Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 10:27:20 Player: JoshuaCF Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (158) 790 Value Destroyed (4582) 4582 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (630) 630 TOTAL SCORE: 10282 Bonus ------- High Alert Combat Kills 130 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 239/300 Energy 48/100 System Corruption 5% Temperature Cool (3) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (3) ------- Gatling Laser Heavy Flak Cannon > --- INVENTORY (5) ---- Light Nuclear Core Micro Fission Core Micro Fission Core Improved Medium Armor Plating Flak Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Coolant Injector Medium Storage Unit Advanced Targeting Computer Advanced Melee Analysis Suite Improved Powered Armor Improved Powered Armor > --- WEAPON ----------- Heavy Laser Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Micro Fission Core Aluminum Leg Improved Medium Armor Plating Flak Gun Heavy Flak Cannon Improved Grenade Launcher Chainsword Chainsword [Rating: 85] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . Utility 6 | . . . 1 1 1 . 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 117 | 9 3 6 26 19 2 11 21 20 Power 17 | 1 1 1 3 . 2 . 4 5 Engine 11 | 1 1 1 2 . 2 . 3 1 Core 6 | . . . 1 . . . 1 4 Reactor . | . . . . . . . . . Propulsion 37 | 2 . 5 12 7 . 4 3 4 Treads 1 | . . . . . . . . 1 Leg 36 | 2 . 5 12 7 . 4 3 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 2 1 . 5 9 . 2 9 5 Device 14 | 1 . . 3 3 . . 5 2 Storage 5 | 1 1 . . 1 . 2 . . Processor 5 | . . . . 2 . . 3 . Hackware . | . . . . . . . . . Protection 9 | . . . 2 3 . . 1 3 Artifact . | . . . . . . . . . Weapon 30 | 4 1 . 6 3 . 5 5 6 Energy Gun 10 | 1 . . 3 1 . 1 . 4 Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 6 | 2 . . 1 1 . . 1 1 Ballistic Cannon 9 | . . . 2 . . 4 2 1 Launcher 1 | . . . . 1 . . . . Special Weapon 1 | 1 . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 3 | . . . 2 1 . . . . System Corruption 15 | . . . 12 3 . . . . Parts Lost 50 | . . 1 5 4 . 5 13 22 Power 9 | . . . 1 . . . 4 4 Propulsion 14 | . . 1 1 . . 3 3 6 Utility 20 | . . . 1 4 . 2 4 9 Weapon 7 | . . . 2 . . . 2 3 Highest Loss Streak 16 | . . 1 1 3 . 5 5 16 To Critical Strikes 2 | . . 1 . . . . . 1 Average Backups 8 | 6 7 9 9 9 9 9 7 9 Power 2 | . 1 2 2 3 2 1 . 1 Propulsion 2 | 3 3 4 2 2 3 3 2 . Utility . | . . . . . . . . 1 Weapon 3 | 1 2 2 3 3 4 5 3 5 Tool/Special . | . . . . . . . . . Unused Backups 25 | . 6 1 6 . . 5 . 7 Power 10 | . 2 . 5 . . . . 3 Propulsion 5 | . 4 . . . . . . 1 Utility 1 | . . . . . . . . 1 Weapon 9 | . . 1 1 . . 5 . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 97 95 92 81 90 93 Engine 9 | . 14 14 6 9 15 15 10 4 Core 2 | . . . 4 . . . . 5 Leg 28 | . 28 28 32 36 30 25 25 20 Device 12 | . 14 14 12 10 15 7 11 12 Storage 9 | . 14 14 11 11 7 9 6 4 Processor 4 | . . . . . 7 7 14 13 Protection 5 | . . . 7 9 . . 1 9 Energy Gun 8 | . 10 11 13 1 . 3 . 10 Ballistic Gun 6 | . 14 14 6 7 . . 3 . Ballistic Cannon 4 | . . . 1 9 15 11 12 1 Peak Build Rating 85 | 9 11 11 17 25 28 43 63 85 Average Rating 29 | 8 9 10 14 20 27 32 55 72 On Entrance 22 | . 9 11 10 16 25 28 42 57 Avg Prop Armor Cover (%) 4 | . . . 5 . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 117 | 15 21 21 34 35 38 117 54 68 Greatest Support 80 | 20 20 20 30 40 40 80 80 70 Greatest Overweight (x) 7 | 2 1 1 1 . . 3 2 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 25 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 9 Most Carried 10 | 7 8 10 10 10 10 10 10 10 Average Carried 9 | 6 7 9 9 9 9 9 7 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 7 8 9 10 10 10 10 10 5 Class Distribution -------------------- 40% | Scavenger-Mutant 35% | Mutant 9% | Scavenger-Tank 8% | Gunner 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Matter Collected 3536 | 392 177 150 720 877 . 235 415 570 Remotely . | . . . . . . . . . Salvage Created 5718 | 334 518 405 1830 829 . 352 346 1104 Parts 328 | 31 41 29 89 46 . 19 15 58 Haulers Intercepted 5 | . 1 . 2 1 . 1 . . Recyclers Shooed 17 | . 1 1 10 2 . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 118 | . 12 14 36 23 . 9 6 18 Melee 9 | . . . . . . . 1 8 Guns 78 | . 8 12 32 12 . 2 2 10 Cannons 27 | . 4 1 3 9 . 7 3 . AOE 2 | . . . . 2 . . . . Classes Destroyed 17 | 3 5 . 2 2 . 2 2 1 Worker 5 | 4 . . . . . . 1 . Builder 2 | . . . . 1 . . . 1 Tunneler 10 | 9 . . . . . . 1 . Hauler 5 | . 1 . 2 1 . 1 . . Recycler 10 | 1 1 1 4 1 . . 1 1 Mechanic 2 | . . . . 1 . . 1 . Operator 1 | . 1 . . . . . . . Watcher 5 | . 1 . 2 1 . . . 1 Swarmer 39 | . 5 9 7 9 . 4 . 5 Grunt 55 | . 7 5 22 10 . 2 3 6 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . Sentry 11 | . . . 6 4 . . 1 . Specialist 4 | . . . . . . 2 . 2 Hunter 1 | . . . . . . . 1 . Programmer 5 | . . . . . . . 1 4 Heavy 1 | . . . . . . 1 . . Best Kill Streak 10 | 6 6 5 4 8 . 10 2 5 Combat Bots Only 9 | . 6 5 4 8 . 9 2 5 Max Kills in Single Turn 3 | 2 1 1 1 2 . 2 1 3 Gunslinging 2 | . . . . . . . . 2 Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Hostile Shots Fired 1062 | . 44 76 146 163 . 71 233 329 Missed 331 | . 17 22 38 55 . 22 88 89 Hits 731 | . 27 54 108 108 . 49 145 240 Melee 5 | . . . 5 . . . . . Projectile 726 | . 27 54 103 108 . 49 145 240 AOE 2 | . . . . . . . 1 1 Critical Strikes 20 | . . 2 3 5 . 1 2 7 Damage Taken 9915 | . 261 535 1384 1177 . 873 1803 3882 Core 2036 | . 63 154 275 93 . 193 251 1007 Absorbed by Shields 127 | . . . 24 . . . 103 . Regen/Repaired (Parts) 224 | . . . 53 . . . 47 124 Core Remaining (%) 61 | 100 . 13 31 83 . 72 70 . Volleys Fired 432 | 32 45 50 155 78 . 18 17 37 Largest 3 | 2 2 2 2 2 . 2 3 3 Hottest 199 | 100 76 76 112 79 . 109 120 199 Shots Fired 870 | 56 88 100 300 156 . 36 47 87 Gun 674 | 49 76 91 284 80 . 6 13 75 Cannon 186 | . 12 9 16 73 . 30 34 12 Launcher 3 | . . . . 3 . . . . Special 7 | 7 . . . . . . . . Kinetic 483 | 34 50 50 112 146 . 30 47 14 Thermal 352 | 22 26 41 177 7 . 6 . 73 Explosive 3 | . . . . 3 . . . . Electromagnetic 32 | . 12 9 11 . . . . . Robot Hit Streak 20 | 6 10 11 20 10 . 9 7 14 Robot Miss Streak 7 | 5 4 4 7 6 . 5 3 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 10 | . . 3 1 2 . . . 4 Max Gunslinging Chain 2 | . . 1 1 1 . . . 2 Shots Hit Robots 545 | 26 54 63 178 86 . 21 31 86 Core Hits 249 | 15 24 22 66 47 . 13 17 45 Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 25 | 1 1 6 9 3 . 2 2 1 Burn 16 | 1 1 5 8 . . 1 . . Destroy 3 | . . 1 1 1 . . . . Blast 5 | . . . . 2 . 1 2 . Sever 1 | . . . . . . . . 1 Melee Attacks 36 | . . . . . . . 5 31 Impact . | . . . . . . . . . Slashing 36 | . . . . . . . 5 31 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . 3 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 11765 | 346 798 847 2598 2149 . 652 1549 2826 Guns 6404 | 322 572 630 2248 721 . 94 176 1641 Cannons 3071 | . 226 138 350 1096 . 558 452 251 Explosions 905 | . . 79 . 332 . . 494 . Melee 1252 | . . . . . . . 321 931 Ramming 109 | . . . . . . . 106 3 Kinetic 4667 | 209 361 235 628 1775 . 558 628 273 Thermal 4271 | 137 211 474 1694 42 . 94 . 1619 Explosive 742 | . . . . 248 . . 494 . Electromagnetic 724 | . 226 138 276 84 . . . . Impact . | . . . . . . . . . Slashing 1252 | . . . . . . . 321 931 Piercing . | . . . . . . . . . Highest Corruption 13 | . 3 3 13 3 . . 1 5 Average Corruption 7 | . 2 3 12 3 . . 1 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 105 | . 12 6 66 . . . 4 17 Message Errors 21 | . 3 3 13 . . . 1 1 Matter Fused 22 | . 2 1 15 . . . 1 3 Heat Flow Errors 10 | . 2 1 5 . . . . 2 Energy Discharges 11 | . 2 . 4 . . . . 5 Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 12 | . 1 1 7 . . . 2 1 Data Loss (major) 5 | . 1 . 3 . . . . 1 Misfires 3 | . . . 2 . . . . 1 Alerts 5 | . 1 . 3 . . . . 1 Misdirections 1 | . . . 1 . . . . . Weapon Failures 14 | . . . 12 . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 243 | . . 21 . 39 . 3 129 51 Projectiles 61 | . . . . 39 . 3 19 . Explosions 31 | . . 21 . . . . 10 . Melee 151 | . . . . . . . 100 51 Knockbacks 37 | . . . . 21 . 2 7 7 Impact . | . . . . . . . . . Kinetic 32 | . . . . 17 . 2 7 6 Secondary 5 | . . . . 4 . . . 1 Self-Inflicted Damage 127 | . . . . . . . 126 1 Shots 2 | . . . . . . . 2 . Rammed 2 | . . . . . . . . 2 Targets Rammed 18 | . . . . . . . 16 2 Kicked 16 | . . . . . . . 16 . Crushed . | . . . . . . . . . Highest Temperature 876 | 50 231 354 536 63 . 876 112 188 Average Temperature 95 | 14 46 97 125 17 . 328 44 59 Received Heat Transfer 2203 | . 99 162 460 369 . 162 366 585 Effects 33 | . . 1 15 . . 17 . . Shutdowns 8 | . . . 4 . . 4 . . Energy Bleed 5 | . . 1 4 . . . . . Matter Decay 3 | . . . 2 . . 1 . . Short Circuit 2 | . . . 1 . . 1 . . Damage (minor) 2 | . . . . . . 2 . . Damage (major) 11 | . . . 3 . . 8 . . Damage (core) 2 | . . . 1 . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . Combat Hostiles 2 | . . 1 1 . . . . . Parts Melted 15 | 2 . 4 7 . . . . 2 Heat Transferred 9970 | 457 703 1580 4810 111 . 259 . 2050 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Maximum Alert Level 2 | . 1 1 2 2 . 1 1 . Low Security (%) 62 | 100 85 91 24 3 100 47 95 100 Level 1 27 | . 14 8 40 83 . 52 4 . Level 2 9 | . . . 35 13 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Peak Influence 577 | 15 283 239 577 433 185 295 214 146 Initial 185 | . . 102 89 176 185 115 154 18 Average 174 | 1 56 137 307 344 174 209 108 65 Influence Increases 3788 | 70 441 401 1056 712 . 230 371 507 Destroy 0b10 Robot/C 2360 | . 240 280 720 460 . 180 120 360 Destroy 0b10 Robot/NC 200 | 70 20 5 40 25 . 5 20 15 Destroy Leader 508 | . 44 50 168 114 . 30 40 62 Successful Hack 99 | . 46 . 16 4 . . 15 18 Disable Machine 210 | . . . 45 30 . 15 120 . Destroy Structure 126 | . 1 6 7 34 . . 56 22 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 270 | . 90 60 60 45 . . . 15 Influence Decreases 3788 | 70 178 433 868 723 243 100 627 546 Entered New Map 981 | . . 161 142 243 223 50 141 21 Time Decay 2192 | 70 178 262 526 440 20 . 356 340 Lost Part 465 | . . 10 50 40 . 50 130 185 Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 25 | . 2 . 7 4 . 2 4 6 Investigation 12 | . 1 . 6 2 . . 2 1 Extermination 3 | . . . . . . . 1 2 Reinforcement 7 | . 1 . 1 2 . 2 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Distress Signals 18 | . 4 . 9 4 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 178 | . 22 19 51 39 . 10 10 27 Peak Tracking Total 9 | . 6 3 5 9 . 6 3 6 Tactical Retreats 12 | . 2 4 3 2 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Traps Triggered 7 | . 2 . . 1 . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Machines Disabled 14 | . . . 3 2 . 1 8 . Max in Single Turn 4 | . . . 1 1 . 1 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Machines Accessed 32 | . 8 2 8 4 2 . 4 4 Terminals 22 | . 6 1 6 3 2 . 2 2 Fabricators 2 | . . . . . . . 1 1 Repair Stations 4 | . . . 2 . . . 1 1 Recycling Units 3 | . 2 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 98 | . 34 4 27 12 5 . 9 7 Successful 46 | . 18 1 12 4 1 . 5 5 Failed 52 | . 16 3 15 8 4 . 4 2 Catastrophic 4 | . 1 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 67 | . 28 . 18 9 2 . 7 3 Terminals 83 | . 30 3 23 11 5 . 7 4 Fabricators 3 | . . . . . . . 1 2 Repair Stations 6 | . . . 4 . . . 1 1 Recycling Units 5 | . 4 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 26 | . 10 1 7 2 1 . 3 2 Record 1 | . . . . . . . . 1 Robot Analysis 4 | . 2 . . . . . 2 . Prototype ID Bank 5 | . 2 . 2 1 . . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 3 | . 1 . 1 1 . . . . Alert Level 3 | . 1 . 1 . . . 1 . Unreport Threat 1 | . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Registered Components 2 | . 1 . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 3 . . 1 . . . . Process 1 | . 1 . . . . . . . Report Inventory 3 | . 2 . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 4 . 5 1 . . 2 1 Terminals 9 | . 4 . 3 1 . . 1 . Botnet 9 | . 4 . 3 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 . . . 1 1 Patch 4 | . . . 2 . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 8 1 8 3 2 . 3 3 Full Trace Events 11 | . 4 1 4 1 . . 1 . Feedback Events 2 | . 1 . 1 . . . . . Corruption 2 | . 1 . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 139 | . . . . . . . . 139 Total Part Build Rating 18 | . . . . . . . . 18 Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 11 | . 11 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 8 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Active Infowar (turns) 4324 | 373 924 564 1407 600 59 130 267 . Sensors 711 | . . . . 522 59 130 . . IFF 261 | . . . . . . . 261 . Terrain 2387 | 373 924 564 526 . . . . . Structural 959 | . . . 881 78 . . . . Machine Analysis 6 | . . . . . . . 6 . Robot Analysis Total 4 | . 2 . . . . . 2 . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Turns Passed 6828 | 470 924 564 1479 1089 59 287 801 1155 Spaces Moved 3420 | 289 583 310 607 468 47 142 434 540 Core 11 | 3 . . . . . . . 8 Treads . | . . . . . . . . . Legs 3409 | 286 583 310 607 468 47 142 434 532 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 127 | 120 124 128 128 120 120 150 120 137 Slowest Speed 400 | 190 190 190 190 120 120 330 260 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 7 61 84 46 32 2 75 9 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 4 | 4 . . . . . . . . Terrain Destroyed 143 | 5 . 6 2 45 . . 76 9 Melee . | . . . . . . . . . Projectile 44 | 5 . . 2 17 . . 11 9 AOE 99 | . . 6 . 28 . . 65 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Total 5014 | 338 700 387 1030 834 49 190 657 829 Wait 796 | . 48 14 186 247 . . 153 148 Move 3412 | 288 582 309 606 467 46 141 433 540 Hop . | . . . . . . . . . Pick Up 74 | 7 10 3 21 5 1 8 6 13 Fast Attach 52 | 7 . . 6 4 . 5 11 19 Attach 24 | . . 1 5 2 1 . 7 8 Detach 1 | . . . . . . . 1 . Swap 99 | 4 5 6 25 22 1 6 7 23 Drop 75 | . 10 4 26 9 . 12 1 13 Fire 432 | 32 45 50 155 78 . 18 17 37 Melee 31 | . . . . . . . 5 26 Ram 2 | . . . . . . . . 2 Kick 16 | . . . . . . . 16 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 471 | -11/Scrapyard | Entered Materials 472 | -10/Materials | Build established: Mutant 875 | -10/Materials | Discovered new exit (range 14) 1306 | -10/Materials | Discovered new exit (range 16) 1395 | -10/Materials | Entered Mines 1412 | -10/Mines | Found DCF Scrap (13 items) 1563 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1598 | -10/Mines | Identified exit to Subcaves 1601 | -10/Mines | Found the Drone Emporium 1710 | -10/Mines | Core integrity fell below 50% 1856 | -10/Mines | Discovered new exit (range 7) 1888 | -10/Mines | Core integrity fell below 20% 1913 | -10/Mines | Discovered new exit (range 5) 1959 | -10/Mines | Entered Materials 1959 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2076 | -9/Materials | System corruption reached 10% 2283 | -9/Materials | Build established: Scavenger-Mutant 2789 | -9/Materials | Core integrity fell below 50% 3345 | -9/Materials | Discovered new exit (range 9) 3438 | -9/Materials | Entered another Materials area 3438 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3550 | -8/Materials | Lost 3 parts (3u) 3559 | -8/Materials | Destroyed 8 combat bots 4445 | -8/Materials | Discovered new exit (range 3) 4527 | -8/Materials | Entered Factory 4527 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4585 | -7/Factory | Identified exit to DSF 4586 | -7/Factory | Entered DSF 4637 | -7/DSF | Additional patrols routed to DSF 4753 | -7/DSF | Lost 5 parts (3n2u) 4761 | -7/DSF | Destroyed 9 combat bots 4768 | -7/DSF | Sterilization system engaged 4788 | -7/DSF | Ambient heat levels rising (+10) 4789 | -7/DSF | Discovered new exit (range 14) 4803 | -7/DSF | Ambient heat levels rising (+10) 4818 | -7/DSF | Ambient heat levels rising (+10) 4833 | -7/DSF | Ambient heat levels rising (+10) 4848 | -7/DSF | Ambient heat levels rising (+10) 4863 | -7/DSF | Ambient heat levels rising (+10) 4873 | -7/DSF | Entered Factory 4873 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5191 | -6/Factory | Build established: Gunner 5410 | -6/Factory | Lost 3 parts (1p1u1w) 5475 | -6/Factory | Lost 5 parts (1p3n1u) 5484 | -6/Factory | Discovered new exit (range 5) 5646 | -6/Factory | Spotted B-75 Beast 5674 | -6/Factory | Entered another Factory area 5674 | -5/Factory | Evolved 2 slots: Utility x2 5829 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 5856 | -5/Factory | Found Unknown Protection 5856 | -5/Factory | Identified Imp. Powered Armor 5859 | -5/Factory | Found Imp. Powered Armor 5861 | -5/Factory | Found Imp. Powered Armor 5931 | -5/Factory | Spotted B-75 Beast 6421 | -5/Factory | Garrison activated, responded to threat 6490 | -5/Factory | Cargo convoy interrupted 6643 | -5/Factory | Identified exit to Factory 6651 | -5/Factory | Build established: Scavenger-Tank 6796 | -5/Factory | Core integrity fell below 50% 6812 | -5/Factory | Core integrity fell below 20% 6829 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. K-01 Serf knocked back. H-66 Slayer knocked back. Penetrated by Slug. U-05 Engineer builds a Wall. K-01 Serf knocked back. Slug penetrates Wall. Penetrated by Slug. Slammed into K-01 Serf. U-05 Engineer builds a Door. R-10 Processor collects Wheel. Acquired Gatling Laser. Penetrated by Slug. Slug penetrates Wall. H-66 Slayer knocked back. Slug penetrates I-47 Archangel. Slug penetrates Wall. R-10 Processor collects Gatling Laser. Penetrated by Slug. Map ----- +----------------------------------------------------+ | + """" """" #?????????????????????????????????? | | # """" """" #?????????????????????????????????? | | # """" """" #?????????????????????????????????? | | # #?????????????????????????????????? | | # ] #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | #+############?????????????????????????????????? | | # #?????# #????????????????????????????????????? | | ??# #?????# #????############????????????????????? | | ??# #?????# #???# #????????????????????? | | ??# #??####+##### #????????????????????? | | ### #### ## #????????????????????? | | / """ ## #????????????????????? | | ####### """ ## #????????????????????? | | ???????# """ ## #????????????????????? | | ???????# ## #????????????????????? | | ???????# """ ## #????????????????????? | | ???????# """ ## #????????????????????? | | ???????# """ ## #???????? ??????????? | | ???????# ## #?????? ??????????? | | ???????# ## #???? ?????????? | | ???????# ## ] #?? ????????? | | ???????#+##+#############+### % ????????? | | ???????# % k ku u%=!hR % ????????? | | ???????# ^%*!@[ih ????????? | | ????"" + * ????????? | | ????"" # ^[ ????????? | | ???????+ ""?????????? | | ???????#########################+### "??????????? | | ????????????????????????????????? ???"??????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 80 Energy Generation 27 Energy Capacity 460 Matter Stores 321 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 950 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 16 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Gunslinger Jackpot Just What I Needed Quantum Hacking Tune-up root@ Challenges ------------ None Game ------ Seed FusionSensorDriver Manual? 0 Play Time 01:39:40 Cumulative 12.3 hours Start 2026.07.13 @ 08:19:09 End 2026.07.13 @ 10:27:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f9b56161-2ebe-418d-a1f9-97559451986d