Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.04 @ 08:52:50 Player: FALKE Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (163) 815 Value Destroyed (3123) 3123 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 6013 Bonus ------- High Alert Combat Kills 175 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 300/300 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Compact Battery Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Sensor Array Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Power Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Flak Gun Flak Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Cooled Ion Engine Flight Unit Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Utility Shielding [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 92 | 6 2 38 46 . Power 12 | 1 . 7 4 . Engine 10 | 1 . 6 3 . Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 24 | 2 . 7 15 . Treads 10 | 2 . 3 5 . Leg 12 | . . 4 8 . Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 28 | 1 1 15 11 . Device 12 | . 1 5 6 . Storage 5 | 1 . 3 1 . Processor 2 | . . 1 1 . Hackware 1 | . . 1 . . Protection 8 | . . 5 3 . Artifact . | . . . . . Weapon 28 | 2 1 9 16 . Energy Gun 11 | . 1 3 7 . Energy Cannon 4 | . . 2 2 . Ballistic Gun 9 | 2 . 4 3 . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 3 | . . 2 1 . Corrupted Parts 2 | . . 1 1 . System Corruption 6 | . . 2 4 . Parts Lost 32 | . . 7 20 5 Power 4 | . . 1 2 1 Propulsion 8 | . . 1 6 1 Utility 6 | . . 1 4 1 Weapon 14 | . . 4 8 2 Highest Loss Streak 6 | . . 3 6 4 To Critical Strikes . | . . . . . Average Backups 5 | . 1 6 5 4 Power 1 | . . 2 2 . Propulsion . | . . . . . Utility 3 | . 1 4 2 4 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 8 | . . 2 4 2 Power 2 | . . . 2 . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 93 93 86 91 Engine 9 | . 14 9 7 8 Treads 8 | . 28 7 4 25 Leg 14 | . . 12 18 . Device 8 | . 9 9 7 9 Storage 10 | . 14 11 9 13 Processor 2 | . . 2 1 9 Protection 8 | . . 8 10 . Energy Gun 8 | . 7 8 7 24 Energy Cannon 4 | . . 6 3 . Ballistic Gun 11 | . 18 14 9 . Peak Build Rating 35 | 6 7 20 35 18 Average Rating 18 | 4 6 13 25 16 On Entrance 10 | . 6 7 19 18 Avg Prop Armor Cover (%) 6 | . . 4 8 . Naked Turns . | . . . . . Heaviest Build 52 | 13 14 33 52 26 Greatest Support 60 | 40 40 46 60 60 Greatest Overweight (x) 8 | . . 5 8 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 25 25 10 Average Capacity 9 | 6 8 8 10 7 Most Carried 10 | 3 4 10 10 4 Average Carried 5 | . 1 6 5 4 Final Capacity 10 | 8 8 10 10 5 Final Carried 9 | . 4 9 4 4 Class Distribution -------------------- 35% | Tank 24% | Mutant 12% | Scavenger-Mutant 9% | Scavenger-Gunner 9% | Skirmisher 4% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 3577 | 199 82 1408 1870 18 Remotely 385 | . . . 385 . Salvage Created 5205 | . 82 2383 2503 237 Parts 353 | . 5 151 182 15 Haulers Intercepted 8 | . . 2 6 . Recyclers Shooed 12 | . . 8 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 78 | . 3 30 38 7 Guns 62 | . 3 25 28 6 Cannons 13 | . . 5 8 . AOE 2 | . . . 2 . Classes Destroyed 13 | . 2 8 3 . Worker 28 | . . 10 18 . Builder 17 | . . 5 11 1 Tunneler 8 | . . 3 5 . Hauler 8 | . . 2 6 . Recycler 14 | . . 9 5 . Operator 3 | . . 1 2 . Watcher 7 | . . 4 3 . Swarmer 20 | . 2 7 7 4 Cutter 2 | . . . 2 . Grunt 38 | . 1 20 16 1 Brawler 1 | . . . 1 . Sentry 15 | . . 3 10 2 Hunter 2 | . . . 2 . Best Kill Streak 6 | . 2 5 6 6 Combat Bots Only 6 | . 2 4 4 6 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 1 1 Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 617 | . 20 229 295 73 Missed 169 | . 3 67 80 19 Hits 448 | . 17 162 215 54 Melee 2 | . . . 2 . Projectile 446 | . 17 162 213 54 AOE 2 | . . . 2 . Critical Strikes 16 | . . 2 11 3 Actively Blocked 1 | . . . 1 . Damage Taken 6190 | . 143 1898 3534 615 Core 951 | . 15 380 388 168 Absorbed by Shields 56 | . . . 56 . Redirected to Shielding 50 | . . 27 23 . Regen/Repaired (Parts) 184 | . 37 147 . . Core Remaining (%) 66 | 100 94 5 . . Volleys Fired 367 | . 21 163 166 17 Largest 3 | . 2 3 3 3 Hottest 168 | . 60 136 152 168 Shots Fired 912 | . 35 413 417 47 Gun 709 | . 35 333 294 47 Cannon 178 | . . 80 98 . Launcher 20 | . . . 20 . Special 5 | . . . 5 . Kinetic 454 | . 29 210 215 . Thermal 348 | . 6 153 142 47 Explosive 20 | . . . 20 . Electromagnetic 90 | . . 50 40 . Robot Hit Streak 18 | . 5 14 18 6 Robot Miss Streak 15 | . 3 6 15 4 Penetration Max . | . . . . . Secondary Targets 8 | . . 2 4 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 497 | . 15 211 242 29 Core Hits 339 | . 6 100 222 11 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 9 | . 1 1 3 4 Burn 7 | . . . 3 4 Destroy 2 | . 1 1 . . Melee Attacks 4 | . . . 4 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8337 | . 155 3086 4705 391 Guns 5643 | . 155 2154 2943 391 Cannons 2127 | . . 908 1219 . Explosions 551 | . . 24 527 . Melee . | . . . . . Ramming 16 | . . . 16 . Kinetic 3783 | . 121 1204 2458 . Thermal 3149 | . 34 1381 1343 391 Explosive 445 | . . . 445 . Electromagnetic 944 | . . 501 443 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 5 5 Average Corruption 3 | . . 4 2 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 116 | . . 63 44 9 Message Errors 23 | . . 13 9 1 Matter Fused 23 | . . 14 8 1 Heat Flow Errors 12 | . . 6 6 . Energy Discharges 20 | . . 11 6 3 Parts Rejected 3 | . . 2 1 . Parts Fused 1 | . . 1 . . Data Loss (minor) 10 | . . 6 3 1 Data Loss (major) 3 | . . 2 1 . Misfires 8 | . . 2 5 1 Alerts 2 | . . . 2 . Weapon Failures 11 | . . 6 3 2 Overload Shots . | . . . . . Overflow Damage 64 | . . . 64 . Projectiles 1 | . . . 1 . Explosions 63 | . . . 63 . Melee . | . . . . . Knockbacks 17 | . . . 17 . Impact 1 | . . . 1 . Kinetic 14 | . . . 14 . Secondary 2 | . . . 2 . Self-Inflicted Damage 215 | . . 29 186 . Shots 6 | . . 1 5 . Rammed . | . . . . . Targets Rammed 3 | . . . 3 . Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 366 | . 20 310 366 227 Average Temperature 72 | . 13 74 72 73 Received Heat Transfer 2493 | . 30 927 1338 198 Effects 5 | . . 1 4 . Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 14 | . . 2 3 9 Heat Transferred 7034 | . 75 2678 2986 1295 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 70 | 100 100 95 49 . Level 1 13 | . . 4 14 100 Level 2 16 | . . . 35 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 694 | . 45 212 694 352 Initial 292 | . . . 65 292 Average 186 | . 9 70 310 287 Influence Increases 2834 | . 87 1034 1523 190 Destroy 0b10 Robot/C 1560 | . 60 600 760 140 Destroy 0b10 Robot/NC 425 | . . 170 250 5 Destroy Leader 400 | . 10 132 228 30 Successful Hack 50 | . 2 34 14 . Disable Machine 105 | . . 15 90 . Destroy Structure 159 | . . 8 151 . Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 120 | . 15 60 30 15 Influence Decreases 2542 | . 87 880 984 591 Entered New Map 490 | . . . 89 401 Time Decay 1582 | . 87 660 695 140 Lost Part 320 | . . 70 200 50 Purge Threat 150 | . . 150 . . Squads Dispatched 19 | . 2 6 10 1 Investigation 7 | . . 4 3 . Extermination . | . . . . . Reinforcement 10 | . 2 2 5 1 Assault 1 | . . . 1 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . . 4 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 132 | . 9 55 56 12 Peak Tracking Total 6 | . 3 4 4 6 Tactical Retreats 7 | . 1 3 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 7 | . . 3 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 7 | . . 1 6 . Max in Single Turn 2 | . . 1 2 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 24 | . 2 9 13 . Terminals 13 | . . 5 8 . Fabricators . | . . . . . Repair Stations 5 | . 1 2 2 . Recycling Units 3 | . 1 1 1 . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 88 | . 3 40 45 . Successful 52 | . 3 26 23 . Failed 35 | . . 14 21 . Catastrophic 3 | . . . 3 . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 50 | . . 21 29 . Fabricators . | . . . . . Repair Stations 21 | . 2 10 9 . Recycling Units 5 | . 1 3 1 . Scanalyzers 9 | . . 6 3 . Garrison Access 3 | . . . 3 . Terminal Hacks 29 | . . 13 16 . Record 11 | . . 4 7 . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 2 | . . 1 1 . Alert Level 3 | . . 2 1 . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . . 1 1 . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . 1 . . Security Status 1 | . . 1 . . Assault Status 1 | . . . 1 . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . . . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 2 5 3 . Scan Component 7 | . 1 3 3 . Repair 3 | . 1 2 . . Recycling Unit Hacks 4 | . 1 2 1 . Process 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 2 | . 1 . 1 . Scanalyzer 8 | . . 6 2 . Insert Component 2 | . . 1 1 . Analyze 2 | . . 1 1 . Retrieve Study 4 | . . 4 . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 18 | . 1 8 9 . Full Trace Events 10 | . . 6 4 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 4 . . Parts Repaired 3 | . 1 2 . . Time 84 | . 26 58 . . Parts Recycled . | . . . . . Recycled Matter 109 | . . 109 . . Retrieved Matter 320 | . . 320 . . Retrieved Components 16 | . 6 . 10 . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 3 | . . . 3 . Non-combat 1 | . . . 1 . Combat 2 | . . . 2 . Robot Hacks Applied 3 | . . . 3 . parse_system 2 | . . . 2 . no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 2228 | . 261 1662 305 . Optics 658 | . . 658 . . Sensors 987 | . . 682 305 . Terrain 1148 | . 261 887 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 6234 | 94 367 2599 2888 286 Spaces Moved 2730 | 53 189 1029 1337 122 Core 45 | 11 . 23 11 . Treads 978 | 42 189 356 269 122 Legs 1662 | . . 650 1012 . Wheels 45 | . . . 45 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 105 80 160 Average Speed 143 | 137 160 150 135 160 Slowest Speed 450 | 160 160 300 450 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 32 58 77 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 178 | . . 4 174 . Melee . | . . . . . Projectile 9 | . . . 9 . AOE 169 | . . 4 165 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 4307 | 74 223 1760 2075 175 Wait 928 | 10 6 465 411 36 Move 2727 | 52 188 1028 1337 122 Hop . | . . . . . Pick Up 106 | 6 6 39 55 . Fast Attach 2 | . . 2 . . Attach 66 | 6 2 19 39 . Detach . | . . . . . Swap 47 | . . 20 27 . Drop 57 | . . 24 33 . Fire 367 | . 21 163 166 17 Melee 4 | . . . 4 . Ram . | . . . . . Kick 3 | . . . 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto x2]) -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Met a group of wandering Federalists 241 | -10/Materials | Repaired Assault Rifle 304 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 5) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 977 | -9/Materials | Repaired Aluminum Leg? 1267 | -9/Materials | Core integrity fell below 50% 1321 | -9/Materials | Lost 3 parts (1p2w) 1400 | -9/Materials | Core integrity fell below 20% 2259 | -9/Materials | Discovered new exit (range 9) 2319 | -9/Materials | Repaired Hvy. Assault Rifle 2738 | -9/Materials | Discovered new exit (range 4) 2925 | -9/Materials | Build established: Tank 3061 | -9/Materials | Entered another Materials area 3061 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3643 | -8/Materials | Discovered new exit (range 6) 4334 | -8/Materials | Garrison activated, responded to threat 4468 | -8/Materials | Discovered new exit (range 16) 4668 | -8/Materials | Central database locked down 4996 | -8/Materials | Lost 3 parts (2n1w) 5061 | -8/Materials | First assault squad dispatched 5104 | -8/Materials | Lost 5 parts (1n2u2w) 5243 | -8/Materials | Core integrity fell below 50% 5285 | -8/Materials | Lost 6 parts (1p3n2w) 5460 | -8/Materials | Discovered new exit (range 15) 5701 | -8/Materials | Build established: Scavenger-Mutant 5752 | -8/Materials | Discovered new exit (range 9) 5949 | -8/Materials | Entered Storage 6134 | -8/Storage | Core integrity fell below 20% 6147 | -8/Storage | Build established: Scavenger-Gunner 6235 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Lgt. Treads destroyed. Critical hit (Burn: +37). Beam Rifle destroyed. System corrupted: FCS attempts to trigger Beam Rifle. System corrupted: Beam Rifle misfires. ALERT: Construction progress impeded, dispatching reinforcements to local area. [Achievement: Construction Begets Destruction] R-06 Scavenger collects Heat Sink. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Beam Rifle severed. Lgt. Treads severed. U-05 Engineer builds a Door. R-06 Scavenger collects Imp. Ion Engine+. Ion Engine+ destroyed. R-06 Scavenger collects Beam Rifle. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????#! ! # #???????? | | ???????????????????????????# =# #???????? | | ???????????????????????????# + #???????? | | ???????????????????????????########### ##???????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????????##???????# #????????? | | ?????????????????????????#### ########%#????????? | | ?????????????????????????# % # #????????? | | ?????????????????????????# ""# #????????? | | ???????????????????????### Y"# %#????????? | | ???????????????????????#"" ""# [% #????????? | | ???????????????????????#"T # ###%#????????? | | ???????????????????????#"" + #?#[#????????? | | ???????????????????????### # #?#[#????????? | | ?????????????????????????# # #?#%#????????? | | ?????????????????????????# """ # ###/####?????? | | ?????????????????????????# """ # # % %^[#?????? | | ?????????????????????????# """ # # """! #?????? | | ?????????????????????????# # # """ #?????? | | ?????????????????????????####### # """ #?????? | | ?????????????????????????# # # """ #?????? | | ?????????????????????????# " # # """ #?????? | | ?????????????????????????# T + + #?????? | | ????????????????#####+####u " # # """ #?????? | | ?????????# r@Yru # #??"" #?????? | | ?????????# ####Y # #???" #?????? | | ????????????######??????"" % # #???" #?????? | | ??????????????????????#"R """ # #???" #?????? | | ??????????????????????#""" """ # #???? #?????? | | ??????????????????????# "" """ # #????# #?????? | | ??????????????????????#### # #?????#??????? | | ?????????????????????????# # #????????????? | | ?????????????????????????##### # #????????????? | | ??????????????????????????????## #????????????? | | ???????????????????????????????? ????????????? | | ???????????????????????????????? ????????????? | | ???????????????????????????????? ?????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 63% | -10/Materials Aluminum Leg | 40% | -9/Materials Hvy. Assault Rifle | 19% | -9/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Construction Begets Destruction Heavy Suspicion Hey, That's Mine! Item+ Junior Dev Let's See Who's Tougher More Dakka Please Significant Disruption That Tickles Throw Away The Key Troublemaker Challenges ------------ None Game ------ Seed SingularityBurstSuite Manual? 0 Play Time 01:16:42 Cumulative 4.2 hours Start 2026.04.04 @ 00:32:18 End 2026.04.04 @ 08:52:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7cb77e1e-ab01-4932-94a0-64357348a6a5