Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 18:27:02 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (147) 735 Value Destroyed (5557) 5557 Prototype IDs (35) 700 Alien Tech Used (2) 400 Bonus (1267) 1267 TOTAL SCORE: 15059 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 674 Met Data Miner 300 Met Zhirov 300 Friendly Fire -154 Cogmind --------- Core Integrity 820/1150 Matter 278/300 Energy 170/170 System Corruption 2% Temperature Cool (0) Movement Walking (260) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg > --- UTILITY (9) ------ Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced System Shield > --- WEAPON (3) ------- Improved KE Penetrator > --- INVENTORY (20) --- Enhanced Fission Core Enhanced Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Advanced Cooling System Huge Storage Unit Advanced Energy Well (500) High-capacity Matter Pod (200) Particle Accelerator Improved Force Field Improved Force Field Gauss Cannon Antimatter Cannon Mass Driver Improved Plasma Cutter Scythe Peak State ------------ > --- POWER ------------ Backup Power I Neutrino Core > --- PROPULSION ------- Improved Treads Advanced Treads Heavy Treads > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer Improved Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Phase Gun Proton Cannon Cooled Plasma Cannon > --- INVENTORY -------- Light Angular Momentum Engine Advanced Cooling System Huge Storage Unit Advanced Energy Well High-capacity Matter Pod Particle Accelerator Hardened Medium Armor Plating Improved Force Field Improved Force Field Advanced System Shield Drone Bay Phase Gun Gauss Rifle Gauss Cannon Antimatter Cannon Mass Driver Precision Rocket Launcher Mini Smartbomb Launcher Improved Plasma Cutter Scythe [Rating: 82] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Layered Heavy Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Smartbomb Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 1 . . . . . . . . . . . . . 1 Utility 7 | . . 1 1 1 . . . . . . 1 2 . . . . 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . . Parts Attached 175 | 6 6 15 14 13 5 10 . . . 2 19 35 4 9 9 11 17 Power 15 | 1 . 2 1 1 . . . . . . 2 4 . 1 . 1 2 Engine 11 | 1 . 2 1 1 . . . . . . . 4 . . . 1 1 Core 2 | . . . . . . . . . . . 1 . . 1 . . . Reactor 2 | . . . . . . . . . . . 1 . . . . . 1 Propulsion 30 | 2 1 4 5 2 . 3 . . . . 2 5 . 1 . 1 4 Treads 11 | . . . . . . 3 . . . . 2 5 . 1 . . . Leg 4 | . . 2 . . . . . . . . . . . . . . 2 Wheel 15 | 2 1 2 5 2 . . . . . . . . . . . 1 2 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 47 | 1 2 3 4 5 1 1 . . . . 4 13 . 2 5 3 3 Device 26 | . 1 2 1 3 . . . . . . 2 8 . 2 3 2 2 Storage 6 | 1 1 . 2 . . . . . . . 1 . . . 1 . . Processor 4 | . . . . 1 . 1 . . . . . 2 . . . . . Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 10 | . . 1 1 1 1 . . . . . 1 3 . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 83 | 2 3 6 4 5 4 6 . . . 2 11 13 4 5 4 6 8 Energy Gun 13 | 1 1 . 1 2 . 2 . . . . 1 2 . 1 1 . 1 Energy Cannon 17 | . 1 2 2 1 2 1 . . . . 2 1 . 3 1 1 . Ballistic Gun 14 | 1 1 2 1 . . . . . . . 1 . 2 . 1 . 5 Ballistic Cannon 16 | . . . . . 1 2 . . . 1 3 5 1 . . 1 2 Launcher 13 | . . 2 . 1 1 1 . . . . . 4 . 1 . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . 1 . . . . . 1 4 1 1 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . 1 . 2 1 1 1 . . . . 1 4 . 1 3 . 1 Parts Lost 46 | . . 4 1 1 . . . . . . . 8 . 4 . 14 14 Power 10 | . . 2 . . . . . . . . . 2 . 1 . 2 3 Propulsion 12 | . . 1 . 1 . . . . . . . 1 . 1 . 3 5 Utility 13 | . . 1 . . . . . . . . . 4 . 1 . 5 2 Weapon 11 | . . . 1 . . . . . . . . 1 . 1 . 4 4 Highest Loss Streak 7 | . . 4 1 1 . . . . . . . 2 . 2 . 7 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 97 91 99 89 76 78 84 84 84 84 85 84 94 92 75 41 60 Engine 5 | . 14 10 9 7 7 7 7 7 7 7 7 4 5 5 5 . 6 Core 1 | . . . . . . . . . . . . 5 5 4 5 1 . Treads 11 | . . . . . . 6 23 23 23 23 20 16 17 16 16 3 . Wheel 6 | . 28 27 35 21 15 10 . . . . . . . . . . 5 Device 12 | . 11 13 17 14 7 7 7 7 7 7 12 19 17 16 15 2 5 Storage 6 | . 14 11 9 7 7 7 7 7 7 7 6 5 5 5 5 5 5 Processor 9 | . . . . 6 7 7 7 7 7 7 6 8 17 16 16 16 15 Protection 4 | . . 5 9 7 7 7 7 7 7 7 6 3 5 5 5 1 . Energy Gun 3 | . 14 . . 1 7 7 7 7 7 3 . 5 5 5 . 1 3 Energy Cannon 4 | . . 6 6 14 10 4 . . . . 5 4 5 4 . . . Ballistic Gun 2 | . 14 15 11 2 . . . . . . 2 . . 5 . . 6 Ballistic Cannon 3 | . . . . . . 9 15 15 15 18 6 3 . . . 1 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 11 29 36 65 86 92 91 86 86 86 88 100 101 86 89 89 93 81 Greatest Support 123 | 32 32 36 52 56 56 112 112 112 112 112 112 123 116 116 115 115 20 Greatest Overweight (x) 25 | . . 3 1 1 1 1 . . . . . . . 1 . 25 9 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . 5 5 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 10 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 12 15 20 20 20 20 19 19 19 20 20 20 20 20 20 20 19 Average Carried 18 | 2 8 13 18 19 19 19 19 19 19 19 19 18 20 18 19 17 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 12 15 20 20 20 19 19 19 19 20 20 20 20 20 20 15 17 Class Distribution -------------------- 41% | Gunner 26% | Mutant 14% | Scavenger-Mutant 9% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Tank | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 4246 | 267 27 495 322 105 240 106 30 . . 146 415 836 115 183 154 242 563 Remotely 1156 | . . . . . . . . . . . 407 749 . . . . . Salvage Created 6646 | 26 189 546 507 218 431 58 . . . . 527 2077 92 382 357 369 867 Parts 285 | 3 13 37 24 10 3 4 . . . . 35 73 2 18 1 14 48 Haulers Intercepted 8 | . . 2 3 . . . . . . . . 1 . . . . 2 Recyclers Shooed 3 | . 1 1 . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 11 2 . 7 . . . 13 1 10 . Prevented 1 | . . . . . . . . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 109 | . 4 15 7 3 2 1 . . . . 11 32 1 12 . 11 10 Guns 42 | . 4 6 5 . . . . . . . 3 8 . 7 . 2 7 Cannons 37 | . . 2 2 2 . 1 . . . . 8 15 1 2 . 1 3 AOE 27 | . . 7 . . 2 . . . . . . 7 . 3 . 8 . Classes Destroyed 18 | 1 2 4 3 1 1 . . . . . 3 2 1 . . . . Worker 14 | . . 2 1 . . . . . . . 3 4 . . . . 4 Builder 5 | . . . . . . . . . . . 1 1 . . . . 3 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 8 | . . 2 3 . . . . . . . . 1 . . . . 2 Recycler 4 | . . . 1 . . . . . . . . 3 . . . . . Mechanic 2 | . . 1 . . . . . . . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . Watcher 2 | . . . . 1 . . . . . . . 1 . . . . . Swarmer 27 | . . 7 3 . . . . . . . 3 . . 10 . 4 . Grunt 41 | . 4 8 2 . . . . . . . 2 14 . 1 . 4 6 Brawler 2 | . . . 1 . . . . . . . . 1 . . . . . Sentry 13 | . . . 1 3 . 1 . . . . 1 4 1 1 . 1 . Specialist 2 | . . . . . . . . . . . . 2 . . . . . Hunter 6 | . . . . . . . . . . . 2 2 . . . 2 . Programmer 15 | . . . . . . . . . . . 3 8 . . . . 4 Heavy 1 | . . . . . . . . . . . . 1 . . . . . Compactor 2 | . . . . . 2 . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . Wasp 1 | . . . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | 1 2 5 4 1 1 1 . . . . 7 7 1 5 . 4 5 Combat Bots Only 6 | . 2 4 3 1 1 1 . . . . 4 6 1 5 . 4 3 Max Kills in Single Turn 6 | 1 1 4 2 1 1 1 . . . . 2 6 1 2 . 3 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . 1 . . . . . . 3 . 2 . 3 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 833 | . 17 50 19 81 . . . 2 . 21 97 229 6 56 . 131 124 Missed 205 | . 4 11 4 28 . . . . . 8 25 47 . 8 . 34 36 Damage Taken 10174 | . 166 440 174 383 . 38 . 28 . 254 874 3080 142 825 . 2090 1680 Core 1191 | . 22 54 . 10 . . . . . . 60 193 50 84 . 388 330 Absorbed by Shields 460 | . . . . . . . . . . . . 460 . . . . . Reduced by Siege Mode 202 | . . . . . . . . . . . 9 109 . 52 . 32 . Regen/Repaired (Parts) 656 | . . . . . 341 25 . 20 . 82 188 . . . . . . Core Remaining (%) 85 | 100 91 86 100 . . . . . . 98 92 . . . . 28 . Volleys Fired 393 | 7 19 42 31 11 10 5 . . . 7 34 105 5 45 . 29 43 Largest 3 | 2 2 2 2 3 1 3 . . . 3 3 3 1 3 . 3 3 Hottest 218 | 70 73 91 88 150 39 193 . . . 144 218 153 40 133 . 198 149 Shots Fired 798 | 14 37 81 62 29 10 9 . . . 21 84 243 6 66 . 48 88 Gun 374 | 14 37 61 34 7 . 2 . . . . 22 81 . 27 . 20 69 Cannon 393 | . . 17 28 22 . 6 . . . 21 62 156 6 37 . 19 19 Launcher 31 | . . 3 . . 10 1 . . . . . 6 . 2 . 9 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 354 | 7 19 61 34 7 . 2 . . . 21 38 71 6 14 . 8 66 Thermal 404 | 7 18 17 28 22 . 6 . . . . 46 166 . 45 . 27 22 Explosive 31 | . . 3 . . 10 1 . . . . . 6 . 2 . 9 . Electromagnetic 9 | . . . . . . . . . . . . . . 5 . 4 . Robot Hit Streak 36 | 7 5 11 13 25 33 36 . . . 5 17 32 11 15 . 21 12 Robot Miss Streak 6 | 2 2 6 3 . . 1 . . . 3 3 2 . 1 . 2 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . 1 Secondary Targets 2 | . . 1 . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . 1 Shots Hit Robots 552 | 9 22 53 40 24 8 5 . . . 11 48 192 7 24 6 35 68 Core Hits 269 | 3 12 27 17 7 3 4 . . . 2 26 84 2 17 4 25 36 Critical Kills 3 | . 1 1 1 . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . . . . . . 1 Critical Strikes 17 | 1 1 1 2 . . . . . . 2 . 6 . 1 . . 3 Burn 2 | 1 . . . . . . . . . . . . . 1 . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . Destroy 4 | . 1 1 1 . . . . . . . . . . . . . 1 Blast 10 | . . . . . . . . . . 2 . 6 . . . . 2 Melee Attacks 29 | . . . . 3 . . . . . 1 10 1 5 . 6 1 2 Impact . | . . . . . . . . . . . . . . . . . . Slashing 29 | . . . . 3 . . . . . 1 10 1 5 . 6 1 2 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . 1 1 2 . . 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18403 | 96 230 1258 750 592 930 158 . . . 328 1481 6707 340 950 370 1937 2276 Guns 5423 | 96 230 611 291 50 . 52 . . . . 423 1432 . 346 . 445 1447 Cannons 7780 | . . 247 459 542 . 83 . . . 328 994 3633 212 228 . 364 690 Explosions 4375 | . . 400 . . 930 23 . . . . . 1582 . 376 . 1064 . Melee 817 | . . . . . . . . . . . 64 60 128 . 370 64 131 Ramming 8 | . . . . . . . . . . . . . . . . . 8 Kinetic 6074 | 33 106 611 291 50 . 26 . . . 328 564 1778 212 112 . 173 1790 Thermal 7738 | 63 124 247 459 542 . 109 . . . . 853 3999 . 359 . 636 347 Explosive 3663 | . . 400 . . 930 23 . . . . . 870 . 376 . 1064 . Electromagnetic 103 | . . . . . . . . . . . . . . 103 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 817 | . . . . . . . . . . . 64 60 128 . 370 64 131 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . 2 7 7 7 7 7 2 Average Corruption 4 | . . . . . . . . . . . 1 3 7 7 7 7 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 134 | . . . . . . . . . . . 11 21 17 30 8 43 4 Message Errors 40 | . . . . . . . . . . . 3 10 7 6 4 8 2 Matter Fused 30 | . . . . . . . . . . . 2 2 3 9 2 11 1 Heat Flow Errors 20 | . . . . . . . . . . . 1 5 2 4 1 6 1 Energy Discharges 10 | . . . . . . . . . . . 1 . 1 3 . 5 . Parts Fused 2 | . . . . . . . . . . . . . . 2 . . . Data Loss (minor) 22 | . . . . . . . . . . . 3 2 3 4 1 9 . Data Loss (major) 5 | . . . . . . . . . . . . 1 . 1 . 3 . Misfires 3 | . . . . . . . . . . . 1 . 1 . . 1 . Alerts 1 | . . . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 528 | . . . 5 . . . . . . 3 28 184 72 49 55 100 32 Projectiles 107 | . . . 5 . . . . . . 3 4 40 . 26 . 22 7 Explosions 162 | . . . . . . . . . . . . 108 . 23 . 31 . Melee 259 | . . . . . . . . . . . 24 36 72 . 55 47 25 Knockbacks 37 | . . . . . . . . . . 3 2 24 . . . 1 7 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 36 | . . . . . . . . . . 3 2 23 . . . 1 7 Secondary 1 | . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 336 | . . 9 . . . 26 . . . . . . . 91 . 206 4 Shots 10 | . . 1 . . . 1 . . . . . . . 2 . 6 . Rammed 1 | . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 353 | 50 98 174 7 162 . 177 . . . 197 199 227 103 344 189 353 185 Average Temperature 84 | 26 29 62 3 60 . 83 . . . 131 91 93 33 98 121 92 19 Received Heat Transfer 1986 | . 93 207 72 102 . 6 . . . 145 117 703 18 27 . 295 201 Siege Activations 15 | . . . . . . . . . . . 3 9 . 2 . 1 . Total Turns 265 | . . . . . . . . . . . 28 158 . 53 . 26 . Longest Duration 39 | . . . . . . . . . . . 19 35 . 39 . 26 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . 1 1 . . . . . . . 2 . . . . . Combat Hostiles 3 | . . . . 1 . . . . . . . 2 . . . . . Parts Melted 24 | . . 1 2 1 . 1 . . . . 4 13 . . . 2 . Heat Transferred 11452 | 259 370 444 777 740 . 212 . . . . 1264 5310 . 666 . 929 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Peak Influence 743 | 5 165 318 340 120 64 177 . . . . 283 743 . . . . 199 Initial 133 | . 3 . 133 15 16 . . . . . 94 56 . . . . 56 Average 179 | . 106 98 206 76 43 106 . . . . 168 329 . . . . 96 Maximum Alert Level 3 | . . 1 1 . . . . . . . 1 3 . . . . . Low Security (%) 70 | 100 100 86 45 100 100 100 . . . . 76 29 . . . . 100 Level 1 19 | . . 13 54 . . . . . . . 23 34 . . . . . Level 2 8 | . . . . . . . . . . . . 29 . . . . . Level 3 1 | . . . . . . . . . . . . 6 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 1 . . . 1 . . . . 7 11 . . . . 3 Investigation 5 | . . . . . . . . . . . 2 3 . . . . . Extermination 7 | . . . . . . . . . . . 3 3 . . . . 1 Reinforcement 9 | . 1 1 . . . 1 . . . . 2 3 . . . . 1 Assault 2 | . . . . . . . . . . . . 2 . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 6 | . 1 3 . . . . . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 175 | . 8 25 13 4 5 5 3 2 . 5 22 44 1 13 . 8 17 Peak Tracking Total 6 | . 3 6 4 1 2 3 3 2 . 4 5 6 1 5 . 4 5 Tactical Retreats 8 | . . 2 . . . . . . . . 1 3 . 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 7 | . . . . 1 . . . . . . 1 3 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 11 | . . . . . . . . 1 . . 3 7 . . . . . Max in Single Turn 6 | . . . . . . . . . . . 2 6 . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 38 | . 2 1 4 3 . 3 . . 4 . 8 6 . 2 4 . 1 Terminals 15 | . 2 1 2 2 . 2 . . . . 3 2 . 1 . . . Fabricators 5 | . . . . 1 . . . . . . 1 3 . . . . . Repair Stations 3 | . . . 1 . . . . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 2 1 . . . . . Garrison Access 3 | . . . 1 . . 1 . . . . 1 . . . . . . Total Hacks 103 | . 3 2 8 5 . 5 . . 28 . 18 12 . 2 17 . 3 Successful 73 | . 3 1 3 . . 3 . . 28 . 8 7 . 2 17 . 1 Failed 30 | . . 1 5 5 . 2 . . . . 10 5 . . . . 2 Catastrophic 6 | . . . . 2 . . . . . . 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 15 | . 2 2 3 2 . 4 . . . . 1 1 . . . . . Terminals 26 | . 3 2 5 3 . 4 . . . . 5 3 . 1 . . . Fabricators 12 | . . . . 2 . . . . . . 3 7 . . . . . Repair Stations 8 | . . . 2 . . . . . . . 3 . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . 5 2 . . . . . Garrison Access 4 | . . . 1 . . 1 . . . . 2 . . . . . . Terminal Hacks 53 | . 2 . 1 . . 1 . . 28 . 1 1 . 2 17 . . Record 17 | . . . . . . . . . 11 . . . . 1 5 . . Part Schematic 15 | . 1 . . . . . . . 10 . . . . . 4 . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . 4 . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . 1 . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 2 4 . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . . . . . . 1 2 . . . . . Build 2 | . . . . . . . . . . . 1 1 . . . . . Repair Station Hacks 3 | . . . 1 . . . . . . . 1 . . . . . 1 Scan Component 2 | . . . 1 . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . 4 2 . . . . . Insert Component 3 | . . . . . . . . . . . 2 1 . . . . . Analyze 3 | . . . . . . . . . . . 2 1 . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . . . . . . Seal Access 2 | . . . 1 . . 1 . . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . . 1 . . . . . . . . . . . Terminals 3 | . 1 1 . . . 1 . . . . . . . . . . . Track 3 | . 1 1 . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . Hacking Detections 21 | . . 1 3 3 . 1 . . . . 7 5 . . . . 1 Full Trace Events 3 | . . . . . . . . . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . . . . . . . 10 . 2 1 . . 4 . . Parts Built 3 | . . . . . . . . . . . 2 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 182 | . . . . . . . . . . . 106 76 . . . . . Total Part Build Rating 17 | . . . . . . . . . . . 12 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . 2 1 . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . 2 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 20 | . . . . . 20 . . . . . . . . . . . . Largest Group 20 | . . . . . 20 15 9 9 9 9 6 . . . . . . Highest-Rated Group 506 | . . . . . 506 410 254 254 254 254 167 . . . . . . Highest-Rated Ally 35 | . . . . . 35 35 31 31 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 235 | . . . . . 98 40 14 12 . 39 32 . . . . . . Total Damage 5833 | . . . . . 3708 560 238 165 . 651 511 . . . . . . Kills 25 | . . . . . 8 4 4 1 . 5 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 7 | . . . . . . . . 2 . 1 . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 11981 | 87 419 652 465 577 524 425 407 478 141 284 1350 2134 551 1032 323 1475 657 Spaces Moved 6374 | 57 318 412 330 449 378 298 255 295 88 145 706 968 311 560 185 367 252 Core 114 | 7 . . . . . . . . . . . . . . . 107 . Treads 3767 | . . . . . . 65 255 295 88 145 706 968 311 560 185 189 . Legs 7 | . . 6 . . . . . . . . . . . . . . 1 Wheels 2478 | 50 318 406 330 449 378 233 . . . . . . . . . 71 243 Hover 8 | . . . . . . . . . . . . . . . . . 8 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 86 85 100 115 115 158 158 158 158 158 158 160 155 155 140 110 Average Speed 152 | 93 100 92 98 107 115 124 158 158 158 158 158 159 160 155 155 369 173 Slowest Speed 1300 | 100 100 330 105 115 115 158 158 158 158 158 158 163 160 232 155 1300 800 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 56 27 34 11 88 8 42 55 69 33 20 28 55 53 57 68 9 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . 1 1 . . . . . 3 . . Known Exits Taken 6 | . . . . . . 1 . . . . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . . . 1 1 1 1 1 . . . . . . Scrap Searched 7 | . . . . . . . 2 2 . . . . . 2 . 1 . Spaces Dug 100 | . . . . 3 . 9 . . . . 12 9 3 27 . 37 . Terrain Destroyed 367 | . . 11 . 4 81 10 . . . 3 20 82 3 65 . 85 3 Melee 15 | . . . . 3 . . . . . . 9 . 3 . . . . Projectile 84 | . . . . 1 . 2 . . . 3 11 29 . 31 . 4 3 AOE 268 | . . 11 . . 81 8 . . . . . 53 . 34 . 81 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Total 7892 | 74 385 598 413 531 455 346 259 307 90 182 856 1347 350 658 214 438 389 Wait 720 | . 30 117 11 19 56 21 5 13 3 27 73 203 26 38 . 28 50 Move 6358 | 56 317 411 329 449 377 297 254 294 87 144 705 967 310 559 184 366 252 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 89 | 5 9 7 12 14 1 6 . . . 1 4 16 . 4 3 1 6 Fast Attach 62 | 6 1 6 3 5 3 1 . . . . 5 13 . 2 8 1 8 Attach 44 | . 1 2 4 4 . 3 . . . . 3 9 . 4 2 6 6 Detach 17 | . . 2 2 1 2 . . . . . 1 5 . . 1 1 2 Swap 71 | . 4 7 7 4 2 6 . . . 2 11 13 4 4 . 4 3 Drop 92 | . 4 4 14 21 4 7 . . . . 10 15 . 2 10 1 . Fire 393 | 7 19 42 31 11 10 5 . . . 7 34 105 5 45 . 29 43 Melee 29 | . . . . 3 . . . . . 1 10 1 5 . 6 1 2 Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . 16 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 415 | -10/Materials | Discovered new exit (range 9) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 720 | -9/Materials | Lost 4 parts (2p1n1u) 981 | -9/Materials | Build established: Scavenger-Mutant 1079 | -9/Materials | Discovered new exit (range 16) 1159 | -9/Materials | Entered another Materials area 1159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1609 | -8/Materials | Discovered new exit (range 10) 1624 | -8/Materials | Entered Factory 1624 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2027 | -7/Factory | Discovered new exit (range 7) 2201 | -7/Factory | Sucked down chute 2201 | -7/Factory | Entered Waste 2202 | -7/Waste | Met a frightened Derelict 2211 | -7/Waste | Spotted C-40 Crusher 2229 | -7/Waste | Destroyed C-40 Crusher 2247 | -7/Waste | Spotted C-40 Crusher 2253 | -7/Waste | Destroyed C-40 Crusher 2281 | -7/Waste | Warlord forces began an assault 2302 | -7/Waste | Spotted C-40 Crusher 2305 | -7/Waste | Spotted C-40 Crusher 2316 | -7/Waste | Allies destroyed C-40 Crusher 2316 | -7/Waste | Allies destroyed C-40 Crusher 2330 | -7/Waste | Spotted C-40 Crusher 2332 | -7/Waste | Allies destroyed C-40 Crusher 2347 | -7/Waste | Lost 5 allies 2348 | -7/Waste | Build established: Gunner 2351 | -7/Waste | Spotted C-40 Crusher 2364 | -7/Waste | Allies destroyed C-40 Crusher 2406 | -7/Waste | Discovered new exit (range 16) 2725 | -7/Waste | Entered Factory 2725 | -7/Factory | Accompanied by 15 allies 2756 | -7/Factory | Identified exit to Lower Caves 2902 | -7/Factory | Discovered new exit (range 10) 2942 | -7/Factory | Lost 4 allies 3150 | -7/Factory | Entered Lower Caves 3150 | -7/Lower Caves | Accompanied by 9 allies 3532 | -7/Lower Caves | Discovered new exit (range 11) 3533 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3557 | -7/Lower Caves | Entered another Lower Caves area 3557 | -7/Lower Caves | Accompanied by 9 allies 3577 | -7/Lower Caves | Encountered a Warlord checkpoint 3651 | -7/Lower Caves | Learned Factory interactive machine intel 4015 | -7/Lower Caves | Discovered new exit (range 7) 4035 | -7/Lower Caves | Entered Data Miner 4035 | -7/Data Miner | Accompanied by 9 allies 4035 | -7/Data Miner | Discovered new exit (range 6) 4066 | -7/Data Miner | Met Data Miner 4108 | -7/Data Miner | Learned location of Section 7 (-2) 4108 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4126 | -7/Data Miner | Received God Mode back door access code from Data Miner 4176 | -7/Data Miner | Entered Proximity Caves 4176 | -6/Proximity Caves | Accompanied by 9 allies 4310 | -6/Proximity Caves | Learned 4 Factory zone layouts 4427 | -6/Proximity Caves | Discovered new exit (range 10) 4460 | -6/Proximity Caves | Entered Factory 4460 | -6/Factory | Accompanied by 6 allies 4460 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4461 | -6/Factory | Identified exit to Extension 4462 | -6/Factory | Loaded intel: 53 interactive machine locations 4717 | -6/Factory | Lost 3 allies 5570 | -6/Factory | Build established: Scavenger-Mutant 5612 | -6/Factory | Discovered new exit (range 8) 5688 | -6/Factory | Fabricated Hvy. Treads? 5810 | -6/Factory | Entered another Factory area 5810 | -5/Factory | Evolved 2 slots: Utility x2 6067 | -5/Factory | Fabricated Antimatter Cannon? 6333 | -5/Factory | Build established: Tank 7040 | -5/Factory | Found Prototype Launcher 7042 | -5/Factory | Identified Mni. Smartbomb Launcher 7276 | -5/Factory | Build established: Gunner 7453 | -5/Factory | Identified exit to Upper Caves 7910 | -5/Factory | First assault squad dispatched 7944 | -5/Factory | Entered Upper Caves 8143 | -5/Upper Caves | Learned Factory emergency access door positions 8160 | -5/Upper Caves | Identified exit to Upper Caves 8429 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8495 | -5/Upper Caves | Entered another Upper Caves area 8513 | -5/Upper Caves | Discovered new exit (range 12) 8546 | -5/Upper Caves | Identified exit to Factory 8923 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8955 | -5/Upper Caves | Learned location of 2 exits from Factory 9302 | -5/Upper Caves | Discovered new exit (range 14) 9341 | -5/Upper Caves | Identified exit to Zhirov 9470 | -5/Upper Caves | Found Alien Artifact 9470 | -5/Upper Caves | Identified Core Expander 9470 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 9527 | -5/Upper Caves | Entered Zhirov 9529 | -5/Zhirov | Discovered new exit (range 3) 9557 | -5/Zhirov | Met Zhirov 9646 | -5/Zhirov | Found Alien Artifact 9646 | -5/Zhirov | Identified Integrated Dissipator 9646 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9772 | -5/Zhirov | Learned location of Quarantine (-2) 9772 | -5/Zhirov | Learned location of Testing (-3) 9772 | -5/Zhirov | Learned location of Command (-1) 9788 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9827 | -5/Zhirov | Build established: Mutant 9849 | -5/Zhirov | Identified exit to Proximity Caves 9850 | -5/Zhirov | Entered Proximity Caves 9980 | -4/Proximity Caves | Lost 5 parts (1p1n2u1w) 10065 | -4/Proximity Caves | Learned Research trap positions 10078 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10410 | -4/Proximity Caves | Core integrity fell below 50% 10445 | -4/Proximity Caves | Lost 7 parts (1p1n3u2w) 11304 | -4/Proximity Caves | Discovered exit to Factory (range 14) 11325 | -4/Proximity Caves | Entered Factory 11325 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11326 | -4/Factory | Identified exit to Research 11326 | -4/Factory | Identified exit to Upper Caves 11755 | -4/Factory | Lost 3 parts (2p1n) 11967 | -4/Factory | Garrison activated, responded to threat 11982 | -4/Factory | Self-destructed Last Messages --------------- 11975_ Slug penetrates Wall. 11976_ K-01 Serf collects debris. 11977_ U-05 Engineer builds a Wall. 11977_ Penetrated by Slug. 11978_ U-05 Engineer builds a Wall. 11979_ Adv. Power Amplifier destroyed. 11979_ Slug penetrates Wall. 11979_ K-01 Serf collects debris. 11979_ R-10 Processor collects Wheel. 11979_ K-01 Serf collects debris. 11979_ K-01 Serf destroyed. 11980_ Penetrated by Slug. 11980_ Slug penetrates Scanalyzer. 11980_ Slug penetrates H-77 Assassin. 11980_ Slug penetrates U-05 Engineer. 11980_ K-01 Serf collects debris. 11980_ M-28 Smith repairs P-70 Sage. 11980_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 11981_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????? #?????????????????????? | | ???????????????????+??????k#?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ???????????????####+###### #?????????????????????? | | ???????????????# k # #?????????????????????? | | ???????????????# " #u#?????????????????????? | | ???????????????# " ; #?????????????????????? | | ???????????????# ; ##????????????????????? | | ???????????????# " ; ;?????????????????????? | | ???????????????# ;%##????????????????????? | | ???????????????# " R;h;#????????????????????? | | ???????????????# ; #?????????????????????? | | ?????????????######;;;;*;;m### #???????????????? | | ?????????????# % u % @ > #???????????????? | | ######???????# #####;;; h### #???????????????? | | #???????# #???#### #?????????????????????? | | """ #???????# #??????# #?????????????????????? | | """ #???????# #??????# T#????????????????????? | | """ #???????# #??????# #????????????????????? | | #???????# #??????; ##????????????????????? | | #???????# #??????# p#?????????????????????? | | ############## #??????# pm#?????????????????????? | | %![!!! % #??????# =% #??????????????????+??? | | ############% #??????# !u#?????????????????????? | | #?????# #??????#g k #?????????????????????? | | ]#?????# ????? +?????????????????????? | | "" #?????# ??? ####?????????????????????? | | "" ! #?????# """ "?? ?????????????????????????? | | "" #?????# """ """ ?????????????????????????? | | #?????# """ """ ?????????????????????????? | | +##+##?????# ?????????????????????????? | | #??????# ?????????????????????????? | | ### " " #????????????????????????? | | ???? ?? ""G"" ????????????????????????? | | ????? ?? ? ?????????????????????????? | | ??????? ? ? ???????????????+????????? | | ???????? ##??????????????????????????????? | | ?????????#####+###???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 80 Energy Generation 42 Energy Capacity 365 Matter Stores 386 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 1200 Evasion (%) 43 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Hvy. Treads | -6/Factory | Scanalyzed Imp. Shield Generator | -6/Factory | Scanalyzed Huge Storage Unit | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Fabricated ------------ Hvy. Treads | x2 | -6/Factory Antimatter Cannon | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed BlastBiocellSource Manual? 0 Play Time 01:27:29 Cumulative 435.6 hours Start 2024.06.06 @ 16:59:06 End 2024.06.06 @ 18:27:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 488 Rogue 488 Adventurer 0 Explorer 0 Win Type - Total 36 Types 24/3/8/1/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 919f03af-56bd-473c-a16c-544ace7be74d