Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 14:08:14 Player: reason Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (736) 736 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 3446 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 644/700 Matter 128/300 Energy 64/175 System Corruption 6% Temperature Warning (333) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Micro Nuclear Core > --- PROPULSION (5) --- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY (4) ------ Large Storage Unit Machine Analyzer Medium Armor Plating Shield Generator > --- WEAPON (2) ------- Precision Beam Rifle Precision Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Hover Unit Airjet Airjet Improved Heat Sink Sensor Array Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Machine Analyzer Medium Armor Plating Shield Generator > --- WEAPON ----------- Precision Beam Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Hover Unit Airjet Airjet Improved Heat Sink Sensor Array Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Machine Analyzer Protection Weapon Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 2 . 1 . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 45 | 6 3 11 2 6 17 Power 5 | 1 1 . . . 3 Engine 3 | 1 1 . . . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 21 | 2 1 6 . 3 9 Treads . | . . . . . . Leg 5 | 2 1 2 . . . Wheel . | . . . . . . Hover 16 | . . 4 . 3 9 Flight . | . . . . . . Utility 8 | 1 1 2 1 . 3 Device 1 | . . . . . 1 Storage 2 | 1 . 1 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 4 | . 1 1 1 . 1 Artifact . | . . . . . . Weapon 11 | 2 . 3 1 3 2 Energy Gun 6 | 1 . 3 . 2 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . . 1 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 99 96 98 78 99 Engine 11 | . 14 11 11 9 11 Leg 14 | . 28 30 . . . Hover 23 | . . 12 44 38 37 Device 1 | . . . . . 6 Storage 10 | . 14 11 11 9 7 Processor 1 | . . . . . 6 Protection 9 | . 13 11 10 9 7 Energy Gun 10 | . 14 11 11 9 7 Ballistic Gun 6 | . 14 8 . . 3 Launcher 2 | . . . 10 3 2 Naked Turns . | . . . . . . Heaviest Build 44 | 14 15 35 31 33 44 Greatest Support 45 | 20 20 40 32 39 45 Greatest Overweight (x) 1 | 1 . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 13 15 15 15 Most Carried 15 | 7 8 14 12 13 15 Average Carried 9 | 3 4 9 10 11 12 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 14 | 2 8 11 11 11 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 729 | 215 150 108 69 50 137 Remotely . | . . . . . . Salvage Created 752 | . 239 94 10 50 359 Parts 66 | . 16 10 7 3 30 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 25 | . 7 6 4 1 7 Guns 21 | . 7 6 . 1 7 AOE 4 | . . . 4 . . Classes Destroyed 7 | . 3 . . 1 3 Builder 2 | . . . . . 2 Watcher 1 | . 1 . . . . Swarmer 13 | . 3 6 4 . . Grunt 7 | . 4 . . . 3 Sentry 1 | . . . . 1 . Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Best Kill Streak 4 | . 4 3 4 1 3 Combat Bots Only 4 | . 3 3 4 1 2 Max Kills in Single Turn 2 | . 2 1 2 1 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 186 | . 32 44 14 4 92 Missed 62 | . 9 16 6 2 29 Damage Taken 1310 | . 258 260 127 26 639 Core 213 | . 43 29 73 12 56 Absorbed by Shields 191 | . . . . . 191 Redirected to Shielding 25 | . 23 2 . . . Regen/Repaired (Parts) 56 | . . . . 56 . Core Remaining (%) 88 | 100 82 . 74 97 . Volleys Fired 81 | . 25 15 5 1 35 Largest 2 | . 2 2 1 2 2 Hottest 95 | . 70 95 30 81 89 Shots Fired 138 | . 50 24 5 2 57 Gun 133 | . 50 24 . 2 57 Cannon . | . . . . . . Launcher 5 | . . . 5 . . Special . | . . . . . . Kinetic 57 | . 25 9 . 1 22 Thermal 67 | . 25 6 . 1 35 Explosive 5 | . . . 5 . . Electromagnetic 9 | . . 9 . . . Robot Hit Streak 9 | . 7 9 . 2 7 Robot Miss Streak 4 | . 4 3 4 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 84 | . 32 14 . 2 36 Core Hits 48 | . 14 10 5 2 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 2 . . 1 1 Burn 4 | . 2 . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1633 | . 427 204 234 28 740 Guns 1399 | . 427 204 . 28 740 Cannons . | . . . . . . Explosions 234 | . . . 234 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 554 | . 206 91 . 10 247 Thermal 771 | . 221 39 . 18 493 Explosive 234 | . . . 234 . . Electromagnetic 74 | . . 74 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 1 1 . 6 Average Corruption 1 | . . 1 1 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . 2 2 . 5 Message Errors 5 | . . 1 1 . 3 Matter Fused 2 | . . 1 1 . . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 5 | . . . 5 . . Projectiles . | . . . . . . Explosions 5 | . . . 5 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 63 | . . . 63 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 431 | . 132 240 12 48 431 Average Temperature 130 | . 39 123 7 24 170 Received Heat Transfer 335 | . 108 90 . 9 128 Effects 12 | . . . . . 12 Shutdowns 6 | . . . . . 6 Energy Bleed 2 | . . . . . 2 Interference 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 . . . 3 Heat Transferred 2072 | . 814 111 . 111 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 448 | . 206 321 246 193 448 Initial 124 | . . 86 124 95 87 Average 152 | . 82 171 144 126 230 Maximum Alert Level 2 | . 1 1 1 . 2 Low Security (%) 72 | 100 84 61 85 100 50 Level 1 26 | . 15 38 14 . 46 Level 2 . | . . . . . 2 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 1 . . 5 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 4 | . 2 1 . . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 10 18 4 3 15 Peak Tracking Total 6 | . 5 6 4 2 4 Tactical Retreats 6 | . . 1 . 1 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 3 1 . 2 1 Terminals 6 | . 3 1 . 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 5 2 . 7 1 Successful 9 | . 3 . . 6 . Failed 6 | . 2 2 . 1 1 Catastrophic 4 | . 2 1 . . 1 Database Lockouts . | . . . . . . Manual 5 | . 2 2 . . 1 Terminals 11 | . 5 2 . 3 1 Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 . . 2 . Record 5 | . 3 . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 1 . 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 76 | . . . . 76 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1419 | 64 306 356 120 192 381 Spaces Moved 1486 | 44 180 309 220 217 516 Core 22 | 22 . . . . . Treads . | . . . . . . Legs 370 | 22 180 168 . . . Wheels . | . . . . . . Hover 1094 | . . 141 220 217 516 Flight . | . . . . . . Fastest Speed 44 | 50 120 48 48 44 44 Average Speed 66 | 108 120 90 48 45 45 Slowest Speed 120 | 120 120 120 48 48 108 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 35 39 65 24 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . . . 42 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 42 | . . . 42 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1787 | 61 220 363 229 308 606 Wait 94 | . 2 7 . 75 10 Move 1481 | 43 179 308 219 216 516 Hop . | . . . . . . Pick Up 56 | 10 9 12 2 6 17 Fast Attach . | . . . . . . Attach 26 | 6 1 7 2 5 5 Detach 3 | . . 2 . 1 . Swap 19 | . 2 4 . 1 12 Drop 27 | 2 2 8 1 3 11 Fire 81 | . 25 15 5 1 35 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x2 704 | -9/Materials | Discovered new exit (range 8) 727 | -9/Materials | Entered Mines 785 | -9/Mines | Learned 2 Materials zone layouts 839 | -9/Mines | Discovered new exit (range 15) 847 | -9/Mines | Entered Materials 847 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 964 | -8/Materials | Repaired Airjet 1004 | -8/Materials | Repaired Airjet 1021 | -8/Materials | Discovered new exit (range 10) 1039 | -8/Materials | Entered Factory 1039 | -7/Factory | Evolved 2 slots: Utility x2 1420 | -7/Factory | Self-destructed Last Messages --------------- 01386_ Power failure, Mic. Nuclear Core shutdown. 01394_ Power failure, Lgt. Ion Engine shutdown. 01394_ Prc. Assault Rifle broken. 01394_ Overheating: Short circuit. 01395_ Power failure, Mic. Nuclear Core shutdown. 01395_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01404_ Overheating: Energy bleed (-9). 01409_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 01410_ P-60 Hacker destroyed. 01411_ Gravmag System destroyed. 01414_ Imp. Heat Sink melted. 01414_ P-60 Hacker destroyed. 01416_ Power failure, Lgt. Ion Engine shutdown. 01417_ Prc. Beam Rifle broken. 01417_ Overheating: Short circuit. 01420_ R-06 Scavenger collects Shock Rifle. 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