Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.01 @ 13:29:38 Player: Julius Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (1922) 1922 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 6097 Bonus ------- High Alert Combat Kills 130 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 514/700 Matter 32/300 Energy 35/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Sensor Array > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Advanced Beam Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Sensor Array Improved Heavy Armor Plating Force Field > --- WEAPON ----------- Gauss Rifle Gauss Cannon Long-range Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Advanced Beam Cannon Mini Grenade Launcher [Rating: 51] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved VTOL Module Utility Core Shielding Device Improved Sensor Array Storage Small Storage Unit Hackware System Shield Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 2 | . . . . 1 1 . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . 1 . . 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 59 | 6 4 4 6 19 15 5 . Power 8 | 1 . 1 1 3 1 1 . Engine 4 | 1 . 1 1 1 . . . Core 4 | . . . . 2 1 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 . . 2 4 8 1 . Treads 9 | 2 . . 2 4 1 . . Leg 7 | . . . . . 6 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 13 | 1 2 1 . 5 2 2 . Device 7 | . 1 1 . 3 1 1 . Storage 1 | 1 . . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . . 1 . . . Protection 4 | . 1 . . 1 1 1 . Artifact . | . . . . . . . . Weapon 21 | 2 2 2 3 7 4 1 . Energy Gun 7 | 1 1 1 2 2 . . . Energy Cannon 4 | . . . . 3 1 . . Ballistic Gun 3 | 1 . . . 1 1 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 6 | . 1 1 1 1 1 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . 3 1 . . Parts Lost 10 | . . . 1 1 1 2 5 Power 2 | . . . . . . 1 1 Propulsion . | . . . . . . . . Utility 5 | . . . . 1 1 1 2 Weapon 3 | . . . 1 . . . 2 Highest Loss Streak 5 | . . . 1 1 1 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 97 91 99 99 96 92 83 Engine 6 | . 14 11 11 9 . . . Core 10 | . . . . 8 23 22 21 Treads 17 | . 28 22 22 27 13 . . Leg 6 | . . . . . 9 23 16 Device 12 | . 3 14 22 10 12 11 14 Storage 1 | . 10 . . . . . . Hackware 1 | . . . . 7 1 . . Protection 10 | . 12 11 11 8 11 11 7 Energy Gun 7 | . 13 11 15 8 3 . . Energy Cannon 1 | . . . . 7 . . . Ballistic Gun 4 | . 10 . . . 7 7 7 Ballistic Cannon 2 | . . . . . 3 7 7 Launcher 10 | . 3 22 17 9 7 7 7 Naked Turns . | . . . . . . . . Heaviest Build 61 | 14 15 17 19 28 41 61 61 Greatest Support 60 | 40 40 40 40 60 60 50 48 Greatest Overweight (x) 3 | . . . . . 1 1 3 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 4 | 4 3 4 3 3 3 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 3 4 5 5 5 Class Distribution -------------------- 38% | Bomber 36% | Mutant 13% | Hacker-Skirmisher 4% | Hacker-Bomber 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Bomber | -9/Mines Hacker-Skirmisher | -8/Materials Bomber | -7/Factory Bomber | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Matter Collected 1387 | 220 148 190 212 293 261 63 . Remotely 200 | . . 10 190 . . . . Salvage Created 1579 | . 214 297 250 485 204 129 . Parts 113 | . 26 17 17 28 16 9 . Haulers Intercepted 2 | . . 1 . 1 . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 42 | . 8 5 10 9 3 7 . Guns 12 | . 5 2 2 1 2 . . Cannons 5 | . . . . 3 1 1 . AOE 25 | . 3 3 8 5 . 6 . Classes Destroyed 13 | . 3 4 2 1 3 . . Worker 2 | . . . . . 2 . . Builder 5 | . . 1 . 2 2 . . Tunneler 3 | . . . 3 . . . . Hauler 2 | . . 1 . 1 . . . Recycler 4 | . . 2 . 1 1 . . Watcher 11 | . 3 3 . 2 2 1 . Swarmer 12 | . 5 . 3 . . 4 . Grunt 17 | . 3 3 5 6 . . . Brawler 1 | . . . . 1 . . . Duelist 2 | . . . 2 . . . . Sentry 4 | . . 2 . 2 . . . Hunter 5 | . . . . . 2 3 . Programmer 1 | . . . . . 1 . . Best Kill Streak 8 | . 3 5 6 8 5 6 . Combat Bots Only 6 | . 3 4 4 4 1 6 . Max Kills in Single Turn 4 | . 3 3 3 3 3 4 . Gunslinging . | . . . . . . . . Exploded 4 | . 3 2 3 2 . 4 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Damage Taken 2774 | . 93 149 459 250 288 507 1028 Core 310 | . 13 26 76 9 21 40 125 Absorbed by Shields 773 | . . 57 135 53 . 211 317 Redirected to Shielding 84 | . 2 4 15 . 24 39 . Core Remaining (%) 91 | 100 94 . 74 98 . . . Volleys Fired 86 | . 18 11 14 20 13 10 . Largest 3 | . 2 3 3 3 3 3 . Hottest 153 | . 75 105 120 153 108 106 . Shots Fired 210 | . 36 29 38 47 35 25 . Gun 108 | . 34 11 20 15 18 10 . Cannon 32 | . . . . 19 8 5 . Launcher 70 | . 2 18 18 13 9 10 . Special . | . . . . . . . . Kinetic 53 | . 16 . . 1 21 15 . Thermal 56 | . 16 . 2 33 5 . . Explosive 70 | . 2 18 18 13 9 10 . Electromagnetic 31 | . 2 11 18 . . . . Robot Hit Streak 21 | . 6 14 17 21 14 9 . Robot Miss Streak 3 | . 3 3 3 3 2 3 . Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 127 | . 19 19 24 28 24 13 . Core Hits 113 | . 12 20 17 31 16 17 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . 1 1 . Blast 2 | . . . . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5127 | . 406 932 1146 1292 727 619 5 Guns 936 | . 213 109 218 121 195 80 . Cannons 556 | . . . . 273 208 75 . Explosions 3630 | . 193 823 928 898 324 464 . Melee . | . . . . . . . . Ramming 5 | . . . . . . . 5 Kinetic 576 | . 74 . . 18 329 155 . Thermal 622 | . 124 . 48 376 74 . . Explosive 3605 | . 193 823 903 898 324 464 . Electromagnetic 319 | . 15 109 195 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 2 | . . . . . 2 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . 1 6 9 Message Errors 8 | . . . . . . 2 6 Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 3 | . . . . . 1 . 2 Data Loss (minor) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 103 | . . 38 5 20 25 15 . Projectiles 25 | . . . . . 25 . . Explosions 78 | . . 38 5 20 . 15 . Melee . | . . . . . . . . Knockbacks 4 | . . . . . 2 2 . Impact . | . . . . . . . . Kinetic 4 | . . . . . 2 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 611 | . . 63 282 74 70 122 . Shots 22 | . . 5 9 2 2 4 . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . . 2 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 402 | . 27 145 301 402 253 233 282 Average Temperature 93 | . 11 53 99 147 92 66 115 Received Heat Transfer 641 | . . 59 89 108 . 131 254 Effects 4 | . . . . 3 . 1 . Shutdowns 1 | . . . . 1 . . . Interference 3 | . . . . 2 . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1299 | . 370 . 100 681 148 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Peak Influence 816 | . 261 596 816 608 302 330 150 Initial 202 | . . 76 196 202 182 124 150 Average 282 | . 82 371 568 390 219 259 117 Maximum Alert Level 3 | . 1 2 3 2 1 1 . Low Security (%) 43 | 100 87 21 2 . 48 33 100 Level 1 29 | . 12 25 22 41 51 66 . Level 2 23 | . . 52 47 58 . . . Level 3 4 | . . . 27 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . 2 1 . . Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . 1 . . Reinforcement 2 | . . . . 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Distress Signals 4 | . 1 1 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 17 8 10 14 5 10 6 Peak Tracking Total 6 | . 3 4 4 4 1 6 6 Tactical Retreats 3 | . 2 . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Disabled 11 | . . 3 5 3 . . . Max in Single Turn 4 | . . 2 4 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Accessed 7 | . 3 2 . 1 1 . . Terminals 5 | . 3 1 . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 18 | . 8 7 . 1 2 . . Successful 12 | . 5 6 . . 1 . . Failed 6 | . 3 1 . 1 1 . . Catastrophic 2 | . . 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 8 2 . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . 5 . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 6 | . 5 1 . . . . . Surveillance Status 2 | . 1 1 . . . . . Investigation Status 2 | . 2 . . . . . . Assault Status 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . 5 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 2 . 1 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Turns Passed 3687 | 118 533 378 581 660 514 358 545 Spaces Moved 1952 | 83 286 210 319 344 282 214 214 Core 28 | 28 . . . . . . . Treads 1379 | 55 286 210 319 344 165 . . Legs 545 | . . . . . 117 214 214 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 190 Average Speed 163 | 122 160 160 160 160 144 148 240 Slowest Speed 330 | 160 160 160 160 160 240 190 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 5 39 19 72 37 9 39 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . . . 11 . 2 . Terrain Destroyed 561 | . 24 115 159 137 58 68 . Melee . | . . . . . . . . Projectile 10 | . . . . 3 3 4 . AOE 551 | . 24 115 159 134 55 64 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total 2265 | 98 328 230 358 413 360 235 243 Wait 98 | 2 7 . 18 10 35 2 24 Move 1945 | 82 285 209 318 343 281 213 214 Hop . | . . . . . . . . Pick Up 40 | 8 8 3 1 10 8 1 1 Fast Attach 11 | 2 . 1 . 3 2 3 . Attach 18 | 4 2 1 2 4 5 . . Detach . | . . . . . . . . Swap 30 | . 2 2 4 12 8 2 . Drop 35 | . 6 3 1 11 8 4 2 Fire 86 | . 18 11 14 20 13 10 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / Sto / Gar) -7/Garrison -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 14) 575 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 998 | -9/Materials | Discovered new exit (range 11) 1030 | -9/Materials | Entered Mines 1365 | -9/Mines | Build established: Bomber 1423 | -9/Mines | Discovered new exit (range 5) 1483 | -9/Mines | Discovered new exit (range 6) 1611 | -9/Mines | Entered Materials 1611 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2185 | -8/Materials | Discovered new exit (range 15) 2233 | -8/Materials | Build established: Hacker-Skirmisher 2271 | -8/Materials | Entered Factory 2271 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2272 | -7/Factory | Identified exit to Storage 2718 | -7/Factory | Discovered new exit (range 6) 2763 | -7/Factory | Build established: Bomber 2768 | -7/Factory | Identified exit to Garrison 2785 | -7/Factory | Entered Garrison 2792 | -7/Garrison | Installed Relay Interface Framework 2816 | -7/Garrison | Triggered checkpoint 2903 | -7/Garrison | Triggered checkpoint 3005 | -7/Garrison | Discovered new exit (range 7) 3076 | -7/Garrison | Triggered checkpoint 3143 | -7/Garrison | Entered Factory 3269 | -7/Factory | Discovered new exit (range 8) 3369 | -7/Factory | Build established: Mutant 3592 | -7/Factory | Discovered new exit (range 11) 3688 | -7/Factory | Self-destructed Last Messages --------------- 03601_ C-30 ARC bursts open, deploying its payload. 03601_ S-27 Virus unfolds itself. 03620_ Lgt. Nuclear Core severed. 03620_ R-06 Scavenger collects Lgt. Nuclear Core. 03620_ Kicked R-06 Scavenger. 03622_ Kicked R-06 Scavenger out of the way. 03623_ BSF=2VCSCDVKDCBC2=1|FKM 03640_ Critical hit (Burn: +18). 03641_ Carbon-fiber Leg severed. 03644_ Critical hit (Burn: +37). 03652_ R-06 Scavenger collects Carbon-fiber Leg. 03653_ #X5N=CX#:SRA12 RRTOIE%JH 03660_ Nuclear Core severed. 03663_ R-06 Scavenger collects Nuclear Core. 03674_ Nuclear Core destroyed. 03679_ Force Field destroyed. 03681_ Lrn. Missile Launcher destroyed. 03683_ Imp. Heavy Armor Plating destroyed. 03686_ Gauss Rifle destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????#???????????????? | | ????????????????????? ??????# ??????????????? | | ?????????????????????? ?????# ??????????????? | | ????????????????????####/##??#%??????????????? | | ????????????????????# ##"#####?????????? | | ???????????????????## #?????????? | | ???????????????? ! #?????????? | | ???????????????? < +?????????? | | ???????????????? #?????????? | | ?????????????????#### ! #?????????? | | ????????????????????# ###### #?????????? | | ????????????????????############?# #?????????? | | ???????????????????????# #?# #?????????? | | ???????????????????????# #?# #?????????? | | ??????????????""" ##### ### #?????????? | | ??????????????""" + + + ? #?????????? | | ??????????????""" ## ## ### #?????????? | | ???????????????????????# #?# #?????????? | | ???????????????????????# ###?###???????? | | ???????????????????????######/## #???????? | | ?????????????????#### ##### Y ####????? | | ?????????? g @l +????? | | ?????????????????####+##### #????? | | ??????????????????????????# #????? | | ??????????????????????????# ### #????? | | ??????????????????????????# #??+#????? | | ??????????????????????????# + ???????? | | ??????????????????????????# " " # ?????? | | ??????????????????????????# " " #? ????? | | ??????????????????????????# " " ?#?? 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" """ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 32 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Maybe Next Time I'll Detach My Launcher Oops Please Form A Line Serviceable Loadout Use The Force Challenges ------------ None Game ------ Seed PointGuidanceShielding Manual? 0 Play Time 00:58:28 Cumulative 2.9 hours Start 2023.02.01 @ 09:17:39 End 2023.02.01 @ 13:29:38 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 4 Adventurer 3 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a18782a-2acd-411f-a448-1164d7ca8631