Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 20:17:58 Player: Cray_ Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1307) 1307 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 4093 Bonus ------- Follower Combat Kills 247 Met Imprinter 300 Was Imprinted 300 Friendly Fire -136 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Hovering (80) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Combat Airjet > --- UTILITY (4) ------ Improved Targeting Computer Improved Targeting Computer ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift Hacking Suite Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Targeting Computer ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Combat Airjet High-capacity Matter Pod Makeshift Hacking Suite Bomb Factory No. 2 Assault Rifle Light Assault Rifle Heavy Machine Gun [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Improved Targeting Computer Device ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 57 | 8 10 3 19 3 1 13 Power 5 | 1 1 . 1 . . 2 Engine 4 | 1 1 . 1 . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 13 | 3 2 . 4 . . 4 Treads 1 | 1 . . . . . . Leg 11 | 2 2 . 4 . . 3 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 13 | 1 3 . 3 . 1 5 Device 6 | . 1 . . . . 5 Storage 2 | 1 . . 1 . . . Processor 4 | . 1 . 2 . 1 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 26 | 3 4 3 11 3 . 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 18 | 3 2 2 8 2 . 1 Ballistic Cannon . | . . . . . . . Launcher 8 | . 2 1 3 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 12 | . 3 1 5 . . 3 Power 2 | . 1 . 1 . . . Propulsion 4 | . . . 3 . . 1 Utility 2 | . 1 . . . . 1 Weapon 4 | . 1 1 1 . . 1 Highest Loss Streak 3 | . 2 1 3 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 89 100 97 98 100 80 Engine 9 | . 11 14 10 11 11 6 Leg 20 | . 28 28 21 22 22 13 Hover 1 | . . . . . . 4 Device 10 | . . 14 11 11 11 10 Storage 10 | . 14 14 11 11 11 6 Processor 18 | . 3 . 20 22 22 22 Ballistic Gun 18 | . 27 27 21 14 22 9 Launcher 1 | . . . . 6 . 3 Peak Build Rating 26 | 6 7 7 15 15 17 26 Average Rating 14 | 3 6 6 11 13 16 19 On Entrance 9 | . 6 7 7 14 15 17 Naked Turns . | . . . . . . . Heaviest Build 35 | 10 15 17 23 25 23 35 Greatest Support 38 | 20 20 20 23 23 23 38 Greatest Overweight (x) 2 | . . . 2 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 9 10 10 8 Most Carried 10 | 5 8 8 10 10 10 10 Average Carried 8 | 2 7 7 8 9 9 7 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 2 7 8 9 10 10 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2012 | 242 316 316 383 30 22 703 Remotely . | . . . . . . . Salvage Created 1533 | . 542 112 505 7 . 367 Parts 92 | . 31 9 40 . . 12 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 Prevented 10 | . . . . . . 10 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 11 7 13 1 . 8 Guns 24 | . 11 4 8 1 . . AOE 16 | . . 3 5 . . 8 Classes Destroyed 10 | . 5 . 2 1 . 2 Worker 2 | . 2 . . . . . Hauler 4 | . 2 . 2 . . . Operator 1 | . 1 . . . . . Swarmer 13 | . 3 6 3 . . 1 Grunt 22 | . 8 1 7 . . 6 Duelist 2 | . . . 2 . . . Sentry 1 | . . . 1 . . . Behemoth 1 | . . . . . . 1 Assembled 1 | . . . . 1 . . Mutant 1 | . . . . . . 1 Best Kill Streak 6 | . 4 3 6 1 . 4 Combat Bots Only 5 | . 4 3 5 1 . 4 Max Kills in Single Turn 3 | . 1 1 3 1 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 255 | . 75 12 65 1 . 102 Missed 81 | . 17 3 19 1 . 41 Damage Taken 2366 | . 674 114 614 . . 964 Core 636 | . 178 57 90 . . 311 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 81 | . . . . . 81 . Core Remaining (%) 53 | 100 . 6 . . . . Volleys Fired 161 | . 73 16 42 3 . 27 Largest 2 | . 2 2 2 2 . 2 Hottest 53 | . 50 50 50 40 . 53 Shots Fired 299 | . 146 25 80 6 . 42 Gun 269 | . 145 17 76 6 . 25 Cannon . | . . . . . . . Launcher 30 | . 1 8 4 . . 17 Special . | . . . . . . . Kinetic 269 | . 145 17 76 6 . 25 Thermal . | . . . . . . . Explosive 30 | . 1 8 4 . . 17 Electromagnetic . | . . . . . . . Robot Hit Streak 26 | . 15 3 26 2 . 17 Robot Miss Streak 4 | . 4 2 1 2 . 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 205 | . 98 9 65 3 . 30 Core Hits 105 | . 34 9 34 2 . 26 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3340 | . 897 229 963 29 . 1222 Guns 1828 | . 863 113 592 29 . 231 Cannons . | . . . . . . . Explosions 1512 | . 34 116 371 . . 991 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1828 | . 863 113 592 29 . 231 Thermal . | . . . . . . . Explosive 1512 | . 34 116 371 . . 991 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 45 | . . . 28 . . 17 Projectiles . | . . . . . . . Explosions 45 | . . . 28 . . 17 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 37 | . 37 9 15 . . 24 Average Temperature 10 | . 12 9 5 . . 9 Received Heat Transfer 933 | . 363 45 207 . . 318 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 372 | . 372 160 309 78 . . Initial 87 | . . 87 62 78 . . Average 135 | . 188 99 178 65 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 73 | 100 49 100 51 100 . . Level 1 26 | . 50 . 48 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 2 . . 1 Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 22 9 18 1 . 51 Peak Tracking Total 11 | . 6 3 4 1 . 11 Tactical Retreats 17 | . 2 . 3 . . 12 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 4 | . . . . . . 4 Traps Extracted . | . . . . . . . Installed 5 | . . . . . . 5 Triggered 4 | . . . . . . 4 Fabricated Traps 7 | . . . . . . 7 Most Traps Carried 3 | . . . . . . 3 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 . 2 . . . Max in Single Turn 2 | . 1 . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 1 . 2 . 1 . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 3 . 5 . 3 . Successful 7 | . 2 . 2 . 3 . Failed 4 | . 1 . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 7 | . 3 . 2 . 2 . Terminals 8 | . 3 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 . 2 . 3 . Record 1 | . . . 1 . . . Part Schematic 3 | . . . . . 3 . Prototype ID Bank 3 | . 2 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . . . 3 4 . Largest Group 6 | . . . . 3 6 6 Highest-Rated Group 190 | . . . . 40 190 190 Highest-Rated Ally 42 | . . . . 16 42 42 Total Orders 8 | . . . . . 8 . STAY 4 | . . . . . 4 . FOLLOW 4 | . . . . . 4 . Ally Attacks 61 | . . . . 4 . 57 Total Damage 1166 | . . . . 36 . 1130 Kills 9 | . . . . 1 . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . . 1 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6721 | 61 647 591 628 472 2214 2108 Spaces Moved 4520 | 47 324 421 284 246 1690 1508 Core 19 | 19 . . . . . . Treads . | . . . . . . . Legs 3935 | 28 324 421 284 246 1690 942 Wheels . | . . . . . . . Hover 566 | . . . . . . 566 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 80 Average Speed 121 | 91 120 120 150 155 120 113 Slowest Speed 260 | 120 120 120 260 190 120 220 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 3 48 84 35 52 90 93 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . . . 2 2 1 Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 7 | . . 1 . 2 3 1 Spaces Dug 22 | . . 13 2 . . 7 Terrain Destroyed 143 | . 6 49 11 . . 77 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 143 | . 6 49 11 . . 77 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5494 | 64 460 483 416 331 1876 1864 Wait 662 | . 32 38 54 70 182 286 Move 4514 | 46 323 420 283 245 1689 1508 Hop . | . . . . . . . Pick Up 53 | 9 16 4 12 5 2 5 Fast Attach 4 | . . . . . . 4 Attach 29 | 6 5 1 8 2 . 7 Detach 4 | . . . 1 1 . 2 Swap 24 | 2 5 2 11 1 1 2 Drop 37 | 1 6 2 5 4 2 17 Fire 161 | . 73 16 42 3 . 27 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap 5 | . . . . . . 5 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 16) 398 | -10/Materials | Core integrity fell below 50% 709 | -10/Materials | Entered Mines 755 | -10/Mines | Met a Derelict bent on vengeance 861 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 862 | -10/Mines | Core integrity fell below 20% 1090 | -10/Mines | Discovered new exit (range 11) 1300 | -10/Mines | Entered Materials 1300 | -9/Materials | Evolved 2 slots: Utility x2 1584 | -9/Materials | Lost 3 parts (1p1n1w) 1883 | -9/Materials | Discovered new exit (range 16) 1928 | -9/Materials | Entered Mines 1929 | -9/Mines | Assembled infested the area 2126 | -9/Mines | Learned location of Storage (-8) 2238 | -9/Mines | Learned location of Zion (-7) 2266 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2366 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2400 | -9/Mines | Entered Zion 2400 | -7/Zion | Accompanied by 2 allies 2541 | -7/Zion | Learned location of Armory (-4) 2563 | -7/Zion | Learned Factory garrison access intel 2567 | -7/Zion | Found Prototype Device 2926 | -7/Zion | Met Imprinter 2951 | -7/Zion | Imprinted 2953 | -7/Zion | Declared Zion's savior 3230 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4048 | -7/Zion | Identified exit to Proximity Caves 4052 | -7/Zion | Visited the Megawrench Repair Shop 4052 | -7/Zion | Megawrench repaired 8 parts 4614 | -7/Zion | Entered Proximity Caves 4614 | -6/Proximity Caves | Accompanied by 6 allies 4963 | -6/Proximity Caves | Learned Factory stockpile data 5076 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5180 | -6/Proximity Caves | Spotted B-75 Beast 5238 | -6/Proximity Caves | Destroyed B-75 Beast 5884 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5895 | -6/Proximity Caves | Core integrity fell below 50% 5991 | -6/Proximity Caves | Identified Bomb Factory No. 2 6315 | -6/Proximity Caves | Core integrity fell below 20% 6722 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Bomb Factory No. 2 fabricates Dirty Bomb Trap. Extracted 2 matter. Bomb Factory No. 2 fabricates Dirty Bomb Trap. Extracted 2 matter. Bomb Factory No. 2 fabricates Dirty Bomb Trap. Dropped Bomb Factory No. 2. Acquired 20 matter. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. S-27 Virus triggered Dirty Bomb Trap. An explosion rips through the floor. S-27 Virus destroyed. Corrupted Autogun self-destruct mechanism malfunctions. Attempting to rewire S-27 Virus. Dropped Dirty Bomb Trap. Installed Dirty Bomb Trap. Dropped Dirty Bomb Trap. Installed Dirty Bomb Trap. Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ########?######????????????????????????????????? | | ### ### #####????????????????????????????? | | % #????????????????????????????? | | ### ##??????????##??????##???????? | | #?### #???????#### ##??## ##??????? | | #???## #??????? ### #? ????? | | #????## "" #???????? ????? | | ##????# #" = ##?###???? ????? | | ###??# ##=%! ## ###### # ???? | | " #### ### ## ## " "" ???? | | %""## #?## ### """" "" "##? | | [% #####; "## "" """ "#? | | " ###; "" # # "" "? | | "" #?#; "%" #?## #% #?" """"" | | ##" #?#; " ##?# #% ##" " | | ?### ####?#; "##### # | | ???## ##????## ""## [%# = | | ????### ##?###?# #### # #### #### | | ??????## #??# ## ##??# ## # | | ???????## #?## % ##??# # **[ ####### | | ????????####### #### ## [=[ #????????? | | ?????????????# # ### ![ #????????? | | ????????????# ## ###### ##????????? | | ??????????# ??## @ #### #?????????? | | #####??##?## ???## ## ## #?????????? | | % ### ##?# ????# ;"#### ## #????????? | | = #?#?????# "#???# ## #????????? | | # #???????# lY "#??# ##? #????????? | | # ###???????## %##?# ##?# %= "????????? | | ##??###????##; #?# ##?? % "%???????? | | ### ##????## #?###??? % " ??????? | | ## #????# ??? #?????? | | ?# #???# ##?????? | | ?## #???# # # # ??????? | | ??# # !% #???## ## ### ### ####??????? | | ??# # #???#### ##? #" "# ###?????????? | | ??# # #?????###??$#" ? "# ????????????? | | ??## ## #????????? #" ???"# ????????????? | | ???###############????????? #"?????#$????????????? | | ??????????????????????????? #??????# ????????????? | | ??????????????????????????? ????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Imp. Recalibrator | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed VariableStorageChronowheel Manual? 0 Play Time 01:08:52 Cumulative 26.4 hours Start 2025.04.12 @ 19:00:17 End 2025.04.12 @ 20:17:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a03b3880-c22a-4012-a3bf-4f52b5d35a46