Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 01:19:29 // Halloween2020/ForbiddenLore

Player: Shodan

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (70)      350
Value Destroyed (1313)     1313
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (507)                507
              TOTAL SCORE: 4030

 Bonus
-------
High Alert Combat Kills    45
Follower Combat Kills      162
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     46/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (659)
Movement                   Treading (190) Ox1
Location                   -7/Deep Caves

 Parts 
-------
>         --- POWER (1) --------
  Zionite Light DM Reactor
>         --- PROPULSION (2) ---
  Armored Treads
  Armored Treads
>         --- UTILITY (4) ------
    Large Storage Unit
  Zionite Weapon Casing
  Layered Light Armor Plating
   Medium Reflective Plating
>         --- WEAPON (2) -------
  Zionite Phaser-S
          Slug Cannon
>         --- INVENTORY (10) ---
  Zionite Light DM Reactor
          Wheel
  Zionite Biocell (1000)
  Zionite Laser-S
          Ripper

 Peak State 
------------
>         --- POWER ------------
  Zionite Light DM Reactor
>         --- PROPULSION -------
  Armored Treads
  Armored Treads
>         --- UTILITY ----------
    Large Storage Unit
          Targeting Computer
  Zionite Light Carapace
   Medium Reflective Plating
>         --- WEAPON -----------
  Zionite Phaser-S
  Zionite Phaser-S
>         --- INVENTORY --------
  Zionite Light DM Reactor
          Wheel
  Zionite Biocell
  Zionite Weapon Casing
  Layered Light Armor Plating
  Zionite Laser-S
  Zionite Phaser-S
          Slug Cannon
          Ripper
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Wheel
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Beamcaster
  Energy Cannon            Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             71   | .   11  4   10  1   27  18  
  Power                    7    | .   .   1   1   .   4   1   
    Engine                 4    | .   .   .   .   .   4   .   
    Core                   2    | .   .   1   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               12   | .   5   .   3   .   4   .   
    Treads                 2    | .   .   .   .   .   2   .   
    Leg                    2    | .   .   .   .   .   2   .   
    Wheel                  8    | .   5   .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  26   | .   2   .   5   1   9   9   
    Device                 3    | .   .   .   .   .   3   .   
    Storage                3    | .   .   .   1   .   1   1   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             18   | .   1   .   3   1   5   8   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | .   4   3   1   .   10  8   
    Energy Gun             8    | .   .   .   .   .   4   4   
    Energy Cannon          2    | .   .   1   .   .   1   .   
    Ballistic Gun          9    | .   4   1   .   .   3   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   
  Unidentified Prototypes  7    | .   .   .   .   .   1   6   
Parts Lost                 18   | .   .   1   .   1   9   7   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  7    | .   .   .   .   1   2   4   
  Weapon                   8    | .   .   1   .   .   4   3   
  Highest Loss Streak      5    | .   .   1   .   1   4   5   
Average Slot Usage (%)     95   | .   87  100 93  95  96  98  
  Engine                   5    | .   14  1   .   .   5   8   
  Core                     5    | .   .   12  10  11  5   .   
  Treads                   5    | .   .   .   .   .   4   22  
  Leg                      3    | .   9   .   .   .   4   .   
  Wheel                    13   | .   18  28  22  22  12  .   
  Device                   6    | .   .   .   .   .   7   10  
  Storage                  11   | .   14  14  11  11  10  11  
  Processor                10   | .   .   14  11  11  11  10  
  Hackware                 2    | .   .   .   8   11  2   .   
  Protection               7    | .   3   .   8   6   8   10  
  Energy Gun               3    | .   .   .   .   .   2   11  
  Energy Cannon            1    | .   .   4   10  .   .   .   
  Ballistic Gun            11   | .   27  20  11  11  9   4   
  Launcher                 3    | .   .   .   .   11  5   .   
  Special Melee Weapon     1    | .   .   .   .   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             56   | 10  12  18  37  35  56  50  
  Greatest Support         40   | 20  26  20  20  20  40  40  
  Greatest Overweight (x)  8    | .   2   .   1   1   8   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   
Largest Inventory Capacity 10   | .   6   6   10  10  10  10  
  Average Capacity         9    | .   6   6   7   10  9   10  
  Most Carried             10   | .   6   6   10  10  10  10  
  Average Carried          8    | .   5   5   7   9   8   8   
  Final Capacity           10   | 6   6   6   10  10  10  10  
  Final Carried            10   | 6   6   6   10  9   10  5   

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 32% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Zio Dee 
Matter Collected           1849 | 200 101 178 354 25  884 107 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1779 | .   196 188 515 33  740 107 
  Parts                    155  | .   15  6   52  8   65  9   
Haulers Intercepted        2    | .   2   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  34   | .   3   5   14  3   6   3   
  Guns                     21   | .   3   2   5   3   5   3   
  Cannons                  9    | .   .   3   6   .   .   .   
  AOE                      4    | .   .   .   3   .   1   .   
Classes Destroyed          15   | .   4   .   7   .   3   1   
  Worker                   2    | .   .   .   2   .   .   .   
  Builder                  3    | .   1   .   2   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  10   | .   1   1   5   3   .   .   
  Grunt                    12   | .   2   4   6   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   
  Zionite                  29   | .   .   .   .   .   29  .   
  Z-Technician             4    | .   .   .   .   .   .   4   
  Tinkerer                 4    | .   .   .   .   .   4   .   
  Assembled                3    | .   .   .   .   .   .   3   
  Thug                     1    | .   .   .   .   .   1   .   
  Mutant                   4    | .   .   .   .   .   4   .   
Best Kill Streak           10   | .   3   2   6   3   10  4   
  Combat Bots Only         5    | .   2   2   5   3   2   1   
Max Kills in Single Turn   2    | .   1   1   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   
  Imprinter (-7/Zion)

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Damage Taken               3154 | .    145  286  280  42   1100 1301 
  Core                     482  | .    11   65   55   8    127  216  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    69   .    .    .    .    
Volleys Fired              216  | .    25   16   41   5    102  27   
  Largest                  2    | .    2    2    2    1    2    2    
  Hottest                  135  | .    40   100  85   25   135  135  
Shots Fired                363  | .    50   30   70   5    167  41   
  Gun                      309  | .    50   24   33   5    157  40   
  Cannon                   39   | .    .    2    33   .    3    1    
  Launcher                 11   | .    .    .    4    .    7    .    
  Special                  4    | .    .    4    .    .    .    .    
  Kinetic                  245  | .    50   24   33   5    126  7    
  Thermal                  79   | .    .    6    33   .    27   13   
  Explosive                11   | .    .    .    4    .    7    .    
  Electromagnetic          12   | .    .    .    .    .    7    5    
  Phasic                   16   | .    .    .    .    .    .    16   
  Robot Hit Streak         12   | .    8    10   12   2    9    5    
  Robot Miss Streak        4    | .    3    1    3    3    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           246  | .    31   22   44   3    122  24   
  Core Hits                120  | .    10   11   24   3    61   11   
  Critical Hits            2    | .    .    .    .    .    1    1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    1    
Melee Attacks              18   | .    .    .    .    .    3    15   
  Impact                   1    | .    .    .    .    .    1    .    
  Slashing                 15   | .    .    .    .    .    .    15   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    2    5    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5256 | .    400  293  1253 76   2261 973  
  Guns                     3387 | .    400  225  473  76   1939 274  
  Cannons                  565  | .    .    24   518  .    23   .    
  Explosions               561  | .    .    .    262  .    299  .    
  Melee                    699  | .    .    .    .    .    .    699  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2634 | .    400  225  473  76   1443 17   
  Thermal                  1156 | .    .    68   518  .    445  125  
  Explosive                561  | .    .    .    262  .    299  .    
  Electromagnetic          140  | .    .    .    .    .    74   66   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 699  | .    .    .    .    .    .    699  
  Piercing                 .    | .    .    .    .    .    .    .    
  Phasic                   66   | .    .    .    .    .    .    66   
Highest Corruption         3    | .    .    1    1    1    3    3    
  Average Corruption       2    | .    .    1    1    1    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    .    19   9    
    Message Errors         4    | .    .    .    .    .    3    1    
    Matter Fused           11   | .    .    .    .    .    7    4    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    
    Energy Discharges      5    | .    .    .    .    .    4    1    
    Data Loss (minor)      3    | .    .    .    .    .    2    1    
    Targeting Errors       3    | .    .    .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            140  | .    .    .    43   .    .    97   
  Projectiles              2    | .    .    .    2    .    .    .    
  Explosions               41   | .    .    .    41   .    .    .    
  Melee                    97   | .    .    .    .    .    .    97   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      20   | .    .    .    .    .    20   .    
  Shots                    1    | .    .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        659  | .    .    162  246  .    131  659  
  Average Temperature      72   | .    .    56   75   .    18   109  
  Received Heat Transfer   797  | .    60   135  78   .    144  380  
  Effects                  3    | .    .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    
  Heat Transferred         2170 | .    .    357  814  .    777  222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Peak Influence             641  | .   106 162 641 324 .   .   
  Initial                  249  | .   .   1   63  249 .   .   
  Average                  192  | .   58  80  368 295 .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   
  Low Security (%)         58   | .   100 100 15  .   .   .   
  Level 1                  30   | .   .   .   46  100 .   .   
  Level 2                  10   | .   .   .   38  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   2   .   .   .   
  Investigation            3    | .   .   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Distress Signals           4    | .   1   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              89   | .   4   5   23  3   45  9   
  Peak Tracking Total      8    | .   4   2   5   3   8   6   
  Tactical Retreats        7    | .   .   .   .   .   7   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Traps Triggered            3    | .   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   4   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   4   .   
  Triggered                .    | .   .   .   .   .   .   .   
Fabricated Traps           4    | .   .   .   .   .   4   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Zio Dee 
Machines Disabled          3    | .   .   1   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Machines Accessed          11   | .   4   2   4   .   1   .   
  Terminals                7    | .   3   1   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                32   | .   11  6   11  .   4   .   
  Successful               18   | .   5   2   7   .   4   .   
  Failed                   14   | .   6   4   4   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   17   | .   5   4   5   .   3   .   
  Terminals                22   | .   10  5   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   3   2   2   .   4   .   
  Part Schematic           4    | .   .   .   .   .   4   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         8    | .   3   1   4   .   .   .   
  Full Trace Events        4    | .   1   1   2   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   2   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   2   .   
Robot Hacks Applied        2    | .   .   .   .   .   2   .   
  parse_system             2    | .   .   .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Zio Dee 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   
  Highest-Rated Group      73   | .   .   73  73  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               40   | .   .   2   38  .   .   .   
  Total Damage             600  | .   .   21  579 .   .   .   
  Kills                    9    | .   .   1   8   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               4138 | .    368  288  341  215  2262 664  
Spaces Moved               2886 | 1    299  250  223  227  1586 300  
  Core                     32   | .    1    .    .    .    31   .    
  Treads                   544  | .    .    .    .    .    244  300  
  Legs                     175  | 1    54   .    .    .    120  .    
  Wheels                   2135 | .    244  250  223  227  1191 .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  80   80   80   90   50   170  
  Average Speed            107  | 120  90   80   86   90   108  171  
  Slowest Speed            450  | 120  150  80   90   90   450  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 2    40   60   31   60   90   38   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             3    | .    .    1    .    .    2    .    
Spaces Dug                 14   | .    .    .    .    .    1    13   
Terrain Destroyed          74   | .    .    .    32   13   15   14   
  Melee                    3    | .    .    .    .    .    1    2    
  Projectile               16   | .    .    .    4    .    .    12   
  AOE                      55   | .    .    .    28   13   14   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Total                      3541 | .    345  305  301  232  1969 389  
  Wait                     251  | .    1    28   12   .    202  8    
  Move                     2880 | .    298  249  222  226  1585 300  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  44   | .    4    3    8    .    22   7    
  Fast Attach              36   | .    8    3    4    .    14   7    
  Attach                   21   | .    .    1    .    1    10   9    
  Detach                   5    | .    .    .    .    .    3    2    
  Swap                     14   | .    3    .    6    .    3    2    
  Drop                     52   | .    6    5    8    .    21   12   
  Fire                     216  | .    25   16   41   5    102  27   
  Melee                    18   | .    .    .    .    .    3    15   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    .    4    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Discovered new exit (range 9)
  314 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 16)
  369 | -10/Materials | Entered Mines
  443 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  477 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  556 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  619 | -10/Mines     | Discovered new exit (range 11)
  627 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  657 | -10/Mines     | Entered Materials
  657 | -9/Materials  | Accompanied by 3 allies
  657 | -9/Materials  | Evolved 2 slots: Utility x2
  662 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  789 | -9/Materials  | Discovered new exit (range 12)
  910 | -9/Materials  | Identified exit to Mines
  950 | -9/Materials  | Discovered new exit (range 13)
  998 | -9/Materials  | Entered Mines
 1087 | -9/Mines      | Discovered new exit (range 9)
 1101 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1213 | -9/Mines      | Entered Zion
 1272 | -7/Zion       | Discovered new exit (range 16)
 1289 | -7/Zion       | Build established: Scavenger-Mutant
 1328 | -7/Zion       | System corruption cleaned by Quarantine Array
 1342 | -7/Zion       | Learned location of 1 exit from Factory
 1376 | -7/Zion       | Learned location of Armory (-4)
 1444 | -7/Zion       | Learned Factory security intel
 1770 | -7/Zion       | Given the Hacking Drone Bay
 1770 | -7/Zion       | Found Prototype Device
 1790 | -7/Zion       | Learned Factory emergency access door positions
 1817 | -7/Zion       | Found Prototype Device
 1817 | -7/Zion       | Identified Bomb Factory No. 2
 1959 | -7/Zion       | Received a hallucinogenic algorithm
 2278 | -7/Zion       | Attacked by Zionites
 2407 | -7/Zion       | Lost 4 parts (1u3w)
 2553 | -7/Zion       | Lost 4 parts (2n1u1w)
 2970 | -7/Zion       | Destroyed Imprinter
 2981 | -7/Zion       | Extracted access codes from Imprinter's data core
 3342 | -7/Zion       | Opened final containment barrier to the Deep Caves
 3470 | -7/Zion       | Discovered new exit (range 3)
 3470 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 3475 | -7/Zion       | Entered Deep Caves
 3619 | -7/Deep Caves | Core integrity fell below 50%
 3855 | -7/Deep Caves | Z-Facility disabled
 4009 | -7/Deep Caves | Found Prototype Protection
 4009 | -7/Deep Caves | Identified Zio. Weapon Casing
 4051 | -7/Deep Caves | Found Zio. Weapon Casing
 4139 | -7/Deep Caves | Core integrity fell below 20%
 4140 | -7/Deep Caves | Core destroyed

 Last Messages 
---------------
04027_ Extracted 4 energy.
04031_ Acquired Zio. Phaser-S.
04047_ Acquired Lyr. Light Armor Plating.
04051_ Acquired Zio. Weapon Casing.
04054_ Extracted 4 energy. <x3>
04106_ Dropped Datajack.
04108_ Dropped Med. Reflective Plating.
04109_ Acquired Prototype Protection.
04109_ Identified Zio. Light Carapace.
04110_ Dropped Lgt. Nuclear Core.
04112_ Acquired Med. Reflective Plating.
04115_ Acquired Zio. Light DM Reactor.
04119_ System corrupted: Matter fused (-10).
04122_ Cooling System destroyed.
04128_ Zio. Light Carapace destroyed.
04130_ Targeting Computer destroyed.
04130_ Zio. Phaser-S destroyed. <x2>
04133_ Overheating: Med. Reflective Plating damaged (-9).
04138_ Overheating: Lyr. Light Armor Plating damaged (-22).
04140_ Overheating: Core damaged (-68).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????#####################?? |
| ???????????????????????????#  != !!![ !="   "[ #?? |
| ???????????????????????????#      [[*   #####  ### |
| ???????????????????????????# ############???#  #"# |
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| ????????????????????????# ##;                      |
| ????????????????????????# ##   z                 " |
| ????????????????????????#;;;  z                  " |
| ?????????????????????####  ;  z                  " |
| ?????????????????????# ; @    z                  " |
| ?????????????????????###* ;                      " |
| ???????????????????????#####                     ? |
| ????????????????????????????                     " |
| ?????????????????????????????                    " |
| ?????????????????????????????                    " |
| ??????????????????????????????                   " |
| ??????????????????????????????                     |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ?????????????????????????????????                  |
| ?????????????????????????????????    ?             |
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| ?????????????????????????????????????????        ? |
| ?????????????????????????????????????????       ?? |
| ??????????????????????????????????????????   ? ??? |
| ??????????????????????????????????????????? ?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          27
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             400
Resistance: TH             15
Weapon Shielding           100
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Rocket Launcher | -9/Materials | Scanalyzed
           Wheel | -9/Materials | Scanalyzed
        Riot Gun | -7/Zion      | Free
    Battle Rifle | -7/Zion      | Free
     Slug Cannon | -7/Zion      | Free
          Ripper | -7/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapTransmissionEngine
  Manual?         0
Play Time         01:10:30
  Cumulative      107.1 hours
  Start           2020.11.07 @ 21:17:01
  End             2020.11.08 @ 01:19:29
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          114
  Rogue           114
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          65
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 67f1a77e-d4b5-4423-8c0a-14e5ac72d595