Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.09 @ 21:20:21

Player: Ferns

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (58)      290
Value Destroyed (1737)     1737
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (3170)               3170
              TOTAL SCORE: 11537

 Bonus
-------
High Alert Combat Kills    34
Follower Combat Kills      1062
Aligned with FarCom        300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      474

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Warlord

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Heat Sink
>          --- WEAPON (3) -------
           Vortex Rail
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
           VTOL Module
           Energy Well (350)

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
    Cooled Airjet
    Combat Airjet
           Gravmag Array
    Combat Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
           Machine Analyzer
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
           0b10 Alert Chip
           Hacking Suite
           System Shield
>          --- WEAPON -----------
     Heavy Beamcaster
           Railgun
           Phasing Sabre
>          --- INVENTORY --------
           Cold Fusion Reactor
     Micro Fission Core
  Advanced Heat Sink
  Improved Trap Scanner
           Triangulator
  Advanced Reaction Control System
  Improved Cloaking Device
  Improved Powered Armor
           Drone Bay
[Rating: 88]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    0b10 Alert Chip
  Device                   Advanced Sensor Array
  Storage                  Huge Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Beamcaster
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   3   .   .   .   .   1   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             123  | 7   9   1   1   .   27  5   2   1   13  23  3   2   7   2   4   16  
  Power                    17   | 1   .   .   1   .   4   2   1   .   2   1   1   .   2   .   1   1   
    Engine                 7    | 1   .   .   1   .   2   1   1   .   .   1   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   2   1   .   .   2   .   .   .   .   .   1   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Propulsion               33   | 2   4   1   .   .   7   1   .   .   4   6   .   1   1   .   .   6   
    Treads                 5    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   
    Leg                    2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Wheel                  12   | 2   4   1   .   .   4   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   4   4   .   1   1   .   .   .   
    Flight                 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  41   | 2   3   .   .   .   7   1   .   .   5   10  .   1   4   .   2   6   
    Device                 18   | 1   .   .   .   .   2   1   .   .   1   4   .   .   2   .   1   6   
    Storage                5    | 1   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   .   1   .   .   .   2   1   .   1   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Protection             9    | .   .   .   .   .   3   .   .   .   1   4   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   2   .   .   .   9   1   1   1   2   6   2   .   .   2   1   3   
    Energy Gun             8    | 1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   3   
    Energy Cannon          9    | .   1   .   .   .   4   1   .   .   2   1   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       5    | .   1   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   
    Launcher               4    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   2   .   .   .   2   1   .   .   1   .   .   1   
Parts Lost                 60   | .   1   1   .   .   12  .   3   .   11  .   .   .   .   .   13  19  
  Power                    5    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   1   
  Propulsion               19   | .   1   1   .   .   3   .   1   .   4   .   .   .   .   .   4   5   
  Utility                  20   | .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   5   9   
  Weapon                   16   | .   .   .   .   .   4   .   2   .   3   .   .   .   .   .   3   4   
  Highest Loss Streak      17   | .   1   1   .   .   12  .   3   .   9   .   .   .   .   .   7   17  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     88   | .   98  99  100 100 93  93  92  84  72  96  93  93  94  94  79  66  
  Engine                   5    | .   14  14  14  14  7   4   7   7   4   1   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   2   .   .   .   4   .   .   .   .   4   5   
  Treads                   1    | .   .   .   .   .   .   7   3   .   .   4   .   .   .   .   .   6   
  Leg                      1    | .   .   .   .   .   .   7   7   7   3   .   .   .   .   .   .   .   
  Wheel                    9    | .   26  27  28  28  22  5   7   7   4   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   .   .   2   24  26  26  23  23  16  1   
  Flight                   1    | .   .   .   .   .   .   7   7   7   3   .   .   .   .   .   .   4   
  Device                   7    | .   8   .   .   .   9   5   7   7   5   6   6   6   5   5   9   15  
  Storage                  8    | .   14  14  14  14  10  15  15  15  8   5   6   6   5   5   4   .   
  Processor                16   | .   5   14  14  14  17  15  15  15  17  20  20  20  23  23  17  16  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   1   6   6   6   11  11  5   5   
  Energy Gun               3    | .   2   .   .   .   .   7   3   .   .   5   10  13  11  7   4   6   
  Energy Cannon            6    | .   11  14  14  14  14  11  9   7   5   2   .   .   .   .   .   .   
  Ballistic Gun            1    | .   6   .   .   .   .   .   5   7   4   .   .   .   .   3   1   .   
  Ballistic Cannon         3    | .   7   14  14  14  2   .   .   .   4   4   2   .   .   .   1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   5   6   6   5   5   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 14  92  91  91  91  101 109 109 113 113 39  43  40  40  42  46  44  
  Greatest Support         84   | 26  26  26  26  26  38  20  16  16  24  46  46  50  54  54  54  84  
  Greatest Overweight (x)  29   | .   9   5   3   3   29  6   6   7   7   1   .   .   .   .   2   8   
  Average Overweight (x)   1    | .   3   3   3   3   2   5   6   6   1   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  10  10  10  10  10  10  5   
  Average Capacity         16   | 7   21  25  25  25  25  25  25  25  15  9   10  10  10  10  9   5   
  Most Carried             25   | 5   12  13  15  20  25  25  25  25  25  10  10  10  10  10  10  5   
  Average Carried          13   | 2   8   12  13  16  23  22  24  24  14  9   9   9   9   9   6   4   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  5   10  10  10  10  10  5   5   
  Final Carried            25   | 3   12  13  14  20  18  25  24  25  5   10  10  10  10  10  5   3   

 Class Distribution 
--------------------
 27% | Skirmisher
 25% | Mutant
 23% | Scout
  8% | Hacker-Scout
  5% | Scavenger-Skirmisher
  4% | Scavenger-Mutant
  4% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Zion
           Skirmisher | -6/Proximity Caves
                Scout | -6/Factory
                Scout | -6/Waste
                Scout | -6/Factory
         Hacker-Scout | -5/Factory
         Hacker-Scout | -5/Upper Caves
                Scout | -5/Upper Caves
               Mutant | -5/Warlord

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War 
Matter Collected           2197 | 221 202 70  144 .   359 170 .   45  76  124 311 20  80  86  163 126 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2082 | 122 400 69  .   .   801 56  79  .   39  93  .   12  133 .   131 147 
  Parts                    95   | 2   27  1   .   .   31  2   5   .   2   7   .   2   5   .   7   4   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   7   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War 
Combat Hostiles Destroyed  44   | .   7   2   .   .   15  2   3   .   2   1   .   .   4   .   5   3   
  Guns                     19   | .   4   .   .   .   .   .   2   .   .   1   .   .   4   .   5   3   
  Cannons                  23   | .   3   2   .   .   13  2   1   .   2   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 2   4   .   .   .   2   .   .   .   1   2   .   .   .   .   .   3   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  23   | .   2   .   .   .   7   2   3   .   1   .   .   .   3   .   5   .   
  Grunt                    14   | .   5   2   .   .   6   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 1   3   2   .   .   4   2   3   .   1   2   .   1   4   .   5   3   
  Combat Bots Only         5    | .   2   2   .   .   4   2   3   .   1   1   .   .   4   .   5   3   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   1   1   .   1   1   .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  
Hostile Shots Fired        726  | .    42   17   .    .    111  15   30   .    170  11   .    9    8    .    167  146  
  Missed                   235  | .    15   2    .    .    10   3    12   .    69   4    .    3    5    .    67   45   
Damage Taken               8219 | .    281  191  .    .    1594 184  270  .    1072 263  .    116  49   .    1854 2345 
  Core                     2202 | .    65   18   .    .    547  25   45   .    448  30   .    16   .    .    547  461  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  62   | .    .    .    .    .    52   .    .    .    .    10   .    .    .    .    .    .    
  Ignored by Resistances   72   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   
  Regen/Repaired (Parts)   145  | .    .    .    .    .    .    .    .    .    .    .    .    4    141  .    .    .    
Core Remaining (%)         57   | 100  .    .    .    66   .    .    .    .    26   .    .    94   .    .    .    .    
Volleys Fired              200  | 8    41   7    .    .    49   9    7    5    18   14   .    1    6    .    26   9    
  Largest                  3    | 2    2    2    .    .    2    2    2    1    3    2    .    2    2    .    2    3    
  Hottest                  162  | 70   95   95   .    .    128  148  148  28   156  148  .    162  162  .    116  130  
Shots Fired                352  | 16   82   14   .    .    76   18   14   5    37   16   .    2    12   .    39   21   
  Gun                      173  | 16   56   .    .    .    .    .    5    5    17   10   .    2    12   .    29   21   
  Cannon                   176  | .    26   14   .    .    73   18   9    .    20   6    .    .    .    .    10   .    
  Launcher                 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  132  | 8    41   7    .    .    11   .    5    5    27   5    .    .    .    .    23   .    
  Thermal                  206  | 8    41   7    .    .    62   18   9    .    9    11   .    2    12   .    16   11   
  Explosive                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    
  Entropic                 10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Robot Hit Streak         11   | 6    7    5    .    .    7    4    3    .    3    6    .    1    5    .    3    11   
  Robot Miss Streak        6    | 2    6    3    .    .    4    3    3    .    5    3    .    1    1    .    3    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Shots Hit Robots           186  | 11   42   10   .    .    43   9    5    .    12   13   .    1    9    .    14   17   
  Core Hits                89   | 4    21   3    .    .    24   3    4    .    2    7    .    1    6    .    5    9    
  Critical Kills           2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         14   | 2    3    .    .    .    2    .    1    .    1    .    .    1    .    .    3    1    
    Burn                   7    | 1    2    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | 1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
    Detonate               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              6    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4591 | 114  566  193  .    .    1156 197  133  .    335  464  .    47   229  .    386  771  
  Guns                     1908 | 114  307  .    .    .    .    .    57   .    81   217  .    47   229  .    313  543  
  Cannons                  1955 | .    259  193  .    .    933  197  76   .    254  43   .    .    .    .    .    .    
  Explosions               459  | .    .    .    .    .    223  .    .    .    .    8    .    .    .    .    .    228  
  Melee                    269  | .    .    .    .    .    .    .    .    .    .    196  .    .    .    .    73   .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  864  | 37   176  104  .    .    50   .    57   .    244  43   .    .    .    .    153  .    
  Thermal                  2777 | 77   390  89   .    .    883  197  76   .    62   217  .    47   229  .    160  350  
  Explosive                92   | .    .    .    .    .    92   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          168  | .    .    .    .    .    131  .    .    .    29   8    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 269  | .    .    .    .    .    .    .    .    .    .    196  .    .    .    .    73   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 421  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    421  
Highest Corruption         18   | .    .    .    .    .    1    .    .    .    .    1    1    1    6    1    1    18   
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    .    1    1    1    3    1    1    2    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    .    2    .    .    .    .    2    2    3    14   1    10   .    
    Message Errors         4    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    
    Matter Fused           17   | .    .    .    .    .    1    .    .    .    .    .    1    1    9    .    5    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    .    .    
    Data Loss (major)      3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            185  | .    11   .    .    .    37   1    1    .    3    109  .    .    .    .    .    23   
  Projectiles              42   | .    11   .    .    .    26   1    1    .    3    .    .    .    .    .    .    .    
  Explosions               34   | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    23   
  Melee                    109  | .    .    .    .    .    .    .    .    .    .    109  .    .    .    .    .    .    
Knockbacks                 6    | .    .    1    .    .    2    .    .    .    2    1    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    1    .    .    1    .    .    .    1    1    .    .    .    .    .    .    
  Secondary                2    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      191  | .    .    .    .    .    90   .    .    .    .    33   .    .    .    .    .    68   
  Shots                    5    | .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        755  | 70   156  342  .    .    755  455  186  .    225  159  .    100  411  .    247  60   
  Average Temperature      139  | 25   57   178  .    .    265  192  128  .    89   54   .    51   163  .    87   23   
  Received Heat Transfer   1863 | .    93   111  .    .    810  .    .    .    132  .    .    .    18   .    219  480  
  Effects                  45   | .    .    1    .    .    37   2    .    .    .    .    .    .    5    .    .    .    
    Shutdowns              6    | .    .    .    .    .    4    1    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           8    | .    .    1    .    .    5    1    .    .    .    .    .    .    1    .    .    .    
    Interference           6    | .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    .    .    
    Matter Decay           6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         12   | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14   | .    1    1    .    .    3    .    .    .    1    1    .    3    .    .    4    .    
  Heat Transferred         5568 | 296  1110 185  .    .    1517 372  150  .    100  425  .    148  370  .    481  414  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War 
Peak Influence             991  | 10  209 50  .   10  167 65  .   .   .   77  12  991 576 .   .   .   
  Initial                  387  | .   6   .   .   .   3   6   .   .   .   75  12  8   387 .   .   .   
  Average                  84   | 2   56  47  .   7   19  18  .   .   .   29  12  297 477 .   .   .   
Maximum Alert Level        3    | .   1   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   
  Low Security (%)         88   | 100 96  100 .   100 100 100 .   .   .   100 100 64  .   .   .   .   
  Level 1                  3    | .   3   .   .   .   .   .   .   .   .   .   .   3   37  .   .   .   
  Level 2                  6    | .   .   .   .   .   .   .   .   .   .   .   .   17  62  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   .   2   .   .   .   .   3   .   6   1   .   1   .   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            9    | .   1   .   .   .   2   .   .   .   .   2   .   4   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War 
Distress Signals           5    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   18  2   .   .   19  4   4   .   14  3   .   12  9   .   29  32  
  Peak Tracking Total      11   | .   4   2   .   .   6   3   4   .   6   1   .   2   7   .   11  10  
  Tactical Retreats        21   | .   .   .   .   .   1   .   .   .   7   1   .   .   1   .   10  1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War 
Traps Triggered            6    | .   .   .   .   .   2   .   .   .   .   3   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   18  
Most Traps Carried         4    | .   .   .   .   4   4   4   4   4   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War 
Machines Disabled          9    | .   .   .   .   .   2   1   .   .   .   2   .   4   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War 
Machines Accessed          30   | .   5   .   1   .   1   1   .   .   .   6   .   7   6   1   .   2   
  Terminals                15   | .   5   .   .   .   1   1   .   .   .   1   .   4   3   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
Total Hacks                72   | .   11  .   1   .   1   3   .   .   .   18  .   17  17  1   .   3   
  Successful               35   | .   6   .   1   .   .   2   .   .   .   7   .   6   9   1   .   3   
  Failed                   37   | .   5   .   .   .   1   1   .   .   .   11  .   11  8   .   .   .   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Terminals                38   | .   11  .   .   .   1   3   .   .   .   4   .   11  8   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   .   .   .   3   6   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   
Terminal Hacks             19   | .   6   .   1   .   .   2   .   .   .   1   .   3   2   1   .   3   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   .   .   1   1   .   .   .   4   .   4   3   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   14  .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     39   | .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  
Total Allies               20   | .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    .    .    .    20   19   8    .    .    .    
  Highest-Rated Group      766  | .    .    .    .    .    .    .    .    .    .    .    766  737  315  .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    .    .    50   50   46   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               179  | .    .    .    .    .    .    .    .    .    .    .    .    149  30   .    .    .    
  Total Damage             5226 | .    .    .    .    .    .    .    .    .    .    .    .    4458 768  .    .    .    
  Kills                    41   | .    .    .    .    .    .    .    .    .    .    .    .    35   6    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   1   1   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  
Turns Passed               11142 | 120  919  341  336  242  1658 609  35   1181 662  1589 127  411  571  316  1007 1018 
Spaces Moved               7772  | 93   567  216  244  149  402  269  7    606  558  1619 226  526  404  545  774  567  
  Core                     522   | 8    .    .    .    .    3    .    .    .    198  .    .    .    .    .    17   296  
  Treads                   280   | .    .    .    .    .    21   19   .    .    .    .    .    .    .    .    .    240  
  Legs                     10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2700  | 85   567  216  244  149  368  250  7    606  208  .    .    .    .    .    .    .    
  Hover                    4260  | .    .    .    .    .    .    .    .    .    152  1619 226  526  404  545  757  31   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 50   90   135  135  135  116  190  190  190  42   40   43   43   50   56   56   100  
  Average Speed            101   | 86   132  135  135  135  162  210  190  191  97   64   43   47   52   56   66   153  
  Slowest Speed            1500  | 90   215  175  135  135  1500 480  190  205  205  132  43   50   56   56   150  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    69   55   63   41   35   10   3    69   74   25   97   20   8    72   57   61   
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    .    .    1    .    .    .    3    4    .    .    .    .    2    .    .    
Spaces Dug                 5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    
Terrain Destroyed          59    | .    .    .    .    .    16   .    .    .    6    2    .    .    .    .    11   24   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Projectile               34    | .    .    .    .    .    2    .    .    .    6    2    .    .    .    .    10   14   
  AOE                      24    | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    10   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  War  
Total                      10711 | 117  657  250  251  190  1341 294  15   625  646  2155 258  684  748  558  1224 698  
  Wait                     2366  | .    23   25   .    36   821  .    .    1    41   428  14   147  324  .    416  90   
  Move                     7757  | 92   566  215  243  148  401  268  6    605  557  1619 225  525  403  544  773  567  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  169   | 10   14   2    4    6    29   11   .    7    11   38   8    5    6    6    .    12   
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   77    | 7    1    1    .    .    20   3    1    1    11   12   .    .    3    1    4    12   
  Detach                   7     | .    .    .    .    .    1    .    .    .    2    3    .    .    .    .    .    1    
  Swap                     46    | .    8    .    1    .    7    2    1    .    2    11   3    2    4    1    .    4    
  Drop                     81    | .    4    .    3    .    13   1    .    6    2    27   8    4    2    6    2    3    
  Fire                     200   | 8    41   7    .    .    49   9    7    5    18   14   .    1    6    .    26   9    
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Waste
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 15)
   121 | -11/Scrapyard      | Entered Materials
   140 | -10/Materials      | Identified exit to Mines
   273 | -10/Materials      | Discovered new exit (range 13)
   301 | -10/Materials      | Build established: Mutant
   608 | -10/Materials      | Discovered new exit (range 14)
   720 | -10/Materials      | Identified exit to Materials
  1040 | -10/Materials      | Entered Mines
  1084 | -10/Mines          | Learned location of Mines (-9)
  1087 | -10/Mines          | Discovered exit to Materials (range 12)
  1172 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1174 | -10/Mines          | Found Prototype Device
  1227 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1374 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1374 | -10/Mines          | Discovered new exit (range 5)
  1380 | -10/Mines          | Identified exit to Exiles
  1381 | -10/Mines          | Entered Exiles
  1421 | -10/Exiles         | Met 8R-AWN
  1440 | -10/Exiles         | Met EX-HEX
  1483 | -10/Exiles         | Met EX-BIN
  1499 | -10/Exiles         | Aligned with FarCom system
  1500 | -10/Exiles         | Given EX-Vault access code
  1533 | -10/Exiles         | Opened EX-Vault
  1538 | -10/Exiles         | Found Prototype Processor
  1543 | -10/Exiles         | Identified 0b10 Alert Chip
  1572 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1592 | -10/Exiles         | Exiles lab attacked by MAIN.C
  1703 | -10/Exiles         | Discovered new exit (range 10)
  1715 | -10/Exiles         | Identified exit to Mines
  1717 | -10/Exiles         | Left Exiles lab with 0b10 Alert Chip
  1717 | -10/Exiles         | Entered Mines
  1795 | -9/Mines           | Found a hidden stash of uninstalled traps
  1796 | -9/Mines           | Assembled infested the area
  1910 | -9/Mines           | Discovered new exit (range 14)
  1926 | -9/Mines           | Identified exit to Materials
  1959 | -9/Mines           | Entered Materials
  1959 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  1960 | -8/Materials       | Identified Exp. Sensor Array
  2257 | -8/Materials       | Build established: Skirmisher
  3309 | -8/Materials       | Discovered new exit (range 11)
  3363 | -8/Materials       | Core integrity fell below 50%
  3374 | -8/Materials       | Core integrity fell below 20%
  3408 | -8/Materials       | Lost 12 parts (2p3n3u4w)
  3520 | -8/Materials       | Identified exit to Factory
  3617 | -8/Materials       | Entered Factory
  3617 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  4021 | -7/Factory         | Discovered new exit (range 15)
  4051 | -7/Factory         | Build established: Scavenger-Skirmisher
  4137 | -7/Factory         | Identified exit to Lower Caves
  4226 | -7/Factory         | Entered Lower Caves
  4227 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  4259 | -7/Lower Caves     | Identified exit to Zion
  4261 | -7/Lower Caves     | Entered Zion
  4279 | -7/Zion            | Lost 3 parts (1n2w)
  4411 | -7/Zion            | Found Prototype Device
  4527 | -7/Zion            | Build established: Skirmisher
  4652 | -7/Zion            | Learned location of Extension (-4)
  4907 | -7/Zion            | Rebuked by Imprinter
  5213 | -7/Zion            | Learned Factory non-interactive machine intel
  5228 | -7/Zion            | Discovered new exit (range 11)
  5246 | -7/Zion            | Identified exit to Proximity Caves
  5442 | -7/Zion            | Entered Proximity Caves
  5746 | -6/Proximity Caves | Spotted B-75 Beast
  5812 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5921 | -6/Proximity Caves | Core integrity fell below 50%
  5952 | -6/Proximity Caves | Lost 9 parts (1p3n2u3w)
  6094 | -6/Proximity Caves | Discovered new exit (range 12)
  6098 | -6/Proximity Caves | Identified exit to Factory
  6104 | -6/Proximity Caves | Entered Factory
  6104 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6105 | -6/Factory         | Loaded intel: 212 non-interactive machine locations
  6146 | -6/Factory         | Identified Bomb Factory No. 2
  6610 | -6/Factory         | Identified exit to Lower Caves
  6908 | -6/Factory         | Build established: Scout
  7693 | -6/Factory         | Sucked down chute
  7693 | -6/Factory         | Entered Waste
  7694 | -6/Waste           | Joined by Warlord forces that had cleared the area
  7777 | -6/Waste           | Discovered new exit (range 13)
  7781 | -6/Waste           | Found Imp. Powered Armor
  7800 | -6/Waste           | Identified exit to Factory
  7820 | -6/Waste           | Entered Factory
  7820 | -6/Factory         | Accompanied by 19 allies
  7884 | -6/Factory         | Identified exit to DSF
  7935 | -6/Factory         | Lost 3 allies
  8197 | -6/Factory         | Garrison activated, responded to threat
  8202 | -6/Factory         | Discovered new exit (range 10)
  8214 | -6/Factory         | Identified exit to Factory
  8216 | -6/Factory         | Lost 6 allies
  8231 | -6/Factory         | Entered another Factory area
  8231 | -5/Factory         | Accompanied by 8 allies
  8231 | -5/Factory         | Evolved 2 slots: Utility x2
  8404 | -5/Factory         | Lost 7 allies
  8443 | -5/Factory         | Repaired Broken Cmb. Gravmag System
  8516 | -5/Factory         | Discovered new exit (range 14)
  8548 | -5/Factory         | Build established: Hacker-Scout
  8801 | -5/Factory         | Identified exit to Upper Caves
  8802 | -5/Factory         | Entered Upper Caves
  8987 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9104 | -5/Upper Caves     | Discovered new exit (range 3)
  9105 | -5/Upper Caves     | Identified exit to Upper Caves
  9118 | -5/Upper Caves     | Entered another Upper Caves area
  9119 | -5/Upper Caves     | Identified exit to Warlord
  9145 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  9239 | -5/Upper Caves     | Spotted B-75 Beast
  9247 | -5/Upper Caves     | Lost 4 parts (1p1n2u)
  9272 | -5/Upper Caves     | Learned Factory garrison access intel
  9505 | -5/Upper Caves     | Build established: Scout
 10112 | -5/Upper Caves     | Core integrity fell below 50%
 10125 | -5/Upper Caves     | Entered Warlord
 10139 | -5/Warlord         | Lost 7 parts (3n2u2w)
 10162 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10281 | -5/Warlord         | Visited the Vortex Lab
 10291 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10294 | -5/Warlord         | Found Prototype Energy Gun
 10295 | -5/Warlord         | Identified Vortex Rail
 10299 | -5/Warlord         | Found Vortex Rail
 10394 | -5/Warlord         | Build established: Mutant
 10641 | -5/Warlord         | Warlord forces counterattacked
 10648 | -5/Warlord         | Spotted Striker
 10759 | -5/Warlord         | Lost 10 allies
 10891 | -5/Warlord         | Spotted Striker
 10914 | -5/Warlord         | Lost 4 allies
 10966 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 10990 | -5/Warlord         | Build established: Scavenger-Mutant
 11047 | -5/Warlord         | Met Warlord
 11084 | -5/Warlord         | Spotted Executioner
 11084 | -5/Warlord         | Spotted Striker
 11118 | -5/Warlord         | Destroyed Striker
 11133 | -5/Warlord         | Core integrity fell below 20%
 11143 | -5/Warlord         | System corruption reached 10%
 11143 | -5/Warlord         | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
Vortex penetrates Wall.
Backup Laser III destroyed.
System corrupted by crushing effect (+2).
Cesium-ion Thruster destroyed.
Arm. Medium Treads destroyed.
System corrupted by crushing effect (+1).
Arm. Medium Treads destroyed.
Vortex penetrates B-74 Champion.
Critical hit (Smash).
Rnf. Fission Core destroyed.
Imp. Focal Shield destroyed.
0b10 Alert Chip destroyed.
Triangulator destroyed.
System corrupted by crushing effect (+2). <x2>
System corrupted by crushing effect (+5).
System corrupted by crushing effect (+3).
System Shield destroyed.
System corrupted by crushing effect (+3).
Knocked back.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          21
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             400
Resistance: KI             25
Propulsion Shielding       33
Weapon Shielding           33
Phase Shifting             10
Evasion (%)                63
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
                    Fission Core | -7/Zion    | Archive
                   Arc Projector | -7/Zion    | Archive
              Imp. Medium Treads | -7/Zion    | Archive
 Mak. Salvage Targeting Computer | -7/Zion    | Archive
             EM Disruption Field | -7/Zion    | Archive
             Imp. Cooling System | -7/Zion    | Archive
              Enh. Optical Array | -7/Zion    | Archive
               Hvy. Battle Rifle | -7/Zion    | Archive
          Nuclear Pulse Thruster | -7/Zion    | Archive
        Component Analysis Suite | -7/Zion    | Archive
                Recoil Nullifier | -7/Zion    | Archive
                   Hyp. Coil Gun | -7/Zion    | Archive
                Coolant Injector | -7/Zion    | Archive
    Magnetic Acceleration Cannon | -7/Zion    | Archive
             Imp. Gravmag System | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
   M-14 Sweeper | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
   G-47 Trooper | -7/Zion | Archive
 L-61 Swordsman | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Adventurer
Close Call
I'm Back, Baby!
Knowing Is Half The Battle
Quantum Hacking
Robot Respite
The More The Merrier
True Hacker
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              RainbowMatterDerivative
  Manual?         0
Play Time         01:43:33
  Cumulative      5.6 hours
  Start           2024.03.09 @ 19:26:13
  End             2024.03.09 @ 21:20:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           3
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 346254f5-ffc1-400b-968c-baa566a78219