Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.04 @ 19:32:18 Player: Yanche Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (109) 545 Value Destroyed (4111) 4111 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9376 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 10/100 System Corruption 9% Temperature Cool (4) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Airjet Fusion Compressor System Restoration Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Battery Enhanced Optical Array Advanced Terrain Scanner Hardened Medium Armor Plating Hacking Suite Dynamic Insulation System > --- WEAPON ----------- Heavy Plasma Cannon Flak Gun Remote Datajack > --- INVENTORY -------- Cold Fusion Reactor Improved Medium Treads Fusion Compressor Advanced Terrain Scan Processor Recoil Stabilizer Energy Filter System Guard Neutron Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Self-destruct Interrupter [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 11 | . 1 . 2 2 2 . . . . 2 2 Power 2 | . . . 1 . 1 . . . . . . Propulsion 2 | . . . . . . . . . . 1 1 Utility 6 | . . . 1 2 1 . . . . 1 1 Weapon 1 | . 1 . . . . . . . . . . Parts Attached 108 | 8 3 1 7 4 22 1 5 6 10 22 19 Power 24 | 1 . 1 . 2 5 1 1 1 3 6 3 Engine 16 | 1 . . . 2 4 1 . 1 2 5 . Core 7 | . . 1 . . 1 . 1 . 1 . 3 Reactor 1 | . . . . . . . . . . 1 . Propulsion 21 | 2 . . 2 . 6 . 1 . 2 3 5 Treads 10 | 2 . . 2 . 5 . 1 . . . . Leg 4 | . . . . . . . . . 2 2 . Wheel 2 | . . . . . . . . . . 1 1 Hover 5 | . . . . . 1 . . . . . 4 Flight . | . . . . . . . . . . . . Utility 36 | 3 2 . 3 2 7 . 3 3 1 7 5 Device 18 | . . . 2 1 5 . 1 2 1 2 4 Storage 5 | 1 2 . 1 . . . . . . 1 . Processor 8 | 1 . . . . 2 . 1 1 . 2 1 Hackware 1 | . . . . . . . . . . 1 . Protection 4 | 1 . . . 1 . . 1 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 1 . 2 . 4 . . 2 4 6 6 Energy Gun 4 | . . . . . 1 . . 1 2 . . Energy Cannon 3 | . . . . . . . . . . 1 2 Ballistic Gun 9 | 2 1 . 1 . 1 . . 1 1 1 1 Ballistic Cannon 7 | . . . . . 1 . . . 1 2 3 Launcher 2 | . . . 1 . 1 . . . . . . Special Weapon 2 | . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Parts Lost 48 | . . . . . 6 . 1 6 6 5 24 Power 9 | . . . . . 1 . 1 3 . . 4 Propulsion 6 | . . . . . 1 . . . 2 1 2 Utility 15 | . . . . . 2 . . 1 1 2 9 Weapon 18 | . . . . . 2 . . 2 3 2 9 Highest Loss Streak 12 | . . . . . 3 . 1 6 4 2 12 Average Slot Usage (%) 91 | . 91 100 90 98 93 100 99 94 92 89 55 Engine 14 | . 12 11 . 14 17 16 16 9 19 16 1 Core 2 | . . . 10 . 2 4 4 6 . . 2 Treads 11 | . 25 25 20 16 9 14 14 14 12 . . Leg 1 | . . . . . . . . . . 11 . Device 15 | . . . 10 15 23 21 18 14 22 14 5 Storage 8 | . 12 12 10 8 7 7 7 7 7 10 4 Processor 8 | . 12 12 10 8 7 14 14 13 1 2 10 Protection 3 | . . . . 7 2 . 2 7 7 5 1 Energy Gun 1 | . . . . . 3 . . 1 6 1 . Ballistic Gun 12 | . 29 37 29 25 9 7 7 7 13 2 2 Ballistic Cannon 3 | . . . . . 4 7 7 6 . 7 1 Launcher 2 | . . . . . 3 7 7 5 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 107 | 16 41 41 44 58 80 78 84 84 77 107 99 Greatest Support 64 | 40 40 40 40 40 51 40 50 50 50 55 64 Greatest Overweight (x) 25 | 5 1 1 2 1 25 1 1 1 25 7 4 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 2 . Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 7 9 12 12 12 12 12 12 12 12 12 7 Most Carried 12 | 4 7 12 12 12 12 10 12 12 10 12 12 Average Carried 9 | 1 3 8 11 10 10 10 11 11 8 9 5 Final Capacity 12 | 8 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 7 12 11 12 10 10 12 7 6 12 3 Class Distribution -------------------- 31% | Hacker-Gunner 20% | Hacker-Mutant 15% | Hacker-Skirmisher 12% | Hacker-Tank 10% | Scavenger-Tank 9% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Tank | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 3427 | 253 71 105 115 115 719 140 504 83 247 597 478 Remotely . | . . . . . . . . . . . . Salvage Created 4015 | . 59 188 180 221 1173 141 492 121 391 772 277 Parts 222 | . 7 17 15 8 68 7 22 9 19 37 13 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 87 | . 4 7 5 4 20 3 12 1 9 16 6 Guns 45 | . 4 7 5 4 9 . 5 . 9 2 . Cannons 34 | . . . . . 9 3 2 . . 14 6 AOE 7 | . . . . . 1 . 5 1 . . . Classes Destroyed 14 | . 1 1 2 . 6 . 1 1 . 2 . Worker 7 | . . . . . 5 . . . . 1 1 Builder 3 | . . . . . 1 . . . . 2 . Recycler 2 | . . . . . . . . . . 2 . Operator 2 | . . . . . . . . . . 2 . Watcher 5 | . . . 1 . 4 . . . . . . Swarmer 24 | . 4 4 2 . 2 . 5 . 4 3 . Grunt 29 | . . 3 2 2 7 1 4 . 4 5 1 Brawler 1 | . . . . . 1 . . . . . . Duelist 3 | . . . . . 1 1 1 . . . . Sentry 13 | . . . 1 2 3 . 1 . 1 4 1 Hunter 5 | . . . . . 2 1 . . . 2 . Programmer 10 | . . . . . 4 . . . . 2 4 Behemoth 1 | . . . . . . . 1 . . . . Zionite 3 | . . . . . . . . 3 . . . Butcher 1 | . . . . . . . . 1 . . . Best Kill Streak 7 | . 4 2 4 3 5 2 3 2 3 7 2 Combat Bots Only 6 | . 4 2 4 3 4 2 3 1 3 6 2 Max Kills in Single Turn 2 | . 2 1 2 1 2 1 2 1 1 2 1 Gunslinging 1 | . 1 . 1 . . . . . . . . Exploded 2 | . . . . . 1 . 2 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Damage Taken 8326 | . 43 162 81 159 1256 99 301 677 730 1672 3146 Core 2343 | . 11 22 9 17 415 20 28 117 93 604 1007 Absorbed by Shields 132 | . . . 40 63 29 . . . . . . Core Remaining (%) 68 | 100 . 86 97 96 . . . . 3 28 . Volleys Fired 265 | . 6 17 9 15 62 8 21 5 21 71 30 Largest 3 | . 2 3 3 3 3 3 3 3 3 3 3 Hottest 208 | . 40 60 60 60 123 112 112 126 130 191 208 Shots Fired 655 | . 12 51 27 45 170 24 59 15 54 157 41 Gun 380 | . 12 51 27 45 112 8 21 9 54 36 5 Cannon 232 | . . . . . 47 8 21 3 . 117 36 Launcher 39 | . . . . . 11 8 17 3 . . . Special 4 | . . . . . . . . . . 4 . Kinetic 484 | . 12 51 27 45 110 16 42 10 33 110 28 Thermal 79 | . . . . . . . . 2 21 43 13 Explosive . | . . . . . . . . . . . . Electromagnetic 88 | . . . . . 60 8 17 3 . . . Robot Hit Streak 40 | . 11 29 17 21 40 13 24 32 13 33 17 Robot Miss Streak 2 | . . 1 1 2 2 1 1 1 2 2 2 Penetration Max 1 | . . . . . . . . 1 1 . 1 Secondary Targets 12 | . 2 2 3 1 1 . . . 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . 1 . . Shots Hit Robots 511 | . 11 44 20 40 126 17 44 11 42 125 31 Core Hits 214 | . 5 15 9 16 57 6 23 6 21 44 12 Critical Hits 19 | . . 1 . . 4 1 1 1 . 4 7 Critical Kills 6 | . . 1 . . 1 . . . . 1 3 Critical Parts Destroyed 12 | . . . . . 2 1 1 1 . 3 4 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10702 | . 108 437 200 377 2626 409 1166 266 813 3316 984 Guns 4800 | . 108 435 200 377 1412 122 434 162 813 680 57 Cannons 4879 | . . . . . 844 169 359 51 . 2534 922 Explosions 971 | . . . . . 327 118 373 53 . 100 . Melee . | . . . . . . . . . . . . Ramming 52 | . . 2 . . 43 . . . . 2 5 Kinetic 7345 | . 108 435 200 377 1486 291 793 200 471 2388 596 Thermal 1780 | . . . . . 72 . 44 13 342 926 383 Explosive . | . . . . . . . . . . . . Electromagnetic 1525 | . . . . . 1025 118 329 53 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . 1 4 5 5 9 9 . 9 Average Corruption 5 | . . . . 1 2 4 5 6 7 . 5 Corruption Purged 4 | . . . . . 2 . . . 2 . . Effects 110 | . . . . . 7 20 31 9 29 . 14 Message Errors 32 | . . . . . 1 4 12 2 10 . 3 Matter Fused 28 | . . . . . 2 8 6 3 6 . 3 Heat Flow Errors 14 | . . . . . 1 3 5 1 1 . 3 Energy Discharges 9 | . . . . . . 2 4 . 3 . . Parts Rejected 2 | . . . . . . . . . 1 . 1 Data Loss (minor) 10 | . . . . . 3 3 2 . 1 . 1 Data Loss (major) 5 | . . . . . . . . 1 2 . 2 Misfires 2 | . . . . . . . . 1 1 . . Targeting Errors 8 | . . . . . . . 2 1 4 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 191 | . . . . . 28 2 17 . . 143 1 Projectiles 190 | . . . . . 27 2 17 . . 143 1 Explosions . | . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . Knockbacks 38 | . . . . . 3 2 4 1 . 20 8 Impact 1 | . . . . . 1 . . . . . . Kinetic 37 | . . . . . 2 2 4 1 . 20 8 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 92 | . . . . . 37 27 8 18 . . 2 Shots 9 | . . . . . 1 4 2 2 . . . Rammed 14 | . . 1 . . 9 . . . . . 4 Targets Rammed 15 | . . 1 . . 9 . . . . 1 4 Kicked 1 | . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 778 | . . 94 37 243 629 246 265 238 288 778 256 Average Temperature 128 | . . 36 18 109 154 78 62 64 141 217 64 Received Heat Transfer 2474 | . . 99 40 120 319 9 87 . 306 378 1116 Effects 88 | . . . . . 34 . . . 2 49 3 Shutdowns 23 | . . . . . 9 . . . . 14 . Energy Bleed 9 | . . . . . 4 . . . 2 3 . Interference 17 | . . . . . 9 . . . . 5 3 Matter Decay 5 | . . . . . 2 . . . . 3 . Short Circuit 4 | . . . . . 1 . . . . 3 . Damage (minor) 8 | . . . . . 2 . . . . 6 . Damage (major) 15 | . . . . . 4 . . . . 11 . Damage (core) 7 | . . . . . 3 . . . . 4 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Fried 6 | . . . . . 6 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 2 1 . Heat Transferred 2714 | . . . . . 100 . 50 37 740 1462 325 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 324 | . 100 97 170 238 254 . . . . 243 324 Initial 51 | . . 27 13 51 . . . . . 24 7 Average 68 | . 52 37 50 90 59 . . . . 100 83 Maximum Alert Level 1 | . . . . 1 1 . . . . 1 1 Low Security (%) 89 | 100 100 100 100 91 86 . . . . 88 79 Level 1 10 | . . . . 8 13 . . . . 11 20 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . . . . 3 7 . . . . 5 3 Investigation 2 | . . . . . 1 . . . . . 1 Extermination 7 | . . . . . 4 . . . . 2 1 Reinforcement 5 | . . . . 1 2 . . . . 1 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . 2 . . . . . 2 . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 7 | . . . 1 . 2 . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 164 | . 4 8 7 10 33 4 14 10 12 24 38 Peak Tracking Total 13 | . 3 2 5 3 3 2 3 6 3 8 13 Tactical Retreats 23 | . . . . 1 4 1 1 2 3 1 10 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 8 | . . . 1 1 3 . . . . . 3 Indirectly 1 | . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 9 | . . . . . . . . . . 7 2 Max in Single Turn 4 | . . . . . . . . . . 4 1 Garrison Access 2 | . . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 13 | . 1 . . 2 4 1 1 . . 3 1 Terminals 8 | . 1 . . 1 2 . 1 . . 2 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . Total Hacks 37 | . 2 . . 10 11 1 2 . . 7 4 Successful 28 | . 2 . . 10 9 1 2 . . 3 1 Failed 9 | . . . . . 2 . . . . 4 3 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 21 | . 2 . . 3 5 . 2 . . 5 4 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . Scanalyzers 7 | . . . . 7 . . . . . . . Garrison Access 5 | . . . . . 3 . . . . 2 . Terminal Hacks 16 | . 2 . . 3 5 1 2 . . 2 1 Record 10 | . . . . 1 4 . 2 . . 2 1 Open Door 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . Recycle Component 1 | . . . . . 1 . . . . . . Process 1 | . . . . . 1 . . . . . . Scanalyzer 7 | . . . . 7 . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . Analyze 4 | . . . . 4 . . . . . . . Garrison Access Hacks 3 | . . . . . 2 . . . . 1 . Seal Access 2 | . . . . . 1 . . . . 1 . Coupler Status 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 1 . . 1 3 . . . . 2 1 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . . Recycled Matter 10 | . . . . . 10 . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 3 . Non-combat 2 | . . . . . . . . . . 2 . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied 3 | . . . . . . . . . . 3 . parse_system 2 | . . . . . . . . . . 2 . no_distress 1 | . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 10122 | 113 167 1000 379 452 2582 929 1204 238 753 1429 876 Spaces Moved 5455 | 65 86 514 190 222 1165 488 601 115 350 775 884 Core 70 | 16 . . . . 2 . . . 2 . 50 Treads 3765 | 49 86 514 190 222 1163 488 601 115 337 . . Legs 464 | . . . . . . . . . 11 453 . Wheels 583 | . . . . . . . . . . 322 261 Hover 573 | . . . . . . . . . . . 573 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 185 185 185 180 130 58 Average Speed 165 | 142 165 180 180 180 197 185 185 185 191 150 84 Slowest Speed 1300 | 300 180 180 200 180 1300 185 185 185 1300 330 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 5 18 78 20 18 29 68 80 10 77 25 21 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 14 | . . . . . . 3 5 2 4 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 67 | . . . . . 12 1 4 1 3 44 2 Melee . | . . . . . . . . . . . . Projectile 34 | . . . . . 9 1 1 1 3 17 2 AOE 33 | . . . . . 3 . 3 . . 27 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Total 6043 | 86 100 557 212 247 1310 497 648 131 387 898 970 Wait 79 | 4 . 18 . . 23 . 13 1 . . 20 Move 5444 | 64 85 513 189 221 1164 487 600 114 349 774 884 Hop . | . . . . . . . . . . . . Pick Up 68 | 8 4 6 3 4 11 . 4 1 4 14 9 Fast Attach 51 | 2 2 . 1 3 13 1 4 2 5 12 6 Attach 55 | 6 1 1 6 1 9 . 1 4 5 8 13 Detach 9 | 1 2 . 2 . 2 . . . . 1 1 Swap 2 | . . . . . . . . . . 2 . Drop 55 | 1 . 1 2 3 17 1 5 4 3 15 3 Fire 265 | . 6 17 9 15 62 8 21 5 21 71 30 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . 4 Kick 1 | . . . . . . . . . . 1 . Crush 10 | . . 1 . . 9 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 42 | -11/Scrapyard | Identified exit to Materials 42 | -11/Scrapyard | Discovered exit to Materials (range 14) 114 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Evolved 1 slot: Weapon x1 204 | -10/Materials | Identified exit to Mines 204 | -10/Materials | Discovered exit to Mines (range 15) 281 | -10/Materials | Entered Mines 305 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 524 | -10/Mines | Build established: Hacker-Gunner 1090 | -10/Mines | Identified exit to Materials 1090 | -10/Mines | Discovered exit to Materials (range 7) 1281 | -10/Mines | Entered Materials 1281 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1644 | -9/Materials | Identified exit to Materials 1644 | -9/Materials | Discovered exit to Materials (range 10) 1660 | -9/Materials | Entered another Materials area 1660 | -8/Materials | Evolved 2 slots: Utility x2 1991 | -8/Materials | Build established: Hacker-Tank 2003 | -8/Materials | Garrison activated, responded to threat 2076 | -8/Materials | Identified exit to Factory 2076 | -8/Materials | Discovered exit to Factory (range 8) 2112 | -8/Materials | Entered Factory 2112 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3156 | -7/Factory | Core integrity fell below 50% 3464 | -7/Factory | Build established: Hacker-Gunner 3579 | -7/Factory | Lost 3 parts (1p2w) 4620 | -7/Factory | Identified exit to Lower Caves 4620 | -7/Factory | Discovered exit to Lower Caves (range 16) 4694 | -7/Factory | Entered Lower Caves 4976 | -7/Lower Caves | Build established: Hacker-Skirmisher 5595 | -7/Lower Caves | Identified exit to Lower Caves 5595 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 5623 | -7/Lower Caves | Entered another Lower Caves area 5983 | -7/Lower Caves | Spotted B-75 Beast 5994 | -7/Lower Caves | Destroyed B-75 Beast 6311 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6350 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6361 | -7/Lower Caves | Identified exit to Factory 6365 | -7/Lower Caves | Learned Factory emergency access door positions 6759 | -7/Lower Caves | Identified exit to Zion 6759 | -7/Lower Caves | Discovered exit to Zion (range 20) 6827 | -7/Lower Caves | Entered Zion 6864 | -7/Zion | Attacked by Zionites 6974 | -7/Zion | Spotted CC-68O(B) 6974 | -7/Zion | Spotted IH-C8V(B) 7014 | -7/Zion | Identified exit to Proximity Caves 7014 | -7/Zion | Discovered exit to Proximity Caves (range 15) 7057 | -7/Zion | Core integrity fell below 20% 7065 | -7/Zion | Entered Proximity Caves 7087 | -6/Proximity Caves | Lost 6 parts (3p1u2w) 7095 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7308 | -6/Proximity Caves | Build established: Scavenger-Tank 7383 | -6/Proximity Caves | Spotted B-75 Beast 7770 | -6/Proximity Caves | Discovered exit to Factory (range 11) 7790 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 7818 | -6/Proximity Caves | Entered Factory 7818 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7819 | -6/Factory | Identified exit to Lower Caves 8174 | -6/Factory | Garrison activated, responded to threat 8355 | -6/Factory | Build established: Hacker-Mutant 8732 | -6/Factory | Core integrity fell below 50% 8839 | -6/Factory | Discovered exit to Lower Caves (range 10) 9232 | -6/Factory | Identified exit to Factory 9232 | -6/Factory | Discovered exit to Factory (range 13) 9247 | -6/Factory | Entered another Factory area 9247 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9644 | -5/Factory | Lost 12 parts (2p2n4u4w) 9744 | -5/Factory | Identified exit to Upper Caves 9744 | -5/Factory | Discovered exit to Upper Caves (range 7) 9746 | -5/Factory | Core integrity fell below 50% 9829 | -5/Factory | Core integrity fell below 20% 9881 | -5/Factory | Lost 3 parts (1p1u1w) 10123 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- P-70 Sage suffers critical hit. P-70 Sage destroyed. Acquired 34 matter. Acquired 4 matter. K-01 Serf collects debris. Dropped Self-destruct Interrupter. Identified Cloaking Device. Self-destruct Interrupter emitting active interruption sequence. ALERT: Rogue bot located, Programmers report to Factory Zone 3Y. System corrupted: Matter fused (-10). Acquired Prototype Hover Unit. Dropped Gyrokinetic Inverter. Acquired Disruptor Cannon. Hyp. Gauss Cannon destroyed. Door malfunctions. U-05 Engineer lays Concrete. Disruptor Cannon destroyed. Cloaking Device destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ? # ?"?" #??# # """" #?? | | #? """ # ? ?? #??# # """" #?? | | # """ #?? ? ???# # ]/ #?? | | # """ # ""?? ???# # ]] #?? | | ##+##### # # ???"?????# # ]] #?? | | ## # """?# ??"""? #??# # #?? | | "" ## #? """?# "??"?#### #######/######## | | " """## + "?"?# ? ??# | | " S"## # # ? "?"" # | | " """## ######## """??# | | " """## # # """"?# | | " ## # # """? + | | " ## # # # | | " ## # # [ + | | " ## # # # A ####+######## | | " ==## + ####+##### # | | =## # # #" | | | ==## # # u #" | | ## # # """"" #" """ """ | | ### #### # # """""" #T """ """ | | #?###??# # # """""" #" """ """ | | ######## + # """""" #" ? | | ##?##### # # #" """ !? | | ######## # = # """""" # """ ! !? | | ####?### ######## """""" # """ | | ######## @ """"" # = | | ? ?#### """"" # = ????? ? | | ?"?##### % ##### ??????? | | ?????#?# """"""k #????#??????? | | "" #???# """""" #???????????? | | "" ?#### """"" #???????????? | | ?"?##### """"" #???????????? | | ???###?# #???????????? | | ? ??### """""" #???????????? | | " ???#?############## """"?? ????????????? | | ?" ##?#??####?#####?# """??? ????????????? | | " #???####?####??### """??? ????????????? | | ???####??##??#?#???##h ????????????????? | | ?##?###??#???##?#???# """?????????????????? | | #??###?######?##?##??R """"????????????????? | | #????##?##???#?#???#? ""??????????????????? | | ???#?#?# ?? ?? ? ?#?? ""??????????????????? | | ???? ? # ?""??"?"? ?# ? ??????????????????? | | ?????##?? ??" ?"????# ? ""??????????????????? | | ????????????" "?????? ? ?? "???????????????????? | | ????????? ? ??? ? ???????????????????????????????? | | ????????????????"????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 47 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 EM Shielding 2 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 53 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed MeleeFlakCore Manual? 0 Play Time 02:18:12 Cumulative 27.4 hours Start 2021.12.04 @ 16:37:27 End 2021.12.04 @ 19:32:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 484b10cd-08d7-4f57-9db4-d9b43068d797