Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.04 @ 19:32:18

Player: Yanche

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (109)     545
Value Destroyed (4111)     4111
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 9376

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     265/300
Energy                     10/100
System Corruption          9%
Temperature                Cool (4)
Movement                   Hovering (70)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY (8) ------
  Enhanced Optical Array
  Advanced Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Airjet
           Fusion Compressor
           System Restoration Module

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Battery
       Enhanced Optical Array
       Advanced Terrain Scanner
       Hardened Medium Armor Plating
                Hacking Suite
                Dynamic Insulation System
>               --- WEAPON -----------
          Heavy Plasma Cannon
                Flak Gun
                Remote Datajack
>               --- INVENTORY --------
                Cold Fusion Reactor
       Improved Medium Treads
                Fusion Compressor
       Advanced Terrain Scan Processor
                Recoil Stabilizer
                Energy Filter
                System Guard
                Neutron Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Self-destruct Interrupter
[Rating: 75]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gyrokinetic Inverter
Utility                    High-capacity Storage Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac 
Slots Evolved              11   | .   1   .   2   2   2   .   .   .   .   2   2   
  Power                    2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  6    | .   .   .   1   2   1   .   .   .   .   1   1   
  Weapon                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             108  | 8   3   1   7   4   22  1   5   6   10  22  19  
  Power                    24   | 1   .   1   .   2   5   1   1   1   3   6   3   
    Engine                 16   | 1   .   .   .   2   4   1   .   1   2   5   .   
    Core                   7    | .   .   1   .   .   1   .   1   .   1   .   3   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               21   | 2   .   .   2   .   6   .   1   .   2   3   5   
    Treads                 10   | 2   .   .   2   .   5   .   1   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   2   2   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Hover                  5    | .   .   .   .   .   1   .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 3   2   .   3   2   7   .   3   3   1   7   5   
    Device                 18   | .   .   .   2   1   5   .   1   2   1   2   4   
    Storage                5    | 1   2   .   1   .   .   .   .   .   .   1   .   
    Processor              8    | 1   .   .   .   .   2   .   1   1   .   2   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             4    | 1   .   .   .   1   .   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   .   2   .   4   .   .   2   4   6   6   
    Energy Gun             4    | .   .   .   .   .   1   .   .   1   2   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   1   2   
    Ballistic Gun          9    | 2   1   .   1   .   1   .   .   1   1   1   1   
    Ballistic Cannon       7    | .   .   .   .   .   1   .   .   .   1   2   3   
    Launcher               2    | .   .   .   1   .   1   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 48   | .   .   .   .   .   6   .   1   6   6   5   24  
  Power                    9    | .   .   .   .   .   1   .   1   3   .   .   4   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   2   1   2   
  Utility                  15   | .   .   .   .   .   2   .   .   1   1   2   9   
  Weapon                   18   | .   .   .   .   .   2   .   .   2   3   2   9   
  Highest Loss Streak      12   | .   .   .   .   .   3   .   1   6   4   2   12  
Average Slot Usage (%)     91   | .   91  100 90  98  93  100 99  94  92  89  55  
  Engine                   14   | .   12  11  .   14  17  16  16  9   19  16  1   
  Core                     2    | .   .   .   10  .   2   4   4   6   .   .   2   
  Treads                   11   | .   25  25  20  16  9   14  14  14  12  .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   11  .   
  Device                   15   | .   .   .   10  15  23  21  18  14  22  14  5   
  Storage                  8    | .   12  12  10  8   7   7   7   7   7   10  4   
  Processor                8    | .   12  12  10  8   7   14  14  13  1   2   10  
  Protection               3    | .   .   .   .   7   2   .   2   7   7   5   1   
  Energy Gun               1    | .   .   .   .   .   3   .   .   1   6   1   .   
  Ballistic Gun            12   | .   29  37  29  25  9   7   7   7   13  2   2   
  Ballistic Cannon         3    | .   .   .   .   .   4   7   7   6   .   7   1   
  Launcher                 2    | .   .   .   .   .   3   7   7   5   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 16  41  41  44  58  80  78  84  84  77  107 99  
  Greatest Support         64   | 40  40  40  40  40  51  40  50  50  50  55  64  
  Greatest Overweight (x)  25   | 5   1   1   2   1   25  1   1   1   25  7   4   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   1   2   .   
Largest Inventory Capacity 12   | 8   12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         11   | 7   9   12  12  12  12  12  12  12  12  12  7   
  Most Carried             12   | 4   7   12  12  12  12  10  12  12  10  12  12  
  Average Carried          9    | 1   3   8   11  10  10  10  11  11  8   9   5   
  Final Capacity           12   | 8   12  12  12  12  12  12  12  12  12  12  4   
  Final Carried            12   | 2   7   12  11  12  10  10  12  7   6   12  3   

 Class Distribution 
--------------------
 31% | Hacker-Gunner
 20% | Hacker-Mutant
 15% | Hacker-Skirmisher
 12% | Hacker-Tank
 10% | Scavenger-Tank
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Gunner | -10/Mines
        Hacker-Gunner | -9/Materials
          Hacker-Tank | -8/Materials
        Hacker-Gunner | -7/Factory
    Hacker-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
       Scavenger-Tank | -6/Proximity Caves
        Hacker-Mutant | -6/Factory
        Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Matter Collected           3427 | 253  71   105  115  115  719  140  504  83   247  597  478  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4015 | .    59   188  180  221  1173 141  492  121  391  772  277  
  Parts                    222  | .    7    17   15   8    68   7    22   9    19   37   13   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    1    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac 
Combat Hostiles Destroyed  87   | .   4   7   5   4   20  3   12  1   9   16  6   
  Guns                     45   | .   4   7   5   4   9   .   5   .   9   2   .   
  Cannons                  34   | .   .   .   .   .   9   3   2   .   .   14  6   
  AOE                      7    | .   .   .   .   .   1   .   5   1   .   .   .   
Classes Destroyed          14   | .   1   1   2   .   6   .   1   1   .   2   .   
  Worker                   7    | .   .   .   .   .   5   .   .   .   .   1   1   
  Builder                  3    | .   .   .   .   .   1   .   .   .   .   2   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  5    | .   .   .   1   .   4   .   .   .   .   .   .   
  Swarmer                  24   | .   4   4   2   .   2   .   5   .   4   3   .   
  Grunt                    29   | .   .   3   2   2   7   1   4   .   4   5   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   1   1   .   .   .   .   
  Sentry                   13   | .   .   .   1   2   3   .   1   .   1   4   1   
  Hunter                   5    | .   .   .   .   .   2   1   .   .   .   2   .   
  Programmer               10   | .   .   .   .   .   4   .   .   .   .   2   4   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Zionite                  3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   4   2   4   3   5   2   3   2   3   7   2   
  Combat Bots Only         6    | .   4   2   4   3   4   2   3   1   3   6   2   
Max Kills in Single Turn   2    | .   2   1   2   1   2   1   2   1   1   2   1   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   .   2   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Damage Taken               8326  | .    43   162  81   159  1256 99   301  677  730  1672 3146 
  Core                     2343  | .    11   22   9    17   415  20   28   117  93   604  1007 
  Absorbed by Shields      132   | .    .    .    40   63   29   .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    86   97   96   .    .    .    .    3    28   .    
Volleys Fired              265   | .    6    17   9    15   62   8    21   5    21   71   30   
  Largest                  3     | .    2    3    3    3    3    3    3    3    3    3    3    
  Hottest                  208   | .    40   60   60   60   123  112  112  126  130  191  208  
Shots Fired                655   | .    12   51   27   45   170  24   59   15   54   157  41   
  Gun                      380   | .    12   51   27   45   112  8    21   9    54   36   5    
  Cannon                   232   | .    .    .    .    .    47   8    21   3    .    117  36   
  Launcher                 39    | .    .    .    .    .    11   8    17   3    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  484   | .    12   51   27   45   110  16   42   10   33   110  28   
  Thermal                  79    | .    .    .    .    .    .    .    .    2    21   43   13   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          88    | .    .    .    .    .    60   8    17   3    .    .    .    
  Robot Hit Streak         40    | .    11   29   17   21   40   13   24   32   13   33   17   
  Robot Miss Streak        2     | .    .    1    1    2    2    1    1    1    2    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    1    
  Secondary Targets        12    | .    2    2    3    1    1    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    .    .    1    .    .    
Shots Hit Robots           511   | .    11   44   20   40   126  17   44   11   42   125  31   
  Core Hits                214   | .    5    15   9    16   57   6    23   6    21   44   12   
  Critical Hits            19    | .    .    1    .    .    4    1    1    1    .    4    7    
  Critical Kills           6     | .    .    1    .    .    1    .    .    .    .    1    3    
  Critical Parts Destroyed 12    | .    .    .    .    .    2    1    1    1    .    3    4    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10702 | .    108  437  200  377  2626 409  1166 266  813  3316 984  
  Guns                     4800  | .    108  435  200  377  1412 122  434  162  813  680  57   
  Cannons                  4879  | .    .    .    .    .    844  169  359  51   .    2534 922  
  Explosions               971   | .    .    .    .    .    327  118  373  53   .    100  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  52    | .    .    2    .    .    43   .    .    .    .    2    5    
  Kinetic                  7345  | .    108  435  200  377  1486 291  793  200  471  2388 596  
  Thermal                  1780  | .    .    .    .    .    72   .    44   13   342  926  383  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1525  | .    .    .    .    .    1025 118  329  53   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    1    4    5    5    9    9    .    9    
  Average Corruption       5     | .    .    .    .    1    2    4    5    6    7    .    5    
  Corruption Purged        4     | .    .    .    .    .    2    .    .    .    2    .    .    
  Effects                  110   | .    .    .    .    .    7    20   31   9    29   .    14   
    Message Errors         32    | .    .    .    .    .    1    4    12   2    10   .    3    
    Matter Fused           28    | .    .    .    .    .    2    8    6    3    6    .    3    
    Heat Flow Errors       14    | .    .    .    .    .    1    3    5    1    1    .    3    
    Energy Discharges      9     | .    .    .    .    .    .    2    4    .    3    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    3    3    2    .    1    .    1    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    1    2    .    2    
    Misfires               2     | .    .    .    .    .    .    .    .    1    1    .    .    
    Targeting Errors       8     | .    .    .    .    .    .    .    2    1    4    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            191   | .    .    .    .    .    28   2    17   .    .    143  1    
  Projectiles              190   | .    .    .    .    .    27   2    17   .    .    143  1    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1     | .    .    .    .    .    1    .    .    .    .    .    .    
Knockbacks                 38    | .    .    .    .    .    3    2    4    1    .    20   8    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  37    | .    .    .    .    .    2    2    4    1    .    20   8    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      92    | .    .    .    .    .    37   27   8    18   .    .    2    
  Shots                    9     | .    .    .    .    .    1    4    2    2    .    .    .    
  Rammed                   14    | .    .    1    .    .    9    .    .    .    .    .    4    
Targets Rammed             15    | .    .    1    .    .    9    .    .    .    .    1    4    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        778   | .    .    94   37   243  629  246  265  238  288  778  256  
  Average Temperature      128   | .    .    36   18   109  154  78   62   64   141  217  64   
  Received Heat Transfer   2474  | .    .    99   40   120  319  9    87   .    306  378  1116 
  Effects                  88    | .    .    .    .    .    34   .    .    .    2    49   3    
    Shutdowns              23    | .    .    .    .    .    9    .    .    .    .    14   .    
    Energy Bleed           9     | .    .    .    .    .    4    .    .    .    2    3    .    
    Interference           17    | .    .    .    .    .    9    .    .    .    .    5    3    
    Matter Decay           5     | .    .    .    .    .    2    .    .    .    .    3    .    
    Short Circuit          4     | .    .    .    .    .    1    .    .    .    .    3    .    
    Damage (minor)         8     | .    .    .    .    .    2    .    .    .    .    6    .    
    Damage (major)         15    | .    .    .    .    .    4    .    .    .    .    11   .    
    Damage (core)          7     | .    .    .    .    .    3    .    .    .    .    4    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    6    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    2    1    .    
  Heat Transferred         2714  | .    .    .    .    .    100  .    50   37   740  1462 325  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac 
Peak Influence             324  | .   100 97  170 238 254 .   .   .   .   243 324 
  Initial                  51   | .   .   27  13  51  .   .   .   .   .   24  7   
  Average                  68   | .   52  37  50  90  59  .   .   .   .   100 83  
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   .   1   1   
  Low Security (%)         89   | 100 100 100 100 91  86  .   .   .   .   88  79  
  Level 1                  10   | .   .   .   .   8   13  .   .   .   .   11  20  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   3   7   .   .   .   .   5   3   
  Investigation            2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Extermination            7    | .   .   .   .   .   4   .   .   .   .   2   1   
  Reinforcement            5    | .   .   .   .   1   2   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   2   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   1   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac 
Distress Signals           7    | .   .   .   1   .   2   .   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              164  | .   4   8   7   10  33  4   14  10  12  24  38  
  Peak Tracking Total      13   | .   3   2   5   3   3   2   3   6   3   8   13  
  Tactical Retreats        23   | .   .   .   .   1   4   1   1   2   3   1   10  

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac 
Traps Triggered            8    | .   .   .   1   1   3   .   .   .   .   .   3   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac 
Machines Disabled          9    | .   .   .   .   .   .   .   .   .   .   7   2   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   .   4   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac 
Machines Accessed          13   | .   1   .   .   2   4   1   1   .   .   3   1   
  Terminals                8    | .   1   .   .   1   2   .   1   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                37   | .   2   .   .   10  11  1   2   .   .   7   4   
  Successful               28   | .   2   .   .   10  9   1   2   .   .   3   1   
  Failed                   9    | .   .   .   .   .   2   .   .   .   .   4   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                21   | .   2   .   .   3   5   .   2   .   .   5   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   7   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   3   .   .   .   .   2   .   
Terminal Hacks             16   | .   2   .   .   3   5   1   2   .   .   2   1   
  Record                   10   | .   .   .   .   1   4   .   2   .   .   2   1   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   7   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   4   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   2   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   1   3   .   .   .   .   2   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycled Matter          10   | .   .   .   .   .   10  .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   3   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   2   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Turns Passed               10122 | 113  167  1000 379  452  2582 929  1204 238  753  1429 876  
Spaces Moved               5455  | 65   86   514  190  222  1165 488  601  115  350  775  884  
  Core                     70    | 16   .    .    .    .    2    .    .    .    2    .    50   
  Treads                   3765  | 49   86   514  190  222  1163 488  601  115  337  .    .    
  Legs                     464   | .    .    .    .    .    .    .    .    .    11   453  .    
  Wheels                   583   | .    .    .    .    .    .    .    .    .    .    322  261  
  Hover                    573   | .    .    .    .    .    .    .    .    .    .    .    573  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  180  180  185  185  185  180  130  58   
  Average Speed            165   | 142  165  180  180  180  197  185  185  185  191  150  84   
  Slowest Speed            1300  | 300  180  180  200  180  1300 185  185  185  1300 330  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 5    18   78   20   18   29   68   80   10   77   25   21   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | 1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    .    .    .    .    3    5    2    4    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          67    | .    .    .    .    .    12   1    4    1    3    44   2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               34    | .    .    .    .    .    9    1    1    1    3    17   2    
  AOE                      33    | .    .    .    .    .    3    .    3    .    .    27   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Total                      6043 | 86   100  557  212  247  1310 497  648  131  387  898  970  
  Wait                     79   | 4    .    18   .    .    23   .    13   1    .    .    20   
  Move                     5444 | 64   85   513  189  221  1164 487  600  114  349  774  884  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 8    4    6    3    4    11   .    4    1    4    14   9    
  Fast Attach              51   | 2    2    .    1    3    13   1    4    2    5    12   6    
  Attach                   55   | 6    1    1    6    1    9    .    1    4    5    8    13   
  Detach                   9    | 1    2    .    2    .    2    .    .    .    .    1    1    
  Swap                     2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Drop                     55   | 1    .    1    2    3    17   1    5    4    3    15   3    
  Fire                     265  | .    6    17   9    15   62   8    21   5    21   71   30   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    10   | .    .    1    .    .    9    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 1 exit: *Upp)

 History 
---------
  Turn | Location           | Event
    42 | -11/Scrapyard      | Identified exit to Materials
    42 | -11/Scrapyard      | Discovered exit to Materials (range 14)
   114 | -11/Scrapyard      | Entered Materials
   114 | -10/Materials      | Evolved 1 slot: Weapon x1
   204 | -10/Materials      | Identified exit to Mines
   204 | -10/Materials      | Discovered exit to Mines (range 15)
   281 | -10/Materials      | Entered Mines
   305 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   524 | -10/Mines          | Build established: Hacker-Gunner
  1090 | -10/Mines          | Identified exit to Materials
  1090 | -10/Mines          | Discovered exit to Materials (range 7)
  1281 | -10/Mines          | Entered Materials
  1281 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  1644 | -9/Materials       | Identified exit to Materials
  1644 | -9/Materials       | Discovered exit to Materials (range 10)
  1660 | -9/Materials       | Entered another Materials area
  1660 | -8/Materials       | Evolved 2 slots: Utility x2
  1991 | -8/Materials       | Build established: Hacker-Tank
  2003 | -8/Materials       | Garrison activated, responded to threat
  2076 | -8/Materials       | Identified exit to Factory
  2076 | -8/Materials       | Discovered exit to Factory (range 8)
  2112 | -8/Materials       | Entered Factory
  2112 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  3156 | -7/Factory         | Core integrity fell below 50%
  3464 | -7/Factory         | Build established: Hacker-Gunner
  3579 | -7/Factory         | Lost 3 parts (1p2w)
  4620 | -7/Factory         | Identified exit to Lower Caves
  4620 | -7/Factory         | Discovered exit to Lower Caves (range 16)
  4694 | -7/Factory         | Entered Lower Caves
  4976 | -7/Lower Caves     | Build established: Hacker-Skirmisher
  5595 | -7/Lower Caves     | Identified exit to Lower Caves
  5595 | -7/Lower Caves     | Discovered exit to Lower Caves (range 15)
  5623 | -7/Lower Caves     | Entered another Lower Caves area
  5983 | -7/Lower Caves     | Spotted B-75 Beast
  5994 | -7/Lower Caves     | Destroyed B-75 Beast
  6311 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6350 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  6361 | -7/Lower Caves     | Identified exit to Factory
  6365 | -7/Lower Caves     | Learned Factory emergency access door positions
  6759 | -7/Lower Caves     | Identified exit to Zion
  6759 | -7/Lower Caves     | Discovered exit to Zion (range 20)
  6827 | -7/Lower Caves     | Entered Zion
  6864 | -7/Zion            | Attacked by Zionites
  6974 | -7/Zion            | Spotted CC-68O(B)
  6974 | -7/Zion            | Spotted IH-C8V(B)
  7014 | -7/Zion            | Identified exit to Proximity Caves
  7014 | -7/Zion            | Discovered exit to Proximity Caves (range 15)
  7057 | -7/Zion            | Core integrity fell below 20%
  7065 | -7/Zion            | Entered Proximity Caves
  7087 | -6/Proximity Caves | Lost 6 parts (3p1u2w)
  7095 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7308 | -6/Proximity Caves | Build established: Scavenger-Tank
  7383 | -6/Proximity Caves | Spotted B-75 Beast
  7770 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  7790 | -6/Proximity Caves | Lost 4 parts (2n1u1w)
  7818 | -6/Proximity Caves | Entered Factory
  7818 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7819 | -6/Factory         | Identified exit to Lower Caves
  8174 | -6/Factory         | Garrison activated, responded to threat
  8355 | -6/Factory         | Build established: Hacker-Mutant
  8732 | -6/Factory         | Core integrity fell below 50%
  8839 | -6/Factory         | Discovered exit to Lower Caves (range 10)
  9232 | -6/Factory         | Identified exit to Factory
  9232 | -6/Factory         | Discovered exit to Factory (range 13)
  9247 | -6/Factory         | Entered another Factory area
  9247 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9644 | -5/Factory         | Lost 12 parts (2p2n4u4w)
  9744 | -5/Factory         | Identified exit to Upper Caves
  9744 | -5/Factory         | Discovered exit to Upper Caves (range 7)
  9746 | -5/Factory         | Core integrity fell below 50%
  9829 | -5/Factory         | Core integrity fell below 20%
  9881 | -5/Factory         | Lost 3 parts (1p1u1w)
 10123 | -5/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
P-70 Sage suffers critical hit.
P-70 Sage destroyed.
Acquired 34 matter.
Acquired 4 matter.
K-01 Serf collects debris.
Dropped Self-destruct Interrupter.
Identified Cloaking Device.
Self-destruct Interrupter emitting active interruption sequence. <x2>
ALERT: Rogue bot located, Programmers report to Factory Zone 3Y.
System corrupted: Matter fused (-10). <x2>
Acquired Prototype Hover Unit.
Dropped Gyrokinetic Inverter.
Acquired Disruptor Cannon.
Hyp. Gauss Cannon destroyed.
Door malfunctions.
U-05 Engineer lays Concrete.
Disruptor Cannon destroyed.
Cloaking Device destroyed.
U-05 Engineer lays Concrete.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          47
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Jamming Range              14
EM Shielding               2
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             60
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Evasion (%)                53
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          30

 Item Schematics 
-----------------
      Imp. Heat Sink | -8/Materials | Scanalyzed
      Adv. Heat Sink | -8/Materials | Scanalyzed
 Shock Bomb Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              MeleeFlakCore
  Manual?         0
Play Time         02:18:12
  Cumulative      27.4 hours
  Start           2021.12.04 @ 16:37:27
  End             2021.12.04 @ 19:32:18
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      0
  Explorer        9
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          32
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 484b10cd-08d7-4f57-9db4-d9b43068d797