Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.09 @ 21:20:21 Player: Ferns Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (58) 290 Value Destroyed (1737) 1737 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3170) 3170 TOTAL SCORE: 11537 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 1062 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 474 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink > --- WEAPON (3) ------- Vortex Rail > --- INVENTORY (5) ---- Light Antimatter Reactor VTOL Module Energy Well (350) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Cooled Airjet Combat Airjet Gravmag Array Combat Gravmag System > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Alert Chip Hacking Suite System Shield > --- WEAPON ----------- Heavy Beamcaster Railgun Phasing Sabre > --- INVENTORY -------- Cold Fusion Reactor Micro Fission Core Advanced Heat Sink Improved Trap Scanner Triangulator Advanced Reaction Control System Improved Cloaking Device Improved Powered Armor Drone Bay [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility 0b10 Alert Chip Device Advanced Sensor Array Storage Huge Storage Unit Processor 0b10 Alert Chip Hackware System Shield Protection Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Slots Evolved 10 | . . . . . 4 2 . . . 2 . . 2 . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . 1 . . . . . . Utility 6 | . . . . . 3 . . . . 1 . . 2 . . . Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 123 | 7 9 1 1 . 27 5 2 1 13 23 3 2 7 2 4 16 Power 17 | 1 . . 1 . 4 2 1 . 2 1 1 . 2 . 1 1 Engine 7 | 1 . . 1 . 2 1 1 . . 1 . . . . . . Core 7 | . . . . . 2 1 . . 2 . . . . . 1 1 Reactor 3 | . . . . . . . . . . . 1 . 2 . . . Propulsion 33 | 2 4 1 . . 7 1 . . 4 6 . 1 1 . . 6 Treads 5 | . . . . . 1 . . . . 1 . . . . . 3 Leg 2 | . . . . . 1 . . . . 1 . . . . . . Wheel 12 | 2 4 1 . . 4 1 . . . . . . . . . . Hover 10 | . . . . . . . . . 4 4 . 1 1 . . . Flight 4 | . . . . . 1 . . . . . . . . . . 3 Utility 41 | 2 3 . . . 7 1 . . 5 10 . 1 4 . 2 6 Device 18 | 1 . . . . 2 1 . . 1 4 . . 2 . 1 6 Storage 5 | 1 2 . . . 1 . . . . 1 . . . . . . Processor 7 | . 1 . . . 1 . . . 2 1 . 1 1 . . . Hackware 2 | . . . . . . . . . 1 . . . 1 . . . Protection 9 | . . . . . 3 . . . 1 4 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 32 | 2 2 . . . 9 1 1 1 2 6 2 . . 2 1 3 Energy Gun 8 | 1 . . . . 1 . . . . 1 2 . . . . 3 Energy Cannon 9 | . 1 . . . 4 1 . . 2 1 . . . . . . Ballistic Gun 3 | 1 . . . . . . 1 . . . . . . 1 . . Ballistic Cannon 5 | . 1 . . . 1 . . 1 . 1 . . . . 1 . Launcher 4 | . . . . . 3 . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 2 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 . . . 2 1 . . 1 . . 1 Parts Lost 60 | . 1 1 . . 12 . 3 . 11 . . . . . 13 19 Power 5 | . . . . . 2 . . . 1 . . . . . 1 1 Propulsion 19 | . 1 1 . . 3 . 1 . 4 . . . . . 4 5 Utility 20 | . . . . . 3 . . . 3 . . . . . 5 9 Weapon 16 | . . . . . 4 . 2 . 3 . . . . . 3 4 Highest Loss Streak 17 | . 1 1 . . 12 . 3 . 9 . . . . . 7 17 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 88 | . 98 99 100 100 93 93 92 84 72 96 93 93 94 94 79 66 Engine 5 | . 14 14 14 14 7 4 7 7 4 1 . . . . . . Core 1 | . . . . . . 2 . . . 4 . . . . 4 5 Treads 1 | . . . . . . 7 3 . . 4 . . . . . 6 Leg 1 | . . . . . . 7 7 7 3 . . . . . . . Wheel 9 | . 26 27 28 28 22 5 7 7 4 . . . . . . . Hover 8 | . . . . . . . . . 2 24 26 26 23 23 16 1 Flight 1 | . . . . . . 7 7 7 3 . . . . . . 4 Device 7 | . 8 . . . 9 5 7 7 5 6 6 6 5 5 9 15 Storage 8 | . 14 14 14 14 10 15 15 15 8 5 6 6 5 5 4 . Processor 16 | . 5 14 14 14 17 15 15 15 17 20 20 20 23 23 17 16 Hackware 3 | . . . . . . . . . 1 6 6 6 11 11 5 5 Energy Gun 3 | . 2 . . . . 7 3 . . 5 10 13 11 7 4 6 Energy Cannon 6 | . 11 14 14 14 14 11 9 7 5 2 . . . . . . Ballistic Gun 1 | . 6 . . . . . 5 7 4 . . . . 3 1 . Ballistic Cannon 3 | . 7 14 14 14 2 . . . 4 4 2 . . . 1 . Slashing Weapon 1 | . . . . . . . . . . 5 6 6 5 5 4 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 113 | 14 92 91 91 91 101 109 109 113 113 39 43 40 40 42 46 44 Greatest Support 84 | 26 26 26 26 26 38 20 16 16 24 46 46 50 54 54 54 84 Greatest Overweight (x) 29 | . 9 5 3 3 29 6 6 7 7 1 . . . . 2 8 Average Overweight (x) 1 | . 3 3 3 3 2 5 6 6 1 . . . . . . 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 10 10 10 10 10 10 5 Average Capacity 16 | 7 21 25 25 25 25 25 25 25 15 9 10 10 10 10 9 5 Most Carried 25 | 5 12 13 15 20 25 25 25 25 25 10 10 10 10 10 10 5 Average Carried 13 | 2 8 12 13 16 23 22 24 24 14 9 9 9 9 9 6 4 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 10 10 10 10 10 5 5 Final Carried 25 | 3 12 13 14 20 18 25 24 25 5 10 10 10 10 10 5 3 Class Distribution -------------------- 27% | Skirmisher 25% | Mutant 23% | Scout 8% | Hacker-Scout 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Scout | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Matter Collected 2197 | 221 202 70 144 . 359 170 . 45 76 124 311 20 80 86 163 126 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2082 | 122 400 69 . . 801 56 79 . 39 93 . 12 133 . 131 147 Parts 95 | 2 27 1 . . 31 2 5 . 2 7 . 2 5 . 7 4 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 2 . . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 4 . 2 . . . . . 7 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Combat Hostiles Destroyed 44 | . 7 2 . . 15 2 3 . 2 1 . . 4 . 5 3 Guns 19 | . 4 . . . . . 2 . . 1 . . 4 . 5 3 Cannons 23 | . 3 2 . . 13 2 1 . 2 . . . . . . . AOE 2 | . . . . . 2 . . . . . . . . . . . Classes Destroyed 14 | 2 4 . . . 2 . . . 1 2 . . . . . 3 Worker 2 | . . . . . . . . . . 2 . . . . . . Builder 2 | . . . . . . . . . . 1 . 1 . . . . Tunneler 2 | 1 1 . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . Recycler 3 | 1 . . . . 2 . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . Watcher 3 | . 2 . . . 1 . . . . . . . . . . . Swarmer 23 | . 2 . . . 7 2 3 . 1 . . . 3 . 5 . Grunt 14 | . 5 2 . . 6 . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . . . . . . . 1 Sentry 2 | . . . . . 2 . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . 1 1 . . . . . . Striker 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 5 | 1 3 2 . . 4 2 3 . 1 2 . 1 4 . 5 3 Combat Bots Only 5 | . 2 2 . . 4 2 3 . 1 1 . . 4 . 5 3 Max Kills in Single Turn 1 | 1 1 1 . . 1 1 1 . 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Hostile Shots Fired 726 | . 42 17 . . 111 15 30 . 170 11 . 9 8 . 167 146 Missed 235 | . 15 2 . . 10 3 12 . 69 4 . 3 5 . 67 45 Damage Taken 8219 | . 281 191 . . 1594 184 270 . 1072 263 . 116 49 . 1854 2345 Core 2202 | . 65 18 . . 547 25 45 . 448 30 . 16 . . 547 461 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 62 | . . . . . 52 . . . . 10 . . . . . . Ignored by Resistances 72 | . . . . . . . . . . . . . . . . 72 Regen/Repaired (Parts) 145 | . . . . . . . . . . . . 4 141 . . . Core Remaining (%) 57 | 100 . . . 66 . . . . 26 . . 94 . . . . Volleys Fired 200 | 8 41 7 . . 49 9 7 5 18 14 . 1 6 . 26 9 Largest 3 | 2 2 2 . . 2 2 2 1 3 2 . 2 2 . 2 3 Hottest 162 | 70 95 95 . . 128 148 148 28 156 148 . 162 162 . 116 130 Shots Fired 352 | 16 82 14 . . 76 18 14 5 37 16 . 2 12 . 39 21 Gun 173 | 16 56 . . . . . 5 5 17 10 . 2 12 . 29 21 Cannon 176 | . 26 14 . . 73 18 9 . 20 6 . . . . 10 . Launcher 3 | . . . . . 3 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 132 | 8 41 7 . . 11 . 5 5 27 5 . . . . 23 . Thermal 206 | 8 41 7 . . 62 18 9 . 9 11 . 2 12 . 16 11 Explosive 1 | . . . . . 1 . . . . . . . . . . . Electromagnetic 3 | . . . . . 2 . . . 1 . . . . . . . Entropic 10 | . . . . . . . . . . . . . . . . 10 Robot Hit Streak 11 | 6 7 5 . . 7 4 3 . 3 6 . 1 5 . 3 11 Robot Miss Streak 6 | 2 6 3 . . 4 3 3 . 5 3 . 1 1 . 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 Secondary Targets 3 | . . . . . . . . . . . . . 2 . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . 1 . Shots Hit Robots 186 | 11 42 10 . . 43 9 5 . 12 13 . 1 9 . 14 17 Core Hits 89 | 4 21 3 . . 24 3 4 . 2 7 . 1 6 . 5 9 Critical Kills 2 | . . . . . 1 . 1 . . . . . . . . . Critical Parts Destroyed 3 | 1 1 . . . . . . . . . . . . . . 1 Critical Strikes 14 | 2 3 . . . 2 . 1 . 1 . . 1 . . 3 1 Burn 7 | 1 2 . . . . . . . . . . 1 . . 3 . Meltdown 1 | . . . . . 1 . . . . . . . . . . . Destroy 3 | 1 1 . . . . . 1 . . . . . . . . . Blast 2 | . . . . . 1 . . . 1 . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . . . 3 . . . . 3 . Impact . | . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . 3 . . . . 3 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4591 | 114 566 193 . . 1156 197 133 . 335 464 . 47 229 . 386 771 Guns 1908 | 114 307 . . . . . 57 . 81 217 . 47 229 . 313 543 Cannons 1955 | . 259 193 . . 933 197 76 . 254 43 . . . . . . Explosions 459 | . . . . . 223 . . . . 8 . . . . . 228 Melee 269 | . . . . . . . . . . 196 . . . . 73 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 864 | 37 176 104 . . 50 . 57 . 244 43 . . . . 153 . Thermal 2777 | 77 390 89 . . 883 197 76 . 62 217 . 47 229 . 160 350 Explosive 92 | . . . . . 92 . . . . . . . . . . . Electromagnetic 168 | . . . . . 131 . . . 29 8 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 269 | . . . . . . . . . . 196 . . . . 73 . Piercing . | . . . . . . . . . . . . . . . . . Entropic 421 | . . . . . . . . . . . . . . . . 421 Highest Corruption 18 | . . . . . 1 . . . . 1 1 1 6 1 1 18 Average Corruption 1 | . . . . . 1 . . . . 1 1 1 3 1 1 2 Corruption Purged 5 | . . . . . . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 34 | . . . . . 2 . . . . 2 2 3 14 1 10 . Message Errors 4 | . . . . . . . . . . . . 1 1 . 2 . Matter Fused 17 | . . . . . 1 . . . . . 1 1 9 . 5 . Heat Flow Errors 3 | . . . . . . . . . . 1 . 1 1 . . . Energy Discharges 2 | . . . . . . . . . . . 1 . 1 . . . Data Loss (minor) 4 | . . . . . . . . . . 1 . . 2 1 . . Data Loss (major) 3 | . . . . . 1 . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 185 | . 11 . . . 37 1 1 . 3 109 . . . . . 23 Projectiles 42 | . 11 . . . 26 1 1 . 3 . . . . . . . Explosions 34 | . . . . . 11 . . . . . . . . . . 23 Melee 109 | . . . . . . . . . . 109 . . . . . . Knockbacks 6 | . . 1 . . 2 . . . 2 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 4 | . . 1 . . 1 . . . 1 1 . . . . . . Secondary 2 | . . . . . 1 . . . 1 . . . . . . . Self-Inflicted Damage 191 | . . . . . 90 . . . . 33 . . . . . 68 Shots 5 | . . . . . 3 . . . . 1 . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 755 | 70 156 342 . . 755 455 186 . 225 159 . 100 411 . 247 60 Average Temperature 139 | 25 57 178 . . 265 192 128 . 89 54 . 51 163 . 87 23 Received Heat Transfer 1863 | . 93 111 . . 810 . . . 132 . . . 18 . 219 480 Effects 45 | . . 1 . . 37 2 . . . . . . 5 . . . Shutdowns 6 | . . . . . 4 1 . . . . . . 1 . . . Energy Bleed 8 | . . 1 . . 5 1 . . . . . . 1 . . . Interference 6 | . . . . . 3 . . . . . . . 3 . . . Matter Decay 6 | . . . . . 6 . . . . . . . . . . . Short Circuit 3 | . . . . . 3 . . . . . . . . . . . Damage (minor) 3 | . . . . . 3 . . . . . . . . . . . Damage (major) 12 | . . . . . 12 . . . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 14 | . 1 1 . . 3 . . . 1 1 . 3 . . 4 . Heat Transferred 5568 | 296 1110 185 . . 1517 372 150 . 100 425 . 148 370 . 481 414 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Peak Influence 991 | 10 209 50 . 10 167 65 . . . 77 12 991 576 . . . Initial 387 | . 6 . . . 3 6 . . . 75 12 8 387 . . . Average 84 | 2 56 47 . 7 19 18 . . . 29 12 297 477 . . . Maximum Alert Level 3 | . 1 . . . . . . . . . . 3 2 . . . Low Security (%) 88 | 100 96 100 . 100 100 100 . . . 100 100 64 . . . . Level 1 3 | . 3 . . . . . . . . . . 3 37 . . . Level 2 6 | . . . . . . . . . . . . 17 62 . . . Level 3 . | . . . . . . . . . . . . 14 . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . . . 2 . . . . 3 . 6 1 . 1 . Investigation 2 | . . . . . . . . . . . . 1 1 . . . Extermination 1 | . . . . . . . . . . 1 . . . . . . Reinforcement 9 | . 1 . . . 2 . . . . 2 . 4 . . . . Assault 1 | . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Distress Signals 5 | . 3 . . . 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 146 | . 18 2 . . 19 4 4 . 14 3 . 12 9 . 29 32 Peak Tracking Total 11 | . 4 2 . . 6 3 4 . 6 1 . 2 7 . 11 10 Tactical Retreats 21 | . . . . . 1 . . . 7 1 . . 1 . 10 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Traps Triggered 6 | . . . . . 2 . . . . 3 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 19 | . . . . 1 . . . . . . . . . . . 18 Most Traps Carried 4 | . . . . 4 4 4 4 4 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Machines Disabled 9 | . . . . . 2 1 . . . 2 . 4 . . . . Max in Single Turn 1 | . . . . . 1 1 . . . 1 . . . . . . Garrison Access 4 | . . . . . . . . . . 2 . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Machines Accessed 30 | . 5 . 1 . 1 1 . . . 6 . 7 6 1 . 2 Terminals 15 | . 5 . . . 1 1 . . . 1 . 4 3 . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . . . . . . 1 2 . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . Garrison Access 4 | . . . . . . . . . . 2 . 2 . . . . Total Hacks 72 | . 11 . 1 . 1 3 . . . 18 . 17 17 1 . 3 Successful 35 | . 6 . 1 . . 2 . . . 7 . 6 9 1 . 3 Failed 37 | . 5 . . . 1 1 . . . 11 . 11 8 . . . Catastrophic 4 | . . . . . . . . . . . . 3 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 7 | . . . 1 . . . . . . . . . 6 . . . Terminals 38 | . 11 . . . 1 3 . . . 4 . 11 8 . . . Fabricators 3 | . . . . . . . . . . 3 . . . . . . Repair Stations 9 | . . . . . . . . . . . . 3 6 . . . Recycling Units 3 | . . . . . . . . . . . . . 3 . . . Scanalyzers 7 | . . . . . . . . . . 7 . . . . . . Garrison Access 7 | . . . . . . . . . . 4 . 3 . . . . Terminal Hacks 19 | . 6 . 1 . . 2 . . . 1 . 3 2 1 . 3 Record 4 | . . . . . . . . . . . . 2 . . . 2 Prototype ID Bank 1 | . . . . . . . . . . . . . 1 . . . Open Door 2 | . . . . . . . . . . . . . . 1 . 1 Open DSF 1 | . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . . . . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . . . . . . . . . Locate Traps 3 | . 2 . . . . 1 . . . . . . . . . . Zone Layout 3 | . 2 . . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . 1 3 . . . Scan Component 3 | . . . . . . . . . . . . 1 2 . . . Repair 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . Scanalyzer 3 | . . . . . . . . . . 3 . . . . . . Insert Component 2 | . . . . . . . . . . 2 . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . 2 . 2 . . . . Seal Access 4 | . . . . . . . . . . 2 . 2 . . . . Unauthorized Hacks 3 | . . . . . . . . . . . . . 3 . . . Terminals 3 | . . . . . . . . . . . . . 3 . . . Botnet 3 | . . . . . . . . . . . . . 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . . . 1 1 . . . 4 . 4 3 . . . Full Trace Events 2 | . . . . . . . . . . . . 1 1 . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 14 . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . Time 39 | . . . . . . . . . . . . . 39 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . 9 . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Total Allies 20 | . . . . . . . . . . . 20 . . . . . Largest Group 20 | . . . . . . . . . . . 20 19 8 . . . Highest-Rated Group 766 | . . . . . . . . . . . 766 737 315 . . . Highest-Rated Ally 50 | . . . . . . . . . . . 50 50 46 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 179 | . . . . . . . . . . . . 149 30 . . . Total Damage 5226 | . . . . . . . . . . . . 4458 768 . . . Kills 41 | . . . . . . . . . . . . 35 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . 1 . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 1 . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Turns Passed 11142 | 120 919 341 336 242 1658 609 35 1181 662 1589 127 411 571 316 1007 1018 Spaces Moved 7772 | 93 567 216 244 149 402 269 7 606 558 1619 226 526 404 545 774 567 Core 522 | 8 . . . . 3 . . . 198 . . . . . 17 296 Treads 280 | . . . . . 21 19 . . . . . . . . . 240 Legs 10 | . . . . . 10 . . . . . . . . . . . Wheels 2700 | 85 567 216 244 149 368 250 7 606 208 . . . . . . . Hover 4260 | . . . . . . . . . 152 1619 226 526 404 545 757 31 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 90 135 135 135 116 190 190 190 42 40 43 43 50 56 56 100 Average Speed 101 | 86 132 135 135 135 162 210 190 191 97 64 43 47 52 56 66 153 Slowest Speed 1500 | 90 215 175 135 135 1500 480 190 205 205 132 43 50 56 56 150 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 69 55 63 41 35 10 3 69 74 25 97 20 8 72 57 61 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . . . . 1 1 . . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 10 | . . . . 1 . . . 3 4 . . . . 2 . . Spaces Dug 5 | . . . . . . . . . . 2 . . . . 3 . Terrain Destroyed 59 | . . . . . 16 . . . 6 2 . . . . 11 24 Melee 1 | . . . . . . . . . . . . . . . 1 . Projectile 34 | . . . . . 2 . . . 6 2 . . . . 10 14 AOE 24 | . . . . . 14 . . . . . . . . . . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Total 10711 | 117 657 250 251 190 1341 294 15 625 646 2155 258 684 748 558 1224 698 Wait 2366 | . 23 25 . 36 821 . . 1 41 428 14 147 324 . 416 90 Move 7757 | 92 566 215 243 148 401 268 6 605 557 1619 225 525 403 544 773 567 Hop . | . . . . . . . . . . . . . . . . . Pick Up 169 | 10 14 2 4 6 29 11 . 7 11 38 8 5 6 6 . 12 Fast Attach . | . . . . . . . . . . . . . . . . . Attach 77 | 7 1 1 . . 20 3 1 1 11 12 . . 3 1 4 12 Detach 7 | . . . . . 1 . . . 2 3 . . . . . 1 Swap 46 | . 8 . 1 . 7 2 1 . 2 11 3 2 4 1 . 4 Drop 81 | . 4 . 3 . 13 1 . 6 2 27 8 4 2 6 2 3 Fire 200 | 8 41 7 . . 49 9 7 5 18 14 . 1 6 . 26 9 Melee 6 | . . . . . . . . . . 3 . . . . 3 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Identified exit to Mines 273 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 14) 720 | -10/Materials | Identified exit to Materials 1040 | -10/Materials | Entered Mines 1084 | -10/Mines | Learned location of Mines (-9) 1087 | -10/Mines | Discovered exit to Materials (range 12) 1172 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1174 | -10/Mines | Found Prototype Device 1227 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1374 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1374 | -10/Mines | Discovered new exit (range 5) 1380 | -10/Mines | Identified exit to Exiles 1381 | -10/Mines | Entered Exiles 1421 | -10/Exiles | Met 8R-AWN 1440 | -10/Exiles | Met EX-HEX 1483 | -10/Exiles | Met EX-BIN 1499 | -10/Exiles | Aligned with FarCom system 1500 | -10/Exiles | Given EX-Vault access code 1533 | -10/Exiles | Opened EX-Vault 1538 | -10/Exiles | Found Prototype Processor 1543 | -10/Exiles | Identified 0b10 Alert Chip 1572 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1592 | -10/Exiles | Exiles lab attacked by MAIN.C 1703 | -10/Exiles | Discovered new exit (range 10) 1715 | -10/Exiles | Identified exit to Mines 1717 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1717 | -10/Exiles | Entered Mines 1795 | -9/Mines | Found a hidden stash of uninstalled traps 1796 | -9/Mines | Assembled infested the area 1910 | -9/Mines | Discovered new exit (range 14) 1926 | -9/Mines | Identified exit to Materials 1959 | -9/Mines | Entered Materials 1959 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1960 | -8/Materials | Identified Exp. Sensor Array 2257 | -8/Materials | Build established: Skirmisher 3309 | -8/Materials | Discovered new exit (range 11) 3363 | -8/Materials | Core integrity fell below 50% 3374 | -8/Materials | Core integrity fell below 20% 3408 | -8/Materials | Lost 12 parts (2p3n3u4w) 3520 | -8/Materials | Identified exit to Factory 3617 | -8/Materials | Entered Factory 3617 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4021 | -7/Factory | Discovered new exit (range 15) 4051 | -7/Factory | Build established: Scavenger-Skirmisher 4137 | -7/Factory | Identified exit to Lower Caves 4226 | -7/Factory | Entered Lower Caves 4227 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4259 | -7/Lower Caves | Identified exit to Zion 4261 | -7/Lower Caves | Entered Zion 4279 | -7/Zion | Lost 3 parts (1n2w) 4411 | -7/Zion | Found Prototype Device 4527 | -7/Zion | Build established: Skirmisher 4652 | -7/Zion | Learned location of Extension (-4) 4907 | -7/Zion | Rebuked by Imprinter 5213 | -7/Zion | Learned Factory non-interactive machine intel 5228 | -7/Zion | Discovered new exit (range 11) 5246 | -7/Zion | Identified exit to Proximity Caves 5442 | -7/Zion | Entered Proximity Caves 5746 | -6/Proximity Caves | Spotted B-75 Beast 5812 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5921 | -6/Proximity Caves | Core integrity fell below 50% 5952 | -6/Proximity Caves | Lost 9 parts (1p3n2u3w) 6094 | -6/Proximity Caves | Discovered new exit (range 12) 6098 | -6/Proximity Caves | Identified exit to Factory 6104 | -6/Proximity Caves | Entered Factory 6104 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6105 | -6/Factory | Loaded intel: 212 non-interactive machine locations 6146 | -6/Factory | Identified Bomb Factory No. 2 6610 | -6/Factory | Identified exit to Lower Caves 6908 | -6/Factory | Build established: Scout 7693 | -6/Factory | Sucked down chute 7693 | -6/Factory | Entered Waste 7694 | -6/Waste | Joined by Warlord forces that had cleared the area 7777 | -6/Waste | Discovered new exit (range 13) 7781 | -6/Waste | Found Imp. Powered Armor 7800 | -6/Waste | Identified exit to Factory 7820 | -6/Waste | Entered Factory 7820 | -6/Factory | Accompanied by 19 allies 7884 | -6/Factory | Identified exit to DSF 7935 | -6/Factory | Lost 3 allies 8197 | -6/Factory | Garrison activated, responded to threat 8202 | -6/Factory | Discovered new exit (range 10) 8214 | -6/Factory | Identified exit to Factory 8216 | -6/Factory | Lost 6 allies 8231 | -6/Factory | Entered another Factory area 8231 | -5/Factory | Accompanied by 8 allies 8231 | -5/Factory | Evolved 2 slots: Utility x2 8404 | -5/Factory | Lost 7 allies 8443 | -5/Factory | Repaired Broken Cmb. Gravmag System 8516 | -5/Factory | Discovered new exit (range 14) 8548 | -5/Factory | Build established: Hacker-Scout 8801 | -5/Factory | Identified exit to Upper Caves 8802 | -5/Factory | Entered Upper Caves 8987 | -5/Upper Caves | Encountered a Warlord checkpoint 9104 | -5/Upper Caves | Discovered new exit (range 3) 9105 | -5/Upper Caves | Identified exit to Upper Caves 9118 | -5/Upper Caves | Entered another Upper Caves area 9119 | -5/Upper Caves | Identified exit to Warlord 9145 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9239 | -5/Upper Caves | Spotted B-75 Beast 9247 | -5/Upper Caves | Lost 4 parts (1p1n2u) 9272 | -5/Upper Caves | Learned Factory garrison access intel 9505 | -5/Upper Caves | Build established: Scout 10112 | -5/Upper Caves | Core integrity fell below 50% 10125 | -5/Upper Caves | Entered Warlord 10139 | -5/Warlord | Lost 7 parts (3n2u2w) 10162 | -5/Warlord | System corruption cleaned by Quarantine Array 10281 | -5/Warlord | Visited the Vortex Lab 10291 | -5/Warlord | Warlord's base attacked by MAIN.C 10294 | -5/Warlord | Found Prototype Energy Gun 10295 | -5/Warlord | Identified Vortex Rail 10299 | -5/Warlord | Found Vortex Rail 10394 | -5/Warlord | Build established: Mutant 10641 | -5/Warlord | Warlord forces counterattacked 10648 | -5/Warlord | Spotted Striker 10759 | -5/Warlord | Lost 10 allies 10891 | -5/Warlord | Spotted Striker 10914 | -5/Warlord | Lost 4 allies 10966 | -5/Warlord | Warlord base infiltrated, sounded retreat 10990 | -5/Warlord | Build established: Scavenger-Mutant 11047 | -5/Warlord | Met Warlord 11084 | -5/Warlord | Spotted Executioner 11084 | -5/Warlord | Spotted Striker 11118 | -5/Warlord | Destroyed Striker 11133 | -5/Warlord | Core integrity fell below 20% 11143 | -5/Warlord | System corruption reached 10% 11143 | -5/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- Vortex penetrates Wall. Backup Laser III destroyed. System corrupted by crushing effect (+2). Cesium-ion Thruster destroyed. Arm. Medium Treads destroyed. System corrupted by crushing effect (+1). Arm. Medium Treads destroyed. Vortex penetrates B-74 Champion. Critical hit (Smash). Rnf. Fission Core destroyed. Imp. Focal Shield destroyed. 0b10 Alert Chip destroyed. Triangulator destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+5). System corrupted by crushing effect (+3). System Shield destroyed. System corrupted by crushing effect (+3). Knocked back. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????? ???????????????????????????? | | ???? "" ???????????????????????????? | | ?????"" "" ????????????????????????????? | | ?????""" """????????????????????????????? | | ??????"" ""?????????????????????????????? | | ??????" ""?????????????????????????????? | | ???????" ??????????????????????????????? | | ??????? ?????????????????????????????## | | ########/#????????????????##############X | | # # #????????????????# | | # # #????????????????# | | # # ########## ### ## | | # / ##++############ | | # # ## ############ | | # # ############## [["""""""# | | # # ###??????????# """"# | | # + ## ??????????#" """"# | | # ## ;#;#####?????#"" """ # | | # /// ## # ###???#"" # | | # ## # + #???#"" " # | | # !!! ## % # """ # #???#"" """# | | # ## ; """ # #???#"" X""""# | | #########+;;g#E """ # #???#""""""" """# | | ????# ;g; * # #???#"""""""""""""# | | ????# ; ;!bg#### #???############### | | ; %b=@ #?????????????????? | | ????# ; i #?????????????????? | | ????# ; ################### | | ????# ; %%=[%=*[%[ | | ????##+####; ;#+;#+#########=######### | | ?????# ###; # #????# # ###### | | ?????# # ## # #????# | | ?????# #;#?# # #????# | | ?????# ;???#^ ^^# ] ! #????# ######## | | ?????# ??? ^^# ]] #????######??????? | | ?????;##??####### #????????????????? | | ???? ???????????###"####????????????????? | | ??????????????????? ????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 25 Propulsion Shielding 33 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Fission Core | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Gravmag System | -6/Factory | Scanalyzed Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Close Call I'm Back, Baby! Knowing Is Half The Battle Quantum Hacking Robot Respite The More The Merrier True Hacker We Are Legion Challenges ------------ None Game ------ Seed RainbowMatterDerivative Manual? 0 Play Time 01:43:33 Cumulative 5.6 hours Start 2024.03.09 @ 19:26:13 End 2024.03.09 @ 21:20:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 346254f5-ffc1-400b-968c-baa566a78219