Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 11:52:47 Player: T-900 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (58) 290 Value Destroyed (1778) 1778 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 6266 Bonus ------- Aligned with FarCom 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 92/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Pulse Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Cesium-ion Thruster > --- UTILITY ---------- Advanced Targeting Computer Improved Melee Analysis Suite Recalibrator > --- WEAPON ----------- Pulse Rifle Ion Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Sensor Array Improved EM Pulse Cannon Improved EM Pulse Cannon [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Recalibrator Storage Large Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 . . . . Utility 1 | . . . . . . . 1 . . . . . Weapon 2 | . . . 1 . . . . 1 . . . . Parts Attached 59 | 6 5 . 11 2 . . 2 8 17 7 1 . Power 7 | 1 . . 1 . . . . 2 1 1 1 . Engine 3 | 1 . . 1 . . . . 1 . . . . Core 4 | . . . . . . . . 1 1 1 1 . Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 4 . 4 . . . . 4 4 2 . . Treads 6 | . 2 . . . . . . 1 3 . . . Leg 10 | . 2 . 4 . . . . 3 . 1 . . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . 1 1 . . Utility 9 | 1 1 . 1 . . . 1 . 4 1 . . Device 2 | . . . . . . . . . 1 1 . . Storage 3 | 1 1 . . . . . . . 1 . . . Processor 4 | . . . 1 . . . 1 . 2 . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 23 | 2 . . 5 2 . . 1 2 8 3 . . Energy Gun 5 | . . . 3 . . . . . 2 . . . Energy Cannon 5 | . . . . . . . . 1 3 1 . . Ballistic Gun 10 | 2 . . 2 2 . . 1 . 1 2 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . . . 1 2 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . . Parts Lost 29 | . . . 4 . . . . 3 14 5 3 . Power 4 | . . . 1 . . . . 1 1 . 1 . Propulsion 12 | . . . 2 . . . . 2 5 3 . . Utility 4 | . . . . . . . . . 2 . 2 . Weapon 9 | . . . 1 . . . . . 6 2 . . Highest Loss Streak 10 | . . . 3 . . . . 3 10 5 3 . To Critical Strikes 2 | . . . . . . . . . . 2 . . Average Slot Usage (%) 75 | . 89 91 82 100 100 100 85 95 58 59 39 15 Engine 6 | . 14 14 10 11 11 11 9 5 4 . . . Core 1 | . . . . . . . . . 2 5 6 . Treads 5 | . 8 28 5 . . . . . 8 5 . . Leg 14 | . . . 24 33 33 33 27 33 . 2 . . Storage 7 | . 18 20 11 11 11 11 9 7 7 1 . . Processor 12 | . . . 4 11 11 11 13 15 14 15 12 7 Energy Gun 4 | . . . 10 . . . . . 6 7 6 . Energy Cannon 2 | . . . . . . . . 5 4 5 . . Ballistic Gun 15 | . 28 28 15 33 33 33 26 23 4 6 7 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 12 32 32 32 30 30 30 30 43 72 58 12 3 Greatest Support 50 | 20 40 40 40 30 30 30 30 50 40 23 3 3 Greatest Overweight (x) 18 | . . . 7 . . . . 1 18 2 3 . Average Overweight (x) . | . . . . . . . . . 2 . 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 5 5 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 19 7 5 5 Most Carried 15 | 8 8 13 15 15 15 15 15 15 15 7 4 5 Average Carried 10 | 5 6 10 14 14 15 14 14 14 10 4 3 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 5 5 5 Final Carried 15 | 6 7 13 15 15 15 14 15 15 7 4 4 5 Class Distribution -------------------- 50% | Mutant 17% | Scavenger-Skirmisher 16% | Scavenger-Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1355 | 209 . 125 152 35 . 55 . 249 379 127 . 24 Remotely . | . . . . . . . . . . . . . Salvage Created 1779 | . . 133 405 57 . 189 . 369 518 89 19 . Parts 94 | . . 8 26 8 . 11 . 19 17 4 1 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 11 2 . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 54 | . . 4 12 4 . 7 . 8 13 5 1 . Guns 39 | . . 4 12 4 . 7 . 4 5 2 1 . Cannons 5 | . . . . . . . . 1 1 3 . . AOE 10 | . . . . . . . . 3 7 . . . Classes Destroyed 11 | . . 2 2 . . 1 . 3 2 1 . . Worker 1 | . . . . . . . . 1 . . . . Builder 1 | . . . . . . . . 1 . . . . Recycler 2 | . . . . . . 1 . 1 . . . . Swarmer 24 | . . 2 4 4 . 7 . 3 . 4 . . Grunt 15 | . . 2 5 . . . . 3 5 . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 4 | . . . 2 . . . . 1 1 . . . Programmer 2 | . . . . . . . . 1 1 . . . Decomposer 1 | . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . . . 1 . . Wasp 1 | . . . . . . . . . . . 1 . Thug 3 | . . . . . . . . . 3 . . . Savage 1 | . . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 5 | . . 2 4 4 . 5 . 4 5 2 1 . Combat Bots Only 5 | . . 2 4 4 . 4 . 3 5 2 1 . Max Kills in Single Turn 4 | . . 1 2 2 . 1 . 4 2 1 1 . Gunslinging 1 | . . . 1 1 . . . . . . . . Exploded 3 | . . . . . . . . 3 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 4494 | . 59 133 808 101 . 179 61 593 1667 663 214 16 Core 913 | . . . 155 . . 31 14 131 316 186 64 16 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 100 . . . 53 97 . . . . . Volleys Fired 138 | . . 12 41 3 . 12 4 21 27 15 3 . Largest 4 | . . 2 3 3 . 3 3 4 4 3 2 . Hottest 173 | . . 40 125 63 . 63 63 140 173 151 86 . Shots Fired 360 | . . 24 98 9 . 31 12 81 63 36 6 . Gun 311 | . . 24 98 9 . 31 12 60 41 30 6 . Cannon 34 | . . . . . . . . 17 11 6 . . Launcher 15 | . . . . . . . . 4 11 . . . Special . | . . . . . . . . . . . . . Kinetic 231 | . . 24 49 9 . 31 12 60 29 13 4 . Thermal 103 | . . . 49 . . . . 17 12 23 2 . Explosive 15 | . . . . . . . . 4 11 . . . Electromagnetic 11 | . . . . . . . . . 11 . . . Robot Hit Streak 23 | . . 9 21 4 . 6 4 13 14 23 6 . Robot Miss Streak 4 | . . 2 4 1 . 4 2 4 3 2 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . 1 2 . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . Shots Hit Robots 225 | . . 17 67 6 . 15 8 36 47 25 4 . Core Hits 118 | . . 8 25 4 . 10 . 31 31 7 2 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . Critical Strikes 3 | . . 1 . . . . . . 2 . . . Burn 2 | . . . . . . . . . 2 . . . Destroy 1 | . . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4618 | . . 147 720 58 . 170 75 1066 1871 461 50 . Guns 2455 | . . 147 720 58 . 170 75 349 517 369 50 . Cannons 469 | . . . . . . . . 193 184 92 . . Explosions 1694 | . . . . . . . . 524 1170 . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1636 | . . 147 304 58 . 170 75 349 340 178 15 . Thermal 1104 | . . . 416 . . . . 193 177 283 35 . Explosive 1424 | . . . . . . . . 254 1170 . . . Electromagnetic 454 | . . . . . . . . 270 184 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . 1 15 15 20 20 Average Corruption 11 | . . . . . . . . 1 9 15 16 20 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 126 | . . . . . . . . 1 76 40 5 4 Message Errors 33 | . . . . . . . . 1 23 8 1 . Matter Fused 34 | . . . . . . . . . 24 10 . . Heat Flow Errors 14 | . . . . . . . . . 7 6 . 1 Energy Discharges 15 | . . . . . . . . . 9 5 . 1 Parts Rejected 3 | . . . . . . . . . . 2 . 1 Data Loss (minor) 11 | . . . . . . . . . 6 5 . . Data Loss (major) 6 | . . . . . . . . . 3 1 1 1 Misfires 5 | . . . . . . . . . 2 2 1 . Alerts 1 | . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . 1 1 . Weapon Failures 2 | . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 66 | . . . . . . . . . 66 . . . Projectiles 14 | . . . . . . . . . 14 . . . Explosions 52 | . . . . . . . . . 52 . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 363 | . . . . . . . . 35 328 . . . Shots 8 | . . . . . . . . 2 6 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 348 | . 7 36 284 16 . 16 20 224 348 340 32 246 Average Temperature 86 | . 7 11 62 12 . 12 9 82 129 100 17 127 Received Heat Transfer 897 | . 51 69 279 . . . 45 96 312 . 45 . Effects 5 | . . . 1 . . . . . 1 3 . . Shutdowns 1 | . . . . . . . . . . 1 . . Energy Bleed 3 | . . . . . . . . . 1 2 . . Interference 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . 1 . . Heat Transferred 2388 | . . . 982 . . . . 259 518 555 74 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 371 | . 15 120 371 177 . 165 45 196 . . . . Initial 72 | . . 5 46 72 . . . 20 . . . . Average 86 | . 1 46 198 159 . 72 17 48 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . . . . Low Security (%) 90 | 100 100 100 60 100 . 100 100 100 . . . . Level 1 9 | . . . 39 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 2 | . . . 1 . . . . 1 . . . . Investigation 1 | . . . 1 . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement . | . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 4 | . . . 3 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 77 | . 2 4 20 4 . 7 5 9 12 6 7 1 Peak Tracking Total 7 | . 2 3 5 4 . 4 5 4 6 4 7 1 Tactical Retreats 4 | . . 1 1 . . . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 5 | . . . . 1 . . . 4 . . . . Max in Single Turn 4 | . . . . 1 . . . 4 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 5 | . . . . . 4 . . . 1 . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 50 | . . . . . 49 . . . 1 . . . Successful 50 | . . . . . 49 . . . 1 . . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 50 | . . . . . 49 . . . 1 . . . Record 49 | . . . . . 49 . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 5916 | 76 102 194 538 60 707 416 146 689 1940 907 73 68 Spaces Moved 3115 | 71 88 88 281 40 590 274 104 302 589 500 55 133 Core 307 | 3 . . 1 . . . . . 9 106 55 133 Treads 1076 | . 13 88 41 . . . . . 565 369 . . Legs 1589 | . . . 239 40 590 274 104 302 15 25 . . Wheels 143 | 68 75 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 120 120 120 120 120 120 190 120 50 50 Average Speed 163 | 78 91 160 132 120 120 120 120 142 310 169 115 50 Slowest Speed 950 | 80 160 160 400 120 120 120 120 190 950 320 200 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 34 | 4 22 22 32 12 92 61 17 13 86 64 10 17 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . . . 3 2 . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 111 | . . . . . . . . 9 102 . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 111 | . . . . . . . . 9 102 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 3683 | 90 107 123 371 47 589 340 119 519 654 531 59 134 Wait 292 | 2 13 17 24 1 . 52 . 178 . 5 . . Move 3103 | 70 87 87 280 39 589 273 103 301 588 499 54 133 Hop . | . . . . . . . . . . . . . Pick Up 62 | 12 2 6 10 1 . 1 5 7 13 4 . 1 Fast Attach 6 | . . . 2 . . . 2 1 1 . . . Attach 45 | 6 1 . 7 1 . . . 6 16 7 1 . Detach 3 | . . . . . . . . 1 1 . 1 . Swap 8 | . 4 . 2 1 . . . 1 . . . . Drop 26 | . . 1 5 1 . 2 5 3 8 1 . . Fire 138 | . . 12 41 3 . 12 4 21 27 15 3 . Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 13) 179 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 369 | -10/Mines | Discovered new exit (range 4) 373 | -10/Mines | Entered Materials 373 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 531 | -9/Materials | Lost 3 parts (1p2n) 898 | -9/Materials | Discovered new exit (range 12) 911 | -9/Materials | Entered Mines 912 | -9/Mines | Assembled infested the area 951 | -9/Mines | Learned Materials stockpile data 964 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 965 | -9/Mines | Discovered new exit (range 5) 971 | -9/Mines | Entered Exiles 999 | -9/Exiles | Discovered new exit (range 14) 1024 | -9/Exiles | Met 8R-AWN 1041 | -9/Exiles | Met EX-HEX 1084 | -9/Exiles | Met EX-DEC 1119 | -9/Exiles | Learned location of Zion (-7) 1160 | -9/Exiles | Discovered new exit (range 10) 1223 | -9/Exiles | Build established: Scavenger-Mutant 1259 | -9/Exiles | Met EX-BIN 1285 | -9/Exiles | Aligned with FarCom system 1286 | -9/Exiles | Given EX-Vault access code 1469 | -9/Exiles | Visited The Gauntlet 1678 | -9/Exiles | Entered Mines 2086 | -8/Mines | Discovered new exit (range 6) 2094 | -8/Mines | Entered Materials 2094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2217 | -8/Materials | Discovered new exit (range 19) 2240 | -8/Materials | Entered Factory 2240 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2422 | -7/Factory | Build established: Scavenger-Skirmisher 2625 | -7/Factory | Lost 3 parts (1p2n) 2883 | -7/Factory | Discovered new exit (range 20) 2929 | -7/Factory | Entered Lower Caves 2931 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2971 | -7/Lower Caves | Crushed by falling debris 3002 | -7/Lower Caves | Lost 4 parts (3n1w) 3268 | -7/Lower Caves | Build established: Mutant 3464 | -7/Lower Caves | Encountered a Warlord checkpoint 3749 | -7/Lower Caves | Learned Factory interactive machine intel 4039 | -7/Lower Caves | Attacked by a faux Warlord 4088 | -7/Lower Caves | Core integrity fell below 50% 4089 | -7/Lower Caves | System corruption reached 10% 4128 | -7/Lower Caves | Lost 10 parts (1p2n2u5w) 4598 | -7/Lower Caves | Discovered new exit (range 6) 4869 | -7/Lower Caves | Entered another Lower Caves area 5168 | -7/Lower Caves | Build established: Gunner 5566 | -7/Lower Caves | Core integrity fell below 20% 5644 | -7/Lower Caves | Lost 5 parts (3n2w) 5675 | -7/Lower Caves | Learned Factory garrison access intel 5762 | -7/Lower Caves | Discovered new exit (range 10) 5776 | -7/Lower Caves | Entered Zion 5810 | -7/Zion | Attacked by Zionites 5844 | -7/Zion | Discovered new exit (range 10) 5849 | -7/Zion | Entered Proximity Caves 5850 | -6/Proximity Caves | Learned Factory terminal intel 5864 | -6/Proximity Caves | Lost 3 parts (1p2u) 5874 | -6/Proximity Caves | Build established: Mutant 5917 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05829_ Knocked back. 05833_ Lgt. Nuclear Core destroyed. 05843_ VE-XD0(c) calibrates the Prototype Hold. 05844_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05850_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 05856_ System corrupted: Substantial component data lost. 05864_ Searching scrap... 05864_ Found Insulated Plating. 05864_ Found Imp. Shield Generator. 05864_ Found Imp. Medium Armor Plating. 05864_ Found Imp. Weapon Shielding. 05864_ Found 24 Matter. 05865_ Acquired 24 matter. 05878_ System corrupted: Energy discharge (-28). 05899_ System corrupted: Heat flow error (+280). 05915_ System corrupted: Autogun rejected. 05916_ Acquired Autogun. 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