Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.05 @ 08:31:31 Player: Occam Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (162) 810 Value Destroyed (3598) 3598 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (911) 911 TOTAL SCORE: 11239 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 21 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 854/1000 Matter 275/300 Energy 57/100 System Corruption 2% Temperature Cool (4) Movement Flying (26) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY (8) ------ Medium Storage Unit Deep Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Hacking Suite Advanced Hacking Suite A0-MCA's Component Scanner > --- WEAPON (2) ------- Mini Smartbomb Launcher Power Sword > --- INVENTORY (10) --- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Improved Light Armor Plating Authchip [Propulsion] Advanced Plasma Cannon KE Penetrator Heavy Missile Launcher Shock Maul Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Deep Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating Improved Hacking Suite Advanced Hacking Suite A0-MCA's Component Scanner > --- WEAPON ----------- KE Penetrator Shock Maul > --- INVENTORY -------- Cooled VTOL Module Authchip [Propulsion] Advanced Plasma Cannon Heavy Missile Launcher Power Sword [Rating: 95] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Smartbomb Launcher Impact Weapon Shock Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 3 . . . . . . 1 Utility 6 | . . . 2 . . . 3 . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 108 | 3 7 2 20 11 2 5 24 . 12 . 3 5 2 12 Power 12 | . 1 . 4 1 . . 2 . 1 . 2 . . 1 Engine 6 | . 1 . 3 1 . . 1 . . . . . . . Core 6 | . . . 1 . . . 1 . 1 . 2 . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 34 | 2 1 2 6 4 2 4 5 . 5 . . . 1 2 Treads 16 | 2 1 2 6 3 2 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 4 | . . . . 1 . 3 . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 14 | . . . . . . 1 5 . 5 . . . 1 2 Utility 41 | 1 2 . 4 3 . 1 15 . 4 . . 5 . 6 Device 8 | 1 1 . . 1 . . 3 . 1 . . 1 . . Storage 4 | . 1 . 1 1 . . . . . . . . . 1 Processor 13 | . . . 3 . . . 4 . . . . 4 . 2 Hackware 14 | . . . . . . 1 8 . 2 . . . . 3 Protection 2 | . . . . 1 . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 21 | . 3 . 6 3 . . 2 . 2 . 1 . 1 3 Energy Gun 2 | . . . 1 1 . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . 1 . 1 . . 1 Ballistic Gun 5 | . 1 . 1 1 . . 1 . . . . . . 1 Ballistic Cannon 5 | . 2 . 2 1 . . . . . . . . . . Launcher 3 | . . . 1 . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 2 . . 1 . 1 . . 6 . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . System Corruption 4 | . . . . . . 4 . . . . . . . . Parts Lost 12 | . . . 1 3 . 2 . . 1 . . 1 1 3 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 2 | . . . . . . 1 . . . . . . . 1 Utility 4 | . . . . 2 . 1 . . . . . 1 . . Weapon 4 | . . . 1 1 . . . . 1 . . . 1 . Highest Loss Streak 2 | . . . 1 1 . 2 . . 1 . . 1 1 2 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . Average Backups 13 | 5 12 14 14 17 24 24 4 4 4 5 5 5 5 4 Power . | 1 1 1 . . 2 1 . . . . . . . . Propulsion 3 | 3 1 2 2 6 7 6 . 1 . 1 1 1 1 . Utility 4 | . 6 7 5 3 6 7 3 2 3 3 2 2 2 1 Weapon 4 | 1 1 3 4 7 9 8 1 1 1 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 30 | . 5 1 7 . . 5 3 1 3 . 1 . . 4 Power 2 | . 2 . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 Utility 13 | . 3 . 3 . . 1 . 1 2 . 1 . . 2 Weapon 12 | . . 1 3 . . 4 2 . 1 . . . . 1 Tool/Special 2 | . . . 1 . . . 1 . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 98 100 95 98 100 99 100 100 99 99 93 Engine 7 | . 14 14 9 11 11 11 2 . . . . . . . Core 1 | . . . 1 . . . 3 6 6 6 6 6 6 5 Treads 11 | . 28 28 22 16 11 7 . . . . . . . . Wheel 3 | . . . . 5 11 14 . . . . . . . . Flight 11 | . . . . . . . 32 33 33 33 33 33 33 32 Device 13 | . 14 14 21 10 11 11 11 13 12 13 13 12 13 10 Storage 7 | . 14 14 11 11 11 11 . . . . . . . . Processor 7 | . . . 11 11 11 9 6 6 6 6 6 6 6 11 Hackware 7 | . . . . . . 1 25 26 23 20 20 20 20 16 Protection 4 | . . . . 10 11 9 . . 2 6 6 6 6 4 Ballistic Gun 5 | . 27 . 5 . . . 5 6 . . . . . . Ballistic Cannon 9 | . . 28 11 21 22 18 . . . . . . . . Impact Weapon 1 | . . . . . . . 5 6 6 6 6 6 6 2 Slashing Weapon 1 | . . . . . . . . . 4 6 5 6 5 3 Peak Build Rating 95 | 7 9 9 18 23 23 24 56 53 68 68 68 74 68 95 Average Rating 31 | 6 8 9 15 20 22 22 48 53 59 68 68 68 67 79 On Entrance 37 | 6 7 9 9 18 23 23 18 53 53 68 68 68 68 68 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 102 | 13 32 32 38 102 102 102 15 13 23 23 23 23 23 37 Greatest Support 41 | 40 40 40 40 40 20 22 25 25 35 25 33 25 25 41 Greatest Overweight (x) 8 | . 1 . . 8 8 8 . . . . . . . 7 Average Overweight (x) . | . . . . 4 7 6 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 5 5 5 5 5 5 10 Average Capacity 14 | 8 13 15 15 19 25 25 5 5 5 5 5 5 5 5 Most Carried 25 | 8 15 15 15 25 25 25 25 5 5 5 5 5 5 10 Average Carried 13 | 5 12 14 14 17 24 24 4 4 4 5 4 5 4 4 Final Capacity 25 | 8 15 15 15 25 25 25 5 5 5 5 5 5 5 10 Final Carried 25 | 4 15 15 15 25 25 24 4 5 5 5 5 5 4 9 Class Distribution -------------------- 47% | Mutant 28% | Hacker-Scout 18% | Scavenger-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Matter Collected 3792 | 312 476 86 977 742 84 81 334 33 152 60 40 100 18 297 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5455 | 135 595 125 1381 758 301 . 1222 262 389 16 . . 30 241 Parts 291 | 5 40 11 113 44 12 . 17 2 22 . . . 7 18 Haulers Intercepted 10 | . 1 . 3 3 . . 3 . . . . . . . Recyclers Shooed 6 | . . 1 . 1 1 . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . 7 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 80 | . 12 2 35 20 1 . 1 . 3 . . . 5 1 Melee 6 | . . . . . . . 1 . 3 . . . 1 1 Guns 26 | . 12 . 14 . . . . . . . . . . . Cannons 37 | . . 2 14 20 1 . . . . . . . . . AOE 11 | . . . 7 . . . . . . . . . 4 . Classes Destroyed 13 | 2 7 2 . 1 . . 1 . . . . . . . Worker 10 | . . 1 2 . . . 3 . 3 . . . . 1 Builder 17 | . 2 1 4 1 . . 6 . 2 . . . . 1 Tunneler 7 | 2 . . 2 . . . 2 . 1 . . . . . Hauler 10 | . 1 . 3 3 . . 3 . . . . . . . Recycler 11 | 1 . . . 1 4 . 4 . . . . . . 1 Mechanic 5 | . 1 . 3 . . . 1 . . . . . . . Operator 6 | . 1 . 2 . . . . . 3 . . . . . Watcher 15 | . 3 . 2 1 . . 5 . 3 . . . . 1 Swarmer 22 | . 6 . 11 . . . . . . . . . 5 . Grunt 33 | . 6 . 16 11 . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 20 | . . 2 9 8 1 . . . . . . . . . Programmer 5 | . . . . . . . 1 . 3 . . . . 1 Best Kill Streak 6 | 2 3 4 6 5 4 . 5 . 3 . . . 5 1 Combat Bots Only 5 | . 3 2 5 5 1 . 1 . 1 . . . 5 1 Max Kills in Single Turn 5 | 1 1 1 5 1 1 . 1 . 1 . . . 3 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . . . . . . . 3 . Melee 1 | . . . . . . . 1 . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 536 | . 65 10 141 84 4 . 102 . 71 . 1 . 20 38 Missed 204 | . 17 4 41 19 1 . 61 . 41 . . . 6 14 Hits 332 | . 48 6 100 65 3 . 41 . 30 . 1 . 14 24 Projectile 332 | . 48 6 100 65 3 . 41 . 30 . 1 . 14 24 AOE 1 | . . . . . . . . . . . . . . 1 Critical Strikes 11 | . 1 . 2 2 . . 2 . 1 . . . . 3 Damage Taken 4683 | . 495 88 1139 862 43 180 503 . 399 . 18 . 258 698 Core 876 | . 93 . 177 114 28 . 137 . 123 . . . 58 146 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 702 | . 159 . 19 . . . 130 . 20 . . . . 374 Core Remaining (%) 61 | 100 . 62 . . . 20 . . . . . . 62 . Volleys Fired 281 | 17 59 7 111 67 8 . 1 . . . 2 . 4 5 Largest 2 | 2 2 2 2 2 2 . 1 . . . 1 . 1 1 Hottest 98 | 40 60 60 79 66 66 . 20 . . . 85 . 43 98 Shots Fired 543 | 34 118 14 215 133 17 . 1 . . . 2 . 4 5 Gun 249 | 34 116 . 98 . . . 1 . . . . . . . Cannon 284 | . 2 14 113 133 17 . . . . . 2 . . 3 Launcher 10 | . . . 4 . . . . . . . . . 4 2 Special . | . . . . . . . . . . . . . . . Kinetic 481 | 34 118 14 164 133 17 . 1 . . . . . . . Thermal 52 | . . . 47 . . . . . . . 2 . . 3 Explosive 10 | . . . 4 . . . . . . . . . 4 2 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 24 | 4 10 8 14 23 24 . . . . . . . 1 . Robot Miss Streak 7 | 2 7 2 4 3 1 . . . . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 431 | 23 64 9 142 97 11 . 36 2 34 1 . . 3 9 Core Hits 162 | 4 28 4 65 31 5 . 3 . 5 . . . 9 8 Critical Kills 3 | . 1 . . . . . . . 1 . . . 1 . Critical Parts Destroyed 16 | . 1 . 1 . . . 12 . 1 1 . . . . Critical Strikes 26 | . 2 1 4 2 . . 12 . 3 1 . . 1 . Burn 2 | . . . 2 . . . . . . . . . . . Destroy 3 | . 2 . 1 . . . . . . . . . . . Blast 4 | . . 1 1 2 . . . . . . . . . . Smash 16 | . . . . . . . 12 . 2 1 . . 1 . Sever 1 | . . . . . . . . . 1 . . . . . Melee Attacks 256 | . . . 1 4 . . 75 2 109 3 5 2 4 51 Impact 148 | . . . 1 4 . . 75 2 45 3 2 1 4 11 Slashing 108 | . . . . . . . . . 64 . 3 1 . 40 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 34 | . . . . . . . 20 . 11 . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . . . . . Damage Inflicted 14600 | 285 843 181 3322 2161 236 . 3357 260 2609 133 . . 418 795 Guns 2069 | 285 823 . 961 . . . . . . . . . . . Cannons 4197 | . 20 181 1599 2161 236 . . . . . . . . . Explosions 1295 | . . . 762 . . . . . . . . . 299 234 Melee 7039 | . . . . . . . 3357 260 2609 133 . . 119 561 Ramming . | . . . . . . . . . . . . . . . Kinetic 5805 | 285 843 181 2099 2161 236 . . . . . . . . . Thermal 461 | . . . 461 . . . . . . . . . . . Explosive 1295 | . . . 762 . . . . . . . . . 299 234 Electromagnetic . | . . . . . . . . . . . . . . . Impact 5038 | . . . . . . . 3357 260 1169 133 . . 119 . Slashing 2001 | . . . . . . . . . 1440 . . . . 561 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . 1 1 2 2 2 4 1 1 1 1 1 5 . 2 Average Corruption 1 | . 1 1 1 2 2 4 1 1 1 1 1 3 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 82 | . 1 3 29 14 8 12 . 2 10 1 . 1 . 1 Message Errors 15 | . . . 6 4 . 3 . . 1 1 . . . . Matter Fused 22 | . . 1 7 3 4 2 . 2 3 . . . . . Heat Flow Errors 12 | . 1 . 5 . 1 2 . . 2 . . 1 . . Energy Discharges 9 | . . . 4 2 1 1 . . 1 . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . Data Loss (minor) 11 | . . 1 2 1 . 4 . . 2 . . . . 1 Data Loss (major) 3 | . . . 1 . 1 . . . 1 . . . . . Misfires 4 | . . . 2 1 1 . . . . . . . . . Alerts 2 | . . . . 2 . . . . . . . . . . Weapon Failures 3 | . . . 2 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 3593 | . . 8 40 1 . . 2115 45 1158 133 . . . 93 Projectiles 9 | . . 8 . 1 . . . . . . . . . . Explosions 46 | . . . 40 . . . . . . . . . . 6 Melee 3538 | . . . . . . . 2115 45 1158 133 . . . 87 Knockbacks 47 | . . 1 8 21 2 . 9 . 5 . . . 1 . Impact 15 | . . . . . . . 9 . 5 . . . 1 . Kinetic 30 | . . 1 7 20 2 . . . . . . . . . Secondary 2 | . . . 1 1 . . . . . . . . . . Self-Inflicted Damage 52 | . . . . . . . . . . . . . 52 . Shots 1 | . . . . . . . . . . . . . 1 . Rammed 1 | . . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 293 | . 227 18 266 112 256 217 10 . 293 1 36 131 1 179 Average Temperature 38 | . 65 15 49 32 55 91 6 . 83 1 5 25 1 31 Received Heat Transfer 1194 | . 186 27 318 435 9 . 78 . 24 . 9 . . 108 Effects 2 | . . . . . . . . . 2 . . . . . Interference 2 | . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . 10 1 3 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Fried 34 | . . . . . . . 28 . 6 . . . . . Impact Corruptions 78 | . . . . . . . 51 1 24 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . Heat Transferred 1258 | . . . 1258 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . 2 1 . . 1 . 1 . . . . . Low Security (%) 76 | 100 100 100 26 82 100 . 67 100 94 . . . . 100 Level 1 12 | . . . 22 17 . . 32 . 5 . . . . . Level 2 11 | . . . 51 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 629 | 5 115 40 629 238 58 . 258 81 233 . . . . 198 Initial 194 | . . 23 . 194 58 . . 81 21 . . . . 50 Average 131 | 1 35 4 344 159 14 . 116 58 68 . . . . 55 Influence Increases 4807 | 15 420 50 1235 662 122 . 698 . 770 60 60 . 110 605 Destroy 0b10 Robot/C 1660 | . 240 40 760 400 20 . 20 . 60 . . . 100 20 Destroy 0b10 Robot/NC 410 | 15 40 10 95 30 20 . 120 . 60 . . . . 20 Destroy Leader 492 | . 58 . 192 158 . . 26 . 36 . . . 10 12 Allied During Kill 6 | . . . 6 . . . . . . . . . . . Successful Hack 327 | . 34 . 57 4 18 . 74 . 52 . . . . 88 Select Force Hacks 110 | . . . . . 60 . 50 . . . . . . . Disable Machine 90 | . . . 15 60 . . 15 . . . . . . . Destroy Structure 257 | . 3 . 35 10 4 . 33 . 52 . . . . 120 Partial Spotted 240 | . . . . . . . 45 . 105 . . . . 90 Lose Combat Pursuer 1215 | . 45 . 75 . . . 315 . 405 60 60 . . 255 Influence Decreases 4614 | 15 360 110 774 971 274 . 464 203 770 81 70 . 30 492 Entered New Map 606 | . . 37 . 267 94 . . 153 10 13 2 . . 30 Time Decay 3303 | 15 360 73 594 472 180 . 464 50 517 68 68 . 20 422 Lost Part 87 | . . . 10 27 . . . . 10 . . . 10 30 Lost Ally 30 | . . . 20 . . . . . . . . . . 10 Purge Threat 588 | . . . 150 205 . . . . 233 . . . . . Squads Dispatched 48 | . 1 . 5 4 . . 14 . 14 . . . . 10 Investigation 23 | . . . 1 2 . . 7 . 7 . . . . 6 Extermination 11 | . . . . . . . 4 . 4 . . . . 3 Reinforcement 13 | . 1 . 3 2 . . 3 . 3 . . . . 1 Assault 1 | . . . 1 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Distress Signals 11 | . 1 . 3 1 . . 1 . 3 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 224 | . 24 2 57 22 1 . 35 . 43 2 4 . 5 29 Peak Tracking Total 9 | . 3 2 7 3 1 . 8 . 9 4 4 . 5 8 Tactical Retreats 46 | . 3 . 3 . . . 13 . 13 1 1 . . 12 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Traps Triggered 12 | . 2 . 3 1 . 1 1 . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Machines Disabled 6 | . . . 1 4 . . 1 . . . . . . . Max in Single Turn 1 | . . . 1 1 . . 1 . . . . . . . Garrison Access 6 | . . . . . . . 3 . 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Machines Accessed 92 | . 8 . 11 3 5 2 20 . 20 . 1 . 1 21 Terminals 57 | . 7 . 9 2 3 . 12 . 10 . . . 1 13 Fabricators 8 | . . . . . . . 3 . 4 . . . . 1 Repair Stations 11 | . 1 . 2 . . . 2 . 2 . . . . 4 Recycling Units 4 | . . . . . 2 . . . 2 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 Garrison Access 7 | . . . . 1 . . 3 . 2 . . . . 1 Total Hacks 293 | . 32 . 31 13 11 6 76 . 54 . 1 . 1 68 Successful 177 | . 20 . 11 4 8 6 54 . 36 . 1 . 1 36 Failed 116 | . 12 . 20 9 3 . 22 . 18 . . . . 32 Catastrophic 14 | . 2 . 3 1 . . 4 . 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 160 | . 22 . 19 9 11 . 35 . 30 . . . . 34 Terminals 191 | . 26 . 27 10 9 . 45 . 29 . . . 1 44 Fabricators 34 | . . . . . . . 17 . 14 . . . . 3 Repair Stations 37 | . 6 . 4 . . . 10 . 4 . . . . 13 Recycling Units 4 | . . . . . 2 . . . 2 . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . 6 Garrison Access 14 | . . . . 3 . . 4 . 5 . . . . 2 Terminal Hacks 72 | . 12 . 5 4 2 6 21 . 12 . 1 . 1 8 Record 6 | . . . . . . 5 . . . . . . 1 . Part Schematic 9 | . 3 . . . . . 4 . . . . . . 2 Robot Analysis 8 | . 5 . 1 . . . 2 . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . . . . . 1 . 1 . . . . 1 Machine Index 2 | . . . . . . . 1 . 1 . . . . . Terminal Index 3 | . 1 . 1 . . . . . . . . . . 1 Alert Level 2 | . . . . . . . 1 . 1 . . . . . Unreport Threat 6 | . . . 1 2 1 . . . 2 . . . . . Locate Traps 11 | . 1 . . 1 1 . 5 . 2 . . . . 1 Dispatch Records 3 | . . . . . . . 2 . 1 . . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 6 | . . . 1 1 . . 2 . 1 . . . . 1 Registered Components 1 | . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks 20 | . . . . . . . 12 . 6 . . . . 2 Network Status 2 | . . . . . . . . . 1 . . . . 1 Load Schematic 12 | . . . . . . . 7 . 4 . . . . 1 Build 6 | . . . . . . . 5 . 1 . . . . . Repair Station Hacks 30 | . 6 . 3 . . . 9 . 3 . . . . 9 Scan Component 16 | . 3 . 2 . . . 5 . 1 . . . . 5 Repair 13 | . 3 . 1 . . . 4 . 1 . . . . 4 Refit 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . 3 Insert Component 2 | . . . . . . . . . . . . . . 2 Analyze 1 | . . . . . . . . . . . . . . 1 Garrison Access Hacks 6 | . . . . . . . 3 . 2 . . . . 1 Seal Access 6 | . . . . . . . 3 . 2 . . . . 1 Unauthorized Hacks 46 | . 2 . 3 . 6 . 9 . 13 . . . . 13 Terminals 33 | . 2 . 3 . 4 . 5 . 7 . . . . 12 Assimilate 7 | . . . . . . . 2 . 1 . . . . 4 Botnet 17 | . 2 . 3 . 3 . 3 . 3 . . . . 3 Operators 4 | . . . . . 1 . . . 1 . . . . 2 Skim 5 | . . . . . . . . . 2 . . . . 3 Fabricators 9 | . . . . . . . 4 . 4 . . . . 1 Prioritize 3 | . . . . . . . 2 . 1 . . . . . Overload 1 | . . . . . . . 1 . . . . . . . Recompile 5 | . . . . . . . 1 . 3 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 2 . . . 2 . . . . . Tunnel 2 | . . . . . 2 . . . . . . . . . Fedlink 2 | . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 68 | . 8 . 11 3 3 . 14 . 11 . . . 1 17 Full Trace Events 16 | . 1 . 1 3 1 . 5 . 1 . . . . 4 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . 3 . . . . . 5 . . . . 16 . 3 Parts Built 6 | . . . . . . . 5 . 1 . . . . . Authchips 6 | . . . . . . . 5 . 1 . . . . . Time 192 | . . . . . . . 159 . 33 . . . . . Total Part Build Rating 22 | . . . . . . . 18 . 4 . . . . . Parts Repaired 13 | . 3 . 1 . . . 4 . 1 . . . . 4 Time 386 | . 78 . 26 . . . 98 . 51 . . . . 133 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Total Allies 7 | . . 3 . . . 1 . . 1 . . . . 2 Largest Group 3 | . . 3 3 . . . . . 1 . . . . 1 Highest-Rated Group 40 | . . 40 40 . . . . . 26 . . . . 26 Highest-Rated Ally 26 | . . 16 16 . . . . . 26 . . . . 26 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 24 | . . . 24 . . . . . . . . . . . Total Damage 176 | . . . 176 . . . . . . . . . . . Kills 4 | . . . 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Active Infowar (turns) 14419 | 36 1913 602 2376 1119 518 2914 1497 106 1453 153 256 254 143 1079 Optics 370 | . . . . . . . . . . . . . . 370 Sensors 4560 | . . . . . . . 1116 106 1453 153 256 254 143 1079 Structural 12194 | . 1292 10 2334 1119 518 2914 1265 106 1359 141 244 135 143 614 Seismic 3969 | 36 621 592 2282 92 . . 346 . . . . . . . Machine Analysis 347 | . . . . . . . 347 . . . . . . . Robot Analysis Total 8 | . 5 . 1 . . . 2 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Turns Passed 14692 | 120 1914 602 2376 1290 518 2914 1497 106 1470 153 256 254 143 1079 Spaces Moved 15161 | 46 960 354 1127 450 230 1512 2815 362 3041 445 533 853 336 2097 Core 13 | . . . . . . . . . . . . . . 13 Treads 2694 | 6 960 354 1127 245 2 . . . . . . . . . Legs 40 | 40 . . . . . . . . . . . . . . Wheels 1945 | . . . . 205 228 1512 . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 10469 | . . . . . . . 2815 362 3041 445 533 853 336 2084 Fastest Speed 5 | 120 160 160 160 160 210 140 27 27 5 23 11 23 23 11 Average Speed 72 | 125 160 160 160 219 213 184 27 27 26 23 22 23 23 25 Slowest Speed 560 | 160 240 160 160 240 560 210 28 27 27 23 23 23 23 400 Overloaded Moves 23 | . . . . . . . . . 2 . 3 . . 18 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . 4 . 8 . 1 . . 7 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 68 | 5 99 93 87 60 46 85 68 97 60 70 69 83 57 51 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 5 | . . 1 . . 2 . . . 1 . . 1 . . Known Exits Taken 5 | . . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 13 | . . 1 . . . 7 . . . 1 1 2 1 . Spaces Dug 136 | . . . . . . . 33 . 52 2 7 . 1 41 Terrain Destroyed 243 | . . . 38 3 2 . 33 . 52 2 7 . 44 62 Melee 131 | . . . . . . . 33 . 52 2 5 . 1 38 Projectile 13 | . . . 3 3 2 . . . . . 2 . . 3 AOE 99 | . . . 35 . . . . . . . . . 43 21 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Total 17931 | 76 1220 377 1501 611 244 1647 3383 366 3525 488 653 907 387 2546 Wait 1902 | 6 173 10 190 52 . 98 439 . 351 41 105 39 41 357 Move 15110 | 45 959 353 1126 449 229 1511 2807 361 3025 444 530 852 335 2084 Hop 18 | . . . . . . . 4 . 7 . 1 . . 6 Pick Up 76 | 1 13 1 18 8 2 12 3 2 8 . 1 . . 7 Fast Attach 58 | 1 5 . 6 3 . 3 11 . 9 . 1 8 . 11 Attach 38 | 2 1 . 5 2 1 2 16 . 2 . . . 1 6 Detach 34 | 1 2 . 5 2 . 4 4 . 2 . . 4 . 10 Swap 62 | . 4 3 16 11 1 . 7 . 8 . 5 . 2 5 Drop 100 | 3 4 3 23 4 3 16 16 1 16 . 3 3 . 5 Fire 281 | 17 59 7 111 67 8 . 1 . . . 2 . 4 5 Melee 242 | . . . 1 4 . . 75 2 97 3 5 1 4 50 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 121 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 13) 474 | -10/Materials | Discovered new exit (range 15) 569 | -10/Materials | Discovered new exit (range 16) 750 | -10/Materials | Discovered new exit (range 8) 883 | -10/Materials | Repaired Assault Rifle 910 | -10/Materials | Repaired Lgt. Treads 938 | -10/Materials | Repaired Lgt. Ion Engine 953 | -10/Materials | Discovered new exit (range 4) 1433 | -10/Materials | Discovered new exit (range 12) 2035 | -10/Materials | Entered Mines 2135 | -10/Mines | Learned location of Zion (-6) 2151 | -10/Mines | Discovered new exit (range 10) 2215 | -10/Mines | Found a hidden stash of uninstalled traps 2440 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2534 | -10/Mines | Discovered new exit (range 13) 2637 | -10/Mines | Entered Materials 2637 | -9/Materials | Accompanied by 3 allies 2637 | -9/Materials | Evolved 2 slots: Utility x2 2646 | -9/Materials | Build established: Scavenger-Mutant 2732 | -9/Materials | Repaired Seismic Detector 3032 | -9/Materials | Discovered new exit (range 11) 3192 | -9/Materials | Discovered new exit (range 8) 3603 | -9/Materials | Discovered new exit (range 5) 4069 | -9/Materials | Discovered new exit (range 15) 4209 | -9/Materials | Discovered new exit (range 6) 4322 | -9/Materials | Identified exit to Mines 4387 | -9/Materials | Identified exit to Materials 4536 | -9/Materials | Discovered exit to Mines (range 9) 4637 | -9/Materials | First assault squad dispatched 5013 | -9/Materials | Entered Storage 5097 | -9/Storage | Core integrity fell below 50% 5395 | -9/Storage | Build established: Mutant 6296 | -9/Storage | Used back door to open Recycling access 6296 | -9/Storage | Discovered new exit (range 4) 6303 | -9/Storage | Entered Recycling 6689 | -9/Recycling | Discovered new exit (range 11) 6773 | -9/Recycling | Scanned before Scraplab entrance 6796 | -9/Recycling | Discovered new exit (range 11) 6802 | -9/Recycling | Entered Scraplab 6821 | -9/Recycling | Entered Scraptown 6821 | -9/Scraptown | System corruption cleaned by C-Scrubber 6951 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7106 | -9/Scraptown | Visited UFD Registry 7106 | -9/Scraptown | Registered with UFD as "Carbonmind" 7136 | -9/Scraptown | Visited Scrapoid Research Area 7178 | -9/Scraptown | Visited Shadow of the Wyrm 7211 | -9/Scraptown | Visited The Evicted 7243 | -9/Scraptown | Visited Observation Area 7329 | -9/Scraptown | Visited Spacefarers 7799 | -9/Scraptown | Discovered new exit (range 11) 8001 | -9/Scraptown | Visited Awakened 8134 | -9/Scraptown | Visited LU-1G1's Boring Crew 8176 | -9/Scraptown | Visited A0-MCA Data Center 8188 | -9/Scraptown | Given a B rating by A0-MCA 8195 | -9/Scraptown | Found A0-MCA's Component Scanner 8257 | -9/Scraptown | Visited Scrap Suit Storage 8307 | -9/Scraptown | Visited Chapter 10 8353 | -9/Scraptown | Visited Abandonware Association 8399 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 8399 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 8506 | -9/Scraptown | Visited Scrapoid Pod Storage 8544 | -9/Scraptown | Received an X-ray algorithm 8551 | -9/Scraptown | Visited Derelict Rescue Squad 8570 | -9/Scraptown | Found DRS Beacon 8607 | -9/Scraptown | Visited Science Guys 8680 | -9/Scraptown | Visited Botcube Research 8731 | -9/Scraptown | Visited DA-N13 Charitable Foundation 8752 | -9/Scraptown | Found DCF Scrap (28 items) 9268 | -9/Scraptown | Warned about trapping Scraptown 9396 | -9/Scraptown | Lost 5 allies 9428 | -9/Scraptown | Lrg. Botcube activated 9433 | -9/Scraptown | Found Lrg. Botcube 9663 | -9/Scraptown | Met Optimus 9663 | -9/Scraptown | Accepted into 0bPrime 9731 | -9/Scraptown | Discovered new exit (range 3) 9735 | -9/Scraptown | Entered Factory 9735 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 9921 | -6/Factory | Fabricated Hacking Suite (x1) 9959 | -6/Factory | Fabricated Hacking Suite (x1) 10045 | -6/Factory | Build established: Hacker-Sprinter 10085 | -6/Factory | Identified exit to Lower Caves 10256 | -6/Factory | Spotted B-75 Beast 10458 | -6/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 10699 | -6/Factory | Fabricated Cld. VTOL Module (x1) 10723 | -6/Factory | Fabricated Deep Structural Scanner (x1) 10833 | -6/Factory | Repaired Assault Rifle 10860 | -6/Factory | Repaired Imp. Flight Unit 10934 | -6/Factory | Fabricated Cld. VTOL Module? 11033 | -6/Factory | Discovered new exit (range 12) 11036 | -6/Factory | Identified exit to Factory 11039 | -6/Factory | Build established: Hacker-Scout 11064 | -6/Factory | Repaired Adv. Sensor Array 11109 | -6/Factory | Repaired Cld. VTOL Module 11232 | -6/Factory | Manually triggered Chute Trap 11232 | -6/Factory | Sucked down chute 11232 | -6/Factory | Entered Waste 11232 | -6/Waste | The area was eerily silent 11333 | -6/Waste | Discovered new exit (range 10) 11336 | -6/Waste | Identified exit to Factory 11338 | -6/Waste | Entered Factory 11361 | -6/Factory | Identified exit to DSF 11374 | -6/Factory | Discovered exit to Factory (range 7) 11780 | -6/Factory | Repaired Imp. Flight Unit 11873 | -6/Factory | Loaded intel: 8 recycling unit locations 12470 | -6/Factory | Spotted B-75 Beast 12499 | -6/Factory | Fabricated Cld. VTOL Module? 12566 | -6/Factory | Learned location of Protoforge (-2) 12709 | -6/Factory | Discovered exit to Factory (range 9) 12808 | -6/Factory | Entered Lower Caves 12816 | -6/Lower Caves | Encountered a Warlord checkpoint 12840 | -6/Lower Caves | Found DCF Scrap (12 items) 12892 | -6/Lower Caves | Discovered new exit (range 16) 12905 | -6/Lower Caves | Identified exit to Lower Caves 12961 | -6/Lower Caves | Entered another Lower Caves area 12981 | -6/Lower Caves | Learned location of 1 exit from Factory 13013 | -6/Lower Caves | Spotted B-75 Beast 13117 | -6/Lower Caves | Learned 4 Factory zone layouts 13118 | -6/Lower Caves | Found DCF Scrap (10 items) 13195 | -6/Lower Caves | Discovered new exit (range 11) 13205 | -6/Lower Caves | Encountered a Warlord checkpoint 13217 | -6/Lower Caves | Identified exit to Zion 13217 | -6/Lower Caves | Entered Zion 13233 | -6/Zion | System corruption cleaned by Quarantine Array 13281 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13292 | -6/Zion | Found Prototype Processor 13292 | -6/Zion | Identified Spectral Analyzer 13296 | -6/Zion | Found Prototype Processor 13296 | -6/Zion | Identified Exp. Armor Integrity Analyzer 13298 | -6/Zion | Found Prototype Processor 13298 | -6/Zion | Identified Exp. Targeting Computer 13301 | -6/Zion | Found Prototype Processor 13301 | -6/Zion | Identified Exp. Terrain Scan Processor 13317 | -6/Zion | System corruption cleaned by Quarantine Array 13349 | -6/Zion | Found Prototype Device 13349 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 13410 | -6/Zion | Loaded intel: 4 derelict terminal locations 13447 | -6/Zion | Learned location of Quarantine (-2) 13469 | -6/Zion | Discovered new exit (range 10) 13471 | -6/Zion | Identified exit to Proximity Caves 13471 | -6/Zion | Entered Proximity Caves 13538 | -5/Proximity Caves | Learned 12 Factory zone layouts 13601 | -5/Proximity Caves | Discovered exit to Factory (range 18) 13614 | -5/Proximity Caves | Entered Factory 13614 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13615 | -5/Factory | Identified exit to Factory 13616 | -5/Factory | Identified exit to Upper Caves 13616 | -5/Factory | Identified exit to Extension 13659 | -5/Factory | Repaired Cld. VTOL Module 13684 | -5/Factory | Repaired Hrd. Light Armor Plating 13703 | -5/Factory | Discovered exit to Upper Caves (range 16) 13906 | -5/Factory | Repaired Broken Shock Maul? 13989 | -5/Factory | Repaired Hrd. Light Armor Plating 14519 | -5/Factory | Found Mni. Smartbomb Launcher 14693 | -5/Factory | Self-destructed Last Messages --------------- 14631_ Acquired Nuclear Pulse Array. 14641_ System corrupted: Component data lost. 14648_ Acquired 83 matter. 14666_ Slug penetrates Wall. 14667_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 14670_ Component scanned: Coolant Injector. 14672_ Dropped Hrd. Light Armor Plating. 14672_ Acquired Imp. Light Armor Plating. 14677_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6W. 14687_ K-01 Serf destroyed. 14688_ Drone sends a signal. 14690_ Neutrino Core destroyed. 14690_ Nuclear Pulse Array destroyed. 14690_ Critical hit (Burn: +37). 14690_ Penetrated by Slug. 14691_ Component scanned: Rnf. Fission Core [H-71 Marshal]. 14691_ Component scanned: Active Sensor Suite [H-71 Marshal]. 14691_ Component scanned: Kinecellerator [H-71 Marshal]. Map ----- +----------------------------------------------------+ | # #########????????????????????????????????### | | #########????????????????????????????????### | | < #########??????????????????????????????????? | | ####???????????????????????????????????????? | | # ###############????????????????????????????? | | "# ################????????????????????????????? | | ## ################????????????????????????????? | | ## ################????????????????????????????? | | ## ####### #####???????????????????????????? | | ## ! #####???????????????????????????? | | ## < #####???????????????????????????? | | ## #####???????????????????????????? | | ########### ####???????????????????????????? | | ############# ####???????????????????????????? | | ############ ####???????????????????????????? | | = ####???????????????????????????? | | """" % * ##############?????????????????? | | """" "" ###############?????????????????? | | """" Y" # ################?????????????????? | | """" "" # ################?????????????????? | | ! ! ####?????????????????? | | ############ # ""####?????????????????? | | ############ """ ""####?????????????????? | | ############ !""" T"####?????????????????? | | """ ""####?????????????????? | | c @""####?????????????????? | | ! ####?????????????????? | | ##/######### ###############?????????????????? | | ## #############?????????????????? | | ## #############?????????????????? | | ## #############?????????????????? | | ?????? ## ! ####??????????????????????????? | | ?????? ## ####??????????????????????????? | | ?????? ## """ """ ####??????????????????????????? | | ?????? ## """ """ ####??????????????????????????? | | ??????#### """ """ ####??????????????????????????? | | ??????#################??????????????????????????? | | ??????#################??????????????????????????? | | ??????#################??????????????????????????? | | ??????#################??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Imp. Trap Extractor | -6/Factory | Hacked Deep Structural Scanner | -6/Factory | Extrapolated Cld. VTOL Module | -6/Factory | Hacked Imp. Coolant Injector | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Nuclear Pulse Array | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Cld. Nuclear Pulse Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Deep Structural Scanner | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Repaired ---------- Assault Rifle | 30% | -10/Materials Lgt. Treads | 45% | -10/Materials Lgt. Ion Engine | 70% | -10/Materials Seismic Detector | 5% | -9/Materials Assault Rifle | 33% | -6/Factory Imp. Flight Unit | 40% | -6/Factory Adv. Sensor Array | 25% | -6/Factory Cld. VTOL Module | 65% | -6/Factory Imp. Flight Unit | 50% | -6/Factory Cld. VTOL Module | 1% | -5/Factory Hrd. Light Armor Plating | 25% | -5/Factory Shock Maul | 40% | -5/Factory | Broken Hrd. Light Armor Plating | 50% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed SurgeReinforcedMeganuke Manual? 0 Play Time 02:48:30 Cumulative 660.1 hours Start 2025.07.03 @ 22:18:01 End 2025.07.05 @ 08:31:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 154 Adventurer 144 Explorer 0 Win Type - Total 11 Types 4/1/5/1/0/0/0/0/0/0 Lore% 85 Gallery% 81 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7439c010-282c-423f-96fc-22eb81554780