Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 02:08:05 Player: rz Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2403) 2403 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 5421 Bonus ------- High Alert Combat Kills 158 Cogmind --------- Core Integrity 0/700 Matter 137/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Gauss Rifle Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Disposable Heat Sink Huge Storage Unit Core Analyzer > --- WEAPON ----------- Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink Large Matter Pod Gauss Rifle Assault Cannon Flak Cannon Flak Cannon Flak Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Missile Launcher Missile Launcher [Rating: 49] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . . 1 . Weapon 3 | . . 2 1 . . Parts Attached 55 | 6 5 3 27 13 1 Power 8 | 1 1 . 3 3 . Engine 5 | 1 . . 2 2 . Core 3 | . 1 . 1 1 . Reactor . | . . . . . . Propulsion 15 | 2 . . 13 . . Treads 15 | 2 . . 13 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 4 . 1 1 . Device 3 | . 2 . 1 . . Storage 3 | 1 2 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 25 | 2 . 3 10 9 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 17 | 2 . 3 10 2 . Ballistic Cannon 6 | . . . . 6 . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 13 | . . 1 7 . 5 Power . | . . . . . . Propulsion 3 | . . . 1 . 2 Utility 2 | . . . 1 . 1 Weapon 8 | . . 1 5 . 2 Highest Loss Streak 5 | . . 1 4 . 5 To Critical Strikes . | . . . . . . Average Backups 19 | . 3 14 23 24 17 Power 1 | . 1 3 1 2 1 Propulsion 4 | . . 2 5 7 5 Utility 4 | . 1 4 6 4 3 Weapon 8 | . 1 3 10 11 8 Tool/Special . | . . . . . . Unused Backups 31 | . . 1 8 6 16 Power 3 | . . 1 2 . . Propulsion 5 | . . . 1 . 4 Utility 7 | . . . 2 . 5 Weapon 16 | . . . 3 6 7 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 88 91 99 99 54 Engine 3 | . 11 . 3 3 3 Core 5 | . 2 11 5 3 . Treads 26 | . 28 22 26 30 17 Device 7 | . 3 11 9 7 4 Storage 9 | . 14 11 9 7 4 Processor 1 | . . . . 6 4 Ballistic Gun 34 | . 28 36 44 18 . Ballistic Cannon 4 | . . . . 18 14 Peak Build Rating 49 | 6 12 17 29 49 48 Average Rating 25 | 4 7 14 24 43 23 On Entrance 18 | . 6 12 17 29 49 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 30 | . . . . . 30 Heaviest Build 126 | 13 88 95 105 126 124 Greatest Support 84 | 40 40 40 62 84 84 Greatest Overweight (x) 2 | . 2 2 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 6 15 17 25 25 15 Most Carried 25 | 2 10 20 25 25 25 Average Carried 19 | . 3 14 24 24 15 Final Capacity 25 | 8 15 25 25 25 5 Final Carried 25 | 2 10 20 25 25 5 Class Distribution -------------------- 52% | Scavenger-Gunner 31% | Gunner 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2565 | 37 264 157 1521 558 28 Remotely . | . . . . . . Salvage Created 3130 | . 264 157 2216 493 . Parts 160 | . 13 9 117 21 . Haulers Intercepted 7 | . 2 . 5 . . Recyclers Shooed 4 | . . 1 1 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 53 | . 4 3 38 8 . Guns 48 | . 4 3 38 3 . Cannons 1 | . . . . 1 . AOE 4 | . . . . 4 . Classes Destroyed 13 | . 2 1 7 3 . Worker 4 | . . . . 4 . Tunneler 1 | . . . 1 . . Hauler 7 | . 2 . 5 . . Recycler 3 | . . . . 3 . Swarmer 8 | . . . 4 4 . Grunt 22 | . 4 . 16 2 . Brawler 1 | . . . 1 . . Duelist 2 | . . . 2 . . Sentry 14 | . . 3 10 1 . Specialist 2 | . . . 2 . . Hunter 2 | . . . 2 . . Programmer 1 | . . . . 1 . Heavy 1 | . . . 1 . . Best Kill Streak 7 | . 4 2 7 6 . Combat Bots Only 6 | . 4 2 6 4 . Max Kills in Single Turn 4 | . 1 1 2 4 . Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 241 | . 15 28 126 57 15 Missed 65 | . 2 7 36 20 . Hits 176 | . 13 21 90 37 15 Melee 15 | . . . . . 15 Projectile 161 | . 13 21 90 37 . AOE 1 | . . . 1 . . Critical Strikes 11 | . . 1 3 1 6 Damage Taken 3444 | . 162 314 1619 430 919 Core 889 | . 11 14 122 69 673 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 95 96 77 . . Volleys Fired 133 | . 22 16 71 19 5 Largest 5 | . 2 3 5 5 5 Hottest 200 | . 40 63 115 200 192 Shots Fired 540 | . 44 45 354 79 18 Gun 486 | . 44 45 354 43 . Cannon 43 | . . . . 32 11 Launcher 11 | . . . . 4 7 Special . | . . . . . . Kinetic 529 | . 44 45 354 75 11 Thermal . | . . . . . . Explosive 11 | . . . . 4 7 Electromagnetic . | . . . . . . Robot Hit Streak 36 | . 8 21 36 15 10 Robot Miss Streak 6 | . 4 1 6 3 1 Penetration Max 1 | . . . . 1 . Secondary Targets 8 | . . 1 7 . . Max Gunslinging Chain 2 | . . 1 2 . . Shots Hit Robots 366 | . 27 40 242 41 16 Core Hits 136 | . 13 10 91 20 2 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 3 | . . 1 2 . . Critical Strikes 8 | . . 1 4 3 . Destroy 5 | . . 1 4 . . Blast 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6998 | . 280 427 3666 1586 1039 Guns 4761 | . 280 427 3666 388 . Cannons 704 | . . . . 427 277 Explosions 1533 | . . . . 771 762 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5465 | . 280 427 3666 815 277 Thermal 309 | . . . . 309 . Explosive 1224 | . . . . 462 762 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 117 | . . . . 70 47 Projectiles 12 | . . . . 12 . Explosions 105 | . . . . 58 47 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 250 | . . . . . 250 Shots 6 | . . . . . 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 196 | . 18 4 114 195 196 Average Temperature 55 | . 8 4 34 74 115 Received Heat Transfer 807 | . 93 117 486 111 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . . . 200 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 65 | 100 100 100 50 47 100 Level 1 23 | . . . 25 52 . Level 2 10 | . . . 24 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 624 | . 90 40 624 350 122 Initial 273 | . . 16 . 273 119 Average 172 | . 19 7 266 197 90 Influence Increases 1783 | . 114 117 1118 419 15 Destroy 0b10 Robot/C 1060 | . 80 60 760 160 . Destroy 0b10 Robot/NC 75 | . 10 . 30 35 . Destroy Leader 304 | . 24 30 210 40 . Successful Hack 12 | . . 12 . . . Disable Machine 135 | . . . 30 105 . Destroy Structure 92 | . . . 13 64 15 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 90 | . . . 75 15 . Influence Decreases 1729 | . 73 158 518 677 303 Entered New Map 575 | . . 25 . 327 223 Time Decay 1024 | . 73 123 448 350 30 Lost Part 130 | . . 10 70 . 50 Squads Dispatched 12 | . 1 . 8 3 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 7 | . 1 . 4 2 . Assault . | . . . . . . Garrison 4 | . . . 4 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 7 | . . . 7 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 5 8 49 13 1 Peak Tracking Total 7 | . 6 3 7 4 1 Tactical Retreats 4 | . . . 3 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 9 | . . . 2 7 . Max in Single Turn 3 | . . . 1 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 3 | . . 2 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 8 | . . 5 3 . . Successful 3 | . . 3 . . . Failed 4 | . . 1 3 . . Catastrophic 1 | . . . 1 . . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3398 | 59 425 509 1538 797 70 Spaces Moved 1209 | 32 198 220 470 283 6 Core 2 | 2 . . . . . Treads 1207 | 30 198 220 470 283 6 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 238 237 237 Average Speed 217 | 153 172 192 241 237 237 Slowest Speed 320 | 160 320 320 243 237 237 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 39 21 42 13 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 92 | . . . . 67 25 Melee . | . . . . . . Projectile 8 | . . . . 8 . AOE 84 | . . . . 59 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1658 | 39 242 277 684 368 48 Wait 158 | . 8 23 77 17 33 Move 1205 | 31 197 219 469 283 6 Hop . | . . . . . . Pick Up 59 | 2 7 13 21 15 1 Fast Attach 15 | 6 3 2 . 4 . Attach 17 | . . 1 10 6 . Detach 2 | . 1 . . 1 . Swap 27 | . 2 1 17 5 2 Drop 42 | . 2 2 19 18 1 Fire 133 | . 22 16 71 19 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 8) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Weapon x2 831 | -9/Materials | Discovered new exit (range 10) 988 | -9/Materials | Central database locked down 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1092 | -8/Materials | Build established: Scavenger-Gunner 1545 | -8/Materials | Garrison activated, responded to threat 1775 | -8/Materials | Garrison activated, responded to threat 2386 | -8/Materials | Lost 4 parts (1u3w) 2467 | -8/Materials | Discovered new exit (range 10) 2532 | -8/Materials | Entered Factory 2532 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3171 | -7/Factory | Build established: Gunner 3329 | -7/Factory | Manually triggered Chute Trap 3329 | -7/Factory | Sucked down chute 3329 | -7/Factory | Entered Waste 3344 | -7/Waste | EMP discharged 3347 | -7/Waste | Spotted C-40 Crusher 3357 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3360 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3363 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3366 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3369 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3376 | -7/Waste | Core integrity fell below 50% 3391 | -7/Waste | Core integrity fell below 20% 3399 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03357_ Missile Launcher crushed. 03357_ Imp. Deuterium Engine crushed. 03360_ Arm. Treads crushed. 03360_ Gauss Cannon crushed. 03360_ Arm. Treads crushed. 03361_ Slug penetrates C-40 Crusher. 03362_ The unstable cave ceiling collapses. 03363_ Arm. Treads crushed. 03363_ Gauss Cannon crushed. 03363_ Adv. Treads crushed. 03366_ Huge Storage Unit crushed. 03366_ Missile Launcher crushed. 03369_ Disposable Heat Sink crushed. 03369_ Gauss Cannon crushed. 03369_ Disposable Heat Sink crushed. 03369_ Lgt. Treads crushed. 03369_ Disposable Heat Sink crushed. 03369_ Core Analyzer crushed. 03374_ The unstable cave ceiling collapses. 03374_ Lgt. Treads crushed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????#??????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? ????????????? | | ?????????????????????????????? ????????????? | | ????????????????????????????? ?????????????? | | ???????????????????????????? #??????????????? | | ?????????????############### #??????????????? | | ?????????????# # #??????????????? | | ?????????????# ##?????????????? | | ?????????????# #?????????????? | | ?????????????# ]]![ #??????????????? | | ?????????????# ]==!] #??????????????? | | ?????????????# ]*@CC] #??????????????? | | ?????????????# ! [=]CC #??????????????? | | ?????????????# =!*# #??????????????? | | ?????????????# #??????????????? | | ?????????????# # #??????????????? | | ?????????????###############? #??????????????? | | ?????????????????????????????? #??????????????? | | ??????????????????????????????? ?????????????? | | ???????????????????????????????? #????????????? | | ????????????????????????????????? #????????????? | | ??????????????????????????????????#????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed ComponentTerrabombWheel Manual? 0 Play Time 00:26:45 Cumulative 73.6 hours Start 2026.07.10 @ 01:41:25 End 2026.07.10 @ 02:08:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 33 Adventurer 54 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e665b484-07ed-433a-99df-5e8e68147ed7