Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 00:53:47

Player: akira

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (1036)     1036
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (976)                976
              TOTAL SCORE: 3747

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      355
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/400
Matter                     297/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (122)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY (2) ------
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Assault Rifle
           CR-A16's Pointy Stick
>          --- INVENTORY (5) ----
     Light Nuclear Core
     Light Armor Plating
           Hacking Suite
     Heavy Assault Rifle
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
           CR-A16's Pointy Stick
>          --- INVENTORY --------
     Light Nuclear Core
     Light Armor Plating
           Hacking Suite
     Heavy Assault Rifle
     Heavy Hammer
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             59   | 5   10  37  .   1   6   
  Power                    11   | 1   .   8   .   .   2   
    Engine                 10   | 1   .   8   .   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   5   15  .   .   3   
    Treads                 3    | .   2   1   .   .   .   
    Leg                    18   | 2   3   10  .   .   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   4   .   .   .   
  Utility                  9    | 1   4   4   .   .   .   
    Device                 1    | .   .   1   .   .   .   
    Storage                5    | 1   4   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               3    | .   .   3   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 1   1   10  .   1   1   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   6   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   
Parts Lost                 15   | .   .   13  .   .   2   
  Power                    2    | .   .   2   .   .   .   
  Propulsion               7    | .   .   5   .   .   2   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   5    | .   .   5   .   .   .   
  Highest Loss Streak      4    | .   .   4   .   .   1   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   86  80  88  88  93  
  Engine                   4    | .   14  9   .   .   1   
  Treads                   1    | .   8   1   .   .   .   
  Leg                      34   | .   20  23  44  44  39  
  Flight                   2    | .   .   6   .   .   .   
  Storage                  3    | .   17  4   .   .   .   
  Hackware                 18   | .   .   16  22  22  22  
  Ballistic Gun            11   | .   14  11  11  11  11  
  Launcher                 2    | .   12  3   .   .   .   
  Impact Weapon            1    | .   .   2   11  .   .   
  Piercing Weapon          5    | .   .   .   .   10  11  
Peak Build Rating          27   | 5   9   22  18  21  27  
  Average Rating           17   | 3   7   15  18  20  22  
  On Entrance              11   | .   5   9   18  18  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             55   | 11  55  16  6   6   16  
  Greatest Support         68   | 20  40  68  54  54  57  
  Greatest Overweight (x)  4    | .   1   4   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  5   5   5   
  Average Capacity         5    | 7   10  6   5   5   5   
  Most Carried             9    | 6   9   8   5   5   5   
  Average Carried          5    | 4   7   5   5   5   4   
  Final Capacity           15   | 8   15  5   5   5   5   
  Final Carried            8    | 6   8   5   5   5   5   

 Class Distribution 
--------------------
 75% | Hacker-Mutant
 14% | Mutant
  5% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -7/Zion
 Hacker-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1106 | 212 106 646 .   44  98  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            925  | .   154 713 .   .   58  
  Parts                    56   | .   8   44  .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   10  
  Prevented                9    | .   .   .   .   .   9   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  28   | .   4   22  .   .   2   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     17   | .   4   12  .   .   1   
  AOE                      10   | .   .   10  .   .   .   
Classes Destroyed          7    | .   1   5   .   .   1   
  Builder                  1    | .   .   1   .   .   .   
  Watcher                  2    | .   .   2   .   .   .   
  Swarmer                  5    | .   .   4   .   .   1   
  Grunt                    15   | .   4   11  .   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   6    | .   .   6   .   .   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   2   7   .   .   1   
  Combat Bots Only         6    | .   2   6   .   .   1   
Max Kills in Single Turn   2    | .   1   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        219  | .    33   166  .    .    20   
  Missed                   70   | .    9    54   .    .    7    
Damage Taken               2606 | .    260  1996 .    .    350  
  Core                     443  | .    31   313  .    .    99   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   22   | .    .    22   .    .    .    
Core Remaining (%)         93   | 100  87   .    .    .    .    
Volleys Fired              162  | .    35   110  .    .    17   
  Largest                  2    | .    1    2    .    .    1    
  Hottest                  56   | .    20   56   .    .    23   
Shots Fired                186  | .    35   134  .    .    17   
  Gun                      174  | .    35   122  .    .    17   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 12   | .    .    12   .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  146  | .    35   94   .    .    17   
  Thermal                  28   | .    .    28   .    .    .    
  Explosive                12   | .    .    12   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    4    16   .    .    4    
  Robot Miss Streak        4    | .    4    4    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           118  | .    17   90   .    .    11   
  Core Hits                65   | .    12   49   .    .    4    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    
    Burn                   1    | .    .    1    .    .    .    
Melee Attacks              27   | .    .    24   .    .    3    
  Impact                   24   | .    .    24   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    3    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2200 | .    160  1840 .    .    200  
  Guns                     1234 | .    160  906  .    .    168  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               908  | .    .    908  .    .    .    
  Melee                    32   | .    .    .    .    .    32   
  Ramming                  26   | .    .    26   .    .    .    
  Kinetic                  907  | .    160  579  .    .    168  
  Thermal                  327  | .    .    327  .    .    .    
  Explosive                908  | .    .    908  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 32   | .    .    .    .    .    32   
Highest Corruption         8    | .    .    8    8    8    .    
  Average Corruption       8    | .    .    8    8    8    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  54   | .    .    52   .    2    .    
    Message Errors         13   | .    .    13   .    .    .    
    Matter Fused           9    | .    .    8    .    1    .    
    Heat Flow Errors       5    | .    .    5    .    .    .    
    Energy Discharges      7    | .    .    6    .    1    .    
    Parts Rejected         6    | .    .    6    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    
    Data Loss (minor)      6    | .    .    6    .    .    .    
    Data Loss (major)      2    | .    .    2    .    .    .    
    Misfires               2    | .    .    2    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    
    Weapon Failures        2    | .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            50   | .    .    50   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               50   | .    .    50   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      72   | .    .    72   .    .    .    
  Shots                    4    | .    .    4    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             4    | .    .    4    .    .    .    
  Kicked                   3    | .    .    3    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        278  | .    12   278  .    .    2    
  Average Temperature      72   | .    6    76   .    .    1    
  Received Heat Transfer   840  | .    144  627  .    .    69   
  Effects                  2    | .    .    2    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Interference           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         777  | .    .    777  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             505  | .   135 505 118 .   .   
  Initial                  118  | .   .   .   118 .   .   
  Average                  157  | .   19  205 118 .   .   
Maximum Alert Level        2    | .   .   2   .   .   .   
  Low Security (%)         65   | 100 100 53  100 .   .   
  Level 1                  26   | .   .   36  .   .   .   
  Level 2                  7    | .   .   9   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           4    | .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | .   8   52  .   .   16  
  Peak Tracking Total      8    | .   2   8   .   .   4   
  Tactical Retreats        10   | .   1   6   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          4    | .   .   3   .   .   1   
  Max in Single Turn       2    | .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          9    | .   .   9   .   .   .   
  Terminals                7    | .   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   .   15  .   .   .   
  Successful               14   | .   .   14  .   .   .   
  Failed                   1    | .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   7   .   
  Terminals                9    | .   .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   .   8   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   3   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total Allies               4    | .    .    .    .    4    .    
  Largest Group            4    | .    .    .    .    4    4    
  Highest-Rated Group      160  | .    .    .    .    160  160  
  Highest-Rated Ally       42   | .    .    .    .    42   42   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               46   | .    .    .    .    .    46   
  Total Damage             1941 | .    .    .    .    .    1941 
  Kills                    12   | .    .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               5795 | 62   564  1848 29   2882 410  
Spaces Moved               3120 | 45   283  1394 14   1156 228  
  Core                     79   | 11   .    68   .    .    .    
  Treads                   179  | .    74   105  .    .    .    
  Legs                     2351 | 34   209  710  14   1156 228  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   511  | .    .    511  .    .    .    
  Fastest Speed            26   | 50   120  26   125  120  120  
  Average Speed            113  | 102  146  97   125  124  120  
  Slowest Speed            250  | 120  240  250  125  125  122  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            6    | .    .    6    .    .    .    
  Cave-ins Triggered       2    | .    .    2    .    .    .    
Exploration Rate (%)       40   | 3    36   65   6    92   38   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             4    | .    .    .    .    3    1    
Spaces Dug                 19   | .    .    19   .    .    .    
Terrain Destroyed          132  | .    .    132  .    .    .    
  Melee                    19   | .    .    19   .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      113  | .    .    113  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      5153 | 60   408  1722 25   2596 342  
  Wait                     1688 | .    55   106  12   1438 77   
  Move                     3103 | 44   282  1381 13   1155 228  
  Hop                      6    | .    .    6    .    .    .    
  Pick Up                  68   | 11   14   35   .    1    7    
  Fast Attach              1    | .    1    .    .    .    .    
  Attach                   40   | 5    4    28   .    .    3    
  Detach                   3    | .    1    2    .    .    .    
  Swap                     18   | .    5    9    .    1    3    
  Drop                     33   | .    11   17   .    1    4    
  Fire                     162  | .    35   110  .    .    17   
  Melee                    27   | .    .    24   .    .    3    
  Ram                      1    | .    .    1    .    .    .    
  Kick                     3    | .    .    3    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 16)
   63 | -11/Scrapyard      | Entered Materials
  313 | -10/Materials      | Build established: Mutant
  616 | -10/Materials      | Discovered new exit (range 6)
  627 | -10/Materials      | Entered another Materials area
  627 | -9/Materials       | Evolved 2 slots: Propulsion x2
  775 | -9/Materials       | Repaired Ion Engine?
  856 | -9/Materials       | Crushed by falling debris
  886 | -9/Materials       | Crushed by falling debris
 1184 | -9/Materials       | Lost 4 parts (1p2n1w)
 1615 | -9/Materials       | Build established: Hacker-Mutant
 1651 | -9/Materials       | Core integrity fell below 50%
 1931 | -9/Materials       | Identified exit to Mines
 2066 | -9/Materials       | Lost 3 parts (1p2w)
 2475 | -9/Materials       | Entered Mines
 2502 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2504 | -9/Mines           | Entered Zion
 2579 | -7/Zion            | System corruption cleaned by Quarantine Array
 2721 | -7/Zion            | Found Unknown Piercing Weapon
 2722 | -7/Zion            | Identified CR-A16's Pointy Stick
 2879 | -7/Zion            | Learned Factory terminal intel
 2889 | -7/Zion            | Received a visual enhancement algorithm
 3667 | -7/Zion            | Learned 8 Factory zone layouts
 3789 | -7/Zion            | Met Imprinter
 3881 | -7/Zion            | Imprinted
 3883 | -7/Zion            | Declared Zion's savior
 4721 | -7/Zion            | Discovered new exit (range 9)
 5126 | -7/Zion            | Learned location of Data Miner (-6)
 5386 | -7/Zion            | Entered Proximity Caves
 5386 | -6/Proximity Caves | Accompanied by 4 allies
 5398 | -6/Proximity Caves | Core integrity fell below 20%
 5589 | -6/Proximity Caves | Learned Factory emergency access door positions
 5709 | -6/Proximity Caves | Lost 3 allies
 5796 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05652_ Aluminum Leg destroyed.
05658_ 6P-HTG(M) destroyed.
05658_ Chain reaction triggered in Imp. Deuterium
  Engine.
05658_ L-41 Fighter destroyed.
05658_ IW-NVD(M) destroyed.
05659_ G-50 Soldier shuts down.
05667_ G-50 Soldier misfires.
05671_ Chain reaction triggered in Lgt. Angular
  Momentum Engine.
05671_ G-50 Soldier IFF system glitched.
05673_ BP-0L4(M) suffers critical hit (Burn).
05677_ Acquired 19 matter.
05678_ BP-0L4(M) destroyed.
05726_ Acquired Imp. Deuterium Engine.
05731_ Acquired 30 matter.
05789_ Chain reaction triggered in Lgt. Angular
  Momentum Engine.
05789_ G-50 Soldier destroyed.
05789_ VO-TGL(M) destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
         Hvy. Ion Cannon | -7/Zion | Archive
      Hvy. Plasma Cannon | -7/Zion | Archive
       Imp. Trap Scanner | -7/Zion | Archive
 Shock Absorption System | -7/Zion | Archive
      Imp. Plasma Cutter | -7/Zion | Archive
      Imp. Medium Treads | -7/Zion | Archive
            Recalibrator | -7/Zion | Archive
            Focal Shield | -7/Zion | Archive
   Imp. Carbon-fiber Leg | -7/Zion | Archive
    Point Defense System | -7/Zion | Archive
  Nuclear Pulse Thruster | -7/Zion | Archive
           Matter Filter | -7/Zion | Archive
         Arm. Huge Wheel | -7/Zion | Archive
           Remote Shield | -7/Zion | Archive

 Robot Schematics 
------------------
     M-28 Smith | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Part-time Excavator
Part-time Mechanic
Robot Respite
Shopping List
The One

 Challenges 
------------
None

 Game 
------
Seed              ImpactUtilityInsulator
  Manual?         0
Play Time         01:19:59
  Cumulative      6.9 hours
  Start           2024.11.20 @ 13:42:11
  End             2024.11.21 @ 00:53:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          27x19
Zoom Use          64%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7c48d30d-fe47-4ac7-8016-f6dba95b2020