Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 17:18:35 Player: THN-L0C Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (79) 395 Value Destroyed (1936) 1936 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 7218 Bonus ------- Follower Combat Kills 156 Registered with UFD 300 Friendly Fire -9 Cogmind --------- Core Integrity 0/850 Matter 178/300 Energy 16/100 System Corruption 13% Temperature Cool (18) Movement Core (700) Ox13 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Spectral Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Matter Compressor (250) Advanced Sensor Array Experimental Signal Interpreter Experimental Target Analyzer Improved Armor Integrity Analyzer Faulty Experimental Armor Integrity Analyzer Makeshift Transmission Jammer Focal Shield Improved Hardlight Generator Hacking Drone Bay (1/1) CPS Tube (2) CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Overtuned Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Gravity Neutralizer Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Focal Shield > --- WEAPON ----------- Coil Gun Overtuned Coil Gun > --- INVENTORY -------- Micro Nuclear Core Advanced Heat Sink Coolant Injector Matter Compressor Improved Terrain Scanner Core Shielding Improved Propulsion Shielding Component Analysis Suite Pulse Rifle Overtuned Beamcaster HERF Cannon HERF Cannon Heavy Plasma Cannon Precision Assault Rifle Guided EMP Blaster Long-range Missile Launcher CPS Tube CPS Tube Heavy Mace [Rating: 82] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Gravity Neutralizer Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Slots Evolved 8 | . . . 2 . . . 6 . . . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . Utility 6 | . . . 2 . . . 4 . . . Weapon . | . . . . . . . . . . . Parts Attached 147 | 7 18 1 28 16 4 20 29 7 10 7 Power 11 | 1 3 . 3 . . . 3 . . 1 Engine 10 | 1 3 . 3 . . . 3 . . . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 5 1 3 . . 8 3 2 . . Treads 15 | 2 5 1 3 . . 3 1 . . . Leg 9 | . . . . . . 5 2 2 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 2 2 . 8 6 1 4 13 3 6 . Device 23 | 1 1 . 2 2 1 3 7 2 4 . Storage 4 | 1 1 . 1 . . 1 . . . . Processor 3 | . . . 1 . . . 2 . . . Hackware . | . . . . . . . . . . . Protection 15 | . . . 4 4 . . 4 1 2 . Artifact . | . . . . . . . . . . . Weapon 67 | 2 8 . 14 10 3 8 10 2 4 6 Energy Gun 5 | . . . 2 . . 1 1 1 . . Energy Cannon 8 | . . . . 1 . 1 2 1 1 2 Ballistic Gun 28 | 2 6 . 5 4 . 6 5 . . . Ballistic Cannon 5 | . . . 4 . 1 . . . . . Launcher 7 | . 2 . . 1 . . . . 2 2 Special Weapon 2 | . . . . 2 . . . . . . Impact Weapon 10 | . . . 2 2 2 . 2 . 1 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 7 | . . . 4 1 1 . 1 . . . Parts Lost 30 | . 1 . 1 . . . 10 . 6 12 Power 6 | . 1 . . . . . 2 . 2 1 Propulsion 4 | . . . . . . . 1 . . 3 Utility 13 | . . . 1 . . . 6 . 4 2 Weapon 7 | . . . . . . . 1 . . 6 Highest Loss Streak 11 | . 1 . 1 . . . 4 . 6 11 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 95 | . 97 100 99 100 100 97 86 92 92 47 Engine 11 | . 12 14 11 11 11 11 8 13 12 . Treads 13 | . 28 28 22 22 22 16 . . . . Leg 8 | . . . . . . 5 18 20 20 14 Device 14 | . 14 14 6 4 10 13 21 25 22 . Storage 9 | . 14 14 11 11 11 11 6 6 6 6 Processor 9 | . . . 10 11 11 8 10 13 9 6 Protection 8 | . . . 15 17 11 8 4 . 6 11 Energy Cannon 1 | . . . . . . . . 1 5 . Ballistic Gun 11 | . 27 28 17 15 11 11 10 10 . . Impact Weapon 4 | . . . . . 5 10 . . 5 . Peak Build Rating 82 | 7 8 10 23 23 27 44 81 82 80 48 Average Rating 39 | 6 7 8 19 21 26 30 70 80 76 43 On Entrance 30 | . 7 8 10 21 23 27 40 81 75 43 Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 14 30 30 62 66 66 66 83 96 96 77 Greatest Support 69 | 40 40 40 46 46 58 58 69 66 58 46 Greatest Overweight (x) 18 | 4 . . 1 1 1 1 1 2 2 18 Average Overweight (x) . | . . . . 1 1 1 . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 15 19 20 20 20 20 20 20 20 Most Carried 20 | 2 15 15 20 20 20 20 20 20 20 18 Average Carried 17 | . 9 14 18 19 19 19 18 19 19 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 1 15 15 20 20 20 20 20 19 18 12 Class Distribution -------------------- 39% | Commander-Mutant 33% | Mutant 13% | Scavenger-Mutant 5% | Scavenger-Skirmisher 4% | Commander-Scrapper 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Matter Collected 3309 | 378 318 48 563 250 153 317 731 380 77 94 Remotely 239 | . . . . . . . 239 . . . Salvage Created 2833 | 290 363 48 610 368 . . 851 149 . 154 Parts 201 | 34 30 5 48 23 . . 45 7 . 9 Haulers Intercepted 3 | . 1 . 1 1 . . . . . . Recyclers Shooed 3 | . . . . 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Combat Hostiles Destroyed 48 | . 12 1 14 8 . . 11 . . 2 Guns 34 | . 6 1 14 5 . . 8 . . . Cannons 3 | . . . . 1 . . 2 . . . AOE 10 | . 6 . . 2 . . . . . 2 Classes Destroyed 15 | 3 4 . 2 . . . 4 1 . 1 Worker 4 | 4 . . . . . . . . . . Builder 1 | . . . . . . . 1 . . . Tunneler 10 | 9 . 1 . . . . . . . . Hauler 3 | . 1 . 1 1 . . . . . . Recycler 4 | 1 . . . 1 . . 2 . . . Operator 3 | . . . 2 1 . . . . . . Watcher 6 | . 3 . 2 1 . . . . . . Swarmer 18 | . 6 . 7 3 . . 2 . . . Grunt 14 | . 6 1 1 3 . . 3 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 8 | . . . 6 2 . . . . . . Hunter 3 | . . . . . . . 3 . . . Programmer 2 | . . . . . . . 2 . . . Z-Light 2 | . . . . . . . . . . 2 Samaritan 3 | . . . . . . . . 3 . . Best Kill Streak 6 | 5 6 1 4 4 . . 6 . . 2 Combat Bots Only 6 | . 6 1 4 3 . . 3 . . 2 Max Kills in Single Turn 2 | 1 2 1 1 2 . . 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . 1 . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Hostile Shots Fired 493 | . 68 4 70 30 . . 176 9 65 71 Missed 136 | . 14 1 19 16 . . 54 4 13 15 Damage Taken 6670 | . 676 35 591 175 . . 2154 33 1049 1957 Core 1091 | . 154 23 41 . . . 142 4 118 609 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 82 | . . . 82 . . . . . . . Ignored by Resistances 73 | . . . . . . . 68 5 . . Regen/Repaired (Parts) 408 | . 96 . 58 . . 33 74 30 117 . Core Remaining (%) 72 | 100 . 29 . . . 89 . . . . Volleys Fired 233 | 27 44 4 41 20 1 . 61 19 7 9 Largest 2 | 2 2 2 2 2 1 . 2 2 1 1 Hottest 90 | 40 50 40 67 67 44 . 90 90 88 88 Shots Fired 429 | 54 84 8 80 36 1 . 112 38 7 9 Gun 384 | 54 79 8 74 29 . . 103 37 . . Cannon 25 | . . . 6 5 1 . 9 1 2 1 Launcher 20 | . 5 . . 2 . . . . 5 8 Special . | . . . . . . . . . . . Kinetic 396 | 54 79 8 80 34 1 . 103 37 . . Thermal 6 | . . . . . . . 5 1 . . Explosive 15 | . 5 . . 2 . . . . . 8 Electromagnetic 12 | . . . . . . . 4 . 7 1 Robot Hit Streak 19 | 14 15 4 11 19 . . 12 5 . 1 Robot Miss Streak 5 | 4 5 2 2 1 . . 3 1 . 3 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 3 | . 1 . 1 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . Shots Hit Robots 274 | 32 53 6 56 26 . . 79 14 . 8 Core Hits 146 | 17 28 3 29 17 . . 25 6 8 13 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . 2 1 . . Critical Strikes 6 | . . . 1 1 . . 3 1 . . Destroy 4 | . . . . . . . 3 1 . . Blast 2 | . . . 1 1 . . . . . . Melee Attacks 27 | . . . 4 2 3 . 4 . 9 5 Impact 23 | . . . 4 2 3 . 4 . 9 1 Slashing . | . . . . . . . . . . . Piercing 4 | . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 6096 | 343 1000 77 890 774 . . 1668 338 181 825 Guns 4014 | 343 666 77 814 358 . . 1418 338 . . Cannons 423 | . . . 76 94 . . 250 . . 3 Explosions 1471 | . 334 . . 322 . . . . 181 634 Melee 188 | . . . . . . . . . . 188 Ramming . | . . . . . . . . . . . Kinetic 4184 | 343 666 77 890 452 . . 1418 338 . . Thermal 127 | . . . . . . . 127 . . . Explosive 1290 | . 334 . . 322 . . . . . 634 Electromagnetic 307 | . . . . . . . 123 . 181 3 Impact 54 | . . . . . . . . . . 54 Slashing . | . . . . . . . . . . . Piercing 134 | . . . . . . . . . . 134 Highest Corruption 13 | . 1 1 . . . . 6 6 13 13 Average Corruption 4 | . 1 1 . . . . 3 6 6 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 97 | . 2 1 . . . . 39 33 8 14 Message Errors 20 | . 1 . . . . . 9 8 1 1 Matter Fused 20 | . . . . . . . 10 5 2 3 Heat Flow Errors 11 | . . . . . . . 3 6 1 1 Energy Discharges 12 | . . 1 . . . . 7 2 . 2 Parts Fused 3 | . . . . . . . 2 . 1 . Data Loss (minor) 18 | . 1 . . . . . 4 9 2 2 Data Loss (major) 5 | . . . . . . . 3 1 . 1 Misfires 3 | . . . . . . . . 1 . 2 Alerts 1 | . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 124 | . 17 . . 41 . . 28 . 16 22 Projectiles 28 | . . . . . . . 28 . . . Explosions 96 | . 17 . . 41 . . . . 16 22 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 102 | . . . . . . . . . 35 67 Shots 3 | . . . . . . . . . 2 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 260 | . 28 . 23 129 6 . 180 238 260 176 Average Temperature 58 | . 11 . 8 57 4 . 47 69 97 77 Received Heat Transfer 2212 | . 261 18 153 93 . . 261 12 910 504 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 4 | . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 200 | . . . . . . . 200 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Peak Influence 338 | 50 303 52 338 312 41 . 173 . . . Initial 131 | . 13 17 20 131 28 . . . . . Average 78 | 15 124 26 114 169 12 . 56 . . . Maximum Alert Level 1 | . 1 . 1 1 . . . . . . Low Security (%) 86 | 100 86 100 68 61 100 . 100 . . . Level 1 13 | . 13 . 31 38 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 1 . 1 . . 3 . . . Investigation 1 | . . 1 . . . . . . . . Extermination 2 | . . . . . . . 2 . . . Reinforcement 3 | . 1 . . 1 . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Distress Signals 6 | . 3 . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 98 | . 17 1 24 12 . . 27 1 13 3 Peak Tracking Total 12 | . 4 1 6 4 . . 4 1 12 3 Tactical Retreats 6 | . . . 2 2 . . 1 . 1 . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Traps Triggered 6 | . 3 . . . . . 3 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 16 | . . . 16 . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . Reused 3 | . . . 3 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Machines Disabled 8 | . . . . 5 . . 2 . 1 . Max in Single Turn 1 | . . . . 1 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 3 | . . . . 3 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Machines Accessed 45 | . 7 1 11 8 9 3 4 1 1 . Terminals 30 | . 5 . 10 8 6 . 1 . . . Fabricators 3 | . . . . . . . 3 . . . Repair Stations 2 | . 1 . 1 . . . . . . . Recycling Units 4 | . 1 . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 135 | . 21 1 35 22 28 12 11 1 4 . Successful 81 | . 11 1 19 13 18 12 2 1 4 . Failed 54 | . 10 . 16 9 10 . 9 . . . Catastrophic 4 | . . . 2 2 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 88 | . 17 . 33 15 21 . 2 . . . Terminals 99 | . 17 . 33 22 22 . 5 . . . Fabricators 6 | . . . . . . . 6 . . . Repair Stations 4 | . 2 . 2 . . . . . . . Recycling Units 8 | . 2 . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 34 | . . 1 2 6 7 12 1 1 4 . Record 7 | . . . . . . 7 . . . . Part Schematic 7 | . . . . . 3 . . . 4 . Robot Analysis 11 | . . . 2 2 2 5 . . . . Prototype ID Bank 2 | . . . . 1 1 . . . . . Open Door 3 | . . 1 . 1 . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . Unreport Threat 2 | . . . . 1 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 4 | . 2 . 2 . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . Repair 2 | . 1 . 1 . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 2 . . . . . Retrieve Components 3 | . 1 . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 38 | . 8 . 14 7 9 . . . . . Terminals 36 | . 8 . 14 7 7 . . . . . Botnet 10 | . 3 . 3 2 2 . . . . . Operators 1 | . . . 1 . . . . . . . Skim 25 | . 5 . 10 5 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Mask 1 | . . . . . 1 . . . . . Tunnel 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 33 | . 6 . 10 6 7 . 4 . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 3 . . . 4 . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . Total Part Build Rating 14 | . . . . . . . 14 . . . Parts Repaired 2 | . 1 . 1 . . . . . . . Time 42 | . 26 . 16 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . 1 . . . 4 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Total Allies 18 | . . . . 10 . . . . 8 . Largest Group 10 | . . . . 10 10 10 10 . 8 . Highest-Rated Group 213 | . . . . 88 88 88 88 . 213 . Highest-Rated Ally 31 | . . . . 16 16 16 16 . 31 . Total Orders 2 | . . . . . 2 . . . . . STAY 1 | . . . . . 1 . . . . . FOLLOW 1 | . . . . . 1 . . . . . Ally Attacks 58 | . . . . 7 . . 51 . . . Total Damage 599 | . . . . 56 . . 543 . . . Kills 6 | . . . . 1 . . 5 . . . Allies Corrupted 1 | . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Robot Analysis Total 11 | . . . 2 2 2 5 . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Turns Passed 19528 | 1116 1114 196 2060 944 1420 6514 1829 1503 2517 315 Spaces Moved 7818 | 131 465 103 656 218 562 2883 827 652 1203 118 Core 20 | 17 . . . . . . . . . 3 Treads 4126 | 114 465 103 656 218 562 2008 . . . . Legs 3672 | . . . . . . 875 827 652 1203 115 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 175 110 180 190 190 Average Speed 206 | 159 160 160 220 240 240 223 177 186 194 228 Slowest Speed 950 | 250 160 160 240 240 240 240 180 260 260 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 5 84 25 65 47 91 92 26 75 82 23 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 8 | . . . 4 2 1 . . . 1 . Known Exits Taken 6 | . . 1 1 1 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 . . . . 1 . . 1 . Scrap Searched 11 | . . . . . . 6 . 2 3 . Spaces Dug 35 | . 7 . 6 1 3 . 3 13 2 . Terrain Destroyed 203 | . 29 . 6 18 3 . 13 24 2 108 Melee 12 | . . . 4 1 2 . 3 . 2 . Projectile 36 | . . . 2 . 1 . 9 24 . . AOE 154 | . 29 . . 17 . . . . . 108 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Total 10678 | 987 751 130 1189 546 624 2960 1074 917 1357 143 Wait 2227 | 820 211 7 405 252 52 17 133 226 101 3 Move 7808 | 130 464 102 655 217 561 2882 826 651 1202 118 Hop . | . . . . . . . . . . . Pick Up 100 | 2 9 8 21 6 1 18 15 6 13 1 Fast Attach 20 | 7 2 . 2 . . 1 6 . 1 1 Attach 23 | . . . 2 . . . 10 2 3 6 Detach 5 | . . . . . . 2 . 1 2 . Swap 104 | . 16 1 24 16 4 19 13 5 6 . Drop 88 | 1 5 8 19 7 1 21 6 7 13 . Fire 233 | 27 44 4 41 20 1 . 61 19 7 9 Melee 26 | . . . 4 2 3 . 4 . 9 4 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 16 | . . . 16 . . . . . . . Miscellaneous 27 | . . . . 26 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 66 | -11/Scrapyard | Discovered new exit (range 14) 1117 | -11/Scrapyard | Entered Materials 1118 | -10/Materials | Build established: Mutant 1393 | -10/Materials | Discovered new exit (range 10) 1540 | -10/Materials | Repaired Assault Rifle 1755 | -10/Materials | Core integrity fell below 50% 1981 | -10/Materials | Discovered new exit (range 13) 2019 | -10/Materials | Discovered new exit (range 16) 2138 | -10/Materials | Identified exit to Materials 2138 | -10/Materials | Identified exit to Subcaves 2168 | -10/Materials | Learned 2 Mines zone layouts 2195 | -10/Materials | Learned 2 Storage zone layouts 2196 | -10/Materials | Learned Storage trap positions 2223 | -10/Materials | Learned Storage emergency access door positions 2231 | -10/Materials | Entered Mines 2264 | -10/Mines | Met a Derelict bent on vengeance 2369 | -10/Mines | Met a Derelict shopkeep closing up shop 2427 | -10/Mines | Entered Materials 2427 | -9/Materials | Evolved 2 slots: Utility x2 2428 | -9/Materials | Identified exit to Materials 2428 | -9/Materials | Identified exit to Mines 2972 | -9/Materials | Repaired Med. Armor Plating 3026 | -9/Materials | Discovered exit to Materials (range 16) 3124 | -9/Materials | Learned Storage stockpile data 3186 | -9/Materials | Identified exit to Storage 3310 | -9/Materials | Learned Storage emergency access door positions 3330 | -9/Materials | Loaded intel: 2 recycling unit locations 3340 | -9/Materials | Loaded intel: 2 repair station locations 3362 | -9/Materials | Learned location of Mines (-9) 3432 | -9/Materials | Learned location of Storage (-9) 3479 | -9/Materials | Learned 4 Recycling zone layouts 4347 | -9/Materials | Learned 4 Materials zone layouts 4380 | -9/Materials | Learned location of 1 exit from Storage 4404 | -9/Materials | Loaded intel: 12 trap records 4417 | -9/Materials | Learned 2 Materials zone layouts 4421 | -9/Materials | Learned 4 Materials zone layouts 4423 | -9/Materials | Learned Storage trap positions 4424 | -9/Materials | Learned 2 Storage zone layouts 4433 | -9/Materials | Learned 4 Recycling zone layouts 4453 | -9/Materials | Learned Storage emergency access door positions 4487 | -9/Materials | Entered Storage 4489 | -9/Storage | Identified exit to Recycling 4491 | -9/Storage | Loaded intel: 20 trap records 5074 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5122 | -9/Storage | Learned location of Zion (-6) 5281 | -9/Storage | Learned Materials security intel 5315 | -9/Storage | Loaded intel: 13 terminal locations 5339 | -9/Storage | Learned Recycling recycling unit intel 5375 | -9/Storage | Learned location of 2 exits from Materials 5386 | -9/Storage | Build established: Commander-Mutant 5431 | -9/Storage | Entered Recycling 5431 | -9/Recycling | Accompanied by 10 allies 5433 | -9/Recycling | Loaded intel: 5 recycling unit locations 6155 | -9/Recycling | Discovered new exit (range 12) 6195 | -9/Recycling | Identified exit to Scraptown 6252 | -9/Recycling | Learned location of 3 exits from Materials 6336 | -9/Recycling | Learned Storage trap positions 6362 | -9/Recycling | Learned location of 3 exits from Materials 6378 | -9/Recycling | Learned location of 1 exit from Storage 6427 | -9/Recycling | Learned Storage machine intel 6748 | -9/Recycling | Scanned before Scraplab entrance 6784 | -9/Recycling | Entered Scraplab 6851 | -9/Recycling | Entered Scraptown 6851 | -9/Scraptown | Accompanied by 10 allies 7132 | -9/Scraptown | Visited Junk Repository 7216 | -9/Scraptown | Visited Cyclists 7283 | -9/Scraptown | Visited Comm Corps 7413 | -9/Scraptown | Visited Awakened 7507 | -9/Scraptown | Visited Science Testing Area 7523 | -9/Scraptown | Visited The Evicted 7543 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7965 | -9/Scraptown | Discovered new exit (range 13) 8157 | -9/Scraptown | Visited UFD Registry 8157 | -9/Scraptown | Registered with UFD as "Pipecutter" 8212 | -9/Scraptown | Visited TADAMA 8342 | -9/Scraptown | Visited Chapter 10 8462 | -9/Scraptown | Visited DA-N13 Charitable Foundation 8483 | -9/Scraptown | Found DCF Scrap (28 items) 8531 | -9/Scraptown | Visited Infowarlord's Domain 8591 | -9/Scraptown | Visited Supply Room 8644 | -9/Scraptown | Visited Supply Room 8690 | -9/Scraptown | Visited Scrap Suit Storage 8738 | -9/Scraptown | Visited Analyses Database 8805 | -9/Scraptown | Visited Curators Association 8879 | -9/Scraptown | Visited Modified Component R&D 11227 | -9/Scraptown | Found Spectral Analyzer 11995 | -9/Scraptown | Found Scrap Suit 13171 | -9/Scraptown | Build established: Commander-Scrapper 13341 | -9/Scraptown | Discovered new exit (range 5) 13365 | -9/Scraptown | Entered Factory 13365 | -6/Factory | Accompanied by 10 allies 13365 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 13812 | -6/Factory | Lost 8 allies 13831 | -6/Factory | Fabricated HERF Cannon (x2) 13881 | -6/Factory | Lost 3 parts (1p2u) 13966 | -6/Factory | Lost 4 parts (1p1n2u) 14129 | -6/Factory | Build established: Mutant 14617 | -6/Factory | Build established: Scavenger-Mutant 14624 | -6/Factory | Discovered new exit (range 24) 14726 | -6/Factory | Identified exit to Factory 14829 | -6/Factory | Identified exit to Lower Caves 14944 | -6/Factory | Build established: Mutant 15194 | -6/Factory | Entered Lower Caves 15540 | -6/Lower Caves | Build established: Skirmisher 15594 | -6/Lower Caves | Learned Factory interactive machine intel 16130 | -6/Lower Caves | Build established: Scavenger-Skirmisher 16333 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 16336 | -6/Lower Caves | Identified exit to Zion 16435 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16619 | -6/Lower Caves | Discovered new exit (range 8) 16645 | -6/Lower Caves | Learned Factory terminal intel 16697 | -6/Lower Caves | Entered Zion 16882 | -6/Zion | System corruption cleaned by Quarantine Array 17002 | -6/Zion | Found Prototype Device 17043 | -6/Zion | Identified Bomb Factory No. 2 17204 | -6/Zion | Found Prototype Processor 17263 | -6/Zion | Identified Exp. Armor Integrity Analyzer 17309 | -6/Zion | Found Prototype Processor 17317 | -6/Zion | Identified Exp. Target Analyzer 17324 | -6/Zion | Build established: Scavenger-Mutant 17360 | -6/Zion | Learned location of Quarantine (-2) 17508 | -6/Zion | Learned location of 1 exit from Lower Caves 17546 | -6/Zion | Learned Factory trap positions 17674 | -6/Zion | Found CR-A16's Pointy Stick 17709 | -6/Zion | Gained Derelict followers 17798 | -6/Zion | Gained Derelict followers 17973 | -6/Zion | Given the Hacking Drone Bay 17974 | -6/Zion | Found Prototype Device 17976 | -6/Zion | Identified Hacking Drone Bay 18291 | -6/Zion | Found Exp. Signal Interpreter 19157 | -6/Zion | Attacked by Zionites 19205 | -6/Zion | System corruption reached 10% 19207 | -6/Zion | Discovered new exit (range 3) 19207 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 19214 | -6/Zion | Entered Deep Caves 19235 | -6/Deep Caves | Lost 6 parts (2p4u) 19453 | -6/Deep Caves | Attacked by Z-Imprinter 19465 | -6/Deep Caves | Build established: Mutant 19501 | -6/Deep Caves | Core integrity fell below 50% 19517 | -6/Deep Caves | Core integrity fell below 20% 19529 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 19474_ Carbon-fiber Leg destroyed. 19476_ The unstable cave ceiling collapses. 19481_ 8|IPZ2D7RUVPGKNXFHUC 19520_ CR-A16's Pointy Stick destroyed. 19521_ System corrupted: HERF Cannon failed to cycle. 19523_ System corrupted: Energy discharge (-29). 19525_ The unstable cave ceiling collapses. 19526_ HERF Cannon destroyed. 19528_ Slammed into Z-Imprinter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????###?????????????????????????????????????####?? | | ???? ??????????#?##???????????????????## ##? | | ??? ??????# #;#??????????????????# ## | | ??? ????#;; ##??##?############ # | | ?? ## ; ### ### # # # | | ?? ;#;;; ## # #? | | ?? @I % #? | | ?? ## | | ??? # # | | ??? # # | | ????" """""" | | ????"???"""""" # # | | ??????????"""" | | ??????????"""" !% # | | ??????????" %! # | | ?????????""""" ! # # | | ?????????""""" # ## ## # | | ??????????"""" # # # # | | ???????????""" ### # # | | ??????????? " # # ?# # | | ??????????? o ?# # | | ?????????? ??# | | ??????????o # ??# | | ?????????" ##### ???### | | ???????????" #???????????? | | ?????????????"o ?????????### | | ???????????????? ???????## | | ?????????????????? #???????# | | ????????????????????? #????????# | | ???????????????????????? ?????????????## | | ??????????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 36 Energy Capacity 330 Matter Stores 396 Matter Capacity 550 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 12 Armor Coverage 700 Resistance: KI 20 Core Shielding 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Plasma Cutter | -9/Recycling | Hacked Hcp. Storage Unit | -9/Recycling | Hacked Signal Interpreter | -9/Recycling | Hacked Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialShrapnelSheargun Manual? 0 Play Time 01:27:16 Cumulative 289.1 hours Start 2024.10.02 @ 15:53:35 End 2024.10.02 @ 17:18:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 231 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 73 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99d6e413-8f12-4661-b1d6-6c2a45a366fb