Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.21 @ 18:41:48 Player: Reflectatory Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (15) 75 Value Destroyed (396) 396 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6331 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 765/1150 Matter 300/300 Energy 98/100 System Corruption 47% Temperature Warm (167) Movement Flying (45) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Field Propulsion Drive > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fission Core Hardened Light Armor Plating Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Impulse Thruster > --- UTILITY ---------- Machine Analyzer Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Hardened Light Armor Plating Advanced System Shield > --- WEAPON ----------- Great Axe Force Lance > --- INVENTORY -------- Fission Core Flight Unit Field Propulsion Drive Layered Light Armor Plating Layered Medium Armor Plating [Rating: 79] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Great Axe Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Slots Evolved 12 | . . . 2 . . . 6 2 2 . Power 2 | . . . . . . . 1 1 . . Propulsion 5 | . . . 2 . . . 2 1 . . Utility 5 | . . . . . . . 3 . 2 . Weapon . | . . . . . . . . . . . Parts Attached 44 | 7 6 . 3 3 3 1 5 9 4 3 Power 4 | 2 . . . . . . 1 1 . . Engine 4 | 2 . . . . . . 1 1 . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 3 . 2 1 1 . 2 4 1 1 Treads . | . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 15 | . 3 . 2 1 1 . 2 4 1 1 Utility 15 | 1 2 . . . 1 1 2 4 2 2 Device 6 | . 1 . . . 1 1 1 1 1 . Storage 1 | 1 . . . . . . . . . . Processor 4 | . 1 . . . . . . 2 1 . Hackware 1 | . . . . . . . . 1 . . Protection 3 | . . . . . . . 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 8 | 2 1 . 1 2 1 . . . 1 . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 2 . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . 1 . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . 1 . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 25 | . . . . 2 . . . 3 . 20 Power 4 | . . . . . . . . 1 . 3 Propulsion 10 | . . . . 1 . . . 1 . 8 Utility 8 | . . . . . . . . 1 . 7 Weapon 3 | . . . . 1 . . . . . 2 Highest Loss Streak 16 | . . . . 2 . . . 2 . 16 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 3 5 5 3 5 5 5 3 4 5 3 Power 1 | 1 1 2 2 2 2 2 1 1 1 1 Propulsion 1 | 1 3 3 . 1 2 3 1 1 1 . Utility . | . . . . . . . . 2 2 1 Weapon . | . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . 5 . . 1 . . . . 1 1 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . 4 . . . . . . . . . Utility 2 | . . . . 1 . . . . 1 . Weapon 1 | . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 83 100 96 97 99 100 83 82 88 85 Engine 11 | . 14 14 8 11 11 11 13 11 15 10 Leg 1 | . 14 . . . . . . . . . Flight 37 | . 14 28 43 42 44 44 38 36 36 33 Device 7 | . 1 14 11 11 10 11 7 7 . 3 Processor 10 | . 3 14 11 11 11 11 6 9 15 17 Hackware 1 | . . . . . . . . 3 5 1 Protection 2 | . . . . . . . 3 4 5 5 Ballistic Gun 5 | . 25 14 11 17 7 . . . . . Special Weapon 1 | . 2 14 11 2 . . . . . . Slashing Weapon 5 | . . . . 1 11 11 6 5 5 5 Piercing Weapon 3 | . . . . . 3 11 6 . 3 5 Peak Build Rating 79 | 6 8 8 10 13 26 22 32 56 79 79 Average Rating 29 | 4 6 8 9 10 14 21 27 44 64 65 On Entrance 22 | . 6 8 8 10 13 18 22 28 56 79 Naked Turns . | . . . . . . . . . . . Heaviest Build 33 | 13 13 8 8 11 13 13 22 20 27 33 Greatest Support 41 | 20 20 8 16 16 17 17 25 41 29 33 Greatest Overweight (x) 1 | . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 5 5 3 4 4 5 3 4 5 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 70% | Scavenger-Sprinter 15% | Mutant 11% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Scout | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Matter Collected 713 | 242 152 . . 79 50 10 . 165 . 15 Remotely . | . . . . . . . . . . . Salvage Created 419 | . 105 . . 35 . . . 123 . 156 Parts 32 | . 15 . . 9 . . . 2 . 6 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 9 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Combat Hostiles Destroyed 13 | . 6 . . 3 . . . 1 . 3 Melee 3 | . . . . . . . . 1 . 2 Guns 9 | . 6 . . 3 . . . . . . Classes Destroyed 4 | . 2 . . . . . . 1 . 1 Watcher 2 | . 1 . . . . . . 1 . . Swarmer 9 | . 6 . . 3 . . . . . . Grunt 3 | . . . . . . . . . . 3 Sentry 1 | . . . . . . . . 1 . . Best Kill Streak 3 | . 3 . . 3 . . . 1 . 3 Combat Bots Only 3 | . 3 . . 3 . . . 1 . 3 Max Kills in Single Turn 2 | . 2 . . 1 . . . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Hostile Shots Fired 115 | . 29 4 . 33 . 6 . 12 . 31 Missed 39 | . 11 1 . 13 . 3 . 4 . 7 Hits 76 | . 18 3 . 20 . 3 . 8 . 24 Projectile 76 | . 18 3 . 20 . 3 . 8 . 24 Critical Strikes 3 | . . . . . . . . 1 . 2 Damage Taken 2562 | . 161 34 . 157 . 58 . 179 . 1973 Core 536 | . 47 12 . 30 . 19 . 43 . 385 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 86 | . . . 35 . . . . 51 . . Core Remaining (%) 91 | 100 . 76 . . . 87 100 95 . . Volleys Fired 38 | . 16 1 5 16 . . . . . . Largest 2 | . 2 1 1 2 . . . . . . Hottest 120 | . 40 20 100 120 . . . . . . Shots Fired 58 | . 32 1 5 20 . . . . . . Gun 51 | . 32 1 1 17 . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 7 | . . . 4 3 . . . . . . Kinetic 51 | . 32 1 1 17 . . . . . . Thermal 7 | . . . 4 3 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 6 | . 5 6 . 3 . . . . . . Robot Miss Streak 4 | . 3 . . 4 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 40 | . 15 1 . 7 . . . 7 . 10 Core Hits 23 | . 8 . . 7 . . . 3 . 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . 2 . . Sever 2 | . . . . . . . . 2 . . Melee Attacks 53 | . . . . . . 4 . 14 2 33 Impact . | . . . . . . . . . . . Slashing 19 | . . . . . . 1 . 14 . 4 Piercing 34 | . . . . . . 3 . . 2 29 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 1 . . . 1 Damage Inflicted 937 | . 159 10 . 81 . . . 284 . 403 Guns 250 | . 159 10 . 81 . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 687 | . . . . . . . . 284 . 403 Ramming . | . . . . . . . . . . . Kinetic 250 | . 159 10 . 81 . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 284 | . . . . . . . . 284 . . Piercing 403 | . . . . . . . . . . 403 Highest Corruption 33 | . 1 1 . . . . . . . 33 Average Corruption 15 | . 1 1 . . . . . . . 16 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . . . . . . 9 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 4 | . . . . . . . . . . 4 Energy Discharges 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 10 | . . . . . . . . . . 10 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 10 | . . . . . . . . . . 10 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 262 | . 12 2 100 103 . 7 160 5 . 262 Average Temperature 40 | . 5 2 53 35 . 4 39 2 . 69 Received Heat Transfer 280 | . 36 18 . . . 27 . 36 . 163 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Maximum Alert Level 3 | . . . . . . . 3 2 1 . Low Security (%) 48 | 100 100 100 100 100 . . . . 29 . Level 1 32 | . . . . . . . . 75 70 . Level 2 9 | . . . . . . . . 24 . . Level 3 9 | . . . . . . . 100 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 915 | . 127 46 17 52 . . 915 431 211 . Initial 915 | . . 46 17 2 . . 915 431 192 . Average 255 | . 67 46 7 19 . . 903 383 201 . Influence Increases 1553 | . 189 . 22 70 . 75 915 191 31 60 Destroy 0b10 Robot/C 260 | . 120 . . 60 . . . 20 . 60 Destroy 0b10 Robot/NC 10 | . 5 . . . . . . 5 . . Destroy Leader 44 | . 22 . . 10 . . . 12 . . Successful Hack 89 | . 12 . 5 . . . . 60 12 . Destroy Structure 10 | . . . 2 . . . . 4 4 . Advance Influence 900 | . . . . . . . 900 . . . Partial Spotted 60 | . . . 15 . . . 15 15 15 . Lose Combat Pursuer 180 | . 30 . . . . 75 . 75 . . Influence Decreases 1553 | . 70 73 61 77 . 50 60 677 232 253 Entered New Map 840 | . . 73 29 5 . . 10 449 202 72 Time Decay 573 | . 70 . 32 52 . 50 50 198 30 91 Lost Part 140 | . . . . 20 . . . 30 . 90 Squads Dispatched 3 | . 1 . . 1 . . . 1 . . Investigation 1 | . . . . 1 . . . . . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 1 | . 1 . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Distress Signals 2 | . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 49 | . 11 2 . 4 . 14 . 10 . 8 Peak Tracking Total 6 | . 5 2 . 3 . 6 . 6 . 6 Tactical Retreats 5 | . 2 . . . . 2 . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Traps Triggered 3 | . . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Machines Accessed 11 | . 1 . 2 1 . . 2 4 1 . Terminals 1 | . . . 1 . . . . . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 4 | . 1 . 1 . . . . 2 . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 26 | . 4 . 9 1 . . 2 7 3 . Successful 16 | . 1 . 6 1 . . 1 5 2 . Failed 10 | . 3 . 3 . . . 1 2 1 . Catastrophic 2 | . . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . . . . . . . . 11 8 . Terminals 2 | . . . 2 . . . . . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 15 | . 4 . 7 . . . . 4 . . Recycling Units 2 | . . . . . . . . 2 . . Scanalyzers 3 | . . . . . . . . . 3 . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 3 | . . . 2 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 9 | . 1 . 4 . . . . 4 . . Scan Component 5 | . 1 . 2 . . . . 2 . . Repair 4 | . . . 2 . . . . 2 . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . 1 . . Scanalyzer 2 | . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . . . 2 4 1 . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . 2 . . . . 2 . . Time 76 | . . . 52 . . . . 24 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Total Allies 4 | . . . . . 4 . . . . . Largest Group 4 | . . . . . 4 . . . . . Highest-Rated Group 158 | . . . . . 158 . . . . . Highest-Rated Ally 40 | . . . . . 40 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Active Infowar (turns) 1744 | . 47 5 117 130 313 281 101 400 68 282 Optics 1675 | . 47 5 117 130 313 281 101 400 68 213 Sensors 1302 | . 27 5 117 130 310 281 101 109 9 213 Machine Analysis 589 | . . . . . . . . 239 68 282 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . 3 2 . Emergency Access 1 | . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . 1 . . Depthwide Sectors/0 2 | . . . . . . . . 1 1 . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Turns Passed 1945 | 77 171 5 117 130 313 281 101 400 68 282 Spaces Moved 3721 | 62 198 9 124 268 901 775 338 567 182 297 Core 23 | 23 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 80 | 39 41 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3618 | . 157 9 124 268 901 775 338 567 182 297 Fastest Speed 23 | 50 37 37 31 31 29 29 24 23 30 26 Average Speed 32 | 94 54 37 31 31 30 31 26 29 30 30 Slowest Speed 120 | 120 120 37 31 34 31 32 27 33 30 117 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . 1 . . . . . . 2 . . Potential Cave-ins 20 | . . . . . . . . 4 . 16 Cave-ins Triggered 6 | . . . . . . . . . . 6 Exploration Rate (%) 32 | 4 31 6 12 52 89 88 16 24 9 27 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 18 | . . . . . . . . 5 12 1 Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 9 | . . . . 1 4 4 . . . . Spaces Dug 30 | . . . 4 . . . . 6 2 18 Terrain Destroyed 30 | . . . 4 . . . . 6 2 18 Melee 26 | . . . . . . . . 6 2 18 Projectile 4 | . . . 4 . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Total 4281 | 80 234 9 188 292 941 801 348 769 189 430 Wait 324 | . . . 52 . 29 22 . 123 . 98 Move 3701 | 61 195 8 123 267 900 774 337 562 181 293 Hop 3 | . 1 . . . . . . 2 . . Pick Up 39 | 12 8 . 4 4 1 . 4 5 1 . Fast Attach 15 | . 2 . . . 4 . 1 5 3 . Attach 24 | 6 . . 3 2 . . 4 5 . 4 Detach 2 | . . . . . . . . . . 2 Swap 14 | 1 4 . 1 1 1 1 1 3 1 . Drop 24 | . 8 . . 2 6 1 1 5 1 . Fire 38 | . 16 1 5 16 . . . . . . Melee 48 | . . . . . . 3 . 14 2 29 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 49 | . . . . . . . . 45 . 4 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 6) 249 | -10/Materials | Entered Mines 251 | -10/Mines | Discovered new exit (range 9) 254 | -10/Mines | Entered Materials 254 | -9/Materials | Evolved 2 slots: Propulsion x2 291 | -9/Materials | Repaired Ion Engine 319 | -9/Materials | Repaired Flight Unit 366 | -9/Materials | Discovered new exit (range 4) 371 | -9/Materials | Entered Mines 415 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 478 | -9/Mines | Discovered new exit (range 3) 482 | -9/Mines | Met a Derelict shopkeep closing up shop 501 | -9/Mines | Entered Zion 569 | -7/Zion | Discovered new exit (range 12) 608 | -7/Zion | Learned Factory fabricator intel 650 | -7/Zion | Met Imprinter 656 | -7/Zion | Imprinted 658 | -7/Zion | Declared Zion's savior 683 | -7/Zion | Given A8's code to call for help 697 | -7/Zion | Build established: Scavenger-Sprinter 712 | -7/Zion | Found CR-A16's Pointy Stick 749 | -7/Zion | Given the Hacking Drone Bay 750 | -7/Zion | Found Prototype Device 750 | -7/Zion | Identified Hacking Drone Bay 814 | -7/Zion | Entered Proximity Caves 816 | -6/Proximity Caves | Spotter reported a threat 817 | -6/Proximity Caves | Spotter reported a threat 940 | -6/Proximity Caves | Spotter reported a threat 942 | -6/Proximity Caves | Spotter reported a threat 957 | -6/Proximity Caves | Learned Factory non-interactive machine intel 994 | -6/Proximity Caves | Learned Factory terminal intel 1005 | -6/Proximity Caves | Spotter reported a threat 1062 | -6/Proximity Caves | Spotter reported a threat 1092 | -6/Proximity Caves | Discovered new exit (range 9) 1095 | -6/Proximity Caves | Entered Factory 1095 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1096 | -6/Factory | Loaded intel: 231 non-interactive machine locations 1097 | -6/Factory | Loaded intel: 26 terminal locations 1098 | -6/Factory | Loaded intel: 6 fabricator locations 1190 | -6/Factory | Discovered new exit (range 16) 1196 | -6/Factory | Entered another Factory area 1196 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1362 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 1467 | -5/Factory | Repaired Hrd. Light Armor Plating 1473 | -5/Factory | Retrieved Zion intel report: Emergency Access 1493 | -5/Factory | Spotted B-75 Beast 1556 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 1578 | -5/Factory | Discovered new exit (range 6) 1590 | -5/Factory | Repaired Flight Unit 1594 | -5/Factory | Identified exit to Factory 1596 | -5/Factory | Entered another Factory area 1596 | -4/Factory | Evolved 2 slots: Utility x2 1597 | -4/Factory | Identified exit to Extension 1622 | -4/Factory | Discovered new exit (range 15) 1626 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 1642 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 1664 | -4/Factory | Identified exit to Upper Caves 1664 | -4/Factory | Entered Upper Caves 1766 | -4/Upper Caves | Crushed by falling debris 1797 | -4/Upper Caves | Lost 4 parts (1p2n1u) 1877 | -4/Upper Caves | Crushed by falling debris 1877 | -4/Upper Caves | System corruption reached 10% 1882 | -4/Upper Caves | Crushed by falling debris 1905 | -4/Upper Caves | Crushed by falling debris 1906 | -4/Upper Caves | System corruption reached 30% 1944 | -4/Upper Caves | Crushed by falling debris 1946 | -4/Upper Caves | Crushed by falling debris 1946 | -4/Upper Caves | Self-destructed Last Messages --------------- Force Lance destroyed. System corrupted by crushing effect (+1). Great Axe destroyed. System corrupted by crushing effect (+2). The unstable cave ceiling collapses. G-67 Veteran crushed by falling debris. G-67 Veteran destroyed. Flexi-carbon Leg crushed. The unstable cave ceiling collapses. Crushed by falling debris. Machine Analyzer destroyed. System corrupted by crushing effect (+3). Flight Unit destroyed. System corrupted by crushing effect (+3). Field Propulsion Drive destroyed. System corrupted by crushing effect (+1). Lyr. Medium Armor Plating destroyed. System corrupted by crushing effect (+2). Impulse Thruster destroyed. System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????????????#### #########??????###??? | | ??????????????????????## @### # ###???#####?? | | ?????????????????????##= ##?### ##?####"### | | ?????????????????????#####???## "###"### | | ?????????????????????#%##?????# #?# | | ?????????????????????#[ ##????# ## #?# | | ????????????????????? ?? ???# ## #?## | | ???????????????????? ?? ### # # #??## | | ??????????????????? # # ##### | | ???????????????????% """ ### | | ??????????????????$ ?? #### &&% ## ### | | ????????????????? ??? ????##" &%& ##?# ## | | ????????????????###??# ???????##" % "## #???# # | | ?????????????????????# ????????# " "# #??## # | | ???????????????????????????????##"" #### # | | ????????????????????????????????##""" ## | | ?????????????????????????????????## ##"## | | ????????????????????????????????######### | | ????????????????????????????????####?#### | | ????????????????????????????????###### | | ??????????????????????????????????## # ^ # | | ??????????????????????????????????# # | | ??????????????????????????????????# # ## | | ??????????????????????????????????# # ## # | | ??????????????????????????????????## ## | | ???????????????????????????????????## # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 145 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 65 Defensive Hacking 14 Item Schematics ----------------- Hvy. Gatling Laser | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 50% | -9/Materials Flight Unit | 75% | -9/Materials Hrd. Light Armor Plating | 73% | -5/Factory Flight Unit | 80% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageCoolingRouter Manual? 0 Play Time 00:52:58 Cumulative 12.8 hours Start 2025.08.21 @ 17:48:41 End 2025.08.21 @ 18:41:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a9c808e1-38f5-4916-9ddc-d92baf3874cb