Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 16:24:26 Player: EMBERROR Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1345) 1345 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 3335 Bonus ------- High Alert Combat Kills 10 Cogmind --------- Core Integrity 482/550 Matter 266/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Sensor Array Improved Targeting Computer > --- WEAPON (2) ------- Faulty Improved Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Heavy EM Shotgun Beam Rifle Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Sensor Array Terrain Scan Processor > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Heavy Assault Rifle Improved Assault Rifle Improved Grenade Launcher Datajack [Rating: 19] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 81 | 6 19 32 24 Power 8 | 1 3 3 1 Engine 7 | 1 2 3 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 25 | 2 4 9 10 Treads . | . . . . Leg 25 | 2 4 9 10 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 3 4 5 Device 7 | . 2 2 3 Storage 3 | 1 . 2 . Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 35 | 2 9 16 8 Energy Gun 5 | . . 3 2 Energy Cannon 11 | . 3 6 2 Ballistic Gun 15 | 2 5 4 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 4 | . 1 3 . Unidentified Prototypes 1 | . . . 1 Parts Lost 16 | . 4 9 3 Power 2 | . 1 1 . Propulsion 4 | . . 4 . Utility 1 | . 1 . . Weapon 9 | . 2 4 3 Highest Loss Streak 7 | . 4 7 1 Average Slot Usage (%) 95 | . 96 93 98 Engine 10 | . 11 10 9 Core 1 | . 2 . . Leg 33 | . 27 39 35 Device 11 | . 10 10 18 Storage 12 | . 14 11 9 Processor 1 | . . . 8 Energy Gun 1 | . . 2 3 Energy Cannon 8 | . 7 11 5 Ballistic Gun 12 | . 19 5 7 Naked Turns . | . . . . Heaviest Build 40 | 9 18 39 40 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 6 | 2 1 6 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 7 | 5 6 7 10 Most Carried 10 | 4 6 10 10 Average Carried 6 | 2 5 5 7 Final Capacity 10 | 6 6 10 10 Final Carried 10 | 4 6 10 8 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1240 | 230 331 441 238 Remotely . | . . . . Salvage Created 1805 | . 397 966 442 Parts 104 | . 24 60 20 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 6 | . 1 5 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 37 | . 9 20 8 Guns 21 | . 6 12 3 Cannons 14 | . 3 8 3 AOE 2 | . . . 2 Classes Destroyed 10 | . 3 5 2 Worker 2 | . 1 . 1 Builder 1 | . . . 1 Hauler 1 | . . 1 . Recycler 2 | . . 2 . Watcher 5 | . 1 4 . Swarmer 9 | . . 9 . Grunt 20 | . 9 7 4 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 6 | . . 3 3 Best Kill Streak 6 | . 4 6 2 Combat Bots Only 6 | . 3 6 2 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2451 | . 675 1036 740 Core 414 | . 131 215 68 Absorbed by Shields . | . . . . Core Remaining (%) 64 | 100 47 46 . Volleys Fired 144 | . 42 79 23 Largest 2 | . 2 2 2 Hottest 150 | . 120 150 150 Shots Fired 240 | . 75 122 43 Gun 150 | . 48 75 27 Cannon 90 | . 27 47 16 Launcher . | . . . . Special . | . . . . Kinetic 116 | . 48 54 14 Thermal 111 | . 27 68 16 Explosive . | . . . . Electromagnetic 13 | . . . 13 Robot Hit Streak 12 | . 7 12 11 Robot Miss Streak 4 | . 3 4 2 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 163 | . 44 85 34 Core Hits 77 | . 20 39 18 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 7 | . 1 6 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 5 | . . 5 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2667 | . 630 1216 821 Guns 1274 | . 334 547 393 Cannons 1312 | . 296 666 350 Explosions 78 | . . . 78 Melee . | . . . . Ramming 3 | . . 3 . Kinetic 838 | . 334 364 140 Thermal 1573 | . 296 849 428 Explosive . | . . . . Electromagnetic 253 | . . . 253 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . . 10 . Projectiles 10 | . . 10 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 45 | . . 1 44 Shots 1 | . . . 1 Rammed 1 | . . 1 . Targets Rammed 2 | . . 2 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 417 | . 351 417 344 Average Temperature 116 | . 118 120 104 Received Heat Transfer 882 | . 357 327 198 Effects 10 | . 1 7 2 Shutdowns 2 | . . 2 . Energy Bleed 3 | . . 1 2 Interference 2 | . 1 1 . Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 2888 | . 629 1641 618 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 420 | . 273 420 395 Initial 168 | . . 83 168 Average 194 | . 93 284 282 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 47 | 100 89 12 8 Level 1 50 | . 10 83 91 Level 2 1 | . . 3 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 2 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 81 | . 19 45 17 Peak Tracking Total 9 | . 3 8 9 Tactical Retreats 11 | . 1 8 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 2 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 20 | . 11 9 . Terminals 14 | . 8 6 . Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 61 | . 41 20 . Successful 37 | . 25 12 . Failed 24 | . 16 8 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 46 | . 32 14 . Fabricators . | . . . . Repair Stations 9 | . 5 4 . Recycling Units 6 | . 4 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 25 | . 18 7 . Record 1 | . 1 . . Robot Analysis 2 | . 1 1 . Prototype ID Bank 5 | . 3 2 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Scanalyzer Index 1 | . 1 . . Alert Level 3 | . 2 1 . Locate Traps 1 | . . 1 . Dispatch Records 3 | . 3 . . Maintenance Status 1 | . . 1 . Registered Components 1 | . 1 . . Zone Layout 4 | . 3 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 3 3 . Scan Component 3 | . 1 2 . Repair 2 | . 1 1 . Refit 1 | . 1 . . Recycling Unit Hacks 6 | . 4 2 . Report Inventory 2 | . 1 1 . Retrieve Matter 1 | . 1 . . Retrieve Components 3 | . 2 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 20 | . 11 9 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 52 | . 26 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 15 | . 5 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 5 | . 1 4 . Non-combat 4 | . . 4 . Combat 1 | . 1 . . Robot Hacks Applied 6 | . 1 5 . parse_system 3 | . 1 2 . no_distress 3 | . . 3 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2532 | 57 1105 1018 352 Spaces Moved 1554 | 39 751 571 193 Core 17 | 12 . 5 . Treads . | . . . . Legs 1533 | 27 747 566 193 Wheels . | . . . . Hover 4 | . 4 . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 112 120 121 120 Slowest Speed 350 | 150 170 350 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 4 91 45 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 11 | . . 5 6 Melee . | . . . . Projectile 7 | . . 5 2 AOE 4 | . . . 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1953 | 49 879 762 263 Wait 80 | . 33 41 6 Move 1551 | 38 750 570 193 Hop . | . . . . Pick Up 50 | 5 15 20 10 Fast Attach 26 | 5 8 8 5 Attach 16 | 1 3 7 5 Detach . | . . . . Swap 39 | . 8 17 14 Drop 38 | . 19 12 7 Fire 144 | . 42 79 23 Melee 7 | . 1 6 . Ram 1 | . . 1 . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 8) 259 | -10/Materials | Repaired Aluminum Leg 304 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 10) 513 | -10/Materials | Identified exit to Mines 824 | -10/Materials | Discovered new exit (range 16) 1017 | -10/Materials | Core integrity fell below 50% 1049 | -10/Materials | Lost 4 parts (1p1u2w) 1148 | -10/Materials | Discovered new exit (range 14) 1163 | -10/Materials | Entered another Materials area 1163 | -9/Materials | Evolved 2 slots: Propulsion x2 1234 | -9/Materials | Repaired Lgt. Ion Engine 1589 | -9/Materials | Lost 7 parts (4n3w) 1748 | -9/Materials | Discovered new exit (range 8) 1897 | -9/Materials | Build established: Scavenger-Mutant 2131 | -9/Materials | Core integrity fell below 50% 2151 | -9/Materials | Discovered new exit (range 12) 2181 | -9/Materials | Entered another Materials area 2181 | -8/Materials | Evolved 2 slots: Utility x2 2533 | -8/Materials | Self-destructed Last Messages --------------- Acquired 60 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-06 Scavenger collects Particle Gun. Y-45 Defender destroyed. Acquired 51 matter. Acquired Beam Rifle. R-06 Scavenger collects Heat Sink. Identified Imp. Assault Rifle. Malfunction: Aluminum Leg damaged (-10). K-01 Serf destroyed. K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. G-47 Trooper destroyed. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. K-01 Serf collects debris. Hvy. Assault Rifle destroyed. 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[ #+#######?? | | ????????????????# # =! #???????? | | ????????????????# # =! #?####### | | ????????????????# # #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed DeuteriumSeismicChainsword Manual? 0 Play Time 00:56:53 Cumulative 9.8 hours Start 2020.10.27 @ 13:01:03 End 2020.10.27 @ 16:24:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d4346640-abff-4bc4-b8fa-5ac4ff074852