Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 19:46:57 Player: Dicaso9 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3714) 3714 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 8169 Bonus ------- High Alert Combat Kills 475 Follower Combat Kills 35 Aligned with FarCom 300 Friendly Fire -190 Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Trap Scanner Improved Light Armor Plating Improved Medium Armor Plating Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Improved Medium Armor Plating System Shield > --- WEAPON ----------- Firepult > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Cooling System Compact Battery Trap Scanner Improved Light Armor Plating EM Pulse Cannon Plasma Cannon Advanced Assault Cannon Improved Grenade Launcher Chainsword [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . . 1 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 177 | 7 11 14 11 1 10 4 25 94 Power 29 | 1 2 1 2 . . . 4 19 Engine 24 | 1 2 1 2 . . . 3 15 Core 5 | . . . . . . . 1 4 Reactor . | . . . . . . . . . Propulsion 35 | 2 2 4 4 . . 2 5 16 Treads 2 | . . . . . . . . 2 Leg 33 | 2 2 4 4 . . 2 5 14 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 51 | 2 2 5 5 . 2 1 9 25 Device 25 | 1 1 1 3 . 1 1 1 16 Storage 7 | 1 1 3 . . . . 2 . Processor 4 | . . 1 1 . . . . 2 Hackware 1 | . . . . . . . 1 . Protection 14 | . . . 1 . 1 . 5 7 Artifact . | . . . . . . . . . Weapon 62 | 2 5 4 . 1 8 1 7 34 Energy Gun 23 | 1 2 2 . . 3 1 6 8 Energy Cannon 16 | . . . . . 2 . . 14 Ballistic Gun 4 | 1 . 1 . . 2 . . . Ballistic Cannon 7 | . 2 1 . . . . 1 3 Launcher 5 | . 1 . . 1 1 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 7 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 . 2 4 Parts Lost 20 | . 2 . . . . 1 1 16 Power 4 | . 1 . . . . . 1 2 Propulsion 6 | . . . . . . . . 6 Utility 4 | . . . . . . . . 4 Weapon 6 | . 1 . . . . 1 . 4 Highest Loss Streak 5 | . 1 . . . . 1 1 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 99 100 99 98 99 91 Engine 11 | . 13 14 10 11 11 11 5 12 Core 1 | . . . . . . . 3 1 Treads 1 | . . . . . . . . 2 Leg 25 | . 28 28 33 33 33 33 27 21 Device 11 | . 13 4 10 11 11 8 8 13 Storage 9 | . 14 15 11 11 11 11 9 6 Processor 4 | . . 8 11 11 11 2 . 3 Hackware 4 | . . . . . . . 9 6 Protection 5 | . . . . . . 11 18 5 Energy Gun 9 | . 7 20 22 11 17 21 8 4 Energy Cannon 3 | . . . . . . . . 6 Ballistic Gun 1 | . 13 4 . . . . . . Ballistic Cannon 2 | . 4 1 . . . . 8 2 Launcher 1 | . 1 . . 10 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 71 | 14 21 25 28 28 39 28 44 71 Greatest Support 67 | 20 20 25 35 35 35 40 47 67 Greatest Overweight (x) 2 | . 1 . . . 1 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 10 10 10 10 15 15 Average Capacity 12 | 6 8 10 10 10 10 10 14 14 Most Carried 15 | 5 10 10 10 10 10 10 15 15 Average Carried 12 | 3 8 9 9 9 9 9 14 13 Final Capacity 15 | 8 10 10 10 10 10 10 15 5 Final Carried 15 | 4 10 10 10 10 10 10 15 5 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2783 | 240 223 345 110 33 . 135 369 1328 Remotely . | . . . . . . . . . Salvage Created 4153 | 27 104 225 497 47 . 179 511 2563 Parts 221 | 3 11 18 38 2 . 5 31 113 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 77 | . 5 5 10 1 . 2 13 41 Guns 23 | . 1 2 10 1 . 1 5 3 Cannons 32 | . 1 1 . . . . 7 23 AOE 13 | . 3 2 . . . 1 . 7 Classes Destroyed 16 | 1 4 . 3 . . 1 3 4 Worker 8 | . 1 . . . . . 1 6 Builder 5 | . . . 1 . . . . 4 Tunneler 3 | 1 . . 1 . . . . 1 Hauler 1 | . . . 1 . . . . . Recycler 5 | . . . . . . 1 . 4 Mechanic 3 | . . . . . . . 1 2 Watcher 4 | . 1 . 1 . . . 1 1 Swarmer 12 | . 3 . 3 . . . 3 3 Grunt 29 | . 2 5 5 1 . 2 4 10 Brawler 2 | . . . . . . . 1 1 Duelist 1 | . . . . . . . . 1 Protector 1 | . . . . . . . . 1 Sentry 13 | . . . 2 . . . 4 7 Specialist 3 | . . . . . . . . 3 Hunter 9 | . . . . . . . 1 8 Programmer 7 | . . . . . . . . 7 Thug 1 | . . 1 . . . . . . Best Kill Streak 13 | 1 5 2 6 1 . 2 6 13 Combat Bots Only 8 | . 3 2 4 1 . 1 5 8 Max Kills in Single Turn 5 | 1 3 1 1 1 . 1 2 5 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . 2 1 . . . 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 745 | . 59 16 14 1 . 20 81 554 Missed 245 | . 15 5 3 . . 7 23 192 Damage Taken 6579 | . 562 172 112 8 . 268 839 4618 Core 919 | . 72 36 25 . . . 82 704 Absorbed by Shields 489 | . . . . . . . . 489 Regen/Repaired (Parts) 607 | . 5 . 23 . . . 182 397 Core Remaining (%) 83 | 100 . 56 . . . 93 85 . Volleys Fired 252 | 2 25 15 17 6 . 22 34 131 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 250 | 60 70 70 125 111 . 140 105 250 Shots Fired 475 | 4 50 30 34 7 . 30 68 252 Gun 232 | 4 32 27 34 6 . 30 34 65 Cannon 235 | . 16 2 . . . . 34 183 Launcher 8 | . 2 1 . 1 . . . 4 Special . | . . . . . . . . . Kinetic 131 | 2 41 17 . . . . 34 37 Thermal 301 | 2 7 . 17 6 . 24 34 211 Explosive 8 | . 2 1 . 1 . . . 4 Electromagnetic 35 | . . 12 17 . . 6 . . Robot Hit Streak 13 | 2 5 7 7 2 . 4 7 13 Robot Miss Streak 7 | 1 7 3 4 3 . 5 2 6 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 2 . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 Shots Hit Robots 295 | 2 27 18 15 2 . 16 47 168 Core Hits 187 | 1 10 14 15 1 . 7 20 119 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . 1 . . . . 3 2 3 Burn 8 | . 1 . . . . 3 2 2 Blast 1 | . . . . . . . . 1 Melee Attacks 12 | . . . . . . . . 12 Impact . | . . . . . . . . . Slashing 12 | . . . . . . . . 12 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9598 | 23 570 373 347 67 . 496 1140 6582 Guns 2659 | 23 188 195 347 41 . 376 520 969 Cannons 4427 | . 184 38 . . . . 620 3585 Explosions 2488 | . 198 140 . 26 . 120 . 2004 Melee 24 | . . . . . . . . 24 Ramming . | . . . . . . . . . Kinetic 1766 | 11 346 103 . . . . 620 686 Thermal 6176 | 12 26 67 166 41 . 441 520 4903 Explosive 896 | . 198 73 . 26 . . . 599 Electromagnetic 736 | . . 130 181 . . 55 . 370 Impact . | . . . . . . . . . Slashing 24 | . . . . . . . . 24 Piercing . | . . . . . . . . . Highest Corruption 17 | . . . 1 1 1 1 5 17 Average Corruption 4 | . . . 1 1 1 1 4 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 138 | . . . 1 5 2 3 22 105 Message Errors 41 | . . . . 1 1 . 5 34 Matter Fused 36 | . . . 1 1 . . 7 27 Heat Flow Errors 17 | . . . . 2 . 1 4 10 Energy Discharges 9 | . . . . . . . 1 8 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . . . . . 1 1 Data Loss (minor) 15 | . . . . 1 . 2 3 9 Data Loss (major) 7 | . . . . . . . 1 6 Misfires 3 | . . . . . . . . 3 Alerts 5 | . . . . . 1 . . 4 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 87 | . 20 . . . . . . 67 Projectiles 59 | . 3 . . . . . . 56 Explosions 28 | . 17 . . . . . . 11 Melee . | . . . . . . . . . Knockbacks 16 | . 2 . . . . . 7 7 Impact . | . . . . . . . . . Kinetic 15 | . 2 . . . . . 7 6 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 365 | . . 40 . . . 56 . 269 Shots 16 | . . 1 . . . 1 . 14 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 864 | . 97 114 342 150 . 80 211 864 Average Temperature 81 | . 53 34 137 83 . 40 60 106 Received Heat Transfer 1895 | . 294 75 . . . 117 378 1031 Effects 10 | . . . . . . . . 10 Shutdowns 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . . 4 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 9 | . . . . . . . 1 8 Combat Hostiles 9 | . . . . . . . 1 8 Parts Melted 38 | . . . . . . 1 3 34 Heat Transferred 13250 | 25 148 100 296 74 . 914 1110 10583 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . 1 . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 1092 | 5 140 218 290 47 . 83 377 1092 Initial 74 | . 3 54 6 17 . . 31 74 Average 271 | 2 29 89 120 23 . 43 175 427 Maximum Alert Level 3 | . . 1 1 . . . 1 3 Low Security (%) 51 | 100 100 80 71 100 . 100 49 29 Level 1 21 | . . 19 28 . . . 50 21 Level 2 15 | . . . . . . . . 28 Level 3 11 | . . . . . . . . 21 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . . 1 1 . . . 4 20 Investigation 6 | . . 1 1 . . . 2 2 Extermination 4 | . . . . . . . . 4 Reinforcement 10 | . . . . . . . 2 8 Assault 3 | . . . . . . . . 3 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . . . 1 . . . 4 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 13 8 12 4 . 3 18 75 Peak Tracking Total 12 | . 6 2 4 2 . 3 6 12 Tactical Retreats 6 | . . 1 . . . 1 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 16 | . . . 1 . . . 4 11 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 15 | . . . . . . 1 1 13 Max in Single Turn 3 | . . . . . . 1 1 3 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 30 | . 5 1 5 . . . 6 13 Terminals 16 | . 4 . 3 . . . 4 5 Fabricators . | . . . . . . . . . Repair Stations 7 | . 1 . 1 . . . 2 3 Recycling Units 2 | . . . 1 . . . . 1 Scanalyzers 2 | . . . . . . . . 2 Garrison Access 2 | . . . . . . . . 2 Total Hacks 89 | . 9 1 12 . . . 30 37 Successful 46 | . 5 1 6 . . . 12 22 Failed 43 | . 4 . 6 . . . 18 15 Catastrophic 10 | . 2 . 2 . . . 2 4 Database Lockouts . | . . . . . . . . . Manual 27 | . 4 . 4 . 1 . 7 11 Terminals 40 | . 7 . 6 . . . 15 12 Fabricators . | . . . . . . . . . Repair Stations 32 | . 2 . 5 . . . 15 10 Recycling Units 3 | . . . 1 . . . . 2 Scanalyzers 10 | . . . . . . . . 10 Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 13 | . 3 1 3 . . . 4 2 Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . Alert Level 4 | . . . 1 . . . 2 1 Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 22 | . 2 . 2 . . . 8 10 Scan Component 12 | . 1 . 1 . . . 5 5 Repair 10 | . 1 . 1 . . . 3 5 Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 8 | . . . . . . . . 8 Insert Component 4 | . . . . . . . . 4 Analyze 4 | . . . . . . . . 4 Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 2 | . . . . . . . . 2 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 3 . 3 . . . 6 9 Full Trace Events 3 | . . . 1 . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked 1 | . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 10 | . 1 . 1 . . . 3 5 Time 364 | . 26 . 38 . . . 117 183 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . Parts Scanalyzed 4 | . . . . . . . . 4 Part Schematics Acquired 4 | . . . . . . . . 4 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . 6 . . . . . . Total Damage 126 | . . 126 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 9089 | 64 618 746 439 574 525 348 1210 4565 Spaces Moved 5106 | 42 395 552 276 454 415 225 672 2075 Core 31 | 12 . . . . . . . 19 Treads 113 | . . . . . . . . 113 Legs 4962 | 30 395 552 276 454 415 225 672 1943 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 137 | 100 120 120 120 120 121 120 128 161 Slowest Speed 330 | 120 190 120 120 120 190 120 190 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 3 77 93 24 76 78 35 37 55 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 9 | . . . . . . . . 9 Terrain Destroyed 90 | . 14 6 . 15 . 10 4 41 Melee 9 | . . . . . . . . 9 Projectile 13 | . . . . 1 . 1 4 7 AOE 68 | . 14 6 . 14 . 9 . 25 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 6665 | 59 488 609 352 476 437 271 960 3013 Wait 915 | . 39 14 30 12 . 19 188 613 Move 5098 | 41 394 551 275 453 414 224 671 2075 Hop . | . . . . . . . . . Pick Up 92 | 9 12 5 9 2 4 2 19 30 Fast Attach 38 | 2 1 2 2 . 4 . 5 22 Attach 43 | 5 1 1 3 . 2 1 5 25 Detach 8 | . . . . . . . . 8 Swap 97 | . 9 11 6 1 4 3 15 48 Drop 108 | . 7 10 10 2 9 . 23 47 Fire 252 | 2 25 15 17 6 . 22 34 131 Melee 12 | . . . . . . . . 12 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 13) 267 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 381 | -10/Materials | Identified exit to Mines 404 | -10/Materials | Discovered new exit (range 9) 447 | -10/Materials | Repaired Seismic Detector 683 | -10/Materials | Entered Mines 797 | -10/Mines | Met a Derelict shopkeep closing up shop 912 | -10/Mines | Discovered new exit (range 10) 915 | -10/Mines | Received a Mining Laser from a helpful Derelict 1010 | -10/Mines | Identified exit to Materials 1075 | -10/Mines | Discovered exit to Materials (range 11) 1115 | -10/Mines | Learned Materials terminal intel 1429 | -10/Mines | Entered Materials 1429 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1430 | -9/Materials | Loaded intel: 12 terminal locations 1578 | -9/Materials | Repaired Lgt. Deuterium Engine 1802 | -9/Materials | Identified exit to Mines 1802 | -9/Materials | Identified exit to Storage 1868 | -9/Materials | Entered Mines 1951 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2118 | -9/Mines | Learned location of Storage (-9) 2436 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2437 | -9/Mines | Discovered new exit (range 5) 2440 | -9/Mines | Identified exit to Exiles 2442 | -9/Mines | Entered Exiles 2470 | -9/Exiles | Met 8R-AWN 2492 | -9/Exiles | Met EX-HEX 2531 | -9/Exiles | Met EX-BIN 2548 | -9/Exiles | Aligned with FarCom system 2549 | -9/Exiles | Given EX-Vault access code 2580 | -9/Exiles | Opened EX-Vault 2593 | -9/Exiles | Found Prototype Energy Cannon 2593 | -9/Exiles | Identified Firepult 2601 | -9/Exiles | Found Prototype Ballistic Gun 2601 | -9/Exiles | Identified AWS/Gauss 2646 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2679 | -9/Exiles | Met EX-DEC 2733 | -9/Exiles | Discovered new exit (range 12) 2747 | -9/Exiles | Identified exit to Mines 2833 | -9/Exiles | Visited The Gauntlet 2941 | -9/Exiles | Discovered exit to Mines (range 15) 2967 | -9/Exiles | Left Exiles lab with Firepult 2967 | -9/Exiles | Entered Mines 3122 | -8/Mines | Discovered new exit (range 10) 3315 | -8/Mines | Entered Materials 3315 | -8/Materials | Evolved 2 slots: Utility x2 3995 | -8/Materials | Repaired Beamcaster 4124 | -8/Materials | Repaired Cooling System 4186 | -8/Materials | Repaired Adv. Beam Rifle 4513 | -8/Materials | Discovered new exit (range 9) 4525 | -8/Materials | Entered Factory 4525 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4567 | -7/Factory | Discovered new exit (range 7) 5461 | -7/Factory | Identified exit to Lower Caves 5823 | -7/Factory | Cargo convoy interrupted 5886 | -7/Factory | Destroyed 8 combat bots 5953 | -7/Factory | Repaired Titanium Leg 6000 | -7/Factory | Repaired Imp. Deuterium Engine 6333 | -7/Factory | Repaired Carbon-fiber Leg 6378 | -7/Factory | Repaired Imp. Deuterium Engine 7242 | -7/Factory | Core integrity fell below 50% 7471 | -7/Factory | Garrison activated, responded to threat 7912 | -7/Factory | Repaired Titanium Leg 8525 | -7/Factory | First assault squad dispatched 8652 | -7/Factory | System corruption reached 10% 8685 | -7/Factory | Lost 4 parts (1n2u1w) 9082 | -7/Factory | Core integrity fell below 20% 9090 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. The unstable cave ceiling collapses. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. Titanium Leg destroyed. M-28 Smith repairs G-47 Trooper. System corrupted: IFF burst signal emitted. Imp. Grenade Launcher destroyed. The unstable cave ceiling collapses. Critical hit (Burn: +37). Dropped Imp. Heat Sink. Discarded Imp. Cooling System. Dropped Lrg. Storage Unit. Imp. Deuterium Engine destroyed. Dropped Arm. Treads. Dropped Mic. Nuclear Core. Dropped Chainsword. Hrd. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #???????????????# ??????????????????????????? | | #???????????????# ??"""?????????####???????? | | #???????????????# ?????### #???????? | | #???????????????# """"""" #??# # ######### | | #???????????????#! """"""" #??# # | | #???????????????? """"""" #??# # | | ??????????????????? """""""????# # =]/ # | | ????????????????????? ??????# *=% ]!!* # | | #######################+########## =% [!* # | | w m% =% # | | gg # | | r@ %u ggl # | | g # # | | a ^# # | | ################+#############+##+# # | | #????????????? ?????????? ?# # | | #?????????????"""???????? # # | | #???????????? """"?????# # # | | #???????????? """"?????# # # | | #??????????? """""????# ############ | | #??????????? ?????# #??????????? | | #?????????? ?????????#! #??????????? | | #?????????? ??????????# #??????????? | | ##????????? ??????????###########??????????? | | ??????????? ????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 27 Energy Capacity 480 Matter Stores 371 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneSingularityInverter Manual? 0 Play Time 01:54:33 Cumulative 23.6 hours Start 2024.05.17 @ 17:47:19 End 2024.05.17 @ 19:46:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c85eda8f-f893-4922-9d4f-bb4c70d04a77