Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 15:50:31

Player: ytbna

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (125)     625
Value Destroyed (3491)     3491
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-109)               -109
              TOTAL SCORE: 7747

 Bonus
-------
High Alert Combat Kills    59
Follower Combat Kills      164
Friendly Fire              -332

 Cogmind 
---------
Core Integrity             0/850
Matter                     114/300
Energy                     99/100
System Corruption          4%
Temperature                Warm (138)
Movement                   Core (1500) Ox29
Location                   -6/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
           Huge Storage Unit
  Improved Targeting Computer
  Advanced ECM Suite
>          --- WEAPON (2) -------
           Assault Cannon
>          --- INVENTORY (25) ---
     Light Nuclear Core
     Light Nuclear Core
  Improved Deuterium Engine
           VTOL Module
           VTOL Module
           VTOL Module
  Improved Heat Sink
           Coolant Injector
   Compact Matter Pod (0)
           Microactuators
           ECM Suite
  Improved Light Armor Plating
           Component Analysis Suite
  Improved Heavy Laser
  Improved Heavy Laser
           Autogun
           Assault Cannon
      Mini Grenade Launcher
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
           Weapon Cycler
  Advanced ECM Suite
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved Heavy Laser
           Minigun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
  Improved Deuterium Engine
           Carbon-fiber Leg
  Improved Heat Sink
           Coolant Injector
   Compact Matter Pod
           Microactuators
           ECM Suite
  Improved Light Armor Plating
           Component Analysis Suite
  Improved Heavy Laser
  Improved Heavy Laser
           Assault Cannon
           Assault Cannon
           Assault Cannon
           Assault Cannon
           Assault Cannon
           Assault Cannon
      Mini Grenade Launcher
  Improved Grenade Launcher
           Plasma Cutter
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Ext 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   1   1   .   
  Utility                  5    | .   .   .   1   .   2   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             143  | 9   6   6   14  42  38  8   13  7   
  Power                    11   | 2   1   1   .   1   2   1   2   1   
    Engine                 9    | 2   1   1   .   1   2   .   2   .   
    Core                   2    | .   .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   1   1   6   7   8   3   1   2   
    Treads                 10   | .   .   .   .   .   5   3   1   1   
    Leg                    16   | 2   1   1   1   7   3   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   5   .   .   .   .   .   
  Utility                  35   | 1   1   1   .   10  12  4   5   1   
    Device                 10   | .   1   1   .   1   1   2   4   .   
    Storage                7    | 1   .   .   .   2   2   1   .   1   
    Processor              4    | .   .   .   .   .   4   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             13   | .   .   .   .   7   4   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 4   3   3   8   24  16  .   5   3   
    Energy Gun             13   | 1   .   .   1   7   2   .   2   .   
    Energy Cannon          14   | .   .   .   5   6   3   .   .   .   
    Ballistic Gun          11   | 3   2   1   .   2   3   .   .   .   
    Ballistic Cannon       13   | .   .   .   .   5   3   .   2   3   
    Launcher               10   | .   1   .   2   2   5   .   .   .   
    Special Weapon         5    | .   .   2   .   2   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   2   2   .   1   .   
Parts Lost                 45   | .   4   4   2   3   13  2   5   12  
  Power                    4    | .   1   1   .   .   .   .   .   2   
  Propulsion               14   | .   .   1   1   1   4   1   4   2   
  Utility                  14   | .   .   .   1   1   6   1   1   4   
  Weapon                   13   | .   3   2   .   1   3   .   .   4   
  Highest Loss Streak      7    | .   1   4   2   1   4   1   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   89  78  72  97  95  97  98  51  
  Engine                   8    | .   13  13  11  11  9   2   5   2   
  Treads                   14   | .   .   .   .   .   20  29  31  5   
  Leg                      11   | .   28  27  19  31  5   .   .   .   
  Flight                   1    | .   .   .   12  1   .   .   .   .   
  Device                   8    | .   6   14  6   6   1   12  19  15  
  Storage                  9    | .   14  14  11  11  9   8   6   5   
  Processor                11   | .   .   .   .   .   22  15  13  8   
  Hackware                 1    | .   .   .   .   .   4   .   .   .   
  Protection               6    | .   .   .   .   14  4   6   6   2   
  Energy Gun               3    | .   .   .   1   11  .   .   3   .   
  Energy Cannon            1    | .   .   .   3   1   2   .   .   .   
  Ballistic Gun            4    | .   22  6   .   .   4   7   4   .   
  Ballistic Cannon         4    | .   .   .   .   6   3   7   4   8   
  Launcher                 2    | .   4   .   7   1   6   .   .   .   
Peak Build Rating          51   | 6   7   9   18  17  32  40  51  40  
  Average Rating           25   | 4   6   6   11  14  25  38  46  26  
  On Entrance              17   | .   6   5   7   15  14  29  40  40  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 13  16  13  18  97  106 103 108 106 
  Greatest Support         125  | 20  20  20  30  35  84  102 125 28  
  Greatest Overweight (x)  35   | 2   .   .   5   3   1   1   3   35  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   3   
Largest Inventory Capacity 25   | 8   8   8   8   25  25  25  25  25  
  Average Capacity         14   | 7   8   8   8   8   12  25  25  22  
  Most Carried             24   | 2   8   6   8   8   17  21  24  23  
  Average Carried          11   | 1   5   4   4   7   9   17  21  17  
  Final Capacity           25   | 8   8   8   8   8   25  25  25  25  
  Final Carried            23   | 2   6   3   7   8   16  20  23  19  

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Extension

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Ext  
Matter Collected           3655 | 102  205  151  235  914  1096 438  216  298  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3616 | .    259  14   361  1180 902  369  373  158  
  Parts                    240  | .    15   3    31   66   67   25   19   14   
Haulers Intercepted        3    | .    .    .    2    .    .    1    .    .    
Recyclers Shooed           9    | .    1    .    1    5    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Ext 
Combat Hostiles Destroyed  90   | .   8   .   9   24  30  9   5   5   
  Melee                    3    | .   .   .   .   .   3   .   .   .   
  Guns                     26   | .   5   .   1   12  4   1   3   .   
  Cannons                  43   | .   .   .   2   7   19  8   2   5   
  AOE                      18   | .   3   .   6   5   4   .   .   .   
Classes Destroyed          14   | .   1   1   4   5   1   1   1   .   
  Worker                   5    | .   .   .   1   2   1   1   .   .   
  Builder                  8    | .   .   .   .   2   5   .   .   1   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   2   .   .   1   .   .   
  Recycler                 6    | .   .   .   .   3   2   .   1   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  8    | .   .   .   .   2   3   1   2   .   
  Swarmer                  30   | .   .   .   4   7   14  2   .   3   
  Grunt                    39   | .   8   .   4   12  10  5   .   .   
  Brawler                  2    | .   .   .   .   2   .   .   .   .   
  Sentry                   13   | .   .   .   1   3   5   .   2   2   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   .   .   2   2   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   
  Thug                     2    | .   .   .   1   1   .   .   .   .   
Best Kill Streak           9    | .   2   1   7   9   5   5   1   4   
  Combat Bots Only         6    | .   2   .   5   6   4   4   1   4   
Max Kills in Single Turn   4    | .   1   1   3   4   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   3   2   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Ext  
Hostile Shots Fired        1067 | .    89   14   29   122  227  39   189  358  
  Missed                   372  | .    28   .    6    38   68   13   76   143  
Damage Taken               8009 | .    751  185  411  884  2113 394  1359 1912 
  Core                     1443 | .    123  30   105  79   228  28   107  743  
  Absorbed by Shields      194  | .    .    .    .    138  56   .    .    .    
  Regen/Repaired (Parts)   331  | .    .    .    .    89   46   131  65   .    
Core Remaining (%)         69   | 100  .    38   .    54   58   96   .    .    
Volleys Fired              423  | .    34   9    15   98   175  22   40   30   
  Largest                  2    | .    2    2    2    2    2    2    2    2    
  Hottest                  200  | .    50   200  98   136  74   69   90   88   
Shots Fired                672  | .    67   12   18   167  233  44   81   50   
  Gun                      268  | .    57   7    1    76   68   22   37   .    
  Cannon                   343  | .    .    .    8    75   144  22   44   50   
  Launcher                 54   | .    10   .    9    14   21   .    .    .    
  Special                  7    | .    .    5    .    2    .    .    .    .    
  Kinetic                  448  | .    57   7    .    59   168  44   63   50   
  Thermal                  97   | .    .    5    9    21   44   .    18   .    
  Explosive                54   | .    10   .    9    14   21   .    .    .    
  Electromagnetic          73   | .    .    .    .    73   .    .    .    .    
  Robot Hit Streak         36   | .    9    5    6    9    20   28   36   18   
  Robot Miss Streak        6    | .    3    4    3    6    6    1    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           408  | .    46   5    10   75   149  37   54   32   
  Core Hits                222  | .    20   4    20   58   74   18   17   11   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    
  Critical Strikes         10   | .    .    .    .    .    5    .    1    4    
    Destroy                2    | .    .    .    .    .    1    .    1    .    
    Blast                  8    | .    .    .    .    .    4    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9515 | .    823  56   678  2037 3004 842  1285 790  
  Guns                     2739 | .    482  32   21   771  467  315  651  .    
  Cannons                  4565 | .    .    .    104  606  1936 498  634  787  
  Explosions               2097 | .    341  .    553  660  543  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  90   | .    .    .    .    .    58   29   .    3    
  Kinetic                  5185 | .    482  32   .    449  1762 813  860  787  
  Thermal                  1584 | .    .    24   125  369  641  .    425  .    
  Explosive                1885 | .    341  .    553  448  543  .    .    .    
  Electromagnetic          771  | .    .    .    .    771  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    1    11   .    1    4    4    
  Average Corruption       5    | .    .    .    1    7    .    1    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  87   | .    .    .    .    59   .    .    11   17   
    Message Errors         24   | .    .    .    .    21   .    .    1    2    
    Matter Fused           16   | .    .    .    .    12   .    .    3    1    
    Heat Flow Errors       9    | .    .    .    .    3    .    .    2    4    
    Energy Discharges      10   | .    .    .    .    7    .    .    2    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    5    .    .    1    2    
    Data Loss (major)      6    | .    .    .    .    3    .    .    1    2    
    Misfires               5    | .    .    .    .    .    .    .    1    4    
    Alerts                 5    | .    .    .    .    5    .    .    .    .    
    Weapon Failures        3    | .    .    .    .    3    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            196  | .    5    .    50   18   66   26   31   .    
  Projectiles              131  | .    .    .    .    18   56   26   31   .    
  Explosions               58   | .    5    .    50   .    3    .    .    .    
  Melee                    7    | .    .    .    .    .    7    .    .    .    
Knockbacks                 30   | .    .    .    .    3    12   5    9    1    
  Impact                   2    | .    .    .    .    .    1    1    .    .    
  Kinetic                  27   | .    .    .    .    3    10   4    9    1    
  Secondary                1    | .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      282  | .    39   .    118  125  .    .    .    .    
  Shots                    13   | .    1    .    4    8    .    .    .    .    
  Rammed                   20   | .    .    .    .    .    17   2    .    1    
Targets Rammed             25   | .    .    1    .    .    20   3    .    1    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    
  Crushed                  4    | .    .    .    .    .    3    1    .    .    
Highest Temperature        377  | .    18   197  377  319  302  25   108  268  
  Average Temperature      69   | .    5    85   153  74   50   12   13   132  
  Received Heat Transfer   1993 | .    399  105  132  166  582  81   168  360  
  Effects                  5    | .    .    .    2    .    2    .    .    1    
    Energy Bleed           3    | .    .    .    1    .    1    .    .    1    
    Interference           1    | .    .    .    1    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    1    .    .    .    
  Heat Transferred         2385 | .    .    50   222  559  999  .    555  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    4    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Ext 
Peak Influence             480  | .   212 53  225 321 480 312 185 81  
  Initial                  202  | .   .   2   20  32  135 202 108 9   
  Average                  155  | .   73  25  72  151 259 204 68  17  
Maximum Alert Level        2    | .   1   .   1   1   2   1   .   .   
  Low Security (%)         65   | 100 87  100 87  71  33  44  100 100 
  Level 1                  30   | .   12  .   12  28  53  55  .   .   
  Level 2                  3    | .   .   .   .   .   12  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   3   .   1   5   5   4   4   .   
  Investigation            7    | .   1   .   .   2   2   2   .   .   
  Extermination            5    | .   .   .   .   .   .   2   3   .   
  Reinforcement            8    | .   2   .   1   1   3   .   1   .   
  Assault                  2    | .   .   .   .   2   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Ext 
Distress Signals           7    | .   .   .   .   .   3   1   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   16  2   14  32  54  15  11  9   
  Peak Tracking Total      6    | .   6   2   5   4   6   5   2   5   
  Tactical Retreats        5    | .   .   .   1   1   1   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Ext 
Traps Triggered            5    | .   1   .   1   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Fac Ext 
Machines Disabled          16   | .   .   .   3   8   3   1   1   .   
  Max in Single Turn       1    | .   .   .   1   1   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   2   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Ext 
Machines Accessed          30   | .   1   .   2   11  6   5   4   1   
  Terminals                20   | .   .   .   2   8   4   2   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   1   1   2   1   .   
  Recycling Units          4    | .   1   .   .   2   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                69   | .   2   .   3   26  20  11  6   1   
  Successful               41   | .   1   .   3   14  13  5   5   .   
  Failed                   27   | .   1   .   .   12  6   6   1   1   
    Catastrophic           2    | .   .   .   .   1   .   1   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   
  Manual                   32   | .   2   .   .   11  10  6   3   .   
  Terminals                45   | .   .   .   3   17  14  6   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          14   | .   .   .   .   4   4   4   2   .   
  Recycling Units          9    | .   2   .   .   5   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             27   | .   .   .   3   8   10  3   3   .   
  Record                   13   | .   .   .   .   2   7   2   2   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Open Door                3    | .   .   .   .   3   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   .   .   .   
  Maintenance Status       2    | .   .   .   1   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   3   2   2   2   .   
  Scan Component           5    | .   .   .   .   2   1   1   1   .   
  Repair                   4    | .   .   .   .   1   1   1   1   .   
Recycling Unit Hacks       5    | .   1   .   .   3   1   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   
  Report Inventory         4    | .   1   .   .   2   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   .   .   .   10  4   4   2   .   
  Full Trace Events        6    | .   .   .   .   3   1   2   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   1   1   1   1   .   
  Time                     99   | .   .   .   .   26  26  22  25  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          212  | .   .   .   .   212 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Fac Ext 
Total Allies               5    | .   .   3   .   2   .   .   .   .   
  Largest Group            3    | .   .   3   1   2   .   .   .   .   
  Highest-Rated Group      76   | .   .   76  31  62  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   6   11  16  .   .   .   .   
  Total Damage             395  | .   .   83  82  230 .   .   .   .   
  Kills                    6    | .   .   2   1   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Ext 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Ext  
Turns Passed               9437 | 89   427  298  567  1976 2863 1159 1352 706  
Spaces Moved               5005 | 65   261  207  332  1251 1416 615  695  163  
  Core                     79   | 17   .    .    32   .    .    .    .    30   
  Treads                   2484 | .    .    .    .    .    1046 615  695  128  
  Legs                     2152 | 48   261  207  81   1180 370  .    .    5    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   290  | .    .    .    219  71   .    .    .    .    
  Fastest Speed            34   | 50   120  120  34   34   120  160  160  120  
  Average Speed            151  | 116  120  120  85   119  165  171  167  369  
  Slowest Speed            1800 | 190  120  120  300  330  240  240  400  1800 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    6    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    38   40   24   74   57   8    11   16   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 51   | .    .    .    .    27   24   .    .    .    
Terrain Destroyed          338  | .    55   2    57   75   144  .    4    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               18   | .    .    2    .    3    8    .    4    1    
  AOE                      320  | .    55   .    57   72   136  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Ext  
Total                      6147 | 74   310  235  591  1532 1705 676  803  221  
  Wait                     399  | .    .    12   225  76   27   23   36   .    
  Move                     4985 | 64   260  206  319  1250 1415 614  694  163  
  Hop                      6    | .    .    .    6    .    .    .    .    .    
  Pick Up                  83   | 1    7    1    3    21   18   6    7    19   
  Fast Attach              32   | 6    1    .    5    7    8    3    1    1    
  Attach                   42   | .    2    4    4    5    13   3    5    6    
  Detach                   16   | .    .    .    6    2    6    .    2    .    
  Swap                     69   | 3    3    2    5    30   17   2    7    .    
  Drop                     42   | .    3    .    3    27   6    .    2    1    
  Fire                     423  | .    34   9    15   98   175  22   40   30   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    .    .    
  Crush                    24   | .    .    .    .    .    20   3    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            25   | .    .    .    .    16   .    .    9    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 2 exits: [*Low] / *Ext)
-6/Extension

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   90 | -11/Scrapyard | Entered Materials
  328 | -10/Materials | Build established: Mutant
  508 | -10/Materials | Discovered new exit (range 6)
  517 | -10/Materials | Entered Mines
  542 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  547 | -10/Mines     | Discovered new exit (range 7)
  672 | -10/Mines     | Core integrity fell below 50%
  708 | -10/Mines     | Lost 4 parts (1p1n2w)
  815 | -10/Mines     | Entered Materials
  815 | -9/Materials  | Accompanied by 2 allies
  815 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  816 | -9/Materials  | Identified exit to Storage
  820 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1103 | -9/Materials  | Build established: Scavenger-Mutant
 1382 | -9/Materials  | Entered Storage
 1438 | -9/Storage    | Build established: Mutant
 1782 | -9/Storage    | Build established: Scavenger-Mutant
 2633 | -9/Storage    | Met a pair of Derelict thieves
 2714 | -9/Storage    | System corruption reached 10%
 3168 | -9/Storage    | Discovered new exit (range 20)
 3172 | -9/Storage    | Repaired Aluminum Leg?
 3358 | -9/Storage    | Entered Materials
 3358 | -8/Materials  | Evolved 2 slots: Utility x2
 3458 | -8/Materials  | Repaired Aluminum Leg
 3506 | -8/Materials  | Central database locked down
 3750 | -8/Materials  | Lost 4 parts (3u1w)
 3808 | -8/Materials  | Lost 4 parts (2n1u1w)
 4325 | -8/Materials  | Build established: Mutant
 5396 | -8/Materials  | Discovered new exit (range 18)
 5859 | -8/Materials  | Discovered new exit (range 9)
 6221 | -8/Materials  | Entered Factory
 6221 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6878 | -7/Factory    | Repaired Med. Treads
 7048 | -7/Factory    | Discovered new exit (range 16)
 7380 | -7/Factory    | Entered another Factory area
 7380 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7424 | -6/Factory    | Identified exit to DSF
 7654 | -6/Factory    | Repaired Hvy. Ion Engine
 8240 | -6/Factory    | Discovered new exit (range 5)
 8364 | -6/Factory    | Discovered new exit (range 5)
 8732 | -6/Factory    | Entered Extension
 9008 | -6/Extension  | Core integrity fell below 50%
 9052 | -6/Extension  | Lost 7 parts (1p1n3u2w)
 9407 | -6/Extension  | Core integrity fell below 20%
 9438 | -6/Extension  | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
09397_ Assault Cannon destroyed.
09399_ System corrupted: Heat flow error (+298).
09407_ Y-54 Guardian Imp. Heat Sink blasted off.
09413_ Y-54 Guardian Imp. Light Armor Plating
  blasted off.
09414_ Lgt. Nuclear Core destroyed.
09416_ R-10 Processor collects Imp. Light Armor
  Plating.
09420_ R-10 Processor collects Imp. Heat Sink.
09421_ Lgt. Treads destroyed.
09422_ Y-54 Guardian Imp. Heat Sink blasted off.
09424_ Y-54 Guardian destroyed.
09425_ R-10 Processor collects Imp. Light Armor
  Plating.
09426_ System corrupted: Substantial component
  data lost.
09428_ R-10 Processor collects Imp. Heat Sink.
09431_ Y-54 Guardian destroyed.
09432_ R-10 Processor collects Lgt. Treads.
09438_ Assault Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ????????????????????###############???????????? |
|    ????????????????????#          [[[ ???????????? |
|    ????????????????????#          [[[ ???????????? |
|    ????????????????????#  =! ^    [[[ ???????????? |
|    ????????????????????#  !     u    ????????????? |
|    ????????????????????#   %^       ?????????????? |
|    ?????????????????####    %      ??????????????? |
|    ????##""##???????#      %  """"""" ???????????? |
|    ????#   T#??##???#    %% ^  """""""  #????????? |
|    ????## ###########    %              #????????? |
|    ?????#              % Y % R          #????????? |
|    ?????#                @""T""         #????????? |
|    ?????#                 """""             ?????? |
|    ?????#                                  ??????? |
|    ?????#                                ????????? |
|    ?????#=                 %           #?????????? |
|    ?????# ###########################????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?????# #??????????????????????????????????????? |
|    ?##### #####??????????????????????????????????? |
|    ?#  "" ""  #??????????????????????????????????? |
|    ?#   " "   ##########?????????????????????????? |
|    ?#                    ????????????????????????? |
|    ?#                    ????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Coolant Potential          65
Energy Generation          14
Energy Capacity            280
Matter Stores              318
Matter Capacity            450
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         12
Recoil Reduction           5
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
GoHome()
Hey, That's Mine!
Librarian

 Challenges 
------------
None

 Game 
------
Seed              DisruptionResetGun
  Manual?         0
Play Time         02:01:05
  Cumulative      8.0 hours
  Start           2025.01.26 @ 19:38:33
  End             2025.01.27 @ 15:50:31
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 284075ed-dc84-4b78-850c-14b74776a567