Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 01:19:29 // Halloween2020/ForbiddenLore Player: Shodan Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1313) 1313 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (507) 507 TOTAL SCORE: 4030 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 162 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 46/300 Energy 100/100 System Corruption 3% Temperature Cool (659) Movement Treading (190) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Zionite Weapon Casing Layered Light Armor Plating Medium Reflective Plating > --- WEAPON (2) ------- Zionite Phaser-S Slug Cannon > --- INVENTORY (10) --- Zionite Light DM Reactor Wheel Zionite Biocell (1000) Zionite Laser-S Ripper Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Zionite Light Carapace Medium Reflective Plating > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Wheel Zionite Biocell Zionite Weapon Casing Layered Light Armor Plating Zionite Laser-S Zionite Phaser-S Slug Cannon Ripper [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Rocket Launcher Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 71 | . 11 4 10 1 27 18 Power 7 | . . 1 1 . 4 1 Engine 4 | . . . . . 4 . Core 2 | . . 1 1 . . . Reactor 1 | . . . . . . 1 Propulsion 12 | . 5 . 3 . 4 . Treads 2 | . . . . . 2 . Leg 2 | . . . . . 2 . Wheel 8 | . 5 . 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | . 2 . 5 1 9 9 Device 3 | . . . . . 3 . Storage 3 | . . . 1 . 1 1 Processor 1 | . 1 . . . . . Hackware 1 | . . . 1 . . . Protection 18 | . 1 . 3 1 5 8 Artifact . | . . . . . . . Weapon 26 | . 4 3 1 . 10 8 Energy Gun 8 | . . . . . 4 4 Energy Cannon 2 | . . 1 . . 1 . Ballistic Gun 9 | . 4 1 . . 3 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . 1 . . . Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 7 | . . . . . 1 6 Parts Lost 18 | . . 1 . 1 9 7 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 7 | . . . . 1 2 4 Weapon 8 | . . 1 . . 4 3 Highest Loss Streak 5 | . . 1 . 1 4 5 Average Slot Usage (%) 95 | . 87 100 93 95 96 98 Engine 5 | . 14 1 . . 5 8 Core 5 | . . 12 10 11 5 . Treads 5 | . . . . . 4 22 Leg 3 | . 9 . . . 4 . Wheel 13 | . 18 28 22 22 12 . Device 6 | . . . . . 7 10 Storage 11 | . 14 14 11 11 10 11 Processor 10 | . . 14 11 11 11 10 Hackware 2 | . . . 8 11 2 . Protection 7 | . 3 . 8 6 8 10 Energy Gun 3 | . . . . . 2 11 Energy Cannon 1 | . . 4 10 . . . Ballistic Gun 11 | . 27 20 11 11 9 4 Launcher 3 | . . . . 11 5 . Special Melee Weapon 1 | . . . . . 3 . Naked Turns . | . . . . . . . Heaviest Build 56 | 10 12 18 37 35 56 50 Greatest Support 40 | 20 26 20 20 20 40 40 Greatest Overweight (x) 8 | . 2 . 1 1 8 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 10 | . 6 6 10 10 10 10 Average Capacity 9 | . 6 6 7 10 9 10 Most Carried 10 | . 6 6 10 10 10 10 Average Carried 8 | . 5 5 7 9 8 8 Final Capacity 10 | 6 6 6 10 10 10 10 Final Carried 10 | 6 6 6 10 9 10 5 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 1849 | 200 101 178 354 25 884 107 Remotely . | . . . . . . . Salvage Created 1779 | . 196 188 515 33 740 107 Parts 155 | . 15 6 52 8 65 9 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 34 | . 3 5 14 3 6 3 Guns 21 | . 3 2 5 3 5 3 Cannons 9 | . . 3 6 . . . AOE 4 | . . . 3 . 1 . Classes Destroyed 15 | . 4 . 7 . 3 1 Worker 2 | . . . 2 . . . Builder 3 | . 1 . 2 . . . Tunneler 1 | . . . 1 . . . Hauler 2 | . 2 . . . . . Operator 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 10 | . 1 1 5 3 . . Grunt 12 | . 2 4 6 . . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 1 | . . . 1 . . . Zionite 29 | . . . . . 29 . Z-Technician 4 | . . . . . . 4 Tinkerer 4 | . . . . . 4 . Assembled 3 | . . . . . . 3 Thug 1 | . . . . . 1 . Mutant 4 | . . . . . 4 . Best Kill Streak 10 | . 3 2 6 3 10 4 Combat Bots Only 5 | . 2 2 5 3 2 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 3154 | . 145 286 280 42 1100 1301 Core 482 | . 11 65 55 8 127 216 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . 69 . . . . Volleys Fired 216 | . 25 16 41 5 102 27 Largest 2 | . 2 2 2 1 2 2 Hottest 135 | . 40 100 85 25 135 135 Shots Fired 363 | . 50 30 70 5 167 41 Gun 309 | . 50 24 33 5 157 40 Cannon 39 | . . 2 33 . 3 1 Launcher 11 | . . . 4 . 7 . Special 4 | . . 4 . . . . Kinetic 245 | . 50 24 33 5 126 7 Thermal 79 | . . 6 33 . 27 13 Explosive 11 | . . . 4 . 7 . Electromagnetic 12 | . . . . . 7 5 Phasic 16 | . . . . . . 16 Robot Hit Streak 12 | . 8 10 12 2 9 5 Robot Miss Streak 4 | . 3 1 3 3 4 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . 3 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 246 | . 31 22 44 3 122 24 Core Hits 120 | . 10 11 24 3 61 11 Critical Hits 2 | . . . . . 1 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 Melee Attacks 18 | . . . . . 3 15 Impact 1 | . . . . . 1 . Slashing 15 | . . . . . . 15 Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . 2 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5256 | . 400 293 1253 76 2261 973 Guns 3387 | . 400 225 473 76 1939 274 Cannons 565 | . . 24 518 . 23 . Explosions 561 | . . . 262 . 299 . Melee 699 | . . . . . . 699 Ramming . | . . . . . . . Kinetic 2634 | . 400 225 473 76 1443 17 Thermal 1156 | . . 68 518 . 445 125 Explosive 561 | . . . 262 . 299 . Electromagnetic 140 | . . . . . 74 66 Impact . | . . . . . . . Slashing 699 | . . . . . . 699 Piercing . | . . . . . . . Phasic 66 | . . . . . . 66 Highest Corruption 3 | . . 1 1 1 3 3 Average Corruption 2 | . . 1 1 1 2 3 Corruption Purged . | . . . . . . . Effects 28 | . . . . . 19 9 Message Errors 4 | . . . . . 3 1 Matter Fused 11 | . . . . . 7 4 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 5 | . . . . . 4 1 Data Loss (minor) 3 | . . . . . 2 1 Targeting Errors 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 140 | . . . 43 . . 97 Projectiles 2 | . . . 2 . . . Explosions 41 | . . . 41 . . . Melee 97 | . . . . . . 97 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 20 | . . . . . 20 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 659 | . . 162 246 . 131 659 Average Temperature 72 | . . 56 75 . 18 109 Received Heat Transfer 797 | . 60 135 78 . 144 380 Effects 3 | . . . . . . 3 Damage (minor) 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 2170 | . . 357 814 . 777 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 641 | . 106 162 641 324 . . Initial 249 | . . 1 63 249 . . Average 192 | . 58 80 368 295 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 58 | . 100 100 15 . . . Level 1 30 | . . . 46 100 . . Level 2 10 | . . . 38 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 2 . . . Investigation 3 | . . 1 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 4 5 23 3 45 9 Peak Tracking Total 8 | . 4 2 5 3 8 6 Tactical Retreats 7 | . . . . . 7 . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 4 | . . . . . 4 . Traps Extracted . | . . . . . . . Installed 4 | . . . . . 4 . Triggered . | . . . . . . . Fabricated Traps 4 | . . . . . 4 . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 3 | . . 1 . 1 . 1 Max in Single Turn 1 | . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 11 | . 4 2 4 . 1 . Terminals 7 | . 3 1 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 11 6 11 . 4 . Successful 18 | . 5 2 7 . 4 . Failed 14 | . 6 4 4 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 17 | . 5 4 5 . 3 . Terminals 22 | . 10 5 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 3 2 2 . 4 . Part Schematic 4 | . . . . . 4 . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 1 | . 1 . . . . . Patrol Status 1 | . . 1 . . . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Botnet 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 8 | . 3 1 4 . . . Full Trace Events 4 | . 1 1 2 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 2 . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 2 . Non-combat . | . . . . . . . Combat 2 | . . . . . 2 . Robot Hacks Applied 2 | . . . . . 2 . parse_system 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 73 | . . 73 73 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 40 | . . 2 38 . . . Total Damage 600 | . . 21 579 . . . Kills 9 | . . 1 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 4138 | . 368 288 341 215 2262 664 Spaces Moved 2886 | 1 299 250 223 227 1586 300 Core 32 | . 1 . . . 31 . Treads 544 | . . . . . 244 300 Legs 175 | 1 54 . . . 120 . Wheels 2135 | . 244 250 223 227 1191 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 80 80 80 90 50 170 Average Speed 107 | 120 90 80 86 90 108 171 Slowest Speed 450 | 120 150 80 90 90 450 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 2 40 60 31 60 90 38 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug 14 | . . . . . 1 13 Terrain Destroyed 74 | . . . 32 13 15 14 Melee 3 | . . . . . 1 2 Projectile 16 | . . . 4 . . 12 AOE 55 | . . . 28 13 14 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3541 | . 345 305 301 232 1969 389 Wait 251 | . 1 28 12 . 202 8 Move 2880 | . 298 249 222 226 1585 300 Hop . | . . . . . . . Pick Up 44 | . 4 3 8 . 22 7 Fast Attach 36 | . 8 3 4 . 14 7 Attach 21 | . . 1 . 1 10 9 Detach 5 | . . . . . 3 2 Swap 14 | . 3 . 6 . 3 2 Drop 52 | . 6 5 8 . 21 12 Fire 216 | . 25 16 41 5 102 27 Melee 18 | . . . . . 3 15 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 4 | . . . . . 4 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 369 | -10/Materials | Entered Mines 443 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 477 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 556 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 619 | -10/Mines | Discovered new exit (range 11) 627 | -10/Mines | Received a Mining Laser from a helpful Derelict 657 | -10/Mines | Entered Materials 657 | -9/Materials | Accompanied by 3 allies 657 | -9/Materials | Evolved 2 slots: Utility x2 662 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 789 | -9/Materials | Discovered new exit (range 12) 910 | -9/Materials | Identified exit to Mines 950 | -9/Materials | Discovered new exit (range 13) 998 | -9/Materials | Entered Mines 1087 | -9/Mines | Discovered new exit (range 9) 1101 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1213 | -9/Mines | Entered Zion 1272 | -7/Zion | Discovered new exit (range 16) 1289 | -7/Zion | Build established: Scavenger-Mutant 1328 | -7/Zion | System corruption cleaned by Quarantine Array 1342 | -7/Zion | Learned location of 1 exit from Factory 1376 | -7/Zion | Learned location of Armory (-4) 1444 | -7/Zion | Learned Factory security intel 1770 | -7/Zion | Given the Hacking Drone Bay 1770 | -7/Zion | Found Prototype Device 1790 | -7/Zion | Learned Factory emergency access door positions 1817 | -7/Zion | Found Prototype Device 1817 | -7/Zion | Identified Bomb Factory No. 2 1959 | -7/Zion | Received a hallucinogenic algorithm 2278 | -7/Zion | Attacked by Zionites 2407 | -7/Zion | Lost 4 parts (1u3w) 2553 | -7/Zion | Lost 4 parts (2n1u1w) 2970 | -7/Zion | Destroyed Imprinter 2981 | -7/Zion | Extracted access codes from Imprinter's data core 3342 | -7/Zion | Opened final containment barrier to the Deep Caves 3470 | -7/Zion | Discovered new exit (range 3) 3470 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3475 | -7/Zion | Entered Deep Caves 3619 | -7/Deep Caves | Core integrity fell below 50% 3855 | -7/Deep Caves | Z-Facility disabled 4009 | -7/Deep Caves | Found Prototype Protection 4009 | -7/Deep Caves | Identified Zio. Weapon Casing 4051 | -7/Deep Caves | Found Zio. Weapon Casing 4139 | -7/Deep Caves | Core integrity fell below 20% 4140 | -7/Deep Caves | Core destroyed Last Messages --------------- 04027_ Extracted 4 energy. 04031_ Acquired Zio. Phaser-S. 04047_ Acquired Lyr. Light Armor Plating. 04051_ Acquired Zio. Weapon Casing. 04054_ Extracted 4 energy. 04106_ Dropped Datajack. 04108_ Dropped Med. Reflective Plating. 04109_ Acquired Prototype Protection. 04109_ Identified Zio. Light Carapace. 04110_ Dropped Lgt. Nuclear Core. 04112_ Acquired Med. Reflective Plating. 04115_ Acquired Zio. Light DM Reactor. 04119_ System corrupted: Matter fused (-10). 04122_ Cooling System destroyed. 04128_ Zio. Light Carapace destroyed. 04130_ Targeting Computer destroyed. 04130_ Zio. Phaser-S destroyed. 04133_ Overheating: Med. Reflective Plating damaged (-9). 04138_ Overheating: Lyr. Light Armor Plating damaged (-22). 04140_ Overheating: Core damaged (-68). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????#####################?? | | ???????????????????????????# != !!![ !=" "[ #?? | | ???????????????????????????# [[* ##### ### | | ???????????????????????????# ############???# #"# | | ??????????????????????????## ###???####?????# #"# | | ????????????????????????### #### #?????# ## | | ????????????????????????# ; ##????# | | ????????????????????????# ? | | ????????????????????????#; | | ????????????????????????#;;# zz | | ????????????????????????# ##; | | ????????????????????????# ## z " | | ????????????????????????#;;; z " | | ?????????????????????#### ; z " | | ?????????????????????# ; @ z " | | ?????????????????????###* ; " | | ???????????????????????##### ? | | ???????????????????????????? " | | ????????????????????????????? " | | ????????????????????????????? " | | ?????????????????????????????? " | | ?????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? ? | | ?????????????????????????????????? ??? | | ????????????????????????????????????????? ? | | ????????????????????????????????????????? ?? | | ?????????????????????????????????????????? ? ??? | | ??????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: TH 15 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapTransmissionEngine Manual? 0 Play Time 01:10:30 Cumulative 107.1 hours Start 2020.11.07 @ 21:17:01 End 2020.11.08 @ 01:19:29 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67f1a77e-d4b5-4423-8c0a-14e5ac72d595