Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 23:19:15 Player: Evilsquid Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (192) 960 Value Destroyed (7099) 7099 Prototype IDs (23) 460 Alien Tech Used (1) 200 Bonus (3305) 3305 TOTAL SCORE: 18324 Bonus ------- Triggered High Security 500 High Alert Combat Kills 728 Follower Combat Kills 705 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/1300 Matter 55/300 Energy 98/100 System Corruption 76% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Improved Power Shielding Zionite Weapon Casing > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Drive Coolant Injector Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cooling System Improved Power Shielding Improved Power Shielding Layered Heavy Armor Plating Layered Heavy Armor Plating Thermal Shield Advanced Force Field > --- WEAPON ----------- Tesla Rifle Disruptor Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Advanced Cooling System Coolant Injector Improved Power Shielding Thermal Shield [Rating: 104] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg II Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Precision Rocket Launcher Slashing Weapon Carbide Saw Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Slots Evolved 14 | . . 2 . . . 6 . . . . 2 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . . 2 . . . . 1 1 . . Utility 7 | . . . . . . 3 . . . . 1 1 . 2 Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 291 | 6 15 24 . 5 57 28 27 13 1 14 40 3 25 33 Power 33 | 1 2 4 . 1 4 3 3 1 . 2 5 1 3 3 Engine 17 | 1 1 4 . 1 3 1 3 . . . 3 . . . Core 7 | . 1 . . . . 1 . 1 . 1 1 . 2 . Reactor 9 | . . . . . 1 1 . . . 1 1 1 1 3 Propulsion 88 | 2 5 10 . . 13 6 10 2 . 2 17 1 13 7 Treads 72 | 2 4 10 . . 12 6 10 2 . 1 7 1 13 4 Leg 6 | . 1 . . . 1 . . . . 1 . . . 3 Wheel 10 | . . . . . . . . . . . 10 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 80 | 1 3 3 . . 9 13 7 5 1 6 6 1 7 18 Device 43 | . 1 . . . 3 9 6 4 . 5 4 1 1 9 Storage 2 | 1 1 . . . . . . . . . . . . . Processor 7 | . . . . . . 1 . . . 1 2 . . 3 Hackware . | . . . . . . . . . . . . . . . Protection 28 | . 1 3 . . 6 3 1 1 1 . . . 6 6 Artifact . | . . . . . . . . . . . . . . . Weapon 90 | 2 5 7 . 4 31 6 7 5 . 4 12 . 2 5 Energy Gun 12 | . . . . . . . 2 2 . 3 3 . . 2 Energy Cannon 3 | . 2 . . . . . . . . . . . . 1 Ballistic Gun 53 | 2 3 7 . . 23 6 5 2 . 1 3 . 1 . Ballistic Cannon 12 | . . . . 4 6 . . 1 . . . . . 1 Launcher 9 | . . . . . 2 . . . . . 6 . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 . . 4 . . . . 1 1 . . 6 Corrupted Parts 5 | . . . . . . . . . . . . . . 5 System Corruption 32 | . . . . . . . . . . . . . . 32 Parts Lost 61 | . 3 . . . 4 1 3 2 . 21 10 . 11 6 Power 7 | . . . . . . . . . . 3 2 . 2 . Propulsion 25 | . 2 . . . 2 . 2 1 . 6 5 . 5 2 Utility 12 | . . . . . 1 . . . . 5 1 . 2 3 Weapon 17 | . 1 . . . 1 1 1 1 . 7 2 . 2 1 Highest Loss Streak 11 | . 2 . . . 2 1 2 2 . 11 4 . 9 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 99 100 99 98 98 92 92 93 87 75 15 32 49 Engine 8 | . 10 11 11 11 10 1 9 10 6 4 1 . . . Core 1 | . 3 . . . . 4 1 1 6 5 4 . 2 . Reactor 1 | . . . . . . 5 1 . . 1 2 . 2 5 Treads 21 | . 27 22 22 22 21 25 25 26 26 18 3 15 13 7 Device 6 | . 6 . . . . 15 10 11 6 17 15 . 2 8 Storage 9 | . 16 11 11 11 11 6 6 6 6 6 4 . . . Protection 8 | . 2 11 11 11 10 8 8 7 13 2 . . 6 16 Energy Gun 2 | . . . . . . . 1 11 13 14 1 . . 1 Energy Cannon 1 | . 9 2 . . . . . . . . . . . . Ballistic Gun 20 | . 18 41 44 15 26 26 24 10 6 4 4 . 2 . Ballistic Cannon 7 | . . . . 27 15 . . 3 6 5 . . . . Launcher 1 | . . . . . . . . . . . 14 . . 2 Naked Turns 114 | . . . . . . . . . . . 107 . 5 2 Heaviest Build 129 | 11 52 63 63 77 91 129 129 119 118 119 104 . 61 101 Greatest Support 225 | 40 40 40 40 40 56 88 99 99 91 91 70 3 225 102 Greatest Overweight (x) 34 | . 4 1 1 1 30 1 2 1 1 26 34 . . 4 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 2 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 18 5 5 5 Most Carried 20 | 2 20 20 20 20 20 20 20 20 20 20 20 5 5 4 Average Carried 17 | 1 14 19 19 19 19 18 19 19 20 17 11 4 4 2 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 2 20 20 20 20 20 20 20 20 20 15 5 5 3 2 Class Distribution -------------------- 33% | Tank 29% | Scavenger-Tank 14% | Mutant 14% | Derelict-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Derelict-Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Matter Collected 7361 | 238 578 961 36 31 1427 711 769 453 . 552 1063 . 281 261 Remotely 721 | . . . . . . . . . . . 721 . . . Salvage Created 7705 | 27 615 1833 136 . 657 950 884 581 . 529 1272 . 85 136 Parts 424 | 3 41 136 10 . 32 53 33 25 . 16 64 . 2 9 Haulers Intercepted 11 | . 2 6 . . . 1 . . . . 2 . . . Recyclers Shooed 6 | 1 1 . 1 . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 115 | . . . . . 47 . 32 18 . 18 . . . . Prevented 4 | . . . . . . . . 4 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Combat Hostiles Destroyed 137 | . 16 30 2 . 19 10 15 10 . 11 20 . 1 3 Melee 2 | . . . . . . . . . . . . . 1 1 Guns 102 | . 16 28 2 . 9 10 15 9 . 6 7 . . . Cannons 19 | . . 2 . . 10 . . . . 5 . . . 2 AOE 13 | . . . . . . . . . . . 13 . . . Classes Destroyed 20 | 1 5 4 . . 5 1 . 2 . 1 . . 1 . Worker 12 | . . 2 . . . . . . . . 10 . . . Builder 9 | . 1 2 . . . 3 . . . . 2 . . 1 Tunneler 5 | 1 . 1 . . . 1 . . . . 2 . . . Hauler 11 | . 2 6 . . . 1 . . . . 2 . . . Recycler 7 | . . 2 1 . . 1 . . . . 3 . . . Mechanic 1 | . . . . . . 1 . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . . . Watcher 9 | . 2 5 . . . . . . . . 1 . . 1 Swarmer 19 | . 6 8 . . 1 . 2 . . . 2 . . . Grunt 61 | . 10 15 2 . 5 4 10 3 . 6 6 . . . Brawler 1 | . . . . . . . . . . . 1 . . . Duelist 3 | . . . . . 1 . . . . . 2 . . . Protector 5 | . . . . . 4 . . . . . 1 . . . Sentry 13 | . . 7 . . 2 1 1 . . 1 1 . . . Demolisher 3 | . . . . . 3 . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . 1 . Hunter 12 | . . . . . 2 3 2 2 . 3 . . . . Programmer 13 | . . . . . 1 2 . . . . 7 . . 3 Thug 3 | . . . . . . . . 3 . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 8 | 1 5 8 2 . 4 4 5 3 . 2 6 . 1 2 Combat Bots Only 5 | . 5 4 2 . 4 2 5 3 . 2 5 . 1 1 Max Kills in Single Turn 5 | 1 1 2 1 . 2 3 1 1 . 1 5 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . . . Melee 1 | . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Hostile Shots Fired 2077 | . 89 112 6 . 144 103 119 87 . 137 147 . 838 295 Missed 616 | . 19 44 . . 20 23 26 20 . 24 46 . 290 104 Damage Taken 20938 | . 738 767 79 . 2384 862 1106 802 . 1760 2261 . 6505 3674 Core 3293 | . 101 82 11 . 211 42 69 31 . 196 423 . 806 1321 Absorbed by Shields 1687 | . . . . . 15 388 125 . . . . . 455 704 Redirected to Shielding 116 | . . . . . . . . . . . . . . 116 Ignored by Resistances 991 | . . . . . . . 284 275 . 340 . . 83 9 Regen/Repaired (Parts) 41 | . . 41 . . . . . . . . . . . . Core Remaining (%) 54 | 100 59 . . . 24 . . . . 60 57 . 29 . Volleys Fired 462 | 5 83 72 3 13 66 30 34 26 . 45 61 . 4 20 Largest 4 | 2 2 4 4 4 4 4 4 4 . 4 3 . 1 2 Hottest 273 | 40 120 160 92 192 216 112 112 226 . 273 150 . 33 146 Shots Fired 1416 | 10 166 288 12 36 237 120 136 103 . 156 124 . 4 24 Gun 1178 | 10 160 262 12 4 163 120 136 94 . 112 95 . 4 6 Cannon 207 | . 6 26 . 32 74 . . 9 . 44 . . . 16 Launcher 31 | . . . . . . . . . . . 29 . . 2 Special . | . . . . . . . . . . . . . . . Kinetic 1211 | 10 160 262 12 36 237 120 136 58 . 78 83 . 4 15 Thermal 167 | . 6 26 . . . . . 45 . 78 12 . . . Explosive 29 | . . . . . . . . . . . 29 . . . Electromagnetic 9 | . . . . . . . . . . . . . . 9 Robot Hit Streak 26 | 3 12 26 6 . 16 22 18 17 . 7 18 . 5 3 Robot Miss Streak 8 | 3 7 4 3 . 8 2 8 2 . 6 4 . 1 3 Penetration Max 1 | . . . . . 1 1 1 1 . . 1 . . . Secondary Targets 21 | . 5 4 . . 1 1 8 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 1 . . 1 . . . Shots Hit Robots 860 | 4 103 176 6 . 136 90 93 63 . 82 81 . 14 12 Core Hits 413 | 2 38 66 3 . 92 42 38 22 . 23 75 . 4 8 Critical Kills 12 | . 1 2 . . 4 . 3 . . . 2 . . . Critical Parts Destroyed 11 | . 1 . . . 1 1 2 . . 1 5 . . . Critical Strikes 38 | . 2 2 . . 6 1 5 1 . 10 8 . 2 1 Burn 7 | . . . . . . . . 1 . 5 1 . . . Destroy 23 | . 2 2 . . 5 1 5 . . 1 7 . . . Blast 6 | . . . . . 1 . . . . 4 . . . 1 Sever 2 | . . . . . . . . . . . . . 2 . Melee Attacks 11 | . . . . . . . . . . . . . 11 . Impact . | . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . . . 11 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19972 | 42 1270 2838 104 . 2792 1622 1792 1234 . 1637 5549 . 328 764 Guns 12891 | 42 1225 2474 94 . 1459 1622 1792 1079 . 1132 1836 . 70 66 Cannons 2398 | . 18 285 . . 954 . . 155 . 505 . . . 481 Explosions 3784 | . . . . . . . . . . . 3713 . . 71 Melee 220 | . . . . . . . . . . . . . 220 . Ramming 679 | . 27 79 10 . 379 . . . . . . . 38 146 Kinetic 13290 | 42 1225 2474 94 . 2413 1622 1792 666 . 807 1604 . 70 481 Thermal 2079 | . 18 285 . . . . . 568 . 830 378 . . . Explosive 3567 | . . . . . . . . . . . 3567 . . . Electromagnetic 137 | . . . . . . . . . . . . . . 137 Impact . | . . . . . . . . . . . . . . . Slashing 220 | . . . . . . . . . . . . . 220 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 76 | . . . . . . . . 1 1 1 8 . . 76 Average Corruption 5 | . . . . . . . . 1 1 1 3 . . 38 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 71 | . . . . . . . . 1 5 16 16 . . 33 Message Errors 12 | . . . . . . . . . . 6 3 . . 3 Matter Fused 16 | . . . . . . . . 1 3 4 3 . . 5 Heat Flow Errors 8 | . . . . . . . . . . 2 3 . . 3 Energy Discharges 6 | . . . . . . . . . . 1 3 . . 2 Parts Rejected 2 | . . . . . . . . . . . 1 . . 1 Data Loss (minor) 5 | . . . . . . . . . 1 1 2 . . 1 Data Loss (major) 4 | . . . . . . . . . 1 . 1 . . 2 Misfires 3 | . . . . . . . . . . 1 . . . 2 Alerts 2 | . . . . . . . . . . 1 . . . 1 Misdirections 12 | . . . . . . . . . . . . . . 12 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 404 | . . . . . . . . . . 11 234 . . 159 Projectiles 163 | . . . . . . . . . . 11 . . . 152 Explosions 241 | . . . . . . . . . . . 234 . . 7 Melee . | . . . . . . . . . . . . . . . Knockbacks 50 | . . 1 . . 30 . . 1 . 6 . . . 12 Impact 11 | . . 1 . . 4 . . . . . . . . 6 Kinetic 38 | . . . . . 25 . . 1 . 6 . . . 6 Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 343 | . . . . . . . . . . . 297 . . 46 Shots 8 | . . . . . . . . . . . 6 . . 2 Rammed 159 | . 4 9 1 . 120 . . . . . . . 8 17 Targets Rammed 164 | . 4 11 2 . 121 . . . . . . . 8 18 Kicked . | . . . . . . . . . . . . . . . Crushed 5 | . . 2 1 . 1 . . . . . . . . 1 Highest Temperature 619 | . 36 309 116 312 619 96 473 476 . 526 275 . 22 218 Average Temperature 133 | . 7 68 64 133 154 37 192 220 . 198 67 . 11 71 Received Heat Transfer 3900 | . 309 261 42 . 327 106 310 214 . 343 243 . 1595 150 Effects 56 | . . . . . 23 . 8 9 . 14 2 . . . Shutdowns 17 | . . . . . 4 . 3 4 . 6 . . . . Energy Bleed 5 | . . . . . 1 . 1 . . 3 . . . . Interference 11 | . . . . . 6 . . 3 . . 2 . . . Matter Decay 4 | . . . . . 2 . . 1 . 1 . . . . Short Circuit 7 | . . . . . 2 . 4 1 . . . . . . Damage (minor) 2 | . . . . . 1 . . . . 1 . . . . Damage (major) 10 | . . . . . 7 . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Melted 16 | . . 3 . . . . . 6 . 3 4 . . . Heat Transferred 4133 | . 37 592 . . . . . 1073 . 1850 581 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Peak Influence 1972 | 5 176 332 156 . . 199 . . . . 1972 1100 838 476 Initial 1100 | . 3 . 101 . . 43 . . . . 323 1100 773 426 Average 289 | . 49 190 87 . . 73 . . . . 834 1100 798 375 Maximum Alert Level 5 | . . 1 . . . . . . . . 5 4 3 2 Low Security (%) 56 | 100 100 47 100 . . 100 . . . . 6 . . . Level 1 22 | . . 52 . . . . . . . . 22 . . 45 Level 2 8 | . . . . . . . . . . . 22 . . 54 Level 3 5 | . . . . . . . . . . . 16 . 100 . Level 4 4 | . . . . . . . . . . . 19 100 . . Level 5 . | . . . . . . . . . . . 2 . . . High Security 1 | . . . . . . . . . . . 10 . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . 5 3 . . 1 4 . . . . 14 . 2 2 Investigation 7 | . 3 3 . . 1 . . . . . . . . . Extermination 6 | . . . . . . 2 . . . . 3 . . 1 Reinforcement 9 | . 2 . . . . 2 . . . . 2 . 2 1 Assault 9 | . . . . . . . . . . . 9 . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Distress Signals 58 | . . 1 . . 55 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 259 | . 26 39 2 . 34 12 15 13 . 16 59 . 23 20 Peak Tracking Total 17 | . 5 4 2 . 13 3 5 4 . 4 17 . 11 8 Tactical Retreats 12 | . . . . . . . 1 . . 2 5 . 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Traps Triggered 5 | . 1 . . . 2 . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Machines Disabled 42 | . 1 1 . . 7 . . . . 1 32 . . . Max in Single Turn 8 | . 1 1 . . 1 . . . . 1 8 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Machines Accessed 23 | . 4 7 . . 1 1 1 1 4 1 . 1 . 2 Terminals 14 | . 4 6 . . 1 . . 1 . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . 1 . . . 1 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 84 | . 17 25 . . 2 2 1 1 29 1 . 1 . 5 Successful 58 | . 9 13 . . 2 . 1 1 29 1 . 1 . 1 Failed 25 | . 8 11 . . . 2 . . . . . . . 4 Catastrophic 3 | . 2 1 . . . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 49 | . 16 21 . 4 2 3 . . 1 . . . . 2 Terminals 46 | . 17 23 . . 2 . . 1 . . . 1 . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . . 2 . . . 2 . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 48 | . 6 6 . . 2 . 1 1 29 1 . 1 . 1 Record 15 | . . . . . 2 . . 1 11 1 . . . . Part Schematic 12 | . 1 1 . . . . . . 10 . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . Robot Analysis 5 | . 3 2 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Open DSF 2 | . . . . . . . . . . . . 1 . 1 Unreport Threat 2 | . 1 1 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 5 . . . . . . . . . . . . Terminals 8 | . 3 5 . . . . . . . . . . . . Botnet 8 | . 3 5 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 7 . . 1 1 . . . . . . . 2 Full Trace Events 7 | . 2 4 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 1 . . . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . Time 51 | . . 51 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Total Allies 12 | . . . . 6 1 . . 2 . 1 . . . 2 Largest Group 6 | . . . . 6 6 1 . 2 1 1 1 . . 2 Highest-Rated Group 350 | . . . . 350 350 34 . 62 31 96 96 . . 206 Highest-Rated Ally 103 | . . . . 96 96 34 . 31 31 96 96 . . 103 Zionite Dispatches 2 | . . . . . . 1 . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . 1 . . . . . . . . Total Orders 16 | . . . . . . 3 5 3 . 5 . . . . EXPLORE 14 | . . . . . . 3 4 3 . 4 . . . . RETURN 2 | . . . . . . . 1 . . 1 . . . . Ally Attacks 102 | . . . . . 54 3 . 5 . 15 19 . . 6 Total Damage 3949 | . . . . . 1814 105 . 62 . 244 1138 . . 586 Kills 23 | . . . . . 11 . . . . 2 8 . . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Robot Analysis Total 5 | . 3 2 . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . 1 2 1 . 3 3 . 2 . . . . Drone Launches 16 | . . . . . . 3 6 3 . 4 . . . . Drone Recoveries 14 | . . . . . . 3 5 3 . 3 . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . 19 . . . Garrisons 1 | . . . . . . . . . . . 1 . . . Patrols 11 | . . . . . . . . . . . 11 . . . Reinforcements 1 | . . . . . . . . . . . 1 . . . Guards 6 | . . . . . . . . . . . 6 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Turns Passed 25042 | 112 2294 2990 572 3266 5513 1363 2409 1283 244 1990 1829 86 300 791 Spaces Moved 9478 | 58 827 1044 228 1326 1989 410 774 374 101 579 949 158 142 519 Core 762 | 5 . . . . 1 . . . . 10 383 158 46 159 Treads 8009 | 53 810 1044 228 1326 1988 410 774 374 101 506 15 . 96 284 Legs 156 | . 17 . . . . . . . . 63 . . . 76 Wheels 551 | . . . . . . . . . . . 551 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 160 242 240 240 242 160 50 50 50 50 Average Speed 224 | 150 238 240 240 240 242 242 264 241 242 272 162 50 126 123 Slowest Speed 1750 | 160 400 240 240 240 1550 242 325 242 242 1350 1750 50 170 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . Exploration Rate (%) 59 | 4 94 76 45 89 97 12 99 85 75 89 24 2 79 18 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 5 | . . . . 2 . . 1 . 1 1 . . . . Known Exits Taken 4 | . . . . . 1 1 . 1 . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . 1 1 1 . . . Scrap Searched 10 | . . . 1 1 3 . 3 . . 2 . . . . Spaces Dug 5 | . . . . . . . . . . . 5 . . . Terrain Destroyed 420 | . . . . . 3 1 10 4 . 17 380 . . 5 Melee . | . . . . . . . . . . . . . . . Projectile 58 | . . . . . 3 . 6 4 . 17 23 . . 5 AOE 357 | . . . . . . . . . . . 357 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Total 12029 | 71 989 1372 244 1390 2364 705 1054 694 101 902 1128 164 228 623 Wait 1267 | 1 30 138 10 21 42 214 206 254 . 252 50 . 21 28 Move 9463 | 57 826 1043 227 1325 1988 409 773 373 100 578 947 157 141 519 Hop . | . . . . . . . . . . . . . . . Pick Up 149 | 2 19 33 1 9 30 12 4 6 . 8 14 1 6 4 Fast Attach 106 | 6 6 4 . 4 12 3 4 . . 3 19 2 17 26 Attach 69 | . 3 2 . . 13 8 3 3 . 11 13 1 7 5 Detach 23 | . 5 2 . 4 2 1 . . . 1 6 2 . . Swap 117 | . 6 18 . 1 32 17 20 10 1 1 8 . 1 2 Drop 164 | . 7 49 1 13 42 11 10 6 . 3 9 1 12 . Fire 462 | 5 83 72 3 13 66 30 34 26 . 45 61 . 4 20 Melee 11 | . . . . . . . . . . . . . 11 . Ram 6 | . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . Crush 159 | . 4 11 2 . 121 . . . . . . . 8 13 Escape Stasis 4 | . . . . . 3 . . . . . 1 . . . Rewire 29 | . . . . . 13 . . 16 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 9) 956 | -10/Materials | Discovered new exit (range 9) 1035 | -10/Materials | Discovered new exit (range 16) 1226 | -10/Materials | Discovered new exit (range 16) 1629 | -10/Materials | Discovered new exit (range 13) 2407 | -10/Materials | Entered another Materials area 2407 | -9/Materials | Evolved 2 slots: Weapon x2 2421 | -9/Materials | Discovered new exit (range 14) 2717 | -9/Materials | Build established: Tank 3216 | -9/Materials | Discovered new exit (range 10) 3306 | -9/Materials | Repaired Imp. Assault Rifle 3548 | -9/Materials | Discovered new exit (range 11) 3705 | -9/Materials | Central database locked down 4381 | -9/Materials | Discovered new exit (range 5) 5397 | -9/Materials | Entered Mines 5404 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5555 | -9/Mines | Learned Materials stockpile data 5652 | -9/Mines | Discovered new exit (range 16) 5788 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5969 | -9/Mines | Entered Zion 6534 | -7/Zion | Learned Factory terminal intel 6757 | -7/Zion | Learned location of Armory (-4) 6769 | -7/Zion | Learned Factory terminal intel 7415 | -7/Zion | Given A8's code to call for help 7463 | -7/Zion | Build established: Derelict-Tank 7811 | -7/Zion | Imprinted 7814 | -7/Zion | Declared Zion's savior 8628 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8630 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9185 | -7/Zion | Given the Hacking Drone Bay 9186 | -7/Zion | Found Prototype Device 9197 | -7/Zion | Discovered new exit (range 12) 9235 | -7/Zion | Entered Proximity Caves 9235 | -6/Proximity Caves | Accompanied by 6 allies 9258 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9307 | -6/Proximity Caves | Lost 4 allies 9568 | -6/Proximity Caves | Build established: Tank 9726 | -6/Proximity Caves | Identified Hacking Drone Bay 10042 | -6/Proximity Caves | Identified exit to Factory 10190 | -6/Proximity Caves | Ambushed by research squad 10245 | -6/Proximity Caves | Core integrity fell below 50% 11793 | -6/Proximity Caves | Build established: Derelict-Tank 13302 | -6/Proximity Caves | Build established: Tank 14166 | -6/Proximity Caves | Found Prototype Launcher 14178 | -6/Proximity Caves | Identified Gui. Missile Launcher 14748 | -6/Proximity Caves | Entered Factory 14748 | -6/Factory | Accompanied by 1 ally 14748 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 14749 | -6/Factory | Loaded intel: 25 terminal locations 14789 | -6/Factory | Discovered new exit (range 13) 15039 | -6/Factory | Build established: Scavenger-Tank 15064 | -6/Factory | Zion Recon squad teleported in 15364 | -6/Factory | Identified exit to Lower Caves 15864 | -6/Factory | Found Hvy. Reactive Plating 16111 | -6/Factory | Entered Lower Caves 16947 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17246 | -6/Lower Caves | Discovered new exit (range 71) 18297 | -6/Lower Caves | Learned Factory emergency access door positions 18520 | -6/Lower Caves | Entered another Lower Caves area 18850 | -6/Lower Caves | Learned Factory emergency access door positions 18864 | -6/Lower Caves | Identified exit to Data Miner 19263 | -6/Lower Caves | Attacked by a faux Warlord 19601 | -6/Lower Caves | Learned Factory stockpile data 19803 | -6/Lower Caves | Entered Data Miner 19803 | -6/Data Miner | Accompanied by 1 ally 19805 | -6/Data Miner | Discovered new exit (range 6) 19858 | -6/Data Miner | Met Data Miner 19941 | -6/Data Miner | Learned location of Section 7 (-2) 19941 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19994 | -6/Data Miner | Received God Mode back door access code from Data Miner 20047 | -6/Data Miner | Entered Proximity Caves 20047 | -5/Proximity Caves | Accompanied by 1 ally 20049 | -5/Proximity Caves | Spotter reported a threat 20257 | -5/Proximity Caves | Found Alien Artifact 20257 | -5/Proximity Caves | Identified Dimensional Node Initializer 20257 | -5/Proximity Caves | Initialized slip node 20446 | -5/Proximity Caves | Spotter reported a threat 20760 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20873 | -5/Proximity Caves | Lost 3 parts (1n2u) 21234 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 21396 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 21623 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 21923 | -5/Proximity Caves | Discovered new exit (range 8) 21940 | -5/Proximity Caves | Escorted by Enhanced Grunt 21995 | -5/Proximity Caves | Lost 11 parts (2p2n2u5w) 22037 | -5/Proximity Caves | Entered Factory 22037 | -5/Factory | Accompanied by 1 ally 22037 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22040 | -5/Factory | Loaded intel: 28 terminal locations 22333 | -5/Factory | Build established: Scavenger-Gunner 22637 | -5/Factory | First assault squad dispatched 23054 | -5/Factory | Lost 4 parts (1p2n1w) 23368 | -5/Factory | Terminal network hard line cut 23626 | -5/Factory | Lost 4 parts (1p3n) 23677 | -5/Factory | High security lockdown imminent 23683 | -5/Factory | Released all parts (16) 23757 | -5/Factory | High security lockdown engaged 23775 | -5/Factory | Crushed by falling debris 23857 | -5/Factory | Discovered new exit (range 12) 23866 | -5/Factory | Entered another Factory area 23866 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23952 | -4/Factory | Identified exit to DSF 23952 | -4/Factory | Entered DSF 23969 | -4/DSF | Additional patrols routed to DSF 24034 | -4/DSF | Build established: Mutant 24180 | -4/DSF | Found Hvy. Reactive Plating 24182 | -4/DSF | Core integrity fell below 50% 24207 | -4/DSF | Lost 9 parts (2p4n1u2w) 24224 | -4/DSF | Discovered new exit (range 14) 24252 | -4/DSF | Entered Research 24252 | -3/Research | Evolved 2 slots: Utility x2 24709 | -3/Research | System corruption reached 10% 24790 | -3/Research | Released all parts (13) 24807 | -3/Research | System corruption reached 30% 24827 | -3/Research | Zion Heavy squad teleported in 24836 | -3/Research | Found Prototype Protection 24836 | -3/Research | Identified Zio. Heavy Carapace 24871 | -3/Research | Found Prototype Protection 24871 | -3/Research | Identified Zio. Weapon Casing 24876 | -3/Research | Found Zio. Weapon Casing 24978 | -3/Research | Released all parts (15) 25003 | -3/Research | Spotted B-86 Titan 25011 | -3/Research | Core integrity fell below 50% 25020 | -3/Research | Core integrity fell below 20% 25043 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 25015_ Slug penetrates Wall. 25015_ Penetrated by Slug. 25018_ U-05 Engineer builds a Wall. 25020_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 25020_ Slammed into O-32 Director. 25022_ Slug penetrates Wall. 25026_ Acquired Prototype Device. 25026_ Identified Adv. Remote Shield. 25029_ System corrupted: Component data lost. 25029_ K-01 Serf cleans the Particle Synthesizer. 25030_ Slammed into K-01 Serf. 25033_ Penetrated by Slug. 25033_ K-01 Serf destroyed. 25036_ P-80 Master resets Y-72 Warden, system corruption cleaned. 25036_ Adv. Remote Shield destroyed. 25038_ Slug penetrates Y-72 Warden. 25038_ Penetrated by Slug. 25038_ Acquired 18 matter. 25039_ Slammed into W-44 Eye. 25039_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????????????????????? ##????? | | ?????????????????????????????????????????? # ???## | | ?????????????????????????????????????????# # ??+ | | ?????????????????????????????????????????# # ??# | | ?????????????????????????????????????????# # ?# | | ???????????????????????##########????????# # ?# | | ???????????????????????# #????????# # # | | ???????????????????????# #????????# # # | | ???????????????????????#""" #????????# # + | | ???????????????????????#""" #????????# # # | | ???????????????????????#""" w#??????### ###### | | ???????????????????????#""" #??????# #??# | | ???????????????????????#""" ######## #??# | | ???????????????????? + /p= hY p #### | | ???????????????????????# @ ######## | | ???????????????????????##########??????# ## ## | | ???????????????????????????????????????###+#### #? | | ??????????????????????????????????????????????" #? | | ??????????????????????????????????????????????# T? | | ??????????????????????????????????????????????# ? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 65 Energy Generation 35 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 20 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 50 Target Analysis 12 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -9/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed LauncherPrecisionRigger Manual? 0 Play Time 02:53:27 Cumulative 74.9 hours Start 2024.04.11 @ 19:37:02 End 2024.04.11 @ 23:19:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58f4f497-5ad6-499b-866d-52b839ecc9af