Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.01 @ 13:29:38

Player: Julius

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (69)      345
Value Destroyed (1922)     1922
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (830)                830
              TOTAL SCORE: 6097

 Bonus
-------
High Alert Combat Kills    130
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             514/700
Matter                     32/300
Energy                     35/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>            --- POWER (3) --------
                 (None)
>            --- PROPULSION (3) ---
             Carbon-fiber Leg
>            --- UTILITY (4) ------
    Improved Sensor Array
>            --- WEAPON (3) -------
             Gauss Cannon
>            --- INVENTORY (5) ----
             Carbon-fiber Leg
             Carbon-fiber Leg
             Titanium Leg
    Advanced Beam Cannon
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
             Nuclear Core
             Nuclear Core
       Light Nuclear Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Sensor Array
    Improved Heavy Armor Plating
             Force Field
>            --- WEAPON -----------
             Gauss Rifle
             Gauss Cannon
  Long-range Missile Launcher
>            --- INVENTORY --------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Titanium Leg
    Advanced Beam Cannon
        Mini Grenade Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Improved VTOL Module
Utility                    Core Shielding
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Mini Grenade Launcher
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    2    | .   .   .   .   1   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   1   .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             59   | 6   4   4   6   19  15  5   .   
  Power                    8    | 1   .   1   1   3   1   1   .   
    Engine                 4    | 1   .   1   1   1   .   .   .   
    Core                   4    | .   .   .   .   2   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   2   4   8   1   .   
    Treads                 9    | 2   .   .   2   4   1   .   .   
    Leg                    7    | .   .   .   .   .   6   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   
  Utility                  13   | 1   2   1   .   5   2   2   .   
    Device                 7    | .   1   1   .   3   1   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             4    | .   1   .   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   2   2   3   7   4   1   .   
    Energy Gun             7    | 1   1   1   2   2   .   .   .   
    Energy Cannon          4    | .   .   .   .   3   1   .   .   
    Ballistic Gun          3    | 1   .   .   .   1   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               6    | .   1   1   1   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   3   1   .   .   
Parts Lost                 10   | .   .   .   1   1   1   2   5   
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   1   1   1   2   
  Weapon                   3    | .   .   .   1   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   1   1   1   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  91  99  99  96  92  83  
  Engine                   6    | .   14  11  11  9   .   .   .   
  Core                     10   | .   .   .   .   8   23  22  21  
  Treads                   17   | .   28  22  22  27  13  .   .   
  Leg                      6    | .   .   .   .   .   9   23  16  
  Device                   12   | .   3   14  22  10  12  11  14  
  Storage                  1    | .   10  .   .   .   .   .   .   
  Hackware                 1    | .   .   .   .   7   1   .   .   
  Protection               10   | .   12  11  11  8   11  11  7   
  Energy Gun               7    | .   13  11  15  8   3   .   .   
  Energy Cannon            1    | .   .   .   .   7   .   .   .   
  Ballistic Gun            4    | .   10  .   .   .   7   7   7   
  Ballistic Cannon         2    | .   .   .   .   .   3   7   7   
  Launcher                 10   | .   3   22  17  9   7   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             61   | 14  15  17  19  28  41  61  61  
  Greatest Support         60   | 40  40  40  40  60  60  50  48  
  Greatest Overweight (x)  3    | .   .   .   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   
  Average Capacity         5    | 5   7   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   
  Average Carried          4    | 4   3   4   3   3   3   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   
  Final Carried            5    | 4   5   5   3   4   5   5   5   

 Class Distribution 
--------------------
 38% | Bomber
 36% | Mutant
 13% | Hacker-Skirmisher
  4% | Hacker-Bomber
  4% | Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Bomber | -9/Materials
            Bomber | -9/Mines
 Hacker-Skirmisher | -8/Materials
            Bomber | -7/Factory
            Bomber | -7/Garrison
            Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Matter Collected           1387 | 220 148 190 212 293 261 63  .   
  Remotely                 200  | .   .   10  190 .   .   .   .   
Salvage Created            1579 | .   214 297 250 485 204 129 .   
  Parts                    113  | .   26  17  17  28  16  9   .   
Haulers Intercepted        2    | .   .   1   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Combat Hostiles Destroyed  42   | .   8   5   10  9   3   7   .   
  Guns                     12   | .   5   2   2   1   2   .   .   
  Cannons                  5    | .   .   .   .   3   1   1   .   
  AOE                      25   | .   3   3   8   5   .   6   .   
Classes Destroyed          13   | .   3   4   2   1   3   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   
  Builder                  5    | .   .   1   .   2   2   .   .   
  Tunneler                 3    | .   .   .   3   .   .   .   .   
  Hauler                   2    | .   .   1   .   1   .   .   .   
  Recycler                 4    | .   .   2   .   1   1   .   .   
  Watcher                  11   | .   3   3   .   2   2   1   .   
  Swarmer                  12   | .   5   .   3   .   .   4   .   
  Grunt                    17   | .   3   3   5   6   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   
  Sentry                   4    | .   .   2   .   2   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   3   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   3   5   6   8   5   6   .   
  Combat Bots Only         6    | .   3   4   4   4   1   6   .   
Max Kills in Single Turn   4    | .   3   3   3   3   3   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   2   3   2   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Damage Taken               2774 | .    93   149  459  250  288  507  1028 
  Core                     310  | .    13   26   76   9    21   40   125  
  Absorbed by Shields      773  | .    .    57   135  53   .    211  317  
  Redirected to Shielding  84   | .    2    4    15   .    24   39   .    
Core Remaining (%)         91   | 100  94   .    74   98   .    .    .    
Volleys Fired              86   | .    18   11   14   20   13   10   .    
  Largest                  3    | .    2    3    3    3    3    3    .    
  Hottest                  153  | .    75   105  120  153  108  106  .    
Shots Fired                210  | .    36   29   38   47   35   25   .    
  Gun                      108  | .    34   11   20   15   18   10   .    
  Cannon                   32   | .    .    .    .    19   8    5    .    
  Launcher                 70   | .    2    18   18   13   9    10   .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  53   | .    16   .    .    1    21   15   .    
  Thermal                  56   | .    16   .    2    33   5    .    .    
  Explosive                70   | .    2    18   18   13   9    10   .    
  Electromagnetic          31   | .    2    11   18   .    .    .    .    
  Robot Hit Streak         21   | .    6    14   17   21   14   9    .    
  Robot Miss Streak        3    | .    3    3    3    3    2    3    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           127  | .    19   19   24   28   24   13   .    
  Core Hits                113  | .    12   20   17   31   16   17   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    1    1    .    
    Blast                  2    | .    .    .    .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5127 | .    406  932  1146 1292 727  619  5    
  Guns                     936  | .    213  109  218  121  195  80   .    
  Cannons                  556  | .    .    .    .    273  208  75   .    
  Explosions               3630 | .    193  823  928  898  324  464  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    .    .    5    
  Kinetic                  576  | .    74   .    .    18   329  155  .    
  Thermal                  622  | .    124  .    48   376  74   .    .    
  Explosive                3605 | .    193  823  903  898  324  464  .    
  Electromagnetic          319  | .    15   109  195  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    2    2    
  Average Corruption       2    | .    .    .    .    .    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    1    6    9    
    Message Errors         8    | .    .    .    .    .    .    2    6    
    Matter Fused           2    | .    .    .    .    .    .    2    .    
    Heat Flow Errors       3    | .    .    .    .    .    1    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    
    Misfires               1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            103  | .    .    38   5    20   25   15   .    
  Projectiles              25   | .    .    .    .    .    25   .    .    
  Explosions               78   | .    .    38   5    20   .    15   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    2    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    2    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      611  | .    .    63   282  74   70   122  .    
  Shots                    22   | .    .    5    9    2    2    4    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        402  | .    27   145  301  402  253  233  282  
  Average Temperature      93   | .    11   53   99   147  92   66   115  
  Received Heat Transfer   641  | .    .    59   89   108  .    131  254  
  Effects                  4    | .    .    .    .    3    .    1    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    
    Interference           3    | .    .    .    .    2    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    
  Heat Transferred         1299 | .    370  .    100  681  148  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Peak Influence             816  | .   261 596 816 608 302 330 150 
  Initial                  202  | .   .   76  196 202 182 124 150 
  Average                  282  | .   82  371 568 390 219 259 117 
Maximum Alert Level        3    | .   1   2   3   2   1   1   .   
  Low Security (%)         43   | 100 87  21  2   .   48  33  100 
  Level 1                  29   | .   12  25  22  41  51  66  .   
  Level 2                  23   | .   .   52  47  58  .   .   .   
  Level 3                  4    | .   .   .   27  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   2   1   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            2    | .   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Distress Signals           4    | .   1   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              70   | .   17  8   10  14  5   10  6   
  Peak Tracking Total      6    | .   3   4   4   4   1   6   6   
  Tactical Retreats        3    | .   2   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Machines Disabled          11   | .   .   3   5   3   .   .   .   
  Max in Single Turn       4    | .   .   2   4   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Machines Accessed          7    | .   3   2   .   1   1   .   .   
  Terminals                5    | .   3   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                18   | .   8   7   .   1   2   .   .   
  Successful               12   | .   5   6   .   .   1   .   .   
  Failed                   6    | .   3   1   .   1   1   .   .   
    Catastrophic           2    | .   .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                11   | .   8   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             6    | .   5   1   .   .   .   .   .   
  Surveillance Status      2    | .   1   1   .   .   .   .   .   
  Investigation Status     2    | .   2   .   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   5   .   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   2   .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Turns Passed               3687 | 118 533 378 581 660 514 358 545 
Spaces Moved               1952 | 83  286 210 319 344 282 214 214 
  Core                     28   | 28  .   .   .   .   .   .   .   
  Treads                   1379 | 55  286 210 319 344 165 .   .   
  Legs                     545  | .   .   .   .   .   117 214 214 
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 120 120 190 
  Average Speed            163  | 122 160 160 160 160 144 148 240 
  Slowest Speed            330  | 160 160 160 160 160 240 190 330 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 5   39  19  72  37  9   39  6   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 13   | .   .   .   .   11  .   2   .   
Terrain Destroyed          561  | .   24  115 159 137 58  68  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               10   | .   .   .   .   3   3   4   .   
  AOE                      551  | .   24  115 159 134 55  64  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Total                      2265 | 98  328 230 358 413 360 235 243 
  Wait                     98   | 2   7   .   18  10  35  2   24  
  Move                     1945 | 82  285 209 318 343 281 213 214 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  40   | 8   8   3   1   10  8   1   1   
  Fast Attach              11   | 2   .   1   .   3   2   3   .   
  Attach                   18   | 4   2   1   2   4   5   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     30   | .   2   2   4   12  8   2   .   
  Drop                     35   | .   6   3   1   11  8   4   2   
  Fire                     86   | .   18  11  14  20  13  10  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / Sto / Gar)
-7/Garrison
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
  119 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 14)
  575 | -10/Materials | Discovered new exit (range 16)
  652 | -10/Materials | Entered another Materials area
  652 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  998 | -9/Materials  | Discovered new exit (range 11)
 1030 | -9/Materials  | Entered Mines
 1365 | -9/Mines      | Build established: Bomber
 1423 | -9/Mines      | Discovered new exit (range 5)
 1483 | -9/Mines      | Discovered new exit (range 6)
 1611 | -9/Mines      | Entered Materials
 1611 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2185 | -8/Materials  | Discovered new exit (range 15)
 2233 | -8/Materials  | Build established: Hacker-Skirmisher
 2271 | -8/Materials  | Entered Factory
 2271 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2272 | -7/Factory    | Identified exit to Storage
 2718 | -7/Factory    | Discovered new exit (range 6)
 2763 | -7/Factory    | Build established: Bomber
 2768 | -7/Factory    | Identified exit to Garrison
 2785 | -7/Factory    | Entered Garrison
 2792 | -7/Garrison   | Installed Relay Interface Framework
 2816 | -7/Garrison   | Triggered checkpoint
 2903 | -7/Garrison   | Triggered checkpoint
 3005 | -7/Garrison   | Discovered new exit (range 7)
 3076 | -7/Garrison   | Triggered checkpoint
 3143 | -7/Garrison   | Entered Factory
 3269 | -7/Factory    | Discovered new exit (range 8)
 3369 | -7/Factory    | Build established: Mutant
 3592 | -7/Factory    | Discovered new exit (range 11)
 3688 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03601_ C-30 ARC bursts open, deploying its payload.
03601_ S-27 Virus unfolds itself. <x3>
03620_ Lgt. Nuclear Core severed.
03620_ R-06 Scavenger collects Lgt. Nuclear Core.
03620_ Kicked R-06 Scavenger.
03622_ Kicked R-06 Scavenger out of the way.
03623_  BSF=2VCSCDVKDCBC2=1|FKM
03640_ Critical hit (Burn: +18).
03641_ Carbon-fiber Leg severed.
03644_ Critical hit (Burn: +37).
03652_ R-06 Scavenger collects Carbon-fiber Leg.
03653_ #X5N=<B,KC:SWPMUFCV>CX#:SRA12 RRTOIE%JH
03660_ Nuclear Core severed.
03663_ R-06 Scavenger collects Nuclear Core.
03674_ Nuclear Core destroyed.
03679_ Force Field destroyed.
03681_ Lrn. Missile Launcher destroyed.
03683_ Imp. Heavy Armor Plating destroyed.
03686_ Gauss Rifle destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
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| ????????????????????####/##??#%???????????????     |
| ????????????????????#       ##"#####??????????     |
| ???????????????????##              #??????????     |
| ????????????????        !          #??????????     |
| ????????????????        <          +??????????     |
| ????????????????                   #??????????     |
| ?????????????????####    !         #??????????     |
| ????????????????????#       ###### #??????????     |
| ????????????????????############?# #??????????     |
| ???????????????????????#       #?# #??????????     |
| ???????????????????????#       #?# #??????????     |
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| ??????????????"""  +   +       + ? #??????????     |
| ??????????????"""  ## ##       ### #??????????     |
| ???????????????????????#       #?# #??????????     |
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| ???????????????????????######/##     #????????     |
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| ??????????            g  @l             +?????     |
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| ??????????????????????????#         + ????????     |
| ??????????????????????????#  " "    #   ??????     |
| ??????????????????????????#  " "    #?   ?????     |
| ??????????????????????????#  " "   ?#??  "????     |
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| ??????????????????????????#  "      # """""" #     |
| ??????????????????????????#  "   * /# """""" #     |
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| ??????????????????????????#  " "R"      #?????     |
| ????????????????????????     " """      #?????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          32
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Ion Engine | -9/Materials | Scanalyzed
      Sml. Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Maybe Next Time I'll Detach My Launcher
Oops
Please Form A Line
Serviceable Loadout
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              PointGuidanceShielding
  Manual?         0
Play Time         00:58:28
  Cumulative      2.9 hours
  Start           2023.02.01 @ 09:17:39
  End             2023.02.01 @ 13:29:38
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           4
  Adventurer      3
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a18782a-2acd-411f-a448-1164d7ca8631