Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.13 @ 13:37:19 Player: 5taquitos Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (1199) 1199 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4819 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 500/500 System Corruption 1% Temperature Cool (0) Movement Walking (270) Ox2 Location -7/DSF Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (4) --- VSS Leg > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Particle Gun Shotgun > --- INVENTORY (5) ---- Combat Airjet Small Storage Unit Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Trap Scanner Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun Makeshift Spear > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Combat Airjet Small Storage Unit [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . . 1 . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 75 | 6 5 5 4 12 21 4 18 Power 16 | 1 1 1 . 1 3 2 7 Engine 14 | 1 1 . . 1 3 1 7 Core 2 | . . 1 . . . 1 . Reactor . | . . . . . . . . Propulsion 19 | 2 . 2 2 5 6 . 2 Treads . | . . . . . . . . Leg 17 | . . 2 2 5 6 . 2 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 1 2 4 6 1 . Device 8 | . 2 1 1 2 2 . . Storage 4 | 1 . . 1 2 . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 4 | . . . . . 4 . . Artifact . | . . . . . . . . Weapon 23 | 2 2 1 . 2 6 1 9 Energy Gun 7 | 1 2 . . 1 1 1 1 Energy Cannon 6 | . . . . . . . 6 Ballistic Gun 8 | 1 . . . 1 4 . 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 47 | . . 2 . 8 13 . 24 Power 9 | . . . . 1 2 . 6 Propulsion 8 | . . . . 1 3 . 4 Utility 12 | . . 1 . 4 3 . 4 Weapon 18 | . . 1 . 2 5 . 10 Highest Loss Streak 19 | . . 2 . 3 9 . 19 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 98 97 100 89 80 85 38 Engine 7 | . 14 3 . 10 6 7 9 Core 3 | . . 10 11 . . 6 1 Leg 18 | . . 7 33 32 23 23 7 Wheel 7 | . 28 20 . . . . . Device 12 | . 14 12 22 14 9 15 3 Storage 10 | . 14 14 11 9 9 5 . Protection 1 | . . . . . 7 7 1 Energy Gun 6 | . 12 11 . 3 2 9 3 Ballistic Gun 13 | . 14 14 11 17 13 . 3 Launcher 1 | . . 1 11 . . . . Piercing Weapon 2 | . . . . . 8 7 1 Peak Build Rating 27 | 6 7 10 14 14 20 26 27 Average Rating 11 | 4 6 8 13 10 16 23 14 On Entrance 11 | . 6 7 10 14 12 20 26 Naked Turns . | . . . . . . . . Heaviest Build 35 | 14 16 17 14 16 27 31 35 Greatest Support 32 | 32 32 32 30 30 30 30 30 Greatest Overweight (x) 8 | . . . . . 4 1 8 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 20 8 8 5 Average Capacity 7 | 7 8 8 5 6 8 7 5 Most Carried 8 | 5 8 8 5 7 8 5 5 Average Carried 5 | 2 7 7 4 5 5 3 2 Final Capacity 8 | 8 8 8 5 8 8 5 5 Final Carried 8 | 5 8 5 5 7 4 3 3 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Matter Collected 1356 | 269 . 213 16 329 354 . 175 Remotely 225 | . . . 16 209 . . . Salvage Created 1387 | 71 . 347 16 305 347 . 301 Parts 79 | 3 . 16 2 22 18 . 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 38 | . . 8 1 16 7 . 6 Guns 30 | . . 6 . 14 7 . 3 Cannons 1 | . . . . . . . 1 AOE 5 | . . 2 1 2 . . . Classes Destroyed 8 | 1 . 2 1 1 . . 3 Recycler 2 | 1 . 1 . . . . . Swarmer 10 | . . 3 . 7 . . . Grunt 17 | . . 5 . 5 4 . 3 Sentry 4 | . . . 1 . 3 . . Specialist 1 | . . . . . . . 1 Hunter 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Assembled 4 | . . . . 4 . . . Best Kill Streak 6 | 1 . 4 1 6 2 . 2 Combat Bots Only 6 | . . 3 1 6 2 . 2 Max Kills in Single Turn 2 | 1 . 2 1 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Hostile Shots Fired 461 | . . 42 6 84 99 . 230 Missed 158 | . . 11 3 20 18 . 106 Damage Taken 5092 | . . 353 87 735 1507 43 2367 Core 1320 | . . 84 30 169 327 . 710 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 10 | . 10 . . . . . . Core Remaining (%) 64 | 100 . 66 . 50 40 . . Volleys Fired 158 | 3 1 31 5 37 43 . 38 Largest 3 | 2 2 2 2 2 2 . 3 Hottest 121 | 60 60 60 53 65 79 . 121 Shots Fired 262 | 6 2 49 10 70 77 . 48 Gun 236 | 6 2 48 5 68 77 . 30 Cannon 18 | . . . . . . . 18 Launcher 8 | . . 1 5 2 . . . Special . | . . . . . . . . Kinetic 177 | 3 1 31 5 49 71 . 17 Thermal 19 | . . . . . 6 . 13 Explosive 8 | . . 1 5 2 . . . Electromagnetic 58 | 3 1 17 . 19 . . 18 Robot Hit Streak 10 | 4 . 7 7 5 10 . 6 Robot Miss Streak 4 | 1 . 2 1 4 3 . 3 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 2 . 2 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 Shots Hit Robots 179 | 4 . 33 9 36 60 . 37 Core Hits 84 | 2 . 15 3 25 20 . 19 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 5 | . . 1 . . 2 . 2 Burn 1 | . . . . . 1 . . Destroy 2 | . . 1 . . 1 . . Corrupt 2 | . . . . . . . 2 Melee Attacks 3 | . . . . . 3 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 3 | . . . . . 3 . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3073 | 55 . 521 189 657 852 . 799 Guns 2227 | 55 . 409 50 487 793 . 433 Cannons 366 | . . . . . . . 366 Explosions 411 | . . 103 139 169 . . . Melee 59 | . . . . . 59 . . Ramming 10 | . . 9 . 1 . . . Kinetic 1675 | 29 . 245 50 335 722 . 294 Thermal 210 | . . . . . 71 . 139 Explosive 411 | . . 103 139 169 . . . Electromagnetic 708 | 26 . 164 . 152 . . 366 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 59 | . . . . . 59 . . Highest Corruption 4 | . . . . 4 . . 1 Average Corruption 3 | . . . . 4 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . 6 . . . Matter Fused 1 | . . . . 1 . . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 1 | . . . . 1 . . . Parts Rejected 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . 4 5 19 . . Projectiles . | . . . . . . . . Explosions 9 | . . . 4 5 . . . Melee 19 | . . . . . 19 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 121 | . . 1 46 74 . . . Shots 3 | . . . 1 2 . . . Rammed 1 | . . 1 . . . . . Targets Rammed 3 | . . 2 . 1 . . . Kicked 2 | . . 1 . 1 . . . Crushed . | . . . . . . . . Highest Temperature 275 | . . 162 5 275 26 . 30 Average Temperature 61 | . . 75 3 90 6 . 17 Received Heat Transfer 1421 | . . 198 9 296 504 . 414 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 4 | . . . . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 592 | . . . . . 259 . 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Peak Influence 283 | 5 8 148 131 283 146 6 100 Initial 57 | . 3 3 57 51 29 6 7 Average 68 | 2 3 44 68 138 79 6 34 Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 92 | 100 100 100 100 70 100 100 100 Level 1 7 | . . . . 29 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . . . 2 . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . . . 2 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . . 11 2 26 15 . 12 Peak Tracking Total 10 | . . 3 2 10 3 . 4 Tactical Retreats 6 | . . 2 . 3 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Traps Triggered 3 | . 1 . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Accessed 10 | . 3 1 1 . 4 1 . Terminals 7 | . 2 1 . . 3 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 7 2 3 . 15 4 . Successful 19 | . 3 1 2 . 12 1 . Failed 12 | . 4 1 1 . 3 3 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 20 | . 4 2 . . 10 4 . Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers 5 | . . . . . 5 . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 1 1 . . 8 1 . Record 2 | . . . . . 2 . . Prototype ID Bank 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . Reinforcement Status 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 1 1 . 4 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . 1 . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 40 | . . . . 40 . . . Highest-Rated Ally 16 | . . . . 16 . . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . 9 . . . Total Damage 97 | . . . . 97 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Turns Passed 2601 | 99 278 564 154 686 475 119 226 Spaces Moved 1708 | 73 237 454 109 462 222 94 57 Core 24 | 7 . . . . 4 . 13 Treads . | . . . . . . . . Legs 1002 | . . 75 109 462 218 94 44 Wheels 682 | 66 237 379 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 120 120 120 120 90 Average Speed 114 | 95 100 103 120 120 122 120 193 Slowest Speed 450 | 100 100 120 120 120 250 190 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 35 80 14 76 20 3 41 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 74 | . . 15 33 26 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 74 | . . 15 33 26 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total 2078 | 95 275 501 122 523 344 100 118 Wait 85 | 4 26 4 . . 48 . 3 Move 1701 | 72 236 453 108 461 221 93 57 Hop . | . . . . . . . . Pick Up 34 | 9 4 2 3 7 6 1 2 Fast Attach 36 | 3 5 1 . 5 8 . 14 Attach 31 | 3 . 4 3 4 10 4 3 Detach 4 | . 1 . 1 . . 2 . Swap 8 | . . . 1 3 3 . 1 Drop 15 | 1 2 4 1 5 2 . . Fire 158 | 3 1 31 5 37 43 . 38 Melee 3 | . . . . . 3 . . Ram 1 | . . 1 . . . . . Kick 2 | . . 1 . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 10) 332 | -10/Materials | Build established: Mutant 356 | -10/Materials | Repaired EM Pulse Gun 378 | -10/Materials | Entered Mines 385 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 644 | -10/Mines | Learned location of 1 exit from Materials 893 | -10/Mines | Discovered new exit (range 9) 942 | -10/Mines | Entered Materials 942 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 943 | -9/Materials | Identified exit to Mines 1071 | -9/Materials | Discovered exit to Mines (range 12) 1096 | -9/Materials | Entered Mines 1141 | -9/Mines | Lost 3 parts (1p1u1w) 1209 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1265 | -9/Mines | Assembled infested the area 1347 | -9/Mines | Lost 3 allies 1384 | -9/Mines | Lost 3 parts (2u1w) 1640 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1758 | -9/Mines | Discovered new exit (range 13) 1782 | -9/Mines | Entered Materials 1782 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2094 | -8/Materials | Core integrity fell below 50% 2128 | -8/Materials | Lost 9 parts (1p2n3u3w) 2241 | -8/Materials | Discovered new exit (range 4) 2257 | -8/Materials | Entered Factory 2257 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2376 | -7/Factory | Identified exit to DSF 2376 | -7/Factory | Entered DSF 2405 | -7/DSF | Additional patrols routed to DSF 2415 | -7/DSF | Build established: Scavenger-Mutant 2452 | -7/DSF | Core integrity fell below 50% 2512 | -7/DSF | Lost 19 parts (4p3n4u8w) 2556 | -7/DSF | Core integrity fell below 20% 2602 | -7/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02556_ G-47 Trooper destroyed. 02556_ Switching to secondary target: G-50 Soldier. 02559_ Acquired 37 matter. 02566_ Acquired Corrupted VSS Leg. 02566_ Integrated Corrupted VSS Leg (+1). 02566_ Complication: System interference. 02566_ Shotgun temporarily disabled. 02576_ Angular Momentum Engine destroyed. 02577_ Acquired 21 matter. 02579_ Acquired Angular Momentum Engine. 02589_ G-47 Trooper destroyed. 02593_ Shotgun destroyed. 02593_ Critical hit (Burn: +37). 02593_ G-50 Soldier destroyed. 02598_ Acquired Particle Gun. 02600_ Acquired 38 matter. 02600_ C-30 ARC bursts open, deploying its payload. 02600_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????##??????????????????????????????????? | | ?????????""#?????????????????????????????????? | | ?????????#"#?????????????????????????????????? | | ??????####"##????????????????????????????????? | | ??????#"""""#?###??##????????????????????????? | | ??????#"""""##!!#!!!# !!![??????????????????? | | ????"##"" ??????????????????? | | ????""""" ??????????????????? | | ????###"" ## #!!!###??????????????????????? | | ??????### ##???#?????????##?????????????????? | | ???????## ###????????????!!?????????????????? | | ???????#! !!#??????????? !??????????????????? | | ???????#! !!#??????????? !??????????????????? | | ???????## ###?????????? ###????????????????? | | ???????#! !!#?????????? !!#????????????????? | | ???????#! !!#?????????? !!#????????????????? | | ???????#! !!#????????? !!?????????????????? | | ??????### ##########?? #??????????????????? | | ??????#*% ## #!!!#?# ##???!#????????????? | | ??????#** ## ;!! ##a a##!!!# #????????? | | ??????#!! !**%!! % ????????? | | ???# #!! %% [!*%!%! ????????? | | ????# ;!! %%% ]**%@%=% ????????? | | ?????## #; ; ;#!= a##!!!#]]]#????????? | | ??????# #; ;** ### s ##????#????????????? | | ??????#####;;######;#??ass#??????????????????? | | ??????????###?????###??? ]]?????????????????? | | ???????????????????????? ]]#????????????????? | | ????????????????????????? ]]#????????????????? | | ????????????????????????? ###????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ??????????????????????????? ?????????????????? | | ???????????????????????????#?????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Authchip Count 1 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleTimingEdition Manual? 0 Play Time 00:53:19 Cumulative 19.3 hours Start 2024.12.13 @ 12:11:21 End 2024.12.13 @ 13:37:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7ff728c-7f7f-4964-9e52-f708e9699760