . 30 20 . . . Level 1 31 | . . . 10 . 56 . . . . . 36 68 . 39 14 . . . . . 16 100 30 . . . . 17 74 100 69 68 23 . . Level 2 15 | . . . . . . . . . . . 62 25 59 60 4 . . . . . 49 . 47 . . . . . 13 . . 11 28 . . Level 3 8 | . . . . . . . . . . . . 5 40 . 55 47 . . . . 27 . 22 . . . . . . . . . 42 7 . Level 4 5 | . . . . . . . . . . . . . . . . 49 . . . . . . . . . . . . . . . . 5 30 . Level 5 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 61 . High Security . | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 80 | . 2 . 2 . 2 3 . . . 1 8 5 . . 7 11 . . . 1 9 . 4 . . . . 3 4 3 3 4 4 4 . Investigation 28 | . 1 . . . . 2 . . . . 4 3 . . 1 2 . . . . 3 . 1 . . . . 2 2 3 . 1 1 2 . Extermination 15 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 2 . . . . 1 2 . 3 1 1 1 . Reinforcement 28 | . 1 . 2 . 2 1 . . . . 3 1 . . 6 6 . . . . 4 . . . . . . . . . . 2 . . . Assault 8 | . . . . . . . . . . 1 . 1 . . . 1 . . . 1 1 . 1 . . . . . . . . . 1 1 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 7 | . . . . . . . . . . . 1 . . . . 4 . . . . 1 . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 53 | . 1 . 5 . 5 . . . . 1 2 . 1 . 3 3 . . . . 1 . 1 . . . . 1 1 1 1 2 . 24 . Communications Jammed 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . 4 14 20 . . Distress Signals 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . 4 14 19 . . Times Spotted 707 | . 10 12 23 22 42 7 . 2 . 36 38 37 12 33 15 36 5 6 43 15 26 5 34 . . . 7 10 23 4 14 34 23 56 77 Peak Tracking Total 13 | . 3 5 5 12 4 2 . 1 . 10 7 6 6 1 6 7 3 4 10 12 6 5 13 . . . 4 4 6 3 3 7 6 13 11 Tactical Retreats 78 | . 1 1 1 . 2 . . . . 6 10 2 1 . . 2 . . 7 5 5 . 8 . . . 2 2 5 1 2 6 1 4 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 29 | . 1 . . . 3 . . . . . . 1 . . 1 3 . 1 . . 3 . . . 1 . . 2 3 1 . . 2 7 . Indirectly 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 12 | . . . . . . . . . . 6 6 . . . . . . . . . . . . . . . . . . . . . . . . Triggered 37 | . . . . . . . . . . 4 2 . . . . 2 . 1 27 . . . . . . . . . . . . . . 1 . Most Traps Carried 6 | . . . . . . . . 4 4 6 6 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 93 | . . . . . 2 . . . . . 1 4 2 2 18 12 . . 1 . 5 . 2 . . . . 1 8 4 4 7 3 7 10 Max in Single Turn 16 | . . . . . 1 . . . . . 1 1 . 1 16 4 . . 1 . 1 . . . . . . 1 1 2 1 1 1 1 1 Garrison Access 6 | . . . . . 1 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Network Hub 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 80 | . 3 . 5 . 12 9 1 . . . 7 6 . . . 5 2 . 4 . 6 . 4 1 . 4 . 1 1 2 1 4 . 1 1 Terminals 32 | . 3 . 4 . 8 3 1 . . . 1 6 . . . . 1 . . . . . . . . . . . . 1 . 3 . 1 . Fabricators 17 | . . . . . . 4 . . . . 4 . . . . 4 . . . . 3 . 1 . . . . . . 1 . . . . . Repair Stations 9 | . . . 1 . 2 . . . . . 1 . . . . . . . . . 1 . 2 . . . . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Garrison Access 8 | . . . . . 1 2 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . . . 1 . . . Total Hacks 228 | . 6 . 24 . 38 26 1 . . . 16 11 . . . 14 2 . 11 . 23 . 18 1 . 17 . 2 1 5 2 7 . 1 2 Successful 155 | . 5 . 17 . 21 20 1 . . . 9 3 . . . 8 2 . 11 . 16 . 13 1 . 17 . 2 . 2 . 4 . 1 2 Failed 72 | . 1 . 6 . 17 6 . . . . 7 8 . . . 6 . . . . 7 . 5 . . . . . 1 3 2 3 . . . Catastrophic 5 | . . . . . 1 . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 276 | . 5 . 15 . 22 14 . . . . 39 12 1 . 23 14 . . . . 21 . 15 . . . . 10 16 7 27 11 19 5 . Terminals 84 | . 6 . 18 . 26 10 1 . . . 1 11 . . . . 1 . . . . . . . . . . . . 3 . 6 . 1 . Fabricators 52 | . . . . . . 13 . . . . 10 . . . . 11 . . . . 14 . 2 . . . . . . 2 . . . . . Repair Stations 37 | . . . 6 . 7 . . . . . 2 . . . . . . . . . 5 . 13 . . . . 2 . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 4 . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . Garrison Access 16 | . . . . . 1 3 . . . . 3 . . . . 3 . . . . 2 . 3 . . . . . . . . 1 . . . Terminal Hacks 62 | . 3 . 8 . 4 5 1 . . . 1 3 . . . . 2 . 11 . . . . 1 . 17 . . . . . 3 . 1 2 Record 17 | . . . . . . . 1 . . . . . . . . . 1 . 10 . . . . . . 5 . . . . . . . . . Part Schematic 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 8 | . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 9 | . . . . . . . . . . . . 3 . . . . 1 . 1 . . . . 1 . . . . . . . 3 . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 2 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 28 | . . . . . . 8 . . . . 5 . . . . 6 . . . . 6 . 1 . . . . . . 2 . . . . . Network Status 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 14 | . . . . . . 4 . . . . 2 . . . . 3 . . . . 3 . 1 . . . . . . 1 . . . . . Build 11 | . . . . . . 3 . . . . 2 . . . . 2 . . . . 3 . . . . . . . . 1 . . . . . Repair Station Hacks 31 | . . . 6 . 5 . . . . . 2 . . . . . . . . . 4 . 12 . . . . 2 . . . . . . . Scan Component 16 | . . . 3 . 3 . . . . . 1 . . . . . . . . . 2 . 6 . . . . 1 . . . . . . . Repair 15 | . . . 3 . 2 . . . . . 1 . . . . . . . . . 2 . 6 . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 4 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Insert Component 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Analyze 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Seal Access 6 | . . . . . 1 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Unauthorized Hacks 22 | . 2 . 3 . 7 5 . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . . Terminals 14 | . 2 . 3 . 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 2 . 3 . 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . 3 . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . . Prioritize 5 | . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Haulers 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 2 . 4 . 10 7 . . . . 6 4 1 . . 5 . . . . 4 . 4 . . . . . 1 2 1 1 . . . Full Trace Events 16 | . . . . . . 2 . . . . 3 3 . . . 2 . . . . 3 . 1 . . . . . . 2 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 96 | . . . . . 3 . . . 15 . 12 . . . 9 . . . . . 1 . . . . 4 . . 9 . 43 . . . . Parts Built 16 | . . . . . . 6 . . . . 4 . . . . 2 . . . . 4 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 915 | . . . . . . 123 . . . . 142 . . . . 304 . . . . 207 . . . . . . . . 139 . . . . . Total Part Build Rating 98 | . . . . . . 32 . . . . 20 . . . . 10 . . . . 36 . . . . . . . . . . . . . . Parts Repaired 15 | . . . 3 . 2 . . . . . 1 . . . . . . . . . 2 . 6 . . . . 1 . . . . . . . Time 741 | . . . 78 . 120 . . . . . 50 . . . . . . . . . 88 . 349 . . . . 56 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . 2 . 11 . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 5 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 87 | . . 1 . 2 . . . . 4 2 . 20 5 . . 3 . . . . 6 . 9 . . . . 1 . 1 . . 7 26 . Largest Group 14 | . . 1 1 2 2 . . . 4 4 . 9 11 8 6 3 2 2 2 . 3 . 3 . . . . 1 . 1 . . 7 14 . Highest-Rated Group 1227 | . . 31 31 45 45 . . . 157 157 . 349 804 589 514 297 212 200 200 . 288 . 288 . . . . 32 . 32 . . 1053 1227 . Highest-Rated Ally 269 | . . 31 31 31 31 . . . 42 42 . 159 159 96 96 127 127 127 127 . 96 . 96 . . . . 32 . 32 . . 269 269 . Zionite Dispatches 15 | . . . . . . . . . . . . 1 . . . 2 . . . . 2 . 3 . . . . 1 . 1 . . 5 . . Heavy 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Light 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Total Orders 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . 1 . . STAY 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Ally Attacks 722 | . . 4 1 . 5 . . . . 21 . 81 64 22 87 36 9 14 9 . 50 . 52 . . . . . . . . . 43 224 . Total Damage 33104 | . . 86 . . 21 . . . . 635 . 1802 2139 756 3074 2390 385 939 655 . 2577 . 2302 . . . . . . . . . 4231 11112 . Kills 180 | . . 2 . . . . . . . 5 . 18 14 3 24 16 4 6 3 . 14 . 12 . . . . . . . . . 24 35 . Allies Corrupted 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 3 . Allies Melted 5 | . . . . . . . . . . 1 . . . . . 1 . . 2 . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 8 | . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 2 . . 2 1 1 2 . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 39 | . . . . . . . . . . . 8 2 . . 5 1 . . . . 2 . 1 . . . . 1 5 1 8 3 1 1 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Branch Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Guard Positions 3 | . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Prototype Schematics 3 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 4 | . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . 1 . . . . . . Trap Installations 3 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . Active Terminals 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . Active Garrisons 3 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 25317 | 73 524 694 1108 870 2249 859 237 427 671 877 1296 1155 433 609 312 994 399 399 1001 156 815 35 745 135 182 73 223 560 1097 156 1210 810 639 1546 1748 Spaces Moved 28494 | 47 252 403 490 514 946 970 317 621 1048 1001 1928 929 195 302 290 1232 550 597 1280 391 1053 95 1059 297 388 149 378 837 1191 265 1533 1111 807 2261 2767 Core 24 | 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2628 | 23 252 403 490 514 946 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25842 | . . . . . . 970 317 621 1048 1001 1928 929 195 302 290 1232 550 597 1280 391 1053 95 1059 297 388 149 378 837 1191 265 1533 1111 807 2261 2767 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 160 160 160 160 160 45 50 44 50 50 42 58 63 63 63 33 33 33 22 16 16 35 29 40 40 40 40 40 29 38 38 28 28 17 27 Average Speed 51 | 121 160 160 160 160 166 51 50 49 50 51 45 58 63 63 63 43 33 33 33 35 37 35 42 40 40 40 40 40 40 38 38 37 29 27 27 Slowest Speed 240 | 200 160 160 160 160 240 53 50 50 50 120 112 126 64 63 63 60 33 33 36 36 106 35 120 40 40 145 40 40 118 38 38 115 30 28 31 Overloaded Moves 148 | . . . . . . . . 4 . . . . . . . . . . 7 28 24 . 5 . . . . . 21 . . 46 . 13 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . 1 Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Exploration Rate (%) 59 | 3 50 89 46 99 78 21 58 65 89 89 44 91 48 81 45 32 72 73 90 69 25 79 25 47 58 60 57 25 92 11 94 62 21 51 90 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 33 | . . 1 . . . . . 1 2 . 10 . . . 10 . . . . . . . . . . 3 . . . . 4 2 . . . Known Exits Taken 24 | . . . 1 . . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 35 | . . 3 . 1 . . 4 4 4 4 . . . . . . 2 2 . 3 . . . 3 4 . 1 . . . . . . . . Spaces Dug 315 | . . . . 7 . 7 3 2 . 22 54 3 . . . 31 1 1 . 3 37 . 6 1 12 . 7 28 38 1 14 11 20 4 2 Terrain Destroyed 1141 | . . . 13 58 20 7 3 2 . 90 78 8 3 1 160 63 36 96 . 20 76 . 17 2 15 . 68 36 49 3 20 24 25 13 135 Melee 71 | . . . . . . 7 3 2 . 10 13 . . . . . 1 . . 3 24 . 2 . . . 1 . . . . 1 4 . . Projectile 460 | . . . . . . . . . . . 28 8 3 1 8 37 1 4 . . 28 . 15 2 15 . 10 36 49 3 20 23 21 13 135 AOE 610 | . . . 13 58 20 . . . . 80 37 . . . 152 26 34 92 . 17 24 . . . . . 57 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 37652 | 57 350 433 724 539 1403 1296 391 724 1195 1315 2244 1457 451 665 401 1591 758 776 1835 401 1352 95 1333 312 414 163 443 1024 1734 316 2148 1484 1147 3113 3568 Wait 6085 | . 66 13 127 2 261 262 65 90 142 241 156 280 176 306 93 233 194 158 493 5 176 . 185 3 10 . 50 98 389 18 507 244 187 525 330 Move 28456 | 46 251 402 489 513 945 969 316 620 1047 1000 1925 928 194 301 289 1231 549 596 1279 390 1052 94 1058 296 387 148 377 837 1190 264 1532 1110 806 2260 2765 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 239 | 1 10 1 16 1 16 12 5 1 2 6 17 8 9 . 2 13 . . 5 . 7 . 8 3 . 3 . 5 9 6 9 8 14 20 22 Fast Attach 227 | 6 3 . 8 . 11 4 . . . 2 7 7 8 6 . 10 3 . 18 1 11 1 8 2 1 3 . 11 18 2 6 15 5 29 21 Attach 92 | . . . 1 . 6 3 . . 1 3 9 8 2 . . 3 . . . . 4 . 4 . . . . 2 4 2 4 7 6 11 12 Detach 7 | . 1 . . . . . . . . . . 3 . . . 1 . . . . . . . . . . . . 1 . . . . . 1 Swap 276 | . 2 2 10 4 16 9 . 6 . 14 18 8 8 5 5 15 4 4 5 1 6 . 4 3 . 2 2 1 7 5 19 20 33 21 17 Drop 375 | . 4 3 21 2 29 17 2 1 3 5 21 7 17 2 2 19 3 . 20 . 7 . 8 4 1 7 . 9 22 7 19 17 19 52 25 Fire 1463 | . 12 10 50 16 111 10 . 3 . 15 63 67 33 45 8 66 4 18 13 1 34 . 48 1 15 . 13 61 87 11 51 56 63 104 374 Melee 166 | . . . . . . 10 3 3 . 15 20 . 4 . . . 1 . 2 3 54 . 8 . . . 1 . 7 1 1 7 14 12 . Ram 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 18 | 4 1 2 2 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 90 | . . . . . . . . . . . 2 8 . . . . . . . . 1 . . . . . . . . . . . . 78 1 Rewire 145 | . . . . . . . . . . 8 . 132 . . 2 . . . . . . . 2 . . . . . . . . . . 1 . Trap 12 | . . . . . . . . . . 6 6 . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / *Low x2 / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 7) 598 | -10/Materials | Entered Mines 719 | -10/Mines | Discovered new exit (range 5) 836 | -10/Mines | Learned Materials trap positions 1149 | -10/Mines | Discovered new exit (range 7) 1225 | -10/Mines | Received a Mining Laser from a helpful Derelict 1292 | -10/Mines | Entered Materials 1292 | -9/Materials | Accompanied by 1 ally 1292 | -9/Materials | Evolved 2 slots: Utility x2 1293 | -9/Materials | Loaded intel: 14 trap records 1624 | -9/Materials | Discovered new exit (range 8) 1664 | -9/Materials | Identified exit to Mines 1664 | -9/Materials | Identified exit to Storage 1664 | -9/Materials | Central database locked down 1741 | -9/Materials | Build established: Scavenger-Mutant 2313 | -9/Materials | Repaired Grenade Launcher 2340 | -9/Materials | Repaired Beam Cannon 2373 | -9/Materials | Repaired Lgt. Treads 2400 | -9/Materials | Entered Mines 2409 | -9/Mines | Met a Derelict bent on vengeance 2449 | -9/Mines | Assembled infested the area 2485 | -9/Mines | Core integrity fell below 50% 2511 | -9/Mines | Destroyed 17 combat bots 2568 | -9/Mines | Discovered new exit (range 11) 2632 | -9/Mines | Discovered new exit (range 16) 2637 | -9/Mines | Learned Materials garrison access intel 2979 | -9/Mines | Learned Materials stockpile data 3140 | -9/Mines | Build established: Mutant 3270 | -9/Mines | Entered Materials 3270 | -8/Materials | Accompanied by 2 allies 3270 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3272 | -8/Materials | Loaded intel: 1 garrison access location 3275 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3844 | -8/Materials | Discovered new exit (range 14) 4026 | -8/Materials | Lost 3 parts (1n1u1w) 4506 | -8/Materials | Build established: Scavenger-Mutant 4602 | -8/Materials | Discovered new exit (range 8) 5214 | -8/Materials | Build established: Mutant 5373 | -8/Materials | Repaired Adv. Beam Rifle 5494 | -8/Materials | Repaired Adv. Beam Rifle 5519 | -8/Materials | Entered Factory 5519 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5623 | -7/Factory | Fabricated Cmb. Airjet (x2) 5831 | -7/Factory | Build established: Hacker-Mutant 5920 | -7/Factory | Discovered new exit (range 5) 5923 | -7/Factory | Identified exit to Lower Caves 6156 | -7/Factory | Fabricated Linear Gravjet (x2) 6185 | -7/Factory | Fabricated Cmb. Airjet (x2) 6378 | -7/Factory | Entered Lower Caves 6548 | -7/Lower Caves | Learned Factory garrison access intel 6571 | -7/Lower Caves | Discovered new exit (range 8) 6583 | -7/Lower Caves | Encountered a Warlord checkpoint 6615 | -7/Lower Caves | Identified exit to Lower Caves 6615 | -7/Lower Caves | Entered another Lower Caves area 6617 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6654 | -7/Lower Caves | Encountered a Warlord checkpoint 6854 | -7/Lower Caves | Learned location of Zion (-7) 6988 | -7/Lower Caves | Discovered new exit (range 12) 7042 | -7/Lower Caves | Identified exit to Zion 7042 | -7/Lower Caves | Entered Zion 7074 | -7/Zion | Found CR-A16's Pointy Stick 7094 | -7/Zion | Discovered new exit (range 16) 7126 | -7/Zion | Learned location of Quarantine (-2) 7232 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7447 | -7/Zion | Imprinted 7449 | -7/Zion | Declared Zion's savior 7570 | -7/Zion | Identified exit to Proximity Caves 7713 | -7/Zion | Entered Proximity Caves 7713 | -6/Proximity Caves | Accompanied by 4 allies 7717 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7999 | -6/Proximity Caves | Build established: Mutant 8013 | -6/Proximity Caves | Learned Factory emergency access door positions 8359 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8520 | -6/Proximity Caves | Learned 8 Factory zone layouts 8538 | -6/Proximity Caves | Crushed by falling debris 8538 | -6/Proximity Caves | System corruption reached 10% 8569 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 8585 | -6/Proximity Caves | Discovered new exit (range 3) 8590 | -6/Proximity Caves | Entered Factory 8590 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8591 | -6/Factory | Identified exit to Lower Caves 8592 | -6/Factory | Identified exit to Factory 8594 | -6/Factory | Loaded intel: 4 garrison access locations 8711 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8789 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8813 | -6/Factory | Discovered exit to Lower Caves (range 15) 8825 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8857 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8893 | -6/Factory | Retrieved Zion intel report: Active Terminals 8929 | -6/Factory | Retrieved Zion intel report: Trap Installations 8950 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9063 | -6/Factory | Fabricated Cmb. Airjet? 9070 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9182 | -6/Factory | Fabricated Cmb. Airjet? 9338 | -6/Factory | Repaired Cmb. Airjet? 9551 | -6/Factory | Cargo convoy interrupted 9849 | -6/Factory | Crushed by falling debris 9850 | -6/Factory | System corruption reached 10% 9850 | -6/Factory | Crushed by falling debris 9881 | -6/Factory | Lost 5 parts (1n3u1w) 9881 | -6/Factory | Discovered new exit (range 6) 9886 | -6/Factory | Entered Extension 10216 | -6/Extension | Retrieved Zion intel report: Trap Installations 10217 | -6/Extension | Zion Fire squad teleported in 10217 | -6/Extension | Rescued a captive Derelict 10240 | -6/Extension | Rescued a captive Derelict 10273 | -6/Extension | Retrieved Zion intel report: Guard Positions 10461 | -6/Extension | Build established: Commander-Mutant 10539 | -6/Extension | Spotted B-75 Beast 10548 | -6/Extension | Destroyed B-75 Beast 10563 | -6/Extension | Spotted B-75 Beast 10577 | -6/Extension | Destroyed B-75 Beast 10625 | -6/Extension | Rescued a captive Derelict 10736 | -6/Extension | Disrupted transfer network 10737 | -6/Extension | Discovered new exit (range 16) 10745 | -6/Extension | Discovered exit to Factory (range 14) 10800 | -6/Extension | Rescued A7 10852 | -6/Extension | Rescued a captive Derelict 10852 | -6/Extension | Rescued a captive Derelict 10936 | -6/Extension | First assault squad dispatched 11023 | -6/Extension | Identified exit to Cetus 11041 | -6/Extension | Entered Cetus 11041 | -6/Cetus | Accompanied by 7 allies (A7) 11046 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 11057 | -6/Cetus | Spotted Cetus Guard 11057 | -6/Cetus | Spotted Cetus Guard 11063 | -6/Cetus | Spotted Cetus Guard 11065 | -6/Cetus | Allies destroyed Cetus Guard 11069 | -6/Cetus | Allies destroyed Cetus Guard 11069 | -6/Cetus | Spotted Cetus Guard 11072 | -6/Cetus | Destroyed Cetus Guard 11072 | -6/Cetus | Allies destroyed Cetus Guard 11130 | -6/Cetus | Started Cetus Manufacturing Module 11155 | -6/Cetus | Manufactured an Enhanced Grunt 11180 | -6/Cetus | Manufactured an Enhanced Grunt 11205 | -6/Cetus | Manufactured an Enhanced Grunt 11230 | -6/Cetus | Manufactured an Enhanced Grunt 11255 | -6/Cetus | Manufactured an Enhanced Grunt 11316 | -6/Cetus | Discovered new exit (range 15) 11421 | -6/Cetus | Destroyed A7 11424 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 11426 | -6/Cetus | Found Prototype Protection 11427 | -6/Cetus | Identified Med. Regenerative Plating 11455 | -6/Cetus | Identified exit to Archives 11474 | -6/Cetus | Entered Archives 11474 | -6/Archives | Accompanied by 8 allies 11516 | -6/Archives | Discovered new exit (range 15) 11524 | -6/Archives | Discovered new exit (range 15) 11530 | -6/Archives | Discovered exit to Factory (range 16) 11896 | -6/Archives | Build established: Scavenger-Mutant 12046 | -6/Archives | Identified exit to Hub_04(d) 12083 | -6/Archives | Entered Hub_04(d) 12083 | -6/Hub_04(d) | Accompanied by 6 allies 12123 | -6/Hub_04(d) | Retrieved Zion intel report: Guard Positions 12131 | -6/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 12214 | -6/Hub_04(d) | Discovered exit to Factory (range 16) 12218 | -6/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/0 12225 | -6/Hub_04(d) | Retrieved Zion intel report: Unaware Analyses 12228 | -6/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 12387 | -6/Hub_04(d) | Discovered exit to Factory (range 6) 12392 | -6/Hub_04(d) | Network Hub disabled 12395 | -6/Hub_04(d) | Entered Factory 12395 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12396 | -5/Factory | Identified exit to Upper Caves 12883 | -5/Factory | Fabricated Cld. Plasma Cannon? 12901 | -5/Factory | Destroyed 13 combat bots 12942 | -5/Factory | Retrieved Zion intel report: Branch Access 12943 | -5/Factory | Zion Heavy squad teleported in 12958 | -5/Factory | Zion hero teleported in (CL-ANK) 12973 | -5/Factory | Found Prototype Launcher 12973 | -5/Factory | Identified Mni. Smartbomb Launcher 13151 | -5/Factory | Cargo convoy interrupted 13295 | -5/Factory | First assault squad dispatched 13311 | -5/Factory | Fabricated Cld. Plasma Cannon (x1) 13376 | -5/Factory | High security lockdown imminent 13389 | -5/Factory | Entered Upper Caves 13389 | -5/Upper Caves | Accompanied by 2 allies (CL-ANK) 13409 | -5/Upper Caves | Learned Factory interactive machine intel 13477 | -5/Upper Caves | Build established: Sprinter 13740 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13772 | -5/Upper Caves | Discovered new exit (range 3) 13783 | -5/Upper Caves | Identified exit to Upper Caves 13788 | -5/Upper Caves | Entered another Upper Caves area 13788 | -5/Upper Caves | Accompanied by 2 allies (CL-ANK) 13817 | -5/Upper Caves | Discovered new exit (range 15) 13822 | -5/Upper Caves | Learned Factory stockpile data 13824 | -5/Upper Caves | Identified exit to Factory 13951 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14172 | -5/Upper Caves | Discovered new exit (range 15) 14179 | -5/Upper Caves | Identified exit to Warlord 14187 | -5/Upper Caves | Entered Warlord 14187 | -5/Warlord | Accompanied by 2 allies (CL-ANK) 14198 | -5/Warlord | System corruption cleaned by Quarantine Array 14245 | -5/Warlord | Visited the Vortex Lab 14253 | -5/Warlord | Found Prototype Energy Gun 14254 | -5/Warlord | Identified Vortex Rail 14257 | -5/Warlord | Found Prototype Energy Cannon 14257 | -5/Warlord | Identified Vortex Driver 14267 | -5/Warlord | Warlord's base attacked by MAIN.C 14296 | -5/Warlord | Rebuked by Warlord 14312 | -5/Warlord | Found Prototype Hackware 14312 | -5/Warlord | Identified Ghost Barrier 14323 | -5/Warlord | Found Prototype Device 14323 | -5/Warlord | Identified Thermal Barrier 14617 | -5/Warlord | Warlord forces counterattacked 14638 | -5/Warlord | Spotted Striker 14651 | -5/Warlord | Allies destroyed Striker 14700 | -5/Warlord | Spotted Striker 14703 | -5/Warlord | Spotted Executioner 14706 | -5/Warlord | Allies destroyed Striker 14729 | -5/Warlord | Spotted Executioner 14762 | -5/Warlord | Build established: Scavenger-Sprinter 14867 | -5/Warlord | Destroyed Executioner 14871 | -5/Warlord | Found Corrupted Prototype Processor 14871 | -5/Warlord | Identified Exp. Core Analyzer 14942 | -5/Warlord | Warlord base infiltrated, sounded retreat 14994 | -5/Warlord | Spotted Executioner 15070 | -5/Warlord | Spotted B-86 Titan 15088 | -5/Warlord | Spotted Striker 15116 | -5/Warlord | Spotted B-75 Beast 15160 | -5/Warlord | Discovered new exit (range 12) 15164 | -5/Warlord | Identified exit to Proximity Caves 15188 | -5/Warlord | Entered Proximity Caves 15240 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 15321 | -4/Proximity Caves | Discovered exit to Factory (range 16) 15344 | -4/Proximity Caves | Entered Factory 15344 | -4/Factory | Evolved 2 slots: Utility x2 15346 | -4/Factory | Loaded intel: 52 interactive machine locations 15359 | -4/Factory | Zion Light squad teleported in 15428 | -4/Factory | Retrieved Zion intel report: Main Access 15428 | -4/Factory | Identified exit to Research 15540 | -4/Factory | Build established: Scavenger-Mutant 15746 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15747 | -4/Factory | Zion Light squad teleported in 15773 | -4/Factory | Fabricated Cmb. Linear Gravjet? 15782 | -4/Factory | Fabricated Cmb. Linear Gravjet? 15802 | -4/Factory | Repaired Cld. Gravmag System 15847 | -4/Factory | Repaired Cld. Gravmag System 16094 | -4/Factory | First assault squad dispatched 16146 | -4/Factory | Crushed by falling debris 16159 | -4/Factory | Manually triggered Chute Trap 16159 | -4/Factory | Sucked down chute 16159 | -4/Factory | Entered Waste 16171 | -4/Waste | Spotted C-40 Crusher 16171 | -4/Waste | Spotted C-40 Crusher 16173 | -4/Waste | Spotted C-40 Crusher 16174 | -4/Waste | EMP discharged 16174 | -4/Waste | System corruption reached 10% 16177 | -4/Waste | Lost 3 parts (3u) 16178 | -4/Waste | Spotted C-40 Crusher 16184 | -4/Waste | Spotted C-40 Crusher 16189 | -4/Waste | Spotted C-40 Crusher 16191 | -4/Waste | Discovered new exit (range 10) 16194 | -4/Waste | Identified exit to Factory 16194 | -4/Waste | Entered Factory 16197 | -4/Factory | Found Quantum Capacitor 16200 | -4/Factory | Found Quantum Capacitor 16251 | -4/Factory | Discovered exit to Research (range 8) 16251 | -4/Factory | Retrieved Zion intel report: Guard Positions 16252 | -4/Factory | Zion Light squad teleported in 16353 | -4/Factory | Repaired Cld. Gravmag System 16368 | -4/Factory | Repaired Cmb. Linear Gravjet? 16388 | -4/Factory | Repaired Lgt. Antimatter Reactor? 16429 | -4/Factory | Repaired Adv. Cloaking Device 16465 | -4/Factory | Repaired Cld. Gravmag System? 16480 | -4/Factory | First assault squad dispatched 16550 | -4/Factory | Repaired Lgt. Quantum Reactor 16607 | -4/Factory | Zion Hacker squad teleported in 16662 | -4/Factory | Found Prototype Processor 16662 | -4/Factory | Identified Exp. Signal Interpreter 16745 | -4/Factory | Zion Fire squad teleported in 16803 | -4/Factory | P-70 Sage assimilated allied Z4-YUH(i) 16839 | -4/Factory | Spotted B-86 Titan 16888 | -4/Factory | Discovered new exit (range 14) 16907 | -4/Factory | Identified exit to Upper Caves 16939 | -4/Factory | Entered Upper Caves 17071 | -4/Upper Caves | Discovered new exit (range 8) 17074 | -4/Upper Caves | Identified exit to Upper Caves 17074 | -4/Upper Caves | Entered another Upper Caves area 17087 | -4/Upper Caves | Discovered exit to Research (range 5) 17190 | -4/Upper Caves | Learned Research stockpile data 17209 | -4/Upper Caves | Discovered new exit (range 7) 17212 | -4/Upper Caves | Identified exit to Zhirov 17256 | -4/Upper Caves | Entered Zhirov 17257 | -4/Zhirov | Discovered new exit (range 3) 17264 | -4/Zhirov | Met Zhirov 17272 | -4/Zhirov | Learned location of Testing (-3) 17272 | -4/Zhirov | Learned location of Command (-1) 17276 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17282 | -4/Zhirov | Found Alien Artifact 17282 | -4/Zhirov | Identified Integrated Dissipator 17282 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17291 | -4/Zhirov | Found Alien Artifact 17329 | -4/Zhirov | Identified exit to Proximity Caves 17329 | -4/Zhirov | Entered Proximity Caves 17508 | -3/Proximity Caves | Discovered exit to Research (range 14) 17552 | -3/Proximity Caves | Entered Research 17552 | -3/Research | Evolved 2 slots: Utility x2 17682 | -3/Research | Zion Thermal Resupply teleported in 17755 | -3/Research | Found Prototype Processor 17755 | -3/Research | Identified Spectral Analyzer 17939 | -3/Research | Retrieved Zion intel report: Trap Installations 18016 | -3/Research | Repaired Adv. Cooling System? 18109 | -3/Research | Discovered new exit (range 4) 18111 | -3/Research | Identified exit to Testing 18112 | -3/Research | Entered Testing 18120 | -3/Testing | Found Spectral Analyzer 18172 | -3/Testing | Retrieved Zion intel report: Branch Access 18177 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 18229 | -3/Testing | Spotted PX-X4GBKAXKQX 18252 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 18571 | -3/Testing | Destroyed PX-X4GBKAXKQX 18575 | -3/Testing | Found Prototype Processor 18575 | -3/Testing | Identified Exp. Targeting Computer 18587 | -3/Testing | Found Prototype Device 18587 | -3/Testing | Identified Exp. Transmission Jammer 18590 | -3/Testing | Found Prototype Device 18590 | -3/Testing | Identified Exp. Thermal Shield 18714 | -3/Testing | Retrieved Zion intel report: Active Terminals 18722 | -3/Testing | Discovered new exit (range 12) 18756 | -3/Testing | Identified exit to Research 18879 | -3/Testing | Identified Transdimensional Reconstructor 18879 | -3/Testing | Warped through subspace 19083 | -3/Testing | Spotted Striker 19091 | -3/Testing | Retrieved Zion intel report: Active Garrisons 19209 | -3/Testing | Entered Research 19209 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19337 | -2/Research | Retrieved Zion intel report: Active Terminals 19338 | -2/Research | Zion Zionite Resupply teleported in 19342 | -2/Research | Found Prototype Protection 19342 | -2/Research | Identified Zio. Shade Carapace 19358 | -2/Research | Discovered new exit (range 5) 19362 | -2/Research | Identified exit to Quarantine 19365 | -2/Research | Entered Quarantine 19469 | -2/Quarantine | Cryocooling Duct disabled 19484 | -2/Quarantine | Ambient heat levels rising (+20) 19484 | -2/Quarantine | Non-combat units ordered to evacuate 19496 | -2/Quarantine | Retrieved Zion intel report: Branch Access 19497 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 19561 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 19568 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 19585 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 19587 | -2/Quarantine | Discovered new exit (range 5) 19589 | -2/Quarantine | Identified exit to Access 19606 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 19709 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 19838 | -2/Quarantine | Found Alien Artifact 20008 | -2/Quarantine | Found Alien Impact Weapon 20070 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 20484 | -2/Quarantine | Found Alien Artifact 20484 | -2/Quarantine | Identified Core Reset Matrix 20484 | -2/Quarantine | Identified Subatomic Replicator 20484 | -2/Quarantine | Identified Core Stripper 20484 | -2/Quarantine | Used Core Reset Matrix 20488 | -2/Quarantine | Detected hypermatrix surge 20488 | -2/Quarantine | Sensed 16 artifacts in vicinity 20512 | -2/Quarantine | Spotted Fortress 20513 | -2/Quarantine | Destroyed Fortress 20525 | -2/Quarantine | Found Prototype Device 20528 | -2/Quarantine | Found Prototype Reactor 20528 | -2/Quarantine | Identified Vortex Chain Reactor 20530 | -2/Quarantine | Identified Exp. Force Field 20539 | -2/Quarantine | Found Prototype Device 20539 | -2/Quarantine | Identified Exp. EM Disruption Field 20547 | -2/Quarantine | Found Vortex Chain Reactor 20572 | -2/Quarantine | Discovered new exit (range 5) 20573 | -2/Quarantine | Identified exit to Section 7 20575 | -2/Quarantine | Entered Section 7 20576 | -2/Section 7 | Sensed 21 artifacts in vicinity 20622 | -2/Section 7 | Found Prototype Device 20622 | -2/Section 7 | Identified Exp. Actuator Array 20650 | -2/Section 7 | Retrieved Zion intel report: Main Access 20685 | -2/Section 7 | Found Integrated Dissipator 20685 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20892 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 20897 | -2/Section 7 | Found Integrity Redistributor 20897 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-166) 20913 | -2/Section 7 | Found Prototype Device 20913 | -2/Section 7 | Identified Exp. Thermal Defense Suite 20927 | -2/Section 7 | Spotted S7 Guard 20929 | -2/Section 7 | Found Core Membrane 20952 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 20952 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 20970 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 21031 | -2/Section 7 | Spotted S7 Guard 21041 | -2/Section 7 | Found Integrated Thermoelectric Network 21043 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 21072 | -2/Section 7 | Found Integrated Mediator 21072 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 21106 | -2/Section 7 | Found Transdimensional Reconstructor 21107 | -2/Section 7 | Found Transdimensional Reconstructor 21135 | -2/Section 7 | Spotted B-99 Colossus 21157 | -2/Section 7 | Found LRC Insulator 21157 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 21161 | -2/Section 7 | Found LRC Energy Well 21161 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 21242 | -2/Section 7 | Build established: Alien-Mutant 21385 | -2/Section 7 | Entered Access 21385 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 21397 | -1/Access | Found Quantum Capacitor 21521 | -1/Access | Retrieved Zion intel report: Active Terminals 21522 | -1/Access | Zion Experimental squad teleported in 21664 | -1/Access | Zion Experimental squad teleported in 21681 | -1/Access | Build established: Generator-Sprinter 21685 | -1/Access | Zion Zionite Resupply teleported in 21699 | -1/Access | Found Prototype Protection 21798 | -1/Access | Zion Heavy squad teleported in 21824 | -1/Access | Zion Heavy squad teleported in 21877 | -1/Access | Identified Zio. Shade Armor 21925 | -1/Access | First assault squad dispatched 21931 | -1/Access | Found Prototype Energy Cannon 21933 | -1/Access | Found Prototype Protection 21936 | -1/Access | Found Prototype Protection 21949 | -1/Access | Garrison activated, responded to threat 21950 | -1/Access | Identified Zio. Alpha Cannon Mk. II 21955 | -1/Access | Found Exp. Targeting Computer 21959 | -1/Access | Found Prototype Device 21963 | -1/Access | Identified Zio. Weapon Casing (x2) 21964 | -1/Access | Found Zio. Alpha Cannon Mk. II 21969 | -1/Access | Discovered new exit (range 9) 21973 | -1/Access | Identified Exp. Weapon Cycler 21990 | -1/Access | Found Zio. Weapon Casing 21996 | -1/Access | Found Zio. Weapon Casing 22008 | -1/Access | Found Zio. Shade Armor 22009 | -1/Access | Found Zio. Shade Armor 22024 | -1/Access | Entered Command 22024 | -1/Command | Accompanied by 4 allies 22092 | -1/Command | Disengaged cave seal 22092 | -1/Command | Zionites emerged from the dark tunnel 22098 | -1/Command | Retrieved Zion intel report: Active Terminals 22115 | -1/Command | Found Zio. Weapon Casing 22157 | -1/Command | Spotted B-99 Colossus 22164 | -1/Command | Spotted M Guard 22164 | -1/Command | Spotted M Guard 22165 | -1/Command | Spotted Combat Programmer 22169 | -1/Command | Spotted Combat Programmer 22185 | -1/Command | Allies destroyed Combat Programmer 22191 | -1/Command | Destroyed M Guard 22202 | -1/Command | Allies destroyed Combat Programmer 22227 | -1/Command | Destroyed M Guard 22227 | -1/Command | All MAIN.C guards destroyed 22234 | -1/Command | Found Prototype Reactor 22234 | -1/Command | Identified Zero-point Reactor 22236 | -1/Command | Found Zero-point Reactor 22368 | -1/Command | Found Exp. Targeting Computer 22524 | -1/Command | First assault squad dispatched 22528 | -1/Command | Met MAIN.C 22544 | -1/Command | 0b10 Conduit disabled 22547 | -1/Command | Allies destroyed MAIN.C Shell 22548 | -1/Command | MAIN.C activated Command garrisons 22563 | -1/Command | Allies destroyed MAIN.C 22565 | -1/Command | Found Zero-point Reactor 22664 | -1/Command | Build established: Scavenger-Sprinter 22832 | -1/Command | Found Prototype Energy Cannon 22832 | -1/Command | Identified Null Cannon 22838 | -1/Command | Found Prototype Processor 22838 | -1/Command | Identified Exp. Melee Analysis Suite 22840 | -1/Command | Found Prototype Processor 22840 | -1/Command | Identified Exp. Target Analyzer 22845 | -1/Command | Found Prototype Device 22845 | -1/Command | Identified Femtoactuators 22851 | -1/Command | Found Zero-point Reactor 22853 | -1/Command | Found Zero-point Reactor 22998 | -1/Command | Found Zio. Weapon Casing 23000 | -1/Command | Found Zio. Shade Armor 23003 | -1/Command | Found Zio. Weapon Casing 23006 | -1/Command | Found Zio. Weapon Casing 23057 | -1/Command | Found Prototype Device 23057 | -1/Command | Identified AEGIS Remote Shield 23064 | -1/Command | Spotted Alpha 7 23098 | -1/Command | Destroyed Alpha 7 23102 | -1/Command | Found Exp. Targeting Computer 23121 | -1/Command | Spotted Alpha 7 23135 | -1/Command | Destroyed Alpha 7 23208 | -1/Command | Found Exp. Targeting Computer 23252 | -1/Command | Found Prototype Processor 23253 | -1/Command | Identified Exp. Core Analyzer 23566 | -1/Command | Warped through subspace to slip node 23566 | -1/Command | Discovered new exit (range 5) 23570 | -1/Command | Entered Access_0 23571 | -1/Access_0 | Sensed 2 artifacts in vicinity 23572 | -1/Access_0 | Met Architect 23574 | -1/Access_0 | Architect warped through subspace 23584 | -1/Access_0 | Destroyed A8 23611 | -1/Access_0 | Architect warped through subspace 23647 | -1/Access_0 | Architect warped through subspace 23691 | -1/Access_0 | Architect warped through subspace 23699 | -1/Access_0 | A6 warped into view 23716 | -1/Access_0 | Architect warped through subspace 23720 | -1/Access_0 | Destroyed A6 23727 | -1/Access_0 | Found Sigix Corpse 23756 | -1/Access_0 | Architect warped through subspace 23779 | -1/Access_0 | Found Integrity Redistributor 23794 | -1/Access_0 | Architect warped through subspace 23835 | -1/Access_0 | Architect warped through subspace 23839 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-176) 23868 | -1/Access_0 | Architect warped through subspace 23938 | -1/Access_0 | A5 warped into view 23939 | -1/Access_0 | Destroyed A5 23963 | -1/Access_0 | Architect warped through subspace 24011 | -1/Access_0 | Architect warped through subspace 24038 | -1/Access_0 | Subspace Access Node disabled 24055 | -1/Access_0 | Architect warped through subspace 24087 | -1/Access_0 | Found Exp. Weapon Cycler 24115 | -1/Access_0 | Architect warped through subspace 24125 | -1/Access_0 | A4 warped into view 24125 | -1/Access_0 | Subspace Access Node disabled 24131 | -1/Access_0 | Architect warped through subspace 24135 | -1/Access_0 | Destroyed A4 24178 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-110) 24182 | -1/Access_0 | Architect warped through subspace 24230 | -1/Access_0 | Architect warped through subspace 24254 | -1/Access_0 | Destroyed A2 24298 | -1/Access_0 | Architect warped through subspace 24320 | -1/Access_0 | Architect warped through subspace 24325 | -1/Access_0 | Subspace Access Node disabled 24379 | -1/Access_0 | Architect warped through subspace 24396 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 24428 | -1/Access_0 | Architect warped through subspace 24436 | -1/Access_0 | Core integrity fell below 50% 24465 | -1/Access_0 | Started Test 138-B, establishing a local singularity 24486 | -1/Access_0 | Singularity Gate disabled 24500 | -1/Access_0 | Architect warped through subspace 24542 | -1/Access_0 | Architect warped through subspace 24546 | -1/Access_0 | A3 warped into view 24557 | -1/Access_0 | Destroyed A3 24581 | -1/Access_0 | Architect warped through subspace 24601 | -1/Access_0 | Architect warped through subspace 24616 | -1/Access_0 | Architect warped through subspace 24630 | -1/Access_0 | Architect warped through subspace 24656 | -1/Access_0 | Subspace Access Node disabled 24812 | -1/Access_0 | Destroyed Architect 24815 | -1/Access_0 | Found Prototype Hackware 24817 | -1/Access_0 | Found Prototype Hackware 24818 | -1/Access_0 | Found Zero-point Reactor 24820 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 24822 | -1/Access_0 | Found Modified Sigix Sheargun 24824 | -1/Access_0 | Found Zero-point Reactor 24827 | -1/Access_0 | Found Modified Sigix Sheargun 24851 | -1/Access_0 | Crushed by falling debris 24892 | -1/Access_0 | Found Unknown Device 24892 | -1/Access_0 | Identified Antimissile System 24907 | -1/Access_0 | Found Prototype Device 24907 | -1/Access_0 | Identified Exp. Phase Shifter 24990 | -1/Access_0 | Found Prototype Protection 24990 | -1/Access_0 | Identified Exp. Powered Armor 25035 | -1/Access_0 | Found Exp. Force Field 25124 | -1/Access_0 | Found Exp. Targeting Computer 25126 | -1/Access_0 | Found Exp. Weapon Cycler 25133 | -1/Access_0 | Found Prototype Device 25133 | -1/Access_0 | Identified Desublimator 25291 | -1/Access_0 | Found Exp. Phase Shifter 25313 | -1/Access_0 | Identified Architect God Chip A (x2) 25314 | -1/Access_0 | Warped through subspace to slip node 25314 | -1/Access_0 | Discovered new exit (range 8) 25318 | *** | Heading to fleet! Last Messages --------------- 25280_ Knocked back. 25280_ Quantum Shear penetrates Enhanced Hunter. 25280_ Enhanced Hunter destroyed. 25280_ Switching to secondary target: Enhanced Grunt. 25282_ Quantum Shear penetrates Enhanced Grunt. 25284_ Enhanced Grunt destroyed. 25288_ Quantum Shear penetrates Enhanced Grunt. 25288_ Enhanced Grunt Prototype Device severed. 25288_ Quantum Shear penetrates Enhanced Grunt. 25289_ Enhanced Grunt destroyed. 25291_ Acquired Exp. Phase Shifter. 25294_ Acquired 5 matter. 25303_ HV Slug penetrates Wall. 25308_ Quantum Shear penetrates Wall. 25310_ Penetrated by HV Slug. 25310_ Quantum Shear penetrates Enhanced Hunter. 25310_ Enhanced Hunter destroyed. 25313_ Identified Architect God Chip A. 25314_ Warped through subspace, drawn to slip node. 25314_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Energy Generation 114 Energy Capacity 1640 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 4 Power Amplification 40 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 79 Targeting Accuracy 24 Target Analysis 11 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 22 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Linear Gravjet | x2 | -7/Factory | Preloaded Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Cld. Plasma Cannon | x1 | -5/Factory Cld. Plasma Cannon | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -4/Factory Cmb. Linear Gravjet | x2 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Stripper Subatomic Replicator Integrity Redistributor Core Membrane Integrated Thermoelectric Network Integrated Mediator LRC Insulator LRC Energy Well Modified Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredConcussiveDriver Manual? 0 Play Time 06:44:49 Cumulative 1410.8 hours Start 2022.02.06 @ 22:18:28 End 2022.02.08 @ 00:40:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 494 Rogue 494 Adventurer 0 Explorer 0 Win Type 2 Total 99 Types 22/12/40/5/1/2/15/1/1 Lore% 95 Gallery% 95 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33e5cf72-ee36-4a4d-a9f0-a0990481803a