Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 09:41:53 Player: ZK Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (571) 571 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1091 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 274/300 Energy 250/250 System Corruption 0% Temperature Cool (80) Location -10/Mines Parts ------- Power (1) Ion Engine Propulsion (2) Aluminum Leg Aluminum Leg Utility (2) Large Storage Unit Large Storage Unit Weapon (2) EM Pulse Gun Light Assault Rifle Inventory (16) Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Wheel Compact Wheel Small Storage Unit Medium Matter Pod (100) Signal Interpreter Light Armor Plating Light Assault Rifle Grenade Launcher Peak State ------------ Power Light Ion Engine Propulsion Aluminum Leg Aluminum Leg Utility Large Storage Unit Large Storage Unit Weapon Light Assault Rifle Heavy Assault Rifle Inventory Ion Engine Light Ion Engine Light Treads Light Treads Wheel Compact Wheel Small Storage Unit Medium Matter Pod Signal Interpreter Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 26 | 6 6 14 Power 5 | 1 1 3 Engine 5 | 1 1 3 Core . | . . . Reactor . | . . . Propulsion 7 | 2 . 5 Treads . | . . . Leg 7 | 2 . 5 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device . | . . . Storage 4 | 1 3 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 2 6 Energy Gun 2 | . . 2 Energy Cannon . | . . . Ballistic Gun 8 | 2 2 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 4 | . . 4 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 99 | . 98 99 Engine 14 | . 14 14 Leg 28 | . 28 28 Storage 27 | . 27 28 Energy Gun 1 | . . 2 Ballistic Gun 25 | . 27 24 Naked Turns . | . . . Heaviest Build 41 | 10 38 41 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 16 | 6 16 16 Average Capacity 14 | 5 12 16 Most Carried 16 | 6 12 16 Average Carried 12 | 3 8 14 Final Capacity 16 | 6 16 16 Final Carried 14 | 6 12 14 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 714 | 221 90 403 Remotely . | . . . Salvage Created 778 | . 112 666 Parts 56 | . 14 42 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 21 | . 7 14 Guns 21 | . 7 14 Classes Destroyed 6 | . 2 4 Worker 1 | . . 1 Tunneler 1 | . . 1 Recycler 1 | . . 1 Swarmer 8 | . 6 2 Grunt 11 | . 1 10 Sentry 2 | . . 2 Best Kill Streak 6 | . 4 6 Combat Bots Only 4 | . 4 4 Max Kills in Single Turn 2 | . 2 2 Gunslinging 1 | . 1 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1270 | . 219 1051 Core 256 | . 66 190 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 66 | . 13 53 Largest 2 | . 2 2 Hottest 76 | . 40 76 Shots Fired 128 | . 26 102 Gun 128 | . 26 102 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 112 | . 26 86 Thermal 10 | . . 10 Explosive . | . . . Electromagnetic 6 | . . 6 Robot Hit Streak 16 | . 15 16 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets 5 | . 2 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 90 | . 20 70 Core Hits 40 | . 10 30 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 969 | . 229 740 Guns 964 | . 224 740 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 5 | . 5 . Kinetic 805 | . 224 581 Thermal 103 | . . 103 Explosive . | . . . Electromagnetic 56 | . . 56 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 2 | . 2 . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 193 | . . 193 Average Temperature 41 | . . 41 Received Heat Transfer 489 | . . 489 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 259 | . . 259 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 190 | . 175 190 Average Influence 89 | . 99 92 Maximum Alert Level . | . . . Low Security (%) 100 | . . . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 11 19 Peak Tracking Total 6 | . 4 6 Tactical Retreats 5 | . 1 4 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful 1 | . 1 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1192 | 68 256 868 Spaces Moved 510 | 49 150 311 Core 7 | 7 . . Treads . | . . . Legs 503 | 42 150 311 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 144 | 110 135 154 Slowest Speed 180 | 120 150 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 5 28 52 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 847 | 60 178 609 Wait 222 | . 5 217 Move 508 | 48 149 311 Hop . | . . . Pick Up 14 | 6 3 5 Fast Attach 8 | 6 2 . Attach 4 | . . 4 Detach . | . . . Swap 14 | . 4 10 Drop 10 | . 1 9 Fire 66 | . 13 53 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered Mines 630 | -10/Mines | Excavation squad dispatched 630 | -10/Mines | A large section of the Mines collapsed 880 | -10/Mines | Excavation squad dispatched 1003 | -10/Mines | Core integrity fell below 50% 1126 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1130 | -10/Mines | Excavation squad dispatched 1147 | -10/Mines | Build established: Scavenger-Mutant 1166 | -10/Mines | Core integrity fell below 20% 1193 | -10/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- laser when you travel the depths." 01122_ FQ-G5Q(g): "You know what I say? NO!" 01123_ FQ-G5Q(g): "Everyone knows a good old rocket launcher goes a long way." 01124_ FQ-G5Q(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 01125_ FQ-G5Q(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 01126_ FQ-G5Q(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 01126_ FQ-G5Q(g) slips back into the shadows. 01130_ ALERT: Derelict activity in mines confirmed. Dispatching additional escorted excavation squad. 01149_ G-34 Mercenary destroyed. 01156_ Beam Rifle destroyed. 01162_ G-47 Trooper destroyed. 01166_ Lgt. Assault Rifle destroyed. 01178_ G-34 Mercenary destroyed. 01178_ Switching to secondary target: G-34 Mercenary. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????###??????????????????????? | | ????????????????????## ##?????????????????????? | | ???????????????????## #?????????????????????? | | ??????????????????## ######????????????????? | | ??????????????????# ###??????????????? | | ?????????????????? ???????????????? | | ??????????????????? ?????????????????? | | ???????????????????# ???????????????????? | | ???????????????????? #????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????#??## #??????????????????????? | | ????????????????# ## ] #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????####=*[##??????????????????????? | | ???????????????????#g%##########???????????????? | | ???????????????????#%tg@ ????????? | | ???????????????????# !#### #####???????????????? | | ??????????????????## #????????????????????????? | | ?????????????????## #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #### #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #####???????????????????? | | ?????????????????# #???????????????????????? | | ????????????????## ##?????????#?????????????? | | ??????????????### ##??????## ##????????????? | | ?????????????## ##?#### #????????????? | | ?????????????# ## #????????????? | | ?????????????# """ #?????????????? | | ?????????????## """ #???????????????? | | ?????????????## """%* ## #???????????????? | | ?????????????# ##????????????????????? | | ?????????????# #?????????????????????? | | ?????????????## #?????????????????????? | | ??????????????### ## ##?????????????????????? | | ????????????????## ##?###?????????????##???????? | | ?????????????????# #?????????????????? #???????? | | ?????????????????# #?????????######??? #???????? | | ?????????????????# #????????##" "##?? ##??????? | | ?????????????????# ######???# ! [ ### ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed RemoteMobileTrap Manual? 0 Play Time 00:09:18 Cumulative 46.8 hours Start 2019.11.02 @ 09:32:22 End 2019.11.02 @ 09:41:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 39 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 813f72c6-2df6-42ae-b60a-826ea5a5c464