Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.19 @ 15:55:28 Player: XENOCIDE Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (3094) 3094 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 6528 Bonus ------- High Alert Combat Kills 134 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 14/300 Energy 462/520 System Corruption 2% Temperature Cool (584) Movement Hovering (290) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (3) --- Cooled Airjet > --- UTILITY (5) ------ Large Storage Unit Advanced Sensor Array Improved Utility Shielding Layered Light Armor Plating > --- WEAPON (3) ------- Flak Cannon Flak Cannon > --- INVENTORY (10) --- Micro Nuclear Core Light Angular Momentum Engine Actuator Array Component Analysis Suite Improved Field Recycling Unit (0) Flak Cannon Mini Assault Cannon Proton Missile Launcher Spear Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Cooled Airjet > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Utility Shielding Component Analysis Suite > --- WEAPON ----------- High-powered Shotgun Advanced Assault Cannon Spear > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Actuator Array Improved Field Recycling Unit High-powered Shotgun Mini Assault Cannon Proton Missile Launcher [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Impact Weapon Flail Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 156 | 7 14 28 16 6 85 Power 30 | 1 2 7 2 . 18 Engine 25 | 1 2 7 2 . 13 Core 5 | . . . . . 5 Reactor . | . . . . . . Propulsion 36 | 2 5 6 4 1 18 Treads 2 | . 2 . . . . Leg 21 | 2 3 4 4 1 7 Wheel 2 | . . 2 . . . Hover 11 | . . . . . 11 Flight . | . . . . . . Utility 37 | 2 3 4 4 2 22 Device 18 | 1 1 2 . 2 12 Storage 5 | 1 2 . 1 . 1 Processor 4 | . . . 2 . 2 Hackware 1 | . . . 1 . . Protection 9 | . . 2 . . 7 Artifact . | . . . . . . Weapon 53 | 2 4 11 6 3 27 Energy Gun 21 | 1 4 5 1 2 8 Energy Cannon 8 | . . . 4 . 4 Ballistic Gun 14 | 1 . 4 . 1 8 Ballistic Cannon 5 | . . . 1 . 4 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 3 | . . 1 . . 2 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 29 | . 6 1 1 3 18 Power 3 | . 1 . . . 2 Propulsion 9 | . 2 . . . 7 Utility 4 | . 1 . . . 3 Weapon 13 | . 2 1 1 3 6 Highest Loss Streak 7 | . 6 1 1 1 7 Average Slot Usage (%) 97 | . 98 99 98 97 96 Engine 14 | . 13 21 18 18 9 Core 2 | . . . . . 5 Treads 1 | . 1 7 . . . Leg 13 | . 26 13 18 18 8 Hover 5 | . . . . . 12 Device 9 | . 13 10 4 4 9 Storage 9 | . 14 11 8 9 7 Processor 5 | . . . 14 13 7 Hackware 2 | . . . 8 9 1 Protection 6 | . . 11 . . 8 Energy Gun 4 | . 14 5 . 3 2 Energy Cannon 3 | . . . 10 10 3 Ballistic Gun 7 | . 13 8 8 1 6 Ballistic Cannon 2 | . . . . 9 4 Impact Weapon 1 | . . 6 . . . Slashing Weapon 1 | . . . 6 . 2 Naked Turns . | . . . . . . Heaviest Build 67 | 14 29 39 49 49 67 Greatest Support 54 | 20 40 40 34 32 54 Greatest Overweight (x) 5 | . 1 1 1 1 5 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 7 10 9 10 10 Most Carried 10 | 6 9 10 10 10 10 Average Carried 8 | 4 6 7 8 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 6 4 10 10 9 9 Class Distribution -------------------- 69% | Mutant 19% | Gunner 4% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Matter Collected 2390 | 303 161 653 259 122 892 Remotely . | . . . . . . Salvage Created 3347 | 204 307 707 589 408 1132 Parts 212 | 17 25 50 39 22 59 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 22 | . . . . . 22 Retrieved Matter 280 | . . . . . 280 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Combat Hostiles Destroyed 79 | . 8 17 13 15 26 Melee 7 | . . 2 2 . 3 Guns 36 | . 8 14 2 3 9 Cannons 34 | . . . 9 12 13 Classes Destroyed 11 | 2 3 3 . 1 2 Worker 2 | . . 2 . . . Tunneler 5 | 5 . . . . . Recycler 4 | 1 . . 2 . 1 Watcher 6 | . 3 1 1 . 1 Swarmer 26 | . 3 3 6 7 7 Grunt 29 | . 5 8 5 7 4 Brawler 2 | . . . . 1 1 Duelist 2 | . . 1 . . 1 Sentry 13 | . . 5 2 . 6 Hunter 2 | . . . . . 2 Programmer 5 | . . . . . 5 Best Kill Streak 6 | 6 4 3 4 4 4 Combat Bots Only 4 | . 3 3 4 4 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Damage Taken 6896 | . 832 1115 512 756 3681 Core 1354 | . 212 232 95 105 710 Absorbed by Shields . | . . . . . . Core Remaining (%) 55 | 100 15 42 . 63 . Volleys Fired 268 | 11 43 61 29 38 86 Largest 3 | 2 2 2 3 3 3 Hottest 179 | 60 85 121 179 179 178 Shots Fired 525 | 22 86 80 61 84 192 Gun 329 | 22 86 80 26 15 100 Cannon 196 | . . . 35 69 92 Launcher . | . . . . . . Special . | . . . . . . Kinetic 266 | 11 43 38 29 40 105 Thermal 180 | . 25 42 32 44 37 Explosive . | . . . . . . Electromagnetic 79 | 11 18 . . . 50 Robot Hit Streak 16 | 7 10 7 14 9 16 Robot Miss Streak 6 | 1 5 4 2 3 6 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 355 | 14 46 59 48 47 141 Core Hits 174 | 7 19 29 22 22 75 Critical Hits 5 | . 1 1 1 . 2 Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 3 | . . 1 . . 2 Melee Attacks 32 | . . 13 2 . 17 Impact 13 | . . 13 . . . Slashing 17 | . . . 2 . 15 Piercing 2 | . . . . . 2 Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7035 | 169 705 984 1023 1065 3089 Guns 3090 | 169 644 729 376 72 1100 Cannons 2871 | . . . 585 993 1293 Explosions 98 | . 61 . . . 37 Melee 976 | . . 255 62 . 659 Ramming . | . . . . . . Kinetic 3004 | 53 272 363 423 428 1465 Thermal 2210 | . 259 366 538 637 410 Explosive . | . . . . . . Electromagnetic 845 | 116 174 . . . 555 Impact 255 | . . 255 . . . Slashing 664 | . . . 62 . 602 Piercing 57 | . . . . . 57 Highest Corruption 2 | . 1 2 . . 2 Average Corruption 1 | . 1 1 . . 1 Corruption Purged . | . . . . . . Effects 12 | . 1 4 . . 7 Message Errors 6 | . 1 2 . . 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . 2 . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 247 | . . 15 16 48 168 Projectiles 75 | . . . 16 48 11 Explosions 5 | . . . . . 5 Melee 167 | . . 15 . . 152 Knockbacks 18 | . . 1 . 5 12 Impact 1 | . . 1 . . . Kinetic 16 | . . . . 5 11 Secondary 1 | . . . . . 1 Self-Inflicted Damage 255 | . 51 . . . 204 Shots 4 | . 1 . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 642 | . 315 500 210 437 642 Average Temperature 153 | . 88 193 75 166 173 Received Heat Transfer 1701 | . 279 360 207 216 639 Effects 67 | . . 13 . 9 45 Shutdowns 17 | . . 4 . . 13 Energy Bleed 9 | . . 2 . 3 4 Interference 19 | . . 3 . 4 12 Matter Decay 1 | . . 1 . . . Short Circuit 2 | . . 1 . 1 . Damage (minor) 3 | . . 1 . . 2 Damage (major) 13 | . . . . 1 12 Damage (core) 3 | . . 1 . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 5 | . 1 . . . 4 Impact Corruptions 2 | . . 2 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 2 . . 3 Heat Transferred 3912 | . 531 852 851 1036 642 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Peak Influence 715 | 30 243 202 285 715 561 Initial 375 | . 19 12 61 185 375 Average 221 | 10 92 83 139 465 319 Maximum Alert Level 3 | . 1 1 1 3 2 Low Security (%) 48 | 100 96 99 73 2 6 Level 1 41 | . 3 . 26 41 79 Level 2 9 | . . . . 46 13 Level 3 . | . . . . 9 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 3 2 . 7 Investigation 3 | . 1 1 1 . . Extermination 5 | . . . . . 5 Reinforcement 7 | . 2 2 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Distress Signals 5 | . 1 1 . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 135 | . 24 30 19 16 46 Peak Tracking Total 6 | . 5 4 5 6 5 Tactical Retreats 16 | . 3 4 2 2 5 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Traps Triggered 13 | . 2 4 1 2 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Machines Disabled 10 | . . 2 . . 8 Max in Single Turn 3 | . . 1 . . 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Machines Accessed 2 | . . . 2 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 6 | . . . 6 . . Successful 5 | . . . 5 . . Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 64 | . . . 64 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Turns Passed 8297 | 111 971 2141 763 591 3720 Spaces Moved 3883 | 63 428 846 301 283 1962 Core 22 | 22 . . . . . Treads 221 | . 8 213 . . . Legs 2427 | 41 420 580 301 283 802 Wheels 53 | . . 53 . . . Hover 1160 | . . . . . 1160 Flight . | . . . . . . Fastest Speed 50 | 50 120 90 130 155 108 Average Speed 142 | 95 130 156 158 155 136 Slowest Speed 360 | 120 160 180 160 155 360 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 5 80 57 24 54 44 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 46 | . 2 . 3 . 41 Melee . | . . . . . . Projectile 10 | . . . 3 . 7 AOE 36 | . 2 . . . 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Total 6122 | 90 758 1569 527 358 2820 Wait 1543 | . 254 565 157 19 548 Move 3878 | 62 427 845 301 281 1962 Hop . | . . . . . . Pick Up 129 | 10 8 32 15 2 62 Fast Attach 20 | 3 2 2 1 1 11 Attach 45 | 4 6 5 5 4 21 Detach 3 | . . . . 1 2 Swap 91 | . 6 21 10 1 53 Drop 103 | . 12 25 7 1 58 Fire 268 | 11 43 61 29 38 86 Melee 32 | . . 13 2 . 17 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -8/Garrison (discovered 2 exits: [*Fac x2]) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 3) 453 | -10/Materials | Discovered new exit (range 15) 541 | -10/Materials | Core integrity fell below 50% 567 | -10/Materials | Discovered new exit (range 16) 999 | -10/Materials | Discovered new exit (range 14) 1047 | -10/Materials | Core integrity fell below 20% 1077 | -10/Materials | Lost 6 parts (1p2n1u2w) 1083 | -10/Materials | Entered another Materials area 1083 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1382 | -9/Materials | Discovered new exit (range 16) 2069 | -9/Materials | Discovered new exit (range 15) 2383 | -9/Materials | Core integrity fell below 50% 2546 | -9/Materials | Discovered new exit (range 9) 3224 | -9/Materials | Entered another Materials area 3224 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3328 | -8/Materials | Repaired Lrg. Storage Unit 3398 | -8/Materials | Repaired Titanium Leg 3987 | -8/Materials | Identified exit to Garrison 3987 | -8/Materials | Entered Garrison 4064 | -8/Garrison | Triggered checkpoint 4134 | -8/Garrison | Discovered new exit (range 14) 4155 | -8/Garrison | Build established: Gunner 4157 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4434 | -8/Garrison | Triggered checkpoint 4562 | -8/Garrison | Discovered new exit (range 9) 4578 | -8/Garrison | Entered Factory 4578 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5644 | -7/Factory | Lost 7 parts (2p1n2u2w) 6002 | -7/Factory | Discovered new exit (range 9) 6007 | -7/Factory | Core integrity fell below 50% 6028 | -7/Factory | Identified exit to Lower Caves 6222 | -7/Factory | Build established: Mutant 7473 | -7/Factory | Build established: Tank 7740 | -7/Factory | Core integrity fell below 20% 7770 | -7/Factory | Lost 4 parts (2n1u1w) 7967 | -7/Factory | Build established: Mutant 8298 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 33 matter. G-47 Trooper knocked back. Recycling Unit disabled. System Backup Module tumbles out of recycling unit. G-47 Trooper knocked back. L-41 Fighter knocked back. L-41 Fighter destroyed. G-47 Trooper knocked back. Mic. Nuclear Core tumbles out of recycling unit. G-47 Trooper destroyed. Scythe tumbles out of recycling unit. G-47 Trooper knocked back. Overheating: System interference. Flak Cannon temporarily disabled. Adv. Assault Cannon temporarily disabled. Overheating: Imp. Utility Shielding damaged (-37). Overheating: Adv. Assault Cannon damaged (-38). Adv. Assault Cannon destroyed. Power failure, Hvy. Deuterium Engine shutdown. Overheating: Energy bleed (-72). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????#######??????????????????? | | ??????##############????#@ =%#??????????????????? | | ??????#! #????# #??????????????????? | | ??????# = #????%! Y* #??????????????????? | | ??????# ! ###### " #??????????????????? | | ??????# !" /g/ #??????????????????? | | ??????# ] " # #??????????????????? | | ??????############## # ! #??????????????????? | | ???????????????????# ^## ####??????????????????? | | ???????????????????# #?##?????????????????????? | | ???????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ""###########?????# #????????????????????????? | | ""# #?????# #????????????????????????? | | # #?????# #????????????????????????? | | "" # [ ]#?????# #????????????????????????? | | "" # ! * #?????# #????????????????????????? | | "" # [ #?????# #????????????????????????? | | # #?????# #????????????????????????? | | # * ####### #????????????????????????? | | +### * + #????????????????????????? | | ##+######## #????????????????????????? | | #????????????????????????? | | ^ #????????????????????????? | | """ #????????????????????????? | | """ ########## #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Armor Coverage 300 Power Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Power Corrupts Risk Taker Challenges ------------ None Game ------ Seed CloakingReinforcedStorm Manual? 0 Play Time 02:01:07 Cumulative 5.7 hours Start 2022.02.19 @ 13:53:18 End 2022.02.19 @ 15:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a64a4cb0-f8ef-483a-ba75-6a3def7690e7