Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.22 @ 12:22:09 Player: Akl Result: Destroyed by G-50 Soldier via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (825) 825 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (992) 992 TOTAL SCORE: 5447 Bonus ------- Follower Combat Kills 392 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 450/450 System Corruption 5% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Energy Well Visual Processing Unit 0b10 Decoder Chip [Looter] Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Energy Filter Gatling Laser Heavy Machine Gun Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Small Storage Unit Structural Scanner Visual Processing Unit 0b10 Decoder Chip [Looter] Improved Targeting Computer Recalibrator > --- WEAPON ----------- High-powered Shock Rifle Autogun Heavy Machine Gun > --- INVENTORY -------- Large Matter Pod Improved Trap Scanner Advanced Targeting Computer Energy Filter Mini Grenade Launcher [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion . | . . . . . . . . Utility 5 | . . . 1 . . . 4 Weapon 1 | . . . 1 . . . . Parts Attached 47 | 5 8 5 6 2 . 1 20 Power 8 | 1 1 1 1 . . 1 3 Engine 7 | 1 1 1 1 . . 1 2 Core . | . . . . . . . . Reactor 1 | . . . . . . . 1 Propulsion 12 | 2 3 3 2 . . . 2 Treads . | . . . . . . . . Leg 10 | . 3 3 2 . . . 2 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 1 . 1 . . . 8 Device 5 | . . . . . . . 5 Storage 2 | 1 . . . . . . 1 Processor 4 | . 1 . 1 . . . 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 16 | 1 3 1 2 2 . . 7 Energy Gun 4 | 1 . . . . . . 3 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 8 | . 2 . 1 1 . . 4 Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 . . 1 . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . 1 Parts Lost 21 | . . 1 1 1 . . 18 Power 5 | . . . 1 . . . 4 Propulsion 3 | . . . . . . . 3 Utility 6 | . . . . . . . 6 Weapon 7 | . . 1 . 1 . . 5 Highest Loss Streak 10 | . . 1 1 1 . . 10 To Critical Strikes . | . . . . . . . . Average Backups 7 | 1 7 7 7 7 8 8 6 Power . | . 1 . . . 1 1 . Propulsion . | . 1 . 1 1 1 1 . Utility 4 | . 3 4 4 4 4 5 3 Weapon 1 | 1 2 2 1 2 1 1 2 Tool/Special . | . . . . . . . . Unused Backups 12 | . 2 1 2 . . . 7 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 9 | . 1 . 2 . . . 6 Weapon 3 | . 1 1 . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 99 99 95 99 100 91 80 Engine 12 | . 14 14 7 11 11 11 13 Leg 20 | . 22 28 22 22 22 22 10 Device 3 | . . . . . . . 14 Storage 10 | . 14 14 11 11 11 11 6 Processor 19 | . 13 14 22 22 22 22 20 Energy Gun 1 | . 7 . . . . . 3 Energy Cannon 1 | . . . 10 8 . . . Ballistic Gun 15 | . 8 18 11 19 22 14 9 Launcher 6 | . 11 6 . 2 11 11 1 Special Weapon 1 | . . 2 11 2 . . . Peak Build Rating 44 | 5 13 12 17 19 19 22 44 Average Rating 20 | 4 11 10 15 17 19 19 35 On Entrance 12 | . 5 11 9 17 19 19 20 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 44 | 10 14 14 15 17 15 22 44 Greatest Support 30 | 26 26 23 30 30 30 30 30 Greatest Overweight (x) 7 | . . . . . . . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 3 8 8 8 8 8 8 8 Average Carried 7 | 1 7 7 7 7 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 3 7 8 8 8 8 8 5 Class Distribution -------------------- 45% | Gunner 41% | Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1232 | 181 63 288 70 96 133 64 337 Remotely . | . . . . . . . . Salvage Created 751 | . 116 212 70 107 . 64 182 Parts 64 | . 16 15 4 10 . 3 16 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 30 | . 6 9 1 6 . 1 7 Guns 15 | . 2 4 1 3 . 1 4 Cannons 1 | . . . . 1 . . . AOE 14 | . 4 5 . 2 . . 3 Classes Destroyed 7 | . 4 1 1 1 . . . Worker 1 | . . 1 . . . . . Builder 2 | . 1 . . . . . 1 Recycler 1 | . . . . 1 . . . Watcher 4 | . 2 . 1 . . . 1 Swarmer 21 | . 3 5 . 6 . . 7 Grunt 7 | . 3 4 . . . . . Sentry 2 | . . . 1 . . 1 . Best Kill Streak 4 | . 4 4 1 4 . 1 4 Combat Bots Only 4 | . 4 3 1 4 . 1 4 Max Kills in Single Turn 3 | . 2 2 1 2 . 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . 1 2 . 1 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 401 | . 36 37 6 52 . 30 240 Missed 141 | . 10 11 2 15 . 16 87 Hits 260 | . 26 26 4 37 . 14 153 Projectile 260 | . 26 26 4 37 . 14 153 AOE 1 | . . . . . . . 1 Critical Strikes 9 | . . 1 1 3 . . 4 Damage Taken 3575 | . 271 342 80 372 . 93 2417 Core 1140 | . 49 105 15 47 . 5 919 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 . 38 . . . 83 . Volleys Fired 88 | . 13 26 6 23 . 2 18 Largest 3 | . 2 2 2 2 . 2 3 Hottest 133 | . 63 100 100 83 . 46 133 Shots Fired 143 | . 21 36 10 27 . 4 45 Gun 97 | . 12 20 4 17 . 4 40 Cannon 11 | . . . 4 7 . . . Launcher 27 | . 9 10 . 3 . . 5 Special 8 | . . 6 2 . . . . Kinetic 82 | . 11 20 4 17 . 4 26 Thermal 23 | . . 6 6 7 . . 4 Explosive 27 | . 9 10 . 3 . . 5 Electromagnetic 11 | . 1 . . . . . 10 Robot Hit Streak 10 | . 5 10 5 3 . 5 6 Robot Miss Streak 4 | . 1 1 1 3 . . 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 72 | . 11 14 6 14 . 4 23 Core Hits 63 | . 12 19 3 7 . 2 20 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . 1 . Destroy 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2632 | . 605 469 86 523 . 58 891 Guns 987 | . 107 182 51 144 . 58 445 Cannons 88 | . . . 35 53 . . . Explosions 1542 | . 498 287 . 326 . . 431 Melee . | . . . . . . . . Ramming 15 | . . . . . . . 15 Kinetic 800 | . 107 182 51 144 . 58 258 Thermal 230 | . . . 35 53 . . 142 Explosive 1468 | . 498 287 . 326 . . 357 Electromagnetic 119 | . . . . . . . 119 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 1 1 1 . 5 Average Corruption 1 | . . . 1 1 1 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . 1 1 . . 1 Matter Fused 2 | . . . 1 1 . . . Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 30 | . . . . 30 . . . Projectiles . | . . . . . . . . Explosions 30 | . . . . 30 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 121 | . 13 40 . 62 . . 6 Shots 7 | . 2 2 . 2 . . 1 Rammed . | . . . . . . . . Targets Rammed 4 | . . . . . . . 4 Kicked 4 | . . . . . . . 4 Crushed . | . . . . . . . . Highest Temperature 83 | . 15 44 8 83 . . 24 Average Temperature 18 | . 8 14 4 44 . . 12 Received Heat Transfer 345 | . 84 159 45 . . 18 39 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 485 | . . . 74 111 . . 300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 85 | 100 100 100 100 100 . . 63 Level 1 14 | . . . . . . . 36 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 340 | . 162 106 32 62 . . 340 Initial 47 | . . 47 . . . . . Average 78 | . 58 41 2 32 . . 147 Influence Increases 1696 | . 245 306 49 152 . 33 911 Destroy 0b10 Robot/C 780 | . 120 180 20 120 . 20 320 Destroy 0b10 Robot/NC 45 | . 15 5 5 5 . . 15 Destroy Leader 158 | . 34 30 12 10 . . 72 Allied During Kill 328 | . . . 2 . . 13 313 Successful Hack 8 | . . . 8 . . . . Disable Machine 45 | . . 15 . . . . 30 Destroy Structure 167 | . 61 61 2 17 . . 26 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 150 | . . 15 . . . . 135 Influence Decreases 1503 | . 122 429 49 110 42 33 718 Entered New Map 118 | . . 76 . . 42 . . Time Decay 1011 | . 122 343 49 100 . 33 364 Lost Part 194 | . . 10 . 10 . . 174 Lost Ally 180 | . . . . . . . 180 Squads Dispatched 6 | . 2 . 1 . . . 3 Investigation 3 | . 1 . 1 . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . . . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 12 9 2 7 . 1 27 Peak Tracking Total 7 | . 5 3 1 4 . 1 7 Tactical Retreats 6 | . . 1 . . . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 1 . 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . . 1 . . . . 2 Max in Single Turn 1 | . . 1 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 9 | . 3 1 3 . . . 2 Terminals 7 | . 2 1 3 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 23 | . 6 4 8 . . . 5 Successful 14 | . 3 4 7 . . . . Failed 9 | . 3 . 1 . . . 5 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . . . . . 7 . 6 Terminals 17 | . 3 4 8 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 11 | . . 4 7 . . . . Record 6 | . . 3 3 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 1 1 . . . 2 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 9 | . 9 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . 1 . . 9 . . Largest Group 9 | . . 1 1 . 9 9 9 Highest-Rated Group 434 | . . 31 31 . 434 434 434 Highest-Rated Ally 96 | . . 31 31 . 96 96 96 Total Orders . | . . . . . . . . Ally Attacks 79 | . . . 4 . . . 75 Total Damage 2003 | . . . 21 . . . 1982 Kills 10 | . . . . . . . 10 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 1198 | . . . . . . . 1198 Optics 1197 | . . . . . . . 1197 Structural 1027 | . . . . . . . 1027 Decoding 1196 | . . . . . . . 1196 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 79 | . . . . . . . 79 Items 79 | . . . . . . . 79 Zionite Intel Received 1 | . . . . . . . 1 Active Garrisons 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5019 | 53 450 848 347 230 1382 505 1204 Spaces Moved 3586 | 47 325 584 260 146 1103 410 711 Core 95 | 1 . . . . . . 94 Treads . | . . . . . . . . Legs 3380 | . 260 584 260 146 1103 410 617 Wheels 111 | 46 65 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 120 50 Average Speed 125 | 89 114 120 120 120 120 120 153 Slowest Speed 400 | 100 120 120 120 120 120 120 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 3 60 97 27 43 81 60 27 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . . Spaces Dug 8 | . . 6 2 . . . . Terrain Destroyed 174 | . 58 79 2 17 . . 18 Melee . | . . . . . . . . Projectile 8 | . . 6 2 . . . . AOE 166 | . 58 73 . 17 . . 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3942 | 55 382 683 283 176 1162 421 780 Wait 149 | 1 18 57 . 5 58 5 5 Move 3579 | 46 324 583 259 145 1102 409 711 Hop . | . . . . . . . . Pick Up 39 | 3 11 6 6 1 1 . 11 Fast Attach 16 | 5 1 . 1 . . 1 8 Attach 12 | . 1 1 2 1 . . 7 Detach . | . . . . . . . . Swap 25 | . 8 5 3 1 . 1 7 Drop 25 | . 6 5 6 . 1 3 4 Fire 88 | . 13 26 6 23 . 2 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . . . . . 4 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 15) 504 | -10/Materials | Entered Mines 584 | -10/Mines | Discovered new exit (range 9) 613 | -10/Mines | Discovered new exit (range 8) 957 | -10/Mines | Core integrity fell below 50% 1221 | -10/Mines | Received a Mining Laser from a helpful Derelict 1352 | -10/Mines | Entered Materials 1352 | -9/Materials | Accompanied by 1 ally 1352 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1619 | -9/Materials | Discovered new exit (range 16) 1648 | -9/Materials | Build established: Gunner 1699 | -9/Materials | Entered Mines 1912 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1929 | -9/Mines | Entered Zion 1995 | -7/Zion | System corruption cleaned by Quarantine Array 2063 | -7/Zion | Given A8's code to call for help 2182 | -7/Zion | Learned location of Data Miner (-6) 2643 | -7/Zion | Met Imprinter 2731 | -7/Zion | Imprinted 2733 | -7/Zion | Declared Zion's savior 3057 | -7/Zion | Gained Derelict followers 3214 | -7/Zion | Received a visual enhancement algorithm 3216 | -7/Zion | Ran a visual enhancement algorithm 3216 | -7/Zion | Ran a visual enhancement algorithm 3224 | -7/Zion | Ran a visual enhancement algorithm 3239 | -7/Zion | Ran a visual enhancement algorithm 3239 | -7/Zion | Ran a visual enhancement algorithm 3242 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3252 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3280 | -7/Zion | Discovered new exit (range 10) 3311 | -7/Zion | Entered Proximity Caves 3311 | -6/Proximity Caves | Accompanied by 9 allies 3438 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3750 | -6/Proximity Caves | Build established: Mutant 3775 | -6/Proximity Caves | Discovered new exit (range 10) 3816 | -6/Proximity Caves | Entered Factory 3816 | -6/Factory | Accompanied by 9 allies 3816 | -6/Factory | Evolved 6 slots: Power x2, Utility x4 4228 | -6/Factory | Ran a visual enhancement algorithm 4424 | -6/Factory | Build established: Scavenger-Gunner 4437 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4688 | -6/Factory | Lost 7 allies 4701 | -6/Factory | Ran a visual enhancement algorithm 4769 | -6/Factory | Lost 10 parts (3p2n2u3w) 4810 | -6/Factory | Core integrity fell below 50% 4914 | -6/Factory | Lost 3 parts (1p2u) 4960 | -6/Factory | Core integrity fell below 20% 4982 | -6/Factory | Build established: Mutant 5020 | -6/Factory | Destroyed by G-50 Soldier via exploding Fusion Modulator Last Messages --------------- 04968_ >> DECODED: Imp. Heat Sink location. 04976_ Kicked K-01 Serf out of the way. 04980_ >> DECODED: Flexi-carbon Leg location. 04990_ >> DECODED: Imp. Target Analyzer location. 04996_ Triggered Proton Bomb Trap. 04996_ A bubble of electromagnetic force engulfs the area. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. 05002_ Slug penetrates Wall. 05006_ >> DECODED: Prototype Energy Gun location. 05008_ System corrupted: Enh. Flexi-carbon Leg rejected. 05008_ K-01 Serf cleans the Fusion Modulator. 05015_ Coil Gun destroyed. 05020_ Fusion Modulator explodes. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????=??????????## ###############??????????? | | ?????????????????## ######[ ??????????? | | ?????????????????## ???????????????]????????? | | ?????????????????## ???????????????????????? | | ?????????????????## ???????????????????????? | | ????????????????? # ??????????????????????? | | ????????????????? # ???????????????????????? | | ????????????????? # ???????????????????????? | | ????????????????? # ???????????????????????? | | ????????????????? + ##???????????????????????? | | ????????????????? # ##???????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????=?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######+#######??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #[?????????????????? | | ?????????????????# ;??????????????????? | | ?????????????????# @ #??????????????????? | | ?????????????????# #??????????????????? | | ??!??????????????# #??????????????????? | | ?????????????????# ;??????????????????? | | ?????????????????# ;??????????????????? | | ?????????????????# ;#?????????????????? | | ?????????????????# k g ##?????????????????? | | ?????????????????# A g ;??????????????????? | | ?????????????????# =;#?????????????????? | | ?????????????????###;;; ; ;;;##??###????????????? | | ?????????????????+ ; ? #????????????? | | ?????????????????# # """"?????????????? | | ?????????????????+ # """"#????????????? | | ?????????????????##### + """"#????????????? | | ?????????????????????# # ! """"#????????????? | | ?????????????????????# p #? """"?????????????? | | ???????###+########### ^ #? ??""""?????????????? | | ???????# #??????""?????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????+ #?????????????????????? | | ???????# #?????????????????????? | | ???????# ##########/#####????????????????????? | | ???????# ???????# #????????????????????? | | ??????????????????# ! #??????????????? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 12 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Decoder Ring Help From High Places I'm Back, Baby! Made in Tau Ceti IV Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed CannonGravmagStabilizer Manual? 0 Play Time 01:26:18 Cumulative 5.2 hours Start 2026.06.22 @ 10:13:31 End 2026.06.22 @ 12:22:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 70% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f10b1942-aeaf-484d-ac52-c40e87c47e69