Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 23:19:01 Player: hoganstuff Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (2638) 2638 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 6667 Bonus ------- High Alert Combat Kills 162 Follower Combat Kills 27 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 219/265 System Corruption 6% Temperature Cool (0) Movement Hovering (52) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Gravmag System Gravmag System Gravmag Array > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Improved Trap Scanner Focal Shield System Shield > --- WEAPON (4) ------- Shock Maul > --- INVENTORY (10) --- Airjet Airjet Improved Cooling System Cloaking Device High-powered Shock Rifle High-powered Shock Rifle Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Trap Scanner Focal Shield System Shield > --- WEAPON ----------- Shock Maul > --- INVENTORY -------- Airjet Airjet Improved Cooling System Cloaking Device High-powered Shock Rifle High-powered Shock Rifle Magnetic Acceleration Cannon [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 1 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 115 | 6 11 33 11 9 17 28 Power 13 | 1 2 4 . 2 . 4 Engine 12 | 1 2 4 . 1 . 4 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 31 | 2 4 13 4 1 2 5 Treads . | . . . . . . . Leg 26 | 2 4 12 4 1 2 1 Wheel . | . . . . . . . Hover 4 | . . . . . . 4 Flight 1 | . . 1 . . . . Utility 28 | 1 2 3 4 2 7 9 Device 11 | . 2 1 . . 3 5 Storage 4 | 1 . 1 . . . 2 Processor 2 | . . . . . 2 . Hackware 1 | . . . . . . 1 Protection 10 | . . 1 4 2 2 1 Artifact . | . . . . . . . Weapon 43 | 2 3 13 3 4 8 10 Energy Gun 5 | . 1 3 . . . 1 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 30 | 2 1 8 3 4 6 6 Ballistic Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special Weapon 2 | . . 2 . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 5 . . . 2 Parts Lost 21 | . 1 4 1 . 8 7 Power 1 | . . . . . . 1 Propulsion 8 | . . 3 1 . 2 2 Utility 3 | . . 1 . . 2 . Weapon 9 | . 1 . . . 4 4 Highest Loss Streak 6 | . 1 3 1 . 6 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 96 94 99 100 84 33 Engine 9 | . 14 11 11 8 . 4 Leg 30 | . 27 39 43 36 25 2 Hover 1 | . . . . . . 8 Device 6 | . 11 8 . . 5 5 Storage 9 | . 14 11 11 9 6 1 Protection 4 | . . 1 10 18 10 . Energy Gun 2 | . 4 4 . . . . Energy Cannon 2 | . 4 4 . . . . Ballistic Gun 15 | . 17 12 21 27 24 2 Peak Build Rating 51 | 6 8 20 20 31 41 51 Average Rating 18 | 4 7 14 18 26 32 24 On Entrance 12 | . 6 8 19 20 31 4 Naked Turns 39 | . . . . . 1 38 Heaviest Build 37 | 12 17 25 30 37 37 34 Greatest Support 61 | 20 20 46 46 51 61 38 Greatest Overweight (x) 8 | 1 1 8 . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 8 | 6 8 9 10 10 9 6 Most Carried 10 | 1 8 10 10 10 10 7 Average Carried 7 | . 5 9 9 9 8 4 Final Capacity 10 | 8 8 10 10 10 5 10 Final Carried 10 | 1 8 10 10 10 5 7 Class Distribution -------------------- 45% | Mutant 39% | Scavenger-Mutant 11% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2881 | 211 435 759 378 255 398 445 Remotely . | . . . . . . . Salvage Created 3627 | . 569 1402 282 268 468 638 Parts 224 | . 42 104 17 15 28 18 Haulers Intercepted 8 | . 1 5 . . . 2 Recyclers Shooed 4 | . 1 1 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 69 | . 17 23 6 6 12 5 Melee 2 | . . . . . . 2 Guns 63 | . 17 19 6 6 12 3 Cannons 4 | . . 4 . . . . Classes Destroyed 14 | . 5 4 1 1 3 . Worker 5 | . 1 . . . 1 3 Builder 1 | . . . . . 1 . Hauler 8 | . 1 5 . . . 2 Recycler 6 | . . 3 . 1 1 1 Operator 2 | . . 1 . 1 . . Watcher 9 | . 3 3 . . 1 2 Swarmer 21 | . 9 6 . 2 4 . Grunt 33 | . 8 9 5 3 5 3 Brawler 2 | . . 1 . . 1 . Duelist 1 | . . . 1 . . . Protector 1 | . . . . 1 . . Sentry 7 | . . 7 . . . . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 1 2 Best Kill Streak 7 | . 6 7 3 3 6 4 Combat Bots Only 4 | . 4 4 3 2 4 2 Max Kills in Single Turn 3 | . 2 2 1 2 3 1 Gunslinging 1 | . . 1 . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 687 | . 93 120 29 22 145 278 Missed 251 | . 31 35 6 10 45 124 Damage Taken 6045 | . 647 985 409 174 1866 1964 Core 1769 | . 137 82 77 . 611 862 Absorbed by Shields . | . . . . . . . Redirected to Shielding 157 | . . 9 24 6 115 3 Ignored by Resistances 22 | . . . . . . 22 Regen/Repaired (Parts) 181 | . . 181 . . . . Core Remaining (%) 63 | 100 45 . 60 100 12 . Volleys Fired 224 | . 59 95 20 11 23 16 Largest 4 | . 2 2 2 3 4 3 Hottest 160 | . 125 160 48 84 112 134 Shots Fired 499 | . 117 189 41 33 84 35 Gun 449 | . 111 158 41 33 84 22 Cannon 48 | . 6 29 . . . 13 Launcher . | . . . . . . . Special 2 | . . 2 . . . . Kinetic 422 | . 105 130 41 33 84 29 Thermal 77 | . 12 59 . . . 6 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 13 18 6 3 8 6 Robot Miss Streak 18 | . 3 4 2 13 18 5 Penetration Max . | . . . . . . . Secondary Targets 9 | . 2 3 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 362 | . 79 119 29 28 70 37 Core Hits 229 | . 36 43 9 37 84 20 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 10 | . 2 1 1 . . 6 Critical Strikes 12 | . 2 2 1 . . 7 Burn 1 | . . 1 . . . . Destroy 4 | . 2 1 1 . . . Smash 7 | . . . . . . 7 Melee Attacks 25 | . . . . . 8 17 Impact 17 | . . . . . . 17 Slashing 8 | . . . . . 8 . Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . . 6 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6909 | . 1051 1986 467 391 1303 1711 Guns 4987 | . 957 1672 460 386 1167 345 Cannons 602 | . 86 296 . . . 220 Explosions . | . . . . . . . Melee 1244 | . . . . . 98 1146 Ramming 76 | . 8 18 7 5 38 . Kinetic 4787 | . 866 1461 460 386 1167 447 Thermal 802 | . 177 507 . . . 118 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 1146 | . . . . . . 1146 Slashing 98 | . . . . . 98 . Piercing . | . . . . . . . Highest Corruption 5 | . . 3 3 . 5 5 Average Corruption 2 | . . 1 3 . 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . 4 10 . 2 9 Message Errors 4 | . . 2 . . . 2 Matter Fused 4 | . . . 2 . . 2 Heat Flow Errors 4 | . . 1 . . 1 2 Energy Discharges 2 | . . 1 . . 1 . Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 4 | . . . 3 . . 1 Data Loss (major) 2 | . . . 1 . . 1 Misfires 1 | . . . 1 . . . Alerts 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 753 | . . 4 . . . 749 Projectiles 4 | . . 4 . . . . Explosions . | . . . . . . . Melee 749 | . . . . . . 749 Knockbacks 5 | . . . . . . 5 Impact 1 | . . . . . . 1 Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 4 | . . . . . 4 . Shots . | . . . . . . . Rammed 3 | . . . . . 3 . Targets Rammed 14 | . 1 4 2 1 6 . Kicked 11 | . 1 4 2 1 3 . Crushed . | . . . . . . . Highest Temperature 231 | . 132 231 38 117 220 168 Average Temperature 44 | . 50 49 11 47 44 45 Received Heat Transfer 1773 | . 246 390 120 90 414 513 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Parts Fried 10 | . . . . . . 10 Impact Corruptions 17 | . . . . . . 17 Robots Melted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 2 . . . . Heat Transferred 1723 | . 407 1221 . . . 95 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 746 | . 407 666 334 267 746 398 Initial 299 | . . 108 259 92 121 299 Average 293 | . 246 315 249 201 387 325 Maximum Alert Level 3 | . 2 2 1 1 3 1 Low Security (%) 23 | 100 28 27 21 39 21 4 Level 1 59 | . 65 41 78 60 29 95 Level 2 15 | . 6 30 . . 39 . Level 3 1 | . . . . . 9 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 3 . 3 9 2 Investigation 5 | . . 1 . . 3 1 Extermination 3 | . . . . . 2 1 Reinforcement 6 | . 1 2 . . 3 . Assault 1 | . . . . 1 . . Garrison 3 | . . . . 2 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 13 | . 3 4 . 3 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 144 | . 27 47 7 15 32 16 Peak Tracking Total 9 | . 5 4 2 5 9 7 Tactical Retreats 17 | . 2 6 . 1 4 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . 1 . . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 4 | . 2 2 . . . . Max in Single Turn 1 | . 1 1 . . . . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 31 | . 7 12 . . 7 5 Terminals 19 | . 5 9 . . 4 1 Fabricators . | . . . . . . . Repair Stations 5 | . . 2 . . 1 2 Recycling Units 5 | . 2 . . . 1 2 Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 93 | . 19 44 . . 20 10 Successful 45 | . 10 28 . . 5 2 Failed 47 | . 9 15 . . 15 8 Catastrophic 4 | . 1 2 . . 1 . Database Lockouts 1 | . . 1 . . . . Manual 53 | . 13 30 . . 10 . Terminals 58 | . 14 31 . . 11 2 Fabricators . | . . . . . . . Repair Stations 14 | . . 7 . . 3 4 Recycling Units 11 | . 5 . . . 2 4 Scanalyzers 6 | . . 6 . . . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 10 | . 2 7 . . 1 . Part Schematic 1 | . . 1 . . . . Robot Analysis 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . . 1 . . . . Alert Level 1 | . . . . . 1 . Recall Investigation 1 | . . 1 . . . . Zone Layout 4 | . 1 3 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 6 . . 1 1 Scan Component 5 | . . 3 . . 1 1 Repair 3 | . . 3 . . . . Recycling Unit Hacks 6 | . 4 . . . 1 1 Report Inventory 1 | . 1 . . . . . Retrieve Components 5 | . 3 . . . 1 1 Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 4 9 . . 2 . Terminals 14 | . 4 9 . . 1 . Botnet 14 | . 4 9 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Jam 1 | . . . . . 1 . Data Cores Recovered 2 | . . 1 . 1 . . Used . | . . . . . . . Hacking Detections 30 | . 7 12 . . 7 4 Full Trace Events 4 | . . 2 . . 1 1 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 3 . . . . Time 84 | . . 84 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 15 . . . 2 2 Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 15 | . . . 15 . . . Total Damage 151 | . . . 151 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 4795 | 40 853 1562 771 281 530 758 Spaces Moved 3447 | 27 505 919 562 176 399 859 Core 202 | 3 . 2 . . 125 72 Treads . | . . . . . . . Legs 2589 | 24 505 917 562 176 274 131 Wheels . | . . . . . . . Hover 656 | . . . . . . 656 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 105 | 114 122 120 120 120 98 68 Slowest Speed 450 | 120 190 450 120 120 125 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 85 65 92 19 15 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug 6 | . . 2 . . 4 . Terrain Destroyed 11 | . . 2 . . 4 5 Melee 4 | . . . . . 4 . Projectile 7 | . . 2 . . . 5 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 4155 | 33 627 1219 627 225 467 957 Wait 186 | . 25 121 20 10 5 5 Move 3441 | 26 504 918 561 175 398 859 Hop . | . . . . . . . Pick Up 74 | 1 15 23 6 8 5 16 Fast Attach 34 | 6 1 6 1 . 4 16 Attach 34 | . 3 7 3 2 7 12 Detach 4 | . 2 . . . . 2 Swap 48 | . 7 20 7 7 7 . Drop 61 | . 10 25 7 11 4 4 Fire 224 | . 59 95 20 11 23 16 Melee 25 | . . . . . 8 17 Ram 3 | . . . . . 3 . Kick 11 | . 1 4 2 1 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 10 | . . . . . . 10 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 474 | -10/Materials | Core integrity fell below 50% 501 | -10/Materials | Discovered new exit (range 16) 683 | -10/Materials | Identified exit to Mines 690 | -10/Materials | Discovered new exit (range 16) 855 | -10/Materials | Build established: Scavenger-Mutant 894 | -10/Materials | Entered another Materials area 894 | -9/Materials | Evolved 2 slots: Propulsion x2 1156 | -9/Materials | Discovered new exit (range 14) 1231 | -9/Materials | Repaired Aluminum Leg 1258 | -9/Materials | Repaired Aluminum Leg 1777 | -9/Materials | Discovered new exit (range 10) 1852 | -9/Materials | Central database locked down 2177 | -9/Materials | Lost 3 parts (2n1u) 2245 | -9/Materials | Repaired Imp. Aluminum Leg 2278 | -9/Materials | Build established: Mutant 2456 | -9/Materials | Entered Mines 2695 | -9/Mines | Learned location of Storage (-7) 2933 | -9/Mines | Received a Mining Laser from a helpful Derelict 3020 | -9/Mines | Build established: Scavenger-Mutant 3204 | -9/Mines | Discovered new exit (range 5) 3227 | -9/Mines | Entered Materials 3227 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3228 | -8/Materials | Identified exit to Factory 3259 | -8/Materials | Garrison activated, responded to threat 3398 | -8/Materials | Met 7R-MNS 3508 | -8/Materials | Entered Factory 3508 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3509 | -7/Factory | Caught up to 7R-MNS 3509 | -7/Factory | Identified exit to Storage 3765 | -7/Factory | Garrison activated, responded to threat 3816 | -7/Factory | Build established: Scavenger-Tank 3965 | -7/Factory | Released all parts (9) 3973 | -7/Factory | Core integrity fell below 50% 3995 | -7/Factory | Lost 6 parts (2n4w) 4022 | -7/Factory | Core integrity fell below 20% 4028 | -7/Factory | Discovered new exit (range 13) 4038 | -7/Factory | Entered another Factory area 4038 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4203 | -6/Factory | Lost 3 parts (1p2w) 4242 | -6/Factory | Build established: Mutant 4295 | -6/Factory | Released all parts (9) 4328 | -6/Factory | Spotted B-75 Beast 4369 | -6/Factory | Core integrity fell below 50% 4443 | -6/Factory | Core integrity fell below 20% 4796 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- effect. 04728_ K-01 Serf destroyed. 04729_ K-01 Serf collects debris. 04735_ Acquired Focal Shield. 04739_ K-01 Serf collects debris. 04752_ A%0B4WV46YO ZPE OTEOIS=QZCZO0OU|H 04763_ Acquired 10 matter. 04786_ K-01 Serf cleans the Fusion Modulator. 04793_ W-25 Informer sends out distress signal. 04795_ W-25 Informer suffers critical hit (Smash). 04795_ Destroyed Imp. Hover Unit. 04795_ W-25 Informer system corrupted by crushing effect. 04796_ W-25 Informer system terminally corrupted. 04796_ Visual Processing Unit fried. 04796_ Imp. Signal Interpreter fried. 04796_ Lgt. Deuterium Engine fried. Map ----- +----------------------------------------------------+ | " #???# #???????????????????????????? | | " #???# ######+########????????????????????? | | #???# # % #????????????????????? | | #???# # #????????????????????? | | #???# + #????????????????????? | | #???# # #????????????????????? | | #???# # #????????????????????? | | ######### # #????????????????????? | | # ###############????????????????????? | | """" # ########???????????????????????????? | | """" # #???????????????????????????? | | """" + #???????????????????????????? | | """" # #???????????????????????????? | | # ####+###????????????????????? | | " # ^ +????????????????????? | | " ######## #????????????????????? | | " #??????# """ """ ==#????????????????????? | | " #??????# """ """ = #????????????????????? | | #??????# """k""" #????????????????????? | | #??????# +????????????????????? | | #########??????# * #????????????????????? | | ???????????????# #????????????????????? | | ???????????????######## #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????+ %@ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# u#????????????????????? | | ??????????????????????# +????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# R #????????????????????? | | ??????????????????????# p#????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????+ ????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 55 Melee Accuracy 5 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked Enh. Autogun | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Power Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipKineticGun Manual? 0 Play Time 01:20:51 Cumulative 43.6 hours Start 2025.01.09 @ 22:45:45 End 2025.01.10 @ 23:19:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 26 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 317dad26-815b-4186-8506-6f39181bdb37